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Journal articles on the topic 'Motion graphies'

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1

Zhang, Sharon, Jiaju Ma, Jiajun Wu, Daniel Ritchie, and Maneesh Agrawala. "Editing Motion Graphics Video via Motion Vectorization and Transformation." ACM Transactions on Graphics 42, no. 6 (2023): 1–13. http://dx.doi.org/10.1145/3618316.

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Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is challenging because the video provides a low-level sequence of pixels and frames rather than higher-level structure such as the objects in the video with their corresponding motions and occlusions. We present a motion vectorization pipeline for converting motion graphics video into an SVG motion program that provides such structure. The resulting SVG program can be rendered using any SVG renderer (e.g. most Web browsers)
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2

Alonso Valdivieso, Concepción. "Enseñar con Motion Graphics / Teaching with Motion Graphics." Revista Latinoamericana de Tecnología Educativa - RELATEC 14, no. 3 (2015): 75–84. http://dx.doi.org/10.17398/1695-288x.14.3.75.

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Cada vez son más las herramientas tecnológicas de las que disponemos para mejorar la calidad de nuestra docencia, además, contamos con nuevas metodologías docentes para conectar mejor con los estudiantes de hoy. Una de ellas es «la clase al revés» o «flipped classroom» desarrollada por los profesores Bergman y Sams. Consiste en facilitar al alumno recursos audiovisuales para un aprendizaje autónomo, mientras que en clase se realizan prácticas o debates con la orientación del profesor. De esta manera se observan individualmente los conceptos adquiridos por los alumnos y se refuerzan los aspecto
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Sung, Mankyu, and Yejin Kim. "GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models." Symmetry 11, no. 3 (2019): 422. http://dx.doi.org/10.3390/sym11030422.

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This paper introduces a GPU (graphics processing unit)-based fast motion synthesis algorithm for a large crowd. The main parts of the algorithms were selecting the most appropriate joint model given adaptive screen-space occupancy of each character and synthesizing motions for the joint model with one or two input motion capture data. The different joint models had a character range from fine-detailed and fully-articulated ones to the most simplified ones. The motion synthesizer, running on a GPU, performed a series of motion blending for each joint of the characters in parallel. For better pe
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Trujillo Suárez, Carlos Andrés, and Qiaode Jeffrey Ge. "Piecewise line-symmetric spherical motions for orientation interpolation in 5-Axis CNC tool path planning." Revista Facultad de Ingeniería Universidad de Antioquia, no. 60 (November 22, 2012): 62–71. http://dx.doi.org/10.17533/udea.redin.13658.

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This paper employs quaternion biarcs to interpolate a set of orientations with angular velocity constraints. The resulting quaternion curve represents a piecewise line-symmetric spherical motion with C1 continuity. The purpose of this effort is to put line-symmetric motions into use from the viewpoint of motion approximation and interpolation, and to present their potential applications in Computerized Numerical Control (CNC) machining simulation and tool path planning. Quaternion biarcs may be used to approximate B-spline quaternion curves that represent rational spherical motions that have a
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Duinkharjav, Budmonde, Jenna Kang, Gavin Stuart Peter Miller, Chang Xiao, and Qi Sun. "Evaluating Visual Perception of Object Motion in Dynamic Environments." ACM Transactions on Graphics 43, no. 6 (2024): 1–12. http://dx.doi.org/10.1145/3687912.

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Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications, we---the observer---also move within complex scenes. Therefore, we must extract object motion from a combined optical flow displayed on screen, which can often lead to mis-estimations due to perc
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Horowitz, David. "Teaching video editing and motion graphics with Photoshop." Innovative Marketing 13, no. 3 (2017): 17–24. http://dx.doi.org/10.21511/im.13(3).2017.02.

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The purpose of this paper is to examine the relationship between teaching video editing and motion graphics skills and concepts with Adobe Photoshop in a university marketing course and teaching effectiveness. Video editing and motion graphics skills and concepts were taught in a 16-week semester upper division marketing course using Adobe Photoshop. The student evaluation of teaching effectiveness data of this 16-week semester course was analyzed. The results from this analysis suggests students found learning video editing and motion graphics skills and concepts with Photoshop to be a positi
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Selig, J. M. "Characterisation of Frenet–Serret and Bishop motions with applications to needle steering." Robotica 31, no. 6 (2013): 981–92. http://dx.doi.org/10.1017/s026357471300026x.

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SUMMARYFrenet–Serret and Bishop rigid-body motions have many potential applications in robotics, graphics and computer-aided design. In order to study these motions, new characterisations in terms of their velocity twists are derived. This is extended to general motions based on any moving frame to a space curve. Furthermore, it is shown that any such general moving frame motion is the product of a Frenet–Serret motion with a rotation about the tangent vector.These ideas are applied to a simple model of needle steering. A simple kinematic model of the path of the needle is derived. It is then
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Alonso Valdivieso, Concepción. "Qué es Motion Graphics." Con A de animación, no. 6 (May 16, 2016): 104. http://dx.doi.org/10.4995/caa.2016.4799.

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<p>¿Qué son exactamente los Motion Graphics? Muchos aún no lo tienen claro. Si nos ceñimos a una simple traducción literal del término podríamos decir que son “grafismo en movimiento”, pero van mucho más allá. Los Motion Graphics son una técnica con gran capacidad de expresión, y por ello muy utilizada en publicidad, vídeos institucionales, secuencias de créditos, etc. Pueden traducir una compleja idea en un mensaje claro con unos pocos segundos de animación. Al mismo tiempo, los Motion Graphics poseen una estética muy particular, sencilla y muy elegante. Pero cualquier animación podría
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Ge, Q. J., and B. Ravani. "Geometric Construction of Be´zier Motions." Journal of Mechanical Design 116, no. 3 (1994): 749–55. http://dx.doi.org/10.1115/1.2919446.

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This paper deals with discrete computational geometry of motion. It combines concepts from the fields of kinematics and computer aided geometric design and develops a computational geometric framework for geometric construction of motions useful in mechanical systems animation, robot trajectory planning and key framing in computer graphics. In particular, screw motion interpolants are used in conjunction with deCasteljau-type methods to construct Be´zier motions. The properties of the resulting Be´zier motions are studied and it is shown that the Be´zier motions obtained by application of the
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Mori, Taisei, Yohei Ogino, Akihiro Matsuda, and Yumiko Funabashi. "Evaluation of 3-Axial Knee Joint Torques Produced by Compression Sports Tights in Running Motion." Proceedings 49, no. 1 (2020): 69. http://dx.doi.org/10.3390/proceedings2020049069.

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In this paper, 3-axial knee joint torques given by compression sports tights were performed by numerical simulations using 3-dimensional computer graphics of a human model. Running motions of the human model were represented as the 3-dimensional computer graphics, and the running motions were determined by the motion capturing system of human subjects. Strain distribution on the surface of the 3-dimentional computer graphics of the human model was applied to the boundary conditions of the numerical simulations. An anisotropic hyperelastic model considering stress softening of fabric materials
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Dr., Abuelainin Hussain. "The Effective Motion Graphics Production." International Journal of Innovative Science and Research Technology 7, no. 8 (2022): 646–49. https://doi.org/10.5281/zenodo.7036602.

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The essay looks at how design, technology, and interactivity interact to influence the creation of motion graphics. The creation of graphics and their movement in time and space to accomplish a purpose or tell a story are both parts of the motion graphics production process. To give the impression of motion, the motion graphic components are arranged in a series of frames. Unlike other types of animation, graphics and type are used largely during the development of animated motion graphics. With 3D modelling, surfacing, rigging, character effects, matte painting, lighting, and rendering, the m
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Barnes, Spencer R. "Studies in the efficacy of motion graphics: the relation between expository motion graphics and the presence of naïve realism." Visual Communication 18, no. 1 (2017): 135–58. http://dx.doi.org/10.1177/1470357217739223.

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Expository motion graphics are dynamic visual communication devices capable of both informing and entertaining because they provide visual explanations and present narratives to an audience. This article had the goal of exploring how viewers interact with motion graphics that offer exposition and two theories were utilized to frame this inquiry: the theory of naïve realism and cognitive load theory. Each theory describes complementary aspects of the motion graphic viewing experience and a 2 x 2 experiment conducted by the author indicated that visual clutter is detrimental to the viewing exper
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Soumen, Das. "The Impact of Motion Graphics in Modern Branding and Marketing." International Journal of Innovative Science and Research Technology (IJISRT) 9, no. 2 (2024): 3. https://doi.org/10.5281/zenodo.10700573.

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In today's competitive digital landscape, motion graphics have emerged as a pivotal tool for brands seeking to engage and captivate consumers effectively. This research paper delves into the multifaceted role of motion graphics in contemporary branding and marketing strategies. Drawing from scholarly literature, case studies, and practical insights, the paper explores how motion graphics facilitate visual storytelling, brand differentiation, and audience engagement. It examines strategies for effective visual communication, emphasizing storytelling techniques, visual consistency, and audience
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Zega, Selly Artaty, and Harish Manarul Fauzi. "Implementation and Analysis of Motion Graphic Quality Awareness as Information Media at PT. Infineon Technologies Batam." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 6, no. 1 (2022): 12–23. http://dx.doi.org/10.30871/jamn.v6i1.4178.

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Along with developments and advances in technology, industries need information media to increase their production by optimizing human resources. One of the information media that can be used is motion graphics. Therefore, the problem in this study is to implement awareness of the quality of motion graphics as an information media at PT. Infineon Technologies Batam and to find out the effect of motion graphics on changes in employee performance on quality awareness of information media. In this final project, the method of multimedia development is Villamil–Molina. Analyzing the motion graph i
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Kirstukas, S. J., J. L. Lewis, and A. G. Erdman. "6R Instrumented Spatial Linkages for Anatomical Joint Motion Measurement—Part 1: Design." Journal of Biomechanical Engineering 114, no. 1 (1992): 92–100. http://dx.doi.org/10.1115/1.2895455.

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Six-revolute-joint instrumented spatial linkages (6R ISLs) have become often-used devices to measure the complete six-degree-of-freedom motion of anatomical joints. Accuracy of motion measurement depends on ISL design and calibration technique. In this paper, a design process is outlined that uses computer graphics and numerical methods as aids in developing 6R ISLs that (i) physically assemble within the desired range of motion of the joint; (ii) do not collide with either the experimental apparatus or the subject joint; (iii) avoid singular linkage configurations that can cause forces to be
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Ni Putu Virginia A.S and Karna Mustaqim. "Penerapan Metode Motion Graphic pada Video Promosi Rumah Kos Dermawan Living, Denpasar Bali." Sci-tech Journal 3, no. 1 (2024): 139–46. http://dx.doi.org/10.56709/stj.v3i1.456.

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In this research, the application of the motion graphic method in making promotional videos for the Dermawan Living Boarding House in Denpasar, Bali, was explored. Motion graphics, as a visual technique that combines graphic elements, animation and text, are used to create dynamic and interesting messages. The research method involves analysing promotional videos before and after the implementation of motion graphics. Audience response, engagement level, and recall of the video are measured. The research results show that the application of motion graphics significantly increases the attractiv
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Li, Peizhuo, Kfir Aberman, Zihan Zhang, Rana Hanocka, and Olga Sorkine-Hornung. "GANimator." ACM Transactions on Graphics 41, no. 4 (2022): 1–12. http://dx.doi.org/10.1145/3528223.3530157.

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We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis require a large motion dataset which contains the desired and specific skeletal structure. By contrast, GANimator only requires training on a single motion sequence, enabling novel motion synthesis for a variety of skeletal structures e.g. , bipeds, quadropeds, hexapeds, and more.
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Muhammad Farhan Alkautsar, Muhammad Sukriyatma, Daffa Akmal Aminuddin, and Amata Fami. "Pengaruh Durasi Terhadap Retensi Audiens Dalam Motion Graphic Wajib Pajak Non Efektif." Jurnal Riset Rumpun Seni, Desain dan Media 3, no. 1 (2023): 30–41. http://dx.doi.org/10.55606/jurrsendem.v3i1.2333.

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The aim of this research is to see the effect of motion graphic duration on audience retention levels when conveying information about non-effective taxpayers and also to make recommendations for optimal duration to increase audience retention by using non-effective taxpayer motion graphics as a case study. A quantitative approach with a correlational type was used in conducting this research, as well as the use of YouTube Analytics to analyze data on audience retention levels while watching motion graphics. This research found a significant linear relationship between the duration of motion g
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Yeo, Dong Jin, Moohyun Cha, and Duhwan Mun. "Simulating ship and buoy motions arising from ocean waves in a ship handling simulator." SIMULATION 88, no. 12 (2012): 1407–18. http://dx.doi.org/10.1177/0037549712452128.

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A ship’s real-time three-dimensional (3D) visualization system, a component of a handling simulator, is one of its most important components, since realistic and intuitive image generation play an essential role in improving the effects of education using ship navigation simulators. Ship handling simulators should have capabilities of calculating ship motions (heave, pitch, and roll) at any given sea state and display the calculated motions through a real-time 3D visualization system. The motion solver of a ship handling simulator calculates those motions in addition to maneuverings for an own
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Dr, Alok Mishra*1 &. Dr Kamlesh Singh2. "A SYSTEMATIC CRITICAL OPTIMIZING INTEGRATION KINEMATIC ALGORITHM OF DIGITAL RTOS SYSTEM FOR KUKA KR16 ROBOT." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 6, no. 7 (2017): 761–65. https://doi.org/10.5281/zenodo.834489.

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The problem of Critical system analysis and finding mathematical tools to represent industrial robot manipulators is to achieve desired position for rigid body motions in space. 6R is considered to be a well-researched with rooting and well-understood mathematical problem. Industrial Robotics, machine vision, computer graphics, and other Dynamics Engineering disciplines require co concise and efficient improve means of representing and applying fiberized coordinate motion kinematics transformations in six dimensions. Industrial robot manipulators or 6R Robotics requires systematic period of wa
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Wulansari, Disca Eki, and Arta Uly Siahaan. "MOTION GRAPHIC SEBAGAI MEDIA SOSIALISASI TENTANG PUBLIC RELATION UNTUK KARYAWAN OWNTALK.CO.ID." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 01 (2022): 24–39. http://dx.doi.org/10.30871/deca.v5i01.3658.

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The development of technology in various aspects is very influential in the field of information and communication. This development can be proven by the existence of motion graphics. One company that implements motion graphics is Owntalk.co.id. Owntalk.co.id is an online news media site that was established on August 19, 2019. As a new company that is 2 years old, currently, Owntalk.co.id needs a public relations division that functions to improve the company's image and build relationships through its employees. This study aims to socialize public relations through the creation of motion gra
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Cao, Wenjun, Julina Ismail@Kamal, and Chu Hiang Goh. "The Instructional Design of Chinese Characters’ Stroke Order Motion Graphics Based on Cognitive Load Theory." Malaysian Journal of Social Sciences and Humanities (MJSSH) 6, no. 10 (2021): 469–79. http://dx.doi.org/10.47405/mjssh.v6i10.1108.

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This research aims to develop stroke order motion graphics for Chinese characters to solve the problem of memorising Chinese characters’ stroke order in the learning process. This research adopted cognitive load theory and the ADDIE model as an instructional design process guide. Herbart’s four-stage teaching method is used as a guide for the motion graphics presentation module. Based on the characteristics of Malaysian students who learn Chinese as their second language, motion graphics for Chinese characters’ stroke order learning were developed. The expert evaluation was conducted to identi
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CARPIO-PADILLA, PATRICIO ISMAEL. "Motion Graphics, un recurso audiovisual en el modelo del flipped classroom." Tsantsa. Revista de Investigaciones artísticas, no. 13 (December 11, 2022): 117–31. http://dx.doi.org/10.18537/tria.13.01.09.

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En este artículo se analiza el estado actual sobre la intervención del Motion Graphics como un recurso audiovisual en el modelo del flipped classroom. Se realiza un recorrido de varios estudios a nivel nacional e internacional, su aplicación del modelo de flipped classroom, y cuáles han buscado resolver el problema de comunicación en las piezas audiovisuales utilizadas en el flipped classroom con el recurso del motion graphics.
 Este artículo permite reconocer que los recursos audiovisuales utilizados en el modelo de flipped classroom son elaborados con herramientas gratuitas o de facilid
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Setiadi, Pidi, Dwi Alia, and Istikhoroh Nurzaman. "Motion Graphics Containing Education for Sustainable Development." PrimaryEdu : Journal of Primary Education 7, no. 2 (2023): 164–73. https://doi.org/10.22460/pej.v7i2.4106.

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The emergence of issues of species extinction, pollution, scarcity, and others need to be addressed by everyone, including educators. One solution is the use of motion graphics-based learning media. This research was conducted to describe design development, design validity, and the effectiveness of motion graphic designs with content related to Education for Sustainable Development. The research method used is Design-Based Research. The stages of this research include identifying and analyzing problems for initial development needs, designing motion graphics media designs, implementing, refle
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Nemirovsky, Ricardo, Cornelia Tierney, and Tracey Wright. "Body Motion and Graphing." Cognition and Instruction 16, no. 2 (1998): 119–72. http://dx.doi.org/10.1207/s1532690xci1602_1.

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Sagatio, Raphael Guaraná. "A evolução do motion graphics: da narrativa do cinema para a autonomia audiovisual." Diálogo com a Economia Criativa 4, no. 11 (2019): 156. http://dx.doi.org/10.22398/2525-2828.411156-176.

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O modo como consumimos informações visuais é alterado dia a dia pela hibridização de conceitos e formas de comunicação. Hoje, praticamente todos os dispositivos audiovisuais trabalham com animações rápidas carregadas de informações e um critério estético. Essas animações são conhecidas como motion graphics. Objetivando traçar as raízes do motion graphics e seu atual contexto de utilização, formulamos nosso objeto de pesquisa e identificamos que usa origem parte do hibridismo entre diversos pressupostos teóricos nos campos do cinema onde citamos MACHADO (2010) e RANCIÈRE (2014), no design, util
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Wang, Yupan, Guiqing Li, Huiqian Zhang, Xinyi Zou, Yuxin Liu, and Yongwei Nie. "PanoMan: Sparse Localized Components–based Model for Full Human Motions." ACM Transactions on Graphics 40, no. 2 (2021): 1–17. http://dx.doi.org/10.1145/3447244.

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Parameterizing Variations of human shapes and motions is a long-standing problem in computer graphics and vision. Most of the existing methods only deal with a specific kind of motion, such as body poses, facial expressions, or hand gestures. We propose PanoMan (sParse locAlized compoNents based mOdel for full huMAn motioNs) to handle shape variation and full-motion across body, face, and hand in a unified framework. Like previous approaches, we factor shape variation into principal components to obtain a human shape space that approximates the shape of arbitrary identity. We then analyze spar
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Galve Villa, Maria, Carsten D. Mørch, Thorvaldur S. Palsson, and Shellie A. Boudreau. "Modifiable motion graphics for capturing sensations." PLOS ONE 15, no. 2 (2020): e0229139. http://dx.doi.org/10.1371/journal.pone.0229139.

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Hye Kyung Kim. "Trend Analysis for Graphic Style of Motion Graphics - based on the motion graphics of TV commercial -." Journal of Digital Design 9, no. 1 (2009): 193–202. http://dx.doi.org/10.17280/jdd.2009.9.1.020.

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Damayanti, Nurbaiti Dwi, Enjang Muhaemin, and Rojudin Rojudin. "Motion Graphic sebagai Media Dakwah." Tabligh: Jurnal Komunikasi dan Penyiaran Islam 9, no. 3 (2024): 315–24. https://doi.org/10.15575/tabligh.v7i1.19467.

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This paper aims to know how the role of motion graphics in the process of delivering da'wah, to find out about how to use motion graphics as a medium of da’wah, elements of motion graphics that are applied, and the message of da'wah on videos in 'Bener Gitu?' YouTube channel. The method used is a qualitative research method with descriptive analysis. The results of this study indicate that motion graphic is a scientific media that can be used as a da’wah medium. There are two elements used in the video making process, there are audio elements and visual elements. The object transformations
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Panyahuti, Panyahuti. "Validity Test of Motion Graphics Media as A Wide Area Network Learning Media." Jurnal Teknologi Informasi dan Pendidikan 15, no. 1 (2022): 21–27. http://dx.doi.org/10.24036/jtip.v14i3.572.

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The world of education currently uses many benefits in the form of technology such as computer equipment to assist the process of delivering material. One of them is motion graphics video. The aims of this study are to: (1) Determine the validity of motion graphics video as a learning medium for Wide Area Network materials. (2) Knowing the practicality of video motion graphics as a learning medium in Wide Area Network materials. This type of research is Research and Development (R&D) with a Four D (4D) approach model consisting of Define, Design, Develop, and Disseminate. From the results
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Yulanda Rizqi Ramadhini, Khairunnisa Hayyu Kusnadi, Salsabila Diba Cahyani, and Amata Fami. "Penerapan Voice Over Pada Motion Graphic “Permohonan Pengusaha Kena Pajak” Di KPP Pratama Bogor." Jurnal Kajian dan Penelitian Umum 1, no. 6 (2023): 310–19. http://dx.doi.org/10.47861/jkpu-nalanda.v1i6.688.

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Motion Graphics are used as a medium for communicating visually in the digital world. When making motion graphics, there are several aspects that need to be considered, one of which is voice over. The application of voice over greatly influences the final result of motion graphics because it requires a product that is informative, interesting and easy for the audience to understand. By implementing voice over, you can increase understanding of the message conveyed by the motion graphic. The manufacturing process uses the Research and Development method which starts from the stage of determinin
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Shi, Min, Wenke Feng, Lin Gao, and Dengming Zhu. "Generating diverse clothed 3D human animations via a generative model." Computational Visual Media 10, no. 2 (2024): 261–77. http://dx.doi.org/10.1007/s41095-022-0324-2.

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AbstractData-driven garment animation is a current topic of interest in the computer graphics industry. Existing approaches generally establish the mapping between a single human pose or a temporal pose sequence, and garment deformation, but it is difficult to quickly generate diverse clothed human animations. We address this problem with a method to automatically synthesize dressed human animations with temporal consistency from a specified human motion label. At the heart of our method is a two-stage strategy. Specifically, we first learn a latent space encoding the sequence-level distributi
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Carpio Padilla, Patricio Ismael. "El uso de motion graphics como herramienta educativa en el modelo de clase invertida en la educación superior." Ciencia Latina Revista Científica Multidisciplinar 9, no. 1 (2025): 4245–59. https://doi.org/10.37811/cl_rcm.v9i1.16147.

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El artículo analiza la integración de los recursos audiovisuales, como el motion graphics, aplicado al modelo de clase invertida en docentes de la Universidad de Cuenca. El uso de motion graphics en el modelo de clase invertida representa una estrategia educativa innovadora que potencia el compromiso y la interacción de los estudiantes, promoviendo un aprendizaje más significativo y adaptado a las necesidades de cada estudiante. El estudio busca identificar si los docentes aprovechan las oportunidades que ofrecen los motion graphics para enriquecer el proceso de enseñanza-aprendizaje en el niv
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MATSUKAWA, Tsuyoshi, Kiyoko YOKOYAMA, Tomohiro UMETANI, and Masanori NAGATA. "Motion Analysis System Using Motion Capture and 3D Computer Graphics." Japanese Journal of Ergonomics 45, no. 1 (2009): 12–18. http://dx.doi.org/10.5100/jje.45.12.

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Wang, Feng Hui, Hong Bo Li, and Bei Yi Ma. "Motion Analysis of 35 Tons Steel Coil Overturning Machine based on COSMOS Motion." Applied Mechanics and Materials 192 (July 2012): 114–17. http://dx.doi.org/10.4028/www.scientific.net/amm.192.114.

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In this paper, the 35 tons steel coil overturning machine is used in metallurgy industry. Its own weight is very great, the weight of the steel coil is also very great, whether can realize the smooth movement is a very crucial problem .By using COSMOSMotion to simulate and analyse the movement function of overturning machine, some graphics can be obtained. Through graphics some Performance parameters can be collected. Motion analysis promotes the reliability of the design also provide extremely important design parameters for the design of the overturning machine. So COSMOS Motion can provide
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Hadi, Ihsanul, Amata Fami, and Benito Ibrahim Delano. "Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan”." Jurnal Pendidikan Multimedia (Edsence) 5, no. 1 (2023): 51–60. http://dx.doi.org/10.17509/edsence.v5i1.52731.

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In the current era of technological advances used to provide information has grown very rapidly. Various kinds of media are used, one of them is Motion Graphic. The motion graphic entitled "Budidaya Ayam Kampung Unggul Balitbangtan" aims to make people aware of how to cultivate Ayam Kampung Unggul Balitbangtan. Motion graphics have several important things, one of which is voice-over and sound effects, because they can convey messages well to the community. In the process of making it can start with designing, then proceed with production and end with product testing. The making of this motion
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Alamarat, Yazan Ibrahim, and Hussein Mohammad Al-Omari. "The Effect of Combining 2D and 3D Moving Particles on Hybrid Motion Graphics." Dirasat: Human and Social Sciences 52, no. 2 (2024): 328–36. https://doi.org/10.35516/hum.v52i2.6250.

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Objectives: This study aimed to evaluate the level of complexity involved in integrating 2D and 3D techniques and evaluating the utility of this approach for designers in generating innovative motion designs,. It also aims to examine the design methodology employed in the creation of 2D and 3D motion graphics. Methods: The study used the descriptive- analytical approach. It also used the quantitative approach based on understanding the effect of combining 2D and 3D moving particles in designing new and innovative designs and determining the relevant terminology and concepts to create 2D and 3D
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Atmaja, Gilang Mita Dwi, Lilik Jadmiko Prasetyo, Marwiyati Marwiyati, and Edi Giantoro. "PENERAPAN TEKNIK MOTION GRAPHIC DALAM PROGRAM TELEVISI FEATURE “KELANA SI CENTIL”." EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi 5, no. 2 (2025): 1–7. https://doi.org/10.51878/edutech.v5i2.4840.

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The television program featuring "Kelana Si Centil" episode titled "From Blue, Back to Nature" tells the story of Centil's journey in Temanggung Regency to explore in depth the strobilanthes cusia plant and the process of making natural dye paste. From the writer's observation, some feature programs have not successfully implemented motion graphics optimally, which can disturb audience focus, such as the use of animation out, colors, and typography application. This program applies motion graphic techniques like animation graphics, split motion, and kinetic typography. Animation graphics creat
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Xu, Pei, Xiumin Shang, Victor Zordan, and Ioannis Karamouzas. "Composite Motion Learning with Task Control." ACM Transactions on Graphics 42, no. 4 (2023): 1–16. http://dx.doi.org/10.1145/3592447.

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We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforcement learning that imitate full-body motions, we learn decoupled motions for specific body parts from multiple reference motions simultaneously and directly by leveraging the use of multiple discriminators in a GAN-like setup. In this process, there is no need of any manual work to produce composite reference motions for learning. Instead, the control policy explores by itself how the composite motions can be combined
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Тимофіїва Я. Ю. та Довженко І. Б. "ЦИФРОВІ ТЕХНОЛОГІЇ ЯК ЗАСІБ ТВОРЕННЯ НОВОЇ ЕКРАННОЇ РЕАЛЬНОСТІ". World Science 2, № 4(56) (2020): 21–27. http://dx.doi.org/10.31435/rsglobal_ws/30042020/7029.

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The article devoted to analyzing cinematic entertainment and connections between traditional techniques and computer graphics technologies. Have been analyzed the historical development and the popularity of computer graphics and digital effects. Have been identified difference between special and visuals effects, revealed the most popular techniques at the filmmaking, such as scale modelling, animatronics, stop-motion, slow-motion, time lapse, and the main of tracking methods − motion capture, match-moving, deepfake, also chroma- and lumakey. Have been revealed of their essence. All methods a
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Qudratina, Qudratina, and Condra Antoni. "VISUALISASI PESAN GIZI SEIMBANG MENGGUNAKAN ASPEK SPATIAL, TEMPORAL, LIVE ACTION, DAN TYPOGRAPHY." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (2018): 75–90. http://dx.doi.org/10.30871/deca.v1i2.828.

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Public Service Advertisement have an important role in disseminating information to public. Along with the development of information and communication technology, the delivery of information such as Public Service Advertisement is also more interactive and modern. This is seen by the number of Public Service Advertisement using motion graphic techniques. Motion graphics are graphics that use video or animation to create the illusion of motion or transformation. Motion graphic based of Public Service Advertisement is simple in messaging, easy to absorb information and more appealing to the pub
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Decker, Robert. "GRAPHING CALCULATORS AND PLANETARY MOTION." PRIMUS 2, no. 1 (1992): 79–91. http://dx.doi.org/10.1080/10511979208965652.

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ÖZDAL, Mehmet Akif. "Teknolojik Yeniliklerin Hareketli Grafik Tasarımına Etkisi." Aydın Sanat İstanbul Aydın Üniversitesi Güzel Sanatlar Fakültesi Dergisi 10, no. 19 (2015): 37–49. http://dx.doi.org/10.17932/iau.sanat.2015.015/sanat_v010i19003.

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Kim, Nam Hee, Hung Yu Ling, Zhaoming Xie, and Michiel van de Panne. "Flexible Motion Optimization with Modulated Assistive Forces." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 3 (2021): 1–25. http://dx.doi.org/10.1145/3480144.

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Animated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and physically-infeasible motion specifications. We introduce a novel control parameterization, optimizing over internal actions, external assistive-force modulation, and keyframe timing. Our method allows for emergent behaviors between keyframes, does not require advance knowledge of contacts or exact motion timing, supports the creation of physically impossible motions, and allows for ne
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Barnes, Spencer. "Studies in the Efficacy of Motion Graphics." Digital Journalism 5, no. 10 (2017): 1260–80. http://dx.doi.org/10.1080/21670811.2017.1279020.

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Hurley, Catherine, and Andreas Buja. "Analyzing High-Dimensional Data with Motion Graphics." SIAM Journal on Scientific and Statistical Computing 11, no. 6 (1990): 1193–211. http://dx.doi.org/10.1137/0911068.

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Carra, Edoardo, Christian Santoni, and Fabio Pellacini. "Grammar-based procedural animations for motion graphics." Computers & Graphics 78 (February 2019): 97–107. http://dx.doi.org/10.1016/j.cag.2018.11.007.

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Kim, Ki-Bum. "A Study on the Motion Graphics Character Facial Motion Control System." Journal of Digital Art Engineering and Multimedia 10, no. 3 (2023): 431–40. http://dx.doi.org/10.29056/jdaem.2023.09.12.

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Yuan, Peijie. "A Research on the Dynamization Effect of Brand Visual Identity Design: Mediated by Digital Information Smart Media." Journal of Information Systems Engineering and Management 9, no. 1 (2024): 24153. http://dx.doi.org/10.55267/iadt.07.14078.

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The article utilizes the literature research method, case study method, and practical verification method. The article discusses brand visual identity and motion graphics design principles. The article outlines dynamic brand visual identity design trends that digital information and AI enable. It explains AI generative models like GAN and diffusion models that generate graphics and effects. Examples like Stable Diffusion and Midjourney show AI's potential for diverse, abstract visuals in motion graphics. AI could also enable interactive effects by combining with AR/VR. Overall, AI can empower
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