Academic literature on the topic 'Mobile Rendering'
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Journal articles on the topic "Mobile Rendering"
Huang, Jingshu, Brian Bue, Avin Pattath, David S. Ebert, and Krystal M. Thomas. "Interactive Illustrative Rendering on Mobile Devices." IEEE Computer Graphics and Applications 27, no. 3 (2007): 48–56. http://dx.doi.org/10.1109/mcg.2007.63.
Full textLiu, Chang, Huilin Song, Ting Fang, et al. "Web-Cloud Collaborative Mobile Online 3D Rendering System." Security and Communication Networks 2022 (September 27, 2022): 1–12. http://dx.doi.org/10.1155/2022/4748946.
Full textWalia, Ekta, and Vishal Verma. "A Framework for Interactive 3D Rendering on Mobile Devices." International Journal of Computer Vision and Image Processing 4, no. 2 (2014): 18–31. http://dx.doi.org/10.4018/ijcvip.2014040102.
Full textSeo, Woong, Sanghun Park, and Insung Ihm. "Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments." Sensors 22, no. 2 (2022): 491. http://dx.doi.org/10.3390/s22020491.
Full textChristen, M., and S. Nebiker. "VISUALISATION OF COMPLEX 3D CITY MODELS ON MOBILE WEBBROWSERS USING CLOUD-BASED IMAGE PROVISIONING." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-3/W5 (August 20, 2015): 517–22. http://dx.doi.org/10.5194/isprsannals-ii-3-w5-517-2015.
Full textNoguera, Jose M., and J. Roberto Jimenez. "Mobile Volume Rendering: Past, Present and Future." IEEE Transactions on Visualization and Computer Graphics 22, no. 2 (2016): 1164–78. http://dx.doi.org/10.1109/tvcg.2015.2430343.
Full textDuguet, F., and G. Drettakis. "Flexible point-based rendering on mobile devices." IEEE Computer Graphics and Applications 24, no. 4 (2004): 57–63. http://dx.doi.org/10.1109/mcg.2004.5.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textTian, Zhihao, and Weidong Wang. "A real-time approximation algorithm of nonlinear filtering based on image pyramid." Applied and Computational Engineering 50, no. 1 (2024): 262–67. http://dx.doi.org/10.54254/2755-2721/50/20241599.
Full textLi, Wang, Guan, et al. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textDissertations / Theses on the topic "Mobile Rendering"
Feng, Jing. "Image-based rendering on mobile devices." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27355.
Full textNeupane, Samip. "Storing and Rendering Geospatial Data in Mobile Applications." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/90.
Full textTholsgård, Gabriel. "3D rendering and interaction in an augmented reality mobile system." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217180.
Full textRohmer, Kai Verfasser], and Thorsten [Akademischer Betreuer] [Grosch. "Coherent augmented reality rendering for mobile and non-mobile devices / Kai Rohmer ; Betreuer: Thorsten Grosch." Clausthal-Zellerfeld : Technische Universität Clausthal, 2019. http://d-nb.info/1231363460/34.
Full textJarrar, Raed Ghannam. "Image-based rendering protocols for remote interactive walkthroughs on mobile devices." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28227.
Full textRamachandruni, Radha Krishna. "Design of 3D Accelerator for Mobile Platform." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7082.
Full textGatzidis, Christos. "Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation." Thesis, City University London, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.528481.
Full textZeitler, Jonas. "Adaptive rendering of celestial bodies in WebGL." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.
Full textBäck, Oscar, and Niklas Andersson. "Google AMP and what it can do for mobile applications in terms of rendering speed and user-experience." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17952.
Full textTurpeinen, Max. "A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280845.
Full textBooks on the topic "Mobile Rendering"
Book chapters on the topic "Mobile Rendering"
Réhman, Shafiq ur, and Li Liu. "iFeeling: Vibrotactile Rendering of Human Emotions on Mobile Phones." In Mobile Multimedia Processing. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12349-8_1.
Full textPasman, W., S. Persa, and F. W. Jansen. "Realistic low-latency mobile AR rendering." In Virtual and Augmented Architecture (VAA’01). Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0337-0_8.
Full textKang, Dongwann, and Kyunghyun Yoon. "Interactive Painterly Rendering for Mobile Devices." In Entertainment Computing - ICEC 2015. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24589-8_38.
Full textRodríguez, Marcos Balsa, and Pere Pau Vázquez Alcocer. "Practical Volume Rendering in Mobile Devices." In Advances in Visual Computing. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33179-4_67.
Full textLluch, Javier, Rafa Gaitán, Miguel Escrivá, and Emilio Camahort. "Multiresolution 3D Rendering on Mobile Devices." In Computational Science – ICCS 2006. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11758525_38.
Full textMarek, Tomas, and Ondrej Krejcar. "Optimization of 3D Rendering in Mobile Devices." In Mobile Web and Intelligent Information Systems. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-23144-0_4.
Full textXu, Chanchan, Guangzheng Fei, and Honglei Han. "Remote Rendering for Mobile Devices Literature Overview." In E-Learning and Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_15.
Full textKim, Seulbeom, Dongwann Kang, and Kyunghyun Yoon. "GPGPU-Based Painterly Rendering for Mobile Environment." In E-Learning and Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65849-0_24.
Full textMady, Amr S., and Samir Abou El-Seoud. "An Interactive Augmented Reality Volume Rendering Mobile Application." In Internet of Things, Infrastructures and Mobile Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49932-7_82.
Full textKim, Daehee, Hoonjong Kang, and Chunghyun Ahn. "A Stereoscopic Image Rendering Method for Autostereoscopic Mobile Devices." In Mobile Human-Computer Interaction - MobileHCI 2004. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28637-0_53.
Full textConference papers on the topic "Mobile Rendering"
He, Bi-shi, Xiao-liang Xu, and Tao Zheng. "Vector Graphics Rendering on Mobile Device." In 2009 WRI International Conference on Communications and Mobile Computing (CMC). IEEE, 2009. http://dx.doi.org/10.1109/cmc.2009.285.
Full textTarigan, Jos Timanta, Ivan Jaya, and Sri Melvani Hardi. "Distributed Rendering on Volunteered Mobile Resources." In the 5th International Conference. ACM Press, 2017. http://dx.doi.org/10.1145/3057109.3057120.
Full textGambhir, Mahak, Swati Panda, and Shaik Jani Basha. "Vulkan rendering framework for mobile multimedia." In SA '18: SIGGRAPH Asia 2018. ACM, 2018. http://dx.doi.org/10.1145/3283289.3283336.
Full text"VOLUME RENDERING STRATEGIES ON MOBILE DEVICES." In International Conference on Computer Graphics Theory and Applications. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003848604470452.
Full textKi, Sunho, Jinhong Park, Jeong-Ho Woo, Yeongkyu Lim, and Chulho Shin. "Effective stereoscopic rendering for mobile VR." In SA '16: SIGGRAPH Asia 2016. ACM, 2016. http://dx.doi.org/10.1145/3005274.3005317.
Full textAbdelrahman, Wael, Lei Wei, James Mullins, and Saeid Nahavandi. "Wireless haptic rendering for mobile platforms." In 2012 IEEE International Conference on Systems, Man and Cybernetics - SMC. IEEE, 2012. http://dx.doi.org/10.1109/icsmc.2012.6378069.
Full textXin, Yuchen, and Hon-Cheng Wong. "Intuitive volume rendering on mobile devices." In 2016 9th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI). IEEE, 2016. http://dx.doi.org/10.1109/cisp-bmei.2016.7852799.
Full textMcNamara, Ann, Katerina Mania, George Koulieris, and Laurent Itti. "Attention-aware rendering, mobile graphics and games." In ACM SIGGRAPH 2014 Courses. ACM Press, 2014. http://dx.doi.org/10.1145/2614028.2615416.
Full textYoo, Jeong-Joon, Sundeep Krishnadasan, John Brothers, Seokyoon Jung, Soojung Ryu, and Jeongwook Kim. "Path rendering for high resolution mobile device." In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications. ACM Press, 2014. http://dx.doi.org/10.1145/2669062.2669085.
Full textYoo, Jeong-Joon, Jaedon Lee, Sundeep Krishnadasan, Wonjong Lee, John Brothers, and Soojung Ryu. "Tile-based path rendering for mobile device." In SA'15: SIGGRAPH Asia 2015. ACM, 2015. http://dx.doi.org/10.1145/2818427.2818449.
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