Journal articles on the topic 'Mobile Rendering'
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Huang, Jingshu, Brian Bue, Avin Pattath, David S. Ebert, and Krystal M. Thomas. "Interactive Illustrative Rendering on Mobile Devices." IEEE Computer Graphics and Applications 27, no. 3 (2007): 48–56. http://dx.doi.org/10.1109/mcg.2007.63.
Full textLiu, Chang, Huilin Song, Ting Fang, et al. "Web-Cloud Collaborative Mobile Online 3D Rendering System." Security and Communication Networks 2022 (September 27, 2022): 1–12. http://dx.doi.org/10.1155/2022/4748946.
Full textWalia, Ekta, and Vishal Verma. "A Framework for Interactive 3D Rendering on Mobile Devices." International Journal of Computer Vision and Image Processing 4, no. 2 (2014): 18–31. http://dx.doi.org/10.4018/ijcvip.2014040102.
Full textSeo, Woong, Sanghun Park, and Insung Ihm. "Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments." Sensors 22, no. 2 (2022): 491. http://dx.doi.org/10.3390/s22020491.
Full textChristen, M., and S. Nebiker. "VISUALISATION OF COMPLEX 3D CITY MODELS ON MOBILE WEBBROWSERS USING CLOUD-BASED IMAGE PROVISIONING." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-3/W5 (August 20, 2015): 517–22. http://dx.doi.org/10.5194/isprsannals-ii-3-w5-517-2015.
Full textNoguera, Jose M., and J. Roberto Jimenez. "Mobile Volume Rendering: Past, Present and Future." IEEE Transactions on Visualization and Computer Graphics 22, no. 2 (2016): 1164–78. http://dx.doi.org/10.1109/tvcg.2015.2430343.
Full textDuguet, F., and G. Drettakis. "Flexible point-based rendering on mobile devices." IEEE Computer Graphics and Applications 24, no. 4 (2004): 57–63. http://dx.doi.org/10.1109/mcg.2004.5.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textTian, Zhihao, and Weidong Wang. "A real-time approximation algorithm of nonlinear filtering based on image pyramid." Applied and Computational Engineering 50, no. 1 (2024): 262–67. http://dx.doi.org/10.54254/2755-2721/50/20241599.
Full textLi, Wang, Guan, et al. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textKlimke, Jan, Benjamin Hagedorn, and Jürgen Döllner. "Scalable Multi-Platform Distribution of Spatial 3D Contents." International Journal of 3-D Information Modeling 3, no. 3 (2014): 35–49. http://dx.doi.org/10.4018/ij3dim.2014070103.
Full textRyu, Jonghyun. "Psychophysical Model for Vibrotactile Rendering in Mobile Devices." Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 364–87. http://dx.doi.org/10.1162/pres_a_00011.
Full text이웅규 and Heewon Kye. "Mobile Volume Rendering System for Client-Server Environment." Journal of the Korea Computer Graphics Society 21, no. 3 (2015): 17–26. http://dx.doi.org/10.15701/kcgs.2015.21.3.17.
Full textJung, Cheolkon, and L. C. Jiao. "Disparity-map-based rendering for mobile 3D TVs." IEEE Transactions on Consumer Electronics 57, no. 3 (2011): 1171–75. http://dx.doi.org/10.1109/tce.2011.6018871.
Full textReinert, Bernhard, Johannes Kopf, Tobias Ritschel, Eduardo Cuervo, David Chu, and Hans-Peter Seidel. "Proxy-guided Image-based Rendering for Mobile Devices." Computer Graphics Forum 35, no. 7 (2016): 353–62. http://dx.doi.org/10.1111/cgf.13032.
Full textSun, Lu, Hussein Al Osman, and Jochen Lang. "A hybrid remote rendering method for mobile applications." Multimedia Tools and Applications 79, no. 5-6 (2019): 3333–58. http://dx.doi.org/10.1007/s11042-019-7306-0.
Full textWu, Fan, Emmanuel Agu, Clifford Lindsay, and Chung-han Chen. "On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices." International Journal of Handheld Computing Research 1, no. 3 (2010): 51–71. http://dx.doi.org/10.4018/jhcr.2010070104.
Full textPARK, Yong-Jin, Woo-Chan PARK, Jun-Hyun BAE, Jinhong PARK, and Tack-Don HAN. "Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors." IEICE Transactions on Information and Systems E96.D, no. 7 (2013): 1443–48. http://dx.doi.org/10.1587/transinf.e96.d.1443.
Full textZhijie Qiu, Lei Luo, and Jixian Zhang. "The Rendering Optimization of SVG Player on Mobile Devices." International Journal of Digital Content Technology and its Applications 6, no. 3 (2012): 1–8. http://dx.doi.org/10.4156/jdcta.vol6.issue3.1.
Full textZhang, Jixian, Lei Luo, and Fan Jiang. "Rendering Optimization to Rich Media Scenes on Mobile Devices." Journal of Computer-Aided Design & Computer Graphics 22, no. 8 (2010): 1272–78. http://dx.doi.org/10.3724/sp.j.1089.2010.10967.
Full textKrajcevski, Pavel, and Dinesh Manocha. "Compressed Coverage Masks for Path Rendering on Mobile GPUs." IEEE Transactions on Visualization and Computer Graphics 22, no. 10 (2016): 2229–38. http://dx.doi.org/10.1109/tvcg.2016.2516990.
Full textXia, Jisheng, Pinliang Dong, and Jun Tang. "Efficient rendering of natural hazards data in mobile GIS." Geomatics, Natural Hazards and Risk 7, no. 5 (2015): 1726–30. http://dx.doi.org/10.1080/19475705.2015.1084954.
Full textPark, Won-Hyeong, Da-hye Kim, Ki-uk Kyung, and Sang-Youn Kim. "A New Systematic Vibrotactile Rendering for Touchscreen Mobile Devices." Mobile Information Systems 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/6592410.
Full textSu, Yuning, Yuhua Jin, Zhengqing Wang, et al. "Laser-Powered Vibrotactile Rendering." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–25. http://dx.doi.org/10.1145/3631449.
Full textBryksina, O. F., and E. I. Sharikova. "MOBILE STORITELLING AS EDUCATIONAL TECHNOLOGY." Informatics in school, no. 10 (December 23, 2019): 16–19. http://dx.doi.org/10.32517/2221-1993-2019-18-10-16-19.
Full textZhao, Yiqin, Chongyang Ma, Haibin Huang, and Tian Guo. "LITAR." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 6, no. 3 (2022): 1–29. http://dx.doi.org/10.1145/3550291.
Full textPeters, Torben, and Claus Brenner. "Conditional Adversarial Networks for Multimodal Photo-Realistic Point Cloud Rendering." PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science 88, no. 3-4 (2020): 257–69. http://dx.doi.org/10.1007/s41064-020-00114-z.
Full textAstianingrum, Krisna, Sunardi Sunardi, and Herman Herman. "PROSES RENDERING 3D MODEL JANTUNG MANUSIA PADA APLIKASI MOBILE WEB MENGGUNAKAN WEBGL." JATI (Jurnal Mahasiswa Teknik Informatika) 9, no. 2 (2025): 2527–33. https://doi.org/10.36040/jati.v9i2.13094.
Full textChristen, M. "OPENWEBGLOBE 2: VISUALIZATION OF COMPLEX 3D-GEODATA IN THE (MOBILE) WEBBROWSER." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-3 (June 6, 2016): 401–6. http://dx.doi.org/10.5194/isprsannals-iii-3-401-2016.
Full textChristen, M. "OPENWEBGLOBE 2: VISUALIZATION OF COMPLEX 3D-GEODATA IN THE (MOBILE) WEBBROWSER." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-3 (June 6, 2016): 401–6. http://dx.doi.org/10.5194/isprs-annals-iii-3-401-2016.
Full textTukora, Balázs. "Effective volume rendering on mobile and standalone VR headsets by means of a hybrid method." Pollack Periodica 15, no. 2 (2020): 3–12. http://dx.doi.org/10.1556/606.2020.15.2.1.
Full textNakagawa, M., K. Kataoka, T. Yamamoto, M. Shiozaki, and T. Ohhashi. "Panoramic rendering-based polygon extraction from indoor mobile LiDAR data." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4 (April 23, 2014): 181–86. http://dx.doi.org/10.5194/isprsarchives-xl-4-181-2014.
Full textWang, Penghao, Zhirui Zhang, Liao Wang, et al. "V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians." ACM Transactions on Graphics 43, no. 6 (2024): 1–13. http://dx.doi.org/10.1145/3687935.
Full textVaddepally, Dheeraj. "Computer Vision for Augmented Reality in Handheld Devices." International Scientific Journal of Engineering and Management 04, no. 07 (2025): 1–8. https://doi.org/10.55041/isjem04703.
Full textPadyala, A. V. Krishnarao, and Ajay Kaushik. "Mobile volume rendering and disease detection using deep learning algorithms." Journal of Autonomous Intelligence 7, no. 5 (2024): 1638. http://dx.doi.org/10.32629/jai.v7i5.1638.
Full textJeon, Jae-Woong, Hyun-Ho Jang, and Yoon-Chul Choy. "Processing Techniques for Non-photorealistic Contents Rendering in Mobile Devices." Journal of the Korea Contents Association 10, no. 8 (2010): 119–29. http://dx.doi.org/10.5392/jkca.2010.10.8.119.
Full textJu, Heon-Sig, and Ha-Jin Kim. "A Adaptive Rendering Image Processing for Based on the Mobile." KIPS Transactions:PartA 10A, no. 5 (2003): 425–32. http://dx.doi.org/10.3745/kipsta.2003.10a.5.425.
Full textLee, Woongkyu, and Doohee Nam. "Volume Rendering Architecture of Mobile Medical Image using Cloud Computing." Journal of the Institute of Webcasting, Internet and Telecommunication 14, no. 4 (2014): 101–6. http://dx.doi.org/10.7236/jiibc.2014.14.4.101.
Full textKim, Sang-youn, Kyu Kim, Byung Soh, Gyunghye Yang, and Sang Kim. "Vibrotactile rendering for simulating virtual environment in a mobile game." IEEE Transactions on Consumer Electronics 52, no. 4 (2006): 1340–47. http://dx.doi.org/10.1109/tce.2006.273154.
Full textKwak, Suhwan, Jongin Choe, and Sanghyun Seo. "Harmonic rendering for visual coherence on mobile outdoor AR environment." Multimedia Tools and Applications 79, no. 23-24 (2019): 16141–54. http://dx.doi.org/10.1007/s11042-019-7628-y.
Full textShi, Shu, Klara Nahrstedt, and Roy Campbell. "A real-time remote rendering system for interactive mobile graphics." ACM Transactions on Multimedia Computing, Communications, and Applications 8, no. 3s (2012): 1–20. http://dx.doi.org/10.1145/2348816.2348825.
Full textZhang, L., P. van Oosterom, and H. Liu. "VISUALIZATION OF POINT CLOUD MODELS IN MOBILE AUGMENTED REALITY USING CONTINUOUS LEVEL OF DETAIL METHOD." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIV-4/W1-2020 (September 3, 2020): 167–70. http://dx.doi.org/10.5194/isprs-archives-xliv-4-w1-2020-167-2020.
Full textZheng, Xi. "The application and development of toon shading technology in mobile games." Applied and Computational Engineering 76, no. 1 (2024): 302–10. http://dx.doi.org/10.54254/2755-2721/76/20240624.
Full textSidorov, Denys. "ANALYSIS OF STRATEGIES FOR MOBILE OPTIMIZATION IN FRONTEND DEVELOPMENT." Deutsche internationale Zeitschrift für zeitgenössische Wissenschaft 92 (November 18, 2024): 110–12. https://doi.org/10.5281/zenodo.14181578.
Full textHuang, Xiaoyang, Yi Zhang, Bingbing Ni, Teng Li, Kai Chen, and Wenjun Zhang. "Boosting Point Clouds Rendering via Radiance Mapping." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 1 (2023): 953–61. http://dx.doi.org/10.1609/aaai.v37i1.25175.
Full textLyons, Agnieszka, and Caroline Tagg. "The discursive construction of mobile chronotopes in mobile-phone messaging." Language in Society 48, no. 5 (2019): 657–83. http://dx.doi.org/10.1017/s004740451900023x.
Full textNakagawa, M., T. Yamamoto, S. Tanaka, M. Shiozaki, and T. Ohhashi. "TOPOLOGICAL 3D MODELING USING INDOOR MOBILE LIDAR DATA." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4/W5 (May 11, 2015): 13–18. http://dx.doi.org/10.5194/isprsarchives-xl-4-w5-13-2015.
Full textЧервінська, А. Л., and І. В. Афанасьєва. "MOBILE CROSS-PLATFORM TECHNOLOGIES. FLUTTER. XAMARIN. REACT NATIVE." Системи обробки інформації, no. 1(180) (June 27, 2025): 109–15. https://doi.org/10.30748/soi.2025.180.12.
Full textLee, Hyungwoo. "Haptic Skin Rendering with a Mobile Phone Microscope for Remote Diagnosis." International Journal of Digital Contents and Applications for Smart Devices 3, no. 2 (2016): 25–30. http://dx.doi.org/10.21742/ijdcasd.2016.3.2.04.
Full textShang, Yuanyuan, and Yue Meng. "Single Image Dehazing on Mobile Device Based on GPU Rendering Technology." Journal of Robotics, Networking and Artificial Life 2, no. 2 (2015): 85. http://dx.doi.org/10.2991/jrnal.2015.2.2.4.
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