Dissertations / Theses on the topic 'Monstres – Au cinéma'
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Ansen, Selen. "Aux confins du corps : le monstrueux : (esthétique du corps et de l'informe dans le 7e Art." Strasbourg 2, 2001. http://www.theses.fr/2001STR20058.
Full textRamos, Alquezar Sergi. "Fantômes, slashers et monstres dans le cinéma fantastique espagnol (1993-2005) : une approche du cinéma fantastique réalisé par les jeunes metteurs en scène espagnols des années 1990 et 2000." Thesis, Lyon 2, 2015. http://www.theses.fr/2015LYO20107/document.
Full textThis thesis tackles Spanish fantastic cinema from the 1990s and 2000s, and more specifically from 1993 to 2005. Indeed, this period of time corresponds to the rising of a new generation of directors who gave a new impetus to the genre by re-appropriating it. We start off with the initial premise that within the various approaches of the genre present in each of these films, the Spanish fantastic seems to favour the emergence of three types of supernatural : the ghost, the slasher and the monster. Our study focuses on each of these types so as to highlight its structuring driving forces. In that respect, we use the notion of figure which, based on the study of the cinematographic representation of bodies, also allows to determine the thematic stakes related to it, as well as the specific reconfiguration that each of them operates on the fantastic genre
Labrouillère, Isabelle. "De la littérature fantastique au cinéma d'horreur : les figures du monstrueux de Tod Browning à Dario Argento." Toulouse 2, 2001. http://www.theses.fr/2001TOU20017.
Full textCritical tradition opposes the fantastic in literature and the fantastic in the cinema, a dichotomy which in essentially one of a fantastic hiding its object, and one displaying it. This distinction fails to take into account the plurality of discourses at play within the works under discussion. Even if the works dealt with here are cinématographic (the fantastic of the present study is primarly an iconic and cinématographic, the literary theory has an important role. The common denominator of the films presented inthis study lies in their way of renewing the traditional discourse of the monstrous by refusing the stereotypes of the cinématographic fantastic, and by challenging the interpretative codes of the viewer. A distinction is thus made between the fantastic object, which upsets the viewer's expectations and the object of the fantastic, which confirms the rules of the discourse and allows the spectator to play with them. Thses two aspects of the fantastic are studied in Dracula (Tod Browning, 1931), and King Kong (Shoedsack et Cooper, 1933). The fantastic object is also analysed in Frankenstein (Whale, 1931), together with Caligari (Robert Wiene, 1919), and their customary similarities questioned. Frankenstein is the starting point of reflection on the representation of the body of the actor. From the opposition of monster and star, points of contact emerge which permit the demonstration of the essential unity of the two concepts. This analsysis finds a resonance in Sunset Boulevard (Billy Wilder, 1951). Following the study of the classical cinema, an analysis of the new parameters in the representation of the monstrous body has been undertaken, whether in it disapperance (Body Snatchers, Siegel, 1956), or it graphic excess (Suspiria, Argento, 1977). These studies analyse the representation of the monstrous from a different perspective to that generally held in the fantastic as a genre, and question the links between, these new bodies and the viewer
Fernandez, Camaño Suzanne. "Lectures croisées des figures de l'infirme et de son territoire dans trois films de David Lynch : Eraserhead (1976), the Elephant man (1980), the Straight story (1999)." Toulouse 2, 2009. http://www.theses.fr/2009TOU20058.
Full textThe disabled body in David Lynch's cinema mirrors the paradox which exists between the figure of the cripple and the notion of aesthetics, between the sacred and the profane, between predestination and free will. It calls for questioning. It's an interface. The disabled body becomes an artistic motif, particularly in painting. The film discourse as far as the crippled body is concerned must also be understood as a religious one in which the image and the word are opposed in the tradition of a reformed reading of the Bible. In this argument, the cripple's destiny appears in all its raw reality ; her destiny embodies the space-time reality of society. Territory is seen symbolically as the space in which the cripple's own project can be realised. The town is a place of perdition whereas the country embodies the biblical grandeur which welcomed the first settlers. In this opposition, the labyrinth can be studied as a figure of speech in the narrative : a protective space which can also be seen as a place of confinement. The heroes and antiheroes in Lynch's works are imbued with values inherited from a triple tradition : the omeric, the Judeo-Christian as well as that inspired by American history. In this history, their notion of territory is to be seen as a place for socialisation. The relationship between space and the cripple raises the issue of his/her integration into the world. And the relationship of the cripple to the world can be read in the light of the argument opposing creationism and Darwinism, two theories which lead to accepting the other in all his/her difference. The three films broach this question and Lynch gives a different answer in each
Valmary, Hélène. "Origines et poétique d'un héroïsme intranquille : les super-héros dans le cinéma américain (2000-2009)." Paris 1, 2011. http://www.theses.fr/2011PA010597.
Full textColombani, Elsa. "Contes gothiques, Tim Burton : de Vincent à Miss Peregrine’s Home for Peculiar Children." Thesis, Paris 10, 2018. http://www.theses.fr/2018PA100090.
Full textThe films of Tim Burton can easily be recognized by their thematic codes and identifiable images so much so that the director’s very name has given birth to the adjective “Burtonian”. But what does it qualify exactly? This dissertation proposes to demonstrate that Burton’s signature is particularly recognizable because it inherits from gothic literature and film. Burton tackles and transforms gothic tropes using a double strategy of adherence and reversal. To define what we call the “Burtonian gothic”, we first study the crossing between the humane and the monstrous, an issue directly inherited from Mary Shelley’s Frankenstein and its film adaptation by James Whale in 1931. We analyze then the geography of the Burtonian landscape and its representation of a cruel and mechanical society from which the characters must escape to survive. Art emerges as an ambivalent means of survival which leads us to consider the artistic creation of the filmmaker himself, built like great gothic works on blurred frontiers, between life and death, past and present, dream and reality
Piqueira, Verônica D'agostino. "Monstrumanidade: o encontro entre o humano e o monstro no cinema de Tod Browning." Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1852.
Full textUniversidade Presbiteriana Mackenzie
Hoping to contribute to broaden the discussion on the issue of popular American cultural imaginary, the objective of this dissertation is to reflect on the concept of normality and abnormality featured in the movie Freaks (1932), dedicated to the representation of the social and cultural universe of sideshows. We will present the influences that pierced the way director Tod Browning, searching referrals for the formation of his author cinema in his history since his youth as itinerant artist until the dimension of slapstick actor, director and writer of his own films. We'll also discuss some of the reasons that led to the emancipation of the horror genre during the Great Depression, seeking aesthetic, literary and political references in the narrative of his major classics. Based on these studies, this research transits in an interdisciplinary way by languages History of Culture and Film, presenting an encounter between monsters and humans and the way how they are expressed in the body exposed in Freaks.
Esperando contribuir para ampliar as discussões sobre a questão do imaginário cultural popular americano, o objetivo da presente dissertação é refletir sobre o conceito de normalidade e anormalidade apresentado no filme Freaks (1932), dedicado à representação do universo social e cultural dos sideshows. Apresentaremos as influências que transpassaram o caminho do diretor Tod Browning, buscando referências para a formação do seu cinema autoral em sua história vivida desde a juventude como artista itinerante até a dimensão como ator de pastelão, diretor e roteirista de seus próprios filmes. Discutiremos também algumas razões que levaram à emancipação do gênero de horror no período da Grande Depressão, buscando referências estéticas, literárias e políticas na narrativa de seus principais clássicos. Baseando-se nesses estudos, esta pesquisa transita de forma interdisciplinar pelas linguagens História da Cultura e Cinematográfica, apresentando o encontro entre monstros e humanos e o modo como são expressos no corpo exposto em Freaks.
Clark, Nicholas Barry Clark. "Darwin's Daikaiju: Representations of Dinosaurs in 20th Century Cinema." Bowling Green State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1530828784659758.
Full textPugh, Catherine. "Unhuman borderlands : madness, metamorphic monsters and landscape in contemporary horror cinema." Thesis, University of Essex, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.654533.
Full textSwarbrick, Josephine. "The Monstrous Masculine: Male Metamorphosis in Contemporary Science Fiction Cinema." Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/672043.
Full textEsta tesis investiga la construcción y la representación de los monstruos masculinos en el cinema de ciencia ficción contemporáneo. El monstruo masculino en este caso es un hombre que experimenta una metamorfosis que resulta en la confusión de las categorías binárias cómo, por ejemplo, masculinidad/feminidad, humano/maquina o yo/otro. Los cinco capítols consideran cinco figuras de monstruos masculinos: el mutante, el cíborg subyugado, el cíborg-villano poderoso, el alienígena y el transhumano. La pregunta central de la tesis es por qué los hombres padecen transformaciones corporeales y psicológicas— y muchas veces dolorosas— tan frecuentamente en la gran pantalla.
This dissertation investigates the construction and representation of the monstrous masculine in contemporary science fiction cinema. That is to say, men who undergo a striking metamorphosis resulting in the blurring of binaries such as masculine/feminine, human/machine and self/other. A close-reading of key films and a consideration of their historical and socio-cultural contexts serves to identify and explore the mechanisms at work in the formation of male monsters as well as examining the growing presence and influence of technology and posthuman ideas in the portrayal of monstrous men. The five chapters consider five recurrent figures of monstrous masculinity: the mutant, the disempowered cyborg, the cyborg super villain, the alien and the transhuman. Ultimately, the thesis addresses the question as to why masculine characters so often undergo profound, often painful, corporeal and psychological transformations.
Universitat Autònoma de Barcelona. Programa de Doctorat en Teoria de la Literatura i Literatura Comparada
James-Erickson, Luke Hunter. "Pocket Monsters| The Potential Power of Pocket Films, and the Birth of Pocket Cinema." Thesis, University of Colorado at Denver, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10289396.
Full textThis paper critically examines films created with smart phones and similar devices in order to discuss how these films are understood within modern society, and how they can potentially be used as a potent source of empathy or a destructive tool of manipulation. Since the tools of cinematic creation have become more widely available, thanks to the development of inexpensive cameras and smartphones, making films and viewing films made by other amateur filmmakers has become a part of many people’s everyday life, so much so that these films are rarely considered to be ‘films’ at all. In this thesis, I take six films shot on what I call “pocket cameras” and focus a critical eye on them, examining them as though they were ‘traditional’ films. It is the goal of this thesis to show that ‘pocket films’ have the depth and complexity of ‘traditional’ films, but because viewers do not consider them to be ‘films’, viewers thus having fewer protective ‘barriers’ between themselves and the pocket film’s messages, these pocket films’ methods of ideological dissemination are more effective than those of a ‘traditional’ film.
Donatelli, Larissa. "Estética da teratogonia: uma analogia entre Frankenstein e "A pele que habito"." Universidade Presbiteriana Mackenzie, 2014. http://tede.mackenzie.br/jspui/handle/tede/2952.
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The figure of the monster haunts the mankind since the dawn of the world. However, apparently the man still did not realize that these monsters are a reflection of the fears, deformities and deviations of character living inside of it. The monsters are part of the Western tradition and this paper aims at analyzing the historical development of a profile of monsters entity, through an analogy between the Gothic novel Frankenstein, by Mary Shelley and the film A pele que habito, by Pedro Almodóvar.
A figura do monstro assombra a humanidade desde os primórdios do mundo. Todavia, aparentemente, o homem ainda não percebeu que estes monstros são um reflexo dos medos, deformidades e desvios de caráter que vivem dentro dele. Os monstros fazem parte da tradição ocidental e o principal objetivo deste trabalho é analisar historicamente a construção do perfil da entidade monstro, por meio de uma analogia entre o romance gótico Frankenstein, de Mary Shelley e o filme A pele que habito, de Pedro Almodóvar.
Cotta, Roberto Ribeiro Miranda. "O cinema brasileiro contemporâneo e a encenação: um estudo dos filmes Pacific, Os residentes e Os monstros." Universidade Federal de Minas Gerais, 2012. http://hdl.handle.net/1843/JSSS-93UEUK.
Full textA mise-en-scène ou encenação - foi por muito tempo um dos elementos mais estudados no cinema, sobretudo entre as décadas de 1940 e 1950, quando o termo passou a ocupar um espaço considerável na crítica francesa. No entanto, com o passar dos anos, a discussão em torno da mise-en-scène foi sendo redefinida tanto nos filmes quanto no campo teórico e crítico, na medida em que outras questões cinematográficas passaram a obter maior atenção. Nos anos 2000, essa temática voltou a ser analisada com bastante vigor no cenário crítico/acadêmico internacional, no qual merecem ser destacadas as recentes publicações de estudiosos como Aumont (2006) e Bordwell (2008). Diante do contexto apresentado, o propósito desta dissertação é investigar algumas das formas de encenação articuladas na produção cinematográfica brasileira contemporânea. O corpus da pesquisa é composto por três filmes: Pacific (2009), de Marcelo Pedroso; Os Residentes (2010), de Tiago Mata Machado; e Os Monstros (2011), de Luiz Pretti, Ricardo Pretti, Guto Parente e Pedro Diógenes. Os filmes selecionados contemplam um recorte relativo à produção cinematográfica realizada em três importantes eixos desse cenário contemporâneo, situados nas metrópoles Recife, Belo Horizonte e Fortaleza, respectivamente. Para viabilizar tais discussões, o texto é dividido em dois capítulos, além das considerações finais. Na primeira parte, são apresentados alguns apontamentos teóricos relacionados ao conceito de encenação e suas variantes, assim como também se discute questões sobre o cinema brasileiro contemporâneo. Já a segunda parte traz a análise de sequências específicas dos filmes selecionados em função da presença e articulação da mise-en-scène.
Pastl, Montarroyos de Melo Petra. "O Monstruoso no Imaginário Fílmico: um estudo sobre o cinema de Tim Burton." Universidade Federal de Pernambuco, 2011. https://repositorio.ufpe.br/handle/123456789/3589.
Full textFaculdade de Amparo à Ciência e Tecnologia do Estado de Pernambuco
O monstruoso normalmente é relacionado ao Mal, à crueldade, violência, morte e irracionalidade. O objetivo deste trabalho é reconfigurar a forma como o monstro e o feio são lembrados, pois é possível representá-los de forma diversa daquela cruel e fria que imediatamente nos ocorre. Consideramos que um dos grandes pioneiros para essa mudança, no que concerne ao cinema, seja o diretor hollywoodiano Tim Burton. Com um estilo bem peculiar, Burton faz uso de temas delicados para propor reflexões no público e mudanças de paradigmas. Além disso, ele mostra que é possível uma abordagem estética do feio com o objetivo de torná-lo mais agradável aos olhos. Também mostramos como o gênero do horror veio se aprimorando desde o início da história do cinema, objetivando sempre causar mais repulsa e medo no espectador, e com isso a atração que eles exercem sobre nós curiosamente só cresce a cada dia. Tal análise se dará à luz de autores como Morin, Nazário e Carroll. Posteriormente, as recorrências burtonianas são apontadas, tanto tematicamente quanto estilisticamente, fazendo, inclusive, o uso de fotografias e screenshots para facilitar o entendimento do leitor. O objetivo é mostrar, na prática, que o monstro nem sempre é o vilão, e que os filmes em que eles aparecem normalmente possuem metáforas e críticas fortes implícitas, o que faz valer estudos mais aprofundados sobre o gênero
Oh, Eunha. "Monster Mothers and the Confucian Ideal: Korean Horror Cinema in the Park Chung Hee Era." OpenSIUC, 2012. https://opensiuc.lib.siu.edu/dissertations/489.
Full textCeretta, Fernanda Manzo. "O design de som de monstros do cinema: uma cartografia dos processos de criação de identidades sonoras na construção de personagens." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21201.
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Conselho Nacional de Pesquisa e Desenvolvimento Científico e Tecnológico - CNPq
This research analyzes the sound design of movie monsters, especially their voices. Chewbacca (Star Wars, 1977), Godzilla (1954) and Predator (1987) constitute our corpus. These monsters have voices composed by designers who have experimented different creation processes, using sounds generated by nature, body and manipulated objects, in order to create the sound identity of these characters. We investigate the contexts of these creation processes and the resulting sounds in their particularities to make a proposition of a method for creating the sound of monsters. Our method covers the potential sources of base sounds and other sonic characteristics such as frequencies, timbre and intensity. The research was based in the observation of the selected audio-visual materials and in the documentation available regarding the making ofs (which is vast, given the popularity of the selected monsters). The thesis is based mainly on articulations with the works of Rick Altman, Michel Chion and William Whittington, on the cinematographic sound, and of Theo Van Leeuwen in his proposition of sonorous analysis
Este trabalho analisa o sound design de monstros do cinema, sobretudo suas vozes. Chewbacca (Star Wars, 1977), Godzilla (1954) e Predador (1987) constituem o corpus da presente pesquisa. Estes monstros possuem vozes compostas por designers que experimentaram diferentes processos de criação, utilizando sons na natureza, do corpo e de objetos manipulados para criar a identidade sonora destas personagens. investigamos os contextos destes processos de criação e os sons criados, em suas particularidades, para compor uma proposta de método de composição de som de monstros, o qual abarca as potenciais fontes dos sons de base e demais características sonoras, como frequências, timbres e intensidade. A pesquisa foi feita a partir da observação dos materiais audiovisuais selecionados e do resgate da documentação disponível sobre os bastidores da criação dos mesmos (bastante vasta dada a popularidade dos monstros selecionados). A tese se baseia sobretudo em articulações com obras de Rick Altman, Michel Chion, William Whittington acerca do som cinematográfico e em Theo Van Leeuwen em sua proposição de análise sonora
Junior, Wagner Perez Morales. "O mundo dos monstros. Estudo sobre France/tour/détour/deux/enfants, de Jean-Luc Godard e Anne-Marie Miéville." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/27/27153/tde-22032012-093509/.
Full textFrance/tour/détour/deux/enfants is a TV show in 12 episodes produced by Jean-Luc Godard and Anne-Marie Miéville for the French television in 1979. The series was broadcast in April 1980, by the channel Antenne 2. This dissertation is aimed at contextualizing this period of Godards work in partnership with Miéville, and indicating internal procedures of this series which crystallized the experimental process initiated by Godard in his early works (especially with the Dziga Vertov Group, as well as in the previous TV series Six fois deux, sur et sous la communication, 1976), and which would lead to his later video production, particularly Histoire(s) du Cinéma (1989). This work is divided into two chapters: Tour and Détour. The first chapter historically situates the production years of the series and contextualizes the dialogue it establishes with video-artists from those years, who started to see television as a place that could be occupied by art. The second chapter takes the concept of detour as its starting point and proposes an analysis on how one can see this notion in the formal construction of the series. In this sense, I incorporated the very notion of detour in order to propose an analysis that would favor some of the works elements: the frame, the margin, the manifestation of the feminine, the use of slow motion, the gestures and the face. The conclusion indicates how France/tour/detour/deux/enfants was forsaken as an example of the television trend to override any attempt of experimental and critical creation conducted from within, whether condemning it to disappearance, or relegating it to a state of exception.
Turner, James Lloyd. "Monstrous Dialogues: THE HOST and South Korean Inverted Exile." Scholar Commons, 2012. http://scholarcommons.usf.edu/etd/4244.
Full textRoche, Carles. "La Sombra del coloso: figura y fondo en el género de monstruos gigantes." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/385362.
Full textTaking as a starting point the Figure/Background division as established in art theory, this work tries first to reframe it within the cinematographic studies, and to link it to wider aspects of geometric rendering of space (the Perspective System) as a symbolic form of apprehending reality. In order to do so, this work addresses a popular film genre where the Figure/Background issues are central: the giant monster movies that had their Golden Age in the 50’s and 60’, a time when traditional models of representation came to a crisis with the arrival of modern cinema. In the second part of this work, hermeneutic analysis is put into work to address the comeback of the giant monster in contemporary audiovisual culture, its aesthetic function in our digital era and its connection with new forms of representing reality in science fiction cinema, as well as the apparently paradoxical conversion of the giant monster in a sort of intimate sign for the viewer.
Egues, Magdalena. "Memory [Architecture] Film: Four Cinematic Events in the City." Thesis, Virginia Tech, 2007. http://hdl.handle.net/10919/31491.
Full textBut what makes a city memorable and special are its events: those magical situations where the uniformity of the experience stops and something unique arise.
Those are the moments where our memory is deeply engraved by a particular situation that will come back in our dreams and imaginative processes as an agent image.
Four urban events â a space for film edition and writing, an urban stage, a footage archive and park, and a projection space- whose locations have been determined by a Cartesian game dictated by the Plan of Washington DC; and one common discipline, Film, will be the main focus of this research and a way of understanding the relations among Memory and its spaces, Architecture and Film in the City.
Each event will respond to the particularities of its context by understanding first the sites and their relation with the city. These sites will be located in the four quadrants of Washington DC- NE, SE, SW and NW- and they will be consider as different communities that, by keeping their own idiosyncrasy, create one city.
The question of urban scale as well as the concept of detail as part of an architectural cosmology will be present throughout the process of the thesis by the alternation of micro and macro analysis of each stage of the research. The question of scale will be present as well when comparing the four projects with their differences in shape and size.
Characterization and monstrosity as architectural concepts will be incorporated into the project too, by understanding the role of Architecture in the city and what it wants to show or â monstrareâ to its inhabitants.
Master of Architecture
Martins, David Klein. "From monsters to monsters : perverted predators and diseased deviants - queer representations in American slasher film of the 1980s." Master's thesis, 2016. http://hdl.handle.net/10451/26111.
Full textWith the famous words “I’m just a sweet transvestite from Transsexual, Transylvania,” Dr. Frank-N-Furter proudly introduces himself to the audience of the postmodern horror musical The Rocky Horror Picture Show (Jim Sharman, 1975) while simultaneously pointing out an important subliminal trend engrained in the horror genre since its beginnings: the association between the queer monster and cinematic horror. This MA dissertation, entitled “From Monsters to Monsters: Perverted Predators and Diseased Deviants – Queer Representations in American Slasher Film of the 1980s” aims to follow this reasoning by exploring depictions of queerness in the Slasher Film, a horror subgenre that rose in prominence in the 1980s. More specifically, I will describe the hurtful consequences Hollywood’s continuous horrific portrayal of LGBT (lesbian, gay, bisexual, and transgender/ transsexual) individuals caused the queer community. Basing my argument on queer theory, I will support the idea that monstrous images do not need to necessarily be an evil victimizing LGBT individuals by pointing out that these ‘misrepresentations’ seen from today’s standpoint can indeed also serve as a form of queer subversion. I particularly chose to focus on the 1980s, not only due to the emergence of the slasher subgenre, but also because the decade generated an enormous backlash in regards to LGBT rights. The general atmosphere of homophobia pervading the United States stemmed from a socio-political return to ultra-conservative ideologies under the presidency of Ronald Reagan (1981-1989), as well as from the surfacing and rapid spreading of HIV/AIDS and the immediate association of the disease to the male homosexual community – a fear that was quickly adopted and exploited by the horror genre, and especially by the slasher subgenre, as a means to disturb heteronormative middle class America.
Martinho, Miguel Queiroz. "Sobre a Monstra, Festival de Animação de Lisboa." Master's thesis, 2015. http://hdl.handle.net/10437/7231.
Full textMonstra, Festival de Animação de Lisboa realiza-se anualmente na capital de Portugal desde 2000, e é um evento cultural e artístico com relevância mediática e reconhecimento do público. Esta dissertação, acompanhada por um documentário intitulado “Retrato da Monstra”, visa contribuir para a história do festival de cinema de animação, evidenciando o seu papel na divulgação deste género em Portugal. A partir dos catálogos, de artigos publicados na imprensa escrita e na internet, e de entrevistas realizadas a alguns dos principais intervenientes (incluindo ao seu diretor artístico, Fernando Galrito), reconstituem-se os momentos fundadores e analisa-se a evolução do número de presenças e públicos participantes, número e tipologia de filmes, locais de exibição, países convidados, outras atividades inter-artes, modelos de organização, etc. A 14ª edição (2015) é tratada como um caso de estudo, sendo objeto de uma análise mais detalhada da programação e do segmento competitivo. Este trabalho procura contribuir para a definição da identidade da Monstra, partindo de dados objetivos e complementando-os com as ideias e perceções dos que fizeram parte dela ao longo dos anos. Finalmente, equaciona-se o futuro do festival.
Monstra (which means “monster”), Festival de Animação de Lisboa is held annually in Portugal’s capital city since 2000. It is a cultural and artistic event with media relevance and recognition of the public. This dissertation, accompanied by a documentary entitled "Retrato da Monstra" (which means “portrait of Monstra”) aims to contribute to history of the animation film festival, highlighting their role in spreading the genre in Portugal. From the catalogues, media articles print in newspapers and on the Internet, and interviews with some of the leading actors (including its artistic director, Fernando Galrito), it reconstituted to the early moments and analyses the evolution of the number of attendances and public participants, number and types of films, display sites, invited countries, other inter-arts activities, organizational models, etc. The 14th edition (2015) is treated as a case study, with a more deep analysis of the program and the competitive segment. This work seeks to contribute to the definition of the Monstra’s identity, using objective data and complementing them with the ideas and perceptions of those who were part of it over the years. Finally, it equates the future of the festival.
Auger, Gosselin Louis. "La rencontre des contraires : attraction/narration et immersion/réflexivité dans le film en IMAX 3-D." Thèse, 2010. http://hdl.handle.net/1866/4175.
Full textThis thesis examines the ways in which IMAX 3-D films positions its spectator. First, we look at the history of 3-D cinema, from its origins to the inauguration of IMAX 3-D in 1986. We argue that for the first 70 years of its history, 3-D cinema was staged as a return to the cinema of attractions, and that this aesthetic was an obstacle to its institutionalization in the mid-50’s and 80’s. Then, we describe the “IMAX experience” and argue that IMAX films induce a state of immersion and, at the same time, draw the viewer’s attention to the presence of the apparatus and the act of mediation. In analysing the movies Sea Monsters: a Prehistoric Adventure and Haunted Castle, we demonstrate that this tension between viewer immersion and medium reflexivity serves to glorify the IMAX trademark. Furthermore, we examine the relationship between the punctual structure imposed by the logic of attractions and the narrative line held by each and every IMAX film.
Paneva, Iva. "A study of female aggression as represented in Patty Jenkins' fiction film Monster." Thesis, 2008. http://hdl.handle.net/10539/5885.
Full textSampaio, Inês Medeiros Correia de. "Instrumentos de sustentabilidade de um Festival de Cinema : o caso da Monstra, Festival de Animação de Lisboa." Master's thesis, 2017. http://hdl.handle.net/10400.14/27020.
Full textThis report focuses on Monstra | Lisbon Animated Film Festival, which throughout its sixteen years of existence displayed a constant growth both in quality and quantity of its program, audience and financial aid. This film festival has been fundamental to the subsistence, dissemination, and promotion of the Portuguese animation cinema, an art affected by the industry lack of support. The purpose of this report is to examine how in a constantly shifting cultural panorama, with increasing financial limitations, and an industry with specific deficiencies, a film festival in Portugal, like Monstra, guarantees sustainability and success. In the light of a professional experience as assistant production in Monstra during its 2016 edition, it was possible to notice that the relations established with the various agents involved in its preparation, its particular organizational structure, its fundraising strategy, as well as the value that it embodies as a cultural and creative event for the city of Lisbon, are a set of fundamental variants to its preservation.
Raymond, Sylvain. "De la figure monstrueuse : de l'homme-spectacle à l'hyper-mâle ou une tentative de définition de mon histoire secrète." Thèse, 2007. http://hdl.handle.net/1866/7141.
Full textRay, Jean-Charles. "Les systèmes de la peur : approche transmédiatique de l'horreur dans la littérature et le jeu vidéo." Thèse, 2017. http://hdl.handle.net/1866/20482.
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