To see the other types of publications on this topic, follow the link: Mobile Rendering.

Journal articles on the topic 'Mobile Rendering'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Mobile Rendering.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Huang, Jingshu, Brian Bue, Avin Pattath, David S. Ebert, and Krystal M. Thomas. "Interactive Illustrative Rendering on Mobile Devices." IEEE Computer Graphics and Applications 27, no. 3 (2007): 48–56. http://dx.doi.org/10.1109/mcg.2007.63.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Liu, Chang, Huilin Song, Ting Fang, et al. "Web-Cloud Collaborative Mobile Online 3D Rendering System." Security and Communication Networks 2022 (September 27, 2022): 1–12. http://dx.doi.org/10.1155/2022/4748946.

Full text
Abstract:
The collaborative online 3D rendering system proposed in this paper ensures the quality of user experience and protects online rendering resources. In this system, the conditional generative adversarial network is used to calculate complex global illumination information instead of rendering them on cloud servers. The web front-end generates high-frequency direct lighting information in real-time and displays the final result which is a blend of front-end direct lighting information and back-end indirect lighting information. Experiments show that our proposed system can improve the rendering
APA, Harvard, Vancouver, ISO, and other styles
3

Walia, Ekta, and Vishal Verma. "A Framework for Interactive 3D Rendering on Mobile Devices." International Journal of Computer Vision and Image Processing 4, no. 2 (2014): 18–31. http://dx.doi.org/10.4018/ijcvip.2014040102.

Full text
Abstract:
Although mobile devices have now become an important computing platform, however most of them still lack hardware accelerated graphics. Therefore, interactive 3D rendering on these devices is a difficult task. This paper describes different approaches for 3D rendering on mobile devices and the associated challenges. It then investigates different solutions to resolve these problems and proposes a framework that uses Image Based Rendering (IBR) technique to render interactive 3D graphics on mobile devices. Further, the performance of proposed framework is compared with Geometry Based Rendering
APA, Harvard, Vancouver, ISO, and other styles
4

Seo, Woong, Sanghun Park, and Insung Ihm. "Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments." Sensors 22, no. 2 (2022): 491. http://dx.doi.org/10.3390/s22020491.

Full text
Abstract:
Cluster computing has attracted much attention as an effective way of solving large-scale problems. However, only a few attempts have been made to explore mobile computing clusters that can be easily built using commodity smartphones and tablets. To investigate the possibility of mobile cluster-based rendering of large datasets, we developed a mobile GPU ray tracer that renders nontrivial 3D scenes with many millions of triangles at an interactive frame rate on a small-scale mobile cluster. To cope with the limited processing power and memory space, we first present an effective 3D scene repre
APA, Harvard, Vancouver, ISO, and other styles
5

Christen, M., and S. Nebiker. "VISUALISATION OF COMPLEX 3D CITY MODELS ON MOBILE WEBBROWSERS USING CLOUD-BASED IMAGE PROVISIONING." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-3/W5 (August 20, 2015): 517–22. http://dx.doi.org/10.5194/isprsannals-ii-3-w5-517-2015.

Full text
Abstract:
Rendering large city models with high polygon count and a vast amount of textures at interactive frame rates is a rather difficult to impossible task as it highly depends on the client hardware, which is often insufficient, even if out-of-core rendering techniques and level of detail approaches are used. Rendering complex city models on mobile devices is even more challenging. An approach of rendering and caching very large city models in the cloud using ray-tracing based image provisioning is introduced. This allows rendering large scenes efficiently, including on mobile devices. With this ap
APA, Harvard, Vancouver, ISO, and other styles
6

Noguera, Jose M., and J. Roberto Jimenez. "Mobile Volume Rendering: Past, Present and Future." IEEE Transactions on Visualization and Computer Graphics 22, no. 2 (2016): 1164–78. http://dx.doi.org/10.1109/tvcg.2015.2430343.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Duguet, F., and G. Drettakis. "Flexible point-based rendering on mobile devices." IEEE Computer Graphics and Applications 24, no. 4 (2004): 57–63. http://dx.doi.org/10.1109/mcg.2004.5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Huang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (2021): 593. http://dx.doi.org/10.3390/ijgi10090593.

Full text
Abstract:
With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not consistent across environments. However, high-performance rendering consistency across devices is critical in AR-GIS, especially for edge collaborative c
APA, Harvard, Vancouver, ISO, and other styles
9

Tian, Zhihao, and Weidong Wang. "A real-time approximation algorithm of nonlinear filtering based on image pyramid." Applied and Computational Engineering 50, no. 1 (2024): 262–67. http://dx.doi.org/10.54254/2755-2721/50/20241599.

Full text
Abstract:
In the field of real-time rendering, post-processing filters are crucial techniques for achieving global illumination and photorealistic rendering in real-time rasterization and ray tracing rendering pipelines. Due to the power consumption limitations and insufficient memory bandwidth of mobile devices, filters can cause significant performance bottlenecks. To reduce the cost of filters on mobile devices, this paper proposes a real-time approximation method for nonlinear filtering. Our method reduce the number of texture samplings and memory usage. Through experiments conducted on mobile devic
APA, Harvard, Vancouver, ISO, and other styles
10

Li, Wang, Guan, et al. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (2019): 427. http://dx.doi.org/10.3390/ijgi8100427.

Full text
Abstract:
With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inability to cross the operating system, low rendering performance, and inconsistent rendering style. With the development of hardware, graphics processing unit (GPU) appears in various platforms. How to use GPU hardware to improve map rendering performance has become a critical challenge. In order to address the above probl
APA, Harvard, Vancouver, ISO, and other styles
11

Klimke, Jan, Benjamin Hagedorn, and Jürgen Döllner. "Scalable Multi-Platform Distribution of Spatial 3D Contents." International Journal of 3-D Information Modeling 3, no. 3 (2014): 35–49. http://dx.doi.org/10.4018/ij3dim.2014070103.

Full text
Abstract:
Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such
APA, Harvard, Vancouver, ISO, and other styles
12

Ryu, Jonghyun. "Psychophysical Model for Vibrotactile Rendering in Mobile Devices." Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 364–87. http://dx.doi.org/10.1162/pres_a_00011.

Full text
Abstract:
Vibrotactile rendering is one of the most popular means for improving the user interface of a mobile device, but the availability of related perceptual data that can aid vibrotactile effect design is not currently sufficient. The present paper reports data from a series of psychophysical studies designed to fill this gap. In Experiment I, we measured the absolute detection thresholds of sinusoidal vibrotactile stimuli transmitted to the hand through a mobile phone. Stimuli were generated by a mechanical shaker system that can produce vibrations over a broad frequency and amplitude range. The d
APA, Harvard, Vancouver, ISO, and other styles
13

이웅규 and Heewon Kye. "Mobile Volume Rendering System for Client-Server Environment." Journal of the Korea Computer Graphics Society 21, no. 3 (2015): 17–26. http://dx.doi.org/10.15701/kcgs.2015.21.3.17.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Jung, Cheolkon, and L. C. Jiao. "Disparity-map-based rendering for mobile 3D TVs." IEEE Transactions on Consumer Electronics 57, no. 3 (2011): 1171–75. http://dx.doi.org/10.1109/tce.2011.6018871.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Reinert, Bernhard, Johannes Kopf, Tobias Ritschel, Eduardo Cuervo, David Chu, and Hans-Peter Seidel. "Proxy-guided Image-based Rendering for Mobile Devices." Computer Graphics Forum 35, no. 7 (2016): 353–62. http://dx.doi.org/10.1111/cgf.13032.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Sun, Lu, Hussein Al Osman, and Jochen Lang. "A hybrid remote rendering method for mobile applications." Multimedia Tools and Applications 79, no. 5-6 (2019): 3333–58. http://dx.doi.org/10.1007/s11042-019-7306-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Wu, Fan, Emmanuel Agu, Clifford Lindsay, and Chung-han Chen. "On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices." International Journal of Handheld Computing Research 1, no. 3 (2010): 51–71. http://dx.doi.org/10.4018/jhcr.2010070104.

Full text
Abstract:
Mobile games and graphics are popular because un-tethered computing is convenient and ubiquitous entertainment is compelling. However, rendering graphics on mobile devices faces challenges due to limited system resources, such as battery energy, and low memory and disk space. Real time frame rates, low energy consumption and high image quality are all desirable attributes of interactive mobile graphics; however, achieving these objectives is conflicting. For instance, increasing mesh resolutions improves rendered image quality but consumes more battery energy. Therefore, the authors propose a
APA, Harvard, Vancouver, ISO, and other styles
18

PARK, Yong-Jin, Woo-Chan PARK, Jun-Hyun BAE, Jinhong PARK, and Tack-Don HAN. "Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors." IEICE Transactions on Information and Systems E96.D, no. 7 (2013): 1443–48. http://dx.doi.org/10.1587/transinf.e96.d.1443.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Zhijie Qiu, Lei Luo, and Jixian Zhang. "The Rendering Optimization of SVG Player on Mobile Devices." International Journal of Digital Content Technology and its Applications 6, no. 3 (2012): 1–8. http://dx.doi.org/10.4156/jdcta.vol6.issue3.1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
20

Zhang, Jixian, Lei Luo, and Fan Jiang. "Rendering Optimization to Rich Media Scenes on Mobile Devices." Journal of Computer-Aided Design & Computer Graphics 22, no. 8 (2010): 1272–78. http://dx.doi.org/10.3724/sp.j.1089.2010.10967.

Full text
APA, Harvard, Vancouver, ISO, and other styles
21

Krajcevski, Pavel, and Dinesh Manocha. "Compressed Coverage Masks for Path Rendering on Mobile GPUs." IEEE Transactions on Visualization and Computer Graphics 22, no. 10 (2016): 2229–38. http://dx.doi.org/10.1109/tvcg.2016.2516990.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Xia, Jisheng, Pinliang Dong, and Jun Tang. "Efficient rendering of natural hazards data in mobile GIS." Geomatics, Natural Hazards and Risk 7, no. 5 (2015): 1726–30. http://dx.doi.org/10.1080/19475705.2015.1084954.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Park, Won-Hyeong, Da-hye Kim, Ki-uk Kyung, and Sang-Youn Kim. "A New Systematic Vibrotactile Rendering for Touchscreen Mobile Devices." Mobile Information Systems 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/6592410.

Full text
Abstract:
This paper proposes visuotactile primitives with vibrotactile properties for a more systematic haptic representation of virtual objects in touchscreen mobile devices. We define a DOT, a LINE, and a SURFACE as tactile symbols of hitting a small bump, flicking a string, and rubbing a textured surface, respectively. The combination of the proposed primitives induces a more efficient design process for providing various tactile properties of virtual objects to a user. We did experiments to evaluate whether the proposed method haptically represents virtual objects. The results show that the propose
APA, Harvard, Vancouver, ISO, and other styles
24

Su, Yuning, Yuhua Jin, Zhengqing Wang, et al. "Laser-Powered Vibrotactile Rendering." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–25. http://dx.doi.org/10.1145/3631449.

Full text
Abstract:
We investigate the feasibility of a vibrotactile device that is both battery-free and electronic-free. Our approach leverages lasers as a wireless power transfer and haptic control mechanism, which can drive small actuators commonly used in AR/VR and mobile applications with DC or AC signals. To validate the feasibility of our method, we developed a proof-of-concept prototype that includes low-cost eccentric rotating mass (ERM) motors and linear resonant actuators (LRAs) connected to photovoltaic (PV) cells. This prototype enabled us to capture laser energy from any distance across a room and
APA, Harvard, Vancouver, ISO, and other styles
25

Bryksina, O. F., and E. I. Sharikova. "MOBILE STORITELLING AS EDUCATIONAL TECHNOLOGY." Informatics in school, no. 10 (December 23, 2019): 16–19. http://dx.doi.org/10.32517/2221-1993-2019-18-10-16-19.

Full text
Abstract:
The article discusses various approaches to the definition of storytelling, shows the possibility of using storytelling in education both in the activity of a teacher and in the process of productive activity of schoolchildren. Particular attention is paid to the use of the izi.TRAVEL mobile service and online platform for rendering audio guides, its technological and didactic capabilities.
APA, Harvard, Vancouver, ISO, and other styles
26

Zhao, Yiqin, Chongyang Ma, Haibin Huang, and Tian Guo. "LITAR." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 6, no. 3 (2022): 1–29. http://dx.doi.org/10.1145/3550291.

Full text
Abstract:
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic env
APA, Harvard, Vancouver, ISO, and other styles
27

Peters, Torben, and Claus Brenner. "Conditional Adversarial Networks for Multimodal Photo-Realistic Point Cloud Rendering." PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science 88, no. 3-4 (2020): 257–69. http://dx.doi.org/10.1007/s41064-020-00114-z.

Full text
Abstract:
Abstract We investigate whether conditional generative adversarial networks (C-GANs) are suitable for point cloud rendering. For this purpose, we created a dataset containing approximately 150,000 renderings of point cloud–image pairs. The dataset was recorded using our mobile mapping system, with capture dates that spread across 1 year. Our model learns how to predict realistically looking images from just point cloud data. We show that we can use this approach to colourize point clouds without the usage of any camera images. Additionally, we show that by parameterizing the recording date, we
APA, Harvard, Vancouver, ISO, and other styles
28

Astianingrum, Krisna, Sunardi Sunardi, and Herman Herman. "PROSES RENDERING 3D MODEL JANTUNG MANUSIA PADA APLIKASI MOBILE WEB MENGGUNAKAN WEBGL." JATI (Jurnal Mahasiswa Teknik Informatika) 9, no. 2 (2025): 2527–33. https://doi.org/10.36040/jati.v9i2.13094.

Full text
Abstract:
Perkembangan era digital membuat teknologi 3D semakin penting dalam berbagai bidang sehingga membuat keberadaan smartphone yang merupakan alat komunikasi utama begitu penting selayaknya asisten pribadi. Penggunaan smartphone semakin dimudahkan dengan adanya aplikasi mobile web yang cenderung lebih dinamis daripada laptop maupun perangkat desktop yang lain. Pengguna menginginkan tampilan menarik terutama visual 3D dan kinerja yang responsif. Pengembangan aplikasi mobile web dibutuhkan untuk memudahkan akses tanpa instalasi khusus. Dalam mencapai kebutuhan tersebut, penelitian ini menggunakan me
APA, Harvard, Vancouver, ISO, and other styles
29

Christen, M. "OPENWEBGLOBE 2: VISUALIZATION OF COMPLEX 3D-GEODATA IN THE (MOBILE) WEBBROWSER." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-3 (June 6, 2016): 401–6. http://dx.doi.org/10.5194/isprsannals-iii-3-401-2016.

Full text
Abstract:
Providing worldwide high resolution data for virtual globes consists of compute and storage intense tasks for processing data. Furthermore, rendering complex 3D-Geodata, such as 3D-City models with an extremely high polygon count and a vast amount of textures at interactive framerates is still a very challenging task, especially on mobile devices. This paper presents an approach for processing, caching and serving massive geospatial data in a cloud-based environment for large scale, out-of-core, highly scalable 3D scene rendering on a web based virtual globe. Cloud computing is used for proces
APA, Harvard, Vancouver, ISO, and other styles
30

Christen, M. "OPENWEBGLOBE 2: VISUALIZATION OF COMPLEX 3D-GEODATA IN THE (MOBILE) WEBBROWSER." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences III-3 (June 6, 2016): 401–6. http://dx.doi.org/10.5194/isprs-annals-iii-3-401-2016.

Full text
Abstract:
Providing worldwide high resolution data for virtual globes consists of compute and storage intense tasks for processing data. Furthermore, rendering complex 3D-Geodata, such as 3D-City models with an extremely high polygon count and a vast amount of textures at interactive framerates is still a very challenging task, especially on mobile devices. This paper presents an approach for processing, caching and serving massive geospatial data in a cloud-based environment for large scale, out-of-core, highly scalable 3D scene rendering on a web based virtual globe. Cloud computing is used for proces
APA, Harvard, Vancouver, ISO, and other styles
31

Tukora, Balázs. "Effective volume rendering on mobile and standalone VR headsets by means of a hybrid method." Pollack Periodica 15, no. 2 (2020): 3–12. http://dx.doi.org/10.1556/606.2020.15.2.1.

Full text
Abstract:
Abstract:Numerous volume rendering techniques are available to display 3D datasets on desktop computers and virtual reality devices. Recently the spreading of mobile and standalone virtual reality headsets has brought the need for volume visualization on these platforms too. However, the volume rendering techniques that show good performance in desktop environment underachieve on these devices, due to the special hardware conditions and visualization requirements. To speed up the volumetric rendering to an accessible level a hybrid technique is introduced, a mix of the ray casting and 3D textu
APA, Harvard, Vancouver, ISO, and other styles
32

Nakagawa, M., K. Kataoka, T. Yamamoto, M. Shiozaki, and T. Ohhashi. "Panoramic rendering-based polygon extraction from indoor mobile LiDAR data." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4 (April 23, 2014): 181–86. http://dx.doi.org/10.5194/isprsarchives-xl-4-181-2014.

Full text
Abstract:
In this paper, we propose a method for panoramic point-cloud rendering-based polygon extraction from indoor mobile LiDAR data. Our aim was to improve region-based point-cloud clustering in modeling after point-cloud registration. First, we propose a pointcloud clustering methodology for polygon extraction on a panoramic range image generated with point-based rendering from a massive point cloud. Next, we describe an experiment that was conducted to verify our methodology with an indoor mobile mapping system in an indoor environment. This experiment was wall-surface extraction using a rendered
APA, Harvard, Vancouver, ISO, and other styles
33

Wang, Penghao, Zhirui Zhang, Liao Wang, et al. "V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians." ACM Transactions on Graphics 43, no. 6 (2024): 1–13. http://dx.doi.org/10.1145/3687935.

Full text
Abstract:
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V 3 (Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce s
APA, Harvard, Vancouver, ISO, and other styles
34

Vaddepally, Dheeraj. "Computer Vision for Augmented Reality in Handheld Devices." International Scientific Journal of Engineering and Management 04, no. 07 (2025): 1–8. https://doi.org/10.55041/isjem04703.

Full text
Abstract:
Augmented Reality (AR) on mobile devices has picked up great momentum in a host of industries, providing engaging and interactive experiences via the blending of digital overlays with real-world environments. A key enabling technology behind such applications is computer vision, which facilitates real-time object detection and tracking for AR overlays. Yet, implementing effective computer vision models on low-powered handheld devices raises a host of challenges. This work discusses lightweight object detection and tracking techniques optimized for mobile platforms with the focus on such models
APA, Harvard, Vancouver, ISO, and other styles
35

Padyala, A. V. Krishnarao, and Ajay Kaushik. "Mobile volume rendering and disease detection using deep learning algorithms." Journal of Autonomous Intelligence 7, no. 5 (2024): 1638. http://dx.doi.org/10.32629/jai.v7i5.1638.

Full text
Abstract:
<p>This paper introduces a system designed to convert 2D slices from Magnetic resonance imaging(MRI) and Computed Tomography(CT) scans into 3D images, facilitating mobile device-based diagnosis by medical professionals. Utilizing machine learning techniques tailored to specific image categories, the system processes Digital Imaging and Communications in Medicine(DICOM) images for disease detection. AWS cloud infrastructure, including S3 bucket, Relational Database Service(RDS), and DynamoDB, manages DICOM storage. The system delivers a final processed image displaying predicted diseases
APA, Harvard, Vancouver, ISO, and other styles
36

Jeon, Jae-Woong, Hyun-Ho Jang, and Yoon-Chul Choy. "Processing Techniques for Non-photorealistic Contents Rendering in Mobile Devices." Journal of the Korea Contents Association 10, no. 8 (2010): 119–29. http://dx.doi.org/10.5392/jkca.2010.10.8.119.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Ju, Heon-Sig, and Ha-Jin Kim. "A Adaptive Rendering Image Processing for Based on the Mobile." KIPS Transactions:PartA 10A, no. 5 (2003): 425–32. http://dx.doi.org/10.3745/kipsta.2003.10a.5.425.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Lee, Woongkyu, and Doohee Nam. "Volume Rendering Architecture of Mobile Medical Image using Cloud Computing." Journal of the Institute of Webcasting, Internet and Telecommunication 14, no. 4 (2014): 101–6. http://dx.doi.org/10.7236/jiibc.2014.14.4.101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
39

Kim, Sang-youn, Kyu Kim, Byung Soh, Gyunghye Yang, and Sang Kim. "Vibrotactile rendering for simulating virtual environment in a mobile game." IEEE Transactions on Consumer Electronics 52, no. 4 (2006): 1340–47. http://dx.doi.org/10.1109/tce.2006.273154.

Full text
APA, Harvard, Vancouver, ISO, and other styles
40

Kwak, Suhwan, Jongin Choe, and Sanghyun Seo. "Harmonic rendering for visual coherence on mobile outdoor AR environment." Multimedia Tools and Applications 79, no. 23-24 (2019): 16141–54. http://dx.doi.org/10.1007/s11042-019-7628-y.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Shi, Shu, Klara Nahrstedt, and Roy Campbell. "A real-time remote rendering system for interactive mobile graphics." ACM Transactions on Multimedia Computing, Communications, and Applications 8, no. 3s (2012): 1–20. http://dx.doi.org/10.1145/2348816.2348825.

Full text
APA, Harvard, Vancouver, ISO, and other styles
42

Zhang, L., P. van Oosterom, and H. Liu. "VISUALIZATION OF POINT CLOUD MODELS IN MOBILE AUGMENTED REALITY USING CONTINUOUS LEVEL OF DETAIL METHOD." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIV-4/W1-2020 (September 3, 2020): 167–70. http://dx.doi.org/10.5194/isprs-archives-xliv-4-w1-2020-167-2020.

Full text
Abstract:
Abstract. Point clouds have become one of the most popular sources of data in geospatial fields due to their availability and flexibility. However, because of the large amount of data and the limited resources of mobile devices, the use of point clouds in mobile Augmented Reality applications is still quite limited. Many current mobile AR applications of point clouds lack fluent interactions with users. In our paper, a cLoD (continuous level-of-detail) method is introduced to filter the number of points to be rendered considerably, together with an adaptive point size rendering strategy, thus
APA, Harvard, Vancouver, ISO, and other styles
43

Zheng, Xi. "The application and development of toon shading technology in mobile games." Applied and Computational Engineering 76, no. 1 (2024): 302–10. http://dx.doi.org/10.54254/2755-2721/76/20240624.

Full text
Abstract:
With the continuous development of the gaming market, the toon shading technology in mobile games is gradually moving towards integration with Physically Based Rendering (PBR) technologies, giving rise to a trend of hybrid toon shading. This paper aims to discuss the development reasons of hybrid toon shading technology in mobile games, and compare the technical requirements and practical applications of toon shading and hybrid toon shading in the mobile gaming context. Firstly, the paper introduces the characteristics of toon shading and its relationship with non-photorealistic rendering (NPR
APA, Harvard, Vancouver, ISO, and other styles
44

Sidorov, Denys. "ANALYSIS OF STRATEGIES FOR MOBILE OPTIMIZATION IN FRONTEND DEVELOPMENT." Deutsche internationale Zeitschrift für zeitgenössische Wissenschaft 92 (November 18, 2024): 110–12. https://doi.org/10.5281/zenodo.14181578.

Full text
Abstract:
The article analyzes mobile optimization strategies in frontend development aimed at enhancing the performance and usability of mobile applications. It examines architectural approaches such as modular and microservices structures, as well as rendering methods (server-side and client-side) and their impact on load speed and interface responsiveness. Special attention is given to application state management methods, responsive design, and adherence to accessibility standards, which together improve the user experience for a wide audience.
APA, Harvard, Vancouver, ISO, and other styles
45

Huang, Xiaoyang, Yi Zhang, Bingbing Ni, Teng Li, Kai Chen, and Wenjun Zhang. "Boosting Point Clouds Rendering via Radiance Mapping." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 1 (2023): 953–61. http://dx.doi.org/10.1609/aaai.v37i1.25175.

Full text
Abstract:
Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling, point clouds rendering is naturally less computation intensive, which enables its deployment in mobile computing device. In this work, we focus on boosting the image quality of point clouds rendering with a compact model design. We first analyze the adaption of the volume rendering formulation on point clouds. Based on the analysis, we simplify the NeRF repres
APA, Harvard, Vancouver, ISO, and other styles
46

Lyons, Agnieszka, and Caroline Tagg. "The discursive construction of mobile chronotopes in mobile-phone messaging." Language in Society 48, no. 5 (2019): 657–83. http://dx.doi.org/10.1017/s004740451900023x.

Full text
Abstract:
AbstractThis article draws on data from an ethnographic project to explore the ways in which migrant micro-entrepreneurs exploit mobile messaging apps to co-construct mobile chronotopes: dynamic configurations of time and space negotiated by geographically separated participants, who draw on different contexts and frames of understanding. Analysis of mobile messages by two couples—Chinese butchers in Birmingham and Polish shop-owners in London—informed by interview and interactional data collected at work and home, suggests they discursively negotiate and exploit multiple chronotopic layers, c
APA, Harvard, Vancouver, ISO, and other styles
47

Nakagawa, M., T. Yamamoto, S. Tanaka, M. Shiozaki, and T. Ohhashi. "TOPOLOGICAL 3D MODELING USING INDOOR MOBILE LIDAR DATA." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4/W5 (May 11, 2015): 13–18. http://dx.doi.org/10.5194/isprsarchives-xl-4-w5-13-2015.

Full text
Abstract:
We focus on a region-based point clustering to extract a polygon from a massive point cloud. In the region-based clustering, RANSAC is a suitable approach for estimating surfaces. However, local workspace selection is required to improve a performance in a surface estimation from a massive point cloud. Moreover, the conventional RANSAC is hard to determine whether a point lies inside or outside a surface. In this paper, we propose a method for panoramic rendering-based polygon extraction from indoor mobile LiDAR data. Our aim was to improve region-based point cloud clustering in modeling after
APA, Harvard, Vancouver, ISO, and other styles
48

Червінська, А. Л., and І. В. Афанасьєва. "MOBILE CROSS-PLATFORM TECHNOLOGIES. FLUTTER. XAMARIN. REACT NATIVE." Системи обробки інформації, no. 1(180) (June 27, 2025): 109–15. https://doi.org/10.30748/soi.2025.180.12.

Full text
Abstract:
The article presents a comparative analysis of architectural solutions for cross-platform software development, including React Native, Flutter, and Xamarin. The relevance of the problem of choosing the optimal tool for developing applications running on iOS and Android is substantiated. The current state of development of cross-platform technologies is considered. React Native, thanks to its support for JavaScript and a wide community, demonstrates a high development speed, but is inferior in performance due to its dependence on native modules. Flutter, which uses the Dart language and its ow
APA, Harvard, Vancouver, ISO, and other styles
49

Lee, Hyungwoo. "Haptic Skin Rendering with a Mobile Phone Microscope for Remote Diagnosis." International Journal of Digital Contents and Applications for Smart Devices 3, no. 2 (2016): 25–30. http://dx.doi.org/10.21742/ijdcasd.2016.3.2.04.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Shang, Yuanyuan, and Yue Meng. "Single Image Dehazing on Mobile Device Based on GPU Rendering Technology." Journal of Robotics, Networking and Artificial Life 2, no. 2 (2015): 85. http://dx.doi.org/10.2991/jrnal.2015.2.2.4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!