Journal articles on the topic 'Mobile AR'
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Chen Ling, Ming Chen, Wenjun Zhang, and Feng Tian. "AR Cloudlets for Mobile Computing." International Journal of Digital Content Technology and its Applications 5, no. 12 (December 31, 2011): 162–69. http://dx.doi.org/10.4156/jdcta.vol5.issue12.20.
Full textKobayashi, Arei. "Mobile AR Platform; SekaiCamera/SekaiCamera ZOOM." Journal of The Institute of Image Information and Television Engineers 65, no. 5 (2011): 660–62. http://dx.doi.org/10.3169/itej.65.660.
Full textSiriborvornratanakul, Thitirat. "Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector-Camera Devices." Advances in Multimedia 2018 (April 18, 2018): 1–17. http://dx.doi.org/10.1155/2018/8194726.
Full textBroll, Wolfgang, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, and Richard Wetzel. "Toward Next-Gen Mobile AR Games." IEEE Computer Graphics and Applications 28, no. 4 (July 2008): 40–48. http://dx.doi.org/10.1109/mcg.2008.85.
Full textJang, Seong-Wook, Junho Ko, Hun Joo Lee, and Yoon Sang Kim. "A Study on Tracking and Augmentation in Mobile AR for e-Leisure." Mobile Information Systems 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/4265352.
Full textFitzGerald, Elizabeth, Rebecca Ferguson, Anne Adams, Mark Gaved, Yishay Mor, and Rhodri Thomas. "Augmented Reality and Mobile Learning." International Journal of Mobile and Blended Learning 5, no. 4 (October 2013): 43–58. http://dx.doi.org/10.4018/ijmbl.2013100103.
Full textBillinghurst, Mark N., and Anders Henrysson. "Research Directions in Handheld AR." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 51–58. http://dx.doi.org/10.20870/ijvr.2006.5.2.2690.
Full textHedberg, Hillevi, Jalal Nouri, Preben Hansen, and Rahim Rahmani. "A Systematic Review of Learning Through Mobile Augmented Reality." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 3 (July 20, 2018): 75. http://dx.doi.org/10.3991/ijim.v12i3.8404.
Full textTurunen, Tuukka, Tino Pyssysalo, and Juha Röning. "Mobile AR Requirements for Location Based Social Networks." International Journal of Virtual Reality 9, no. 4 (January 1, 2010): 67–78. http://dx.doi.org/10.20870/ijvr.2010.9.4.2792.
Full textJang, Seongsoo, and Yi Liu. "Continuance use intention with mobile augmented reality games." Information Technology & People 33, no. 1 (May 2, 2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.
Full textMd Madi, Nor Aida, Nur Safinas Albakry, and Norshahila Ibrahim. "AR Mobile Application in Learning Hajj for Children in Malaysia: A Preliminary Study." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 16 (September 22, 2020): 35. http://dx.doi.org/10.3991/ijim.v14i16.12807.
Full textWu, Yong, Weitao Che, and Bihui Huang. "An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment." International Journal of Computer Games Technology 2021 (February 10, 2021): 1–8. http://dx.doi.org/10.1155/2021/8810991.
Full textYin, Celine Zhao Ying, Timothy Jung, M. Claudia tom Dieck, and Maria Younghee Lee. "Mobile Augmented Reality Heritage Applications: Meeting the Needs of Heritage Tourists." Sustainability 13, no. 5 (February 26, 2021): 2523. http://dx.doi.org/10.3390/su13052523.
Full textSungkur, Roopesh Kevin, Akshay Panchoo, and Nitisha Kirtee Bhoyroo. "Augmented reality, the future of contextual mobile learning." Interactive Technology and Smart Education 13, no. 2 (June 20, 2016): 123–46. http://dx.doi.org/10.1108/itse-07-2015-0017.
Full textLiao, Tony. "Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry." Mobile Media & Communication 7, no. 1 (September 17, 2018): 131–49. http://dx.doi.org/10.1177/2050157918792438.
Full textChen, Yu-ching. "Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course." Journal of Educational Computing Research 57, no. 7 (June 25, 2019): 1695–722. http://dx.doi.org/10.1177/0735633119854036.
Full textA.Napalkova, Anastasiia. "CONSUMER ENGAGEMENT IN MOBILE SHOPPING THROUGH MOBILE FASHION APPS AND AR." Global Fashion Management Conference 2019 (July 11, 2019): 705–7. http://dx.doi.org/10.15444/gfmc2019.07.01.05.
Full textWang, Wei, Fei Wang, Wei Song, and Shun Su. "Application of Augmented Reality (AR) Technologies in inhouse Logistics." E3S Web of Conferences 145 (2020): 02018. http://dx.doi.org/10.1051/e3sconf/202014502018.
Full textPetrova, Krassie, and Chun Li. "Supporting Mobile Learners." International Journal of Web-Based Learning and Teaching Technologies 6, no. 3 (July 2011): 46–65. http://dx.doi.org/10.4018/jwltt.2011070104.
Full textZhou, Tao. "Examining User Adoption of Mobile Augmented Reality Applications." International Journal of E-Adoption 10, no. 2 (July 2018): 37–49. http://dx.doi.org/10.4018/ijea.2018070103.
Full textAini, Abd Majid Nazatul, and Haslina Arshad. "Towards the Integration of Mobile Augmented Reality within an Aluminium Process Fault Detection and Diagnosis System." Advanced Materials Research 845 (December 2013): 703–7. http://dx.doi.org/10.4028/www.scientific.net/amr.845.703.
Full textBaid, Anisha. "Wild Life." Membrana Journal of Photography, Vol. 3, no. 1 (2018): 20–25. http://dx.doi.org/10.47659/m4.020.art.
Full textYoo, Jungmin. "The Effects of Perceived Quality of Augmented Reality in Mobile Commerce—An Application of the Information Systems Success Model." Informatics 7, no. 2 (May 15, 2020): 14. http://dx.doi.org/10.3390/informatics7020014.
Full textChanLin, Lih-Juan. "Bridging Children’s Reading with an Augmented Reality Story Library." Libri 68, no. 3 (September 25, 2018): 219–29. http://dx.doi.org/10.1515/libri-2018-0017.
Full textKhalida, Rakhmi. "Metodologi, Teknologi, Dan Tantangan Augmented Reality Berbasis Website." Jurnal Poli-Teknologi 19, no. 3 (January 19, 2021): 253–58. http://dx.doi.org/10.32722/pt.v19i3.2751.
Full textSkubis, Michał. "Users’ Awareness of Augmented Reality Technology in Mobile Applications." Marketing of Scientific and Research Organizations 40, no. 2 (June 1, 2021): 1–22. http://dx.doi.org/10.2478/minib-2021-0006.
Full textRedzuan, Fauziah, An-Nur Atiqah Khairuddin, and Nor Aziah Daud. "Emotional augmented reality-based mobile learning design elements: a kansei engineering approach." Indonesian Journal of Electrical Engineering and Computer Science 14, no. 1 (April 1, 2019): 413. http://dx.doi.org/10.11591/ijeecs.v14.i1.pp413-420.
Full textMatsumoto, Akira, Satoshi Abe, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura. "Imperceptible AR Markers for Near-Screen Mobile Interaction." IEEE Access 7 (2019): 79927–33. http://dx.doi.org/10.1109/access.2019.2921580.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (September 8, 2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textLi, W. K., A. Y. C. Nee, and S. K. Ong. "Mobile augmented reality visualization and collaboration techniques for on-site finite element structural analysis." International Journal of Modeling, Simulation, and Scientific Computing 09, no. 03 (May 24, 2018): 1840001. http://dx.doi.org/10.1142/s1793962318400019.
Full textTomara, Marina, and Dimitris Gouscos. "A Case Study: Visualizing Coulomb Forces With the Aid of Augmented Reality." Journal of Educational Computing Research 57, no. 7 (June 25, 2019): 1626–42. http://dx.doi.org/10.1177/0735633119854023.
Full textSinha, Mona, Hufrish Majra, Jennifer Hutchins, and Rajan Saxena. "Mobile payments in India: the privacy factor." International Journal of Bank Marketing 37, no. 1 (February 4, 2019): 192–209. http://dx.doi.org/10.1108/ijbm-05-2017-0099.
Full textBatista, Rafael Loch, Katsumi Yamaguchi, Andresa di Santi Rodrigues, Mirian Yumie Nishi, John L. Goodier, Luciani Renata Carvalho, Sorahia Domenice, Elaine M. F. Costa, Haig H. Kazazian, and Berenice Bilharinho Mendonca. "Mobile DNA in Endocrinology: LINE-1 Retrotransposon Causing Partial Androgen Insensitivity Syndrome." Journal of Clinical Endocrinology & Metabolism 104, no. 12 (August 8, 2019): 6385–90. http://dx.doi.org/10.1210/jc.2019-00144.
Full textKnierim, Pascal, Dimitri Hein, Albrecht Schmidt, and Thomas Kosch. "The SmARtphone Controller." i-com 20, no. 1 (April 1, 2021): 49–61. http://dx.doi.org/10.1515/icom-2021-0003.
Full textLiao, Tony, Hocheol Yang, Songyi Lee, Kun Xu, and Spencer McLain Bennett. "Augmented criminality: How people process in situ augmented reality crime information in relation to space/place." Mobile Media & Communication 8, no. 3 (March 24, 2020): 360–78. http://dx.doi.org/10.1177/2050157919899696.
Full textOh, Yeon-Jae, and Eung-Kon Kim. "Development of Mobile AR Contents for Infant English Cognitive Training." Journal of the Korea institute of electronic communication sciences 10, no. 2 (February 28, 2015): 297–304. http://dx.doi.org/10.13067/jkiecs.2015.10.2.297.
Full textCarreon, Adam C., Sean J. Smith, and Kavita Rao. "A Review of Augmented Reality in K-12 Education Environments." International Journal of Virtual and Augmented Reality 4, no. 2 (July 2020): 32–61. http://dx.doi.org/10.4018/ijvar.2020070103.
Full textRen Hsu, Der. "CULTURAL CREATIVE AR GAME AND SIDE EFFECTS EVALUATION." INTERNATIONAL JOURNAL OF MANAGEMENT & INFORMATION TECHNOLOGY 11, no. 5 (December 30, 2016): 3022–26. http://dx.doi.org/10.24297/ijmit.v11i5.4683.
Full textRoy, Timir, Amrita Govekar, and Ashok Rajpurohit. "Effect of Mobile Phone Radiation on the Human Body and Textile Remedies." AATCC Review 14, no. 6 (November 1, 2014): 41–45. http://dx.doi.org/10.14504/ar.14.6.3.
Full textJung, Timothy Hyungsoo, Hyunae Lee, Namho Chung, and M. Claudia tom Dieck. "Cross-cultural differences in adopting mobile augmented reality at cultural heritage tourism sites." International Journal of Contemporary Hospitality Management 30, no. 3 (March 19, 2018): 1621–45. http://dx.doi.org/10.1108/ijchm-02-2017-0084.
Full textCosta, Maria Cristina, António Manso, and João Patrício. "Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes." Information 11, no. 3 (February 26, 2020): 127. http://dx.doi.org/10.3390/info11030127.
Full textKaewyong, Phuripoj, and Shatchaya Duangchant. "Augmented Reality-Based Mobile Application for Knowledge Transferring in The System of Rice Intensification." International Journal of Innovation in Enterprise System 3, no. 02 (July 31, 2019): 64–70. http://dx.doi.org/10.25124/ijies.v3i02.42.
Full textXu, Fang, and Wentao Chu. "Sports Dance Movement Assessment Method Using Augment Reality and Mobile Edge Computing." Mobile Information Systems 2021 (May 24, 2021): 1–8. http://dx.doi.org/10.1155/2021/3534577.
Full textPurnomo, Bashid Hery. "AR Edugame Ayo Cintai Lingkungan Sebagai Media Pembelajaran Siswa Sekolah Dasar." Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika 1, no. 1 (December 16, 2015): 35. http://dx.doi.org/10.23917/khif.v1i1.1180.
Full textLee, Jung-Min, Kyung-Ho Lee, and Dae-Seok Kim. "Mobile-AR Inspection System Based on RF-Marker to Improve Marker Detection." Transactions of the Society of CAD/CAM Engineers 17, no. 3 (June 1, 2012): 208–15. http://dx.doi.org/10.7315/cadcam.2012.208.
Full textKim, Mikyoung, and Sungmi Lee. "Who Respond which Cues in Mobile Advertising : Effects of Image Preference on the Perceived Value of and Attitude Towards Mobile Advertising." Advertising Research 114 (September 30, 2017): 42–67. http://dx.doi.org/10.16914/ar.2017.114.42.
Full textPark, Young-sook, and Dea-woo Park. "3D Graphic Nursery Contents Developed by Mobile AR Technology." Journal of the Korea Institute of Information and Communication Engineering 20, no. 11 (November 30, 2016): 2125–30. http://dx.doi.org/10.6109/jkiice.2016.20.11.2125.
Full textLee, Jong-Keun, and Jong-Hyeok Lee. "Design and Implementation of Mobile System for Supporting AR." Journal of the Korean Institute of Information and Communication Engineering 16, no. 9 (September 30, 2012): 2072–77. http://dx.doi.org/10.6109/jkiice.2012.16.9.2072.
Full textMarto, Anabela, and Alexandrino Gonçalves. "Mobile AR: User Evaluation in a Cultural Heritage Context." Applied Sciences 9, no. 24 (December 12, 2019): 5454. http://dx.doi.org/10.3390/app9245454.
Full textMarto, Anabela, and A. Augusto Sousa. "Mobile AR Performance Issues in a Cultural Heritage Environment." International Journal of Creative Interfaces and Computer Graphics 9, no. 1 (January 2018): 15–31. http://dx.doi.org/10.4018/ijcicg.2018010102.
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