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Dissertations / Theses on the topic 'Mobile context awareness'

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1

Fridvall, Freddie, and Helena Svärd. "Exploring context awareness in mobile games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20082.

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Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within those mobiles. But the use of this data is not as common as one would think in the mobile game market. To observe and analyse how an implementation of this data would affect a mobile game from a common genre such as time-passing games a prototype were built. This prototype could be seen as a reversed gamification using training data, in this case footsteps, in order to enhance the game and make it more interesting for the user. Findings of how the data could be integrated within the game in a way
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Rangel, Vacas Inmaculada. "Context Aware and Adaptive Mobile Audio." Thesis, KTH, Mikroelektronik och Informationsteknik, IMIT, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-92291.

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Today a large percentage of the population uses a handheld (either a mobile phone or a PDA) a laptop computer, or some other computing device. As this penetration increases, the user wants to take as great an advantage of these devices as possible. It is for that reason that communication is demanded almost everywhere. Simply having continuous access to the network is no longer sufficient thus context awareness and easy accessibility are becoming more and more relevant. The idea of this masters thesis is to explore these ideas building on the prior work of Maria José Parajón Domínguez. The dev
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Alotaibi, Nouf. "Augmented reality and context awareness for mobile learning systems." Thesis, De Montfort University, 2015. http://hdl.handle.net/2086/11554.

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Learning is one of the most interactive processes that humans practice. The level of interaction between the instructor and his or her audience has the greatest effect on the output of the learning process. Recent years have witnessed the introduction of e-learning (electronic learning), which was then followed by m-learning (mobile learning). While researchers have studied e-learning and m-learning to devise a framework that can be followed to provide the best possible output of the learning process, m-learning is still being studied in the shadow of e-learning. Such an approach might be vali
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Daruwala, Yohann. "A Constructive Memory Architecture for Context Awareness." University of Sydney, 2008. http://hdl.handle.net/2123/2250.

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Master of Philosophy (Architecture)<br>Context-aware computing is a mobile computing paradigm in which applications can discover, use, and take advantage of contextual information, such as the location, tasks and preferences of the user, in order to adapt their behaviour in response to changing operating environments and user requirements. A problem that arises is the inability to respond to contextual information that cannot be classified into any known context. Many context-aware applications require all discovered contextual information to exactly match a type of context, otherwise the appl
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Halvatzaras, Dimitris. "Combining personalisation and context awareness in a mobile service platform." Thesis, Heriot-Watt University, 2005. http://hdl.handle.net/10399/1115.

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Malatras, Apostolos. "Context-awareness for the self-management of mobile ad hoc networks." Thesis, University of Surrey, 2007. http://epubs.surrey.ac.uk/844631/.

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Mobile Ad Hoc Networks (MANETs) have emerged as a new paradigm in communication networks, enabling pervasive computing and ubiquitous communication environments. Their main characteristic is the mobility that nodes exhibit, with the network topology changing potentially rapidly and unpredictably. Traditional wireless networks require some form of fixed network infrastructure and centralised administration for their operation. On the contrary, MANETs are spontaneously formed, with individual nodes responsible for dynamically discovering other nodes they can communicate with. The key benefits of
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Lovett, Tom. "Sensing and interactive intelligence in mobile context aware systems." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.582795.

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The ever increasing capabilities of mobile devices such as smartphones and their ubiquity in daily life has resulted in a large and interesting body of research into context awareness { the `awareness of a situation' { and how it could make people's lives easier. There are, however, diculties involved in realising and implementing context aware systems in the real world; particularly in a mobile environment. To address these diculties, this dissertation tackles the broad problem of designing and implementing mobile context aware systems in the eld. Spanning the elds of Articial Intelligence (A
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Grønli, Tor-Morten. "Cloud computing and context-awareness : a study of the adapted user experience." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/6524.

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Today, mobile technology is part of everyday life and activities and the mobile ecosystems are blossoming, with smartphones and tablets being the major growth drivers. The mobile phones are no longer just another device, we rely on their capabilities in work and in private. We look to our mobile phones for timely and updated information and we rely on this being provided any time of any day at any place. Nevertheless, no matter how much you trust and love your mobile phone the quality of the information and the user experience is directly associated with the sources and presentation of informa
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Pather, Direshin. "A model for context awareness for mobile applications using multiple-input sources." Thesis, Nelson Mandela Metropolitan University, 2015. http://hdl.handle.net/10948/2969.

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Context-aware computing enables mobile applications to discover and benefit from valuable context information, such as user location, time of day and current activity. However, determining the users’ context throughout their daily activities is one of the main challenges of context-aware computing. With the increasing number of built-in mobile sensors and other input sources, existing context models do not effectively handle context information related to personal user context. The objective of this research was to develop an improved context-aware model to support the context awareness needs
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Häkkilä, J. (Jonna). "Usability with context-aware mobile applications:case studies and design guidelines." Doctoral thesis, University of Oulu, 2006. http://urn.fi/urn:isbn:9514283236.

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Abstract Context-awareness, a state where the device is aware of the situation in which it is used, is a technology which has gained an increasing amount of attention in recent years. A context-aware device can infer the use condition, and adapt its behavior according to the circumstances. Mobile handheld devices, which have been highly adopted by large user groups, especially in the form of mobile phones, constitute an interesting platform for context-awareness. They are used in different kinds of situations, where the preferences of users may vary, and where different features are prioritize
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Zia, Umar. "Enabling Context Awareness in Ambient Environments using Cloud Infrastructures." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-15712.

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This thesis was prepared in collaboration with Acreo (Research and Development Company) and OpenCare (IT Company). Its purpose was to design and develop a research testbed to enable context awareness in pervasive environments by modifying the MediaSense framework (EU Funded project) of Mid Sweden University. In ubiquitous environments, the proliferation of devices such as sensors, active badges, mobile phones, RFID and NfC tags enables the development of intelligent services towards new forms of pervasive applications. These intelligent services seamlessly gather context information and the be
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Sverin, Johan. "Speech Interface for a Mobile Audio Application." Thesis, KTH, Mikroelektronik och Informationsteknik, IMIT, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-92279.

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Today almost everyone owns a mobile phone, adults along with teenagers and kids. Even laptops and other wearable devices such as personal digital assistants (PDA’s) are become more common. We want constant connectivity to networks and the Internet, which in turn makes us more and more available. Context-awareness will play a bigger role for these devices in the future. Aware of its surroundings, a portable device can adapt and communicate with different devices and objects, hiding complexity from the user. This enables a simpler user interface and reduces user interaction. This master thesis b
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Westerlund, Markus. "The Design & User Experiences of a Mobile Location-awareness Application: Meet App." Thesis, Södertörn University College, School of Communication, Media and it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-3773.

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<p>This paper intends to describe the work and result of the design project Meet App. Meet App lets users interact around their current locations in a direct manner. The user experience is evaluated to get an understanding of the usefulness and interaction with this type of design. The project is related to the context-awareness research field where findings put the project in a greater whole. The result indicates usefulness and enjoyment interacting with the application, but because of the low number of participants the findings cannot be validated.</p>
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Anderson, Nels Christian. "Toward an understanding of context-awareness and collaborative narratives in mobile video creation." Thesis, University of British Columbia, 2007. http://hdl.handle.net/2429/31543.

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As computing technology and multimedia become increasingly intertwined, there is growing evidence of a shift in the way users engage with multimedia. Computing technology is facilitating a transformation- media consumers are becoming media producers. This democratization of creativity, which began with blogging, has now moved into the realm of visual multimedia. One of the major agents of this change is the programmable smart phone. Its portability allows for spontaneous, serendipitous and simple media capture in ways not previously possible. These mobile phones host a number of media c
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Merha, Bemnet Tesfaye. "Secure Context-Aware Mobile SIP User Agent." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9972.

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<p>Context awareness is an important aspect of pervasive and ubiquitous computing. By utilizing contextual information gathered from the environment, applications can adapt to the user’s specific situation. In this thesis, user context is used to automatically discover multimedia devices and services that can be used by a mobile Session Initiation Protocol (SIP) user agent. The location of the user is captured using various sensing technologies to allow users of our SIP user agent to interact with network attached projectors, speakers, and cameras in a home and office environment. In order to
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Martin, Susanna Marie. "Mobile contextual data for hands-on learning." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.607144.

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This thesis investigates whether the use of hand-held technology affects motivation and learning in science. An innovative mixed methods approach was used to provide new insights into an emerging area of research. First, two pilot observational studies were conducted, which aimed to establish how a school currently uses hand held dataloggers, and gain further insight into how learners respond to this technology. This was followed by a primarily quantitative experiment that was concerned with the role of data ownership and the impact of ‘seams’ on the transformation process of the collected dat
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Gui, Feng. "Development of a New Client-Server Architecture for Context Aware Mobile Computing." FIU Digital Commons, 2009. http://digitalcommons.fiu.edu/etd/202.

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This dissertation studies the context-aware application with its proposed algorithms at client side. The required context-aware infrastructure is discussed in depth to illustrate that such an infrastructure collects the mobile user’s context information, registers service providers, derives mobile user’s current context, distributes user context among context-aware applications, and provides tailored services. The approach proposed tries to strike a balance between the context server and mobile devices. The context acquisition is centralized at the server to ensure the usability of context inf
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Moreno, Córdova Daniel Antonio. "CAMPOS: A context-aware model for positioning in outdoor environments that supports loosely coupled mobile activities." Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/145989.

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Doctor en Ciencias, Mención Computación<br>En escenarios ubicuos, conocer la posición de un dispositivo es imperativo para proveer al usuario de servicios personalizados basados en location awareness, un aspecto de diseño clave en la mayoría de las aplicaciones ubicuas que dependiente de las capacidades de los dispositivos para sentir cambios en su ambiente de trabajo. No existe una solución que aborde todos los tipos de posicionamiento, pues distintos tipos de aplicaciones requieren información de posicionamiento variada en términos de exactitud, precisión, complejidad, escalabilidad, y cos
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Billi, Denis. "Connectivity management and dynamic context grouping in mobile heterogenous systems." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7975/.

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In the last 10 years the number of mobile devices has grown rapidly. Each person usually brings at least two personal devices and researchers says that in a near future this number could raise up to ten devices per person. Moreover, all the devices are becoming more integrated to our life than in the past, therefore the amount of data exchanged increases accordingly to the improvement of people's lifestyle. This is what researchers call Internet of Things. Thus, in the future there will be more than 60 billions of nodes and the current infrastructure is not ready to keep track of all the excha
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Gustafsson, Andreas, and Jesper Vallett. "Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20530.

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This paper aimed to discover how player satisfaction is affected by context-aware elements based on physical, real-world factors in an action role-playing game. The possibility of utilizing player modelling to counteract the reduction in player empowerment in a game heavily influenced by external factors was also explored. This was accomplished by creating an ARPG heavily integrated with various weather, and daytime, context data obtained from web-based APIs. Followed by conducting qualitative tests with help of eleven participants during a time period of a week. The evaluated results were pre
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Ulucan, Serkan. "A Recommendation System Combining Context-awarenes And User Profiling In Mobile Environment." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606845/index.pdf.

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Up to now various recommendation systems have been proposed for web based applications such as e-commerce and information retrieval where a large amount of product or information is available. Basically, the task of the recommendation systems in those applications, for example the e-commerce, is to find and recommend the most relevant items to users/customers. In this domain, the most prominent approaches are collaborative filtering and content-based filtering. Sometimes these approaches are called as user profiling as well. In this work, a context-aware recommendation system is proposed for
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Rahimi, Koopayi Hesam Aldin. "Activity-Centric Prioritized Streaming of Games to Mobile Devices." Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/20495.

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As mobile devices still have limited battery life, processing power, memory, and display size, they cannot yet execute gaming applications with the same fidelity and quality as their PC counterparts. In response, researchers have recently performed research with the goal of the real-time delivery of game content specifically to fit within mobile devices’ limitations. In this thesis, we present a novel approach to tackling the streaming of objects to mobile devices. Our goal is to reduce the number of objects subject to streaming from the server to the target devices, while not violating the us
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Kekwaletswe, Raymond M. "Knowledge transformation in a mobile learning environment : an interpretive inquiry of ubiquitous context and social presence awareness." Doctoral thesis, University of Cape Town, 2007. http://hdl.handle.net/11427/5647.

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Includes bibliographical references (leaves 277-299).<br>One of the most fundamental facets of knowledge is that it transforms as an outcome of individuals sharing experiences through interaction. Knowledge transformation is when there is a shift in view, perspective and the thought process consequent to a social activity. The problem for a contact university is that mobile learners do not have access to consistent social resources for academic support as they drift from formal to informal learning contexts. The alternative for these learners is to engage in a learning activity though social i
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Fjellheim, Tore. "A coordination-based framework for reconfigurable mobile applications." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16319/.

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Mobile applications are deployed in highly dynamic environments. Devices have limited resources available and the user context changes frequently. This introduces new requirements for applications, and requires that applications are able to adapt during runtime. In addition, developers must be able to incrementally add new behaviour to applications as required by unanticipated situations. Current approaches to mobile application development and architectures do not properly address these requirements of mobile applications. This work proposes a framework, based on coordination principles, whic
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Mobedi, Pedram. "AskBird: The Mobile Experience Sampling Toolkit." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177392.

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Experience Sampling Method is a modern approach of studying human behavior. This research methodology is used in psycho-metrics to ask participant to provide feedback regarding the state of their health, opinion, etc. The collected data is then probed, analyzed and used for creating related statistical predictions. Despite the remarkable data that is produced with ESM, receiving data from the participants is not a straightforward task. It could either be via physical presence of the participant in certain labs or through special hand-held devices that are sometimes difficult to carry, maintain
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Fazzini, Emanuele. "Progettazione e Sviluppo di BPMWalker: un’App Mobile Adattiva per Pilotare la Falcata Tramite l’Ascolto di Musica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21589/.

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Questa tesi parla dello sviluppo di un'applicazione mobile per il sistema Android chiamata BPMWALKER. Questa applicazione è pensata principalmente per un pubblico il cui scopo è poter raggiungere, camminando, un determinato luogo in un determinato tempo, quest'ultimi scelti dall'utente. Nel momento in cui l'utente ha scelto la destinazione e il periodo di tempo da impiegare per raggiungerla, verrà fatto partire un metronomo che, se installata ed é stata data l'autorizzazione all'applicativo, riprodurrà delle canzoni da una playlist Spotify, scelta dall'utilizzatore, che hanno un bpm il più vic
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Pignaton, de Freitas Edison. "Cooperative Context-Aware Setup and Performance of Surveillance Missions Using Static and Mobile Wireless Sensor Networks." Doctoral thesis, Högskolan i Halmstad, Centrum för forskning om inbyggda system (CERES), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-16476.

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Surveillance systems are usually employed to monitor wide areas in which their usersaim to detect and/or observe events or phenomena of their interest. The use ofwireless sensor networks in such systems is of particular interest as these networks can provide a relative low cost and robust solution to cover large areas. Emerging applications in this context are proposing the use of wireless sensor networks composed of both static and mobile sensor nodes. Motivation for this trend is toreduce deployment and operating costs, besides providing enhanced functionalities.The usage of both static and
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Hansen, Jarle. "An investigation of smartphone applications : exploring usability aspects related to wireless personal area networks, context-awareness, and remote information access." Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/6518.

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In this thesis we look into usability in the context of smartphone applications. We selected three research areas to investigate, namely Wireless Personal Area Networks, Context-awareness, and Remote Information Access. These areas are investigated through a series of experiments, which focuses on important aspects of usability within software applications. Additionally, we mainly use smartphone devices in the experiments. In experiment 1, Multi-Platform Bluetooth Remote Control, we investigated Wireless Personal Area Networks. Specifically, we implemented a system consisting of two clients, w
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Demeter, Nora. "Context aware voice user interface." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22417.

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In this thesis I address the topic of a non-visual approach for interaction on mobile,as an alternative to their existing visual displays in situations where hands free usageof the device is preferred. The current technology will be examined through existingwork with special attention to its limitations, which user groups are currently using anysort of speech recognition or voice command functions and look at in which scenariosare these the most used and most desired. Then I will examine through interviews whypeople trust or distrust voice interactions and how they feel about the possibilities
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Murali-Venkatesh, Krishnan. "Availability and Mobile Phone Interruptions." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4110.

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Mobile phones have become ubiquitous in many countries today. As the number of subscribers and geographical coverage continues to increase worldwide, mobile users can now be reached at nearly any place and at any time. Though the technology supports near perpetual connectivity, users are not available for mobile phone communication in such a straightforward way. As a result, users are often interrupted by mobile phones in the middle of activities. One reason that has been attributed to this problem is the callers lack of awareness about the callee’s current activity. Some context aware mobile
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Guidetti, Matteo. "Framework Orchestration e Applicazioni Mobili/Wearable con GUI Adattative." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2016.

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in questo elaborato sono trattati i temi delle Adaptive User Interface e dell'Internet Of Things nei sistemi mobili. Il primo attraverso l'orchestrazione e la definizione di un'architettura framework in grado di fornire allo sviluppatore tutti gli strumenti di base per la realizzazione di interfacce grafiche capaci di esibire un comportamento adattativo a livello di singoli componenti. il secondo,invece, attraverso lo studio della tecnologia DQuid applicata ad un caso d'uso reale nel quale si prevedeva la connessione di un applicazione mobile iOS con un sistema per il parcheggio in garage di
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Karchoud, Riadh. "Les Applications Long-Life dédiées à l’utilisation dans les smart." Thesis, Pau, 2017. http://www.theses.fr/2017PAUU3037/document.

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De nos jours, les appareils mobiles hébergent de nombreuses applications directement téléchargées et installées à partir d'un "Store" d'applications mobiles. L'existence d'une telle quantité d'applications pour une multitude d'objectifs impose une énorme surcharge sur les utilisateurs, qui doivent sélectionner, installer, supprimer et exécuter les applications appropriées.En outre, ces applications ont négligé la prise en compte du contexte de l'utilisateur. Elles proposent des scénarios d'utilisation statiques et non évolutifs. Ces applications servent à des fins spécifiques et sont supprimée
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Freitas, Edison Pignaton de. "Cooperative context-aware setup and performance of surveillance missions using static and mobile wireless sensor networks." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/39120.

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Sistemas de vigilância são geralmente empregados no monitoramento de áreas de grandes dimensões nas quais seus usuários visam detectar ou observar fenômenos de seu interesse. O uso de redes de sensores sem fio nesses sistemas apresenta especial interesse, uma vez que essas redes podem apresentar soluções de baixo custo e robustas para cobrir áreas extensas. Neste contexto, novas aplicações têm surgido propondo o uso de redes de sensores sem fio compostas por nós sensores estáticos e móveis. Uma das motivações para esta tendência é a redução do custo de implantação e operação do sistema, além d
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Fonteles, Andrà Sales. "Um framework para aquisiÃÃo adaptativa e fracamente acoplada de informaÃÃo contextual para dispositivos mÃveis." Universidade Federal do CearÃ, 2013. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=10459.

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Conselho Nacional de Desenvolvimento CientÃfico e TecnolÃgico<br>Dispositivos mÃveis, tais como smartphones e tablets, dotados de uma sÃrie de sen-sores se tornaram comuns no nosso dia a dia. Esse cenÃrio propiciou que aplicaÃÃes dessas plataformas acessassem cada vez mais informaÃÃes contextuais do ambiente, do sistema e do usuÃrio para se adaptar de acordo ou oferecer serviÃos relevantes. AplicaÃÃes dotadas desse comportamento sÃo conhecidas como sensÃveis ao contexto. VÃrias infraestruturas jà foram criadas para auxiliar no desenvolvimento de aplicaÃÃes desse tipo. Essas infraestruturas fac
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Oliveira, Taciano Balardin de. "MOBILE SERVICE DESK: INTEGRANDO SENSIBILIDADE AO CONTEXTO E SISTEMA DE RECOMENDAÇÃO." Universidade Federal de Santa Maria, 2013. http://repositorio.ufsm.br/handle/1/5416.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>The management of problems occurred in environments that make use of Information Technology (IT), coupled with the need for a rapid response support teams, makes organizations require systems to manage these incidents. The Service Desk presents itself as a good solution to centralize these records. Concepts based computing context, recommender systems, mobile computing can enhance these applications. Therefore, the aim of this work is to design and implement a system of Service Desk Mobile, called Mobile Service Desk (MSD), which a
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Navarro, Natália de Arruda Botelho. "Spontaneous social network: creating dynamic virtual communities based on context-aware computing." Universidade do Vale do Rio dos Sinos, 2016. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5229.

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Submitted by Silvana Teresinha Dornelles Studzinski (sstudzinski) on 2016-05-04T13:58:11Z No. of bitstreams: 1 Natália de Arruda Botelho Navarro_.pdf: 912556 bytes, checksum: bab9db1d959b92c787ce76766526c617 (MD5)<br>Made available in DSpace on 2016-05-04T13:58:11Z (GMT). No. of bitstreams: 1 Natália de Arruda Botelho Navarro_.pdf: 912556 bytes, checksum: bab9db1d959b92c787ce76766526c617 (MD5) Previous issue date: 2016-03-14<br>Santander Universidades<br>Com a emergência de redes sociais junto à difusão mundial de smartphones, ciência de contexto tornou-se um conceito essencial na área d
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Alam, Muhammad. "Inter layer and cooperative design strategies for green mobile networks." Doctoral thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12856.

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Doutoramento conjunto MAP-i em Informática<br>The promise of a truly mobile experience is to have the freedom to roam around anywhere and not be bound to a single location. However, the energy required to keep mobile devices connected to the network over extended periods of time quickly dissipates. In fact, energy is a critical resource in the design of wireless networks since wireless devices are usually powered by batteries. Furthermore, multi-standard mobile devices are allowing users to enjoy higher data rates with ubiquitous connectivity. However, the bene ts gained from multiple i
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Fonteles, André Sales. "Um framework para aquisição adaptativa e fracamente acoplada de informação contextual para dispositivos móveis." reponame:Repositório Institucional da UFC, 2013. http://www.repositorio.ufc.br/handle/riufc/17232.

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FONTELES, André Sales. Um framework para aquisição adaptativa e fracamente acoplada de informação contextual para dispositivos móveis. 2013. 96 f. : Dissertação (mestrado) - Universidade Federal do Ceará, Centro de Ciências, Departamento de Computação, Fortaleza-CE, 2013.<br>Submitted by guaracy araujo (guaraa3355@gmail.com) on 2016-05-30T18:00:37Z No. of bitstreams: 1 2013_dis_asfonteles.pdf: 3450400 bytes, checksum: 30d4ac8e77c80d859fc10cf484e2ba15 (MD5)<br>Approved for entry into archive by guaracy araujo (guaraa3355@gmail.com) on 2016-05-30T18:01:52Z (GMT) No. of bitstreams: 1 2013_dis_asf
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39

Croatti, Angelo. "Sistemi Informatici Mobili e Realtà Aumentata a supporto del lavoro cooperativo in scenari d'emergenza: studio e realizzazione di un caso applicativo." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7740/.

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Scopo primario della tesi è studiare e progettare un sistema informatico che proponga un buon livello di innovazione tecnologica in relazione al contesto applicativo di riferimento, ovvero relativamente al supporto al lavoro cooperativo di operatori in scenari d'emergenza. In particolare, la tesi si concentra sul'ecosistema software che ruota attorno al singolo operatore con l'obiettivo di dotarlo di uno strumento informatico che gli consenta di avvalersi di un efficace ed efficiente supporto per l'esecuzione delle proprie azioni sul campo (in generale, per la prima assistenza ai pazienti, tri
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40

Chmelařová, Gabriela. "Přehrávač hudby pro Android s výběrem skladem dle kontextu zařízení." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-449167.

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Tato práce pojednává o vytvoření mobilní aplikace zvažující kontext zařízení, která vybírá a doporučuje hudební skladby dle aktuálního stavu kontextu zařízení. Kontext je získáván na základě naměřených hodnot, které jsou získány z vestavěných senzorů mobilního zařízení a z ostatních systémových hodnot zařízení. Výběr konkrétní skladby je poté založen na výstupu modelu strojového učení, který klasifikuje kontext na základě aktuálních získaných dat a následně zvolí skladbu připadající k danému kontextu.
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41

Karponi, Vasiliki. "Designriktlinjer för förstärkt verklighet i kontextkänsliga mobilapplikationer." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13878.

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Förstärkt verklighet eller Augmented Reality (AR) är idag en av de viktigaste riktningarna inom informationsteknologiområdet (IT). AR-tekniken har redan använts inom områden såsom underhållning, konstruktion, medicinsk behandling, utbildning och är tillgänglig i flera olika enheter som till exempel mobiltelefoner, surfplattor, etcetera. Under de senaste åren har allt snabbare framsteg gjorts inom mobilapplikationer som erbjuder AR-upplevelser, men det finns fortfarande ett behov av en djupare förståelse för hur en bättre användarupplevelse eller User Experience (UX) kan designas i dessa Augmen
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42

Springer, Thomas. "Ein komponentenbasiertes Meta-Modell kontextabhängiger Adaptionsgraphen für mobile und ubiquitäre Anwendungen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2004. http://nbn-resolving.de/urn:nbn:de:swb:14-1099484077546-72815.

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Gegenwärtige Infrastrukturen für verteilte Dienste und Anwendungen, insbesondere das Internet, entwickeln sich zunehmend zu mobilen verteilten Systemen. Durch die Integration drahtloser Netze, mobiler bzw. dedizierter Endgeräte und nicht zuletzt durch die Mobilität der Benutzer steigt die Heterogenität und Dynamik der Systeme hinsichtlich der eingesetzten Endgeräte, Kommunikationstechnologien sowie Benutzeranforderungen und Anwendungssituationen. Diese Eigenschaften sind mobilen Systemen inhärent und bleiben trotz der fortschreitenden Entwicklung der Technologien bestehen. Daraus resultieren s
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43

Alves, Tiago Marcos. "Explorando a internet das coisas sociais utilizando NFC em um campus universitário." Universidade do Vale do Rio dos Sinos, 2015. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4968.

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Submitted by Silvana Teresinha Dornelles Studzinski (sstudzinski) on 2015-11-30T12:28:21Z No. of bitstreams: 1 TIAGO MARCOS ALVES_.pdf: 2097379 bytes, checksum: f4cd33a52ef54f387fff8437a89207e8 (MD5)<br>Made available in DSpace on 2015-11-30T12:28:21Z (GMT). No. of bitstreams: 1 TIAGO MARCOS ALVES_.pdf: 2097379 bytes, checksum: f4cd33a52ef54f387fff8437a89207e8 (MD5) Previous issue date: 2015-08-26<br>UNISINOS - Universidade do Vale do Rio dos Sinos<br>A Internet das Coisas (IoT) permite a interconexão de objetos inteligentes, tais como smartphones, tablets, televisores e sensores sem fio
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44

Du, Yifan. "Collaborative crowdsensing at the edge." Electronic Thesis or Diss., Sorbonne université, 2020. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2020SORUS032.pdf.

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Le crowdsensing mobile permet d’obtenir des données sur l’environnement à un coût relativement faible. De fait, les personnes peuvent collecter et partager des observations spatio-temporelles au moyen de capteurs intégrés dans les appareils intelligents comme les smartphones. En particulier, le crowdsensing opportuniste permet aux citoyens de détecter des phénomènes environnementaux à l’échelle urbaine grâce à une application dédiée s’exécutant en arrière plan. Cependant, le crowdsensing est confronté à différents défis : la pertinence des mesures fournies dépend de l’adéquation entre le conte
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45

Bloess, Mark. "Harnessing Social Networks for Social Awareness via Mobile Face Recognition." Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/23792.

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With more and more images being uploaded to social networks each day, the resources for identifying a large portion of the world are available. However the tools to harness and utilize this information are not sufficient. This thesis presents a system, called PhacePhinder, which can build a face database from a social network and have it accessible from mobile devices. Through combining existing technologies, this is made possible. It also makes use of a fusion probabilistic latent semantic analysis to determine strong connections between users and content. Using this information we can determ
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Costabello, Luca. "Contrôle d'accès et présentation contextuelle pour le Web des données." Phd thesis, Université Nice Sophia Antipolis, 2013. http://tel.archives-ouvertes.fr/tel-00934617.

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La thèse concerne le rôle joué par le contexte dans l'accès au Web de données depuis les dispositifs mobiles. Le travail analyse ce problème de deux points de vue distincts: adapter au contexte la présentation de triplets, et protéger l'accès aux bases des données RDF depuis les dispositifs mobiles. La première contribution est PRISSMA, un moteur de rendu RDF qui étend Fresnel avec la sélection de la meilleure représentation pour le contexte physique où on se trouve. Cette opération est effectuée par un algorithme de recherche de sous-graphes tolérant aux erreurs basé sur la notion de distance
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47

Cogrel, Benjamin. "Sélection contextuelle de services continus pour la robotique ambiante." Thesis, Paris Est, 2013. http://www.theses.fr/2013PEST1079/document.

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La robotique ambiante s'intéresse à l'introduction de robots mobiles au sein d'environnements actifs où ces derniers fournissent des fonctionnalités alternatives ou complémentaires à celles embarquées par les robots mobiles. Cette thèse étudie la mise en concurrence des fonctionnalités internes et externes aux robots, qu'elle pose comme un problème de sélection de services logiciels. La sélection de services consiste à choisir un service ou une combinaison de services parmi un ensemble de candidats capables de réaliser une tâche requise. Pour cela, elle doit prédire et évaluer la performance d
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Su, Jing Chih. "Considering Mobile Devices, Context Awareness, and Mobile Users." Thesis, 2010. http://hdl.handle.net/1807/26241.

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Recent years have seen rapid growth and adoption of powerful mobile devices such as smartphones, equipped with sophisticated input and display systems, and multiple communication technologies. This trend has coincided with the rapid deployment and adoption of high-speed Internet services and web-based applications. While this rapid development of mobile technology has provided great opportunities, it also presents significant new challenges compared to traditional desktop computing. Specifically, unlike the traditional desktop computing experience where users are stationary and physically i
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49

Tang, Yao-Wen, and 湯堯文. "An Intelligent Mobile Learning System based on Context-Awareness." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/16736520588040655008.

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碩士<br>輔仁大學<br>資訊工程學系<br>92<br>The mobile computing technology realizes the dreams of people to access information in anytime and anywhere through the wireless transmission channel. It forces the digital services and application to face the mobile era. It is important to provide the learner with mobile capability in anytime and anywhere. This work proposes an intelligent mobile learning system based on context-awareness. The system contains two modules, namely context manager and course generator. The context manager collects the learner information during the learning activity and maintai
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50

Bao, Xuan. "Enabling Context-Awareness in Mobile Systems via Multi-Modal Sensing." Diss., 2013. http://hdl.handle.net/10161/8052.

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<p>The inclusion of rich sensors on modern smartphones has changed mobile phones from simple communication devices to powerful human-centric sensing platforms. Similar trends are influencing other personal gadgets such as the tablets, cameras, and wearable devices like the Google glass. Together, these sensors can provide</p><p>a high-resolution view of the user's context, ranging from simple information like locations and activities, to high-level inferences about the users' intention, behavior, and social interactions. Understanding such context can help solving existing system-side</p><p>ch
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