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1

Saldana, Thomas. "ABILITY SPORTS AND EDUCATION FESTIVAL MOBILE APPLICATION." CSUSB ScholarWorks, 2019. https://scholarworks.lib.csusb.edu/etd/942.

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The purpose of this project is to create an iOS native mobile application for the Ability Sports & Education Festival at the California State University of San Bernardino. The iOS application will solve three business needs. First, it will allow participants to view the events, hours, schedules, coaches, and resources of the Ability Sports and Education Festival. Second, it will allow participants to route, search, and find event locations using ArcGIS. Lastly, it will allow participants to register for the event right from their phones.
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Gentles, Jeremy A. "Daily Athlete Monitoring with Web and Mobile Applications." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/etsu-works/3991.

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Carlsson, Teodor, Linnea Gunnarsson, Sebastian Lindgren, and Maria Lindqvist. "Mobile Application for Informative Communication During Sports Events." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353735.

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The student sports event Studentiaden is a yearly occurring event arranged by Swedish University Sports Federation (Sveriges Akademiska Idrottsförbund) in collaboration with local student sports associations. During Studentiaden approximately 500 to 1000 students participate every year from all across Sweden. The size of the sports event makes it difficult to reach out to all competitors and visitors. In this project, a mobile application was developed to allow faster communication from the organizers to the competitors and visitors with the use of push notifications. The application consists
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Lüneburg, Lisa-Marie, Emese Papp, and Jens Krzywinski. "5G Sports – tragbare Technologiedemonstratoren im taktilen Internet." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2019. https://tud.qucosa.de/id/qucosa%3A36926.

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Der fünfte Mobilfunkstandard 5G wird zukünftig die Übertragung großer Datenmengen auch über weite Strecken nahezu in Echtzeit ermöglichen. Diese neue, praktisch latenzfreie Kommunikationstechnologie erlaubt einen von zeit- und ortsunabhängigen Austausch von Fähigkeiten und Kompetenzen zwischen Menschen und Maschinen. Damit werden haptisches Feedback über weite Entfernungen (taktiles Internet) und als Anwendung dessen neue Formen des räumlich verteilten Kooperierens und Lernens (Internet der Fähigkeiten und Kompetenzen) möglich. Das Exzellenzcluster CeTI der TU Dresden setzt mit seiner Forschun
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Věčorek, David. "Mobilní aplikace s predikcemi výsledků e-Sports utkání." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255452.

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E-Sports, also known as progaming (professional gaming) has grown a lot in the last few years. Professional gamers are regularly attending tournaments watched by hundreds of thousands of fans and with prize pools of millions of dollars. There are many video broadcasts of those events and recently betting on e-Sports has also become available. The main goal of this thesis was to create a mobile app for OS Android, which aims to utilize this growth and create a service of providing predictions of results of the e-Sports matches, similar to that existing in regular sports. The application in its
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Corris, Alexander Grosholz. "Secure Mobile Deployment of NFL Training Materials." Thesis, Nova Southeastern University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3642884.

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<p> The problem addressed is the lack of empirical research describing the delivery of individualized learning material in a secure and mobile manner. The goal was to investigate the effectiveness of deploying training materials to National Football League (NFL) players during a recent NFL season. </p><p> Over the past few seasons, NFL teams have started to deliver player training material to mobile devices. The training material is sensitive and includes planning documents for upcoming games. An effort was made to survey a representative at each of the 32 NFL teams in order to gain ins
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Corris, Alexander R. "Secure Mobile Deployment of NFL Training Materials." NSUWorks, 2014. http://nsuworks.nova.edu/gscis_etd/12.

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The problem addressed is the lack of empirical research describing the delivery of individualized learning material in a secure and mobile manner. The goal was to investigate the effectiveness of deploying training materials to National Football League (NFL) players during a recent NFL season. Over the past few seasons, NFL teams have started to deliver player training material to mobile devices. The training material is sensitive and includes planning documents for upcoming games. An effort was made to survey a representative at each of the 32 NFL teams in order to gain insight on effectivene
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Angulo, Huamán Ulises Jesús, Espinoza Diego Eduardo Flores, Chinchay Jorge Octavio Hurtado, Mendoza Nathalie López, and Gallosa Gellys Ines Llanos. "Proyecto de Aplicación Digital Móvil: Let’s Train." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/651851.

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This work will explain in detail the development and implementation of a startup with high growth and scalability potential, taking advantage of the support of technology and the trends that govern in today’s world. Our team developed the startup mentioned under the legal principles and moral requirements of the Peruvian University of Applied Sciences. Our team chose to develop a mobile application which its main function is to connect qualified coaches and athletes with final users, thus providing them with personalized or group training sessions. This application has been developed with t
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Annergren, Björn, and Daniel Ulug. "CScore – A Real Time Application for E-sports : PROVIDING LIVE UPDATES OF PROFESSIONAL MATCHES." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188778.

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The e-sport market is a growing one and as it grows monetary interests, willingness to exploit it grows with it. A part of the e-sport market that is not satisfied yet is the market of mobile applications catering to e-sport audiences. To tackle the problem this thesis explores the problems one might encounter whilst developing a soft real-time mobile application for an esport game. The applications name is CScore, an application that will present the score of ongoing e-sports matches. Methods used for data analysis of necessary information includes analytical induction and coding. As system d
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Hutton, Brian P. "Baseball in the Digital Age: The Role of Online and Mobile Content in Major League Baseball's Media Product Portfolio." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc33170/.

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This case study evaluated Major League Baseball's (MLB) media product portfolio to identify how broadcast revenues have evolved over the past decade. This research looked back across baseball's long, dysfunctional history with broadcasters in order to recognize the significance of its ambitious use of online content. While MLB had failed to fully utilize the potential of broadcasting, the league's aggressive online strategy through its Advanced Media (MLBAM) division made it the industry leader in broadcasting live streaming sports video. MLBAM expanded its online streaming video to mobile pho
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Weinz, Axel. "Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254993.

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During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. Smartphone user’s tendency to look up information and data, such as live sport feeds, present unexplored opportunities for augmented reality (AR). This thesis aims to explore the usability and suitability using AR for live information visualization. For this purpose, an Android MAR application has been written in Java with Android Studio, usi
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Dasso, Montes Oscar, Kubota Angela Yemiko Kanashiro, Quispe Myriam Karina Wilhelm, and de la Fuente Omar Alonzo Stein. "FitHealth: Comunidad virtual para ejercitarse." Master's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/631698.

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Vivimos en un mundo con altos niveles de estrés y responsabilidades que afectan nuestra salud. Ante esta problemática, la actividad física es considerada como una estrategia preventiva que influye de manera positiva en la salud y estado de ánimo de las personas. Por esa razón, presentamos “FitHealth: Comunidad virtual para ejercitarse”, una aplicación móvil con servicio de geolocalización que conecta en tiempo real una red de entrenadores personales calificados con personas que desean ejercitarse en comunidad. Nuestra propuesta de negocio ofrece acceso a un entrenador person
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Byrne, Pat. "Hurling together with technology : appropriation of the mobile phone in the everyday life of an Irish community group." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/30990.

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This thesis examines how a new media technology becomes entrenched into the fabric of society – in particular how the mobile phone was incorporated into the existing communications landscape of a local voluntary community group: an Irish sports club. In the past, face-to-face interaction formed the basis of all social relations and strong local collectives were seen to provide a positive and supportive social environment, generating strong social capital. Today’s mediated communication enables the ‘networked individual’ who can choose when, where and with whom they share their lives. This has
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Johansson, Peter. "Collaborative statistics collection during live sportsevents." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-26040.

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Gathering statistics in sports is a tool to provide useful information to different parties such as trainers, club executives and spectators. They have in some instances also become mandatoryas a part of a national association. In order to provide a digital tool to improve the gathering for one such club, a web-based prototype was developed. This prototype was based on specifications outlined by an ice hockey club in the Swedish Allsvenskan division and on previous research on mobile devices. It was tested in two iterations. The result of the tests indicates that a digital, platform independen
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Odehnal, Jiří. "Řízení a měření sportovních drilů hlasem/zvuky." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399705.

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This master's thesis deals with the design and development of mobile aplication for Android platform. The aim of the work is to implement a simple and user-friendly user interface that would support and assist the user in trainning and sport exercises. The thesis also include implementation of sound detection to support during exercises and voice instruction by application. In practice the application should help in making training exercises more comfortable without the user being forced to keep mobile device in hand.
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Carlson, Andrew F. "Small Business and the 2010 FIFA World Cup: The Use of Communication Technology in South African Micro-Enterprise." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1273587777.

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Cahuana, Palante Luciana Paola, Sotomayor Jhon Brayan Canchari, Sirlopú Freddy Alexander Donayre, Juscamaita Diana Guadalupe Matta, and Torrejón Cristian Junior Santayana. "Aplicación “LD Sport”." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652789.

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El presente proyecto es realizado con la finalidad de analizar el mercado de aplicaciones deportivas, mediante la recopilación de entrevistas a expertos en el tema y deportistas calificados y no calificados. En los últimos años, el deporte y la tecnología han ido creciendo de la mano, de una manera fuerte y constante. Esto es debido a que es mucho más fácil generar hábitos saludables, mediante el respaldo de las redes sociales y la interacción que se realiza en la misma, por el apoyo mutuo que se brindan las personas. Es por esto, que hoy en día existen diversos grupos en las redes sociales en
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Opichal, Tomáš. "Chytré digitální zrcadlo pro individuální sporty." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445550.

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The aim of this diploma thesis is to create a practical solution for individual athletes in the form of a digital mirror, which can become an alternative to observing yourself in an ordinary mirror. The work contains and emphasizes the benefits of a digital mirror. Much of the work is devoted to the transfer of video between various devices for the ability to combine multiple videos on a single screen. The core of the solution is a mobile application for the Android platform, which works in various modes, the choice of which depends on how the application is used. The application was continuou
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Sturm, Dennis. "Wireless Multi-Sensor Feedback Systems for SportsPerformance Monitoring : Design and Development." Doctoral thesis, KTH, Medicinska sensorer, signaler och system (MSSS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-101159.

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Wireless applications have become a common part of daily life. Whether it is mobile phones, the Wi-Fi router at home, the keycard which has replaced the car key, a radio frequency identification access system to a building or a Bluetooth headset for your computer or phone, the means of modern wireless data exchange is an omnipresent technology. In sports, the market is in its infancy for wireless, technical applications or gadgets. Only heart rate monitors and GPS watches are currently used by recreational athletes. Even though most of the larger sports equipment companies regularly launch new
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Корж, Світлана Олександрівна, Светлана Александровна Корж, Svitlana Oleksandrivna Korzh та К. Р. Чернишова. "Розвиток спорту на Сумщині–2018". Thesis, Сумський державний університет, 2020. https://essuir.sumdu.edu.ua/handle/123456789/79335.

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Уже багато років як серед дітей, так і серед дорослого населення набирає популярності малорухомий спосіб проведення дозвілля та життя в цілому. В епоху розвитку новітніх технологій навіть ведення побуту не потребує значної витрати енергії. Низький рівень усвідомлення цінності здоров’я як найбільшого скарбу людини, перебування більшості населення в скрутному соціальному та економічному становищі призвели до створення несприятливих умов життя для ведення здорового способу. Мета дослідження – виявити ситуацію з розвитку спорту в Сумській області станом на 2018 рік. Виклад матеріалу дослідження.
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Lauzier, Matthieu. "Conception et validation de plateformes de communication autour du corps humain, à l'échelle de l'individu et du groupe." Thesis, Lyon, INSA, 2015. http://www.theses.fr/2015ISAL0027/document.

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Depuis plusieurs années, bénéficiant de nombreuses évolutions technologiques, le domaine de l'instrumentation sans fil a conquis de nouveaux champs d'application, comme le suivi de paramètres physiologiques des personnes, par le développement des réseaux de capteurs sans fil autour du corps humain (BAN, pour Body Area Networks). Majoritairement orienté vers le domaine médical et l'amélioration des conditions de vie des patients, ce type de plate-forme s'est plus récemment étendu à d'autres activités, notamment aux loisirs et au sport. Selon le contexte applicatif, les hypothèses et les contrai
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Carbillet, Thomas. "Monitoring en temps réel de la vitesse de déplacement sur dispositif connecté : modélisation mathématique sur plateforme mobile interfacée avec une base de données d'entraînement et d'audit physiologique." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAM013/document.

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L'amélioration de la performance en course à pied, lors de courses sur du plat, raisonne avec l'actualité et l'objectif de voir un athlète descendre en dessous des deux heures sur Marathon. Cependant, il existe peu d'équipes travaillant de façon transverse sur les sujets de préparation et de stratégie de course à destination du grand public. Les programmes d'entraînement, fondés sur l'expérience des entraîneurs, ne sont pas, ou peu, personnalisés ce qui conduit à des risques de blessures et une perte de la motivation. Une limite de l'analyse actuelle des programmes d'entraînement semble avoir
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Sbrocca, Loris. "NeverAlone - applicazione mobile per la sicurezza personale." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9520/.

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L'applicazione implementata in questa tesi è stata sviluppata per la piattaforma Android ed ha origine da un idea del Sig. Marco Casadio. Lo scopo principale è quella di monitorare l'attività sportiva e di chiamare aiuto in caso di incidente o malore. L'elaborato è stato ottimizzato per supportare un set predefinito di sport, e la tesi ne illustra gli algoritmi.
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Schmidt, Fabian [Verfasser]. "Electronic und Mobile Commerce im Bundesligafußball. : Rechtsfragen der Vermarktungsinstrumente Electronic und Mobile Commerce im Zusammenhang mit dem Aufbau und der Führung einer Marke im Bundesligafußball. / Fabian Schmidt." Berlin : Duncker & Humblot, 2013. http://d-nb.info/1238356079/34.

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Bogutzky, Simon [Verfasser], Barbara [Akademischer Betreuer] [Gutachter] Grüter, and Rainer [Gutachter] Malaka. "Objektivierung und Messung von Flow-Erleben beim Gehen und Laufen für mobile Applikationen / Simon Bogutzky ; Gutachter: Barbara Grüter, Rainer Malaka ; Betreuer: Barbara Grüter." Bremen : Staats- und Universitätsbibliothek Bremen, 2017. http://d-nb.info/1133240690/34.

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Johnstone, James Alexander. "The measurement of sporting performance using mobile physiological monitoring technology." Thesis, University of Hertfordshire, 2014. http://hdl.handle.net/2299/13527.

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Coaches are constantly seeking more ecologically valid and reliable data to improve professional sporting performance. Using unobtrusive, valid and reliable mobile physiological monitoring devices may assist in achieving this aim. For example, there is limited information regarding professional fast bowlers in cricket and understanding this role during competitive in-match scenarios rather than in simulated bowling events could enhance coaching and physical conditioning practices. The BioharnessTM is a mobile monitoring device and assesses 5 variables (Heart rate [HR], Breathing frequency [BF]
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Holcman, Jaroslav. "Aplikace Vedení Sportovního Oddílu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403202.

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This text describes the process of creating a mobile application for sport club management and its everyday operations. The main goal of the application is to digitize and unite most of common activities in the sport club. Another goal is to create the user interface which will be primarily intuitive and simple to use while providing straightforward ways of usage during most important user use cases. The thesis studies principles for designing user interfaces, analyzes sports team environment and defines the requirements for a software product to support sports club management. The design of t
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Ratna, Tercia Christiana Verfasser], and Thorsten [Akademischer Betreuer] [Teichert. "Consumer Intention to Participate in Mobile Based Word-of-Mouth Activities : the Role of Incentive and Tie-Strength from Senders and Receivers Perspectives / Christiana Ratna Tercia. Betreuer: Thorsten Teichert." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2015. http://d-nb.info/1070624837/34.

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Guimarães, Elvis Maciel. "A cobertura jornalística das Olimpíadas 2016: apropriações do Facebook Live pelo SporTV." Universidade Federal da Paraíba, 2017. http://tede.biblioteca.ufpb.br:8080/handle/tede/9584.

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Submitted by Vasti Diniz (vastijpa@hotmail.com) on 2017-09-20T12:35:28Z No. of bitstreams: 1 arquivototal.pdf: 2449701 bytes, checksum: fcb4338630c4ff04f8405e39407da24d (MD5)<br>Made available in DSpace on 2017-09-20T12:35:28Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 2449701 bytes, checksum: fcb4338630c4ff04f8405e39407da24d (MD5) Previous issue date: 2017-02-24<br>This research presents an exploratory and descriptive study on the journalistic coverage of the Rio 2016 Olympic Games conducted by the SporTV channel through the live video broadcast platform Facebook Live via smartphone.
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Havlíček, Jakub. "Zázemí sportovního areálu - stavebně technologický projekt." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2020. http://www.nusl.cz/ntk/nusl-409923.

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This diploma thesis is dealing with a construction and technological project of the backgrounds and changing rooms of the sports centre in Velké Meziříčí. An engineering report of the construction and technological project, a suggested plan of transport routes and a time and financial plan for all the building facilities are included. With a realization study of the main technological phases, a site equipment project and a suggested list of the main construction vehicles and mechanisms is being dealt in another part of the thesis. In addition to these there is a time plan of the main construct
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Ußfeller, Christoph [Verfasser], Mathias [Akademischer Betreuer] Weiß, Rudolf [Akademischer Betreuer] Baumgart-Schmitt, and Klaus [Akademischer Betreuer] Zimmermann. "Beiträge zur Lokalisation und zur modellbasierten Lageregelung mobiler Roboter / Christoph Ußfeller. Gutachter: Rudolf Baumgart-Schmitt ; Klaus Zimmermann. Betreuer: Mathias Weiß." Ilmenau : Universitätsbibliothek Ilmenau, 2013. http://d-nb.info/1037342828/34.

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Ußfeller, Christoph [Verfasser], Mathias [Akademischer Betreuer] Weiß, Rudolf Akademischer Betreuer] Baumgart-Schmitt, and Klaus [Akademischer Betreuer] [Zimmermann. "Beiträge zur Lokalisation und zur modellbasierten Lageregelung mobiler Roboter / Christoph Ußfeller. Gutachter: Rudolf Baumgart-Schmitt ; Klaus Zimmermann. Betreuer: Mathias Weiß." Ilmenau : Universitätsbibliothek Ilmenau, 2013. http://nbn-resolving.de/urn:nbn:de:gbv:ilm1-2012000489.

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Watson, Estelle Dorothy. "Morphological variables as possible risk factors for the drivers of rubber tyred gantry cranes at the port of Felixstowe, UK." Thesis, Stellenbosch : Stellenbosch University, 2007. http://hdl.handle.net/10019.1/22011.

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Thesis (MSpor)--University of Stellenbosch, 2007.<br>ENGLISH ABSTRACT: The prevalence of lower back disorders and the high costs involved are an ongoing problem in industrialised countries. Research indicates an estimated 70-80% of all individuals will experience lower back pain (LBP) during the course of their lives (Manek & MacGregor, 2005; Kent & Keating, 2005; Dunn & Croft, 2004; Takeyachi et al., 2003; Carter & Birrel, 2000:6; Nourbakhsh & Arab, 2003; Bernard, 1997:374). It is widely accepted that occupational demands and physical work contribute greatly towards onset, recovery and
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Hynek, Tomáš. "Mobilní aplikace pro správu a rezervace sportovních lekcí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403173.

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The goal of this thesis is to create a mobile application for Android that will offer management for reservations of training lessons. There are two user roles in the application. The first one is coach who can offer his lessons to other users. Users then can book this lesson right from the application. Coach can also manage all of his lessons and see his reservations in calendar. The second type of user is an athlete who can search for training lessons by name or place distance and then he can book them. The name of the application is Fittyy and it complies with Material Design rules. It uses
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Novotný, Lukáš. "Centrum volnočasových aktivit Brno-Brněnská přehrada." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2012. http://www.nusl.cz/ntk/nusl-225603.

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The proposed leisure center building Rowing Club bellows is located in southern part of the Brněnské přehrady between section Rakovec and Kozí horka. The building stands on existing club Lodní sporty Brno in the parcel čp. 1236. The idea of building is a ship sailing on the mainland, whose sails it look like waves. Student accommodation is designed to the second, third and fourth floor. Restaurant and administrative facilities connected to the terrace is designed in the basement. In the first underground floors are designed locker rooms, athletic facilities, kitchen and in the second undergrou
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Van, der Walt Paul. "A language-independent methodology for compiling declarations into open platform frameworks." Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0288/document.

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Dans le domaine des plates-formes ouvertes, l’utilisation des cadriciels (frameworks) enrichis par des déclarations pour exprimer les permissions de l’application est de plus en plus répandue. Ceci est une réaction logique au fait qu’il y a une explosion d’adoption des appareils embarqués et mobiles. Leur omniprésence dans notre vie quotidienne engendre des craintes liées à la sécurité et à la vie privée, car l’usager partage de plus en plus ses données et ressources privées avec des tiers qui développent des applications auxquelles on n’a pas de raison de faire confiance. Malheureusement, la
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HUANG, CHUN CHI, and 黃俊淇. "The Study of Mobile Application in Sports Categories." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/17883386994136916146.

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碩士<br>建國科技大學<br>服務與科技管理研究所<br>103<br>Abstract According to the rapid growth of the Mobile Applications (Apps), the downloading frequency is more than hundred millions according to the IOS and the Google Play App stores records. Apps have become important applications globally. The App has blended in our daily life, especially for the sport apps. This study aims to investigate relationship among demographic variables, system quality, quality and service quality, perceived usefulness, perceived ease of use, perceived enjoyment, satisfaction and continuous adoption behavior for sport Apps. We c
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Caceiro, Bruno Miguel Morais. "Traderline - Mobile application development to support sports betting." Master's thesis, 2016. http://hdl.handle.net/10316/99190.

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Relatório Final de Estágio do Mestrado em Engenharia Informática apresentado à Faculdade de Ciências e Tecnologia da Universidade de Coimbra.<br>Betting exchanges pose as a new way of making bets, here bettors bet against each other, without the intermediaries such as bookmakers. Betfair is a betting exchange which specialises in sports betting. The focus of this project is the development a mobile application to support sports trading on this betting exchange, named Traderline. Various tools exist which allow the user to execute a betting strategy against live market data, trading softwa
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Tsai, Feng-ming, and 蔡豐名. "User-centered development strategy for Mobile Applications in sports category." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/64327621067842216377.

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碩士<br>國立臺灣科技大學<br>管理研究所<br>102<br>This thesis is conducted by adopting qualitative research and group interview with those who like to exercise and workout. Starting from user oriented design, the topic of the research is set as : A Study of Healthcare &; Fitness Mobile Apps with below extended topics: Mobility、Social Networking、Cloud Service、Big Data and Wearable Devices. The goal of this research is to find out the differences of the usage and demand between the targeted user groups and the Mobile Apps designers so that Mobile Apps designers can identify the key demands from users and furthe
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Chih-Ping, Liao, and 廖誌平. "Sports Sponsorship: A Case Study of Taiwan Mobile Co., Ltd." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/00040127598272408875.

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碩士<br>國立花蓮教育大學<br>體育學系碩士班<br>97<br>The purpose of this research was to investigate the sponsor history and sponsorship benefits of Taiwan Mobile Co., Ltd. The content analysis was used in the research with the newspapers and the instrument administered to the subjects 「questionnaire the sponsor benefits of Taiwan Mobile Co., Ltd.」. Subjects were respondents composed of 1600 spectators of the mobile user, 1468 effective samples, 91.75% effectively respondent rate. Descriptive statement t-test and one-way ANOVA analysis were utilized for data analysis. The main conclusions of the study were as t
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Hsu, Chih-Han, and 許智涵. "The Usage of Sports Mobile Applications among College Students in Taiwan." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/06226131197870852576.

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碩士<br>臺北市立大學<br>運動健康科學系碩士班<br>103<br>The purpose of this study is to understand usage of sports mobile applications among college students in Taiwan. 400 self-designed questionnaires were delivered to 10 colleges to collect exercise behavior and demographic variables. Analysis included the variable of usage of sports mobile application, exercise behavior and demographics. The result could be used by the government or companies to generate future strategy for promoting exercise. There are 331 valid questionnaires, and the analysis result shows that 77% college students exercise in daily life. T
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鄭雅方. "The Intention of Using Mobile Sports Apps : Utilitarian and Hedonic Motivation." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/19997494795186284339.

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碩士<br>國立彰化師範大學<br>資訊管理學系所<br>100<br>With the increasing popularity of smart phones, which becomes indispensable to the daily life of many people. In same time,mobile application downloads are rapid growing. Besides the common game apps and social networking apps, people can also use apps to help sports. The main purpose of this study is to explore the influence factors of mobile sports apps, and then further to explore the reasons of utilitarian and hedonic.Then also measured the gender of effect on the each path. This study conducted online survey, and used SPSS 20 to analyze the regression a
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JHOU, HUAN-SHENG, and 周煥笙. "Development of mobile application system of sports planning for fitness exercise." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/6bqf88.

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碩士<br>銘傳大學<br>資訊管理學系碩士班<br>107<br>Exercise has a close relationship with physical health. Among them, fitness has significant benefits for physical health.With the rise of health awareness and the increasing number of online fitness information, the fitness applications of smart mobile devices are also emerging. Thus, how to develop a fitness action application that suits the needs of users is an issue to be resolved.   This study uses the Android SDK, Google Maps, Web Service, SQL Server and FCM technologies to develop an APP of sports planning for fitness exercise. The system developed by th
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吳伊仕. "Application of QR Code for the Establishment of Mobile Sports Center Guidance Map." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/81412492074220002622.

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碩士<br>佛光大學<br>資訊學系<br>100<br>Abstract This is to establish a cost-effective action to guide the movement of the map information system, two-dimensional bar code scanning by the mobile device and quickly interpreted, and even on the system database by the central and local sporting events to share information with each other. However; the main purpose of building this system, to facilitate the public or all the way to visit Taipei Taipei athletes can be queried by the mobile device sports venues, news, events, etc. The campaign map information from a total of 12 districts, Taipei City, each bor
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Bo-TingLi and 李柏霆. "Examining Users’ Continuance Usage Intention of Sports Mobile Game: A Flow Theory Perspective." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/p7q3x9.

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碩士<br>國立成功大學<br>電信管理研究所<br>106<br>Universal internet connections and advanced smartphones have made mobile games widely accepted by the public. People enjoy sports mobile game during commuting, lunch breaks, or leisure time, and they provide huge business opportunities for game operators. In particular, continuance usage intention is one of the most influential factors for revenue drivers. The aim of this study is, based on flow theory and consumer value, to understand how users immerse in sports mobile game and continue playing them. The constructs of skill, challenge, and flow are considered
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米蕾雅. "A study of shared economy mobile apps in sports combined with social networking." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/3v6vat.

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碩士<br>輔仁大學<br>國際創業與經營管理學程碩士在職專班<br>106<br>The aim of this paper is to elaborate a detailed study of shared economy in mobile applications focused on sports, in order to understand how this platforms works and its money making process. In a globalized world where everyone is connected through Internet, mobile apps are playing an essential role in our daily lives. Nowadays, mobile applications can be easily used all over the world. Therefore, people really enjoy being in touch with each other despite the distance, and these connections lead to shared economy. Young generations trust online sites
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Kao, Chien-mei, and 高千媚. "Anywhere?A Study on Mobile Devices Adoption Intention-Take Instant News and Sports Event as an Example." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/2bdaz8.

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碩士<br>世新大學<br>傳播管理學研究所(含碩專班)<br>100<br>The competition of News TV in Taiwan is fierce. The population of Taiwan is 22 milion There are nine 24-hours Cable New TV in Taiwan, which population is only 22 million. Besides, there are also 2,137 newspapers, 1,746 news agencies and 7,544 magazines. In this way, the media ecosystem in Taiwan is fierce. In order to get revenue of advertisement in fierce media ecosystem in Taiwan, every News TV pursue ‘the eyes of audiences’ hard In addition to appearing of mobile devices, audiences receve instant news in varing devices and use context ex.MRT, outdoors.
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CHEN, LEE YA, and 李亞蓁. "Analysis of Service Experience of the Community Sports Center Mobile Apps Based on a Service Design Perspective." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/h67eru.

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碩士<br>國立臺灣科技大學<br>設計系<br>107<br>Exercise is an activity that urban citizens need to do every day. After a long day at work, urban citizens often go to the community sports center to do different kinds of exercises in their spare time. The purpose of this research study is to initiate connection and interaction between exercise and people through digital technology. This study combines Internet platform and cloud information with innovative service design methods to improve exercise processes. In addition, it observes and studies pain points, barriers, and service gaps of existing sports center
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林佑澤. "A personal mobile recommendation system based on context-aware service –taking sports and fitness application as an example." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/83j7ja.

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碩士<br>國立彰化師範大學<br>資訊管理學系所<br>102<br>Due to advances in technology and convenience, more and more people get sick because of lack of exercise. In recent years, actively promoting the importance of exercise in the government, hospitals and other relevant agencies. Sports culture in the community began to flourish. It is also increasingly concerned about their health and quality of life, and understands the importance of sports for their own health. Limitations and defects found on existing systems. For example, Information existing systems tend to query the knowledge base available to users unil
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HSIEH, JEN-WEI, and 謝仁瑋. "The Research of the Behavioral Intention on Using Wearable Smart Mobile Devices for Elderly after Receiving Sports Education." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/2jm2eh.

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碩士<br>大仁科技大學<br>休閒事業管理研究所<br>104<br>The purpose of this study was to explore the senior citizens’ behavioral intention of using wearable devices after receiving sports education. The researcher used the Theory of Planned Behavior proposing by Ajzen (1985) as the major conceptual framework of this study, and intended to understand what impact attitude, subject norm and perceived behavioral control make on behavior intention. The researcher intended simultaneously to understand whether attitude impersonated the mediator between subject norm and behavior intention or not. The using data for this
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