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Journal articles on the topic 'Modelling of in-game interactions'

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1

Cebolledo Gutierrez, Edgar Omar, and Olga De Troyer. "Modelling Social Network Interactions in Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 4 (2021): 82–88. http://dx.doi.org/10.1609/aiide.v11i4.12831.

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Social Networks, like Facebook, have become an important part of life for millions of people, with many people using them on a daily basis. While there are games that simulate life-to-life interactions, there are not as many that simulate social network interactions, and even fewer where social network interactions are an important part of the gameplay. Having models for the simulation of interactions on social networks is the first step needed to be able to create games where a social network is an important component of the gameplay. In this paper we present a model to create dy-namic and be
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Harré, Michael S. "What Can Game Theory Tell Us about an AI ‘Theory of Mind’?" Games 13, no. 3 (2022): 46. http://dx.doi.org/10.3390/g13030046.

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Game theory includes a rich source of methods for analysing strategic interactions where there are a small number of agents, each having only a few choices. In more complex settings though, where there are many choices over indefinite time horizons involving large social groups, these methods are unlikely to fully capture the causes of agent behaviour. If agents are able to simplify the task of understanding what others might do by modelling the constraints of others, particularly unobservable cognitive constraints, then the possible behavioural outcomes can be similarly restricted, thereby re
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Loizaga, Erlantz, Leire Bastida, Sara Sillaurren, Ana Moya, and Nerea Toledo. "Modelling and Measuring Trust in Human–Robot Collaboration." Applied Sciences 14, no. 5 (2024): 1919. http://dx.doi.org/10.3390/app14051919.

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Recognizing trust as a pivotal element for success within Human–Robot Collaboration (HRC) environments, this article examines its nature, exploring the different dimensions of trust, analysing the factors affecting each of them, and proposing alternatives for trust measurement. To do so, we designed an experimental procedure involving 50 participants interacting with a modified ‘Inspector game’ while we monitored their brain, electrodermal, respiratory, and ocular activities. This procedure allowed us to map dispositional (static individual baseline) and learned (dynamic, based on prior intera
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Han, Zhi-Quan, Tong Liu, Hua-Feng Liu, Xiao-Ran Hao, Wei Chen, and Bai-Lian Li. "Derivation of species interactions strength in a plant community with game theory." Ecological Modelling 394 (February 2019): 27–33. http://dx.doi.org/10.1016/j.ecolmodel.2018.12.018.

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Buhammood, A. H., Henry Abanda, Peter Garstecki, M. B. Manjia, Chrispin Pettang, and Abdulrasheed Madugu Abdullahi. "Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement." International Journal of Gaming and Computer-Mediated Simulations 12, no. 4 (2020): 38–63. http://dx.doi.org/10.4018/ijgcms.2020100103.

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Interactions and collaboration between parties in construction projects are often characterised by misunderstandings and poor information exchange. Game engine technologies, when employed with building information modelling (BIM), can help address these shortcomings. Quite often, the visualisation capabilities of BIM models are not explored fully partly because of their limited interactive capability. While game engines are powerful in visualisation and interactions in the gaming industry, the literature suggests a lack of understanding of the applicability of the same in construction. This st
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Li, Yan, Yan Zhang, Haifeng Dai, and Ziyan Zhao. "Game Modelling and Strategy Research on Trilateral Evolution for Coal-Mine Operational Safety Production System: A Simulation Approach." Complexity 2020 (January 8, 2020): 1–16. http://dx.doi.org/10.1155/2020/2685238.

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In view of the particularity and high risk of coal mining industry, the decision-making behavior of multiple agents inside the coal-mine enterprise plays a very important role in ensuring the safety and sustainable development of coal mining industry. The existing literature studies on coal-mine safety production focus mainly on statically analyzing the game among the external entities such as the government, the enterprises themselves, and the employees inside the enterprise from a macro perspective,are short of research on revealing the dynamic interactions among the actors directly involved
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Menezes, Pedro Castro, and David Sherrington. "Minority game with SK interactions." Journal of Physics A: Mathematical and Theoretical 46, no. 50 (2013): 505004. http://dx.doi.org/10.1088/1751-8113/46/50/505004.

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Dühring, Sybille, Jan Ewald, Sebastian Germerodt, Christoph Kaleta, Thomas Dandekar, and Stefan Schuster. "Modelling the host–pathogen interactions of macrophages and Candida albicans using Game Theory and dynamic optimization." Journal of The Royal Society Interface 14, no. 132 (2017): 20170095. http://dx.doi.org/10.1098/rsif.2017.0095.

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The release of fungal cells following macrophage phagocytosis, called non-lytic expulsion, is reported for several fungal pathogens. On one hand, non-lytic expulsion may benefit the fungus in escaping the microbicidal environment of the phagosome. On the other hand, the macrophage could profit in terms of avoiding its own lysis and being able to undergo proliferation. To analyse the causes of non-lytic expulsion and the relevance of macrophage proliferation in the macrophage– Candida albicans interaction, we employ Evolutionary Game Theory and dynamic optimization in a sequential manner. We es
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WIEDERIEN, RICHARD J., and FIRDAUS E. UDWADIA. "GLOBAL PATTERNS FROM LOCAL INTERACTIONS: A DYNAMICAL SYSTEMS APPROACH." International Journal of Bifurcation and Chaos 14, no. 08 (2004): 2555–78. http://dx.doi.org/10.1142/s0218127404010953.

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In this paper the global patterns that result from local interactions between players on a two-dimensional lattice are studied. The assumptions on interaction between players are based on the Prisoner's Dilemma game that has been used extensively in game theory and in the study of biological systems. Each player is located on a square lattice, and is assumed to cooperate or defect, based on mimicking the neighbor with the highest cumulative score from the preceding round of play. The edges of the lattice are glued to form a torus. Computer simulations are conducted for different sized lattices
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Taylor, Mark, Vince Kwasnica, Denis Reilly, and Somasundaram Ravindran. "Game theory modelling of retail marketing discount strategies." Marketing Intelligence & Planning 37, no. 5 (2019): 555–66. http://dx.doi.org/10.1108/mip-11-2018-0489.

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Purpose The purpose of this paper is to use the game theory combined with Monte Carlo simulation modelling to support the analysis of different retail marketing strategies, in particular, using payoff matrices for modelling the likely outcomes from different retail marketing strategies. Design/methodology/approach Theoretical research was utilised to develop a practical approach for applying game theory to retail marketing strategies via payoff matrices combined with Monte Carlo simulation modelling. Findings Game theory combined with Monte Carlo simulation modelling can provide a formal appro
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Mohseni, Soheil, Alan C. Brent, Scott Kelly, Will N. Browne, and Daniel Burmester. "Modelling utility-aggregator-customer interactions in interruptible load programmes using non-cooperative game theory." International Journal of Electrical Power & Energy Systems 133 (December 2021): 107183. http://dx.doi.org/10.1016/j.ijepes.2021.107183.

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Verma, Pranav, Viney Kumar, and Samit Bhattacharyya. "Modelling behavioural interactions in infection disclosure during an outbreak: An evolutionary game theory approach." Mathematical Biosciences and Engineering 22, no. 8 (2025): 1931–55. https://doi.org/10.3934/mbe.2025070.

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Agliardi, Elettra, and Emanuele Giovannetti. "Morphogenesis of an institution on a lattice game." Discrete Dynamics in Nature and Society 2, no. 3 (1998): 209–13. http://dx.doi.org/10.1155/s1026022698000193.

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In this paper we study the morphogenesis of an institution when local social interactions are taken into account. The structure we obtain has characteristics of “self-organized criticality”. After a transient period the system self-organizes into a configuration which is compatible with a high degree of differentiation among different sites and generates typical power laws.
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Falconer, Ruth E., James L. Bown, Nia A. White, and John W. Crawford. "Modelling interactions in fungi." Journal of The Royal Society Interface 5, no. 23 (2007): 603–15. http://dx.doi.org/10.1098/rsif.2007.1210.

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Indeterminate organisms have received comparatively little attention in theoretical ecology and still there is much to be understood about the origins and consequences of community structure. The fungi comprise an entire kingdom of life and epitomize the indeterminate growth form. While interactions play a significant role in shaping the community structure of indeterminate organisms, to date most of our knowledge relating to fungi comes from observing interaction outcomes between two species in two-dimensional arena experiments. Interactions in the natural environment are more complex and fur
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Macmillan-Scott, Olivia, Akin Ünver, and Mirco Musolesi. "Game-theoretic agent-based modelling of micro-level conflict: Evidence from the ISIS-Kurdish war." PLOS ONE 19, no. 6 (2024): e0297483. http://dx.doi.org/10.1371/journal.pone.0297483.

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This article delves into the dynamics of a dyadic political violence case study in Rojava, Northern Syria, focusing on the conflict between Kurdish rebels and ISIS from January 1, 2017, to December 31, 2019. We employ agent-based modelling and a formalisation of the conflict as an Iterated Prisoner’s Dilemma game. The study provides a nuanced understanding of conflict dynamics in a highly volatile region, focusing on microdynamics of an intense dyadic strategic interaction between two near-equally- powered actors. The choice of using a model based on the Iterated Prisoner’s Dilemma, though a c
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Santos, José I., David J. Poza, José M. Galán, and Adolfo López-Paredes. "Evolution of Equity Norms in Small-World Networks." Discrete Dynamics in Nature and Society 2012 (2012): 1–18. http://dx.doi.org/10.1155/2012/482481.

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The topology of interactions has been proved very influential in the results of models based on learning and evolutionary game theory. This paper is aimed at investigating the effect of structures ranging from regular ring lattices to random networks, including small-world networks, in a model focused on property distribution norms. The model considers a fixed and finite population of agents who play the Nash bargaining game repeatedly. Our results show that regular networks promote the emergence of the equity norm, while less-structured networks make possible the appearance of fractious regim
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Arabsheibani, Reza, Ehsan Hamzei, Kimia Amoozandeh, Stephan Winter, and Martin Tomko. "From Floorplan to Navigation Concepts: Automatic Generation of Text-based Games." AGILE: GIScience Series 4 (June 6, 2023): 1–15. http://dx.doi.org/10.5194/agile-giss-4-2-2023.

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Abstract. Text-based games are environments in which defining the world, the representation of the world to the player (hereafter, agent) and agent interactions with the environment are all through text. Text-based games expose abstract, executable representations of indoor spaces through verbally referenced concepts. Yet, the ability of text-based games to represent indoor environments of real-world complexity is currently limited due to insufficient support for complex space decomposition and space interaction concepts. This paper suggests a procedure to automate the mapping of real-world ge
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18

Moch, Enrico. "Game Theory and the Dynamics of Entrepreneurial Decisions in Free Markets." East African Journal of Business and Economics 8, no. 1 (2025): 306–27. https://doi.org/10.37284/eajbe.8.1.2877.

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This paper examines the role of game theory in entrepreneurial decision-making within dynamic markets. While classic models like the Nash Equilibrium explain strategic interactions, they often overlook market changes, innovation cycles, and adaptive entrepreneurship. The Austrian School's market process theory focuses on entrepreneurial discovery and continuous adaptation instead of rigid strategies. Case studies of Tesla and Uber compare game theory with Austrian economics. Simulation-based models, such as agent-based modelling (ABM) and evolutionary game theory (EGT), assess competitive adap
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Lyu, Ledi, Zeguang Cui, and Haomin Zhang. "Game modelling and stability strategy research on distributed leadership pattern: A tripartite evolutionary game perspective." PLOS ONE 17, no. 7 (2022): e0271721. http://dx.doi.org/10.1371/journal.pone.0271721.

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Distributed leadership pattern has been a topic of growing interest in recent years, recognizing that much remains to be known about this phenomenon. The research on distributed leadership acknowledges that responsibility and power are not exclusively limited to one formal leader, but are distributed between formal and informal leaders. The decision-making behavior of team members plays a vital role in optimizing cooperation and team performance. Nevertheless, little attention is paid to investigating the underlying mechanisms about how people in a team cooperate to initiate effective interact
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20

Ravishankar, Monica, D. Vijay Rao, and C. R. S. Kumar. "A Game Theoretic Approach to Modelling Jamming Attacks in Delay Tolerant Networks." Defence Science Journal 67, no. 3 (2017): 282. http://dx.doi.org/10.14429/dsj.67.10051.

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<p>Cyberspace plays a prominent role in our social, economic and civic welfare and cyber security issues are of paramount importance today. Growing reliance of the intertwined military and civilian applications on wireless computer networks makes these networks highly vulnerable to attacks of which jamming attacks are a vital and exigent problem. In this paper, we study defence against jamming attacks as game in a delay tolerant network, with two adversarial players: the jammer playing against the transmitter. The transmitters seek to choose an optimal time to schedule his transmission s
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Crowley, Sydney. "Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley." Journal of Gaming & Virtual Worlds 15, no. 1 (2023): 21–37. http://dx.doi.org/10.1386/jgvw_00069_1.

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Eric Barone’s 2016 indie ‘country life simulator’ video game Stardew Valley has yet to be evaluated through the dual lenses of neo-liberal capitalism and ecocriticism. Given his intention for the game to have real-world messages, including the importance of community organization against corporate domination and of environmental conservation, there is a need to evaluate the intent and execution of his vision to determine if the resulting gameplay truly conveys those messages to his audience. This article draws on neo-liberal capitalist video game theory, or the simulation of capitalist circuit
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Chukwuebuka Bartholomew Onah, Chukwudi Linda Nnadi, and Chimezie Fredrick Ugwu. "Literature review on advanced persistent threats management with deception techniques." World Journal of Advanced Research and Reviews 27, no. 1 (2025): 2005–17. https://doi.org/10.30574/wjarr.2025.27.1.2509.

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This study investigates the dynamic threat landscape of cybersecurity, with a particular focus on Advanced Persistent Threats (APTs) and various web-based and network-based attacks. Through a theoretical approach, it examines key attack vectors including structural query language (SQL) Injection, Cross-Site Scripting (XSS), Cross-Site Request Forgery (CSRF), Directory Traversal, Server-Side Request Forgery (SSRF), and Command Injection, highlighting the mechanisms through which attackers exploit vulnerabilities in web and network systems. To counter these evolving threats, the research explore
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Wu, WenJing, ZhiKang Liang, QingYu Luo, and FangWu Ma. "Game Theory Modelling for Vehicle U-Turn Behavior and Simulation Based on Cellular Automata." Discrete Dynamics in Nature and Society 2018 (August 23, 2018): 1–12. http://dx.doi.org/10.1155/2018/5972495.

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In order to analyze the effect of U-turn vehicle on traffic performance, the work develops a game theory-based description of drivers’ interactions in U-turn scene, considering the decision-making uncertainty. The hybrid strategy of the game is obtained. The relevant parameters of model are calibrated by collected video data in Changchun, China. A two-way four-lane cellular automaton model with the game model imbedded is constructed for identifying the effect of U-turn vehicle on traffic performance. The influencing factors are identified with their correlation analyzed by numerical simulation
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Colman, Ewan, Nick Hanley, and Rowland R. Kao. "Spontaneous divergence of disease status in an economic epidemiological game." Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences 476, no. 2242 (2020): 20190837. http://dx.doi.org/10.1098/rspa.2019.0837.

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We introduce a game inspired by the challenges of disease management in livestock farming and the transmission of endemic disease through a trade network. Success in this game comes from balancing the cost of buying new stock with the risk that it will be carrying some disease. When players follow a simple memory-based strategy we observe a spontaneous separation into two groups corresponding to players with relatively high, or low, levels of infection. By modelling the dynamics of both the disease and the formation and breaking of trade relationships, we derive the conditions for which this s
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Nogueira, Pedro. "Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 6 (2021): 17–20. http://dx.doi.org/10.1609/aiide.v9i6.12598.

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Designing adaptive games for individual emotional experiences is an elaborate task due to the necessary dedicated hardware, complex signal processing and unique emotional bonds each player may forge with the game. The research work I propose focuses on developing a novel affective interaction scheme where players’ emotional reactions are learned by a computational model that leverages this information to influence their future emotional states. To this end I aim at interpreting the causality relations between physiologically measured emotional response variations and their eliciting events. I
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Nayak, Mohit Raj, and J. B. Simha. "Experiment of Fuzzy Logic on Game System." International Journal for Research in Applied Science and Engineering Technology 11, no. 10 (2023): 1837–45. http://dx.doi.org/10.22214/ijraset.2023.56329.

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Abstract: Applications of fuzzy logic in game creation have proven useful, especially when it comes to modelling the behavior of non-player characters (NPCs) in video games. NPC behavior in video games has historically been governed by strict rule-based systems or scripted sequences, which frequently led to restricted and predictable interactions. On the other hand, fuzzy logic adds a degree of flexibility and ambiguity to the decision-making processes of NPCs. By improving the naturalness, adaptability, and emotional resonance of NPC behavior, fuzzy logic may greatly enhance player experience
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Roux, D., and C. Coulon. "Modelling interactions in microemulsion phases." Journal de Physique 47, no. 7 (1986): 1257–64. http://dx.doi.org/10.1051/jphys:019860047070125700.

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28

NOWAK, MARTIN A., SEBASTIAN BONHOEFFER, and ROBERT M. MAY. "MORE SPATIAL GAMES." International Journal of Bifurcation and Chaos 04, no. 01 (1994): 33–56. http://dx.doi.org/10.1142/s0218127494000046.

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We extend our exploration of the dynamics of spatial evolutionary games [Nowak & May 1992, 1993] in three distinct but related ways. We analyse, first, deterministic versus stochastic rules; second, discrete versus continuous time (see Hubermann & Glance [1993]); and, third, different geometries of interaction in regular and random spatial arrays. We show that spatial effects can change some of the intuitive concepts in evolutionary game theory: (i) equilibria among strategies are no longer necessarily characterised by equal average payoffs; (ii) the strategy with the higher average pa
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Akhremenko, Andrei, Alexander Petrov, and Sergey Zheglov. "How information and communication technologies change trends in modelling political processes: towards an agent-based approach." Political Science (RU), no. 1 (2021): 12–45. http://dx.doi.org/10.31249/poln/2021.01.01.

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The development of information and communication technologies and computing power leads to the emergence of additional opportunities for modeling political processes. In the past decades, mathematical models have been developed mainly in a game-theoretic setting; today we witness an expanding stream of research applying agent-based (multi-agent) approach. This trend is quite natural. There have been changes in political participation and in the forms of collective interaction of individuals and groups, induced by digital technologies. Researchers have developed theoretical approaches to politi
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Staňková, Kateřina, Alessandro Abate, Maurice W. Sabelis, Ján Buša, and Li You. "Joining or opting out of a Lotka–Volterra game between predators and prey: does the best strategy depend on modelling energy lost and gained?" Interface Focus 3, no. 6 (2013): 20130034. http://dx.doi.org/10.1098/rsfs.2013.0034.

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Apart from interacting, prey and predators may also avoid each other by moving into refuges where they lack food, yet survive by switching to an energy-saving physiological state. Lotka–Volterra models of predator–prey interactions ignore this option. Therefore, we have modelled this game of ‘joining versus opting out’ by extending Lotka–Volterra models to include portions of populations not in interaction and with different energy dynamics. Given this setting, the prey's decisions to join or to opt out influence those of the predator and vice versa, causing the set of possible strategies to b
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Rusinov, I. A., and M. Y. Zatolokina. "Analysis of blockchain introduction strategies in maritime business with game theory modelling." Vestnik Gosudarstvennogo universiteta morskogo i rechnogo flota imeni admirala S. O. Makarova 16, no. 1 (2024): 163–73. http://dx.doi.org/10.21821/2309-5180-2024-16-1-163-173.

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In the last years the blockchain technology has attracted the focus of many companies in maritime business, due to its potential to make a revolution in this field. This technology became especially important in supply chains, where it offers the possibility to increase the transportation effectiveness. It is shown that currently there is no instrument to analyze the strategies on blockchain technology introduction in maritime shipping. In order to solve this problem, it is suggested to use game theory models, which allows you to simulate the relationships among maritime shipping participants.
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Bisen, Jay, Faheem Farooq, Manaeil Hasan, Akhil Patel, Jan Rychtář, and Dewey Taylor. "Owner-Intruder contests with information asymmetry." Mathematical Modelling of Natural Phenomena 16 (2021): 17. http://dx.doi.org/10.1051/mmnp/2021006.

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We consider kleptoparasitic interactions between two individuals – the Owner and the Intruder – and model the situation as a sequential game in an extensive form. The Owner is in possession of a resource when another individual, the Intruder, comes along and may try to steal it. If the Intruder makes such a stealing attempt, the Owner has to decide whether to defend the resource; if the Owner defends, the Intruder can withdraw or continue with the stealing attempt. The individuals may value the resource differently and we distinguish three information cases: (a) both individuals know resource
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Pasandshanjani, E., and B. H. Khalaj. "Primary–secondary interaction modelling in cellular cognitive radio networks: a game-theoretic approach." IET Communications 6, no. 10 (2012): 1212. http://dx.doi.org/10.1049/iet-com.2011.0224.

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Shaker, Noor, Mohammad Shaker, and Mohamed Abou-Zleikha. "Towards Generic Models of Player Experience." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 191–97. http://dx.doi.org/10.1609/aiide.v11i1.12806.

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Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games
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Dolfin, Marina, Leone Leonida, and Eleonora Muzzupappa. "A Kinetic Theory Model of the Dynamics of Liquidity Profiles on Interbank Networks." Symmetry 13, no. 2 (2021): 363. http://dx.doi.org/10.3390/sym13020363.

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This paper adopts the Kinetic Theory for Active Particles (KTAP) approach to model the dynamics of liquidity profiles on a complex adaptive network system that mimic a stylized financial market. Individual incentives of investors to form or delete a link is driven, in our modelling framework, by stochastic game-type interactions modelling the phenomenology related to policy rules implemented under Basel III, and it is exogeneously and dynamically influenced by a measure of overnight interest rate. The strategic network formation dynamics that emerges from the introduced transition probabilitie
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Perl, J. "Formation-based modelling and simulation of success in soccer." International Journal of Computer Science in Sport 17, no. 2 (2018): 204–15. http://dx.doi.org/10.2478/ijcss-2018-0012.

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Abstract The players’ positions of tactical groups in soccer can be mapped to formation-patterns by means of artificial neural networks (Kohonen, 1995). This way, the hundreds of positional situations of one half of a match can be reduced to about 20 to 30 types of formations (Grunz, Perl & Memmert, 2012; Perl, 2015), the coincidences of which can be used for describing and simulating tactical processes of the teams (Memmert, Lemmink & Sampaio, 2017): Developing and changing formations in the interaction with the opponent activities can be understood as a tactical game in the success c
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Gordon-Beresford, RMH, C. Coulombeau, and SJ Wodak. "Modelling enzyme-oligonucleotide interactions in barnase." Journal de Chimie Physique 88 (1991): 2653–58. http://dx.doi.org/10.1051/jcp/1991882653.

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Hagemann, Stefan, Tanja Blome, Fahad Saeed, and Tobias Stacke. "Perspectives in Modelling Climate–Hydrology Interactions." Surveys in Geophysics 35, no. 3 (2013): 739–64. http://dx.doi.org/10.1007/s10712-013-9245-z.

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Ropero, R. F., R. Rumí, and P. A. Aguilera. "Modelling uncertainty in social–natural interactions." Environmental Modelling & Software 75 (January 2016): 362–72. http://dx.doi.org/10.1016/j.envsoft.2014.07.008.

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40

Euston, Stephen. "Modelling of Protein–Polyphenol Interactions." Medical Sciences Forum 2, no. 1 (2020): 22. http://dx.doi.org/10.3390/cahd2020-08893.

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The interaction between proteins and polyphenols is known to modify both the bioavailability and bioactivity of dietary polyphenols. Understanding these interactions can facilitate the design of delivery systems for polyphenols in the digestive tract. Molecular modelling of protein–polyphenol and protein–ligand interactions in general has long been used as a way to identify small molecule binding sites on proteins. However, these are often used without a careful consideration of the assumptions used and limitations of these methods, and how this affects the accuracy of the predictions. In this
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Sultana, Mariam, Fareeha Sami Khan, M. Khalid, Areej A. Al-moneef, Ali Hasan Ali, and Omar Bazighifan. "Comparison of Predator-Prey Model and Hawk-Dove Game for Modelling Leukemia." Computational Intelligence and Neuroscience 2022 (September 22, 2022): 1–11. http://dx.doi.org/10.1155/2022/9957514.

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Game theory is an excellent mathematical tool to describe the interaction between the immune system and cancerous leukocytes c . l e u . The feature of cancerous leukocytes to differentiate and mutate to give rise to leukemia is in the domain of ecological models as well. In this work, the dynamic of leukemia is described and compared by two models: firstly by a simple probabilistic mathematical model using the zero-sum two player game of Hawk and Dove, and secondly by Leslie Predator Prey model of ecology. The main goal of this study is to compare the results of both models and then discuss t
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Sofikitis, Evangelos, and Christos Makris. "Development of recommendation systems using game theoretic techniques." Computer Science and Information Systems, no. 00 (2022): 18. http://dx.doi.org/10.2298/csis210925018s.

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In the present work, we inquire the use of game theoretic techniques for the development of recommender systems. Initially, the interaction of the two aspects of the systems, query reformulation and relevance estimation, is modelled as a cooperative game where the two players have a common utility, to supply optimal recommendations, which they try to maximize. Based on this modelling, three basic recommendation methods are developed, namely collaborative filtering, content based filtering and demographic filtering. The different methods are then combined to create hybrid systems. In the weight
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Late, Elina, Inés Matres, Anna Sendra, and Sanna Kumpulainen. "Images as data – modelling data interactions in social science and humanities research." Journal of Documentation 80, no. 7 (2024): 325–45. http://dx.doi.org/10.1108/jd-08-2024-0195.

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PurposeThe expanded reuse of images as research data in the social sciences and humanities necessitates the understanding of scholars’ real-life interactions with the type of data. The aim of this study is to analyse activities constituting image data interactions in social science and humanities research and to provide a model describing the data interaction process.Design/methodology/approachThe study is based on interviews with 21 scholars from various academic backgrounds utilising digital and print images collected from external sources as empirical research data. Qualitative content anal
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Rothe, Frederic, and Martin Lames. "Markov-chain Modelling and Simulative Assessment of the Impact of Selected Tactical Behaviours in Modern Tennis." International Journal of Racket Sports Science 5, no. 1 (2023): 1–13. https://doi.org/10.30827/ijrss.33243.

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Game behaviour in net games or other sports is often captured in the form of discrete performance indicators which represent frequencies or relative frequencies of key behavioural variables. In this regard however, discrete performance indicators are often of low practical relevance as they lack information on the sequence of actions and the underlying interaction of players in a match. Thereby, establishing a connection between performance indicators and sport success also remains an open challenge. In tennis, finite Markov chain modelling based on a transition matrix has shown promise in cir
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45

Gismeros Moreno, Raúl, Eduardo Corral Abad, Jesús Meneses Alonso, María Jesús Gómez García, and Cristina Castejón Sisamón. "Modelling multiple-simultaneous impact problems with a nonlinear smooth approach: pool/billiard application." Nonlinear Dynamics 107, no. 3 (2021): 1859–86. http://dx.doi.org/10.1007/s11071-021-07117-4.

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AbstractSmooth approaches are able to model reasonably well contact/impact events between two bodies, showing some peculiarities when dealing with certain geometries and arising certain issues with the detection of the initial instant of contact. The characterization of multiple-simultaneous interaction systems, considering (or not) energy dissipation phenomena (mainly friction), is always an interesting research topic, addressed from different perspectives. In the present work, the process of design, optimization and verification of a multiple-impact, day-to-day multibody novel model is shown
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Kontogianni, Georgia, Christos Koutsaftis, Margarita Skamantzari, Christina Chrysanthopoulou, and Andreas Georgopoulos. "Utilising 3D Realistic Models in Serious Games for Cultural Heritage." International Journal of Computational Methods in Heritage Science 1, no. 2 (2017): 21–46. http://dx.doi.org/10.4018/ijcmhs.2017070102.

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In the cultural heritage field, many Serious Games applications have been developed whose goal is to educate players and users not particularly specialized or familiar with this field. On the other hand, 3D models of cultural heritage objects created with precise 3D modelling methods can be a very useful asset for these applications. In this paper a composite Serious Game for the Stoa of Attalos, a prominent monument in the Ancient Athens Agora, is developed and presented. 3D models are used, which were produced mainly with automated image based modelling techniques. The creation of the 3D mod
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Schröter, Dagmar, Lijbert Brussaard, Gerlinde De Deyn, et al. "Trophic interactions in a changing world: modelling aboveground–belowground interactions." Basic and Applied Ecology 5, no. 6 (2004): 515–28. http://dx.doi.org/10.1016/j.baae.2004.09.006.

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Richardson, Helena E., and Marta Portela. "Modelling Cooperative Tumorigenesis in Drosophila." BioMed Research International 2018 (2018): 1–29. http://dx.doi.org/10.1155/2018/4258387.

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The development of human metastatic cancer is a multistep process, involving the acquisition of several genetic mutations, tumour heterogeneity, and interactions with the surrounding microenvironment. Due to the complexity of cancer development in mammals, simpler model organisms, such as the vinegar fly, Drosophila melanogaster, are being utilized to provide novel insights into the molecular mechanisms involved. In this review, we highlight recent advances in modelling tumorigenesis using the Drosophila model, focusing on the cooperation of oncogenes or tumour suppressors, and the interaction
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Usenik, Janez, and Tit Turnšek. "MODELLING CONFLICT DYNAMICS IN AN ENERGY SUPPLY SYSTEM." Journal of Energy Technology 6, no. 3 (2024): 35–46. https://doi.org/10.18690/jet.6.3.35-46.2013.

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This paper presents a model of conflict, the precise definition of which is also presented in this paper. The system dynamics paradigm is often used to model the dynamics of social interactions. The basic ideas leading to conflict models in form of difference, i.e. differential equations, and finally to an expanded model with fuzzy logic inference are presented. Tremendous progress in this field has been made by two groups of researchers. Gottman et al., [1], modelled marital interactions and set up a model in the form of differential equations. Coleman in his group, [2], established the model
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Donges, Jonathan F., Wolfgang Lucht, Sarah E. Cornell, et al. "Taxonomies for structuring models for World–Earth systems analysis of the Anthropocene: subsystems, their interactions and social–ecological feedback loops." Earth System Dynamics 12, no. 4 (2021): 1115–37. http://dx.doi.org/10.5194/esd-12-1115-2021.

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Abstract. In the Anthropocene, the social dynamics of human societies have become critical to understanding planetary-scale Earth system dynamics. The conceptual foundations of Earth system modelling have externalised social processes in ways that now hinder progress in understanding Earth resilience and informing governance of global environmental change. New approaches to global modelling of the human World are needed to address these challenges. The current modelling landscape is highly diverse and heterogeneous, ranging from purely biophysical Earth system models, to hybrid macro-economic
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