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1

Maag, Margaret. "Podcasting and MP3 Players." CIN: Computers, Informatics, Nursing 24, no. 1 (January 2006): 9–13. http://dx.doi.org/10.1097/00024665-200601000-00005.

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Pujazon-Zazik, M. "MP3 Players and Hearing Loss." AAP Grand Rounds 19, no. 6 (June 1, 2008): 70–71. http://dx.doi.org/10.1542/gr.19-6-70.

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Al-Azzawi, A., D. Frohlich, and M. Wilson. "Beauty constructs for MP3 players." CoDesign 3, sup1 (January 2007): 59–74. http://dx.doi.org/10.1080/15710880701334447.

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Zardouz, Shawn, Shawhin R. Kadivar Shahriari, and Hamid R. Djalilian. "Noise-Induced Hearing Loss From MP3 Players." Archives of Otolaryngology–Head & Neck Surgery 136, no. 12 (December 20, 2010): 1280. http://dx.doi.org/10.1001/archoto.2010.208.

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Keppler, Hannah, Ingeborg Dhooge, Leen Maes, Wendy D’haenens, Annelies Bockstael, Birgit Philips, Freya Swinnen, and Bart Vinck. "Noise-Induced Hearing Loss From MP3 Players—Reply." Archives of Otolaryngology–Head & Neck Surgery 136, no. 12 (December 20, 2010): 1280. http://dx.doi.org/10.1001/archoto.2010.209.

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Fernandez, Ritin S., and Rhonda Griffiths. "Portable MP3 players: innovative devices for recording qualitative interviews." Nurse Researcher 15, no. 1 (October 2007): 7–15. http://dx.doi.org/10.7748/nr2007.10.15.1.7.c6050.

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Long, Sarah S. "Practitioners, parents, and users of MP3 players listen up!" Journal of Pediatrics 152, no. 3 (March 2008): A1. http://dx.doi.org/10.1016/j.jpeds.2008.01.008.

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Lewis, Virginia, Michael Bauer, Margaret Winbolt, Carol Chenco, and Francine Hanley. "A study of the effectiveness of MP3 players to support family carers of people living with dementia at home." International Psychogeriatrics 27, no. 3 (September 23, 2014): 471–79. http://dx.doi.org/10.1017/s1041610214001999.

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ABSTRACTBackground:Music can be therapeutic to people with dementia; however, little is known about its effect on the family carers. This project aimed to (1) assess the effects of MP3 player use by a person with dementia on caregivers’ mental health and wellbeing, including their self-care and health-promoting behavior and (2) determine whether MP3 player use increases caregivers’ self-reported capacity to cope with their role.Methods:A pre–post quantitative and qualitative design was used. Carers completed a survey prior to commencing and four weeks after using the player. The survey included validated measures to assess the level of stress and coping among carers. Carers also kept a diary of the way they used the MP3 player. Half of the carers were interviewed about their experiences at the end of the study.Results:Of 59 people who started using the MP3 player, 51 carers completed the four-week study period and surveys. Use of the MP3 player significantly decreased psychological distress, significantly improved the mental health and wellbeing of carers, significantly increased caregiver self-efficacy to manage symptoms of dementia, and was reported to provide valued respite from the high level of vigilance required for caring for a person with dementia.Conclusion:An MP3 player loaded with music can be a low cost and relatively simple and effective additional strategy to support families caring for people with dementia in the community.
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Chisholm, S. L., J. K. Caird, and J. Lockhart. "The effects of practice with MP3 players on driving performance." Accident Analysis & Prevention 40, no. 2 (March 2008): 704–13. http://dx.doi.org/10.1016/j.aap.2007.09.014.

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Vogel, I., H. Verschuure, C. P. B. van der Ploeg, J. Brug, and H. Raat. "Adolescents and MP3 Players: Too Many Risks, Too Few Precautions." PEDIATRICS 123, no. 6 (May 26, 2009): e953-e958. http://dx.doi.org/10.1542/peds.2008-3179.

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&NA;. "Use of MP3 players during thunderstorms may result in injury." Nursing 37 (October 2007): 3. http://dx.doi.org/10.1097/01.nurse.0000295645.88593.16.

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Stockman, J. A. "Adolescents and MP3 Players: Too Many Risks, Too Few Precautions." Yearbook of Pediatrics 2011 (January 2011): 5–6. http://dx.doi.org/10.1016/s0084-3954(09)79567-3.

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Skånland, Marie Strand. "Everyday music listening and affect regulation: The role of MP3 players." International Journal of Qualitative Studies on Health and Well-being 8, no. 1 (January 2013): 20595. http://dx.doi.org/10.3402/qhw.v8i0.20595.

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Kim, Jinsook. "Analysis of Factors Affecting Output Levels and Frequencies of MP3 Players." Korean Journal of Audiology 17, no. 2 (2013): 59. http://dx.doi.org/10.7874/kja.2013.17.2.59.

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Martinez, Rachel, and Amy Barnhill. "Impact of MP3 Players on the Fluency Rate of Beginning Readers." International Journal of Technology, Knowledge, and Society 7, no. 2 (2011): 167–76. http://dx.doi.org/10.18848/1832-3669/cgp/v07i02/56201.

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Bai Ying-Wen, Y. W., and F. E. Fu-En Tsai. "Design and Implementation of a Table-based GUI for MP3 Players." IEEE Transactions on Consumer Electronics 53, no. 2 (May 2007): 554–60. http://dx.doi.org/10.1109/tce.2007.381729.

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Schmidt, Albrecht, and Dominik Bial. "Phones and MP3 Players as the Core Component in Future Appliances." IEEE Pervasive Computing 10, no. 2 (April 2011): 8–11. http://dx.doi.org/10.1109/mprv.2011.31.

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Liu, Zhong Yuan. "One-Bit DAC Application Design in Audio Signal Processing." Advanced Materials Research 971-973 (June 2014): 1676–79. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1676.

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To achieve better MP3 audio output quality, this thesis makes research of D/A chips that most MP3 players to ultimately make the decision of using one-bit DAC as the way of DAC and audio output. And this overall design scheme is given out as well. Decoding MP3 files through upper computer software of PC and transmitting data to one-bit DAC module through serial ports. DAC is realized in FPGA chip through Verilog Language. And high shelf is used in the output section of one-bit DAC module. Finally, analyzes the output audio frequency of one-bit DAC module, surveys general performance of the overall play system and DAC module.[1][2]
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Stowell, Dan, and Simon Dixon. "Integration of informal music technologies in secondary school music lessons." British Journal of Music Education 31, no. 1 (August 28, 2013): 19–39. http://dx.doi.org/10.1017/s026505171300020x.

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Technologies such as YouTube, mobile phones and MP3 players are increasingly integrated into secondary school music in the UK. At the same time, the gap between formal and informal music learning is being bridged by the incorporation of students’ preferred music into class activities. We conducted an ethnographic study in two secondary schools in London, investigating the roles of technology in the negotiation of musical concepts in music classes. From this, we report some observations on the relation between formal/informal and authorised/unauthorised activities in class, and some specific observations on the role of YouTube, mobile phones and MP3 players in the class context. In the lessons we observed, these technologies functioned as part of a richly multimodal ecosystem of technologies, combining aspects of formal and informal use. This carries implications for how we plan for the use of technology in the delivery of music education.
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Zeng, Li. "More than Audio on the Go: Uses and Gratifications of MP3 Players." Communication Research Reports 28, no. 1 (February 2, 2011): 97–108. http://dx.doi.org/10.1080/08824096.2011.541367.

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Chi Yan Wang Donghong. "The Study on MP3 Players System Control Programming Mechanism based on Command Table." International Journal of Digital Content Technology and its Applications 6, no. 14 (August 31, 2012): 172–81. http://dx.doi.org/10.4156/jdcta.vol6.issue14.22.

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Moore, Marat. "Hispanics May Face Higher Risk for Hearing Loss from iPods, Other MP3 Players." ASHA Leader 11, no. 17 (December 2006): 3–17. http://dx.doi.org/10.1044/leader.an1.11172006.3.

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Heye, Andreas, and Alexandra Lamont. "Mobile listening situations in everyday life: The use of MP3 players while travelling." Musicae Scientiae 14, no. 1 (March 2010): 95–120. http://dx.doi.org/10.1177/102986491001400104.

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Vogel, Ineke, Johannes Brug, Esther J. Hosli, Catharina P. B. van der Ploeg, and Hein Raat. "MP3 Players and Hearing Loss: Adolescents’ Perceptions of Loud Music and Hearing Conservation." Journal of Pediatrics 152, no. 3 (March 2008): 400–404. http://dx.doi.org/10.1016/j.jpeds.2007.07.009.

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Mosnaim, Giselle S., Marc S. Cohen, Christopher H. Rhoads, Sarah Stuart Rittner, and Lynda H. Powell. "Use of MP3 players to increase asthma knowledge in inner-city African-American adolescents." International Journal of Behavioral Medicine 15, no. 4 (December 2008): 341–46. http://dx.doi.org/10.1080/10705500802365656.

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Lima, Clóvis Ricardo Montenegro de, and Rose Marie Santini. "Música e Cibercultura." Revista FAMECOS 16, no. 40 (December 21, 2009): 51. http://dx.doi.org/10.15448/1980-3729.2009.40.6317.

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O desenvolvimento das tecnologias digitais muda as formas de produzir informação e o que se produz. A convergência tecnológica elimina limites entre mídias, tornando-as solidárias em termos operacionais, e erodindo relações com produtores e usuários. A Internet permite que qualquer um funcione como produtor, mediador e usuário de conteúdos. A música está vivendo profundas mudanças nos seus modos de produção, difusão e uso. A cena musical moderna era vinculada às séries da indústria cultural e a cultura de massas. A música popular moderna tem a forma de canções reproduzidas pelo fonógrafo, que se difundem pelo rádio, já a música na cibercultura está vinculada às novas tecnologias. A música digital tem a forma potencial de obra aberta, compactada sob a forma de arquivo MP3, fluindo nos MP3 players, celulares e Internet.
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Thabit, Khalid, and Fouad Dehlawi. "Use of Portable Devices to Teach English Language." International Journal of Knowledge Society Research 4, no. 2 (April 2013): 40–44. http://dx.doi.org/10.4018/jksr.2013040105.

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Portable MP3/MP4 players, e.g. iPod, are mostly used for entertainment purposes and very popular among the youth. The authors explore the possibility of using such devices as an aiding tool in the educational environment, and hypothesis that these devices would help improve learning, e.g. fluency in English. The authors report on a number of preliminary studies which suggest that the use of such devices helped students in English learning.
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Ferguson, Douglas A., Clark F. Greer, and Michael E. Reardon. "Uses and Gratifications of MP3 Players by College Students: Are iPods More Popular than Radio?" Journal of Radio Studies 14, no. 2 (November 2007): 102–21. http://dx.doi.org/10.1080/10955040701583197.

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Song, Juan Juan, Jun An Liu, Ji Qiu Tan, and Ju Sheng Huang. "A Method of WAV Broadcast Using the I2S of LPC2300 Series ARM Chipset." Applied Mechanics and Materials 34-35 (October 2010): 909–14. http://dx.doi.org/10.4028/www.scientific.net/amm.34-35.909.

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I2S (Inter-IC Sound Bus) is one of the general audio buses applied in various industrial or embedded systems. It only processes the audio data, while other signals like various codes and control signals are transmitted individually. This paper presents an approach how to construct an embedded audio system using the I2S bus to connect relevant supporting code chip and decode chip. This system can reduce the consumption of system resources drastically, therefore fluent WAV broadcast can be guaranteed. Moreover, the familiar media files, such as MPEG1, MPEG2, MP3, MPEG4 can be played through adding its decoder. The ARM chipset of the LPC2300 series is applied in this system, therefore, system’s reliability can be improved. This method can be wiedly used in vehicle- borne, ship-borne embedded flash players and portable media players.
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Donato, Anthony A., Antony G. Kaliyadan, and Thomas Wasser. "Self-Directed Study Using MP3 Players to Improve Auscultation Proficiency of Physicians: A Randomized, Controlled Trial." Journal of Continuing Education in the Health Professions 34, no. 2 (2014): 131–38. http://dx.doi.org/10.1002/chp.21220.

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Kang, Myung Soo, Il Im, and Seongtae Hong. "Testing Robustness of UTAUT Model." Journal of Global Information Management 25, no. 3 (July 2017): 81–97. http://dx.doi.org/10.4018/jgim.2017070105.

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In order to compare a research model accurately across different conditions, the model's measures must be invariant across them. In this study, the invariance of the UTAUT model's measures was tested along three dimensions: country, technology, and gender. Data were collected from two countries (Korea and the U.S.) for two technologies (Internet banking and MP3 players). The results show that although the UTAUT model is robust overall across different conditions, possible differences due to measurement non-invariance should be taken into account. The paper discusses implications of the study results and makes recommendations for future research.
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Lee, Kyootai, and Haim Mano. "Beyond Simple Innovativeness: A Hierarchical Continuum and Thinking and Feeling Processing Modes." Social Behavior and Personality: an international journal 42, no. 4 (May 15, 2014): 597–613. http://dx.doi.org/10.2224/sbp.2014.42.4.597.

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We tested a model of consumer innovativeness composed of two critical features. The first constituted a hierarchy ranging from cardinal personality traits to manifest behavioral innovativeness, and the second encompassed the distinction between the functional and experiential aspects of innovativeness. Cellular phones and MP3 players were the two innovative products we used to conduct a test of our proposed model. The results revealed that the hierarchy was manifested throughout the trait-behavior continuum but, was at least partially fractured in the link between marketplace traits and domain-specific innovativeness. The results supported a distinction between functional and experiential facets of innovativeness.
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Olson, R. L., C. J. Brush, D. J. O’Sullivan, and B. L. Alderman. "Psychophysiological and ergogenic effects of music in swimming." Comparative Exercise Physiology 11, no. 2 (April 2015): 79–87. http://dx.doi.org/10.3920/cep150003.

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We investigated the effects of listening to medium-to-fast tempo asynchronous music on performance, heart rate (HR), perceived exertion, and affect during an acute bout of swimming at a self-selected pace. Healthy college-aged recreational swimmers (n=20; Mage=20.3±2.0 years) were studied on two occasions in randomised order: swimming 1,200 m while listening to music (125-140 beats per minute) or during a no-music control trial. Following a period of habituation to the SwiMP3 audio player, HR, rating of perceived exertion, feeling scale responses and performance time trials were assessed for each 200 m during the 1,200 m freestyle swimming trial, each interspersed with a one min rest period. Participants swam significantly faster during the asynchronous music condition relative to control (P<0.01, η2p=0.32). Although music had no significant influence on perceived exertion, the music condition was associated with more favourable arousal (P<0.01, η2p=0.40) and affective (P<0.05, η2p=0.19) responses. These findings suggest that both recreational and competitive swimmers may benefit from the use of underwater MP3 players and music.
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Hong, Ha Na, Tong Ho Kang, and Bin Na Hong. "Survey on the Use of MP3 Players of High School Students and the Effect to Their Hearing Thresholds." Journal of the Acoustical Society of Korea 32, no. 1 (January 31, 2013): 56–63. http://dx.doi.org/10.7776/ask.2013.32.1.056.

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Ohannessian, Christine McCauley, Michelle Boyd, and Steven Kirsh. "Media and Youth Development: An Overview of Issues, Theory, and Research." Journal of Youth Development 9, no. 1 (March 1, 2014): 6–13. http://dx.doi.org/10.5195/jyd.2014.68.

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The homes of today’s youth are filled with a variety of media options, ranging from televisions (71%) and video game consoles (50%) in their bedrooms to portable handheld devices (e.g., iPods/mp3 players, 76%) and cell phones (71%) that can accompany youth wherever they go. Of course, youth also have access to centralized media found in homes, such as televisions (99% of homes) and computers with and without Internet access (93% and 84% of homes, respectively). Not surprisingly, youth consume media for about 7.5 hours per day, much of which involves using more than one media at the same time (i.e., multitasking), with adolescents consuming significantly more media than children (Lenhart, 2012; Rideout, Foehr, & Roberts, 2010).
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Ferrarini, Tawni Hunt. "Economics in the Media: Cool Tools for Teaching Economics." Social Studies Research and Practice 7, no. 1 (March 1, 2012): 19–28. http://dx.doi.org/10.1108/ssrp-01-2012-b0003.

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Recreational use of MP3 players, cell phones, computers and/or video game units is on the rise among today’s students. This article helps teachers integrating economics into their classrooms plug into this M2 frenzy. It identifies numerous high-quality resources with economic content that are readily available in the media at relatively low costs to Kindergarten-12 teachers and their students. Student preferences for different types of media guide the choices of content in economic education described here. By using the revealed preferences of the students, teachers can be more successful at engaging students in advancing along the economics learning curve. Hopefully, their engagement will spill over and entice students to learn more outside the classroom.
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Harrison, Robert V. "The Prevention of Noise Induced Hearing Loss in Children." International Journal of Pediatrics 2012 (2012): 1–13. http://dx.doi.org/10.1155/2012/473541.

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Increasingly, our acoustic environment is filled with amplified sound sources (e.g., MP3 players, video game stations, and sports/entertainment venues). There is serious concern and also some controversy about the risks of acoustic trauma in children. This overview provides some basic information on the physiological mechanisms that lead to noise induced hearing loss, a survey of various studies that, on balance, indicates that there is cause for concern, and finally a discussion on measures that can help to prevent noise induced hearing loss in children. This paper is designed for public health and other healthcare professions (ENT, audiologists, family doctors, and pediatricians) who should understand the risks of noise induced hearing loss and its prevention.
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Szilágyi, Adrienn K., Csaba Diószeghy, Gábor Fritúz, János Gál, and Katalin Varga. "Shortening the length of stay and mechanical ventilation time by using positive suggestions via MP3 players for ventilated patients." Interventional Medicine and Applied Science 6, no. 1 (March 2014): 3–15. http://dx.doi.org/10.1556/imas.6.2014.1.1.

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Chauchard, S. "Using MP3 Players in Surveys: The Impact of a Low-Tech Self-Administration Mode on Reporting of Sensitive Attitudes." Public Opinion Quarterly 77, S1 (January 1, 2013): 220–31. http://dx.doi.org/10.1093/poq/nfs060.

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Mosnaim, G. S., C. Rhoads, and M. Cohen. "Adolescents' Disease Empowerment and Persistency Technology (ADEPT) Increases Asthma Knowledge among Inner City African American Teenagers Using MP3 Players." Journal of Allergy and Clinical Immunology 119, no. 1 (January 2007): S285. http://dx.doi.org/10.1016/j.jaci.2006.12.489.

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Löfgren, Ragnhild, Klas Johnsson, Jan Schoultz, and Lars Domino Østergaard. "Engagerande samtal i det naturvetenskapliga klassrummetInquiry based dialouge in science classroom." Nordic Studies in Science Education 10, no. 2 (October 24, 2014): 130–45. http://dx.doi.org/10.5617/nordina.732.

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This study focuses on classroom communication within an inquiry-based science education (IBSE) program, called NTA (Naturvetenskap och Teknik för Alla). The overall aim of the study is to highlight the ways in which productive and engaging conversations are conducted in the classroom. We have analysed the work within the unit ”The Chemistry of food” and the theme testing of fat in food in grade five and six in a Swedish and a Danish science classroom. We have used video cameras and mp3-players to follow the classroom interaction. Our findings indicate that the classroom communication was focused on everyday science content and that the introduction and the summary of the theme were very important for the pupils’ possibilities to productive disciplinary engagement.
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Corley, John Kenneth, Sandra A. Vannoy, and Joseph A. Cazier. "Using Sustainability Reports as a Method of Cause-Related Marketing for Competitive Advantage." International Journal of Social Ecology and Sustainable Development 4, no. 2 (April 2013): 16–33. http://dx.doi.org/10.4018/jsesd.2013040102.

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This study explores the impact of sustainability reporting on consumer behavior. In this study, the authors measure consumer perception and behavior using the constructs value congruence, trust, loyalty, and purchase intention. To test otheur research model and hypotheses they collected survey data during an online experimental simulation. During the simulation participants were presented with information about a fictional retailer of digital music, movies, and MP3 players. Consumer behavior data were collected from participants before and after presenting information about the sustainability report of the fictitious retailer. The results of the study suggest sustainability reporting has a significant and positive impact on consumer behavior. Therefore, it may prove to be an effective method of cause-related marketing used to attract conscientious consumers.
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Marshall, Elizabeth, and Kelleen Toohey. "Representing Family: Community Funds of Knowledge, Bilingualism, and Multimodality." Harvard Educational Review 80, no. 2 (June 23, 2010): 221–42. http://dx.doi.org/10.17763/haer.80.2.h3446j54n608q442.

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In this article, Elizabeth Marshall and Kelleen Toohey use critical discourse analysis to examine educators' efforts to incorporate funds of knowledge from the communities and families of Punjabi Sikh students in a Canadian elementary school. Using MP3 players, students first recorded and then translated their grandparents' stories of life in India into picture books to serve as cultural resources in their school community. In retelling their grandparents' stories, students drew on a multiplicity of ancestral,globalized, and Western discourses in their textual and pictorial illustrations. The authors examine what happens when the funds of knowledge that students bring to school contradict normative, Western understandings of what is appropriate for children and how school might appropriately respond to varying community perceptions of good and evil.
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Pradhan, A. S., J. I. Lee, and J. L. Kim. "Use of OSL and TL of Electronic Components of Portable Devices for Retrospective Accident Dosimetry." Defect and Diffusion Forum 347 (December 2013): 229–45. http://dx.doi.org/10.4028/www.scientific.net/ddf.347.229.

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Growing apprehensions of radiological accidents and terroristic attacks have intensified research efforts to find materials with appropriate radiation sensitivity that are carried close to human body, are ubiquitously available and which can be used as fortuitous dosimeters in rapid determination of doses of individuals after radiation exposure. In this respect, thermoluminescence (TL) and optically stimulated luminescence (OSL) of chip cards and electronic components of personal objects have been recently evaluated by researchers in several countries. OSL and TL signal of chip cards is attributed to SiO2 grains contained in the epoxy layers used for controlling the thixotropic properties whereas the radiation induced signal in electronic components (resistors, resonators, capacitors, ICs, antenna switches, etc.) of personal objects (mobile phones, USB flash drive, MP3 players, etc.) is attributed to the ceramic contents, especially to Al2O3 based substrates.
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Thomas, Patricia. "Toy or Tool of the Trade? Part II." Neonatal Network 23, no. 1 (January 2004): 49–53. http://dx.doi.org/10.1891/0730-0832.23.1.49.

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PART I OF THIS SERIES INTRODUCED the basics of personal digital assistant (PDA) technology, including built-in features, choosing a model that meets your needs, and ideas on how to begin using your PDA. Part II of this series examines software and hardware that can enhance your PDA’s usefulness. Thousands of software programs are currently available for PDAs. In this column, we’ll look at some, such as medical references and database management tools, that increase the functionality of your PDA. Included is information on installing new software and deleting programs you no longer need. We’ll also examine hardware additions—such as memory cards, digital cameras, MP3 players, bar-code scanners, infrared printers, and global positioning system (GPS) technology—that are available for your PDA. Vendors from whom you can obtain these goodies are also identified.
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Finan, Donald S. "Get Hip to the Data Acquisition Scene: Principles of Digital Signal Recording." Perspectives on Speech Science and Orofacial Disorders 20, no. 1 (July 2010): 6–13. http://dx.doi.org/10.1044/ssod20.1.6.

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Use of the term “digital” has become ubiquitous. But what does it mean for a device to be “digital”? Computers process information by manipulating numbers (digits), and are therefore often referred to as digital systems. When the term “digital” is used to describe a device, the implication is that a computer is somehow involved. MP3 or iPod music players are digital devices, in that a computer was used to convert music to a numeric (digital) format so that it could be stored on a digital memory chip. This article will explore how computers capture real-world signals (such as acoustic speech signals), and why computer (digital) signal acquisition has advantages over older “analog” recording technologies. This article also will present information on potential error that can arise when converting analog signals to the digital domain.
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Lasen, Amparo. "Disruptive ambient music: Mobile phone music listening as portable urbanism." European Journal of Cultural Studies 21, no. 1 (May 24, 2017): 96–110. http://dx.doi.org/10.1177/1367549417705607.

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This article explores the use of mobile phones as portable remediated sound devices for mobile listening – from boom boxes to personal stereos and mp3 players. This way of engaging the city through music playing and listening reveals a particular urban strategy and acoustic urban politics. It increases the sonic presence of mobile owners and plays a role in territorialisation dynamics, as well as in eliciting territorial conflicts in public. These digital practices play a key role in the enactment of the urban mood and ambience, as well as in the modulation of people’s presence – producing forms of what Spanish architect Roberto González calls portable urbanism: an entanglement of the digital, the urban and the online that activates a map of a reality over the fabric of the city, apparently not so present, visible or audible.
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48

Lewis, James R., Patrick M. Commarford, Peter J. Kennedy, and Wallace J. Sadowski. "Handheld Electronic Devices." Reviews of Human Factors and Ergonomics 4, no. 1 (October 2008): 105–48. http://dx.doi.org/10.1518/155723408x342880.

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From PDAs to cell phones to MP3 players, handheld electronic devices are ubiquitous. Human factors engineers and designers have a need to remain informed about advances in research on user interface design for this class of devices. This review provides human factors research summaries and research-based guidelines for the design of handheld devices. The major topics include anthropometry (fitting the device to the hand), input (types of device control and methods for data entry), output (display design), interaction design (one-handed use, scrolling, menu design, image manipulation, and using the mobile Web), and data sharing (among users, devices, and networks). Thus, this review covers the key aspects of the design of handheld devices, from the design of the physical form of the device through its hardware and software, including its behavior in networks.
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49

Werner, Ann. "Girls consuming music at home." European Journal of Cultural Studies 12, no. 3 (July 16, 2009): 269–84. http://dx.doi.org/10.1177/1367549409105364.

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During the past decades media technologies for producing and consuming popular music have gone through major changes. The digitalization of older media and so-called new media has transformed the landscape for music use. Technological developments in radio, television, the internet, computers, mobile phones and mp3 players shape the ways in which popular music is consumed today. This article examines two intersecting aspects of how today's media landscapes are interwoven into and shape teenage girls' uses of popular music. First, it argues that media technologies shape the girls' uses of music in the context of their everyday lives and the spaces they inhabit. Second, media technologies take part in the girls' practices of gender. For example, through their relations with their brothers and new media technology in the home, the girls are negotiating how to be 'girls', 'daughters' and 'sisters'.
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50

Morgan, Tadhg. "Transport in the quantum world." Boolean: Snapshots of Doctoral Research at University College Cork, no. 2010 (January 1, 2010): 111–14. http://dx.doi.org/10.33178/boolean.2010.25.

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The relentless progression of technology is something we are all familiar with. Computers have gone from filling entire rooms to only taking up some desk space while at the same time becoming incredibly fast. Music was once stored on vinyl records but we can now store hundreds of albums on portable MP3 players. This progression is described by Moore's law which says that technology is getting twice as small and twice as fast every eighteen months. However, this progression can only continue unhindered for so long until it hits a fundamental wall. The problem is that the miniaturization of technology is moving it out of the classical, everyday world and into the quantum world, and devices will soon reach the size of single or few atoms. Whilst moving into the quantum world presents a number of challenges, the benefits far out weigh them. Quantum computers, computers which utilize quantum mechanics, ...
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