Academic literature on the topic 'Motion capture (MoCap)'
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Journal articles on the topic "Motion capture (MoCap)"
Yahya, Muhammad, Jawad Ali Shah, Kushsairy Abdul Kadir, Zulkhairi M. Yusof, Sheroz Khan, and Arif Warsi. "Motion capture sensing techniques used in human upper limb motion: a review." Sensor Review 39, no. 4 (July 15, 2019): 504–11. http://dx.doi.org/10.1108/sr-10-2018-0270.
Full textEstévez-García, Román, Jorge Martín-Gutiérrez, Saúl Menéndez Mendoza, Jonathan Rodríguez Marante, Pablo Chinea-Martín, Ovidia Soto-Martín, and Moisés Lodeiro-Santiago. "Open Data Motion Capture: MOCAP-ULL Database." Procedia Computer Science 75 (2015): 316–26. http://dx.doi.org/10.1016/j.procs.2015.12.253.
Full textMenolotto, Matteo, Dimitrios-Sokratis Komaris, Salvatore Tedesco, Brendan O’Flynn, and Michael Walsh. "Motion Capture Technology in Industrial Applications: A Systematic Review." Sensors 20, no. 19 (October 5, 2020): 5687. http://dx.doi.org/10.3390/s20195687.
Full textPrim, Gabriel De Souza, Berenice Santos Gonçalves, and Milton Luiz Horn Vieira. "A representação do corpo e do movimento: uma análise da interatividade do motion capture." Design e Tecnologia 5, no. 09 (July 2, 2015): 23. http://dx.doi.org/10.23972/det2015iss09pp23-28.
Full textChang, Vanessa. "Catching the ghost: the digital gaze of motion capture." Journal of Visual Culture 18, no. 3 (December 2019): 305–26. http://dx.doi.org/10.1177/1470412919841022.
Full textWang, Xiaoting, Xiangxu Meng, Chenglei Yang, and Junqing Zhang. "Data Driven Avatars Roaming in Digital Museum." International Journal of Virtual Reality 8, no. 3 (January 1, 2009): 13–18. http://dx.doi.org/10.20870/ijvr.2009.8.3.2736.
Full textMaruyama, Tsubasa, Mitsunori Tada, and Haruki Toda. "Riding Motion Capture System Using Inertial Measurement Units with Contact Constraints." International Journal of Automation Technology 13, no. 4 (July 5, 2019): 506–16. http://dx.doi.org/10.20965/ijat.2019.p0506.
Full textLv, Dong Yue, Zhi Pei Huang, Li Xin Sun, Neng Hai Yu, and Jian Kang Wu. "Model-Based Golf Swing Reconstruction." Applied Mechanics and Materials 530-531 (February 2014): 919–27. http://dx.doi.org/10.4028/www.scientific.net/amm.530-531.919.
Full textMei, Feng, Qian Hu, Changxuan Yang, and Lingfeng Liu. "ARMA-Based Segmentation of Human Limb Motion Sequences." Sensors 21, no. 16 (August 19, 2021): 5577. http://dx.doi.org/10.3390/s21165577.
Full textDelbridge, Matt. "The costume of MoCap: A spatial collision of velcro, avatar and Oskar Schlemmer." Scene 2, no. 1 (October 1, 2014): 221–32. http://dx.doi.org/10.1386/scene.2.1-2.221_1.
Full textDissertations / Theses on the topic "Motion capture (MoCap)"
Holmboe, Dennis. "The Motion Capture Pipeline." Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-611.
Full textMotion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.
Fabbri, Alberto. "Parametri cinematici e dinamici dell' human motion capture mediante matlab." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Find full textPace, Bedetti Horacio Martin. "The effect of "Postural Freedom" in laparoscopic surgery." Doctoral thesis, Universitat Politècnica de València, 2019. http://hdl.handle.net/10251/122312.
Full text[CAT] La cirurgia laparoscòpia està considerada un dels principals avanços quirúrgics en les últimes dècades. Aquesta tècnica ha demostrat nombrosos avantatges comparats amb la cirurgia convencional oberta i ha sigut extensament usada per a processos quirúrgics en l'àrea abdominal. Per al pacient, la cirurgia laparoscòpica suposa diversos avantatges, com per exemple menor dolor post operatiu, temps de recuperació menors, menor risc d'infecció, o reducció del trauma. Per al cirurgià en canvi, la situació és completament diferent, aquesta pràctica requereix major esforç, concentració i estrés mental que la pràctica convencional oberta. A més força al cirurgià a adoptar posicions no-neutres en falanges, mans, nines, i braços. Aquestes postures no-neutres són la principal causa de fatiga muscular i augmenten el risc de problemes musculo-esquelètics. Aquests problemes han sigut àmpliament estudiats per diferents equips d'investigació, els quals estan tractant de millorar l'experiència del cirurgià en el quiròfan. L'enfocament utilitzat en aquest estudi és diferent de l'utilitzat anteriorment per la majoria d'aquests equips, els quals solen proposes solucions basades en canvis ergonòmics amb la intenció de millorar la geometria del mànec de pistola convencional, ja que es considera ergonòmicament deficient. El problema amb aquest enfocament, és que les deficiències no es troben únicament en el mànec, sinó en la utilització d'un punt d'entrada fix que força als cirurgians a mantindre posicions desfavorables. En aquest treball, s'introdueix el concepte "Llibertat Postural" en l'àmbit de la cirurgia, aquest es basa en la hipòtesi que, si les eines no forçaren la posició dels cirurgians, aquests mantindrien posicions més favorables i pròximes al rang de posicions neutres durant els processos laparoscòpics. Els beneficis d'aquest concepte han sigut demostrats per mitjà d'anàlisi de moviment i de electromiografía de superfície, els quals indiquen que la "Llibertat Postural" és causant d'un clar augment de les posicions neutres i de la reducció de la fatiga muscular, i han sigut testats per cirurgians en entorns simulats, els quals troben beneficiós utilitzar la "Llibertat Postural" com a característica base d'aquest nou disseny d'eina laparoscòpica. En la secció final d'aquest treball es proposa un disseny que implementa el concepte de llibertat postura amb el qual es reduiria la fatiga muscular i els problemes *musculo esquelètics associats a la pràctica laparoscòpica. Aquest disseny té la característica d'actuar com una nova secció del braç, sent una articulació que suporta els girs i grans desplaçaments que normalment han de desenvolupar els braços del cirurgià. A més, aquesta solució és econòmica i fàcil de fabricar, la qual cosa permetria el seu ús per cirurgians de tot el món.
[EN] Laparoscopic surgery is considered one of the main surgical advances in the last decades, this technique has demonstrated numerous advantages compared to open conventional surgery and it is widely used in abdominal procedures around the world. For the patient, laparoscopic surgery suppose less post-operative pain, shorter recovery time, lower risk of infection, and reduction of the trauma among other benefits. For the surgeon, the situation is completely different, this practice requires more effort, concentration and mental stress than conventional open procedures. It forces the surgeon to adopt non-neutral postures with phalanges, hands, wrists, and arms being this non-neutral postures the main cause of muscular fatigue and high risk of musculoskeletal disorders. The poor ergonomic postures accelerate muscle fatigue and pain because, outside the neutral range, muscles require more energy to generate the same contractile force than in neutral position. This increase of muscular fatigue is associated with the potential to commit errors that may harm the patient during the surgery. Because this problem is widely studied and different research centers are already trying to improve their surgeons experience in the operation room, the approach used during this work is different than most of the ones presented in previous works. Generally, the solutions proposed are based on ergonomic changes in the handle shape of the instrument, because the conventional pistol-grip handle is considered ergonomically poor. But the problem is not only in the shape of the handle but also in the fixed point of entrance that force the positions for the surgeon despite the handle¿s shape. In this work, the concept of postural freedom in laparoscopic surgery is introduced and evaluated. The postural freedom concept is based on the hypothesis that the surgeon involuntarily would maintain neutral postures if the instrument does not force him or her to reach extreme position with the upper limbs. The benefits of this concept has been demonstrated, by means of electromyography and motion capture. It reduces the localized muscular fatigue and increases the number of neutral postures during laparoscopic simulations. In the final section it is proposed a design that implements the postural freedom concept with, according on the results, the potential to reduce the localized muscular fatigue and the musculoskeletal problems associated to the practice. The design proposed here acts as a new section on the arm, being an articulation that support the turns and big displacements that currently suffer the surgeon¿s body. The solution is affordable and easy to manufacture and could be used by surgeons worldwide.
Pace Bedetti, HM. (2019). The effect of "Postural Freedom" in laparoscopic surgery [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/122312
TESIS
Reverdy, Clément. "Annotation et synthèse basée données des expressions faciales de la Langue des Signes Française." Thesis, Lorient, 2019. http://www.theses.fr/2019LORIS550.
Full textFrench Sign Language (LSF) represents part of the identity and culture of the deaf community in France. One way to promote this language is to generate signed content through virtual characters called signing avatars. The system we propose is part of a more general project of gestural synthesis of LSF by concatenation that allows to generate new sentences from a corpus of annotated motion data captured via a marker-based motion capture device (MoCap) by editing existing data. In LSF, facial expressivity is particularly important since it is the vector of numerous information (e.g., affective, clausal or adjectival). This thesis aims to integrate the facial aspect of LSF into the concatenative synthesis system described above. Thus, a processing pipeline is proposed, from data capture via a MoCap device to facial animation of the avatar from these data and to automatic annotation of the corpus thus constituted. The first contribution of this thesis concerns the employed methodology and the representation by blendshapes both for the synthesis of facial animations and for automatic annotation. It enables the analysis/synthesis scheme to be processed at an abstract level, with homogeneous and meaningful descriptors. The second contribution concerns the development of an automatic annotation method based on the recognition of expressive facial expressions using machine learning techniques. The last contribution lies in the synthesis method, which is expressed as a rather classic optimization problem but in which we have included
Martinsson, Peter. "Det digitala konstverket ”Eve”." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1613.
Full textDetta är en reflektionsdel till en digital medieproduktion. cload@evilemail.com www.cloaddust.com
Mascaró, Oliver Miquel. "Expresión de emociones de alegría para personajes virtuales mediante la risa y la sonrisa." Doctoral thesis, Universitat de les Illes Balears, 2014. http://hdl.handle.net/10803/145970.
Full textL'animació facial és un dels tòpics encara no resolts tant en el camp de la interacció home màquina com en el de la informàtica gràfica. Les expressions d'alegria associades a riure i somriure són pel seu significat i importància, part fonamental d'aquests camps. En aquesta tesi es fa una aproximació a la representació dels diferents tipus de riure en animació facial alhora que es presenta un nou mètode capaç de reproduir tots aquests tipus. El mètode es valida mitjançant la recreació de seqüències cinematogràfiques i mitjançant la utilització de bases de dades d'expressions facials genèriques i específiques de somriure. Addicionalment es crea una base de dades pròpia que recull els diferents tipus de rialles classificats i generats en aquest treball. D'acord a aquesta base de dades pròpia es generen les expressions més representatives de cadascuna de les rialles i somriures considerades en l'estudi.
Nowadays, facial animation is one of the most relevant research topics still unresolved both in the field of human machine interaction and in the computer graphics. Expressions of joy associated with laughter and smiling are a key part of these fields mainly due to its meaning and importance. In this thesis an approach to the representation of different types of laughter in facial animation is done while a new method to reproduce all these types is proposed. The method is validated by recreating movie sequences and using databases of generic and specific facial smile expressions. Additionally, a proprietary database that lists the different types of classified and generated laughs in this work is created. According to this proprietary database the most representative of every smile expression considered in the study is generated.
Lindholm, Patrik. "Förenklade motion capture system : En utvärdering av motion capture med två kameror jämfört med en djupseende kamera." Thesis, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-41933.
Full textValiderat; 20140627 (global_studentproject_submitter)
Cunha, Diogo José Gouveia e. "A Caçada - Curtametragem com recurso a CGI e MoCap." Master's thesis, 2017. http://hdl.handle.net/10316/82864.
Full textNesta dissertação é descrita toda a produção da curta-metragem de animação “A Caçada”, adaptada do conto homónimo de Miguel Torga, com principal foco nas técnicas de Computer-generated Imagery (CGI) e Motion Capture (MoCap).O objetivo passou por produzir uma curta-metragem de animação de raiz, experienciando as diferentes fases na produção de um filme, pré-produção, produção e pós-produção. Explorar CGI, MoCap e combinar cenários reais com personagens 3D. Adaptou-se o conto literário de Miguel Torga e desenvolveu-se um projeto de design de personagens.Esta dissertação surge, não só, mas também, para tirar partido de tecnologias como Computer-generated Imagery (CGI) e Motion Capture (MoCap), tecnologias que há poucos anos eram só acessíveis às grandes produções de cinema, propondo a produção duma curta-metragem que alia a tecnologia à forma mais clássica do cinema e aborda um conto de um autor sobejamente conhecido.Tal como referido anteriormente, o principal foco desta dissertação é desenvolver um projeto de design de personagens e adaptação a curta-metragem de animação digital. Explorando CGI e MoCap, combinação de cenários mistos, com o propósito de criar uma curta-metragem, adaptando o conto “A Caçada” do livro “Novos Contos da Montanha” de Miguel Torga (1944), fazendo uso das competências aprendidas.A dissertação tenta dar resposta a uma questão importante e, por vezes, decisiva: em que medida é possível fazer um filme de baixo custo, utilizando técnicas de Computer-generated Imagery (CGI) e Motion Capture (MoCap)?
This dissertation describes the entire production of the animated short film "A Caçada", adapted from Miguel Torga's homonymous tale, with a focus on Computer-generated Imagery (CGI) and Motion Capture (MoCap) techniques.The goal was to produce an animated short film from the beginning, experiencing the different stages in the production of a film, pre-production, production and post-production. Explore CGI, MoCap and combine real-world scenarios with 3D characters. Adapted the short story of Miguel Torga and developed a design of characters.This dissertation emerges, not only, but also to take advantage of technologies such as Computer-Generated Imagery (CGI) and Motion Capture (MoCap), technologies that only a few years ago were only accessible to major film productions, proposing the production of a short film that combines technology with the most classic form of cinema and addresses a well-known author's short story.As mentioned previously, the main focus of this dissertation is to develop a project of character design and adaptation to the short film of digital animation. Exploring CGI and MoCap, a combination of mixed scenarios, with the purpose of creating a short film, adapting the story "A Caçada" from the book "Novos Contos da Montanha" by Miguel Torga (1944), making use of the learned skills.The dissertation tries to answer an important and sometimes decisive question: to what extent is it possible to make a low-cost film using Computer-generated Imagery (CGI) and Motion Capture (MoCap)?
Burešová, Vendula. "Kinematická analýza testů dynamické neuromuskulární stabilizace u osob s vertebrogenním onemocněním." Master's thesis, 2015. http://www.nusl.cz/ntk/nusl-349380.
Full text(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Find full textBooks on the topic "Motion capture (MoCap)"
Kitagawa, Midori. MoCap for artists: Workflow and techniques for motion capture. Amsterdam: Elsevier/Focal Press, 2008.
Find full textThe mocap book: A practical guide to the art of motion capture. Orlando, Fla.]: Foris Force, 2010.
Find full textBook chapters on the topic "Motion capture (MoCap)"
Kitagawa, Midori, and Brian Windsor. "Hand Motion Capture." In MoCap for Artists, 137–50. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-81000-3.50012-7.
Full textKitagawa, Midori, and Brian Windsor. "Facial Motion Capture." In MoCap for Artists, 151–65. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-81000-3.50013-9.
Full textKitagawa, Midori, and Brian Windsor. "Facial Motion Capture." In MoCap for Artists, 151–65. Routledge, 2012. http://dx.doi.org/10.4324/9780080877945-10.
Full textKitagawa, Midori, and Brian Windsor. "Hand Motion Capture." In MoCap for Artists, 137–50. Routledge, 2012. http://dx.doi.org/10.4324/9780080877945-9.
Full textAkman, Çağlar, and Tolga Sönmez. "Body Motion Capture and Applications." In Advances in Computational Intelligence and Robotics, 181–223. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7468-3.ch009.
Full textKitagawa, Midori, and Brian Windsor. "An Overview and History of Motion Capture." In MoCap for Artists, 1–12. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-81000-3.50004-8.
Full textKitagawa, Midori, and Brian Windsor. "An Overview and History of Motion Capture." In MoCap for Artists, 1–12. Routledge, 2012. http://dx.doi.org/10.4324/9780080877945-1.
Full textFan, Guoliang, and Xin Zhang. "Gaussian Process-based Manifold Learning for Human Motion Modeling." In Intelligent Data Analysis for Real-Life Applications, 283–308. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-1806-0.ch015.
Full textConference papers on the topic "Motion capture (MoCap)"
Regazzoni, Daniele, Andrea Vitali, and Caterina Rizzi. "Analysis of Patients With Spinal Cord Injury Using Motion Capture." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67901.
Full textRegazzoni, Daniele, Andrea Vitali, Caterina Rizzi, and Filippo Colombo Zefinetti. "Motion Capture and Data Elaboration to Analyse Wheelchair Set-Up and Users’ Performance." In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-87531.
Full textVitali, Andrea, Daniele Regazzoni, Caterina Rizzi, and Federico Maffioletti. "A New Approach for Medical Assessment of Patient’s Injured Shoulder." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97889.
Full textVitali, Andrea, Daniele Regazzoni, Caterina Rizzi, and Giorgio Lupi. "Low Cost Markerless Motion Capture Systems: A Comparison Between RGB Cameras and RGB-D Sensors." In ASME 2020 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/imece2020-24083.
Full textRegazzoni, Daniele, Andrea Vitali, Caterina Rizzi, and Giorgio Colombo. "A Method to Analyse Generic Human Motion With Low-Cost Mocap Technologies." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86197.
Full textCui, Qiongjie, Huaijiang Sun, Yupeng Li, and Yue Kong. "A Deep Bi-directional Attention Network for Human Motion Recovery." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. California: International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/99.
Full textMcGinnis, Ryan S., Stephen M. Cain, Steven P. Davidson, Rachel V. Vitali, Scott G. McLean, and N. C. Perkins. "Validation of Complementary Filter Based IMU Data Fusion for Tracking Torso Angle and Rifle Orientation." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-36909.
Full textRegazzoni, Daniele, Andrea Vitali, Filippo Colombo Zefinetti, and Caterina Rizzi. "Gait Analysis in the Assessment of Patients Undergoing a Total Hip Replacement." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10491.
Full text