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Journal articles on the topic 'Mobile application prototyping'

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1

Hahn, Jim, and Alaina Morales. "Rapid Prototyping a Collections-based Mobile Wayfinding Application." Journal of Academic Librarianship 37, no. 5 (2011): 416–22. http://dx.doi.org/10.1016/j.acalib.2011.06.001.

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Koubek, Tomáš, and David Procházka. "Empirical evaluation of augmented prototyping effectiveness." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 60, no. 2 (2012): 143–50. http://dx.doi.org/10.11118/actaun201260020143.

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Augmented reality is a scientific field well known for more than twenty years. Although there is a huge number of projects that present promising results, the real usage of augmented reality applications for fulfilling common tasks is almost negligible. We believe that one of the principal reasons is insufficient usability of these applications. The situation is analogous to the desktop, mobile or cloud application development or even to the web pages design. The first phase of a technology adoption is the exploration of its potential. As soon as the technical problems are overcome and the tec
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Schefer-Wenzl, Sigrid, and Igor Miladinovic. "A Course Design for Individualized Learning Leveraging Didactic Functions of Mobile Learning Devices." International Journal of Advanced Corporate Learning (iJAC) 10, no. 2 (2017): 30. http://dx.doi.org/10.3991/ijac.v10i2.7352.

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Mobile computing and wireless technologies are transforming traditional educational patterns. The use of mobile devices for educational purposes led to what is known as <em>mobile learning</em>. In recent years, mobile learning strategies have been increasingly adopted in higher education. They support personalized, informal, situated, contextualized and ubiquitous learning. In practice, we have witnessed that courses in software engineering education often do not lead to the expected learning outcomes. In this paper, we will therefore present a motivating and learner-centered appr
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Chen, Feng. "Application of RPM in the Design and Manufacture of Mobile Front Cover." Applied Mechanics and Materials 697 (November 2014): 306–9. http://dx.doi.org/10.4028/www.scientific.net/amm.697.306.

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Typical molding methods-Selective Laser Sintering (SLS) were presented on the basis of principle, formation, development of RPM(Rapid Prototyping and Manufacturing). Take mobile front cover as the example, the process of making sample used the method of SLS was introduced.RPM technology for rapid product development model, not only can improve the design quality and shorten the trial period, and can be modified at any time by CAD and re-validation, which has strong market competitiveness. RPM is a multi-disciplinary in a modern manufacturing techniques, will be more widely used in areas such a
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Widiatmika, I. Putu Agus Wahyu, and Cokorda Rai Adi Pramartha. "Balinese Kulkul Semantic Ontology: REST API Mobile Application Development." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 9, no. 4 (2021): 457. http://dx.doi.org/10.24843/jlk.2021.v09.i04.p02.

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Kulkul is one of Bali's cultural heritage. Kulkul is used in Balinese society for communication when there is a danger, death, a ritual, and so on. The current phenomenon is that many Balinese people are only able to know and without knowing much knowledge about kulkul. It is because this knowledge is the only word of mouth, making it difficult for it to be collected, stored, retrieved, shared, and renewed. Current technological developments, especially mobile technology, allow the development of mobile applications on cultural knowledge with an ontology approach that will help provide an expl
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Guo, Cu, Qing Yi Hua, Ya Ming Li, Yan Shuo Chang, and Hong An Pan. "MD: A New Mobile User Interface Model." Advanced Materials Research 268-270 (July 2011): 1739–44. http://dx.doi.org/10.4028/www.scientific.net/amr.268-270.1739.

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In view of various shortcomings of the traditional MVC model and PAC model in mobile applications, this paper presents a new type of mobile user interface model named MD to guide the mobile user interface design and prototyping. MD model reasonably distributes the tasks between front-end and back-end: input and output are closely coupled as front code put in the D to achieve macro-communication, application model can be considered as back code put in the M. This model effectively solves the power restricted and other problems of mobile devices. By applying this model to the prototype developme
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Juniawan, Fransiskus Panca, Dwi Yuny Sylfania, and David Wijaya. "Push Notification Penghubung Orang Tua dan Guru Berbasis Android Menggunakan Firebase Cloud Messaging." Journal of Information Systems and Informatics 2, no. 2 (2020): 291–99. http://dx.doi.org/10.33557/journalisi.v2i2.74.

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Information in the form of an agenda made by the teacher is an important thing that parents should know, but the fact is that parents are mostly late in getting all of this information. With the real time features that have been developed in mobile applications today, this problem can be overcome. This study aims to implement the push notification function in applications used by parents and teachers in school. This application is useful as a connector that provides an agenda between users, so all parents can find out the information agenda in real time. We are using prototyping method which c
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WaiShiang, Cheah, Aida Shafreena bt Ahmad Puad, Puah Chin Hong, and Alfian Abdul Halin. "Agent-Oriented Requirement Engineering for Mobile Application Development." International Journal of Interactive Mobile Technologies (iJIM) 11, no. 6 (2017): 32. http://dx.doi.org/10.3991/ijim.v11i6.6760.

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<span>Mobile application development is receiving much attention nowadays. With the enhancement of mobile application tools like an Android studio, etc. and kinds of online support, the development of the mobile application is getting easier. Indeed, mobile application development is not a trivial task. When given a particular problem, a novice mobile programmer will commonly sketch the mobile interface followed by coding. The rapid prototyping technique and trial from errors have led to issues such as poor domain understanding. We argue that a complete understanding of the domain is nee
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Mohd Ariffin, Mazeyanti, Tengku Zarith Nabilah Tengku Othman, Nor Shakirah Aziz, Mazlina Mehat, and Noreen Izza Arshad. "Dysgraphi Coach: Mobile Application for Dysgraphia Children in Malaysia." International Journal of Engineering & Technology 7, no. 4.36 (2018): 440. http://dx.doi.org/10.14419/ijet.v7i4.36.23912.

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Learning Disability (LD) or Learning Disorders refers to the difficulties of obtaining, processing and storing information in their memory. There are several categories of LD including Dyslexia, Autism and Dysgrahia. The term Dysgrahia refers to learning difficulties which associates to writing skills. Commonly, Dysgrahia occurs to schoolchildren. Researchers proposed that Dysgraphia children could be assisted by using supportive learning tools, however the study on learning tools particularly in mobile application for Dysgrahia is still scarce. Thus, the objective of this paper is to report o
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Tirpak, Thomas M., Lawrence E. Lach, Weimin Xiao, and Juan M. Lopez. "A Distributed Decision-Support System for Virtual Prototyping." Decision Making in Manufacturing and Services 1, no. 2 (2007): 137–52. http://dx.doi.org/10.7494/dmms.2007.1.2.137.

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Virtual Prototyping (VP) is a data-driven design process that promotes both knowledge reuse and innovation. High-profile applications in the automotive and aerospace industries have demonstrated its potential to significantly reduce prototype cycles, time to market, and total product cost. This paper addresses VP as a specialized application of Decision-Support Systems, and discusses common requirements for engineering design tools, as well as requirements specific to the design of electronic products, such as mobile phones. Motorola Labs' test bed for VP is introduced in terms of its open, ag
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Prasetyo, Dimas Bagus, and Lily Wulandari. "THE DEVELOPMENT OF LOCATION BASED SERVICES MOBILE APPLICATION FOR PROVIDING HEALTH FACILITIES INFORMATION IN SOUTH JAKARTA." Jurnal Ilmiah Informatika Komputer 23, no. 2 (2018): 107–15. http://dx.doi.org/10.35760/ik.2018.v23i2.2352.

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Location based services application for Android devices can help users to know the location of health facilities that are located in South Jakarta area quickly and efficiently. Through smartphone or Android-based mobile devices that have been connected to the Internet network, the user directly treated display a map showing the location of where users are located with a radius as a reference to show the location of the nearest health facilities of the location user. Software development model used to build applications in this research is a prototyping model. The steps taken include planning,
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Mavroidis, Constantinos, Kathryn J. DeLaurentis, Jey Won, and Munshi Alam. "Fabrication of Non-Assembly Mechanisms and Robotic Systems Using Rapid Prototyping." Journal of Mechanical Design 123, no. 4 (2000): 516–24. http://dx.doi.org/10.1115/1.1415034.

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In this paper, the application of Rapid Prototyping in fabricating non-assembly robotic systems and mechanisms is presented. Using two Rapid Prototyping techniques, Stereolithography and Selective Laser Sintering, prototypes of mechanical mobile joints were fabricated. The designs of these component joints were then used to fabricate the articulated structure of experimental prototypes for two robotic systems: (1) a three-legged parallel manipulator, (2) a four degree-of-freedom finger of a five-fingered robotic hand. These complex multi-articulated, multi-link, multi-loop systems have been fa
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Sianturi, Riyanthi Angrainy. "Penerapan user Experience Design Pada Pengembangan Aplikasi Mobile Markopi." Jurnal Teknologi Informasi dan Ilmu Komputer 8, no. 4 (2021): 703. http://dx.doi.org/10.25126/jtiik.2021842840.

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<p>Penelitian ini bertujuan untuk memaparkan proses penerapan User Experience Design (UXD) dalam pengembangan aplikasi mobile dengan studi kasus pertanian dan budidaya kopi. Latar belakang penulisan ini untuk menjembatani jarak antara petani dan fasilitator kopi dalam proses mencari dan berbagi informasi. Dalam proses penerapan UXD ini, peneliti melakukan tahapan dalam penerapan UXD yaitu preliminary research, prototype, user testing, dan maintenance. Dalam setiap tahapan akan menghasilkan output sesuai dengan tahapan yang sudah dilakukan. Pada tahapan preliminary research peneliti akan
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Andrayuga Mardhayiska, I. Made, and Cokorda Rai Adi Pramartha. "Design Of Mobile-Based Decoration Service E- Marketplace Application System." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 8, no. 3 (2020): 213. http://dx.doi.org/10.24843/jlk.2020.v08.i03.p01.

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Nowadays, people tend to search for goods or services through their mobile device using an electronic marketplace. In Bali, a decoration business for weddings, religious events, and other events grow rapidly. This business provides services that rents various kinds of decorations such as tents, chairs, tables, stages and others that are commonly used in ceremonial events. However, unfortunate for decoration service entrepreneurs who have high prospects, many of them are using the traditional method of marketing and sales such as word-of- mouth. Moreover, many of them not catching up with the c
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Ros, Alessandro, Matteo Giuliani, Giulia Scurati, Serena Graziosi, Francesco Ferrise, and Monica Bordegoni. "Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies." Technologies 6, no. 3 (2018): 68. http://dx.doi.org/10.3390/technologies6030068.

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The design of large dams is a collaborative activity with relevant social and political implications. Planning such large infrastructures requires involving all the interested stakeholders, making shared decisions, tracing the design process. There are currently not many Virtual Prototyping tools to support this collaborative design process. In this paper, we propose a participated planning support system based on mobile and Augmented Reality technologies which allows different stakeholders to take part in the review of a large dam project through an application that automatically acquires inf
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Syahroni, Abd Wahab, and Ubaidi Ubaidi. "Implementasi Darurat Keamanan dan Kesehatan Berbasis Mobile di Desa Waru Barat Pamekasan." InfoTekJar (Jurnal Nasional Informatika dan Teknologi Jaringan) 3, no. 2 (2019): 71–75. http://dx.doi.org/10.30743/infotekjar.v3i2.1068.

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Penelitian ini membahas tentang pemberian informasi keamanan dan kesehatan warga kepada aparat desa secara digital menggunakan smartphone android di desa waru barat, kabupaten pamekasan, madura, jawa timur. Penerapan aplikasi ini akan memberikan respon yang cepat oleh aparat desa terhadap laporan tindakan kejahatan dan kesehatan yang dialami oleh warga. Pengembangan aplikasi dalam penelitian ini menggunakan metode prototyping. Beberapa langkah dalam pengembangan aplikasi menggunakan metode prototyping antara lain initial requirement, design prototyping, protototype, client evaluation, review a
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Rahmiati, Rahmiati, Yuliana Yuliana, Muhammad Adri, and Ika Parma Dewi. "RANCANG BANGUN APLIKASI MULTIMEDIA INTERAKTIF MOBILE LEARNING MATA KULIAH METODE PENELITIAN FPP UNIVERSITAS NEGERI PADANG." Jurnal Teknologi Informasi dan Pendidikan 12, no. 2 (2019): 43–51. http://dx.doi.org/10.24036/tip.v12i2.239.

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Learning 4.0 refers to 9 IT-based trends and learning. Changes in education gave birth to innovations in the field of education with the aim of improving the quality of education. Information technology as an innovation becomes an educational need. Technology support in the field of education, educators are greatly helped in efforts to improve the quality of learning. The characteristics of mobile devices that have a high degree of flexibility and portability enable students to access material, direction and information related to learning where and at any time. One of them is the use of mobil
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Nóbrega, Rui, João Jacob, António Coelho, João Ribeiro, Jessika Weber, and Soraia Ferreira. "Leveraging Pervasive Games for Tourism." International Journal of Creative Interfaces and Computer Graphics 9, no. 1 (2018): 1–14. http://dx.doi.org/10.4018/ijcicg.2018010101.

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Creating an augmented reality (AR) urban tourism application presents several interactivity challenges on how to convey an engaging multimedia experience on-site. This article describes a methodology for fast prototyping of multimedia mobile applications dedicated to urban tourism storytelling with special focus on AR techniques. Following the lessons learned in previous applications the systematic creation of location-based augmented reality (LBAR) applications is explored in this article. The goal is to create serious games for tourism that follow a main narrative but where the story can aut
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Amrozi, Yusuf, Syafrina Dyah Kusuma Wardani, and Rikza Ramadhan. "QUO VADIS PENGEMBANGAN REKAYASA PERANGKAT LUNAK." Jurnal Teknologi Terapan: G-Tech 3, no. 2 (2020): 237–44. http://dx.doi.org/10.33379/gtech.v3i2.427.

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Fenomena yang terjadi saat ini merintisnya perangkat mobile khusunya smartphone dikalangan masyarakat, sebab banyaknya pengguna yang mengakses internet lewat smartphone, sehingga terjadi pengembangan aplikasi mobile berbasis smartphone. Saat ini juga maraknya virus covid-19, banyak pengembangan perangkat lunak untuk melawan covid-19. Pengembangan perangkat lunak terdapat empat tahapan dengan prosedur SDLC: planning, analysis, design, and implementation. Untuk mengembangkan perangkat lunak, ada beberapa metode: Siklus Klasik (Model Air Terjun), Prototyping, Model Spiral, 4th Generation Techniqu
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Bulusan, Jan Peter, Bradd Melton Cabaluna, Daniel John Macaraig, and Abner Cruz. "Design and Development of an Incident Reporting Mobile Application." Abstract Proceedings International Scholars Conference 7, no. 1 (2019): 1725–36. http://dx.doi.org/10.35974/isc.v7i1.1573.

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Introduction: Reporting actual incidents through short messaging systems and telephone calls are tedious, prone to errors and misinterpretations. Developing a mobile application that can be utilized to transmit incident type, location, and images among other details can provide assistance in emergency situations.
 Methods: The software development method followed in this study was the prototyping model, where initial versions of the software were shown to the end users for it to be refined to their needs. The target users of the mobile application are a group of 38 Adventist motorcycle ri
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Ra, Ho-Kyeong, Hee Jung Yoon, Sang Hyuk Son, John A. Stankovic, and JeongGil Ko. "HealthNode: Software Framework for Efficiently Designing and Developing Cloud-Based Healthcare Applications." Mobile Information Systems 2018 (2018): 1–12. http://dx.doi.org/10.1155/2018/6071580.

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With the exponential improvement of software technology during the past decade, many efforts have been made to design remote and personalized healthcare applications. Many of these applications are built on mobile devices connected to the cloud. Although appealing, however, prototyping and validating the feasibility of an application-level idea is yet challenging without a solid understanding of the cloud, mobile, and the interconnectivity infrastructure. In this paper, we provide a solution to this by proposing a framework called HealthNode, which is a general-purpose framework for developing
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Laaki, Heikki, Yoan Miche, and Kari Tammi. "Prototyping a Digital Twin for Real Time Remote Control Over Mobile Networks: Application of Remote Surgery." IEEE Access 7 (2019): 20325–36. http://dx.doi.org/10.1109/access.2019.2897018.

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Rahmadayanti, Fitria. "Aplikasi Android Lampu Led Berbasis Arduino." Jurnal Ilmiah Betrik 7, no. 03 (2016): 114–27. http://dx.doi.org/10.36050/betrik.v7i03.82.

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Technology development and application of tools, machines, materials and processes that help humans solve the problem. With the development of this technology to encourage people to bring new ideas to simplify all activities of daily living. Controlling the house lights for example. To control house lights manually can take a lot of time in operation. With advances in technology can be built a lighting control system using android smartphone. Type mobile phone (cell phone) smartphone category are much in demand by the public for kecanggihanya. Most smartphones have operating systems based on A
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Bilous, Vladyslav. "BASE PRINCIPLES OF MULTIMEDIA EDUCATIONAL MOBILE APPLICATIONS PLANNING." Educological discourse, no. 3-4 (2019): 175–84. http://dx.doi.org/10.28925/2312-5829.2019.3-4.175184.

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Base principles of educational mobile educational applications planning are presented in the article. Educating with the active use of informatively-communication technologies in the future will be closely related to the development and distribution of mobile communication, on-line tutorials and appendixes means, use of technology of gesticulation interfaces, which quality of education will allow to promote and to extend the possibilities. It’s marked that in spite of wide distribution and availability of mobile devices among students, the mobile educating is poorly widespread in educational e
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Pane, Ivransa Zuhdi. "Rekayasa Prototipe Piranti Lunak Presentasi Data Waktu Nyata Terowongan Angin Kecepatan Rendah Indonesia pada Perangkat Mobile Android." Jurnal ULTIMATICS 6, no. 1 (2014): 26–29. http://dx.doi.org/10.31937/ti.v6i1.329.

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Data presentation software is useful in presenting aerodynamics information for all stakeholders during a wind tunnel test execution. Development of such software in mobile devices, especially for displaying data in a real time manner, attracts the attention due to the promise in promoting the creation of more practical and more efficient test execution. Prototyping in Androidbased tablet and related test showed sufficient results to suggest further development of the prototype for the real application in the future.
 Index Terms—wind tunnel test, data presentation software, prototype, so
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Hanif, Muhammad Hanif, and I. Gusti Agung Gede Arya Kadyanan. "Building TariPedia App as A Typical Balinese Performance Encyclopedia on Mobile Device Platform." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 8, no. 2 (2020): 163. http://dx.doi.org/10.24843/jlk.2019.v08.i02.p08.

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Indonesia is a country with a variety of cultures and arts. Traditional art dance is one of Indonesia's arts which is one of the important aspects in supporting Indonesian culture and even tourism. Traditional dance has a special attraction to be enjoyed while staying in the midst of rapid development. Therefore, the writer makes a market application that connects the studios, dance groups, and dancers with traditional dancer tenants. TariPedia makes it easy for studio owners, service providers, and event organizers to market their services so that they can be more easily reached by the public
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Michalakis, Vyron Ignatios, Michail Vaitis, and Aikaterini Klonari. "The Development of an Educational Outdoor Adventure Mobile App." Education Sciences 10, no. 12 (2020): 382. http://dx.doi.org/10.3390/educsci10120382.

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This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational treasure hunt activities for their students and monitor their performance. The aim of the research was to create a system that would exploit all possible Outdoor Adventure Education (OAE) and treasure hunt benefits while excluding possible smartphone use ne
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Augusra T. A, Alwie, Kodrat Iman Satoto, and Ike Pertiwi Windasari. "Sistem Informasi Geografis Asrama Mahasiswa Aceh Berbasis LBS (Location Based Service) “Saweue Syedara” Berbasis Android." Jurnal Teknologi dan Sistem Komputer 3, no. 1 (2015): 8–12. http://dx.doi.org/10.14710/jtsiskom.3.1.2015.8-12.

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Student Dormitory is a desirable place to live for all overseas Aceh students that far from home, Student Dormitory be exclusive if the existence of a dormitory is located very far from the government and from the student's hometown, so the presence of dormitory is felt not exist and far from elegant impression , there are many Aceh students dormitory are not recorded by the Regional Government , that recorded only dormitory under the auspices of the government, when in fact the most dormitory are located under other institutions. Along with the development of, make it even easier people's liv
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Berthe, G., V. Rouchon, M. Ben Gaid, and A. El Feki. "ANALYSIS AND REAL-TIME VISUALIZATION OF GEO-SPATIAL DATA USING XDASH: APPLICATION TO FLAIR PROJECT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B4-2020 (August 25, 2020): 775–79. http://dx.doi.org/10.5194/isprs-archives-xliii-b4-2020-775-2020.

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Abstract. The reduction of atmospheric greenhouse gas emissions is a major challenge. In this context, each natural or industrial release such as methane (CH4), carbon dioxide (CO2) has to be monitored, localized and quantified. IFP Energies nouvelles (IFPEN) is developing a mobile measurement system called Flair car whose purpose is the detection of different abnormal gas emissions. Flair car system incorporates various gas sensors, including a weather station and GPS (Global Positioning System) module, mounted on a plugin hybrid electric vehicle. This enables the real-time monitoring and the
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Humayoun, Shah Rukh, Steffen Hess, and Achim Ebert. "Report from the workshop on prototyping to support the interaction designing in mobile application development (PID-MAD 2013)." ACM SIGSOFT Software Engineering Notes 39, no. 1 (2014): 28–30. http://dx.doi.org/10.1145/2557833.2557857.

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Mursyida, Lativa, Resmi Darni, and Ika Parma Dewi. "Rancang Bangun Media Moblie Learning Mata KuliahTeknologi Multimedia Dan Internet." INFORMAL: Informatics Journal 6, no. 1 (2021): 18. http://dx.doi.org/10.19184/isj.v6i1.21041.

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Projections of modern technology as one of the implementations of the industrial revolution 4.0. in the world of education, it can be used as a supporter of the concept of learning, thinking, and developing creative and innovative innovations from students, to make the Pencerah become the Golden Indonesia Generation 2045 who is superior and able to compete at the global level. The current situation in the midst of the Covid-19 outbreak, Industrial Revolution Education 4.0 adapts the new curriculum. The curriculum must be able to open a window to the world through digital information, for examp
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Wijaya, Leony Veronica, and Shumaya Resty Ramadhani. "Sistem Informasi Peminjaman Laboratorium pada Cross-Platform dengan Metode Prototyping (Studi Kasus: Politeknik Caltex Riau)." Journal of Applied Informatics and Computing 4, no. 1 (2020): 22–27. http://dx.doi.org/10.30871/jaic.v4i1.1842.

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The Laboratory information system is one of the information systems that was built by the BSTI of Polytechnic Caltex Riau to provide information about laboratory lending. This system is also being intended to the person who is in charge of approving laboratory lending such as the head of the laboratory, and laboratory assistant in case of monitoring some of the laboratories that are lent. However, the features provided by this information system are not enough to support the process of laboratory lending. Therefore, a mobile application with the quality of Cross-Platform was built, in other wo
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Hussain, Azham, Chow Chun Leong, Nurnasran Puteh, and Zarul Fitri Zaaba. "Requirement Model of Conference Management System: A Mobile App for Creating and Managing Conference Paper." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 11 (2019): 197. http://dx.doi.org/10.3991/ijim.v13i11.11280.

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Technology have changed the way we work. This have increased the productivity in the workplace. The purpose of having conference paper s app is to aid researcher to improve the effectiveness and efficiency on management of conference paper.Without a proper management of these matters, people might suffer from theinconvenient by using desktop system to complete certain tasks and monitor them efficiently. However, based on investigating existing applications, a few shortcomings have been identified. Certain shortcoming leads us to develop a new mobile application to fix the identified shortcomin
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A, Sumathi, and Priyadarshini K Desai. "Design and fabrication of 2.4GHz rectangular patch antenna for Wi-fi application." Journal of University of Shanghai for Science and Technology 23, no. 06 (2021): 1215–18. http://dx.doi.org/10.51201/jusst/21/05370.

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In the last few decades, the development of wireless and mobile communication has influenced social and economic development. Billions of devices demand wireless connection which runs on data, voice and other applications. The antenna is an integral part of any wireless communication system. From the design perspective, the antenna must be compact, easy to manufacture, and cost-effective. This paper presents a design of a rectangular patch antenna, operating at 2.4GHz. The antenna is initially simulated on CST, required parametric sweep is carried out in terms of length and width of the patch,
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Ishak, Muhammad Azri, Mohammad Rafiq Kosnan, and Nur Fatini Zakaria. "Build IoT through Virtual Reality." International Journal of Multimedia and Recent Innovation 2, no. 1 (2020): 11–25. http://dx.doi.org/10.36079/lamintang.ijmari-0201.80.

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Virtual Reality (VR) is a new form as integration of technologies that overlays computer-generated information on real world. Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered; it works on the premise of creating a virtual world, real or imagined and allows users not only see it but also interact with it. Hence, educator has begun to seek technologies that have potential to be integrated in education in order to help students learn effectively and enhance their understanding. The focus of this research is
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Daru, April Firman, Khoirudin Khoirudin, and Muhammad Faizal Agung Widodo. "AHP COMPARATIVE JUDGEMENT ON MOBILE COMMERCE COMPUTER SHOP APPLICATION IN SEMARANG CITY USING GOOGLE MAPS API BASED ANDROID." Jurnal Pengembangan Rekayasa dan Teknologi 13, no. 2 (2018): 82. http://dx.doi.org/10.26623/jprt.v13i2.937.

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<p>In terms of activities in computer stores, many potential customers who come, then go home without making a transaction. This happens because consumers who come to the store want to know the price information, brand stock, and promotion first and then compare it with other stores. The decision recommendations generated by AHP are approaching expectations as they are examined from different perspectives and this method is very applicable to anyone decision makers because input is not only based on logic in general, but also intuition. The prototyping model implements rapid development
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Lengkong, Oktoverano Hendrik. "IMPLEMENTATION OF GOOGLE APPS AND MIT APP INVENTOR ON ANDROID BASED REAL TIME ATTENDANCE REPORT APPLICATION." Abstract Proceedings International Scholars Conference 7, no. 1 (2019): 1737–48. http://dx.doi.org/10.35974/isc.v7i1.1601.

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Attendance in educational institutions is an important thing that is always a common concern, attendance is used to measure student performance or seriousness in taking education. Klabat University as an Educational institution, in this case at the Faculty of Computer Science. Trying to manage attendance as well as possible to get information that is fast, precise and accurate. with this information about attendance, this institution can find out what things need to be improved and what things should be limited, or what decisions must be made for student success, which are related to attendanc
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Tabile, Rubens A., Eduardo P. Godoy, Robson R. D. Pereira, Giovana T. Tangerino, Arthur J. V. Porto, and Ricardo Y. Inamasu. "Design and development of the architecture of an agricultural mobile robot." Engenharia Agrícola 31, no. 1 (2011): 130–42. http://dx.doi.org/10.1590/s0100-69162011000100013.

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Parameters such as tolerance, scale and agility utilized in data sampling for using in Precision Agriculture required an expressive number of researches and development of techniques and instruments for automation. It is highlighted the employment of methodologies in remote sensing used in coupled to a Geographic Information System (GIS), adapted or developed for agricultural use. Aiming this, the application of Agricultural Mobile Robots is a strong tendency, mainly in the European Union, the USA and Japan. In Brazil, researches are necessary for the development of robotics platforms, serving
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Seputro, James Surya, and Henny Hartono. "Perancangan Sistem Informasi Akademik Berbasis Android (Studi Kasus: Bimbingan Belajar Blessing)." Prosiding Seminar Nasional Teknoka 4 (January 7, 2020): I11—I18. http://dx.doi.org/10.22236/teknoka.v4i0.4262.

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Peran teknologi merupakan hal lumrah yang menjadi inovasi dalam bidang pendidikan. Perkembangan teknologi menuntut para pengajar dan pelajar untuk menjadi sumber daya manusia yang unggul untuk meningkatkan mutu pendidikan. Perkembangan mutu pendidikan tidak lepas dari keselarasan antara pemanfaatan teknologi dengan lembaga pendidikan. Blessing merupakan sebuah lembaga pendidikan nonformal yang menerapkan proses administrasi, absensi, penjadwalan kelas, pembelajaran secara manual dan penyimpanan berkas – berkas materi pembelajaran tidak terpusat. Diterapkannya sistem informasi akademik pada lem
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Martell, Matthew, Yilun Xing, Xiaonan Sun, and Ji-Eun Kim. "Human-Centered Design of GRE Preparation Applications for Non-Native English Speakers." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1095–99. http://dx.doi.org/10.1177/1071181320641264.

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The Graduate Record Examination (GRE) is a primary barrier to entry into US graduate programs for non-native English speakers. The goal of this study is to develop a GRE preparation mobile phone application for non-native English speakers through the human-centered design cycle. We conducted a Cognitive Task Analysis and Knowledge Audit for the Magoosh GRE App to identify the most difficult tasks while using the app. We proposed features to help with the most difficult tasks and implemented the most promising feature through iterative prototyping taking into account user feedback. Usability te
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Putra, Dedin Anike, Muhammad Dimas Setiawan Sanapiah, Azifatul Istna Hanifah, and Tri Afirianto. "SEED (Stoke Disease Early Detection Application) - Rancang Bangun Aplikasi Mobile Berbasis Android untuk Mendiagnosis Gejala Dini Penyakit Stroke Menggunakan K-Nearest Neighbor (K-NN)." Jurnal Teknologi Informasi dan Ilmu Komputer 6, no. 3 (2019): 287. http://dx.doi.org/10.25126/jtiik.201963915.

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<p>Stroke merupakan penyakit yang tinggi di Indonesia. Stroke menjadi peringkat kedua sebagai penyakit yang paling banyak menyebabkan kematian didunia. Pada zaman modern, stroke tidak hanya menyerang orang yang sudah lanjut usia namun juga bisa menyerang orang usia muda. Data dari Rumah Sakit Saiful Anwar (RSSA) Kota Malang, sepanjang tahun 2016 penderita penyakit stroke 30% nya masih diusia muda, yaitu antara usia 18 – 40 tahun. Salah satu solusi untuk mencegah penyakit stroke adalah dengan mendeteksi gejala-gejala dini yang bisa mengakibatkan penyakit tersebut terjadi. Salah satu metod
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Gonzalez Gomez, Arnaldo Andres, Yesid Díaz Gutiérrez, and Wilson David Flórez Barboza. "Design and Prototyping of an Electronic Cane for an Indoor Guide System for the Blind." Ingeniería 25, no. 3 (2020): 425–36. http://dx.doi.org/10.14483/23448393.16956.

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Context: Blindness is a physical-sensory disability that limits the ability of affected people to carry out daily-life activities and deteriorates their quality of life. It is estimated that there are 296.000 blind people throughout the Colombian territory. Method: This article presents the development of an electronic baton that works with a system of guiding lines and information points, together with an application for mobile devices. This research is based on the quantitative method, seeking to investigate the characteristics of the device in terms of its use. A descriptive investigation i
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Mandias, S.Kom, M.Cs, Green Ferry, and Devid Runtuwene. "The Android-based Student Progress Notifier Application at Universitas Klabat." CogITo Smart Journal 5, no. 1 (2019): 55. http://dx.doi.org/10.31154/cogito.v5i1.153.55-65.

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In the world of education, it was found that there were students who had problems in terms of motivation and enthusiasm that were lacking in learning. Likewise the expectations of students get a high score, but get a less grade at the end of the semester. Of course there is a need to monitor the progress or achievement of each student. In this study the author uses Web service and Android technology which aims to build mobile applications with the Android platform, which can serve to help students monitor academic development. The development method used in this study is prototyping, which is
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C Schnepp, Jerry, and Christian B Rogers. "Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities." Journal of Information Technology Education: Innovations in Practice 16 (2017): 195–214. http://dx.doi.org/10.28945/3791.

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Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what they l
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Q. Huynh, Minh, and Prashant Ghimire. "Browser App Approach: Can It Be an Answer to the Challenges in Cross-Platform App Development?" Journal of Information Technology Education: Innovations in Practice 16 (2017): 047–68. http://dx.doi.org/10.28945/3667.

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Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS educators and students is how to learn the skills to design and develop apps to run on cross-platforms. Background: For developers, the purpose of this paper is to describe an alternative to the complex native app development. For IS educators and students, the paper provides a feasible way to learn and develop fully functional mobile apps without technical burdens. Methodology: The methods used in the development of browser-based apps is prototyping. Our proposed approa
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Johnson, Amanda J., Ann M. Bisantz, Amy L. Reynolds, and Scott T. Meier. "Assessing Decision Support Needs of those in Mental Health Crisis Utilizing Cognitive Task Analysis." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 9, no. 1 (2020): 46. http://dx.doi.org/10.1177/2327857920091022.

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Extended Abstract Previous research has shown that mental health diagnoses can impact cognitive functioning and decision-making abilities (Bosaipo et al 2017; Stergiopoulos et al 2015; Bora and Pantelis 2015; Rock et al 2014). Decision making difficulties can be particularly problematic when individuals in mental health crises are faced with decisions about their safety and wellbeing. Despite research establishing cognitive and decision-making difficulties for this population, there is an absence in the literature concerning decision support needs of those individuals. Human factors profession
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Sivarasu, Sudesh, and Lazar Mathew. "KINEMATIC ANALYSIS AND 3D FINITE ELEMENT ANALYSIS OF A MOBILE-BEARING ARTIFICIAL HIGH FLEXION KNEE." Biomedical Engineering: Applications, Basis and Communications 21, no. 04 (2009): 279–85. http://dx.doi.org/10.4015/s1016237209001337.

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Total knee arthroplasty (TKA) has been the end-time surgical procedure for pain relief and movement restoration in cases of severe arthritis. The knee implant design plays a vital role in deciding the activity levels of a patient after total knee replacement (TKR). In about 90% of younger patients undergoing the knee replacement surgeries, the restriction is not from the subject but from the implant design. This paper discusses parameters affecting the activity levels after TKR. It also briefs the design aspects of a novel knee design that allows the normal high flexion activity even after TKR
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Aquilué, Inés, Angélica Caicedo, Joan Moreno, Miquel Estrada, and Laia Pagès. "A Methodology for Assessing the Impact of Living Labs on Urban Design: The Case of the Furnish Project." Sustainability 13, no. 8 (2021): 4562. http://dx.doi.org/10.3390/su13084562.

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This paper presents a framework to support the assessment of urban design projects through Urban Living Labs (ULLs). The framework is based on the Tactical Urbanism (TU) practices and involves the use of Mobile Urban Elements (MUE) in uncertain and potentially confusing conditions (e.g., the COVID-19 context). The methodology includes the application of the Four-Phase Model (problem and ideation; development; implementation, testing and assessment; final proposal) and a quantitative and qualitative assessment. The proposed assessment criteria were developed through an evaluation according to t
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Suprihadi, Suprihadi, Radius Tanone, and Rudy Latuperissa. "IPTEKS BAGI MASYARAKAT DESA MLATIHARJO MENUJU PENGELOLAAN KOMODITAS DESA BERBASIS DIGITAL." CCIT Journal 11, no. 2 (2018): 143–57. http://dx.doi.org/10.33050/ccit.v11i2.583.

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Mlatiharjo is a village in Demak District, Central Java province, it has been well-known as an innovative village because of their various innovations especially in high quality (supreme) seed varieties of fruit and rice. In order to support the production and cultivation of those commodities, information management has been employed but still in simple ways and doesn’t have any information system yet, therefore it often causes mistake in their production estimation. It will impact to their sales service of their commodities toward the buyer, particularly the customer. Another problem is Mlati
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Álvarez, José Luis, Juan Daniel Mozo, and Eladio Durán. "Analysis of Single Board Architectures Integrating Sensors Technologies." Sensors 21, no. 18 (2021): 6303. http://dx.doi.org/10.3390/s21186303.

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Development boards, Single-Board Computers (SBCs) and Single-Board Microcontrollers (SBMs) integrating sensors and communication technologies have become a very popular and interesting solution in the last decade. They are of interest for their simplicity, versatility, adaptability, ease of use and prototyping, which allow them to serve as a starting point for projects and as reference for all kinds of designs. In this sense, there are innumerable applications integrating sensors and communication technologies where they are increasingly used, including robotics, domotics, testing and measurem
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