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Journal articles on the topic "Multi-media based teaching"

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Li, Pengfei. "Design of Meyer’s Theory-based High Quality Piano Multi-media System." International Journal of Emerging Technologies in Learning (iJET) 12, no. 01 (2017): 95. http://dx.doi.org/10.3991/ijet.v12i01.6486.

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Based on the current situation of the development of multi-media technology and its application in colleges and universities, this paper selected high-quality multi-media hardware devices suitable for the piano curriculum, followed Meyer’s principles for multi-media instruction design, and designed a multi-media through the visualization of multi-media information, promotion of necessary cognitive processing, reduction of external cognitive processing, stimulation of generative cognitive processing and other information processing methods, to improve the information presentation ways and delivery strategies for multi-media teaching software. To a certain extent, the system prevents teachers from neglecting learners’ cognitive mechanism when processing information for their multi-media teaching software, and also improves the multi-media teaching effect of music-oriented courses, thereby having important guiding significance for multi-media teaching as well as the design and production of teaching software. Meanwhile, it provides theoretical and statistical support for the application of high-quality multi-media teaching system in music-oriented courses and college education.
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Zhong, Xiaoyan. "Application of Multi-lens Video Editing Technology in Multi-media Interactive Teaching of "Aerobics"." International Journal of Emerging Technologies in Learning (iJET) 12, no. 02 (2017): 27. http://dx.doi.org/10.3991/ijet.v12i02.6484.

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This study designed an interactive multi-media remote courseware teaching system based on the network application technology Flex and the multi-media server technology FMS. It can quickly extract and concatenate scattered images and videos in teaching courseware, and then generate complete and clear materials of teaching courseware. Meanwhile, by using the network server constructed on FMS, the system can realize remote interactive design and teaching application online. Noticeably, the system is featured by its diversified functions such as remote login, live teaching of courseware and interactive video-based teaching. After the system was applied in teaching of “aerobics” in a comparative experiment, it was also found that: the system’s interactive teaching function has a significant effect on enhancing students’ interest in multi-media teaching, strengthening their mastery of the teaching content and improving their achievements in practice assessments.
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Li, Bing, Xiu Qin Wu, and Juan Du. "Research and Application of Project-Based Teaching in the Multi-Media Technology." Advanced Materials Research 694-697 (May 2013): 3692–95. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.3692.

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The traditional multimedia teaching is often applied in the form of case teaching. As the cases are mostly specific and limited, students cant use software agilely. Through the project teaching method, students will learn in a cooperative way by accomplishing a practical or scientific project. Thus, the method would stimulate students' interest in study, improve the teaching effect, and develop the students' team spirit and innovation ability.
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Li, Xue Mei. "Design and Development of English Education System Based on Internet." Advanced Materials Research 971-973 (June 2014): 2560–63. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.2560.

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Multi-media approach is the trend of future foreign language teaching. In the multi-media environment the college teachers studying mutual teaching approach in teaching college English will find there are many kinds of mutual forms: one to one; one to many; many to many. In addition, the mutual model may be used at different time. In mutual teaching model of mass media, the student will find himself an active learner, the center of academic activities, a participant in language communications and a sharer of information sources. On the other hand, the teacher will find himself a promoter of teaching activities, a participant in language communications, and a helper in assisting students in their English. As a teacher, he should adopt different models of foreign language mutual teaching.
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Zheng, Ya Di. "Research on the Combination of Modern Information Technology and English Teaching." Advanced Materials Research 433-440 (January 2012): 5274–76. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.5274.

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With the popularization of multi-media and network technology, some Chinese schools are applying the high technology to the class. The author believes that the model of teaching and learning focus on the establishment of multi-media class environment and the after-school autonomous learning system. The utilization reflects the development process of the combination of modern information technology and English teaching. The modern teaching technology, which includes multi-media, network system and various teaching aids, enriched the choice of teaching resources and provided plenty of materials for teaching so as to supply more opportunities for students. The applications of information transition to class, such as multi-media and network technology are increasingly concerned and favored by teachers and students and have becoming one of the best devices for modern education. The author of this paper divide the application of multi-media and network technology to English teaching into two parts according to the experience of teaching practice and the utilization of language lab: the language class environment based on the use of multi-media and the after-school autonomous learning system based on network technology.
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Fan, Jun Ping. "Numerical Analysis and Performance Test Based on Multi-Media Internet Architecture." Applied Mechanics and Materials 644-650 (September 2014): 2934–38. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2934.

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Innovation mechanism refers to cope with the market strain,it has the intrinsic development power and the mobilize people’s enthusiasm mechanism. Through the many years college ideological political education teaching experience, research experience and actual investigation, people have discovered college ideological political education pattern malpractice, to improve the mode of education teaching in practice. In depth analysis and constantly explore, linking theory with practice is put forward the university thought political education pattern based on the innovation mechanism. In this mode, it has greatly stimulated students’ enthusiasm, to make students have a self-learning, active, persistent learning activity.
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Zhang, Zhiyong. "Construction of the Multimedia Teaching Platform of Cost Accounting Course Based on EXCEL VBA Program." International Journal of Emerging Technologies in Learning (iJET) 13, no. 05 (2018): 177. http://dx.doi.org/10.3991/ijet.v13i05.8436.

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there exit some problems in domestic multimedia teaching of “Cost Accounting” course such as the difficulties of achieving teaching objectives and teaching effect, slow control loading, data missing in excel saving page, and data leakage risk, etc. Thus this paper has constructed a multi-media teaching platform for “Cost Accounting” course based on Excel VBA technology. Firstly, the paper has elaborated the theoretical foundation of constructing “Cost Accounting” course multimedia teaching platform. Then the paper has elaborated the methods and procedures of constructing “Cost Accounting” course multimedia teaching platform based on Excel VBA, and displayed the construction results. In addition, the paper has innovatively applied the technology of webpage remote processing classroom Excel. In the end, the paper has applied and verified the teaching effect of the platform in practical teaching. The result shows that the multi-media teaching platform constructed in this paper has greatly improved the teaching effect of“Cost Accounting” course.
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Bian, Wei. "Construction of Multimedia Teaching Resource Management Evaluation Model in the Big Data Environment." International Journal of Emerging Technologies in Learning (iJET) 13, no. 03 (2018): 4. http://dx.doi.org/10.3991/ijet.v13i03.8365.

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In view of the deficiencies in the studies of the multi-media teaching resource management method and resource management evaluation model, a multi-media teaching resource management evaluation model in the big data environment is proposed in this paper based on the existing work. The teaching resource management evaluation method of the proposed model is further studied based on the elaboration of the component elements of the model. Guided by the multimedia teaching resource management evaluation model, the construction method for the multimedia teaching resource management evaluation model is studied in the open big data environment. And the multimedia remote teaching data of 360 encyclopedia and news web pages are used as the basis for experimental verification. The results show that the proposed model and method can effectively evaluate the multimedia teaching resource management.
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Zhao, Xin, Yan Wang, Yanli Liu, Yunan Xu, Yuanning Meng, and Lan Guo. "Multimedia-Based Teaching Platform for English Listening in Universities." International Journal of Emerging Technologies in Learning (iJET) 14, no. 04 (2019): 160. http://dx.doi.org/10.3991/ijet.v14i04.9690.

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Abstract—This paper aims to optimize the application of multimedia tech-nologies in the teaching of English listening. For this purpose, the author car-ried out a comprehensive analysis on the theoretical bases, principles and de-sign of multimedia-based English teaching, and designed a multimedia-based teaching platform for English listening in universities. Specifically, a question-naire survey was conducted to qualitatively measure the demand of listening teaching, clarify the current situation of the teaching of English listening, and improve the acceptance of multimedia-based technology. Moreover, the effect of the proposed platform was verified through a teaching experiment. The re-search findings shed new light on the understanding and application of multi-media-based teaching of English listening.
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Basenko, Gyulnara, and Victoria Baskakova. "Podcasts in the teaching media space." E3S Web of Conferences 273 (2021): 12122. http://dx.doi.org/10.1051/e3sconf/202127312122.

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This article focuses on the podcasts in the learning media space. Modern educational technologies and the Internet resources have significantly expanded the possibilities of organizing the process of learning a foreign language. Podcasts as an innovative learning tool are an effective way of building socio-cultural and communicative skills. Podcasts are audio or video materials prepared by native speakers that are freely available on the Internet, available for download and reuse. The main difference between podcasts and television or radio is the ability to use them regardless of the specific time and place. The advantages of podcasts include their availability, variability, free choice, periodic updates, relevance, mobility. The teaching media space offers, along with specialized educational podcasts, information, music, comedy podcasts, audiobooks, news in politics and sports, game channels. The main features of educational podcasts are: authenticity, relevance, multi functionality, multi-channel perception, mobility of the used technical means, productivity. Based on the analysis of various foreign language educational podcasts, 5 types were identified, classified by the content. Such podcasts can be recommended and successfully used not only in class, but also at home. Using the theme “Food” as an example, the audio podcast RealLife English Podcast # 180: In the Kitchen (Cooking Expressions) aims to develop students’ auditory skills as well as communication skills using theme vocabulary in speech. Thus, podcast technology has great potential for further development, especially in the context of the actualization of distance learning.
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Dissertations / Theses on the topic "Multi-media based teaching"

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Aulmann, Maria. "Entwicklung und Evaluierung von Clinical Skills - Simulatoren für die Lehre in der Tiermedizin." Doctoral thesis, Universitätsbibliothek Leipzig, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-215224.

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Einleitung Studierende der Veterinärmedizin müssen neben umfangreichem theoretischem Wissen zahlreiche praktische Fertigkeiten erlernen. Da jeder Einzelne in seinem eigenen Tempo lernt, besteht ein großer Bedarf an Trainingsmöglichkeiten. Kadaver und lebende Tiere sind selten in ausreichender Menge verfügbar und lebende Tiere sind zudem aus Gründen des Tierwohls nur eingeschränkt zu verwenden. Simulationsmodelle (Modelle von Organismen / Körperteilen) können hier Abhilfe schaffen. Kommerziell erhältliche Modelle sind sehr kostenintensiv und für die Tiermedizin noch nicht flächendeckend erhältlich. Zunehmend werden selbst entwickelte low-fidelity Modelle in der Tiermedizin verwendet. Aufgrund des Mangels an publizierten Daten zu ihrem Einsatz besteht intensiver Forschungsbedarf. Ziele der Untersuchungen In dieser Arbeit sollte untersucht werden, ob einfache, selbst entwickelte Simulationsmodelle (low-fidelity Modelle) erfolgreich in der Lehre eingesetzt werden können. Dazu wurden zwei selbst entwickelte und gebaute Simulationsmodelle evaluiert (Studie 1) und ihr Einsatz in Kombination mit anderen Lehrmedien untersucht (Studie 2). Materialien und Methoden In Studie 1 wurden zwei low-fidelity Modelle zur kaninen Intubation und Katheterisierung entwickelt und evaluiert. Es wurde ein Studiendesign genutzt, das die erworbenen Fertigkeiten zweier Übungsgruppen und einer Kontrollgruppe in einer praktischen Prüfung (OSCE = objective structured clinical examination) am toten Hund vergleicht. Achtundfünfzig Studierende (4. FS) erhielten eine theoretische Einführung zur Intubation und wurden randomisiert auf drei Gruppen aufgeteilt. Gruppe 1 (high-fidelity) übte am kommerziell erhältlichen Intubation Training Manikin, Gruppe 2 (low-fidelity) am entwickelten low-fidelity Modell und die Textgruppe las einen Text, der die Intubation beim Hund beschreibt. Siebenundvierzig Studierende (10. FS) durchliefen dasselbe Studiendesign zum Thema Katheterisierung der Hündin. Sie nutzten das kommerziell erhältliche Female Urinary Catheter Training Manikin, das selbst entwickelte low-fidelity Modell und Lehrtexte. In Studie 2 wurde die Vermittlung zweier spezifischer Fertigkeiten mit Hilfe von Potcasts und Simulationstraining evaluiert. Zwei anleitende Potcasts zu Intubation und Katheterisierung und die oben beschriebenen Modelle wurden innerhalb eines crossover-Studiendesigns genutzt. In dieser Studie sind Potcasts audio-visuell aufbereitete Animationen mit Schritt für Schritt – Anleitungen und Informationen. Die erworbenen praktischen Fertigkeiten zweier Übungsgruppen, die sich in der Art der theoretischen Vorbereitung unterschieden, wurden in einer praktischen Prüfung (OSCE) am toten Hund verglichen. Ein Fragebogen erfasste das Feedback der Teilnehmer. Sechzig Studierende (2. FS) wurden randomisiert auf eine Potcast- und eine Textgruppe aufgeteilt. Die Potcastgruppe sah sich das anleitende Potcast an, die Textgruppe bereitete sich anhand eines Lehrtextes vor. Im Anschluss hatten beide Gruppen separate Übungseinheiten an den low-fidelity Modellen ohne Betreuung durch Lehrende. Ergebnisse In Studie 1 schnitten alle Übungsgruppen signifikant besser ab als die Textgruppen. Gruppe 1 (high-fidelity) und Gruppe 2 (low-fidelity) unterschieden sich weder bei der Intubation noch bei der Katheterisierung signifikant in ihren Leistungen. In Studie 2 schnitt die Potcastgruppe beim Thema Intubation signifikant besser ab als die Textgruppe, beim Thema Katheterisierung ergaben sich keine signifikanten Unterschiede. Insgesamt hatte das Simulationstraining den Studierenden Spaß gemacht, das Lernen ohne Betreuer wurde jedoch als Herausforderung empfunden. Schlussfolgerungen Es ist davon auszugehen, dass low-fidelity Modelle genauso geeignet für das Training klinischer Fertigkeiten sein können wie high-fidelity Modelle. Das Training klinischer Fertigkeiten mit Hilfe von Potcasts und low-fidelity Modellen sollte durch Betreuer ergänzt werden, anstatt als alleiniges Lehrmedium für Studierende des ersten Studienjahres Verwendung zu finden. Eigenständiges Lernen klinischer Fertigkeiten, angeleitet durch Potcasts bietet eine Möglichkeit für vertiefendes und wiederholendes Training höherer Semester. Der Einsatz von Simulationsmodellen in der veterinärmedizinischen Ausbildung wächst seit wenigen Jahren stetig. Diese Arbeit leistet einen zeitgerechten Beitrag bei der Evaluierung von Simulationstraining<br>Introduction Students of veterinary medicine are expected to acquire various practical skills in addition to a wide range of theoretical knowledge. There is a strong demand for training opportunities, as every individual learns and acquires practical skills at individual pace. For reasons of animal welfare concerns and availability, live animals and cadavers cannot always be used for clinical skills training. Simulation models, which are models of organisms or body parts can be a considerable alternative for clinical skills training. Models that are commercially produced often have a high price and are not available for all skills. Self-made models are increasingly used in veterinary education. Because there is few published data regarding their use, more scientific research is required. Aims of the Investigation The objective of this study was to determine, if self-made low-fidelity models can be successfully used in veterinary medical education. For this purpose, two self-made low-fidelity models were evaluated (study 1) and their use in combination with other teaching tools was analyzed (study 2). Materials and Methods In study 1, two self-made low-fidelity models for simulation of canine intubation and canine female urinary catheterization were developed and evaluated. We used a study design that compares acquired skills of two intervention groups and one control group in a practical examination (OSCE = objective structured clinical examination). Fifty-eight second-year veterinary medicine students received a theoretical introduction to intubation and were randomly divided into three groups. Group 1 (high-fidelity) was then trained on a commercially available Intubation Training Manikin, group 2 (low-fidelity) was trained on our low-fidelity model, and the text group read a text describing intubation of the dog. Forty-seven fifth-year veterinary medicine students followed the same procedure for training urinary catheterization using the commercially available Female Urinary Catheter Training Manikin, our self-made model, and text. Outcomes were assessed in a practical examination on a cadaver using an OSCE checklist. In study 2 we evaluated the teaching of two specific clinical skills using potcasts and low-fidelity simulation training. Two instructional potcasts describing intubation and catheterization and both low-fidelity models described above were used. In our study, potcasts are audio-visual animations that provide the learner with step by step information and instruction on a clinical skill. We used a crossover study design and compared the acquired practical skills of two intervention groups after a different theoretical preparation. A survey captured the participants’ feedback. Sixty first year veterinary medicine students were randomly allocated to two groups, a potcast group and a text group. The potcast group watched a potcast while the text group read an instructional text for preparation. Then both groups had separate self-directed training sessions on low-fidelity models. Outcomes were assessed in practical examinations on a cadaver using an objective structured clinical examination (OSCE) checklist. Results In study 1 all intervention groups performed significantly better than the text groups. Group I (high-fidelity) and group II (low-fidelity) for both intubation and catheterization showed no significant differences. In study 2 the potcast group performed significantly better than the text group in study intubation but no significant differences were observed in study catheterization. Overall, participants enjoyed clinical skills training but experienced self-directed learning as challenging. Conclusion Low-fidelity models can be as effective as high-fidelity models for clinical skills training. Clinical skills training using potcasts and self-directed low-fidelity simulation training should be complemented by supervisor or peer instruction rather than used as exclusive tool for teaching first year veterinary students. We assume though, that self-directed learning instructed by our potcasts can be a valuable chance for deepening and repetitive training of higher semesters. The use of simulation models in veterinary education has been consistently increasing in the past few years. This study is an important, timely contribution to the evaluation of simulation based education
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Cheng, Shao-Ching, and 鄭少菁. "The Impact of Multi-Media Teaching Method on English Learning Effects-A Study of the E-Textbook Based on Usability." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/4gsn4z.

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碩士<br>國立臺中科技大學<br>多媒體設計系碩士班<br>104<br>Learning with information technology or multimedia is the trend at school nowadays. Many classrooms are equipped with projectors and computers, even the interactive whiteboards. The e-textbook has so many functions, however, there are not so many teachers willing to use the teaching tool. Compared to the didactic teaching method, can the e-textbook really raise students’ learning efficiency ? It is the key research of the study. In addition, find out the differences between traditional and multi-media teaching method via usability is another focus. Many papers indicate that using multi-media can raise students’ learning motivation. The reason may be related to the usability of the e-textbook. It is also the other research focus. The main purpose of this study is to investigate the effects of learning motivation and effectiveness of integrating two different teaching methods into English teaching. Before lecturing, the two classes both have pretests and posttests. With the grades, I can analysize the differences between the two teaching methods. The results of the study adopted usability principals are: 1.There is a great difference between the two classes’ learning achievement. The class with e-textbook has a better performance than the class with the didactic teaching method. 2. There is also a difference between the two classes’ learning motivation. The class with e-textbook has a more outstanding performance than the class with didactic teaching method. 3. From the students’ questionnaires of teaching opinion and interviewing some students, most of them have positive thoughts for e-textbook. 4. Teachers give recognitions and affirmations to the usability of the e-textbook, but, if they are not familiar with the interface or the hardware, they need to overcome their psychological factors first.
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Aulmann, Maria. "Entwicklung und Evaluierung von Clinical Skills - Simulatoren für die Lehre in der Tiermedizin." Doctoral thesis, 2015. https://ul.qucosa.de/id/qucosa%3A15144.

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Einleitung Studierende der Veterinärmedizin müssen neben umfangreichem theoretischem Wissen zahlreiche praktische Fertigkeiten erlernen. Da jeder Einzelne in seinem eigenen Tempo lernt, besteht ein großer Bedarf an Trainingsmöglichkeiten. Kadaver und lebende Tiere sind selten in ausreichender Menge verfügbar und lebende Tiere sind zudem aus Gründen des Tierwohls nur eingeschränkt zu verwenden. Simulationsmodelle (Modelle von Organismen / Körperteilen) können hier Abhilfe schaffen. Kommerziell erhältliche Modelle sind sehr kostenintensiv und für die Tiermedizin noch nicht flächendeckend erhältlich. Zunehmend werden selbst entwickelte low-fidelity Modelle in der Tiermedizin verwendet. Aufgrund des Mangels an publizierten Daten zu ihrem Einsatz besteht intensiver Forschungsbedarf. Ziele der Untersuchungen In dieser Arbeit sollte untersucht werden, ob einfache, selbst entwickelte Simulationsmodelle (low-fidelity Modelle) erfolgreich in der Lehre eingesetzt werden können. Dazu wurden zwei selbst entwickelte und gebaute Simulationsmodelle evaluiert (Studie 1) und ihr Einsatz in Kombination mit anderen Lehrmedien untersucht (Studie 2). Materialien und Methoden In Studie 1 wurden zwei low-fidelity Modelle zur kaninen Intubation und Katheterisierung entwickelt und evaluiert. Es wurde ein Studiendesign genutzt, das die erworbenen Fertigkeiten zweier Übungsgruppen und einer Kontrollgruppe in einer praktischen Prüfung (OSCE = objective structured clinical examination) am toten Hund vergleicht. Achtundfünfzig Studierende (4. FS) erhielten eine theoretische Einführung zur Intubation und wurden randomisiert auf drei Gruppen aufgeteilt. Gruppe 1 (high-fidelity) übte am kommerziell erhältlichen Intubation Training Manikin, Gruppe 2 (low-fidelity) am entwickelten low-fidelity Modell und die Textgruppe las einen Text, der die Intubation beim Hund beschreibt. Siebenundvierzig Studierende (10. FS) durchliefen dasselbe Studiendesign zum Thema Katheterisierung der Hündin. Sie nutzten das kommerziell erhältliche Female Urinary Catheter Training Manikin, das selbst entwickelte low-fidelity Modell und Lehrtexte. In Studie 2 wurde die Vermittlung zweier spezifischer Fertigkeiten mit Hilfe von Potcasts und Simulationstraining evaluiert. Zwei anleitende Potcasts zu Intubation und Katheterisierung und die oben beschriebenen Modelle wurden innerhalb eines crossover-Studiendesigns genutzt. In dieser Studie sind Potcasts audio-visuell aufbereitete Animationen mit Schritt für Schritt – Anleitungen und Informationen. Die erworbenen praktischen Fertigkeiten zweier Übungsgruppen, die sich in der Art der theoretischen Vorbereitung unterschieden, wurden in einer praktischen Prüfung (OSCE) am toten Hund verglichen. Ein Fragebogen erfasste das Feedback der Teilnehmer. Sechzig Studierende (2. FS) wurden randomisiert auf eine Potcast- und eine Textgruppe aufgeteilt. Die Potcastgruppe sah sich das anleitende Potcast an, die Textgruppe bereitete sich anhand eines Lehrtextes vor. Im Anschluss hatten beide Gruppen separate Übungseinheiten an den low-fidelity Modellen ohne Betreuung durch Lehrende. Ergebnisse In Studie 1 schnitten alle Übungsgruppen signifikant besser ab als die Textgruppen. Gruppe 1 (high-fidelity) und Gruppe 2 (low-fidelity) unterschieden sich weder bei der Intubation noch bei der Katheterisierung signifikant in ihren Leistungen. In Studie 2 schnitt die Potcastgruppe beim Thema Intubation signifikant besser ab als die Textgruppe, beim Thema Katheterisierung ergaben sich keine signifikanten Unterschiede. Insgesamt hatte das Simulationstraining den Studierenden Spaß gemacht, das Lernen ohne Betreuer wurde jedoch als Herausforderung empfunden. Schlussfolgerungen Es ist davon auszugehen, dass low-fidelity Modelle genauso geeignet für das Training klinischer Fertigkeiten sein können wie high-fidelity Modelle. Das Training klinischer Fertigkeiten mit Hilfe von Potcasts und low-fidelity Modellen sollte durch Betreuer ergänzt werden, anstatt als alleiniges Lehrmedium für Studierende des ersten Studienjahres Verwendung zu finden. Eigenständiges Lernen klinischer Fertigkeiten, angeleitet durch Potcasts bietet eine Möglichkeit für vertiefendes und wiederholendes Training höherer Semester. Der Einsatz von Simulationsmodellen in der veterinärmedizinischen Ausbildung wächst seit wenigen Jahren stetig. Diese Arbeit leistet einen zeitgerechten Beitrag bei der Evaluierung von Simulationstraining.<br>Introduction Students of veterinary medicine are expected to acquire various practical skills in addition to a wide range of theoretical knowledge. There is a strong demand for training opportunities, as every individual learns and acquires practical skills at individual pace. For reasons of animal welfare concerns and availability, live animals and cadavers cannot always be used for clinical skills training. Simulation models, which are models of organisms or body parts can be a considerable alternative for clinical skills training. Models that are commercially produced often have a high price and are not available for all skills. Self-made models are increasingly used in veterinary education. Because there is few published data regarding their use, more scientific research is required. Aims of the Investigation The objective of this study was to determine, if self-made low-fidelity models can be successfully used in veterinary medical education. For this purpose, two self-made low-fidelity models were evaluated (study 1) and their use in combination with other teaching tools was analyzed (study 2). Materials and Methods In study 1, two self-made low-fidelity models for simulation of canine intubation and canine female urinary catheterization were developed and evaluated. We used a study design that compares acquired skills of two intervention groups and one control group in a practical examination (OSCE = objective structured clinical examination). Fifty-eight second-year veterinary medicine students received a theoretical introduction to intubation and were randomly divided into three groups. Group 1 (high-fidelity) was then trained on a commercially available Intubation Training Manikin, group 2 (low-fidelity) was trained on our low-fidelity model, and the text group read a text describing intubation of the dog. Forty-seven fifth-year veterinary medicine students followed the same procedure for training urinary catheterization using the commercially available Female Urinary Catheter Training Manikin, our self-made model, and text. Outcomes were assessed in a practical examination on a cadaver using an OSCE checklist. In study 2 we evaluated the teaching of two specific clinical skills using potcasts and low-fidelity simulation training. Two instructional potcasts describing intubation and catheterization and both low-fidelity models described above were used. In our study, potcasts are audio-visual animations that provide the learner with step by step information and instruction on a clinical skill. We used a crossover study design and compared the acquired practical skills of two intervention groups after a different theoretical preparation. A survey captured the participants’ feedback. Sixty first year veterinary medicine students were randomly allocated to two groups, a potcast group and a text group. The potcast group watched a potcast while the text group read an instructional text for preparation. Then both groups had separate self-directed training sessions on low-fidelity models. Outcomes were assessed in practical examinations on a cadaver using an objective structured clinical examination (OSCE) checklist. Results In study 1 all intervention groups performed significantly better than the text groups. Group I (high-fidelity) and group II (low-fidelity) for both intubation and catheterization showed no significant differences. In study 2 the potcast group performed significantly better than the text group in study intubation but no significant differences were observed in study catheterization. Overall, participants enjoyed clinical skills training but experienced self-directed learning as challenging. Conclusion Low-fidelity models can be as effective as high-fidelity models for clinical skills training. Clinical skills training using potcasts and self-directed low-fidelity simulation training should be complemented by supervisor or peer instruction rather than used as exclusive tool for teaching first year veterinary students. We assume though, that self-directed learning instructed by our potcasts can be a valuable chance for deepening and repetitive training of higher semesters. The use of simulation models in veterinary education has been consistently increasing in the past few years. This study is an important, timely contribution to the evaluation of simulation based education.
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Books on the topic "Multi-media based teaching"

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Hollinshead, Russell. A CD ROM based multi-media application for teaching an introuction to HCI (Human Computer Interfaces). Oxford Brookes University, 2001.

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Book chapters on the topic "Multi-media based teaching"

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Bider, Ilia, Martin Henkel, Stewart Kowalski, and Erik Perjons. "Teaching Enterprise Modeling Based on Multi-media Simulation: A Pragmatic Approach." In Lecture Notes in Business Information Processing. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-17957-5_16.

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Wang, Xiaohong. "Study of Humanistic Education on English Majors Based on Multi-media Network Teaching." In Lecture Notes in Electrical Engineering. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35470-0_90.

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Chunlin, Xie. "Research on the Application of Multi-media in Cooperative Learning Based on Teaching Materials." In Advances in Computer Science, Environment, Ecoinformatics, and Education. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23345-6_19.

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Cai, JinBao, Jing Xiao, and Ying Lin. "A Study on the Establishment of Interpretation Teaching Model Based on Multi-media Network." In Advances in Computer Science and Education. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27945-4_60.

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Jiang, Wang Chang. "Deep Learning Strategies in Media Teaching System Based on ADABoost Algorithm." In Application of Intelligent Systems in Multi-modal Information Analytics. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51556-0_126.

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Azad, Mahnaz. "Dynamic Assessment and Multi-Media Language Instruction." In Computer-Assisted Language Learning. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch017.

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ABSTRACT Dynamic Assessment (DA) illustrates classroom interactions in which teaching and assessment must be integrated as a single activity seeking to identify learner abilities by actively supporting their ongoing developmental process. DA is based on the Vygotskian notion of the Zone of Proximal Development (ZPD) which captures the uniquely human potential to exceed our present capabilities by working in cooperation with others. Moreover, with prevalence of multimedia language learning materials in foreign/ second language classrooms, their design is an important avenue of research in computer assisted language learning. This chapter will present an in-depth analysis of DA's application to particular problems of L2 development. It includes detailed discussions of the core DA theoretical tenets as well as implementing multi-media based DA principles in L2 classrooms. The information can be beneficial for language teacher educators, language testers, students and researchers in the areas of SLA, language pedagogy, and assessment.
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Azad, Mahnaz. "Dynamic Assessment and Multi-Media Language Instruction." In Multiculturalism and Technology-Enhanced Language Learning. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1882-2.ch014.

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ABSTRACT Dynamic Assessment (DA) illustrates classroom interactions in which teaching and assessment must be integrated as a single activity seeking to identify learner abilities by actively supporting their ongoing developmental process. DA is based on the Vygotskian notion of the Zone of Proximal Development (ZPD) which captures the uniquely human potential to exceed our present capabilities by working in cooperation with others. Moreover, with prevalence of multimedia language learning materials in foreign/ second language classrooms, their design is an important avenue of research in computer assisted language learning. This chapter will present an in-depth analysis of DA's application to particular problems of L2 development. It includes detailed discussions of the core DA theoretical tenets as well as implementing multi-media based DA principles in L2 classrooms. The information can be beneficial for language teacher educators, language testers, students and researchers in the areas of SLA, language pedagogy, and assessment.
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Capanni, Niccolo, and Daniel C. Doolan. "Mapping Current Teaching and Learning Practices to Multi-User Virtual Environments." In Multi-User Virtual Environments for the Classroom. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-545-2.ch002.

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During the course of this chapter, the authors will examine the current methods of pedagogical teaching in higher education and explore the possible mapping into a multi-user virtual environment. The authors consider the process of construction and delivery for a module of student education. They examine the transition of delivery methods from the established, slow changing traditional media, to the modern flexibly of community based, open source driven methods which are the foundation of virtual environments.
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Levitt, Roberta, and Joseph M. Piro. "Innovation in Education through Web-Based Instruction." In Revolutionizing Education through Web-Based Instruction. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9932-8.ch008.

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Technology continues to revolutionize the teaching and learning landscape opening up new possibilities to use new media to digitally enhance multiple literacies. The authors argue for the reconceptualization of the instructional activity of a WebQuest as a single or multi-player high end multimodal experience with potential to stimulate student interest, motivate goal-directed learning behaviors, and positively sustain academic achievement and accomplishment. Suggestions for creating a WebQuest using emerging cross-platform methodology will be probed in order to examine their innovative potential both in teacher preparation and class instruction. Recommendations for utilizing a WebQuest to digitally enable both students and pre-service teachers are also offered.
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Alkhalifa, Eshaa M. "Multimedia Evaluations Based on Cognitive Science Findings." In Multimedia Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-953-3.ch084.

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Multi-media systems waltzed into the lives of students and educators without allowing for the time required for the development of suitable evaluation techniques. Although everyone in the field is aware that judging this type of teaching software can only come through evaluations, the work done in this regard is scarce and ill organized. Unfortunately, in many of the cases the evaluation forms were just filled in by instructors who pretended they were students when they went through the tutorial systems (Reiser et al., 1994).
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Conference papers on the topic "Multi-media based teaching"

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Liu, Qing. "The Research on Multi-Dimensional Open Teaching Model Based on New Media." In 3rd International Conference on Management Science, Education Technology, Arts, Social Science and Economics. Atlantis Press, 2015. http://dx.doi.org/10.2991/msetasse-15.2015.201.

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Zhou, Suping, Jia Jia, Yufeng Yin, et al. "Understanding the Teaching Styles by an Attention based Multi-task Cross-media Dimensional Modeling." In MM '19: The 27th ACM International Conference on Multimedia. ACM, 2019. http://dx.doi.org/10.1145/3343031.3351059.

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Hu, Anna. "Research on the Reform Way of Graphic Design Teaching Mode Based on Multi - media Technology." In 2018 4th International Conference on Education Technology, Management and Humanities Science (ETMHS 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/etmhs-18.2018.46.

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Shao, Feng. "A Research on the College English Teaching Pattern Based on the Multi-media & the Internet." In 2010 Second International Workshop on Education Technology and Computer Science. IEEE, 2010. http://dx.doi.org/10.1109/etcs.2010.321.

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Rathod, Mulchand S. "Improving Learning Outcomes of a Course in Instrumentation." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-13589.

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Many engineering educators have become sensitive to the improved outcome of student learning in their classes. This has been true for our colleagues in the colleges of education where teachers are prepared for the teaching pedagogy. In many cultures as well as ours, the teaching profession is upheld as a noble profession. At the same time, the university faculty are held with high esteem by the general population. Faculty teaching in undergraduate programs have begun to address the pedagogy of learning in recent years. There is a national trend towards helping in this phenomenon. Besides funding initiatives by organizations such as the National, Science Foundation, engineering professional societies continue to organize forums and awards to recognize and promote teaching and learning of engineering subject matter. This paper would address an experiment in improved learning by students of a subject matter that is laboratory based. The instrumentation course is a required course for engineering technology (ET) students pursuing mechanical, manufacturing/industrial, product design, and electromechanical majors at Wayne State University (WSU). Most engineering technology students are more comfortable with experimental techniques than with derivation of equations and formulas. Setting for this course was a multi-media distance learning classroom and a set of lab experiments. The teacher had an important task of not just covering the material, but to increase student interest to optimize their learning. Although all the teaching materials were prepared for presentation in power point, after discussion with the class it was decided to make the learning process different from the traditional teaching. The class was divided in three groups and each group was given a reading assignment covering one third of the material to be covered in each session. Each team met on a regular basis going over its assignment and breaking up the tasks for each team member to lead presentation and discussion for the whole class. Learning objectives addressed in the course included team work, effective communication, system design and testing, continued student participation, effective learning for long term retention besides the contents of the subject matter. Overall, student really felt they were learning a lot and new things. This paper summarizes a very positive experience of students and faculty dealing with learning pedagogy.
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Lin, Ling-Yi, Hsiang-Chuan Liu, Chia-Cheng Liu, and Shih-Ming Chen. "PZB and Implementation of Web-Based Multi-Survey: A Case Study on Satisfaction Survey of Teaching." In 2011 4th International Conference on Ubi-Media Computing (U-Media). IEEE, 2011. http://dx.doi.org/10.1109/u-media.2011.23.

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A. Buzzetto-Hollywood, Nicole, Austin J. Hill, and Troy Banks. "Early Findings of a Study Exploring the Social Media, Political and Cultural Awareness, and Civic Activism of Gen Z Students in the Mid-Atlantic United States [Abstract]." In InSITE 2021: Informing Science + IT Education Conferences. Informing Science Institute, 2021. http://dx.doi.org/10.28945/4762.

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Aim/Purpose: This paper provides the results of the preliminary analysis of the findings of an ongoing study that seeks to examine the social media use, cultural and political awareness, civic engagement, issue prioritization, and social activism of Gen Z students enrolled at four different institutional types located in the Mid-Atlantic region of the United States. The aim of this study is to look at the group as a whole as well as compare findings across populations. The institutional types under consideration include a mid-sized majority serving or otherwise referred to as a traditionally white institution (TWI) located in a small coastal city on the Atlantic Ocean, a small Historically Black University (HBCU) located in a rural area, a large community college located in a county that is a mixture of rural and suburban and which sits on the border of Maryland and Pennsylvania, and graduating high school students enrolled in career and technical education (CTE) programs in a large urban area. This exploration is purposed to examine the behaviors and expectations of Gen Z students within a representative American region during a time of tremendous turmoil and civil unrest in the United States. Background: Over 74 million strong, Gen Z makes up almost one-quarter of the U.S. population. They already outnumber any current living generation and are the first true digital natives. Born after 1996 and through 2012, they are known for their short attention spans and heightened ability to multi-task. Raised in the age of the smart phone, they have been tethered to digital devices from a young age with most having the preponderance of their childhood milestones commemorated online. Often called Zoomers, they are more racially and ethnically diverse than any previous generation and are on track to be the most well-educated generation in history. Gen Zers in the United States have been found in the research to be progressive and pro-government and viewing increasing racial and ethnic diversity as positive change. Finally, they are less likely to hold xenophobic beliefs such as the notion of American exceptionalism and superiority that have been popular with by prior generations. The United States has been in a period of social and civil unrest in recent years with concerns over systematic racism, rampant inequalities, political polarization, xenophobia, police violence, sexual assault and harassment, and the growing epidemic of gun violence. Anxieties stirred by the COVID-19 pandemic further compounded these issues resulting in a powder keg explosion occurring throughout the summer of 2020 and leading well into 2021. As a result, the United States has deteriorated significantly in the Civil Unrest Index falling from 91st to 34th. The vitriol, polarization, protests, murders, and shootings have all occurred during Gen Z’s formative years, and the limited research available indicates that it has shaped their values and political views. Methodology: The Mid-Atlantic region is a portion of the United States that exists as the overlap between the northeastern and southeastern portions of the country. It includes the nation’s capital, as well as large urban centers, small cities, suburbs, and rural enclaves. It is one of the most socially, economically, racially, and culturally diverse parts of the United States and is often referred to as the “typically American region.” An electronic survey was administered to students from 2019 through 2021 attending a high school dual enrollment program, a minority serving institution, a majority serving institution, and a community college all located within the larger mid-Atlantic region. The survey included a combination of multiple response, Likert scaled, dichotomous, open ended, and ordinal questions. It was developed in the Survey Monkey system and reviewed by several content and methodological experts in order to examine bias, vagueness, or potential semantic problems. Finally, the survey was pilot tested prior to implementation in order to explore the efficacy of the research methodology. It was then modified accordingly prior to widespread distribution to potential participants. The surveys were administered to students enrolled in classes taught by the authors all of whom are educators. Participation was voluntary, optional, and anonymous. Over 800 individuals completed the survey with just over 700 usable results, after partial completes and the responses of individuals outside of the 18-24 age range were removed. Findings: Participants in this study overwhelmingly were users of social media. In descending order, YouTube, Instagram, Snapchat, Twitter, Facebook, Pinterest, WhatsApp, LinkedIn and Tik Tok were the most popular social media services reported as being used. When volume of use was considered, Instagram, Snapchat, YouTube and Twitter were the most cited with most participants reporting using Instagram and Snapchat multiple times a day. When asked to select which social media service they would use if forced to choose just one, the number one choice was YouTube followed by Instagram and Snapchat. Additionally, more than half of participants responded that they have uploaded a video to a video sharing site such as YouTube or Tik Tok. When asked about their familiarity with different technologies, participants overwhelmingly responded that they are “very familiar” with smart phones, searching the Web, social media, and email. About half the respondents said that they were “very familiar” with common computer applications such as the Microsoft Office Suite or Google Suite with another third saying that they were “somewhat familiar.” When asked about Learning Management Systems (LMS) like Blackboard, Course Compass, Canvas, Edmodo, Moodle, Course Sites, Google Classroom, Mindtap, Schoology, Absorb, D2L, itslearning, Otus, PowerSchool, or WizIQ, only 43% said they were “very familiar” with 31% responding that they were “somewhat familiar.” Finally, about half the students were either “very” or “somewhat” familiar with operating systems such as Windows. A few preferences with respect to technology in the teaching and learning process were explored in the survey. Most students (85%) responded that they want course announcements and reminders sent to their phones, 76% expect their courses to incorporate the use of technology, 71% want their courses to have course websites, and 71% said that they would rather watch a video than read a book chapter. When asked to consider the future, over 81% or respondents reported that technology will play a major role in their future career. Most participants considered themselves “informed” or “well informed” about current events although few considered themselves “very informed” or “well informed” about politics. When asked how they get their news, the most common forum reported for getting news and information about current events and politics was social media with 81% of respondents reporting. Gen Z is known to be an engaged generation and the participants in this study were not an exception. As such, it came as no surprise to discover that, in the past year more than 78% of respondents had educated friends or family about an important social or political issue, about half (48%) had donated to a cause of importance to them, more than a quarter (26%) had participated in a march or rally, and a quarter (26%) had actively boycotted a product or company. Further, about 37% consider themselves to be a social activist with another 41% responding that aren’t sure if they would consider themselves an activist and only 22% saying that they would not consider themselves an activist. When asked what issues were important to them, the most frequently cited were Black Lives Matter (75%), human trafficking (68%), sexual assault/harassment/Me Too (66.49%), gun violence (65.82%), women’s rights (65.15%), climate change (55.4%), immigration reform/deferred action for childhood arrivals (DACA) (48.8%), and LGBTQ+ rights (47.39%). When the schools were compared, there were only minor differences in social media use with the high school students indicating slightly more use of Tik Tok than the other participants. All groups were virtually equal when it came to how informed they perceived themselves about current events and politics. Consensus among groups existed with respect to how they get their news, and the community college and high school students were slightly more likely to have participated in a march, protest, or rally in the last 12 months than the university students. The community college and high school students were also slightly more likely to consider themselves social activists than the participants from either of the universities. When the importance of the issues was considered, significant differences based on institutional type were noted. Black Lives Matter (BLM) was identified as important by the largest portion of students attending the HBCU followed by the community college students and high school students. Less than half of the students attending the TWI considered BLM an important issue. Human trafficking was cited as important by a higher percentage of students attending the HBCU and urban high school than at the suburban and rural community college or the TWI. Sexual assault was considered important by the majority of students at all the schools with the percentage a bit smaller from the majority serving institution. About two thirds of the students at the high school, community college, and HBCU considered gun violence important versus about half the students at the majority serving institution. Women’s rights were reported as being important by more of the high school and HBCU participants than the community college or TWI. Climate change was considered important by about half the students at all schools with a slightly smaller portion reporting out the HBCU. Immigration reform/DACA was reported as important by half the high school, community college, and HBCU participants with only a third of the students from the majority serving institution citing it as an important issue. With respect to LGBTQ rights approximately half of the high school and community college participants cited it as important, 44.53% of the HBCU students, and only about a quarter of the students attending the majority serving institution. Contribution and Conclusion: This paper provides a timely investigation into the mindset of generation Z students living in the United States during a period of heightened civic unrest. This insight is useful to educators who should be informed about the generation of students that is currently populating higher education. The findings of this study are consistent with public opinion polls by Pew Research Center. According to the findings, the Gen Z students participating in this study are heavy users of multiple social media, expect technology to be integrated into teaching and learning, anticipate a future career where technology will play an important role, informed about current and political events, use social media as their main source for getting news and information, and fairly engaged in social activism. When institutional type was compared the students from the university with the more affluent and less diverse population were less likely to find social justice issues important than the other groups. Recommendations for Practitioners: During disruptive and contentious times, it is negligent to think that the abounding issues plaguing society are not important to our students. Gauging the issues of importance and levels of civic engagement provides us crucial information towards understanding the attitudes of students. Further, knowing how our students gain information, their social media usage, as well as how informed they are about current events and political issues can be used to more effectively communicate and educate. Recommendations for Researchers: As social media continues to proliferate daily life and become a vital means of news and information gathering, additional studies such as the one presented here are needed. Additionally, in other countries facing similarly turbulent times, measuring student interest, awareness, and engagement is highly informative. Impact on Society: During a highly contentious period replete with a large volume of civil unrest and compounded by a global pandemic, understanding the behaviors and attitudes of students can help us as higher education faculty be more attuned when it comes to the design and delivery of curriculum. Future Research This presentation presents preliminary findings. Data is still being collected and much more extensive statistical analyses will be performed.
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