Academic literature on the topic 'Modern technologies for creating music'

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Journal articles on the topic "Modern technologies for creating music"

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Budagyan, Regina R., and Marina L. Zaytseva. "Digital Technologies in the Modern Music Space." Observatory of Culture 17, no. 4 (2020): 368–78. http://dx.doi.org/10.25281/2072-3156-2020-17-4-368-378.

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At the turn of the 20th—21st centuries, musical culture transformation processes have been actively actualized, which is manifested in the use of digital and visual technologies by musicians, direc tors, producers, visual designers. The stages of transformation of modern musical culture have become relevant precisely for the reason that at the turn of the 20th—21st centuries, mass communication media have begun a process of transition to new digital technologies of implementation and delivery of audiovisual information to modern listeners. Modern specialists, by their activity’s results and it
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Bojkov, Vanče. "Didactical principles in creating a multimedial message." Artefact 6, no. 1 (2020): 65–78. http://dx.doi.org/10.5937/artefact6-28597.

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The process of creating multimedia message is a very specific creative act, a kind of art with universal characteristics, but with its unique tendecieses. In its ideal form, art usually targets the indefinite, while the message follows predictable targets in the short period of time. The art of creating a successful message is in decoding the meaning of that message. The essence of concept of multimedia message is hidden in its formula because the whole physionomy of that message and the volume of expected effect depend on the formula. It is the base for building up tipological, graphic and mu
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Zhuravleva, Olga, and Olena Veselova. "Multimedia technologies in humanitarian training of a teacher musician." SHS Web of Conferences 87 (2020): 00110. http://dx.doi.org/10.1051/shsconf/20208700110.

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An active transition to distance learning requires a teacher of a modern higher school to develop new methods in organizing and supporting the educational process. The proposed research examines the basic principles of a musician-teacher’s training on the example of generalizing one’s own experience of introducing multimedia technologies in teaching musical and historical disciplines and creating an electronic textbook on “History of music (foreign and domestic)” for a bachelor’s degree in specialty 44.03.01 (Pedagogy. Music).
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Tormakhova, A. M. "MEDIA TECHNOLOGIES AND SCIENCE ART IN THE CONTEXT OF MODERN CULTURAL AND ART PRACTICES." UKRAINIAN CULTURAL STUDIES, no. 1 (6) (2020): 98–101. http://dx.doi.org/10.17721/ucs.2020.1(6).19.

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Media in the 21st Century Cultural Area is an integral component of artistic practices. Currently, a new direction is emerging – science art, which combines art, technology and scientific development. The leading feature of contemporary music is its transformation, which is due to the changing channels of artistic communication that set certain parameters. Music plays a very important role in the space in which it is performed, both the material itself and the musicians. A promising area of science-art development is the emergence of software and equipment that allows us to "resurrect" the sta
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Marchenoka, Marina. "PEDAGOGICAL TECHNOLOGIES IN MUSIC EDUCATION AS A FACTOR OF DEVELOPMENT OF THE INTEGRAL PERSONALITY." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 25, 2018): 470. http://dx.doi.org/10.17770/sie2018vol1.3329.

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Music like any other art helps the individual explore the world, develops the individual’s emotional sphere, building fundamentals for systematisation and classification of phenomena, algorithms of creative thinking on the basis of the perception and analysis of music artistic characters, thus defining development of students’ memory, fantasy and imagination, stimulating them to search for unusual solutions of problems. The development of these abilities is indispensable in any sphere of human activity and – what is the most important – gives a possibility for individual’s self-realisation. Th
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Popovych, Nataliia M. "ІНФОРМАЦІЙНО-ТВОРЧЕ ОСВІТНЄ СЕРЕДОВИЩЕ ЯК УМОВА ПРОФЕСІЙНО-ТВОРЧОЇ САМОРЕАЛІЗАЦІЇ ФАХІВЦЯ З МУЗИЧНОГО МИСТЕЦТВА". Information Technologies and Learning Tools 69, № 1 (2019): 92. http://dx.doi.org/10.33407/itlt.v69i1.2369.

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The article contains the analysis of the the significance of the information and creative environment for the professional-creative self-realization of a specialist in musical art. It has been emphasized that the implementation of information and communication technologies in the process of preparing future specialists in the field of music art in the system of continuous artistic education is one of the important factors in enriching their professional and personal experience. The purpose of informatization of the permanent system of artistic education is to increase the efficiency of learnin
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Тeriaieva, L. A. "Pedagogical conditions and innovative technologies in the process of learning discipline “Choral Conducting”." Musical art in the educological discourse, no. 2 (2017): 141–44. http://dx.doi.org/10.28925/2518-766x.20172.14144.

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Innovation of modern education is competence-based approach, which requires the students to receive sturdy theoretical knowledge and practical skills on the basis of interdisciplinary connections between choral conducting with other psycho-pedagogical and related musical academic disciplines. To achieve this goal it is necessary to create the appropriate pedagogical conditions. Creation of conditions depends on the organization of training, competence and experience of the teacher. Favorable pedagogical conditions always have a positive effect on the quality of students’ training in choral con
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Mezentseva, Svetlana V. "A New Culture of Broadcasting Knowledge in the Conditions of the Digital Educational Environment of an Artistic University (about the Experience of Working in the Moodle and Moodle Music Systems)." ICONI, no. 3 (2020): 80–86. http://dx.doi.org/10.33779/2658-4824.2020.3.080-086.

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The work raises the problem of forming a new culture of knowledge transmission. The current state of the system of higher education in a digital educational environment is examined. In this regard, an extended analysis of educational and methodological support of disciplines related to the use of music computer technologies (MCT) in artistic universities is carried out, the quality and methods of teaching, the awareness of the role of new digital educational technologies and MCT as a promising tool for expanding the information space of the artistic university in the context of the functioning
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ALIYEV, Elshad. "THE APPLICATION PROBLEM OF INTERNET AND MULTIMEDIA TECHNOLOGIES IN MODERN THEATRE IN AZERBAIJAN." Volume 4, Issue 2 4, no. 2 (2021): 59–65. http://dx.doi.org/10.31566/arts.4.2.01.

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Almost all fields of art intersect in the theatre. From this point of view, the theatre is a unique place. It’s been decades that creative people working in the field of theatre try to use new technologies whenever possible. Various types of spectacles, show and performances are created using constantly evolving Internet technologies and multi-media.V arious types of digital equipment, devices, computer programs, gadgets and internet technologies are used in scenography, music and lighting. The application problems of information and communication technologies in the theatre make modern theatr
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ANDRÉ, NAOMI. "Inclusive Publics and Modern Technologies: An Introduction to Three Essays on Early Twentieth-Century American Opera." Journal of the Society for American Music 13, no. 2 (2019): 171–76. http://dx.doi.org/10.1017/s1752196319000051.

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The three essays brought together in this cluster are immersed in themes that characterize “Americanness” in the twentieth century. They provide a microcosm of critical issues that define opera in the United States during these first decades when the nation helped shape the creation of opera rather than principally being a site for importing European works. Although most of the composers discussed in these articles were born in Europe (Giacomo Puccini, Paul Hindemith, and Ernst Krenek) and only a few in the United States (Marc Blitzstein and George Antheil), all of them spent significant time
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Dissertations / Theses on the topic "Modern technologies for creating music"

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Šametienė, Jureta. "Kompiuterinio muzikos komponavimo mokymas aukštesnėse klasėse." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060820_162322-24607.

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In a rapidly changing world there open new challenging perspectives to look at a lot of scopes in a new, untraditional angle. Modern digital technologies and especially computerisation enables music teachers and pupils to expand their horizon on expression, make new conditions for spreading creativity, open unlimited possibilities for deeper knowledge in music and other art trends. Thus music education becomes more appealing and effective. Using modern technologies for creating music it is easy to motivate high school students to experiment on music and surrounding sounds, inspire and realise
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Taylor, Bruce D. "Creative collaboration: Defining the collaborative process between a conductor, composer, and choreographer in creating and staging an original work for modern dance." Diss., The University of Arizona, 2003. http://hdl.handle.net/10150/280338.

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This document is a record of an observed creative experience, defining the collaborative process between conductor, composer, and choreographer in creating and staging an original work for modern dance. There are three areas of focus. First, an introduction to and rationale for the project is coupled with an historical examination of the collaboration between a composer and choreographer (Igor Stravinsky and George Balanchine), and a review of the documentation on the conductors' traditional role in dance as established by the ballet conductors Robert Irving and George Crum. Second, suggested
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"Grow a Show: Considerations in Creating Entertaining Performances for the Modern Chamber Ensemble." Doctoral diss., 2012. http://hdl.handle.net/2286/R.I.14646.

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abstract: This paper is the writing component of a project the author under took to create an entertaining program for a chamber ensemble. It discusses ways for chamber ensembles to create entertaining concert programs for today's audiences. Information was gathered by analyzing four interesting and successful groups--The Canadian Brass, Mnozil Brass, Les Trompettes de Lyon, and The Blue Man Group--and identifying common traits. These traits help facilitate the ultimate goal of making connections with audiences and include originality, comedy, choreography, memorization, continuous presentatio
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Books on the topic "Modern technologies for creating music"

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Stevens, E. Charlotte. Fanvids. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462985865.

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Fanvids, or vids, are short videos created in media fandom. Made from television and film sources, they are neither television episodes nor films; they resemble music videos but are non-commercial fanworks that construct creative and critical analyses of existing media. The creators of fanvids-called vidders-are predominantly women, whose vids prompt questions about media historiography and pleasures taken from screen media. Vids remake narratives for an attentive fan audience, who watch with a deep knowledge of the source text(s), or an interest in the vid form itself. Fanvids: Television, Wo
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Dadyan, Eduard. Modern programming technologies. The C#language. Volume 1. For novice users. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1196552.

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Volume 1 of the textbook is addressed to novice users who want to learn the popular object-oriented programming language C#. The tutorial provides complete information about the C# language and platform .NET. Basic data types, variables, functions, and arrays are considered. Working with dates and enumerations is shown. The elements and constructs of the language are described: classes, interfaces, assemblies, manifests, namespaces, collections, generalizations, delegates, events, etc. It provides information about Windows processes and threads, as well as examples of organizing work in multit
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Sadin, Eric. Ec-art S.: Spécial textualités & nouvelles technologies : architecture, danse, design, contemporary music, théâtre, poésie, urbanisme, contemporary art, haute couture, net art. Ec/art S, 2000.

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Pankova, Elena, and Lyalya Berkutova. Electronic bibliographic guide: a Practical guide for library workers. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1039256.

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Creating an electronic bibliographic manual is time-consuming, but very exciting. By taking the first step with this book, you will be able to master other programs and technologies. The guide will consistently guide you through all the stages of creating an electronic bibliographic manual using standard Word tools. The second edition is supplemented with a Chapter on bibliographic manuals, updated technological capabilities of modern software, and takes into account the rules of the new GOST for compiling a bibliographic description. For library staff and bibliographers, students and teachers
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Pashencev, Dmitriy, Aleksandra Dorskaya, and Maksim Zaloilo. The concept of a digital state and a digital legal environment. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1288140.

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The development of digital technologies, large-scale digitalization that has covered all advanced countries, the entry of states into the era of the sixth technological order lead to significant changes in the state itself, its structure and functions. The monograph reveals the fundamental transformations of the modern state under the influence of the digital and technological vector of its development.
 Special attention is paid to qualitative technological changes in the main areas of state activity, the processes of creating legal norms (law-making) and their practical implementation (
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Kovalenko, Vladimir. Design of information systems. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/987869.

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The tutorial discusses the design features of information systems (is) involved in the implementation of CALS technologies: MRP/MRPII/ERP systems, e-Commerce systems (B2B), supply chain management (SCM), customer relationship management (CRM), and decision support systems (OLAP). The issues of choosing the design technology, software tools for project development, building functional and information models in the environment of Business Studio, MS Visio, Elma, AllFusion Modeling Suite and Oracle Designer 10g, as well as the development of technical and operational documentation are highlighted
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Bauer, William I. Music Learning Today. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197503706.001.0001.

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Grounded in a research-based, conceptual model called Technological Pedagogical and Content Knowledge (TPACK), the essential premise of Music Learning Today: Digital Pedagogy for Creating, Performing, and Responding to Music is that music educators and their students can benefit through use of technology as a tool to support learning in the three musical processes—creating, performing, and responding to music. Insights on how technology can be used to advantage in both traditional and emerging learning environments are provided, and research-based pedagogical approaches that align technologies
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Nikitenkov, Nikolay N., ed. Modern Technologies for Creating the Thin-film Systems and Coatings. InTech, 2017. http://dx.doi.org/10.5772/63326.

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VanCour, Shawn. Making Radio. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190497118.001.0001.

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The opening decades of the twentieth century witnessed a profound transformation in the history of modern sound media, with workers in US film, radio, and record industries developing pioneering production methods and performance styles tailored to emerging technologies of electric sound reproduction that directly shaped dominant forms and experiences of modern sound culture. Focusing on broadcasting’s initial expansion period during the 1920s, Making Radio explores the forms of creative labor pursued for the medium before the better-known network era of the 1930s and 1940s, assessing their ro
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Hong, Sun-ha. Technologies of Speculation. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479860234.001.0001.

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What counts as knowledge in the age of big data and smart machines? Technologies of datafication renew the long modern promise of turning bodies into facts. They seek to take human intentions, emotions, and behavior and to turn these messy realities into discrete and stable truths. But in pursuing better knowledge, technology is reshaping in its image what counts as knowledge. The push for algorithmic certainty sets loose an expansive array of incomplete archives, speculative judgments, and simulated futures. Too often, data generates speculation as much as it does information. Technologies of
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Book chapters on the topic "Modern technologies for creating music"

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Nicol, Rozenn. "Creating Auditory Illusions with Spatial-Audio Technologies." In Modern Acoustics and Signal Processing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-00386-9_20.

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Ventura, Michele Della. "Creating Inspiring Learning Environments by Means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49625-2_5.

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Bauer, William I. "Performing Music." In Music Learning Today. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197503706.003.0004.

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Grounded in the research and promising practices literature, Chapter 4 discusses concepts and skills, pedagogies, and technology related to musical performance. Technologies may be of assistance in developing psychomotor knowledge and skills, and in accomplishing effective musical practice. Models of exemplary performances and performers, along with feedback on performance may also be augmented through technology. The aural and visual skills necessary to read and write music with fluency, and the identification and selection of musical literature can be enhanced via technology. Technology can assist with traditional ensemble rehearsals and new technologies are creating new performance opportunities, even for people without a formal musical background. Technology facilitated learning in music performance classrooms has the potential to benefit both teachers and their students, and to allow more individuals to experience the joy and benefits of active musical participation through performance.
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Figueiredo, Mauro, José Gomes, Cristina Maria Cardoso Gomes, Rui Gaspar, and João Madeira Lopes. "Augmented Reality as a New Media for Supporting Mobile-Learning." In Handbook of Research on Applied Learning Theory and Design in Modern Education. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9634-1.ch032.

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Combining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. We believe that the use of augmented reality will change significantly the teaching activities by enabling the addition of supplementary information that is seen on a mobile device. This chapter presents the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this chapter. It is presented the creation of two novel augmented reality books. One developed with teachers and students. Another book that was developed for increasing the interest of reading for children that is being used by storytellers. Several examples are also presented that are used in educational activities, from kindergarten, elementary, secondary schools and university, to improve reading, comprehension, learning of music and better understand the drawing of orthographic views.
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Oja, Carol J. "Creating a God: The Reception of Edgard Varèse." In Making Music Modern. Oxford University Press, 2000. http://dx.doi.org/10.1093/acprof:oso/9780195058499.003.0003.

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Goodman, Glenda. "Reproducing Music." In Cultivated by Hand. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190884901.003.0002.

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Amateur musicians played an important role in the material reproduction of musical texts in the eighteenth century. Their work represents the coalescence of technological, bibliographical, and cultural forces in the early national period. Print and manuscript were mutually informing technologies for music reproduction, and both entailed manual and creative labor and expertise. Yet, unlike print, chirography (handwriting) focused attention on the creation of unique, personalized items; moreover, the practice of copying music by hand challenged the primacy of the author by emphasizing an effort to re-cord (to take material to heart). Thus, manuscript music books can be linked to earlier modes of book production, such as commonplace books. Yet they also align with other genres, such as anthologies. Finally, gendered expectations informed books’ creation: like other forms of handwork, musical penmanship expressed femininity. The work of copying music was subject to the same gendered evaluations that minimized the significance of (and yet relied on) women’s domestic work.
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Upitis, Rena. "Creating Music with Technology." In This Too is Music. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190884956.003.0011.

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This chapter advances several ideas for using digital technologies to enable children to improvise and compose, while also cautioning that the use of these technologies should not replace the primacy of learning music through the body. The chapter opens with a retrospective examination of the digital tools that were used in a particular school thirty years ago, with an emphasis on the elements that have endured over the ensuing decades. This allows for a broad discussion about the future of digital music tools in creative musicianship. The chapter closes with a discussion of “slow music”—music learning that is approached in a reflective, mindful way, combining old and local ideas with new technologies for recording, listening, performing, and creating.
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Olivia, M. "Interactive Systems for Multimedia Opera." In Multimedia Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-953-3.ch064.

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This chapter considers the development of systems to deliver multimedia content for new opera. After a short overview of the history of multimedia in opera, the specific requirements of opera are analysed, with emphasis of the fundamental musicality of operatic performance. Having considered the place of multimedia elements in the narrative and acting space, the relevance of previous practice in electroacoustic music and Vjing is considered as a model for a working approach. Several software and hardware configurations explored, including the use of gestural control by the actors themselves. The creation of a keyboard based “video instrument” with a dedicated performer, capable of integration into the pre- existing musical ensemble, is recommended as the most effective and practical solution.
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Stillie, Bryden. "Learning and Performing with Drum Kit Technologies (Advanced)." In The Music Technology Cookbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197523889.003.0010.

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The activities in this chapter are designed for undergraduates in their third year of drum kit studies who have developed advanced skills on the acoustic drum kit. This activity introduces students to the features and musical affordances of drum kit technologies. Students learn how to use percussion controllers and electronic drum triggers, in conjunction with music software they have experience of, to perform pieces of music in solo performance settings on hybrid, and fully electronic, drum kits. The three-stage approach includes: 1) exploring the built-in features of the percussion controller and associated music software, 2) using the controller in a familiar context, for example, to extend the possibilities of an acoustic drum kit in a hybrid setup, and, 3) creating a performance using only the technology (i.e., removing the familiar acoustic drum kit).
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Sidorov, Kirill, Andrew Clifford Jones, and David Marshall. "A Smallest Grammar Approach to the Symbolic Analysis of Music." In Advances in Multimedia and Interactive Technologies. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0270-8.ch011.

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In this chapter we discuss symbolic analysis of music using grammars, and present a novel approach to such an analysis, in which a compressive grammar is automatically generated explaining a musical work's structure. The proposed method is predicated on the hypothesis that the shortest possible grammar provides a model of the musical structure which is a good representation of the composer's intent. The effectiveness of our approach is demonstrated by comparison of the results with previously published expert analysis; our automated approach produces results comparable to human annotation. We also illustrate the power of our approach by showing that it is able to locate errors in scores, such as those introduced by OMR or human transcription. Further, our approach provides a novel mechanism for intuitive high-level editing and creative transformation of music. A wide range of other possible applications exists, including automatic summarization and simplification; estimation of musical complexity and similarity, and plagiarism detection.
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Conference papers on the topic "Modern technologies for creating music"

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Snook, Kelly, Tarik Barri, Joachim Goßmann, Jason Potts, Margaret Schedel, and Hartmut Warm. "Kepler Concordia: Designing an Immersive Modular Musical and Scientific Instrument Using Novel Blockchain and Sonification Technologies in XR." In The 24th International Conference on Auditory Display. The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.034.

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This paper describes the first steps in the creation of a new scientific and musical instrument to be released in 2019 for the 400th anniversary of Johannes Kepler's Harmonies of the World, which laid out his three laws of planetary motion and launched the field of modern astronomy. Concordia is a musical instrument that is modularly extensible, with its first software and hardware modules and underlying framework under construction now. The instrument is being designed in an immersive extended-reality (XR) environment with scientifically accurate visualizations and datatransparent sonificatio
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Sharakhina, Larisa V., Nikita V. Mikhailov, Ksenia D. Selyankina, and Anastasia S. Semkina. "Digital Technologies in Development of Modern Music Industry." In 2020 IEEE Conference of Russian Young Researchers in Electrical and Electronic Engineering (EIConRus). IEEE, 2020. http://dx.doi.org/10.1109/eiconrus49466.2020.9039328.

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Pylkin, A. N., M. A. Klepikov, and D. M. Pantyushina. "CREATING SOFTWARE FOR A POST OFFICE USING THE «1C: ENTERPRISE»." In Modern Technologies in Science and Education MTSE-2020. Ryazan State Radio Engineering University, 2020. http://dx.doi.org/10.21667/978-5-6044782-2-6-184-187.

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Stefanova, Petya, Pavel Stefanov, and Yordan Doychinov. "CREATING DIGITAL EDUCATIONAL CONTENT - OPPORTUNITIES AND PERSPECTIVES FOR CREATIVE INTERACTION IN MUSIC EDUCATION." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.0958.

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Polyansky, V. V., N. E. Bodunkov, and M. I. Mokrova. "Creating a Technology for Synthesizing Mechatronic Devices and VR Systems." In 2020 International Multi-Conference on Industrial Engineering and Modern Technologies (FarEastCon). IEEE, 2020. http://dx.doi.org/10.1109/fareastcon50210.2020.9271175.

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Barate, Adriano, Luca Andrea Ludovico, and Giuseppina Rita Mangione. "A New Paradigm for Music Education: Creating Active E-books through the IEEE 1599 Standard." In 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2014. http://dx.doi.org/10.1109/icalt.2014.179.

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Kritopoulou, Paraskevi, Athanasia Stergiaki, and Konstantinos Kokkinidis. "Optimizing Human Computer Interaction for Byzantine music learning: Comparing HMMs with RDFs." In 2020 9th International Conference on Modern Circuits and Systems Technologies (MOCAST). IEEE, 2020. http://dx.doi.org/10.1109/mocast49295.2020.9200267.

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Kokkinidis, K., A. Panagi, and A. Manitsaris. "Finding the optimum training solution for Byzantine music recognition — A Max/Msp approach." In 2016 5th International Conference on Modern Circuits and Systems Technologies (MOCAST). IEEE, 2016. http://dx.doi.org/10.1109/mocast.2016.7495131.

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Hiarnovich, T. "Digital technologies in modern historical and archival research and education." In Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1843.978-5-317-06529-4/420-427.

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The article discusses the main vectors of the application of digital technologies in the archival field. It is noted that the digitization of documents and the development of open access technologies have created favorable conditions for the use and preservation of archival documents. The creation of popular science projects contributes to the expansion of the audience of archive users and forms a respectful attitude towards documentary heritage in society. The main trend in the application of digital technologies in scientific research remains the improvement of methods for creating digital e
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Zatsarinnyy, A. A. "The Experience of the FRC CSC RAS in Creating a Digital Platform for Scientific Research in the Cause of Digital Transformation." In 2020 International Scientific and Technical Conference Modern Computer Network Technologies (MoNeTeC). IEEE, 2020. http://dx.doi.org/10.1109/monetec49726.2020.9258073.

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Reports on the topic "Modern technologies for creating music"

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Raychev, Nikolay. Can human thoughts be encoded, decoded and manipulated to achieve symbiosis of the brain and the machine. Web of Open Science, 2020. http://dx.doi.org/10.37686/nsrl.v1i2.76.

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Abstract:
This article discusses the current state of neurointerface technologies, not limited to deep electrode approaches. There are new heuristic ideas for creating a fast and broadband channel from the brain to artificial intelligence. One of the ideas is not to decipher the natural codes of nerve cells, but to create conditions for the development of a new language for communication between the human brain and artificial intelligence tools. Theoretically, this is possible if the brain "feels" that by changing the activity of nerve cells that communicate with the computer, it is possible to "achieve
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