Dissertations / Theses on the topic 'Mobile Rendering'
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Consult the top 26 dissertations / theses for your research on the topic 'Mobile Rendering.'
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Feng, Jing. "Image-based rendering on mobile devices." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27355.
Full textNeupane, Samip. "Storing and Rendering Geospatial Data in Mobile Applications." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/90.
Full textTholsgård, Gabriel. "3D rendering and interaction in an augmented reality mobile system." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217180.
Full textRohmer, Kai Verfasser], and Thorsten [Akademischer Betreuer] [Grosch. "Coherent augmented reality rendering for mobile and non-mobile devices / Kai Rohmer ; Betreuer: Thorsten Grosch." Clausthal-Zellerfeld : Technische Universität Clausthal, 2019. http://d-nb.info/1231363460/34.
Full textJarrar, Raed Ghannam. "Image-based rendering protocols for remote interactive walkthroughs on mobile devices." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28227.
Full textRamachandruni, Radha Krishna. "Design of 3D Accelerator for Mobile Platform." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7082.
Full textGatzidis, Christos. "Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation." Thesis, City University London, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.528481.
Full textZeitler, Jonas. "Adaptive rendering of celestial bodies in WebGL." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.
Full textBäck, Oscar, and Niklas Andersson. "Google AMP and what it can do for mobile applications in terms of rendering speed and user-experience." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17952.
Full textTurpeinen, Max. "A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280845.
Full textDe, Lucas Enrique. "Reducing redundancy of real time computer graphics in mobile systems." Doctoral thesis, Universitat Politècnica de Catalunya, 2018. http://hdl.handle.net/10803/552955.
Full textBurian, František. "Tvorba multispektrálních map v mobilní robotice." Doctoral thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-233689.
Full textKimer, Tomáš. "Benchmark pro zařízení s podporou OpenGL ES 3.0." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236024.
Full textMatýšek, Michal. "Zobrazování komplexních scén na mobilních zařízeních." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264958.
Full textRabello, Guilherme Picanço. "Processamento remoto em solução para interação com ambientes arquitetônicos 3D através de tablets." Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/7840.
Full textur, Réhman Shafiq. "Expressing emotions through vibration for perception and control." Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-32990.
Full textGodoy, Arthur Pedro de. "Uma arquitetura para promover o uso de dispositivos com limitações computacionais na interação com mídias sintetizadas remotamente." Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/569.
Full textFärber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228216.
Full textFärber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." TUDpress - Verlag der Wissenschaften GmbH, 2012. https://tud.qucosa.de/id/qucosa%3A30500.
Full textLu, Yen-Chang, and 盧彥彰. "Approximate Rendering Based Low Power GPU for Mobile Devices." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/66568825115856681467.
Full textBeernaert, Leander Edward Bessa. "Cross platform 3D rendering engines and mobile devices/smartphones." Master's thesis, 2011. http://hdl.handle.net/1822/28067.
Full textCheng, Chih-wei, and 鄭致瑋. "Design and Implementation of XUL-Based Rendering for Mobile Devices." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/19890875816938865230.
Full textDai, Shang-Shun, and 戴上舜. "Efficient Rendering and Cache Replacement Mechanisms for Hierarchical Tiling in Mobile GPUs." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/cgcv5k.
Full textBessa, Maximino Esteves Correia. "Selective Rendering for High-Fidelity Graphics for 3D Maps on Mobile Devices." Doctoral thesis, 2007. http://hdl.handle.net/10348/94.
Full textLin, Hsin-Chieh, and 林欣潔. "Supporting Web Content Rendering on Mobile Devices: An Example of News Services." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/04434760027436699180.
Full text(5930873), Stephen A. Stamm. "Assessing Image Quality Impact of View Bypass in Cloud Rendering." Thesis, 2019.
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