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1

Timmerer, Christian. "MPEG Column: 146th MPEG Meeting in Rennes, France." ACM SIGMultimedia Records 16, no. 2 (2024): 1. https://doi.org/10.1145/3712580.3712584.

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The 146th MPEG meeting was held in Rennes, France from 22-26 April 2024, and the official press release can be found here. It comprises the following highlights: •AI-based Point Cloud Coding: Call for proposals focusing on AI-driven point cloud encoding for applications such as immersive experiences and autonomous driving. •Object Wave Compression: Call for interest in object wave compression for enhancing computer holography transmission. •Open Font Format: Committee Draft of the fifth edition, overcoming previous limitations like the 64K glyph encoding constraint. •Scene Description: Ratifie
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2

Boyce, Jill M., Renaud Dore, Adrian Dziembowski, et al. "MPEG Immersive Video Coding Standard." Proceedings of the IEEE 109, no. 9 (2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.

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Timmerer, Christian. "MPEG Column: 142nd MPEG Meeting in Antalya, Türkiye." ACM SIGMultimedia Records 15, no. 2 (2023): 1. https://doi.org/10.1145/3708973.3708978.

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The 142nd MPEG meeting was held as a face-to-face meeting in Antalya, Türkiye, and the official press release can be found here and comprises the following items: •MPEG issues Call for Proposals for Feature Coding for Machines •MPEG finalizes the 9th Edition of MPEG-2 Systems •MPEG reaches the First Milestone for Storage and Delivery of Haptics Data •MPEG completes 2nd Edition of Neural Network Coding (NNC) •MPEG completes Verification Test Report and Conformance and Reference Software for MPEG Immersive Video •MPEG finalizes work on metadata-based MPEG-D DRC Loudness Leveling The press releas
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Dziembowski, Adrian, Weronika Nowak, and Jakub Stankowski. "IV-SSIM—The Structural Similarity Metric for Immersive Video." Applied Sciences 14, no. 16 (2024): 7090. http://dx.doi.org/10.3390/app14167090.

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In this paper, we present a new objective quality metric designed for immersive video applications—IV-SSIM. The proposed IV-SSIM metric is an evolution of our previous work—IV-PSNR (immersive video peak signal-to-noise ratio)—which became a commonly used metric in research and ISO/IEC MPEG standardization activities on immersive video. IV-SSIM combines the advantages of IV-PSNR and metrics based on the structural similarity of images, being able to properly mimic the subjective quality perception of immersive video with its characteristic distortions induced by the reprojection of pixels betwe
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Dziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.

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In this paper, the authors describe two methods designed for reducing the spatiotemporal redundancy of the video within the MPEG Immersive video (MIV) encoder: patch occupation modification and cluster splitting. These methods allow optimizing two important parameters of the immersive video: bitrate and pixelrate. The patch occupation modification method significantly decreases the number of active pixels within texture and depth video produced by the MIV encoder. Cluster splitting decreases the total area needed for storing the texture and depth information from multiple input views, decreasi
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Mieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Color-dependent pruning in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.

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This paper presents the color-dependent method of removing inter-view redundancy from multiview video. The pruning of input views decides which fragments of views are redundant, i.e., do not provide new information about the three-dimensional scene, as these fragments were already visible from different views. The proposed modification of the pruning uses both color and depth and utilizes the adaptive pruning threshold which increases the robustness against the noisy input. As performed experiments have shown, the proposal provides significant improvement in the quality of encoded multiview vi
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Timmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium." ACM SIGMultimedia Records 12, no. 1 (2020): 1. http://dx.doi.org/10.1145/3548555.3548559.

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The 129th MPEG meeting concluded on January 17, 2020 in Brussels, Belgium with the following topics: •Coded representation of immersive media - WG11 promotes Network-Based Media Processing (NBMP) to the final stage •Coded representation of immersive media - Publication of the Technical Report on Architectures for Immersive Media •Genomic information representation - WG11 receives answers to the joint call for proposals on genomic annotations in conjunction with ISO TC 276/WG 5 •Open font format - WG11 promotes Amendment of Open Font Format to the final stage •High efficiency coding and media d
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8

Salahieh, Basel, Wayne Cochran, and Jill Boyce. "Delivering Object-Based Immersive Video Experiences." Electronic Imaging 2021, no. 18 (2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.

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Immersive video enables interactive natural consumption of visual content by empowering a user to navigate through six degrees of freedom, with motion parallax and wide-angle rotation. Supporting immersive experiences requires content captured by multiple cameras and efficient video coding to meet bandwidth and decoder complexity constraints, while delivering high quality video to end users. The Moving Picture Experts Group (MPEG) is developing an immersive video (MIV) standard to data access and delivery of such content. One of MIV operating modes is an objectbased immersive video coding whic
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9

Timmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco." ACM SIGMultimedia Records 11, no. 1 (2019): 1. http://dx.doi.org/10.1145/3458462.3458467.

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The original blog post can be found at the Bitmovin Techblog and has been modified/updated here to focus on and highlight research aspects. The 125th MPEG meeting concluded on January 18, 2019 in Marrakesh, Morocco with the following topics: Network-Based Media Processing (NBMP) - MPEG promotes NBMP to Committee Draft stage 3DoF+ Visual - MPEG issues Call for Proposals on Immersive 3DoF+ Video Coding Technology MPEG-5 Essential Video Coding (EVC) - MPEG starts work on MPEG-5 Essential Video Coding ISOBMFF - MPEG issues Final Draft International Standard of Conformance and Reference software fo
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10

Timmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland." ACM SIGMultimedia Records 11, no. 4 (2019): 1. http://dx.doi.org/10.1145/3530839.3530846.

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The 128th MPEG meeting concluded on October 11, 2019 in Geneva, Switzerland with the following topics: •Low Complexity Enhancement Video Coding (LCEVC) Promoted to Committee Draft •2nd Edition of Omnidirectional Media Format (OMAF) has reached the first milestone •Genomic Information Representation --- Part 4 Reference Software and Part 5 Conformance Promoted to Draft International Standard The corresponding press release of the 128th MPEG meeting can be found here: https://mpeg.chiariglione.org/meetings/128. In this report we will focus on video coding aspects (i.e., LCEVC) and immersive medi
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11

Samelak, Jarosław, Adrian Dziembowski, and Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video." Electronics 11, no. 23 (2022): 4040. http://dx.doi.org/10.3390/electronics11234040.

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This paper presents the modified HEVC Screen Content Coding (SCC) that was adapted to be more efficient as an internal video coding of the MPEG Immersive Video (MIV) codec. The basic, unmodified SCC is already known to be useful in such an application. However, in this paper, we propose three additional improvements to SCC to increase the efficiency of immersive video coding. First, we analyze using the quarter-pel accuracy in the intra block copy technique to provide a more effective search of the best candidate block to be copied in the encoding process. The second proposal is the use of til
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12

Mieloch, Dawid, Dominika Klóska, and Olgierd Stankiewicz. "On Alpha-Expansion-Based Graph-Cut Optimization for Decoder-Side Depth Estimation." Applied Sciences 14, no. 13 (2024): 5768. http://dx.doi.org/10.3390/app14135768.

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In order to achieve high realism an acceptable level of user experience in immersive videos, it is crucial to provide both the best possible quality of depth maps and minimize computational time. In this paper, we propose a new approach to the decoder-side depth estimation (DSDE) problem, which uses the hierarchical alpha-expansion algorithm with additional improvements for the estimation designed to be more robust to compressed video artifacts and limited computational resources. As shown by the experimental results, the proposal simultaneously results in reduction of computation time of the
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13

DZIEMBOWSKI, Adrian. "Nowe techniki kompresji wizji dla rzeczywistości wirtualnej – MPEG Immersive Video." PRZEGLĄD TELEKOMUNIKACYJNY - WIADOMOŚCI TELEKOMUNIKACYJNE 1, no. 4 (2022): 26–33. http://dx.doi.org/10.15199/59.2022.4.4.

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14

Vadakital, Vinod Kumar Malamal, Adrian Dziembowski, Gauthier Lafruit, Franck Thudor, Gwangsoon Lee, and Patrice Rondao Alface. "The MPEG Immersive Video Standard—Current Status and Future Outlook." IEEE MultiMedia 29, no. 3 (2022): 101–11. http://dx.doi.org/10.1109/mmul.2022.3175654.

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15

Mahendra Suthar, Rui Dai, Junjie Zhang, Sasu Tarkoma, and Ian F. Akyildiz. "Multi-codec rate adaptive point cloud streaming for holographic-type communication." ITU Journal on Future and Evolving Technologies 4, no. 4 (2023): 590–603. http://dx.doi.org/10.52953/bdsp2843.

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Point cloud videos play a crucial role in immersive applications enabled by holographic-type communication, which has been identified as an important service for 6G and beyond wireless systems and the metaverse. The significant volume of point cloud video demands efficient compression and transmission techniques to support the Quality of Experience (QoE) requirements of real-time immersive applications. A few Point Cloud Compression (PCC) techniques, such as MPEG PCC and Draco, have emerged in recent years, and studies have shown that each technique has its strengths and weaknesses under diffe
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16

Shin, Hong‐Chang, Jun‐Young Jeong, Gwangsoon Lee, Muhammad Umer Kakli, Junyoung Yun, and Jeongil Seo. "Enhanced pruning algorithm for improving visual quality in MPEG immersive video." ETRI Journal 44, no. 1 (2021): 73–84. http://dx.doi.org/10.4218/etrij.2021-0211.

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17

Bonatto, Daniele, Sarah Fachada, and Gauthier Lafruit. "RaViS: Real-time accelerated View Synthesizer for immersive video 6DoF VR." Electronic Imaging 2020, no. 13 (2020): 382–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-381.

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MPEG-I, the upcoming standard for immersive video, has steadily explored immersive video technology for free navigation applications, where any virtual viewpoint to the scene is created using Depth Image-Based Rendering (DIBR) from any number of stationary cameras positioned around the scene. This exploration has recently evolved towards a rendering pipeline using camera feeds, as well as a standard file format, containing all information for synthesizing a virtual viewpoint to a scene. We present an acceleration of our Reference View Synthesis software (RVS) that enables the rendering in real
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18

Lim, Sung-Gyun, Hyun-Ho Kim, and Yong-Hwan Kim. "Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding." IEEE Access 11 (2023): 133440–50. http://dx.doi.org/10.1109/access.2023.3336892.

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19

Wien, Mathias. "MPEG Visual Quality Assessment Advisory Group." ACM SIGMultimedia Records 13, no. 3 (2021): 1. http://dx.doi.org/10.1145/3578495.3578498.

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The perceived visual quality is of utmost importance in the context of visual media compression, such as 2D, 3D, immersive video, and point clouds. The trade-off between compression efficiency and computational/implementation complexity has a crucial impact on the success of a compression scheme. This specifically holds for the development of visual media compression standards which typically aims at maximum compression efficiency using state-of-the-art coding technology. In MPEG, the subjective and objective assessment of visual quality has always been an integral part of the standards develo
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20

Ferrara, Simone, Lorenzo Ciccarelli, Amaya Jimenez Moreno, et al. "The Next Frontier For MPEG-5 LCEVC: From HDR and Immersive Video to the Metaverse." IEEE MultiMedia 29, no. 4 (2022): 111–22. http://dx.doi.org/10.1109/mmul.2022.3213879.

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21

Chen, Anthony, Shiwen Mao, Zhu Li, et al. "An Introduction to Point Cloud Compression Standards." GetMobile: Mobile Computing and Communications 27, no. 1 (2023): 11–17. http://dx.doi.org/10.1145/3599184.3599188.

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The prevalent point cloud compression (PCC) standards of today are utilized to encode various types of point cloud data, allowing for reasonable bandwidth and storage usage. With increasing demand for high-fidelity three-dimensional (3D) models for a large variety of applications, including immersive visual communication, Augmented reality (AR) and Virtual Reality (VR), navigation, autonomous driving, and smart city, point clouds are seeing increasing usage and development to meet the increasing demands. However, with the advancements in 3D modelling and sensing, the amount of data required to
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22

Sancho, Jaime, Pallab Sutradhar, Gonzalo Rosa, et al. "GoRG: Towards a GPU-Accelerated Multiview Hyperspectral Depth Estimation Tool for Medical Applications." Sensors 21, no. 12 (2021): 4091. http://dx.doi.org/10.3390/s21124091.

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HyperSpectral (HS) images have been successfully used for brain tumor boundary detection during resection operations. Nowadays, these classification maps coexist with other technologies such as MRI or IOUS that improve a neurosurgeon’s action, with their incorporation being a neurosurgeon’s task. The project in which this work is framed generates an unified and more accurate 3D immersive model using HS, MRI, and IOUS information. To do so, the HS images need to include 3D information and it needs to be generated in real-time operating room conditions, around a few seconds. This work presents G
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23

Jeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video." ACM Transactions on Multimedia Computing, Communications, and Applications, February 19, 2024. http://dx.doi.org/10.1145/3648371.

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The emerging immersive video coding standard moving picture experts group (MPEG) immersive video (MIV) which is ongoing standardization by MPEG-Immersive (MPEG-I) group, enables six degrees of freedom (6DoF) in a virtual reality (VR) environment that represents both natural and computer-generated scenes using multi-view video compression. The MIV eliminates the redundancy between multi-view videos and merges the residuals into multiple pictures, called an atlas. Thus, bitstreams with encoded atlases are generated and corresponding number of decoders are needed, which is challenging for the lig
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24

Jeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "VVC Subpicture-based Frame Packing for MPEG Immersive Video." IEEE Access, 2022, 1. http://dx.doi.org/10.1109/access.2022.3207154.

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Lee, Gwangsoon, Sangwoon Kwak, Hong-chang Shin, Bong Ho Lee, and Won-sik Cheong. "Partial Access using Group-based MPEG Immersive Video Coding Technology." Proceedings of the International Display Workshops, December 7, 2023, 1351. http://dx.doi.org/10.36463/idw.2023.1351.

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26

Lee, Jinho, Gun Bang, Jungwon Kang, Mehrdad Teratani, Gauthier Lafruit, and Haechul Choi. "Performance analysis of multiview video compression based on MIV and VVC multilayer." ETRI Journal, February 2024. http://dx.doi.org/10.4218/etrij.2023-0309.

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AbstractTo represent immersive media providing six degree‐of‐freedom experience, moving picture experts group (MPEG) immersive video (MIV) was developed to compress multiview videos. Meanwhile, the state‐of‐the‐art versatile video coding (VVC) also supports multilayer (ML) functionality, enabling the coding of multiview videos. In this study, we designed experimental conditions to assess the performance of these two state‐of‐the‐art standards in terms of objective and subjective quality. We observe that their performances are highly dependent on the conditions of the input source, such as the
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27

Mieloch, Dawid, Patrick Garus, Marta Milovanovic, et al. "Overview and Efficiency of Decoder-Side Depth Estimation in MPEG Immersive Video." IEEE Transactions on Circuits and Systems for Video Technology, 2022, 1. http://dx.doi.org/10.1109/tcsvt.2022.3162916.

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28

Lee, Yoonseob, Kwan-Jung Oh, Gwangsoon Lee, and Byung Tae Oh. "High-bit-depth Geometry Representation and Compression in MPEG Immersive Video System." IEEE Access, 2024, 1. https://doi.org/10.1109/access.2024.3515116.

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29

Graziosi, D., O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki, and A. Tabatabai. "An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)." APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.12.

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Abstract This article presents an overview of the recent standardization activities for point cloud compression (PCC). A point cloud is a 3D data representation used in diverse applications associated with immersive media including virtual/augmented reality, immersive telepresence, autonomous driving and cultural heritage archival. The international standard body for media compression, also known as the Motion Picture Experts Group (MPEG), is planning to release in 2020 two PCC standard specifications: video-based PCC (V-CC) and geometry-based PCC (G-PCC). V-PCC and G-PCC will be part of the I
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30

Ilola, Lauri, Lukasz Kondrad, Sebastian Schwarz, and Ahmed Hamza. "An Overview of the MPEG Standard for Storage and Transport of Visual Volumetric Video-Based Coding." Frontiers in Signal Processing 2 (April 29, 2022). http://dx.doi.org/10.3389/frsip.2022.883943.

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The increasing popularity of virtual, augmented, and mixed reality (VR/AR/MR) applications is driving the media industry to explore the creation and delivery of new immersive experiences. One of the trends is volumetric video, which allows users to explore content unconstrained by the traditional two-dimensional window of director’s view.The ISO/IEC joint technical committee 1 subcommittee 29, better known as the Moving Pictures Experts Group (MPEG), has recently finalized a group of standards, under the umbrella of Visual Volumetric Video-based Coding (V3C). These standards aim to efficiently
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31

Sancho, Aragón Jaime, Pallab Sutradhar, Olmeda Gonzalo Rosa, et al. "GoRG: Towards a GPU-Accelerated Multiview Hyperspectral Depth Estimation Tool for Medical Applications." June 14, 2021. https://doi.org/10.3390/s21124091.

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Abstract: HyperSpectral (HS) images have been successfully used for brain tumor boundary detection during resection operations. Nowadays, these classification maps coexist with other technologies such as MRI or IOUS that improve a neurosurgeon’s action, with their incorporation being a neurosurgeon’s task. The project in which this work is framed generates an unified and more accurate 3D immersive model using HS, MRI, and IOUS information. To do so, the HS images need to include 3D information and it needs to be generated in real-time operating room conditions, around a few seconds
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32

Lin, Ting-Lan, Bing-Wei Su, Po-Cheng Shen, et al. "Upsampling algorithm for V-PCC-coded 3D point clouds." ACM Transactions on Multimedia Computing, Communications, and Applications, August 31, 2024. http://dx.doi.org/10.1145/3690641.

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Point cloud (PC) compression is crucial to immersive visual applications such as autonomous vehicles to classify objects on the roads. The MPEG standardization group has achieved a notable compression efficiency, called video-based point-cloud compression (V-PCC), which consists of an encoder-decoder. The V-PCC encoder takes original 3D PC data and projects them onto multiple 2D planes to generate several 2D feature images. These images are then compressed using the well-established High-Efficiency Video Coding (HEVC) method. The V-PCC decoder uses compressed information and decoding technique
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33

Park, Seonghwan, Junsik Kim, Yonghae Hwang, Doug Young Suh, and Kyuheon Kim. "Enhancement of 3D Point Cloud Contents Using 2D Image Super Resolution Network." Journal of Web Engineering, January 17, 2022. http://dx.doi.org/10.13052/jwe1540-9589.21213.

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Media technology has been developed to give users a sense of immersion. Recent media using 3D spatial data, such as augmented reality and virtual reality, has attracted attention. A point cloud is a data format that consists of a number of points, and thus can express 3D media using coordinates and color information for each point. Since a point cloud has a larger capacity than 2D images, a technology to compress the point cloud is required, i.e., standardized in the international standard organization MPEG as a video-based point cloud compression (V-PCC). V-PCC decomposes 3D point cloud data
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