Dissertations / Theses on the topic 'Multi-modal interface'
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Kost, Stefan. "Dynamically generated multi-modal application interfaces." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2006. http://nbn-resolving.de/urn:nbn:de:swb:14-1150806179876-45678.
Full textNewcomb, Matthew Charles. "A multi-modal interface for road planning tasks using vision, haptics and sound." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476331.
Full textChen, Yenan. "Advanced Multi-modal User Interfaces in 3D Computer Graphics and Virtual Reality." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-75889.
Full textHusseini, Orabi Ahmed. "Multi-Modal Technology for User Interface Analysis including Mental State Detection and Eye Tracking Analysis." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36451.
Full textDoshi, Siddharth. "Designing a multi-modal traveler information platform for urban transportation." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37167.
Full textSchneider, Thomas W. "A Voice-based Multimodal User Interface for VTQuest." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33267.
Full textMaster of Science
Hashem, Yassir. "Multi-Modal Insider Threat Detection and Prevention based on Users' Behaviors." Thesis, University of North Texas, 2008. https://digital.library.unt.edu/ark:/67531/metadc1248460/.
Full textHashem, Yassir. "A Multi-Modal Insider Threat Detection and Prevention based on Users' Behaviors." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248460/.
Full textAlacam, Özge [Verfasser], and Christopher [Akademischer Betreuer] Habel. "Verbally Assisted Haptic-Graph Comprehension : Multi-Modal Empirical Research Towards a Human Computer Interface / Özge Alacam. Betreuer: Christopher Habel." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2016. http://d-nb.info/1095766449/34.
Full textAlacam, Özge Verfasser], and Christopher [Akademischer Betreuer] [Habel. "Verbally Assisted Haptic-Graph Comprehension : Multi-Modal Empirical Research Towards a Human Computer Interface / Özge Alacam. Betreuer: Christopher Habel." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2016. http://d-nb.info/1095766449/34.
Full textLiao, James Yu-Chang. "Evaluating Multi-Modal Brain-Computer Interfaces for Controlling Arm Movements Using a Simulator of Human Reaching." Case Western Reserve University School of Graduate Studies / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=case1404138858.
Full textAlam, Kazi Masudul. "Towards Diverse Media Augmented E-Book Reader Platform." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/22884.
Full textLohmann, Kris [Verfasser], and Christopher [Akademischer Betreuer] Habel. "Verbal Assistance with Virtual Tactile Maps : a Multi-Modal Interface for the Non-Visual Acquisition of Spatial Knowledge / Kris Lohmann. Betreuer: Christopher Habel." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2013. http://d-nb.info/1036729672/34.
Full textLohmann, Kris Verfasser], and Christopher [Akademischer Betreuer] [Habel. "Verbal Assistance with Virtual Tactile Maps : a Multi-Modal Interface for the Non-Visual Acquisition of Spatial Knowledge / Kris Lohmann. Betreuer: Christopher Habel." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2013. http://d-nb.info/1036729672/34.
Full textGan, Hock Chye. "Using multi-modal bio-digital technologies to support the assessment of cognitive abilities of children with physical and neurological impairments." Thesis, University of Hertfordshire, 2015. http://hdl.handle.net/2299/15749.
Full textHuang, Xingrong. "Optimization of dynamic behavior of assembled structures based on generalized modal synthesis." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSEC038/document.
Full textNoise and vibration are important topics in the automotive industry for several reasons, including passenger comfort and structural integrity. The main objective of this thesis is to propose a series of appropriate methods to optimize structural system characteristics, so that the vibration and noise can be reduced. To achieve this goal, interface control strategies are employed, including bonding viscoelastic layers onto the most heavily deformed zones and introducing frictional damping devices calibrated on certain resonance frequencies. Such built-up structural systems are numerically investigated via a generalized modal synthesis approach that incorporates several groups of modes. The employed modal synthesis approach consists of several levels of condensation. The first one is on the internal degrees of freedoms (DOFs) of each substructure, and the second condensation is on the branch modes so as to reduce the boundary DOFs among substructures. For coupled fluid-structural systems, a third condensation on the fluid DOFs is suggested. With these condensation techniques, the system dimension can be significantly reduced. The method allows us to obtain the forced response of the structures as well as the pressure variation of the fluids. Additionally, modal parameters characterizing vibration and noise transmission paths can be deduced as mid-stage results. We show that these modal parameters can be used as optimization objective during the interface configuration design. The Pareto front of the optimal design is achieved by employing Kriging approximations followed with an elitist multi-objective genetic algorithm. Another advantage of the modal approach is that a modal overview on the system characteristics is provided by analyzing the natural frequencies, modal damping ratios and the aforementioned modal parameters. The modal synthesis approach is further extended to study nonlinear systems. The basic assumption is that the nonlinear modes are weakly coupled. Nonlinear modal parameters, such as modal frequency and modal damping ratio, contain the essential nonlinear information and depend on modal amplitude. The main idea is to compute nonlinear normal modes according to their modal amplitude and superimpose the response of several nonlinear modes to obtain the overall forced response. The method is applied to systems involving Duffing and dry friction nonlinearities. In the case of dry friction, a generalized Masing model is considered to capture the dry friction nature. Both complex modes and real modes are used in the modal synthesis, leading to different frictional damping terms. We show that the nonlinear modal synthesis combined with the generalized Masing model yields a simple, fast and efficient numerical method to describe nonlinear performance of structures with dry friction
Sun, Tao. "Carrier Grade Adaptation for an IP-based Multimodal Application Server: Moving the SoftBridge into SLEE." Thesis, University of the Western Cape, 2004. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_7776_1370594549.
Full textProviding carrier grade characteristics for Internet Protocol (IP) communication applications is a significant problem for IP application providers in order to offer integrated services that span IP 
and telecommunication networks. This thesis addresses the provision of life-cycle management, which is only one carrier grade characteristic, for a SoftBridge application, which is an example of IP communication applications. A SoftBridge provides semi-synchronous multi-modal IP-based communication. The work related to IP-Telecommunication integrated services and the SoftBridge is analyzed with respect to life-cycle management in a literature review. It is suggested to use an Application Server in a Next Generation Network (NGN) to provide life-cyclemanagement functionality for IP-Telecommunication applications. In this thesis, the Application Server is represented by a JAIN Service Logic Execution Environment(JSLEE), in which 
a SoftBridge application can be deployed, activated, deactivated, uninstalled and upgraded online.Two methodologies are applied in this research: exploratory prototyping, which evolves the development of a SoftBridge application, and empirical comparison, which is concerned with the empirical evaluation of a SoftBridge application in terms of carriergrade capabilities. A SoftBridge application called SIMBA 
provides a Deaf Telephony service similar to aprevious Deaf Telephony SoftBridge, However, SIMBA&rsquo
s SoftBridge design and implementation are unique to this thesis. In order to test the life-cycle 
management ability of SIMBA, an empirical evaluation is carried out including the experiments oflife-cycle management and call-processing performance. The final experimental results of the evaluation show that a JSLEE is able to provide life-cycle management for SIMBA without causing a significant decrease in performance. In conclusion, the life-cycle management can be provided 
or a SoftBridge application by using an Application Server such as a JSLEE. Futhermore, the results indicate that 
approach of using Application Server (JSLEE) integration should be 
sufficiently general to provide life cycle management, and indeed other carrier grade capabilities, for other IP communication applications. This allows IP communication applications to be 
 
 
integrated into an NGN.
Singh, Anjeli Gilbert Juan E. "The potential benefits of multi-modal social interaction on the web for senior users." Auburn, Ala., 2009. http://hdl.handle.net/10415/2007.
Full textBenz, Tobias Michael Verfasser], Verena [Akademischer Betreuer] [Nitsch, and Barbara [Akademischer Betreuer] Deml. "Multi-modal user interfaces in teleoperation / Tobias Michael Benz ; Verena Nitsch, Barbara Deml." Aachen : Universitätsbibliothek der RWTH Aachen, 2019. http://d-nb.info/1193255988/34.
Full textCiuffreda, Antonio. "An empirical investigation in using multi-modal metaphors to browse internet search results : an investigation based upon experimental browsing platforms to examine usability issues of multi-nodal metaphors to communicate internet-based search engine results." Thesis, University of Bradford, 2008. http://hdl.handle.net/10454/4301.
Full textRothwell, Clayton D. "Multi-Sensory Integration in Motion Perception: Do Moving Sounds Facilitate/Interfere with Smooth Pursuit Eye Movements?" Wright State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=wright1413319214.
Full textCorradi, Grégoire. "Approches numérique et expérimentale pour des structures à interfaces frottantes : Application au crissement de frein." Thesis, Lyon, 2019. http://www.theses.fr/2019LYSEC044.
Full textBrake systems are sometimes prone to squeal noise, which is due to friction-induced self-sustained vibrations, characterized by a set of frequencies above 1kHz. Those vibrations and resulting noises are a source of perturbations for car occupants, which can be nowadays considered as a health issue.This thesis deals with a global strategy to better understand this phenomenon from an experimental point of view and to propose the prediction of squeal noise by numerical approaches. Moreover, experimental observations of squeal occurrences are analyzed to lead to assumptions about the modelisation of numerical finite element models for squeal prediction. A Double Modal Synthesis is also applied to reduce the size of the discrete finite element model of brake system and to save computational time and ressources. The proposed numerical approach starts with a stability analysis with the classical CEA method. Then the determination of nonlinear self-excited vibrations are performed for the unstable cases detected via the CEA method. Finally the acoustic field emitted by the brake system is computed to predict squeal noise.Specific tools are applied for each computational step to assess the efficiency of reduced model versus the reference model: criteria based on the mean error on eigenvalues and the Modal Assurance Criterion analysis (MAC) are used for the stability analysis; comparisons of the limit cycles, spectrograms and the modal contributions of unstable modes are undertaken for the transient responses; patterns of the acoustic intensity are computed on several observations surfaces and a decomposition based on the theory of 2D wavelets is introduced and applied to assess the convergence of patterns
Chebbi, Houssem. "Méthode des coordonnées curvilignes pour la modélisation électromagnétique des matériaux complexes : application au contrôle non destructif par courants de Foucault des matériaux composites The fast computation of eddy current distribution and probe response in homogenized composite material based on semi-analytical approach Investigation of layer interface model of multi-layer structure using semi-analytical and FEM analysis for eddy current pulsed thermography." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPAST004.
Full textThis doctoral thesis work, carried out within the Laboratory of Simulation and Modeling for Electromagnetics (LSME) of CEA List, is part of the “NDTonAir” European project funded under the action “H2020-MSCA-ITN -2016- GRANT 722134”. The main goal of the project is the development of a fast and accurate simulation tool for the non-destructive eddy current testing of homogenized composite materials. As an application case, we are particularly interested in the orientation of the fibers on the one hand, and on the other hand, in defects as delamination which are manifested by a local geometrical deformation of the interfaces. The semi-analytical methods existing in the literature, based on Green's Dyad formalism, have been limited so far to multilayered and planar structures. To introduce local variations in geometry at the interfaces, we propose an innovative approach based on a change of coordinates adapted to the profile of the local perturbation. We propose a powerful numerical model based on the covariant formalism of Maxwell's equations. This unifying formalism takes in the anisotropy of specimen and the local deformations of the interfaces. The curvilinear coordinate method is usually used to solve diffraction problems on rough interfaces in the high frequency domain (diffraction on gratings). This thesis work is inspired by Fourier Modal Methods and proposes new tools which have been adapted to the field of eddy currents. The extension of the curvilinear coordinate method to the field of eddy currents non-destructive testing technique of composites constitutes the innovation of this work. Two numerical models have been developed to calculate the interaction of the field emitted by an eddy current probe with a multilayered composite material. The numerical model developed for the evaluation of planar composite exploits the particular structures of sparse matrices to reduce the computation time without limiting the number of modes used for the modal expansion of the field. In the case of the curvilinear profiles of the interfaces, the model makes it possible to treat parallel interfaces and some particular cases of non-parallel profiles. The general case of non-identical profiles presents some limitations which require the development of complementary numerical tools. Finally, several testing configurations were considered and the numerical results produced by the models were compared to finite element simulated data. Some experiments were carried out in foreign partner laboratories to increase our experience on experimental validation
Hsueh, Hsiu-Wen, and 薛琇文. "Multi-modal Dialogue User Interface for A Personal Photo Retrieval System." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/67108820543024042540.
Full textAlturas, Filipe António Coelho. "Desenvolvimento de uma interface multi-modal para o controlo de um eixo linear." Dissertação, 2021. https://hdl.handle.net/10216/133422.
Full textAlturas, Filipe António Coelho. "Desenvolvimento de uma interface multi-modal para o controlo de um eixo linear." Master's thesis, 2021. https://hdl.handle.net/10216/133422.
Full textPeng, Shu-Min, and 彭書敏. "Multi-modal Interactive User Interface and Automatic Indoor Navigation System for People with Cognitive Impairments." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/07499963686419287064.
Full text中原大學
電子工程研究所
98
Technology device comes from Human concern which promoting and providing the quality of life for the disable and the aging society. The assistance of modern technology it is not only be replaced by laborer, but also providing dignity of the disable and the elder to become self- sufficient. Therefore, the technology device not only provide convenience but also assist the disable. Technology products is able to assist people with cognition disable. Modern technologies such as computers, Internet, mobile phones, and PDAs save times for office workers and simplify their daily tasks. However, for the physically and mentally disables, these technology products-termed "assistive devices"-are not just valuable, but may be their only medium to communicate with the outside world. Considering the requirement for cognition disable, the design of navigation interface have to conform with user-friendly, easy operation accessibility in mode exchanging, as well as having easy personal setup process, such as faster velocity, shorter distance or to have better consideration in security condition, and to keep away from danger and dark street, it will progressively telling you how to arrive the destination through its voicing system and its arrow sign, if you missed last voice, you can repeat the voice again and again .In the indoor space, cognition disables can be assisted by the real-simulation navigation system which can be used instead of finding their own way by themselves, and to help them to find the shortest and most appropriate path to their destination. Respect life and to believe that the cognition disable has the same right to pursuit happiness as average people. By realizing this idea requires more than just patience and compassion. Through the performance of this research, the expectation can apply the latest information for communication science and technology, constructing a humanization smart environments.
Alchalabi, Bilal. "A Multi-Modal, Modified-Feedback and Self-Paced Brain-Computer Interface (BCI) to Control an Embodied Avatar's Gait." Thesis, 2020. http://hdl.handle.net/1866/25553.
Full textLes interfaces cerveau-ordinateur (ICO) ont été utilisées pour contrôler la marche d'un égo-avatar virtuel dans le but d'être utilisées dans la réadaptation de la marche. Une ICO décode les signaux du cerveau représentant un désir de faire produire un mouvement et les transforme en une commande de contrôle pour contrôler des appareils externes. Les sentiments décrits par les participants lorsqu'ils contrôlent un égo-avatar dans un environnement virtuel immersif démontrent que les humains peuvent être incarnés dans un corps d'un avatar (illusion de propriété). Il a été récemment démontré que provoquer l’illusion de propriété puis manipuler les mouvements de l’égo-avatar peut conduire à des stratégies de contrôle moteur compensatoire. Afin de maximiser cet effet, il existe un besoin d'une méthode qui mesure et surveille les niveaux d’incarnation des participants immergés dans la réalité virtuelle (RV) pour induire et maintenir une forte illusion de propriété. D'autre part, atteindre un niveau élevé de performances (taux de classification) ICO et d’incarnation est interconnecté. Pour atteindre l'un d'eux, le second doit également être atteint. Certaines limitations de plusieurs de ces systèmes entravent leur adoption pour la neuroréhabilitation: 1- certains utilisent l'imagerie motrice (IM) des mouvements autres que la marche; 2- la plupart des systèmes permettent à l'utilisateur de faire des pas simples ou de marcher mais pas les deux, ce qui ne permet pas à un utilisateur de passer des pas à la marche; 3- la plupart fonctionnent en un seul mode d’ICO, rythmé (cue-paced) ou auto-rythmé (self-paced). Surmonter les limitations susmentionnées peut être fait en combinant différents modes et options de commande dans un seul système. Cependant, cela aurait un impact négatif sur les performances de l’ICO, diminuant ainsi son utilité en tant qu'outil potentiel de réhabilitation. Dans ce cas, il sera nécessaire d'améliorer les performances des ICO. À cette fin, de nombreuses techniques ont été utilisées dans la littérature, telles que la rétroaction modifiée, le recalibrage du classificateur et l'utilisation d'un classificateur générique. Le projet de cette thèse a été réalisé en 3 études, avec objectif d'étudier dans l'étude 1, la possibilité de mesurer le niveau d'incarnation d'un égo-avatar immersif, lors de l'exécution, de l'observation et de l'imagination de la marche, à l'aide des techniques encéphalogramme (EEG), en présentant une rétroaction visuelle qui entre en conflit avec la commande du contrôle moteur des sujets incarnés. L'objectif de l'étude 2 était de développer un BCI pour contrôler les pas et la marche vers l’avant d'un égo-avatar dans la réalité virtuelle immersive, en utilisant l'imagerie motrice de ces actions, dans des modes rythmés et auto-rythmés. Différentes stratégies d'amélioration des performances ont été mises en œuvre pour augmenter la performance (taux de classification) de l’ICO. Les données de ces deux études ont ensuite été utilisées dans l'étude 3 pour construire des classificateurs génériques qui pourraient éliminer la calibration hors ligne pour les futurs utilisateurs et raccourcir le temps de formation. Vingt participants sains différents ont participé aux études 1 et 2. Dans l'étude 1, les participants portaient un casque EEG et des marqueurs de capture de mouvement, avec un avatar affiché dans un casque de RV du point de vue de la première personne (1PP). Ils ont été invités à performer, à regarder ou à imaginer un seul pas en avant ou la marche vers l’avant (pour quelques secondes) sur le tapis roulant. Pour certains essais, l'avatar a fait un pas avec le membre controlatéral ou a arrêté de marcher avant que le participant ne s'arrête (rétroaction modifiée). Dans l'étude 2, les participants ont participé à un entrainement séquentiel de 4 jours pour contrôler la marche d'un avatar dans les deux modes de l’ICO. En mode rythmé, ils ont imaginé un seul pas en avant, en utilisant leur pied droit ou gauche, ou la marche vers l’avant . En mode auto-rythmé, il leur a été demandé d'atteindre une cible en utilisant l'imagerie motrice (IM) de plusieurs pas (mode de contrôle intermittent) ou en maintenir l'IM de marche vers l’avant (mode de contrôle continu). L'avatar s'est déplacé en réponse à deux classificateurs ‘Regularized Linear Discriminant Analysis’ (RLDA) calibrés qui utilisaient comme caractéristiques la densité spectrale de puissance (Power Spectral Density; PSD) des bandes de fréquences µ (8-12 Hz) sur la zone du pied du cortex moteur. Les classificateurs ont été recalibrés après chaque session. Au cours de l’entrainement et pour certains des essais, une rétroaction modifiée positive a été présentée à la moitié des participants, où l'avatar s'est déplacé correctement quelle que soit la performance réelle du participant. Dans les deux études, l'expérience subjective des participants a été analysée à l'aide d'un questionnaire. Les résultats de l'étude 1 montrent que les niveaux subjectifs d’incarnation sont fortement corrélés à la différence de la puissance de la synchronisation liée à l’événement (Event-Related Synchronization; ERS) sur la bande de fréquence μ et sur le cortex moteur et prémoteur entre les essais de rétroaction modifiés et réguliers. L'étude 2 a montré que tous les participants étaient capables d’utiliser le BCI rythmé et auto-rythmé dans les deux modes. Pour le BCI rythmé, la performance hors ligne moyenne au jour 1 était de 67±6,1% et 86±6,1% au jour 3, ce qui montre que le recalibrage des classificateurs a amélioré la performance hors ligne du BCI (p <0,01). La performance en ligne moyenne était de 85,9±8,4% pour le groupe de rétroaction modifié (77-97%) contre 75% pour le groupe de rétroaction non modifié. Pour le BCI auto-rythmé, la performance moyenne était de 83% en commande de commutateur et de 92% en mode de commande continue, avec un maximum de 12 secondes de commande. Les performances de l’ICO ont été améliorées par la rétroaction modifiée (p = 0,001). Enfin, les résultats de l'étude 3 montrent que pour la classification des initialisations des pas et de la marche, il a été possible de construire des modèles génériques à partir de données hors ligne spécifiques aux participants. Les résultats montrent la possibilité de concevoir une ICO ne nécessitant aucun entraînement spécifique au participant.
LIN, YU-JUNG, and 林郁蓉. "Design Thinking and Evaluation for Multi-Modal Natural User Interface Innovation Applications of Digital Signage: Applied to Future Restaurant Voice Service Situation." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/4s4br4.
Full text國立臺北科技大學
互動設計系
107
Upon the artificial intelligent trend in recent years, the world has gradually evolved from the era of information digitalization to the era of comprehensive intellectualization, with the technical development of Internet of Things, Big Data and Cloud Service, etc. All of the concerned parties take great interest in the beneficial impact of artificial intelligence regarding their own industries. From the perspective of technology development, the purpose of progress has changed from solving people’s inconvenience and providing single-aspect function to the customization and intellectualization in product service. Not only did this movement provide tailored service experience but also integrate the service system onto the cloud, facilitating business organization to increase their management efficiency by central control system, to plan strategy by data analysis and to explore more opportunities. Along with technological development, the digital signage industry in Taiwan has progressed from Non-touch display with single visualization to the single touch and multi-touch. By the Natural User Interface approach of gesture, voice and mouse over, the interaction between the signages is become more personal, intuitive and diverse. The research was trying to find out the method that could introduce the technicality of Natural User Interface to carry artificial intelligence into digital signage, which can inspire and guide people to have a vision about intelligent service, to create a innovative application for integration service and to provide mass business data analysis, in order to derive more advanced technology and business model for the opportunities to a win-win situation of intelligent service. In the pilot study, the research was aimed at the analysis on the current progress of Natural User Interface development and digital signage industry in Taiwan, therefore, it included three phases: first, the research method, conducted experimental test using smart TV system with multi-mode Natural User Interface(by Voice, Gesture and Mouse over operation approach), and evaluated user’s acceptance regarding the operation of Natural User Interface and the limitation on current technique; second, interviewed the focus group of digital signage company in Taiwan to grasp the latest progress and technique trend within the industry, and to apply the result into “voice” operation; third, conducted preliminary survey on the user experience of voice service. After the analysis of the pilot study, the research, by targeting “combination of digital signage with voice control” through a cross-discipline design workshop that used POEMS (People, Object, Environment, Message, Service) system as a design method, further studied the application area in future digital signage with voice service operation. At last, the research decided to apply “voice service system” as a research development on the next stage of service scenario under the structure of the future unmanned restaurant. For the considerations on the design element required, the research included both the Macro perspective on “overall service process” and the Micro perspective on “voice service system”. At first, in order to define Persona, to find the core service need and to provide the creative planning of user journey map and service blueprint, the research had conducted a user interview. Based on this, the research applied two-directional questionnaire of Kano’s model to analyze the Macro and Micro perspectives in the service function, which targeted at the interactive scenario design of the creative prototype, and also took gender analysis and user’s level of satisfaction into consideration, furthermore, to complete the evaluation on overall scenario and service function application, the research had applied QFD House of Quality analysis to prioritize the importance of service functions. At the final stage, the research had discussed the effects and potential development in technique integration-related overall service mechanism and function by using fast voice prototype design in voice service system to evaluate user experience for the purpose of understanding user needs, level of satisfaction and experience design. The analysis result from the aforementioned has reached a conclusion. The research scenario has positively improved dining experience and contributed in solving restaurant’s current problem. The “Overall Service Process” in “Unmanned Restaurant Voice Service” macro perspective, the service item “On-Line Streaming With the Chief” had the most charismatic attraction; while in the micro perspective of “Voice Service System”, the “Real-Time Voice Order Comment” had drew most of the attention. From the results of gender analysis, the two have different quality attributes for different service functions. The research has verified that the voice service system has showed positive availability and potential development regarding the application aspect in unmanned restaurant, by evaluating the user experience in voice service system. The conclusion above could serve as a reference to the business organization for future development in restaurant voice service scenario, and also provide as an academic reference to discuss the potential function requirement of overall service process and voice system.
Huang, Tsu-ching, and 黃祖菁. "Employing Multi-Modal Affective Computing Techniques to Design the Human-Computer Interface of an Intelligent Tutoring System - An Example on Digital Arts Learning." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/10386641283408768852.
Full text國立臺南大學
數位學習科技學系碩士班
100
Recently, educationists have indicated that emotions are one of the most crucial factors which might affect learning. However, the application of affective computing techniques to digital learning is still at the initial stage. On the other hand, digital arts are known to be both subjective and highly sensitive. What’s more, they are innovative and have gradually become the mainstream. As a result, it is necessary that we should educate and promote digital arts by integrating affective factors with them. Resent research have further set up the intelligent tutoring system to assist and invigorate students’ learning effects. In view of this, this study will apply both affective recognition and digital art education to intelligent tutoring system. By observing the learners’ emotions, it is able to estimate whether the learning process is smooth, and then give timely feedback. Therefore, it can be more interactive so as to achieve its final goal—increase the utility of the system, enhance the motivation of the learners, and improve the learning outcome. Therefore, it can be more interactive so as to achieve its final goal—increase the utility of the system, enhance the motivation of the learners, and improve the learning outcome. This study adopts both facial expression recognition and semantic emotion recognition. By using the dual-mode mechanism as the foundation of affective computing, we can not only complement the shortcomings of the single-mode recognizing mechanism but also increase the variety of emotion recognition, so we can be aware of the learners’ learning condition. Facial expression recognition is carried out by the training of image processing template, while semantic emotion recognition receive the emotions by detecting emotional key words and calculating with syntactical logic. The system will know the learning condition through emotion recognition, so it can arrange proper teaching strategies and courses. In addition, the teaching assistant can also serve as the communication channel between the system and the user, so the user of this system can enhance his/her learning motivation and learns well. This study adopts triangulation designs: The system would be evaluated by observation, questionnaire, and interview. These assessment methods emphasize both quality and quantity. By these assessments, it would be clear that whether the system can conform to the aim of this study or not. Finally, the result of assessment shows that the application of the intelligent tutoring system, which makes use of affective computing techniques, to the learning of digital arts courses will not only have good utility, but also enhance the motivation and improve the learning outcome.
Kost, Stefan [Verfasser]. "Dynamically generated multi-modal application interfaces / submitted by Stefan Kost." 2006. http://d-nb.info/980375045/34.
Full textChan, Jeanie. "A Learning-based Control Architecture for Socially Assistive Robots Providing Cognitive Interventions." Thesis, 2011. http://hdl.handle.net/1807/30536.
Full text