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Journal articles on the topic 'Mobile art studio'

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1

Hanif, Muhammad Hanif, and I. Gusti Agung Gede Arya Kadyanan. "Building TariPedia App as A Typical Balinese Performance Encyclopedia on Mobile Device Platform." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 8, no. 2 (2020): 163. http://dx.doi.org/10.24843/jlk.2019.v08.i02.p08.

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Indonesia is a country with a variety of cultures and arts. Traditional art dance is one of Indonesia's arts which is one of the important aspects in supporting Indonesian culture and even tourism. Traditional dance has a special attraction to be enjoyed while staying in the midst of rapid development. Therefore, the writer makes a market application that connects the studios, dance groups, and dancers with traditional dancer tenants. TariPedia makes it easy for studio owners, service providers, and event organizers to market their services so that they can be more easily reached by the public
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Sinfield, David, and Thomas Cochrane. "Augmenting visual design: Designing the changing classroom." E-Learning and Digital Media 17, no. 5 (2018): 365–87. http://dx.doi.org/10.1177/2042753018773769.

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Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in practice triggered by an increasingly global digitally networked professional environment. In response, this paper outlines our journey of redesigning an undergraduate graphic design curriculum to enable students to engage beyond the context of the classroo
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Katzew, Adriana. "The Barrio Mobile Art Studio: The history of an art education programme for Chicanas/os and Mexican immigrants in Los Angeles." Visual Inquiry 2, no. 3 (2013): 247–61. http://dx.doi.org/10.1386/vi.2.3.247_1.

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Yuktirat, Chananchida, Apisak Sindhuphak, and Krissana Kiddee. "M-learning for the Art of Drawing: Informal Learning for a Digital Age." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 5 (2018): 152. http://dx.doi.org/10.3991/ijim.v12i5.9207.

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<p><strong>Abstract</strong><strong>—</strong> Mobile learning (M-learning) has become part of a rich mix of new features and facilities in the teaching and learning process, and with the advent and proliferation of the smartphone, M-learning is reaching new heights. I<em>n the art world, M-learning is also being explored, and as students can be connected to their teacher from anywhere in the world, there is no longer the need for a physical studio to learn the magic of art. The researchers therefore set out to create a course using digital technologies for
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Pedro Leão Neto. "About the International Conference for the 5th issue of Sophia Journal." Sophia Journal 5, no. 1 (2020): 3–4. http://dx.doi.org/10.24840/2183-8976_2019-0005_0001_01.

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The International Conference on the 5th issue of Sophia Journal, which took place at FAUP, opened a new cycle of international forums, henceforth to be held annually, and taking up the theme and topics examined in Sophia for each year. Sophia Journal’s International Conference presented both a live and videoconference program organized by CEAU / FAUP, in partnership with UNIZAR and DECA / ID - U. Aveiro. The event was broadcast live online, encompassing a rich and diverse program: (i) a series of videoconferences; (ii) the roundtable launch and presentation of the 4th issue of the peer reviewe
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Fitzhenry, Michael. "China Art by Phone: Mobile Movies." Visual Anthropology 21, no. 3 (2008): 202–16. http://dx.doi.org/10.1080/08949460701857602.

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Turner, Mark, Stephen Dowsland, Aron Mazel, and Myra Giesen. "Rock art CARE." Journal of Cultural Heritage Management and Sustainable Development 8, no. 4 (2018): 420–33. http://dx.doi.org/10.1108/jchmsd-09-2017-0064.

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Purpose Crowdsourcing heritage information has enormous potential to help gather data needed to make decisions over the deployment of resources and heritage conservation funding. Taking advantage of the rapid proliferation of mobile devices, such as phones and tablets, packed with sensors to record data about the real world, and the global growth of mobile app stores, reaching potential crowdsourcing volunteers is easier than ever before. The purpose of this paper is to describe the design of a mobile application known as Rock Art CARE (condition assessment risk evaluation) to crowdsource heri
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Marter, Joan M. "The Engineer Behind Calder’s Art." Mechanical Engineering 120, no. 12 (1998): 53–57. http://dx.doi.org/10.1115/1.1998-dec-2.

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This article reviews the significance of Alexander Calder’s, a renowned sculptor, technical and engineering expertise that has become increasingly clear in recent years. Calder’s most important innovation in the development of wire sculpture was the suspension of his wire forms from a single wire thread. A small wood-and-wire caricature of a monkey was the first, soon followed by several caricatures of Josephine Baker, the star of La Revue N è gre at the Folies Bergè re and an international sensation in 1925. Like Leonardo da Vinci, Calder was primarily interested in problem solving, in experi
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McLelland, Mark. "Review: Mobile Media in the Asia-Pacific: Gender and the Art of Being Mobile." Media International Australia 131, no. 1 (2009): 168–69. http://dx.doi.org/10.1177/1329878x0913100123.

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Efendi, Yoyon, and Junaidi Junaidi. "Aplikasi 3D Mapping Menggunakan Virtual Reality (Studi Kasus Museum Sang Nila Utama)." J-SAKTI (Jurnal Sains Komputer dan Informatika) 2, no. 2 (2018): 107. http://dx.doi.org/10.30645/j-sakti.v2i2.74.

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Museum Sang Nila Utama is a cultural museum which has 3,819 collections covering geology, biology, ethnography, archeology, historica, numism, philology, ceramics, art and technologics. This museum as one of the cultural center and tourism of Riau Malay. Visitors are usually from schools and local tourists. Current museum visits are declining, leading to a lack of museum services and yet no creative strategies to improve it. Plus the thought that the museum is ancient, boring and unkempt. To handle the problem, it needs promotion media in the form of creative media based on technology. Besides
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Pérez-Rodríguez, Fernando, João C. Azevedo, and María Menéndez-Miguélez. "Resource communication: ApkFor©, an Android Open-Source Project for research and technology transfer in forest management." Forest Systems 26, no. 3 (2018): eRC03. http://dx.doi.org/10.5424/fs/2017263-12047.

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Aim of the study: To introduce and describe ApkFor©, an Android Open-Source Project to generate basic mobile applications to transfer forest growth and yield models for even-aged stands.Material and methods: ApkFor© was developed in Android Studio using Java and XML languages integrating transition functions for dominant height and basal area, equations of tree and stand volume and structural models. The project was applied and validated for Pinus pinaster Ait. stands in Northeastern Portugal.Main results: ApkFor© is an Open-Source project freely available from the Source Force repository: htt
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Edwards, Natalie. "Mobile objects in Sophie Calle’s Fantômes and Prenez soin de vous." French Cultural Studies 29, no. 1 (2018): 70–78. http://dx.doi.org/10.1177/0957155817738678.

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The mobility of people and objects is a central motif in the work of contemporary artist Sophie Calle. In this article, I compare two of Calle’s exhibitions that take a particularly unusual approach to mobility. In Fantômes and Prenez soin de vous, the objects are an email and works of art and their mobility arises from their displacement. In both exhibitions, Calle obliges the spectator to look at other people looking at the artefacts, which I refer to as the ‘double look’. In this article, I analyse how this technique serves to question the notion of a unitary, individual artist behind each
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Zsupan-Jerome, Daniella. "A Review of “Art/Y/Fact.Xn (Version 1.1, 2011) [Mobile Application Software]”." Religious Education 108, no. 1 (2013): 107–8. http://dx.doi.org/10.1080/00344087.2013.747886.

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Cummings, Kelsey. "Gendered Choices: Examining the Mechanics of Mobile and Online Girl Games." Television & New Media 19, no. 1 (2017): 24–41. http://dx.doi.org/10.1177/1527476417697269.

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This article analyzes girl games, a subgenre of casual mobile and online games created and marketed for preteen girls. Through an examination of Barbie Fashionistas, Style Studio: Fashion Designer, and Central Park Wedding Prep, all of which are representative of traditional dress-up and makeover-oriented girl games, I explore how seemingly broad mechanics-based choices available to players within the games reinforce and respond to patriarchal ideologies, and argue that the mechanics of mobile and online girl games serve gendered and neoliberal ends both in game and in the larger context of No
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Marques, Flavielle Blanco, Giovani Nicolas Bettoni, Bruno Gomes Tavares Santos, et al. "AquaSafe: Aquaculture occupational safety and health in the palm of your hand." Pesquisa Agropecuária Gaúcha 26, no. 1 (2020): 46–54. http://dx.doi.org/10.36812/pag.202026146-54.

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The main objective of this study was to develop a freely available mobile software application and education platform in health and safety for aquaculture workers and managers. The application, called AquaSafe, was created in Portuguese and English for the Android system using the Java 8 programming language and the Android Studio development environment. AquaSafe content focusses on the identification of hazards and health risks, hazardous sources and preventive measures for occupational health and safety in the aquaculture sector. It has three predominantly interactive user interfaces to rei
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Whitson, Jennifer R. "The New Spirit of Capitalism in the Game Industry." Television & New Media 20, no. 8 (2019): 789–801. http://dx.doi.org/10.1177/1527476419851086.

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This article draws from ethnographic work in the game industry to challenge claims that digital platforms “democratize” cultural production by supporting small teams. I show how game developers exemplify the New Spirit of Capitalism in their search for creative autonomy outside of the risk-averse blockbuster console industry. Their risk of cultural production is ostensibly reduced by tools that leverage big data. By following one studio making free-to-play mobile games, I test the celebratory claims of democratization against the reality of implementing these now-essential analytics tools. The
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Reilly, Paul, and Ian Dawson. "Track and Trace, and Other Collaborative Art/Archaeology Bubbles in the Phygital Pandemic." Open Archaeology 7, no. 1 (2021): 291–313. http://dx.doi.org/10.1515/opar-2020-0137.

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Abstract This paper describes our creative responses to a surface assemblage (a scatter) of lithic artefacts encountered on either side of a worn track across a field early on in the pandemic. Our art/archaeology response takes place within a phygital nexus in which artefacts or assemblages can be instantiated either physically or digitally, or both. In the nexus we create, connect and explore an ontological multiplicity of – more or less – physical and digital skeuomorphs and other more standard forms of records for sharing (i.e. Latour’s immutable mobiles, such as photographs), but rendered
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Verhoeff, Nanna. "Urban Interfaces: The Cartographies of Screen-Based Installations." Television & New Media 18, no. 4 (2016): 305–19. http://dx.doi.org/10.1177/1527476416667818.

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This article analyzes the way media technologies provide interfaces for the complexity of cities as historically layered, continuously changing, and intricately connected spaces. Following Branden Hookway and Alexander Galloway, I understand media interfaces as processes rather than objects. An interface is not something; it does something. I propose to focus on the way in which often temporary, mobile, and connected interfaces produce urban cartographies in the very act and process of navigation. This navigation constitutes a performative cartography of ambulant presence, fluid connectivity,
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Alkan, Ömer. "Analysis of Gender Differences in Internet Use of Children: Evidence from Turkey." Review of European Studies 8, no. 1 (2016): 199. http://dx.doi.org/10.5539/res.v8n1p199.

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<p>In this study, factors in Internet use of female and male children in Turkey were determined with probit regression model by using micro data set in Household Information Technologies Usage Research of 2013 carried out by Turkish Statistical Institute. Dependent variable of the study is two category variable, namely Internet use and non-use of female and male children. Independent variables are socio-economic and demographic variables. According to chi-square analysis, there is a relation between Internet use of female and male children and socio-economic and demographic characteristi
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Goggin, Gerard. "Introduction—Mobile Phone Cultures." Continuum 21, no. 2 (2007): 133–35. http://dx.doi.org/10.1080/10304310701278181.

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Daubs, Michael S. "Hindsight in 2020? New Zealand's ‘Wait and See’ Approach to Mobile Broadband Regulation." Media International Australia 151, no. 1 (2014): 171–79. http://dx.doi.org/10.1177/1329878x1415100121.

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New Zealand's Ministry of Business, Innovation and Employment's Review of the Telecommunications Act 2001, released in 2013, highlighted an increased demand for mobile broadband service, particularly in relation to the 700 MHz spectrum auction of 14 January 2014 – space ideal for next-generation 4G or Long Term Evolution (LTE) mobile services. The government seemingly adopted a ‘wait and see’ approach to mobile broadband regulation, however, delaying its development until 2020 when there will be ‘a clearer sense of the impact of new networks and technology’. One can look to Canada to see the n
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Yoon, Kyongwon. "Retraditionalizing the Mobile." European Journal of Cultural Studies 6, no. 3 (2003): 327–43. http://dx.doi.org/10.1177/13675494030063004.

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Pype, Katrien. "Beads, Pixels, and Nkisi: Contemporary Kinois Art and Reconfigurations of the Virtual." African Studies Review 64, no. 1 (2021): 23–40. http://dx.doi.org/10.1017/asr.2020.74.

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AbstractIn the 2016 Abiola Lecture, Mbembe argued that “the plasticity of digital forms speaks powerfully to the plasticity of African precolonial cultures and to ancient ways of working with representation and mediation, of folding reality.” In her commentary, Pype tries to understand what “speaking powerfully to” can mean. She first situates the Abiola Lecture within a wide range of exciting and ongoing scholarship that attempts to understand social transformations on the continent since the ubiquitous uptake of the mobile phone, and its most recent incarnation, the smartphone. She then anal
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Marling, William. "Mobile Phones as Narrative Tropes." Journal of Popular Film and Television 36, no. 1 (2008): 38–44. http://dx.doi.org/10.3200/jpft.36.1.38-44.

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Schoon, Alette. "Dragging young people down the drain: the mobile phone, gossip mobile websiteOutoiletand the creation of a mobile ghetto." Critical Arts 26, no. 5 (2012): 690–706. http://dx.doi.org/10.1080/02560046.2012.744723.

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Bell, David, and Joanne Hollows. "Mobile Homes." Space and Culture 10, no. 1 (2007): 22–39. http://dx.doi.org/10.1177/1206331206296380.

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Edwards, Natalie, Christopher Hogarth, and Gemma King. "Introduction: Mobility across media in the Francophone world." French Cultural Studies 29, no. 1 (2018): 3–7. http://dx.doi.org/10.1177/0957155817739763.

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This introduces the special issue on mobility across media in various areas of the Francophone world. Articles treat the notion of mobility as understood in film, literature, visual art and advertising and explore how genres as well as national traditions intersect. They explore a range of representations of mobility, such as the mobility between people, between genres, between languages, between artistic forms and between texts across historical periods. We show that the terminology regarding movement is constantly mobile itself, having undergone significant slippage in recent decades. Overal
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Schrock, Andrew Richard. "HTML5 and openness in mobile platforms." Continuum 28, no. 6 (2014): 820–34. http://dx.doi.org/10.1080/10304312.2014.941333.

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McFadyen, Lesley. "Mobile Spaces of Mesolithic Britain." Home Cultures 4, no. 2 (2007): 117–28. http://dx.doi.org/10.2752/174063107x208984.

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Brown, A. G., and C. Ellis. "People, climate and alluviation: theory, research design and new sedimentological and stratigraphic data from Etruria." Papers of the British School at Rome 63 (November 1995): 45–73. http://dx.doi.org/10.1017/s0068246200010199.

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POPOLI, CLIMA ED ALLUVIONI: TEORIA, PROGETTO DI RICERCA E NUOVI DATI SEDIMENTOLOGICI E STRATIGRAFICI DALL'ETRURIAQuesto lavoro presenta il progetto di ricerca, i dati stratigrafici e la datazione preliminare (ceramica e paleomagnetica) di un nuovo studio sull'alluvione regionale in Etruria. Le mutevoli relazioni tra popolazione, uso della terra ed erosione nel Mediterraneo vengono discusse allo scopo di mettere in discussione alcune tradizionali ipotesi eco-demografiche. I risultati preliminari indicano un cambiamento da fiumi lateralmente mobili che erodevano e depositavano sabbia e ghiaia du
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Acland, C. R. "Curtains, carts and the mobile screen." Screen 50, no. 1 (2009): 148–66. http://dx.doi.org/10.1093/screen/hjn071.

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Ciurea, Cristian, and Florin Gheorghe Filip. "THE GLOBALIZATION IMPACT ON CREATIVE INDUSTRIES AND CULTURAL HERITAGE: A CASE STUDY." Creativity Studies 12, no. 2 (2019): 211–23. http://dx.doi.org/10.3846/cs.2019.7753.

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The influences of multiculturalism, globalization and technological revolution on art galleries, libraries, archives, museums have led to major changes in the way they select, preserve, promote and valorize their cultural goods. The digitization of cultural heritage collections and the evolution of information technologies (cloud computing, mobile devices, Internet of things) have determined the progress of virtual exhibitions as a means of promoting and valorizing the cultural heritage physical objects. New business models have been developed to harness the cultural heritage of libraries and
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Wilmott, Clancy. "In-Between Mobile Maps and Media: Movement." Television & New Media 18, no. 4 (2016): 320–35. http://dx.doi.org/10.1177/1527476416663637.

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This article moves beyond the textuality of the map to focus on the way in which mobile mapping is constructed discursively, semiotically, and experientially. It centers on the autoethnographic and reflective experience of the researcher analyzing video and Global Positioning System (GPS) recordings of walking interviews, during which the interviewees conversed about, and engaged in, mobile mapping practices. This reductive process can be considered in light of its re-presentation to the researcher for analytical purposes—a ghostly abstraction of a past spatial experience. The article consider
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Aguado, Juan Miguel, and Inmaculada J. Martínez. "The Construction of the Mobile Experience: the Role of Advertising Campaigns in the Appropriation of Mobile Phone Technologies." Continuum 21, no. 2 (2007): 137–48. http://dx.doi.org/10.1080/10304310701268679.

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De Stefani, Elwys, and Lorenza Mondada. "Reorganizing Mobile Formations." Space and Culture 17, no. 2 (2013): 157–75. http://dx.doi.org/10.1177/1206331213508504.

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Zhou, Yu. "Application of Hybrid Ant Colony Algorithm in Urban Traffic Path Planning." Open House International 44, no. 3 (2019): 96–99. http://dx.doi.org/10.1108/ohi-03-2019-b0025.

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To plan the urban traffic path using the ant colony algorithm, the composition and functional division of the mobile robot are analyzed. The TSP (Traveling Salesman Problem) is used to deeply understand the traditional ant colony algorithm. Then, based on this, the improvement scheme of the traditional ant colony algorithm is analyzed. The results showed that the artificial potential field method and the A* algorithm improved the performance of the ant colony algorithm. At the initial stage of the search path, the blindness and randomness of the ant colony algorithm due to insufficient pheromo
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Guntermann, Karl L. "Mobile Homes, Affordability and the Housing for Older Persons Act of 1995." Journal of Housing For the Elderly 16, no. 1-2 (2002): 3–18. http://dx.doi.org/10.1300/j081v16n01_02.

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Cormany, Diane L. "Mobile Technology's Affective Reach." Cultural Studies 28, no. 3 (2013): 521–24. http://dx.doi.org/10.1080/09502386.2013.853093.

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Saracchini, Rafael, Carlos Catalina-Ortega, and Luca Bordoni. "A mobile augmented reality assistive technology for the elderly." Comunicar 23, no. 45 (2015): 65–74. http://dx.doi.org/10.3916/c45-2015-07.

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Modern technology offers many facilities, but elderly people are often unable to enjoy them fully because they feel discouraged or intimidated by modern devices, and hus become progressively isolated in a society where Internet communication and ICT knowledge are essential. In this paper we present a study performed during the Nacodeal Project, which aims to offer a technological solution that may improve elderly people's every day autonomy and life quality through the integration of ICTs. In order to achieve this goal, state-of-art Augmented Reality technology was developed along with careful
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Keogh, Brendan, and Ingrid Richardson. "Waiting to play: The labour of background games." European Journal of Cultural Studies 21, no. 1 (2017): 13–25. http://dx.doi.org/10.1177/1367549417705603.

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Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexible engagements, in stark contrast to the enduring and committed engagements demanded by home consoles and desktop computer games. People frequently play mobile games while doing other things – waiting at the bus stop, lying in bed and watching television. This has seen the increasing popularity of
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Garg, Chhavi. "Is Mobile Phone Use Invading Multiple Boundaries? A Study of Rural Illiterate Women in India." Indian Journal of Gender Studies 28, no. 1 (2021): 29–45. http://dx.doi.org/10.1177/0971521520974845.

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Blurring various boundaries of age, place of residence (urban/rural) and sociocultural–economic factors, the mobile phone has become an integral part of everyday life of almost everyone in this world. Through the identification of differences in accessibility and use of technology including the mobile phone, a digital divide is seen to be emerging, and what is of great concern is the emergence of a digital gender divide. The article is based on a study of mobile phone use by rural illiterate women in India, exploring whether three different parameters, namely, place of residence (rural or urba
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Hjorth, Larissa, and Kyoung-hwa Yonnie Kim. "The Mourning After." Television & New Media 12, no. 6 (2011): 552–59. http://dx.doi.org/10.1177/1527476411418351.

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In news media of late, much has been touted about the agency of social and mobile media in the events of political uprising or at times of natural disasters and crisis management. While these events did not become events because of social media, the media did affect how we experienced the situation. This leads us to ask, Just how helpful are social mobile media in maintaining relationships in times of crisis management, and how, if at all, do they depart from previous media and methods? Drawing from case studies conducted with participants living in Tokyo at the time of the horrific events sur
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Goggin, Gerard. "Adapting the mobile phone: The iPhone and its consumption." Continuum 23, no. 2 (2009): 231–44. http://dx.doi.org/10.1080/10304310802710546.

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Contarello, Alberta, Leopoldina Fortunati, and Mauro Sarrica. "Social Thinking and the Mobile Phone: a Study of Social Change with the Diffusion of Mobile Phones, Using a Social Representations Framework." Continuum 21, no. 2 (2007): 149–63. http://dx.doi.org/10.1080/10304310701268687.

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SNELL, K. D. M. "In or Out of their Place: The Migrant Poor in English Art, 1740–1900." Rural History 24, no. 1 (2013): 73–100. http://dx.doi.org/10.1017/s0956793312000209.

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AbstractThis article considers how depictions of the migrant poor in English landscape art changed between 1740 and 1900. A painting by Edward Haytley (1744) is used to illustrate some prevailing themes and representations of the rural poor in the early eighteenth century, with the labouring poor being shown ‘in their place’ socially and spatially. This is then contrasted with the signs of a restless and migrant poor which appear in a few of Gainsborough's paintings, culminating in the poverty-stricken roadside, mobile, vagrant and sometimes gypsy poor who are so salient and sympathetically de
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Kratz, Corinne A. "Afterword Uncertain trajectories and refigured social worlds: the image entourage and other practices of digital and social media photography." Africa 89, no. 2 (2019): 323–28. http://dx.doi.org/10.1017/s0001972019000032.

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Drawn from East, West, Central and Southern Africa, the case studies in this special issue build on several decades of important work on photography in Africa. That work has examined colonial photography and postcards, studio work from colonial times to the present, activist photography, photojournalism, and artists who work with photographic images. It has addressed issues of representation, portraiture, aesthetics, self-fashioning, identities, power and status, modernities and materiality, the roles of photographs in governance and everyday politics, and the many histories and modes of socia
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Walsh, Katie. "British Expatriate Belongings: Mobile Homes and Transnational Homing." Home Cultures 3, no. 2 (2006): 123–44. http://dx.doi.org/10.2752/174063106778053183.

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Bankey, Ruth. "La Donna é Mobile: Constructing the irrational woman." Gender, Place & Culture 8, no. 1 (2001): 37–54. http://dx.doi.org/10.1080/09663690120026316.

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Watkins, Jerry, Larissa Hjorth, and Ilpo Koskinen. "Wising up: Revising mobile media in an age of smartphones." Continuum 26, no. 5 (2012): 665–68. http://dx.doi.org/10.1080/10304312.2012.706456.

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Lasen, Amparo. "Disruptive ambient music: Mobile phone music listening as portable urbanism." European Journal of Cultural Studies 21, no. 1 (2017): 96–110. http://dx.doi.org/10.1177/1367549417705607.

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This article explores the use of mobile phones as portable remediated sound devices for mobile listening – from boom boxes to personal stereos and mp3 players. This way of engaging the city through music playing and listening reveals a particular urban strategy and acoustic urban politics. It increases the sonic presence of mobile owners and plays a role in territorialisation dynamics, as well as in eliciting territorial conflicts in public. These digital practices play a key role in the enactment of the urban mood and ambience, as well as in the modulation of people’s presence – producing for
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