Academic literature on the topic 'Movies'

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Journal articles on the topic "Movies"

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Adikara, Putra Pandu, Yuita Arum Sari, Sigit Adinugroho, and Budi Darma Setiawan. "Movie recommender systems using hybrid model based on graphs with co-rated, genre, and closed caption features." Register: Jurnal Ilmiah Teknologi Sistem Informasi 7, no. 1 (January 30, 2021): 31. http://dx.doi.org/10.26594/register.v7i1.2081.

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A movie recommendation is a long-standing challenge. Figuring out the viewer’s interest in movies is still a problem since a huge number of movies are released in no time. In the meantime, people cannot enjoy all available new releases or unseen movies due to their limited time. They also still need to choose which movies to watch when they have spare time. This situation is not good for the movie business too. In order to satisfy people in choosing what movies to watch and to boost movie sales, a system that can recommend suitable movies is required, either unseen in the past or new releases. This paper focuses on the hybrid approach, a combination of content-based and collaborative filtering, using a graph-based model. This hybrid approach is proposed to overcome the drawbacks of combination in the content-based and collaborative filtering. The graph database, Neo4j is used to store the collaborative features, such as movies with its genres, and ratings. Since the movie’s closed caption is rarely considered to be used in a recommendation, the proposed method evaluates the impact of using this syntactic feature. From the early test, the combination of collaborative filtering and content-based using closed caption gives a slightly better result than without closed caption, especially in finding similar movies such as sequel or prequel.
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Graham, Matthew. "Grid movies." Journal of Knot Theory and Its Ramifications 23, no. 08 (July 2014): 1450038. http://dx.doi.org/10.1142/s0218216514500382.

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We present a grid diagram analogue of Carter, Rieger and Saito's smooth movie theorem. Specifically, we give definitions for grid movies, grid movie isotopies and present a definition of grid planar isotopy as a particular subset of the grid diagram moves: stabilization, destabilization and commutation. We show that grid planar isotopy classes are in one-to-one correspondence with smooth planar isotopy classes by using a new planar grid algorithm that takes a smooth knot diagram to a grid diagram. We then present generalizations of both the smooth and grid movie theorems that apply to surfaces with boundary.
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Eklund, Joshua, and Jong-Min Kim. "Examining Factors That Affect Movie Gross Using Gaussian Copula Marginal Regression." Forecasting 4, no. 3 (July 21, 2022): 685–98. http://dx.doi.org/10.3390/forecast4030037.

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In this research, we investigate the relationship between a movie’s gross and its budget, year of release, season of release, genre, and rating. The movie data used in this research are severely skewed to the right, resulting in the problems of nonlinearity, non-normal distribution, and non-constant variance of the error terms. To overcome these difficulties, we employ a Gaussian copula marginal regression (GCMR) model after adjusting the gross and budget variables for inflation using a consumer price index. An analysis of the data found that year of release, budget, season of release, genre, and rating were all statistically significant predictors of movie gross. Specifically, one unit increases in budget and year were associated with an increase in movie gross. G movies were found to gross more than all other kinds of movies (PG, PG-13, R, and Other). Movies released in the fall were found to gross the least compared to the other three seasons. Finally, action movies were found to gross more than biography, comedy, crime, and other movie genres, but gross less than adventure, animation, drama, fantasy, horror, and mystery movies.
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CARTER, J. SCOTT, and MASAHICO SAITO. "REIDEMEISTER MOVES FOR SURFACE ISOTOPIES AND THEIR INTERPRETATION AS MOVES TO MOVIES." Journal of Knot Theory and Its Ramifications 02, no. 03 (September 1993): 251–84. http://dx.doi.org/10.1142/s0218216593000167.

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A movie description of a surface embedded in 4-space is a sequence of knot and link diagrams obtained from a projection of the surface to 3-space by taking 2-dimensional cross sections perpendicular to a fixed direction. In the cross sections, an immersed collection of curves appears, and these are lifted to knot diagrams by using the projection direction from 4-space. We give a set of 15 moves to movies (called movie moves) such that two movies represent isotopic surfaces if and only if there is a sequence of moves from this set that takes one to the other. This result generalizes the Roseman moves which are moves on projections where a height function has not been specified. The first 7 of the movie moves are height function parametrized versions of those given by Roseman. The remaining 8 are moves in which the topology of the projection remains unchanged.
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Lee, Changjun, and Sung Wook Ji. "Strategies for launching streaming content: Assessing movie-country relatedness and its impact on international popularity." PLOS ONE 19, no. 6 (June 14, 2024): e0305433. http://dx.doi.org/10.1371/journal.pone.0305433.

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The study proposes a way to measure the relatedness between countries and movies (movie—country relatedness density) and to test whether this relatedness is an important factor in predicting the popularity of a movie in a certain country. The results show that both movie—country relatedness density and movie ubiquity (i.e., popularity across many countries) are positively associated with a movie appearing in a country’s top 20 list even after considering other covariates. Based on these findings, we suggest an OTT (Over-the-tops) movie launching strategy with regard to movie—country relatedness density for both global and local OTT companies. Our study contributes to a growing body of research on movie consumption patterns and provides insights into the factors that determine a movie’s success on a global scale. The importance of cultural similarity in adopting films and television shows is widely recognized, but the concept of movie—country compatibility is introduced to take into account the content attributes that cannot be explained by cultural differences. The results suggest that movies that are related to other popular movies in a given country and movies that are popular across many countries are more likely to appear in a country’s top 20 list.
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Ponnamma Divakaran, Pradeep Kumar, and Sladjana Nørskov. "Are online communities on par with experts in the evaluation of new movies? Evidence from the Fandango community." Information Technology & People 29, no. 1 (March 7, 2016): 120–45. http://dx.doi.org/10.1108/itp-02-2014-0042.

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Purpose – The purpose of this paper is to investigate two questions. First, are movie-based online community evaluations (CE) on par with film expert evaluations of new movies? Second, which group makes more reliable and accurate predictions of movie box office revenues: film reviewers or an online community? Design/methodology/approach – Data were collected from a movie-based online community Fandango for a 16-month period and included all movies released during this time (373 movies). The authors compared film reviewers’ evaluations with the online CE during the first eight weeks of the movie’s release. Findings – The study finds that community members evaluate movies differently than film reviewers. The results also reveal that CE have more predictive power than film reviewers’ evaluations, especially during the opening week of a movie. Research limitations/implications – The investigated online community is based in the USA, hence the findings are limited to this geographic context. Practical implications – The main implication is that film studios and movie-goers can rely more on CE than film reviewers’ evaluation for decision making. Online CE can help film studios in negotiating with distributors, theatre owners for the number of screens. Also, community reviews rather than film reviewers’ reviews are looked upon by future movie-goers for movie choice decisions. Originality/value – The study makes an original contribution to the motion picture performance research as well as to the growing research on online consumer communities by demonstrating the predictive potential of online communities with regards to evaluations of new movies.
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Nofrian, Ahmad, and Ira Maisarah. "Analysis of the Moral Values of the One Piece Anime Movie "Z" And Movie ‘’Stampede’’." Journal of English for Specific Purposes in Indonesia 3, no. 1 (January 28, 2024): 24–34. http://dx.doi.org/10.33369/espindonesia.v3i1.27991.

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A movie is a type of literary work to entertain and convey a value or message to the viewer. The movie strives to communicate moral values, which are considered positive attitudes that could be adopted by everyone. This study aims to identify and analyze the moral values contained in the one-piece anime movies "Z" and "Stampede”. This study uses a grounded theory approach to the descriptive-qualitative method and analyze the moral values in the movies by using Sulistiyani’s moral theories. This study focuses on analyzing two anime films from the One Piece series, namely Z and Stampede. This research findings shows that numerous morals can drive and teach us as viewers. The morals found in the movies are courage, self-sacrifice, honesty, justice, wisdom, respect and appreciation, hard work, fulfilling promises, supporting others, and working together. Unfortunately, belief in God's values is not found in these movies since the themes of these movies are action, adventure, and, most significantly, friendship. Moreover, the moral values mostly delivered in these movies are helping others. Finally, the researcher suggests that the viewers not only derive enjoyment from the movie's plot but also apply its moral values to enhance their own character to become better individuals.
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Tang, Jinju. "Cultural Inheritance and Dissemination of Movies: Taking China´s movies as an Example." International Journal of Education and Humanities 12, no. 1 (January 15, 2024): 6–10. http://dx.doi.org/10.54097/h80mtt62.

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This article takes China's movies as an example to explore the cultural inheritance and dissemination of movie. Firstly, the characteristics and value of movies as cultural symbols were introduced, emphasizing the ability of movies as a powerful medium of communication to influence culture. Then an analysis was conducted on the cultural inheritance and dissemination of China's movies, including the historical and developmental characteristics of China's movies, as well as the cultural elements and meanings in China's movies. Subsequently, the inheritance and innovation of Chinese movie culture were discussed, including the presentation and inheritance of traditional Chinese culture in movies, as well as the impact of contemporary social changes on China's movies. Then, specific movie cases were used to analyse the inheritance and dissemination of Chinese movie culture, including the movies "Farewell My Concubine" and "Crouching Tiger, Hidden Dragon". Finally, strategies for the inheritance and dissemination of Chinese movie culture were proposed, including improving the quality of movie creation, perfecting the movie industry system, reforming the movie review system, strengthening international cooperation and exchange, in order to enhance the international status of China´s movies.
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Li, Bo, Yibin Liao, and Zheng Qin. "Precomputed Clustering for Movie Recommendation System in Real Time." Journal of Applied Mathematics 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/742341.

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A recommendation system delivers customized data (articles, news, images, music, movies, etc.) to its users. As the interest of recommendation systems grows, we started working on the movie recommendation systems. Most research efforts in the fields of movie recommendation system are focusing on discovering the most relevant features from users, or seeking out users who share same tastes as that of the given user as well as recommending the movies according to the liking of these sought users or seeking out users who share a connection with other people (friends, classmates, colleagues, etc.) and make recommendations based on those related people’s tastes. However, little research has focused on recommending movies based on the movie’s features. In this paper, we present a novel idea that applies machine learning techniques to construct a cluster for the movie by implementing a distance matrix based on the movie features and then make movie recommendation in real time. We implement some different clustering methods and evaluate their performance in a real movie forum website owned by one of our authors. This idea can also be used in other types of recommendation systems such as music, news, and articles.
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Azza, Sekar Yolanda. "THE TRADITIONAL GENDER ROLES STEREOTYPES AS SEEN IN TROLLS (2016) THE DREAMWORKS ANIMATION MOVIE." SIGEH ELT : Journal of Literature and Linguistics 2, no. 2 (September 8, 2022): 91–105. http://dx.doi.org/10.36269/sigeh.v2i2.518.

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In recent years, literature is not merely about poetry, prose, novel, short story but also the movie. One of the exciting animation movies is Trolls, produced by DreamWorks Animation in 2016. Undoubtedly, movies are not always about entertainment but can persuasively create an ideology in the kids' minds. Gender stereotypes are a negative impact of ideology that exists all over the world. Two research questions are formulated; what are the stereotypes towards women in Trolls movie and what ideology the movie seems to promote. This research aims to reveal the traditional stereotype towards women in Trolls movies and make the audience aware of the ideology of gender stereotypes towards women. This research applies library research with the descriptive qualitative method. Since this research analyzes gender stereotypes towards women in the movie, binary opposition theory can see the movie's structure. The writer concludes that women’s traditional gender roles stereotypes still exist in this movie. The stereotypes over women through Poppy as the character can be seen as irrational, weak, and submissive. The researcher also can find the patriarchal ideology. The movie promotes the gender issue in this film that shows the man is superior to the woman
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Dissertations / Theses on the topic "Movies"

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Ressler, Christopher Michael. "Let's All Go to the Movies." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/79683.

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Welcome to the movies! Welcome to the stars! Welcome to this grand illusion! All of it's yours. New Urbanism. Hollywood thinks you're stupid. Scientology. Retro-futurism. Taking back color from toiletries. Personal politics. Cutting off the legs of the bioscopes. The architecture of Fun. The death of Entertainment. Freedom of speech. Sticky floors. Googie. Suburbia. Popcorn. The way we live our lives. All seen through the limelight of a night at the movies.
Master of Architecture
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Maxfield, Sean Michael. "Media at the movies analyzing the movie-viewing audience /." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0001560.

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Karahalios, Karrie. "Salient movies." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/37554.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.
Includes bibliographical references (leaves 64-65).
by Karrie Karahalios.
M.Eng.
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Watlington, John A. (John Andrew). "Synthetic movies." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/70623.

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Parry, Becky. "Movies teach movies : exploring what children learn about narrative from children's films." Thesis, University of Sheffield, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.574538.

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In this thesis I focus on children's engagements with moving image media in order to understand the role of film (and children's films in particular) in children's developing understandings of narrative. Using a collaborative and creative research methodology I invited six children in Year 5 to create stories in a variety of forms, including short films. I examined the children's understandings of narrative as expressed in their multimodal productions in the light of reader response and narrative theories. I also drew on data from interviews, the children's photography and a questionnaire to explore the role of film in the children's home and school identity and literacy practices. I demonstrate that the films the children encountered provided them with imaginative spaces in which they could create, play and perform familiar and unfamiliar, fantasy and everyday narratives. This narrative play was closely connected to identity and literacy practices (Marsh, 2005; Moje and McCarthey, 2002). Family was key to the support and encouragement of this social play (Marsh, 2005) and, at school, the playground was also key. However in the literacy classroom, some of the children encountered a discontinuity between their experiences of narrative at home and those that were valued in school. I present storied accounts of the developing identities of the children in the research group, in relation to film. I then demonstrate the distinct and complex understandings of narrative the children were able to express in spaces into which children's film and popular culture were explicitly invited. Here, I focus on children's understandings of both the characteristics of narrative across modes and on the kineikonic mode of film Burn and Parker (2003). Finally, I reflect on the challenges facing children whose primary experiences of narrative are embedded in moving image media when their experiences are not given opportunities for expression in the classroom
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Murphy, Kayleigh F. "(Un)dead Japan: A genre analysis of the Japanese zombie film." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/89741/4/Kayleigh_Murphy_Thesis.pdf.

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This study is an in-depth examination of the stylistic and generic characteristics of the Japanese zombie film and its relations to Japanese horror cinema and the conventions and tropes of Western zombie movies more generally. Through generic analysis of key Japanese zombie films released over the last 15 years, this study establishes the sub-genre's ties to transnational production practices and cult cinema. The first monograph length study of this kind, this study provides insight into the growing sub-genre of Japanese zombie films while concurrently broadening current scholarship and understanding of the zombie film genre.
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Rydholm, Gustav. "Recommendation System for Movies." Thesis, KTH, Skolan för elektro- och systemteknik (EES), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-200600.

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Тегза, Ксенія Ігорівна. "Flirting strategies in movies." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18269.

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Klochko, S. S., and E. I. Zolotova. "3D movies at home." Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22222.

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During the three-dimensional images - the future of home cinema. However, in order to make this "magic" idea was embodied in practice need to successfully achieve two main objectives: "to equip" the film industry standard equipment to capture and further processing of 3D-video content, available to develop end-user tools for viewing movies in surround format, 3D Full HD . And although the three-dimensional image has not won a home theater, a time when every "home-cinema-goer will receive the opportunity to watch three-dimensional movies at home, getting closer. When you are citing the document, use the following link http://essuir.sumdu.edu.ua/handle/123456789/22222
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Hinde, Stephen John. "Attention while watching movies." Thesis, University of Bristol, 2017. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.707756.

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Books on the topic "Movies"

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Merrison, Tim. Movies. Ada, OK: Garrett Educational Corp., 1990.

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1936-, Coulter Shirley, ed. Movies. Vero Beach, Fla: Rourke Publications, 1996.

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Oxlade, Chris. Movies. Crystal Lake, Ill: Rigby Interactive Library, 1997.

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Gainsbourg, Serge. Movies. [France]: Joseph K., 1994.

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Buckley, Annie. Movies. Ann Arbor, MI: Cherry Lake Pub., 2009.

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Publishing, Ferguson. Movies. New York, NY: Ferguson's, 2011.

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Gilbert, Adair, ed. Movies. London: Penguin, 1999.

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S, Gross, ed. Movies, movies, movies: An entertainment of great film cartoons. New York: Harper & Row, 1989.

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Casinghino, Carl. Moving images: Making movies, understanding media. Clifton Park, N.Y: Delmar Cengage Learning, 2011.

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Minow, Nell. The movie mom's guide to family movies. New York: Avon Books, 1999.

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Book chapters on the topic "Movies"

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Parry, Becky. "Movies Teach Movies." In Children, Film and Literacy, 56–66. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137294333_4.

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Batty, Craig. "Introduction." In Movies That Move Us, 3–19. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_1.

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Batty, Craig. "Forgetting Sarah Marshall." In Movies That Move Us, 146–63. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_10.

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Batty, Craig. "Sunshine Cleaning." In Movies That Move Us, 164–79. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_11.

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Batty, Craig. "Up." In Movies That Move Us, 180–95. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_12.

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Batty, Craig. "Exploring the Duality of a Screenplay Narrative." In Movies That Move Us, 20–42. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_2.

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Batty, Craig. "Mythology and the Hero’s Journey." In Movies That Move Us, 43–55. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_3.

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Batty, Craig. "Exploring the Hero’s Journey." In Movies That Move Us, 56–80. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_4.

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Batty, Craig. "Redefining the Hero’s Journey into a New Model for Screenwriting." In Movies That Move Us, 81–91. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_5.

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Batty, Craig. "Conclusion." In Movies That Move Us, 92–96. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230348158_6.

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Conference papers on the topic "Movies"

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Ronfard, Remi. "Reading movies." In the 12th annual ACM international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1027527.1027693.

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Haraikawa, Tomohiro, and Maimi Uchino. "Moving caption authoring system for planetarium movies." In 2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE). IEEE, 2014. http://dx.doi.org/10.1109/gcce.2014.7031346.

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Herr, Bruce W., Weimao Ke, Elisha Hardy, and Katy Borner. "Movies and Actors: Mapping the Internet Movie Database." In 2007 11th International Conference Information Visualization (IV '07). IEEE, 2007. http://dx.doi.org/10.1109/iv.2007.78.

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Chen, Ying-Ruei, Wan-Yen Lo, Yu-Pao Tsai, and Yi-Ping Hung. "Generation of binocular object movies from monocular object movies." In Electronic Imaging 2007, edited by Andrew J. Woods, Neil A. Dodgson, John O. Merritt, Mark T. Bolas, and Ian E. McDowall. SPIE, 2007. http://dx.doi.org/10.1117/12.706007.

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De La O Laura Del Carmen Cuevas-Cancino Esteva, Maria, Maritza Pena-Becerril, Claudia Camacho-Zuniga, and Erendira Gabriela Aviles-Rabanales. "EDU Movies: using fiction movies for student-centered learning." In 2022 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2022. http://dx.doi.org/10.1109/educon52537.2022.9766533.

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Kakimoto, Honoka, Yuanyuan Wang, Yukiko Kawai, and Kazutoshi Sumiya. "Movie trailer analysis based on editing features of movies." In IUI '19: 24th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3308557.3308671.

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Tapaswi, Makarand, Yukun Zhu, Rainer Stiefelhagen, Antonio Torralba, Raquel Urtasun, and Sanja Fidler. "MovieQA: Understanding Stories in Movies through Question-Answering." In 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2016. http://dx.doi.org/10.1109/cvpr.2016.501.

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Pilászy, István, and Domonkos Tikk. "Recommending new movies." In the third ACM conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1639714.1639731.

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McClure, Tom, Jeffery Roth, Colin Miller, Ingrid Overgard, Jance Allen, and Jana Canellos. "Turner classic movies." In ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/259081.259301.

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Ghosh, Sumit, Manisha Mundhe, Karina Hernandez, and Sandip Sen. "Voting for movies." In the third annual conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/301136.301303.

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Reports on the topic "Movies"

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Michalopoulos, Stelios, and Christopher Rauh. Movies. Cambridge, MA: National Bureau of Economic Research, March 2024. http://dx.doi.org/10.3386/w32220.

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Tserekh, S. G., and I. G. Ovchinnikov. Communication training based on movies. SIB-Expertise, March 2023. http://dx.doi.org/10.12731/er0690.28032023.

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В работе представлено применение способа расчета участка сопряжения железнодорожной насыпи земляного полотна с искусственными сооружениями с использованием математической модели взаимодействия подъездной насыпи на подходе к искусственным сооружением с целью определения наиболее эффективного способа укрепления насыпи земляного полотна. Для бесперебойной работы инфраструктуры железнодорожного сообщения, в первую очередь необходимо обеспечить надлежащее функционирование насыпи земляного полотна и искусственных сооружений (водопропускные трубы, мосты и путепроводы), что соответствует долгосрочной программе развития открытого акционерного общества «Российские железные дороги», утвержденной Правительством Российской Федерации от 19 марта 2019 г. N 466-Р. В зоне сопряжения неоднородных сооружений, а именно насыпи земляного полотна и искусственного сооружения возникают деформации (просадки) грунта, что приводит к изменению характера динамического воздействия нагрузки на искусственные сооружения (водопропускные трубы, мосты и путепроводы) и, как следствие, к просадкам и повреждениям насыпи. Для подтверждения математической модели, исследования эффективности укрепления земляного полотна подходной насыпи усиливающими сваями и определения осадки насыпи был разработан способ расчета, базирующаяся на основе программного комплекса Midas. Модель представляет собой укрепленный сваями грунтовый массив с расположенной в нем водопропускной трубой. Для моделирования применены реальные данные физико-механических характеристик грунтов насыпи земляного полотна и подстилающих слоев, приложена временная подвижная железнодорожная нагрузка С-14. Смоделированная нагрузка С-14 задана таким образом, чтобы была возможность определять любые перемещения (грунта, свай, водопропускной трубы и т.д.) в любой момент нагружения и расположения колесной пары от движущегося состава. В результате применения данного способа получены решения по эффективному применению укреплений насыпи земляного полотна при помощи свайного ряда в зависимости от климатических характеристик района (температурный режим местности), количества, расстановки и диаметра свай, типов грунта (связанный, несвязанный) и прочих условий.
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Braslavskaya, E. A. Communication training based on movies. SIB-Expertise, March 2023. http://dx.doi.org/10.12731/er0686.28032023.

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Электронный учебный курс “Коммуникативный тренинг на основе видеофильмов” разработан в LMS Moodle и предназначен для дистанционной поддержки самостоятельной работы студентов в высшем учебном заведении различных направлений подготовки. Целью курса является подготовка обучающегося, владеющего основами коммуникации на иностранном языке через активизацию лексико-грамматического материала из видеофильмов.
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Hau-Riege, S. Utilizing plasma physics to create biomolecular movies. Office of Scientific and Technical Information (OSTI), July 2015. http://dx.doi.org/10.2172/1236128.

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Anderson, G. Oscar. Producing Movies for the Age 50+ Audience: Infographic. AARP Research, March 2017. http://dx.doi.org/10.26419/res.00160.004.

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Anderson, G. Oscar. Is It Worth Making Movies for Older Adults?: Infographic. AARP Research, March 2017. http://dx.doi.org/10.26419/res.00160.002.

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Hill Jr., Randall, Jay Douglas, Andrew Gordon, Fred Pighin, and Martin van Velsen. Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters. Fort Belvoir, VA: Defense Technical Information Center, January 2003. http://dx.doi.org/10.21236/ada460365.

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Banerjee, Abhijit, Sharon Barnhardt, and Esther Duflo. Movies, Margins and Marketing: Encouraging the Adoption of Iron-Fortified Salt. Cambridge, MA: National Bureau of Economic Research, October 2015. http://dx.doi.org/10.3386/w21616.

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Pane, John F. Assessment of the ACSE Science Learning Environment and the Impact of Movies and Simulations. Fort Belvoir, VA: Defense Technical Information Center, June 1994. http://dx.doi.org/10.21236/ada284071.

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Title, A. M., T. D. Tarbell, G. W. Simon, and D. Duncan. White Light Movies of the Solar Photosphere from the Soup Instrument on Space Lab 2. Fort Belvoir, VA: Defense Technical Information Center, January 1986. http://dx.doi.org/10.21236/ada280884.

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