Academic literature on the topic 'Multi-field approach'

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Dissertations / Theses on the topic "Multi-field approach"

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Sustar, Tomaz. "A solution approach to non-linear multi-field problems." Thesis, Swansea University, 2002. https://cronfa.swan.ac.uk/Record/cronfa42573.

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In this work a solution approach for non-linear multi-filed problems is presented. The approach is based on co-operative usage of several advanced techniques inside a single environment instead of combining several different systems. The objective of this work is to demonstrate the applicability of advanced computational techniques to complex numerical problems and to present advantages of a co-operative solution environment in the development of finite elements. The solution environment, implemented in Mathematica, consists of a symbolic code generator - AceGen, a package of prearranged modul
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Dai, Zhenwen, and 戴振文. "A Markov random field approach for multi-view normal integration." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B4308588X.

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Dai, Zhenwen. "A Markov random field approach for multi-view normal integration." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B4308588X.

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Davis, Matthew Harris. "A Bond Valence-Based Force Field: A Multi-Body Approach." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3796.

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The typical form for a molecular mechanics force field consists of a foundation of pair-wise terms to describe bonded and non-bonded atomic interactions, with multi-body correction terms to deal with the limitations of pair-wise terms. I present here the first attempts of a molecular mechanics model that is founded on multi-body terms, which are based on the Bond Valence Model (Brown, 2002) and recent developments in the Vectorial Bond Valence Model (Bickmore et al., 2013a; Harvey et al., 2006). I calibrated these models on pressure vs. energy curves for a set of SiO2 polymorphs. The average d
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Hagelbäck, Johan. "A Multi-Agent Potential Field based approach for Real-Time Strategy Game bots." Licentiate thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00428.

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Computer games in general and Real-Time Strategy (RTS) games in particular provide a rich challenge for both human- and computer controlled players, often denoted as bots. The player or bot controls a large number of units that have to navigate in partially unknown dynamic worlds to pursue a goal. Navigation in such worlds can be complex and require much computational resources. Typically it is solved by using some sort of path planning algorithm, and a lot of research has been conducted to improve the performance of such algorithms in dynamic worlds. The main goal of this thesis is to investi
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Asseburg, Christian. "A Bayesian approach to modelling field data on multi-species predator prey-interactions." Thesis, St Andrews, 2006. https://research-repository.st-andrews.ac.uk/handle/10023/174.

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Hagelbäck, Johan. "A multi-agent potential field based approach for real-time strategy game bots /." Karlskrona : Department of Systems and Software Engineering, School of Engineering, Blekinge Institute of Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00428.

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RAMASWAMY, EASWAR SINGANELLORE. "AN APPROACH TOWARDS HDL MODEL GENERATION FOR THE MULTI-TECHNOLOGY FIELD PROGRAMMABLE GATE ARRAY." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1139339547.

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Engels, Philipp Simon [Verfasser], Alexander [Gutachter] Hartmaier, and Ingo [Gutachter] Steinbach. "A multi-phase-field simulation approach incorporating finite, elasto-plastic deformations / Philipp Simon Engels. Gutachter: Alexander Hartmaier ; Ingo Steinbach." Bochum : Ruhr-Universität Bochum, 2016. http://d-nb.info/1102525499/34.

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Uusitalo, Tim. "A first approach in applying Artificial Potential Fields in Car Games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480.

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In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in si
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