To see the other types of publications on this topic, follow the link: Mobile Rendering.

Dissertations / Theses on the topic 'Mobile Rendering'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 26 dissertations / theses for your research on the topic 'Mobile Rendering.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Feng, Jing. "Image-based rendering on mobile devices." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27355.

Full text
Abstract:
The research work of this thesis is motivated by a desire to render views of 3D environments in real-time on mobile devices. Considering the weak support for 3D hardware accelerations of mobile devices, it is hard to render geometry-based models at an interactive rate. The utilization of image-based rendering techniques in mobile devices is presented in this thesis. In order to have a systematical knowledge of image-based rendering, we briefly review different image-based rendering techniques. Although image-based rendering is advantageous to geometry-based rendering in certain circumstances,
APA, Harvard, Vancouver, ISO, and other styles
2

Neupane, Samip. "Storing and Rendering Geospatial Data in Mobile Applications." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/90.

Full text
Abstract:
Geographical Information Systems and geospatial data are seeing widespread use in various internet and mobile mapping applications. One of the areas where such technologies can be particularly valuable is aeronautical navigation. Pilots use paper charts for navigation, which, in contrast to modern mapping software, have some limitations. This project aims to develop an iOS application for phones and tablets that uses a GeoPackage database containing aeronautical geospatial data, which is rendered on a map to create an offline, feature-based mapping software to be used for navigation. Map featu
APA, Harvard, Vancouver, ISO, and other styles
3

Tholsgård, Gabriel. "3D rendering and interaction in an augmented reality mobile system." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217180.

Full text
Abstract:
Augmented Reality(AR) is a concept that is getting more and more popular, and the number of applications using it is increasing. AR applications include several concepts such as image recognition and camera calibration, together known as tracking, and it also uses 2D and 3D graphics rendering. The most important and difficult part of AR applications is the tracking, where an object not only should be recognized in many different conditions, but it should also be determined how the object is viewed upon. This report describes how the task given by BMW Group in Shanghai was solved, which was to
APA, Harvard, Vancouver, ISO, and other styles
4

Rohmer, Kai Verfasser], and Thorsten [Akademischer Betreuer] [Grosch. "Coherent augmented reality rendering for mobile and non-mobile devices / Kai Rohmer ; Betreuer: Thorsten Grosch." Clausthal-Zellerfeld : Technische Universität Clausthal, 2019. http://d-nb.info/1231363460/34.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Jarrar, Raed Ghannam. "Image-based rendering protocols for remote interactive walkthroughs on mobile devices." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28227.

Full text
Abstract:
The exploration of virtual environments in wireless mobile media devices has attracted the attention of researchers and developers mainly due to its potential applications in a variety of areas including entertainment, training, security, e-learning, etc. However, current technology of mobile devices lack the proper resources to handle complex and realistic 3D virtual environments. There has been a number of proposed ideas to solve this issue. The existing approaches use techniques that either employ limited user navigation modes or do not perform satisfactorily for interactive applications. I
APA, Harvard, Vancouver, ISO, and other styles
6

Ramachandruni, Radha Krishna. "Design of 3D Accelerator for Mobile Platform." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7082.

Full text
Abstract:
<p>Implement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing popularity of handheld devices along with developments in hardware technology, 3D graphics on mobile devices is fast becoming a reality. Graphics processing is essentially complex and computationally demanding. In order to achieve scene realism and perception of motion, identifying and accelerating bottle necks is crucial. This thesis is about Open-GL graphics pipe-line in general. Software which implements computationally intensive part of graphics pipe-line is built. In essence a rasterizat
APA, Harvard, Vancouver, ISO, and other styles
7

Gatzidis, Christos. "Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation." Thesis, City University London, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.528481.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Zeitler, Jonas. "Adaptive rendering of celestial bodies in WebGL." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119970.

Full text
Abstract:
This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. The thesis project is part of the implementation of Unitea, a web based education platform for interactive astronomy visualizations. Unitea is a derivative of Uniview, which is a fulldome interactive simulation of the universe. A major part of this thesis is dedicated to the implementa- tion of Hierarchical Level of Detail (HLOD) modules
APA, Harvard, Vancouver, ISO, and other styles
9

Bäck, Oscar, and Niklas Andersson. "Google AMP and what it can do for mobile applications in terms of rendering speed and user-experience." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17952.

Full text
Abstract:
On today’s web, a web page needs to load fast and have a great user experiencein order to be successful. The faster the better. A server side rendered webpage can have a prominent initial load speed while a client side rendered webpage will have a great interactive user experience. When combining the two,some users with a bad internet connection or a slow device could receive a pooruser experience. A new technology called Amplified Mobile Pages (AMP) wascreated by Google to help combat this issue.The authors of this report gives an answer to if Google AMP could maintain theuser experience whil
APA, Harvard, Vancouver, ISO, and other styles
10

Turpeinen, Max. "A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280845.

Full text
Abstract:
This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. In this paper, Unity’s GameObject approach built on an object-oriented foundation is compared with their DOTS system using GPU instancing, arranging different test scenarios later built using Xcode on an iPhone 6S and an iPhone XR. The results from the different scenari
APA, Harvard, Vancouver, ISO, and other styles
11

De, Lucas Enrique. "Reducing redundancy of real time computer graphics in mobile systems." Doctoral thesis, Universitat Politècnica de Catalunya, 2018. http://hdl.handle.net/10803/552955.

Full text
Abstract:
The goal of this thesis is to propose novel and effective techniques to eliminate redundant computations that waste energy and are performed in real-time computer graphics applications, with special focus on mobile GPU micro-architecture. Improving the energy-efficiency of CPU/GPU systems is not only key to enlarge their battery life, but also allows to increase their performance because, to avoid overheating above thermal limits, SoCs tend to be throttled when the load is high for a large period of time. Prior studies pointed out that the CPU and especially the GPU are the principal energy co
APA, Harvard, Vancouver, ISO, and other styles
12

Burian, František. "Tvorba multispektrálních map v mobilní robotice." Doctoral thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-233689.

Full text
Abstract:
The dissertation deals with utilisation of multispectral optical measurement for data fusion that may be used for visual telepresence and indoor/outdoor mapping by heterogeneous mobile robotic system. Optical proximity sensors, thermal imagers, and tricolour cameras are used for the fusion. The described algorithms are optimised to work in real-time and implemented on CASSANDRA robotic system made by our robotic research group.
APA, Harvard, Vancouver, ISO, and other styles
13

Kimer, Tomáš. "Benchmark pro zařízení s podporou OpenGL ES 3.0." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236024.

Full text
Abstract:
This thesis deals with the development of benchmark application for the OpenGL ES 3.0 devices using the realistic real-time rendering of 3D scenes. The first part covers the history and new features of the OpenGL ES 3.0 graphics library. Next part briefly describes selected algorithms for the realistic real-time rendering of 3D scenes which can be implemented using the new features of the discussed library. The design of benchmark application is covered next, including the design of online result database containing detailed device specifications. The last part covers implementation on Android
APA, Harvard, Vancouver, ISO, and other styles
14

Matýšek, Michal. "Zobrazování komplexních scén na mobilních zařízeních." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264958.

Full text
Abstract:
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The im
APA, Harvard, Vancouver, ISO, and other styles
15

Rabello, Guilherme Picanço. "Processamento remoto em solução para interação com ambientes arquitetônicos 3D através de tablets." Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/7840.

Full text
Abstract:
Submitted by Luciana Sebin (lusebin@ufscar.br) on 2016-10-05T18:53:36Z No. of bitstreams: 1 DissGPR.pdf: 4260232 bytes, checksum: 502932c8b3d277cbd1c02a8b1b48b913 (MD5)<br>Approved for entry into archive by Marina Freitas (marinapf@ufscar.br) on 2016-10-13T20:18:54Z (GMT) No. of bitstreams: 1 DissGPR.pdf: 4260232 bytes, checksum: 502932c8b3d277cbd1c02a8b1b48b913 (MD5)<br>Approved for entry into archive by Marina Freitas (marinapf@ufscar.br) on 2016-10-13T20:19:05Z (GMT) No. of bitstreams: 1 DissGPR.pdf: 4260232 bytes, checksum: 502932c8b3d277cbd1c02a8b1b48b913 (MD5)<br>Made available in DS
APA, Harvard, Vancouver, ISO, and other styles
16

ur, Réhman Shafiq. "Expressing emotions through vibration for perception and control." Doctoral thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-32990.

Full text
Abstract:
This thesis addresses a challenging problem: “how to let the visually impaired ‘see’ others emotions”. We, human beings, are heavily dependent on facial expressions to express ourselves. A smile shows that the person you are talking to is pleased, amused, relieved etc. People use emotional information from facial expressions to switch between conversation topics and to determine attitudes of individuals. Missing emotional information from facial expressions and head gestures makes the visually impaired extremely difficult to interact with others in social events. To enhance the visually impair
APA, Harvard, Vancouver, ISO, and other styles
17

Godoy, Arthur Pedro de. "Uma arquitetura para promover o uso de dispositivos com limitações computacionais na interação com mídias sintetizadas remotamente." Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/569.

Full text
Abstract:
Made available in DSpace on 2016-06-02T19:06:14Z (GMT). No. of bitstreams: 1 6118.pdf: 3001954 bytes, checksum: 5643531722be67da01c9dfa9c79f4ecb (MD5) Previous issue date: 2014-05-22<br>Financiadora de Estudos e Projetos<br>Computer graphics and virtual reality technologies allow audiovisual experiences with high level of realism, as the ones achieved in video games and movies. The synthetization of media with high degree of audiovisual realism demands specialized systems with high performance computing capacity. The profusion in the last decade of personal computing consumer electronics suc
APA, Harvard, Vancouver, ISO, and other styles
18

Färber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228216.

Full text
Abstract:
Aus der Einleitung: "Klassische VR/AR-Ausgabegeräte sind meist kopfgetragene Systeme oder 3D-Projektionsanlagen. In bestimmten Anwendungsfällen, zum Beispiel in der Wartung (Schreiber 2011) oder auch in Bauplanung und Bauausführung (Woodward 2011), verbieten sich diese Geräte aufgrund von Arbeitsschutzbestimmungen oder widrigen Einsatzbedingungen. Hier bieten sich Smartphones oder auf ähnlicher Technologie arbeitende Tablett-Computer als Alternative an, insbesondere dann, wenn stereoskopische Darstellung nicht benötigt wird."
APA, Harvard, Vancouver, ISO, and other styles
19

Färber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." TUDpress - Verlag der Wissenschaften GmbH, 2012. https://tud.qucosa.de/id/qucosa%3A30500.

Full text
Abstract:
Aus der Einleitung: "Klassische VR/AR-Ausgabegeräte sind meist kopfgetragene Systeme oder 3D-Projektionsanlagen. In bestimmten Anwendungsfällen, zum Beispiel in der Wartung (Schreiber 2011) oder auch in Bauplanung und Bauausführung (Woodward 2011), verbieten sich diese Geräte aufgrund von Arbeitsschutzbestimmungen oder widrigen Einsatzbedingungen. Hier bieten sich Smartphones oder auf ähnlicher Technologie arbeitende Tablett-Computer als Alternative an, insbesondere dann, wenn stereoskopische Darstellung nicht benötigt wird."
APA, Harvard, Vancouver, ISO, and other styles
20

Lu, Yen-Chang, and 盧彥彰. "Approximate Rendering Based Low Power GPU for Mobile Devices." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/66568825115856681467.

Full text
Abstract:
碩士<br>國立臺灣大學<br>電子工程學研究所<br>99<br>Due to the fast growth of the market for personal mobile devices and the improvement of process technology, more and more multi-media applications are embedded on our handheld devices. Since most of these devices use the screen as its main user interface, high visual quality becomes one of the most important factors when evaluating the user experience. To achieve this requirement, GPU becomes a great computing power for a mobile device. However, the mobile devices may not have enough power due to the nature of sparse resource. For example, the only power suppl
APA, Harvard, Vancouver, ISO, and other styles
21

Beernaert, Leander Edward Bessa. "Cross platform 3D rendering engines and mobile devices/smartphones." Master's thesis, 2011. http://hdl.handle.net/1822/28067.

Full text
Abstract:
Dissertação de mestrado em Engenharia Informática<br>Now more than ever, we live in a cross platform technological world. We are surrounded by various platforms, each with their own set of advantages and drawbacks. We’ve come to a point where we cannot delay the transition of software from one platform to another. This has become increasingly more visible with the "rise of the smartphones". Their evolution has sparked quite an interest and due to their ubiquitous nature and, CPU and GPU performance, they prove to be very interesting and useful computing devices. The aim of this dissertation
APA, Harvard, Vancouver, ISO, and other styles
22

Cheng, Chih-wei, and 鄭致瑋. "Design and Implementation of XUL-Based Rendering for Mobile Devices." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/19890875816938865230.

Full text
Abstract:
碩士<br>國立中央大學<br>資訊工程研究所<br>98<br>Mobile users rely heavily on the Web browsing, thus the need for Web access from handheld devices increases dramatically. Although handheld devices are becoming more powerful, few can browse Web pages smoothly, i.e., to navigate complex Web pages with a handheld device, a user must scroll down and scroll right the page many times. In the extant solutions, Web authors take a lot of efforts in preparing multiple versions of Web pages and resources for various platforms. Our solution provides an automatic browsing rendering mechanism, i.e., HTML2XUL, XUL2HTML and
APA, Harvard, Vancouver, ISO, and other styles
23

Dai, Shang-Shun, and 戴上舜. "Efficient Rendering and Cache Replacement Mechanisms for Hierarchical Tiling in Mobile GPUs." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/cgcv5k.

Full text
Abstract:
碩士<br>中原大學<br>資訊工程研究所<br>101<br>Abstract The rapid growth of 3D applications leads consumer electronics devices to equip mobile GPU to overcome these tremendous workloads. Since these systems are resource limited, the tile-based rendering have become a popular technique in these systems. Furthermore, the tiled system has very high parallelism that each tile can be rendered individually. Therefore, the multi-core GPU becomes prevalent to provide superior user experience in 3D applications. In the tiled systems, a technique called hierarchical tiling is adopted to reduced bandwidth further. This
APA, Harvard, Vancouver, ISO, and other styles
24

Bessa, Maximino Esteves Correia. "Selective Rendering for High-Fidelity Graphics for 3D Maps on Mobile Devices." Doctoral thesis, 2007. http://hdl.handle.net/10348/94.

Full text
Abstract:
Tese de Doutoramento em Engenharia, apresentada à Universidade de Trás-os-Montes e Alto Douro<br>Um mapa apresenta-se como uma ferramenta de grande utilidade no que respeita á exploração de ambientes desconhecidos. A indústria turística está actualmente a explorar as potencialidades que advêm da proliferação de dispositivos móveis, tais como PDAs e telemóveis, através de novas estratégias de apresentação, no sentido de maximizar a promoção do turismo de uma determinada região. Os mapas clássicos são auxiliares de navegação capazes de fornecer uma representação abstracta do nosso mundo, mas apr
APA, Harvard, Vancouver, ISO, and other styles
25

Lin, Hsin-Chieh, and 林欣潔. "Supporting Web Content Rendering on Mobile Devices: An Example of News Services." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/04434760027436699180.

Full text
Abstract:
碩士<br>國立中央大學<br>軟體工程研究所<br>99<br>The usage of mobile devices to access various services becomes more and more popular in our daily life. However, mobile devices have their essential limitations such as smaller screen sizes than desktop ones in order to carry with ease. Without any tailoring to represent Web content on mobile devices, mobile device users have to scroll Web pages or click links in a tedious manner to view complete content of websites that are originally designed for desktop users. Besides, mobile devices have limited network bandwidth to retrieve remote Web content. If the whole
APA, Harvard, Vancouver, ISO, and other styles
26

(5930873), Stephen A. Stamm. "Assessing Image Quality Impact of View Bypass in Cloud Rendering." Thesis, 2019.

Find full text
Abstract:
<p>The accessibility and flexibility of mobile devices make them an advantageous platform for gaming, but there are hardware limitations that impede the rendering of high-quality graphics. Rendering complex graphics on a mobile device typically results in a delayed image, also known as latency, and is a great discomfort for users of any real-time rendering experience. This study tests the image stream optimization View Bypass within a cloud gaming architecture, surpassing this imposing limitation by processing the high-quality game render on a remote computational server. A two sample for mean
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!