Academic literature on the topic 'Mobile Computing, Software Architecture'

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Journal articles on the topic "Mobile Computing, Software Architecture"

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Alreshidi, Ahmad, B. Altamimi, Sultan, and Mehmood. "Software Architecture for Mobile Cloud Computing Systems." Future Internet 11, no. 11 (November 13, 2019): 238. http://dx.doi.org/10.3390/fi11110238.

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Mobile cloud computing (MCC) has recently emerged as a state-of-the-art technology for mobile systems. MCC enables portable and context-aware computation via mobile devices by exploiting virtually unlimited hardware and software resources offered by cloud computing servers. Software architecture helps to abstract the complexities of system design, development, and evolution phases to implement MCC systems effectively and efficiently. This paper aims to identify, taxonomically classify, and systematically map the state of the art on architecting MCC-based software. We have used an evidence-based software engineering (EBSE) approach to conduct a systematic mapping study (SMS) based on 121 qualitatively selected research studies published from 2006 to 2019. The results of the SMS highlight that architectural solutions for MCC systems are mainly focused on supporting (i) software as a service for mobile computing, (ii) off-loading mobile device data to cloud-servers, (iii) internet of things, edge, and fog computing along with various aspects like (iv) security and privacy of mobile device data. The emerging research focuses on the existing and futuristic challenges that relate to MCC-based internet of things (IoTs), mobile-cloud edge systems, along with green and energy-efficient computing. The results of the SMS facilitate knowledge transfer that could benefit researchers and practitioners to understand the role of software architecture to develop the next generation of mobile-cloud systems to support internet-driven computing.
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Duchamp, Daniel. "Systems Software for Wireless Mobile Computing." ACM SIGOPS Operating Systems Review 26, no. 2 (April 1992): 10. http://dx.doi.org/10.1145/142111.964563.

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Bagchi, Susmit. "The software architecture for designing interactive mobile computing applications." International Journal of Ad Hoc and Ubiquitous Computing 10, no. 4 (2012): 230. http://dx.doi.org/10.1504/ijahuc.2012.049069.

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Liuyang, Zhang, J. Vijayashree, J. Jayashree, Ronnie D. Caytiles, and N. Ch S. N. Iyengar. "Architecture for Mobile Cloud Computing via Middle-Ware Technologies." International Journal of Software Engineering and Its Applications 10, no. 12 (December 31, 2016): 249–58. http://dx.doi.org/10.14257/ijseia.2016.10.12.21.

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Alkhalil, Adel. "Evolution of existing software to mobile computing platforms: Framework support and case study." International Journal of ADVANCED AND APPLIED SCIENCES 8, no. 3 (March 2021): 100–111. http://dx.doi.org/10.21833/ijaas.2021.03.013.

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Mobile computing as ubiquitous and pervasive technology supports portable and context-aware computation. To date, there exist a significant number of traditional computing systems–running on the web and/or workstation-based platforms–that lack features of mobile computing, including but not limited to ubiquity, context-sensing, and high interactivity. Software that executes on these traditional computing systems is referred to as legacy software that can be upgraded to exploit the features of mobile technologies. However, legacy software may contain critical data, logic, and processes that cannot be easily replaced. One of the solutions is to evolve legacy software systems by (a) upgrading their functionality while (b) preserving their data and logic. Recently research and development efforts are focused on modernizing the legacy systems as per the needs of service and cloud-based platforms. However, there does not exist any research that supports a systematic modernization of legacy software as per the requirements of the mobile platforms. We propose a framework named Legacy-to-Mobile as a solution that supports an incremental and process-driven evolution of the legacy software to mobile computing software. The proposed Legacy-to-Mobile framework unifies the concepts of software reverse engineering (recovering software artifacts) and software change (upgrading software artifacts) to support the legacy evolution. The framework follows an incremental approach with four processes that include (i) evolution planning, (ii) architecture modeling, (iii) architecture change, and (iv) software validation of mobile computing software. The framework provides the foundation (as part of futuristic research) to develop a tool prototype that supports automation and user decision support for incremental and process-driven evolution of legacy software to mobile computing platforms.
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Ekberg, Jan-Erik. "Mobile Trusted Computing Based on MTM." International Journal of Dependable and Trustworthy Information Systems 1, no. 4 (October 2010): 25–42. http://dx.doi.org/10.4018/jdtis.2010100102.

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Trusted computing (TC) denotes a set of security-related hardware and software mechanisms that make a computing device work in a consistent manner, even in the presence of external attacks. For personal computers, TC typically is interpreted to be a software architecture designed around the trusted platform module (TPM), a hardware chip residing on the motherboard and implemented according to the specifications of the Trusted Computing Group (Trusted Computing Group, 2008A). In embedded devices, the state-of-the art in terms of hardware security and operating systems is significantly different from what is present on personal computers. So to stimulate the take-up of TCG technology on handsets as well, the recently approved mobile trusted module (MTM) specification (Trusted Computing Group, 2008B) defines new interfaces and adaptation options that match the requirements of the handset business ecosystem, as well as the hardware in use in the embedded domain. This chapter provides an overview of a few hardware security architectures (in handsets) to introduce the reader to the problem domain. The main focus of the text is in introducing the MTM specification – by first presenting its main functional concepts, and then by adapting it to one of the hardware architectures first described, essentially presenting a plausible practical deployment. The author also presents a brief security analysis of the MTM component, and a few novel ideas regarding how the (mobile) trusted module can be extended, and be made more versatile.
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Rößling, Guido, Henning Bär, Christoph Trompler, and Chin-Man Choi. "Mobile computing in education." ACM SIGCSE Bulletin 35, no. 3 (September 2003): 227. http://dx.doi.org/10.1145/961290.961583.

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Faheem, Muhammad, Tahar Kechadi, and Nhien An Le-Khac. "The State of the Art Forensic Techniques in Mobile Cloud Environment." International Journal of Digital Crime and Forensics 7, no. 2 (April 2015): 1–19. http://dx.doi.org/10.4018/ijdcf.2015040101.

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Smartphones have become popular in recent days due to the accessibility of a wide range of applications. These sophisticated applications demand more computing resources in a resource constraint smartphone. Cloud computing is the motivating factor for the progress of these applications. The emerging mobile cloud computing introduces a new architecture to offload smartphone and utilize cloud computing technology to solve resource requirements. The popularity of mobile cloud computing is an opportunity for misuse and unlawful activities. Therefore, it is a challenging platform for digital forensic investigations due to the non-availability of methodologies, tools and techniques. The aim of this work is to analyze the forensic tools and methodologies for crime investigation in a mobile cloud platform as it poses challenges in proving the evidence.
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Lu, Chao-ze, Guo-sun Zeng, and Ying-jie Xie. "Bigraph specification of software architecture and evolution analysis in mobile computing environment." Future Generation Computer Systems 108 (July 2020): 662–76. http://dx.doi.org/10.1016/j.future.2020.02.008.

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Huertas Celdrán, Alberto, Kallol Krishna Karmakar, Félix Gómez Mármol, and Vijay Varadharajan. "Detecting and mitigating cyberattacks using software defined networks for integrated clinical environments." Peer-to-Peer Networking and Applications 14, no. 5 (February 10, 2021): 2719–34. http://dx.doi.org/10.1007/s12083-021-01082-w.

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AbstractThe evolution of integrated clinical environments (ICE) and the future generations of mobile networks brings to reality the hospitals of the future and their innovative clinical scenarios. The mobile edge computing paradigm together with network function virtualization techniques and the software-defined networking paradigm enable self-management, adaptability, and security of medical devices and data management processes making up clinical environments. However, the logical centralized approach of the SDN control plane and its protocols introduce new vulnerabilities which affect the security of the network infrastructure and the patients’ safety. The paper at hand proposes an SDN/NFV-based architecture for the mobile edge computing infrastructure to detect and mitigate cybersecurity attacks exploiting SDN vulnerabilities of ICE in real time and on-demand. A motivating example and experiments presented in this paper demonstrate the feasibility of of the proposed architecture in a realistic clinical scenario.
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Dissertations / Theses on the topic "Mobile Computing, Software Architecture"

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Dragoi, Octavian Andrei. "The Continuum Architecture: Towards Enabling Chaotic Ubiquitous Computing." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/1158.

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Interactions in the style of the ubiquitous computing paradigm are possible today, but only in handcrafted environments within one administrative and technological realm. This thesis describes an architecture (called Continuum), a design that realises the architecture, and a proof-of-concept implementation that brings ubiquitous computing to chaotic environments. Essentially, Continuum enables an ecology at the edge of the network, between users, competing service providers from overlapping administrative domains, competing internet service providers, content providers, and software developers that want to add value to the user experience. Continuum makes the ubiquitous computing functionality orthogonal to other application logic. Existing web applications are augmented for ubiquitous computing with functionality that is dynamically compiled and injected by a middleware proxy into the web pages requested by a web browser at the user?s mobile device. This enables adaptability to environment variability, manageability without user involvement, and expansibility without changes to the mobile. The middleware manipulates self-contained software units with precise functionality (called frames), which help the user interact with contextual services in conjunction with the data to which they are attached. The middleware and frame design explicitly incorporates the possibility of discrepancies between the assumptions of ubiquitous-computing software developers and field realities: multiple administrative domains, unavailable service, unavailable software, and missing contextual information. A framework for discovery and authorisation addresses the chaos inherent to the paradigm through the notion of role assertions acquired dynamically by the user. Each assertion represents service access credentials and contains bootstrapping points for service discovery on behalf of the holding user. A proof-of-concept prototype validates the design, and implements several frames that demonstrate general functionality, including driving discovery queries over multiple service discovery protocols and making equivalences between service types, across discovery protocols.
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Hightower, Jeffrey. "The location stack /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/6917.

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Silva, Álvaro Fagner Rodrigues da. "Sistemas móveis aplicado à modelagem de distribuição de espécies." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-30052012-121321/.

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Os sistemas de modelagem de distribuição provável de espécie são utilizados para identificar regiões onde há maior probabilidade de uma determinada espécie viver, baseado nas características ambientais de localizações onde é conhecido que há presença daquela espécie. Estes sistemas requerem computação de alto desempenho devido à grande quantidade de dados que precisam ser processados para se gerar um modelo com a distribuição provável. Um momento importante do processo de modelagem de distribuição de espécies é a coleta dos dados, no qual os pesquisadores vão a campo para identificar alguns pontos de presença ou ausência, no entanto este processo é feito de forma ainda manual. Este trabalho apresenta uma proposta de automação deste processo por meio da utilização de dispositivos móveis e arquitetura SOA. Historicamente, os sistemas que utilizam arquiteturas orientadas a serviço não consideram fortemente as limitações inerentes aos dispositivos móveis, tais como poder de processamento, capacidade de armazenamento e duração da bateria. A falta de uma infra-estrutura de referência para estes sistemas pode ser apontada como uma das causas deste problema. Assim, é proposta uma infra-estrutura de desenvolvimento para sistemas móveis que utilizam uma arquitetura orientada a serviços voltada à experiência do usuário. Esta infra-estrutura tem especial atenção a como as restrições dos sistemas móveis influenciam tanto a arquitetura de software quanto a apresentação dos serviços para o usuário final. Disserta-se sobre fatores e questões relevantes ao projeto de sistemas de natureza móvel sugerindo a sua consideração durante a elaboração de projetos semelhantes. São propostos também um conjunto de métricas para avaliação do desempenho para a realização de experimentos com o objetivo de validar os aspectos de usabilidade e arquitetura, além de identificar modificações na infra-estrutura proposta.
Species distribution modeling system are used to identify regions where there is the probability to a species survive, based on the environmental characteristics where there is for sure presence of a species. Those systems require high performance computation due the large amount of data that are processed in order to create the distribution model. An important moment of the modeling process is the data collecting, when the researchers go field to identify the localizations of presence or absence, but this process is still done manually. This paper presents a proposal for automating this process through the use of mobile devices and SOA architecture. Historically, systems using service oriented architectures do not consider strongly the limitations of mobile devices such as processing power, storage capacity and duration of battery. The lack of an infrastructure of reference for these systems can be considered one of the causes of this problem. Thus, we propose an infrastructure development for mobile systems using a service-oriented architecture focused on user experience. This infrastructure has special attention to the restrictions of mobile systems influence both the software architecture as the presentation of services to the end user. Mobile related issues are discussed suggesting its consideration during the development of similar projects. Also, it is proposed a set of metrics for performance evaluation to carry out experiments aimed at validating the architecture and usability aspects, and identify changes in the proposed infrastructure.
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Kaddour, Inan. "Mobile Cloud Computing: A Comparison Study of Cuckoo and AIOLOS Offloading Frameworks." UNF Digital Commons, 2018. https://digitalcommons.unf.edu/etd/785.

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Currently, smart mobile devices are used for more than just calling and texting. They can run complex applications such as GPS, antivirus, and photo editor applications. Smart devices today offer mobility, flexibility, and portability, but they have limited resources and a relatively weak battery. As companies began creating mobile resource intensive and power intensive applications, they have realized that cloud computing was one of the solutions that they could utilize to overcome smart device constraints. Cloud computing helps decrease memory usage and improve battery life. Mobile cloud computing is a current and expanding research area focusing on methods that allow smart mobile devices to take full advantage of cloud computing. Code offloading is one of the techniques employed in cloud computing with mobile devices. This research compares two dynamic offloading frameworks to determine which one is better in terms of execution time and battery life improvement.
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Fjellheim, Tore. "A coordination-based framework for reconfigurable mobile applications." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16319/.

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Mobile applications are deployed in highly dynamic environments. Devices have limited resources available and the user context changes frequently. This introduces new requirements for applications, and requires that applications are able to adapt during runtime. In addition, developers must be able to incrementally add new behaviour to applications as required by unanticipated situations. Current approaches to mobile application development and architectures do not properly address these requirements of mobile applications. This work proposes a framework, based on coordination principles, which is able to facilitate the required methods of adaptation. The framework incorporates a methodology and an architecture. The architecture provides significant advantages over previous work in terms of adaptation support. The methodology provides developers with a development process and guidelines whereby adaptive applications may be specified. As new requirements of existing applications emerge, developers can build and deploy additions to applications during runtime. The research has been evaluated through the design of application prototypes. These were built through the use of an implemented toolkit for application development, which is based on the specified methodology. The architecture, methodology and toolkit provide a unifying framework for mobile applications. The work presented in this thesis closes a gap in existing knowledge in the design and execution of distributed mobile applications.
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Freitas, Douglas Oliveira de. "Uma arquitetura de software baseada em serviços para sinalização digital interativa." Universidade Federal de São Carlos, 2013. https://repositorio.ufscar.br/handle/ufscar/537.

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The use of large displays for digital signage in collective spaces is increasing for numerous purposes. For most signalling scenarios, the dynamic adjustment of the display contents is desirable. Contextual information related to the site and to the signalling profile of observers may be taken into consideration for the selection of content and for user interaction. Interactions can occur implicitly and transparently, by just mutually identifying users and systems for the selection of the content displayed, or by allowing the explicit data exchange between users and the signalling system. Mobile computing devices and wireless technologies extend the possibilities of interaction with users, creating a complex scenario for the exhibition of public and private data. The dynamic analysis of contextual information, the retrieval and generation of presentation data, and the interaction with users all require significant processing which demonstrate the complexity of encoding a digital signage system. This thesis presents a distributed system and service-based software architecture developed for creating interactive digital signage systems. The architecture allows the centralized, but scalable, creation and management of digital signage systems containing different displays and users. An implementation of the proposed architectural model and software was carried out and the results show its ability to serve the creation of dynamic, flexible and interactive digital signage systems.
O uso de monitores de vídeo como forma de sinalização e apresentação de conteúdos digitais em ambientes de uso coletivo é crescente, com inúmeras finalidades. Além disso, para a maior parte dos cenários de sinalização, o ajuste dinâmico dos conteúdos a apresentar é algo desejável. Informações contextuais, relacionadas ao local de sinalização e ao perfil dos observadores, podem ser levadas em consideração para a seleção de conteúdos e para a interação com usuários. Interações podem ocorrer de forma implícita e transparente, apenas identificando usuários e sistemas mutuamente para a seleção do conteúdo exibido, ou permitindo a troca de dados explícita entre os usuários e o sistema de sinalização. Dispositivos computacionais móveis e tecnologias de comunicação sem fio ampliam as possibilidades de interação com usuários, criando um cenário complexo para exibição de dados públicos e privados. A análise dinâmica de parâmetros de contexto, a obtenção e a geração de conteúdos e a interação com usuários, contudo, requerem processamentos que evidenciam a complexidade da codificação de sistemas de sinalização digital. Este trabalho apresenta uma arquitetura de sistema distribuído e de software baseado em serviços, desenvolvida para a criação de sistemas de sinalização digital interativa. A arquitetura permite a criação e o gerenciamento centralizado, mas escalável, de sistemas de sinalização digital contendo diferentes pontos de apresentação e conjuntos de usuários. Uma implementação do modelo arquitetural e de software proposto foi realizada e os resultados mostram sua capacidade de atender à criação de sistemas de sinalização digital dinâmicos, flexíveis e interativos.
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Oh, Sangyoon. "Web service architecture for mobile computing." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3229598.

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Thesis (Ph.D.)--Indiana University, Dept. of Computer Science, 2006.
"Title from dissertation home page (viewed July 11, 2007)." Source: Dissertation Abstracts International, Volume: 67-08, Section: B, page: 4529. Adviser: Geoffrey C. Fox.
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Moran, Kevin Patrick. "Automating Software Development for Mobile Computing Platforms." W&M ScholarWorks, 2018. https://scholarworks.wm.edu/etd/1550153845.

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Mobile devices such as smartphones and tablets have become ubiquitous in today's computing landscape. These devices have ushered in entirely new populations of users, and mobile operating systems are now outpacing more traditional "desktop" systems in terms of market share. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for millions of users and, as such, have garnered immense developer interest. These apps allow for unique, personal software experiences through touch-based UIs and a complex assortment of sensors. However, designing and implementing high quality mobile apps can be a difficult process. This is primarily due to challenges unique to mobile development including change-prone APIs and platform fragmentation, just to name a few. in this dissertation we develop techniques that aid developers in overcoming these challenges by automating and improving current software design and testing practices for mobile apps. More specifically, we first introduce a technique, called Gvt, that improves the quality of graphical user interfaces (GUIs) for mobile apps by automatically detecting instances where a GUI was not implemented to its intended specifications. Gvt does this by constructing hierarchal models of mobile GUIs from metadata associated with both graphical mock-ups (i.e., created by designers using photo-editing software) and running instances of the GUI from the corresponding implementation. Second, we develop an approach that completely automates prototyping of GUIs for mobile apps. This approach, called ReDraw, is able to transform an image of a mobile app GUI into runnable code by detecting discrete GUI-components using computer vision techniques, classifying these components into proper functional categories (e.g., button, dropdown menu) using a Convolutional Neural Network (CNN), and assembling these components into realistic code. Finally, we design a novel approach for automated testing of mobile apps, called CrashScope, that explores a given android app using systematic input generation with the intrinsic goal of triggering crashes. The GUI-based input generation engine is driven by a combination of static and dynamic analyses that create a model of an app's GUI and targets common, empirically derived root causes of crashes in android apps. We illustrate that the techniques presented in this dissertation represent significant advancements in mobile development processes through a series of empirical investigations, user studies, and industrial case studies that demonstrate the effectiveness of these approaches and the benefit they provide developers.
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Cepa, Vasian. "Attribute enabled software development illustrated with mobile software applications." Saarbrücken VDM, Müller, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2939598&prov=M&dok_var=1&dok_ext=htm.

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Krishna, Nitesh. "Software-Defined Computational Offloading for Mobile Edge Computing." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37580.

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Computational offloading advances the deployment of Mobile Edge Computing (MEC) in the next generation communication networks. However, the distributed nature of the mobile users and the complex applications make it challenging to schedule the tasks reasonably among multiple devices. Therefore, by leveraging the idea of Software-Defined Networking (SDN) and Service Composition (SC), we propose a Software-Defined Service Composition model (SDSC). In this model, the SDSC controller is deployed at the edge of the network and composes service in a centralized manner to reduce the latency of the task execution and the traffic on the access links by satisfying the user-specific requirement. We formulate the low latency service composition as a Constraint Satisfaction Problem (CSP) to make it a user-centric approach. With the advent of the SDN, the global view and the control of the entire network are made available to the network controller which is further leveraged by our SDSC approach. Furthermore, the service discovery and the offloading of tasks are designed for MEC environment so that the users can have a complex and robust system. Moreover, this approach performs the task execution in a distributed manner. We also define the QoS model which provides the composition rule that forms the best possible service composition at the time of need. Moreover, we have extended our SDSC model to involve the constant mobility of the mobile devices. To solve the mobility issue, we propose a mobility model and a mobility-aware QoS approach enabled in the SDSC model. The experimental simulation results demonstrate that our approach can obtain better performance than the energy saving greedy algorithm and the random offloading approach in a mobile environment.
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Books on the topic "Mobile Computing, Software Architecture"

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Context-aware pervasive systems: Architectures for a new breed of applications. Boca Raton, FL: Auerbach Publications, 2007.

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Hesselman, Cristian. Mobile Wireless Middleware, Operating Systems, and Applications - Workshops: Mobilware 2009 Workshops, Berlin, Germany, April 2009, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009.

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Phan, Thomas X. Mobile Computing, Applications, and Services: First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers. Berlin, Heidelberg: Springer-Verlag Berlin, Heidelberg, 2010.

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AP2PC, 2007 (2007 Honolulu Hawaii). Agents and peer-to-peer computing: 6th International Workshop, AP2PC 2007, Honolulu, Hawaii, USA, May 14-18, 2007, revised and selected papers. Berlin: Springer, 2010.

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Jarek, Wilkiewicz, Nahapetian Ani, and SpringerLink (Online service), eds. Mobile Computing, Applications, and Services: Third International Conference, MobiCASE 2011, Los Angeles, CA, USA, October 24-27, 2011. Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Guang, Yang, and SpringerLink (Online service), eds. Mobile Computing, Applications, and Services: Second International ICST Conference, MobiCASE 2010, Santa Clara, CA, USA, October 25-28, 2010, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Antonio Miguel Rosado da Cruz and Sara Paiva. Modern software engineering methodologies for mobile and cloud environments. Hershey, PA: Information Science Reference, 2016.

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Writing mobile code: Essential software engineering for building mobile applications. Upper Saddle River, NJ: Addison-Wesley, 2005.

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Zelkowitz, Marvin V. The Internet and mobile technology. Burlington, MA [etc]: Elsevier Academic Press, 2011.

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Enterprise cloud computing: Technology, architecture, applications. Cambridge: Cambridge University Press, 2010.

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Book chapters on the topic "Mobile Computing, Software Architecture"

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Murphy, Amy L., Gian Pietro Picco, and Gruia-Catalin Roman. "Software Architecture for Mobile Computing." In Lecture Notes in Computer Science, 182–206. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39800-4_9.

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Chang, Chii, and Satish Narayana Srirama. "Providing Context as a Service Using Service-Oriented Mobile Indie Fog and Opportunistic Computing." In Software Architecture, 219–35. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00761-4_15.

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Pitoura, Evaggelia, and George Samaras. "Software Architectures." In Data Management for Mobile Computing, 15–35. Boston, MA: Springer US, 1998. http://dx.doi.org/10.1007/978-1-4615-5527-8_2.

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Donzia, Symphorien Karl Yoki, and Haeng-Kon Kim. "Study on Agent Architecture for Context-Aware Services." In Software Engineering in IoT, Big Data, Cloud and Mobile Computing, 103–15. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-64773-5_9.

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Seo, Sungwoong, Myung Hwa Kim, Hyun Young Kwak, and Gwang Yong Gim. "The Optimal Use of Public Cloud Service Provider When Transforming Microservice Architecture." In Software Engineering in IoT, Big Data, Cloud and Mobile Computing, 207–18. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-64773-5_17.

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Nagata, Fusaomi, Akimasa Otsuka, Keigo Watanabe, and Maki K. Habib. "Network-Based Subsumption Architecture for Broadcast Control of Multiple Mobile Robots Based on a Poor Hardware/Software Platform." In Advances in Intelligent Systems and Computing, 1–17. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05573-2_1.

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Gruhn, Volker, and Clemens Schäfer. "Architecture Description for Mobile Distributed Systems." In Software Architecture, 239–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11494713_17.

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Schäfer, Clemens. "Modeling and Analyzing Mobile Software Architectures." In Software Architecture, 175–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11966104_13.

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Gruhn, Volker, and Clemens Schäfer. "An Architecture Description Language for Mobile Distributed Systems." In Software Architecture, 212–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24769-2_17.

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Skubch, Hendrik. "Software Architecture." In Modelling and Controlling of Behaviour for Autonomous Mobile Robots, 127–37. Wiesbaden: Springer Fachmedien Wiesbaden, 2012. http://dx.doi.org/10.1007/978-3-658-00811-6_7.

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Conference papers on the topic "Mobile Computing, Software Architecture"

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Reza, Hassan, and Narayana Mazumder. "A Secure Software Architecture for Mobile Computing." In 2012 Ninth International Conference on Information Technology: New Generations (ITNG). IEEE, 2012. http://dx.doi.org/10.1109/itng.2012.122.

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Giraldo, C., F. Gil-Castineira, C. Lopez-Bravo, and F. J. Gonzalez-Castano. "A Software-Defined mobile network architecture." In 2014 IEEE 10th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob). IEEE, 2014. http://dx.doi.org/10.1109/wimob.2014.6962184.

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Subramanya, Tejas, Leonardo Goratti, Shah Nawaz Khan, Emmanouil Kafetzakis, Ioannis Giannoulakis, and Roberto Riggio. "A practical architecture for mobile edge computing." In 2017 IEEE Conference on Network Function Virtualization and Software-Defined Networks (NFV-SDN). IEEE, 2017. http://dx.doi.org/10.1109/nfv-sdn.2017.8169855.

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Kan Zhigang, Luo Jun, and Hu Jianping. "The design of a software technology architecture for mobile computing." In Proceedings Fourth International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region. IEEE, 2000. http://dx.doi.org/10.1109/hpc.2000.843541.

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Bhatt, Bhaumik, Austin M. Anderson, and Dirk Grunwald. "Architecture-Based Software Designs for SDR's." In MobiCom'15: The 21th Annual International Conference on Mobile Computing and Networking. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2801676.2801687.

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Ku, Ian, You Lu, and Mario Gerla. "Software-Defined Mobile Cloud: Architecture, services and use cases." In 2014 International Wireless Communications and Mobile Computing Conference (IWCMC). IEEE, 2014. http://dx.doi.org/10.1109/iwcmc.2014.6906323.

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Songqiao Han, Shensheng Zhang, Yong Zhang, and Change Fan. "An adaptable software architecture based on mobile components in pervasive computing." In Sixth International Conference on Parallel and Distributed Computing Applications and Technologies (PDCAT'05). IEEE, 2005. http://dx.doi.org/10.1109/pdcat.2005.66.

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Maciel da Costa, Celso, Marcelo da Silva Strzykalski, and Guy Bernard. "An Aspect Oriented Middleware Architecture for Adaptive Mobile Computing Applications." In 31st Annual International Computer Software and Applications Conference - Vol. 2 - (COMPSAC 2007). IEEE, 2007. http://dx.doi.org/10.1109/compsac.2007.59.

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Dardaillon, Mickael, Kevin Marquet, Tanguy Risset, and Antoine Scherrer. "Software defined radio architecture survey for cognitive testbeds." In 2012 8th International Wireless Communications and Mobile Computing Conference (IWCMC 2012). IEEE, 2012. http://dx.doi.org/10.1109/iwcmc.2012.6314201.

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Ye, Peng, Shi Ying, Wen-Jie Yuan, Jun-Feng Yao, Ju-Bo Luo, and Lin-Lin Zhang. "A Reflection-Based Approach for Reusing Software Architecture." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.1320.

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Reports on the topic "Mobile Computing, Software Architecture"

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Pasquale, Joseph. System Software Support for Mobile-Agent Computing. Fort Belvoir, VA: Defense Technical Information Center, September 2002. http://dx.doi.org/10.21236/ada409193.

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