Academic literature on the topic 'Multi user virtual environments'
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Journal articles on the topic "Multi user virtual environments"
Ibáñez, María Blanca, José J. García Rueda, David Maroto, and Carlos Delgado Kloos. "Collaborative learning in multi-user virtual environments." Journal of Network and Computer Applications 36, no. 6 (November 2013): 1566–76. http://dx.doi.org/10.1016/j.jnca.2012.12.027.
Full textMetcalf, Shari, Amy Kamarainen, M. Shane Tutwiler, Tina Grotzer, and Chris Dede. "Ecosystem Science Learning via Multi-User Virtual Environments." International Journal of Gaming and Computer-Mediated Simulations 3, no. 1 (January 2011): 86–90. http://dx.doi.org/10.4018/jgcms.2011010107.
Full textPerera, I., C. Allison, J. Ross Nicoll, T. Sturgeon, and A. Miller. "Managed Learning in 3D Multi User Virtual Environments." International Journal for Digital Society 1, no. 4 (December 1, 2010): 256–64. http://dx.doi.org/10.20533/ijds.2040.2570.2010.0031.
Full textNelson, Brian C., and Diane Jass Ketelhut. "Scientific Inquiry in Educational Multi-user Virtual Environments." Educational Psychology Review 19, no. 3 (July 6, 2007): 265–83. http://dx.doi.org/10.1007/s10648-007-9048-1.
Full textCarlsson, Christer, and Olof Hagsand. "DIVE—A platform for multi-user virtual environments." Computers & Graphics 17, no. 6 (November 1993): 663–69. http://dx.doi.org/10.1016/0097-8493(93)90115-p.
Full textHahn, Jim F. "Virtual reality learning environments." Information and Learning Science 119, no. 11 (November 12, 2018): 652–61. http://dx.doi.org/10.1108/ils-07-2018-0069.
Full textHong, Seung Wan, Ahmed El Antably, and Yehuda E. Kalay. "Architectural design creativity in Multi-User Virtual Environment: A comparative analysis between remote collaboration media." Environment and Planning B: Urban Analytics and City Science 46, no. 5 (October 6, 2017): 826–44. http://dx.doi.org/10.1177/2399808317733267.
Full textWang, Shao Rong, and Zhi Wei Dai. "A Scalable Distributed System for Multi-User Virtual Environments." Applied Mechanics and Materials 490-491 (January 2014): 1237–42. http://dx.doi.org/10.4028/www.scientific.net/amm.490-491.1237.
Full textPretto, N., and F. Poiesi. "TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (November 14, 2017): 203–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-203-2017.
Full textLanders, Richard N., and Rachel C. Callan. "An Experiment on Anonymity and Multi-User Virtual Environments." International Journal of Gaming and Computer-Mediated Simulations 6, no. 2 (April 2014): 53–64. http://dx.doi.org/10.4018/ijgcms.2014040105.
Full textDissertations / Theses on the topic "Multi user virtual environments"
Miyares, Gloria. "Underachieving Gifted Science Students and Multi-User Virtual Environments." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/250.
Full textOliver, Iain Angus. "Adaptive network traffic management for multi user virtual environments." Thesis, University of St Andrews, 2011. http://hdl.handle.net/10023/3090.
Full textAmundsen, Nicklas. "The Possibilities and Limitations of Teaching Through Multi User Virtual Environments." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-9557.
Full textChen, Weiya. "Collaboration in Multi-user Immersive Virtual Environment." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS248/document.
Full textImmersive virtual environment can be used to bring both geographically distributed and co-located users to the same virtual place for collaboration. Compared to remote situations, co-located users collaborate in the same virtual world on top of a shared physical workspace. This collocation allows direct user communication and interaction without computer mediation which facilitates collaborative work. With the development of multi-user display and tracking technology, classical projection-based immersive setups (e.g. CAVE) can now support group immersion for co-located users by offering individual stereoscopic views without visual distortion. In this context, the coexistence of information from the virtual and real world, especially when users do not share a common spatial reference frame, provides users with a new kind of perceptual and cognitive experience. We are interested in how users perceive and communicate with each other to achieve a shared context for collaboration, and how we can broaden supported collaborative scenarios with more flexible viewpoint control.This PhD thesis mainly addresses perceptual and cohabitation issues that we identified in the aim of supporting safe and efficient co-located collaboration in immersive virtual environment. First, we conducted a case study to examine how perceptual conflicts would alter user communication and task performance. Second, we concentrated on the design and evaluation of appropriate navigation paradigms to allow individual virtual navigation while solving cohabitation problems in a shared limited physical workspace. At last, based on the results of previous studies, we designed a generic dynamic navigation model which integrates constrains from the physical workspace and also the virtual world to enable co-located collaboration in multi-user immersive systems
Kuznetcova, Irina V. Kuznetcova. "The impact of Multi-User Virtual Environments on classroom social network structure." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1523880837376733.
Full textPerera, Galhenage Indika Udaya Shantha. "An evaluation of user support strategies for managed learning in a multi user virtual environment." Thesis, University of St Andrews, 2013. http://hdl.handle.net/10023/4049.
Full textHolm, Jeannette E. "Collision Prediction and Prevention in a Simultaneous Multi-User Immersive Virtual Environment." Miami University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=miami1343782552.
Full textGilmore, John Sebastian. "A state management and persistency architecture for peer-to-peer massively multi-user virtual environments." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/80268.
Full textENGLISH ABSTRACT: Recently, there has been significant research focus on Peer-to-Peer (P2P) Massively Multi-user Virtual Environments (MMVEs). A number of architectures have been presented in the literature to implement the P2P approach. One aspect that has not received sufficient attention in these architectures is state management and state persistency in P2P MMVEs. This work presents and simulates a novel state management and persistency architecture, called Pithos. In order to design the architecture, an investigation is performed into state consistency architectures, into which the state management and persistency architecture should fit. A novel generic state consistency model is proposed that encapsulated all state consistency models reviewed. The requirements for state management and persistency architectures, identified during the review of state consistency models, are used to review state management and persistency architectures currently receiving research attention. Identifying some deficiencies present in current designs, such as lack of fairness, responsiveness and scalability, a novel state management and persistency architecture, called Pithos, is designed. Pithos is a reliable, responsive, secure, fair and scalable distributed storage system, ideally suited to P2P MMVEs. Pithos is implemented in Oversim, which runs on the Omnet++ network simulator. An evaluation of Pithos is performed to verify that it satisfies the identified requirements. It is found that the reliability of Pithos depends heavily on object lifetimes. If an object lives longer on average, retrieval requests are more reliable. An investigation is performed into the factors influencing object lifetime. A novel Markov chain model is proposed which allows for the prediction of objects lifetimes in any finite sized network, for a given amount of redundancy, node lifetime characteristics and object repair rate.
AFRIKAANSE OPSOMMING: Onlangs is daar ’n beduidende navorsingsfokus op Eweknie Massiewe Multi-gebruiker Virtuele Omgewings (MMVOs). ’n Aantal argitekture is in die literatuur beskikbaar wat die eweknie benadering voorstel. Een aspek wat nie voldoende aandag ontvang in hierdie argitekture nie is toestandsbestuur en toestandsvolharding in eweknie MMVOs. Hierdie werk ontwerp en simuleer ’n nuwe toestandsbestuur- en toestandsvolhardingargitektuur genaamd Pithos. Ten einde die argitektuur te ontwerp is ’n ondersoek uitgevoer in toestandskonsekwentheidargitekture, waarin die toestandsbestuur- en toestandsvolhardingargitektuur moet pas. ’n Nuwe generiese toestandskonsekwentheidargitektuur word voorgestel wat alle hersiene toestandskonsekwentheid argitekture vervat. Die vereistes vir die toestandsbestuur- en toestandsvolhardingargitekture, geidentifiseer tydens die hersiening van die toestandskonsekwentheidargitekture, word gebruik om toestandsbestuuren toestandsvolhardingargitekture te hersien wat tans navorsingsaandag geniet. Identifisering van sekere leemtes teenwoordig in die huidige ontwerpe, soos ’n gebrek aan regverdigheid, responsiwiteit en skaleerbaarheid, lei tot die ontwerp van ’n nuwe toestandsbestuur- en toestandsvolhardingargitektuur wat Pithos genoem word. Pithos is ’n betroubare, responsiewe, veilige, regverdige en skaleerbare verspreide stoorstelsel, ideaal geskik is vir eweknie MMVOs. Pithos word geïmplementeer in Oversim, wat loop op die Omnet++ netwerk simulator. ’n Evaluering van Pithos word uitgevoer om te verifieer dat dit voldoen aan die geïdentifiseerde behoeftes. Daar is gevind dat die betroubaarheid van Pithos afhang van die objek leeftyd. As ’n objek gemiddeld langer leef, dan is herwinning versoeke meer betroubaar. ’n Ondersoek word uitgevoer na die faktore wat die objek leeftyd beïnvloed. ’n Nuwe Markov ketting model word voorgestel wat voorsiening maak vir die voorspelling van objek leeftye in eindige grootte netwerke, vir gegewe hoeveelhede van oortolligheid, nodus leeftyd eienskappe en objek herstelkoers.
Eraslan, Mejdi. "VESIR-6, virtual environment supporting multi-user interaction over IPv6." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0021/MQ57115.pdf.
Full textEraslan, Mejdi. "VESIR-6: Virtual environment supporting multi-user interaction over IPv6." Thesis, University of Ottawa (Canada), 2000. http://hdl.handle.net/10393/8779.
Full textBooks on the topic "Multi user virtual environments"
Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.
Find full textVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Find full textVincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.
Find full textTeaching through multi-user virtual environments: Applying dynamic elements to the modern classroom. Hershey PA: Information Science Reference, 2010.
Find full textJoão, Hespanha, and Sukhatme Gaurav, eds. Touch in virtual environments: Haptics and the design of interactive systems. Upper Saddle River, NJ: Prentice Hall, 2001.
Find full textDjeraba, Chabane. Multi-modal user interactions in controlled environments. New York: Springer, 2010.
Find full textDjeraba, Chaabane, Adel Lablack, and Yassine Benabbas. Multi-Modal User Interactions in Controlled Environments. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-0316-7.
Full textUser interface design for virtual environments: Challenges and advances. Hershey, PA: Information Science Reference, 2012.
Find full textGermany) Workshop on Guiding Users through Interactive Experiences: Usability Centred Design and Evaluation of Virtual 3D Environments (2000 Paderborn. Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences : Usability Centred Design and Evaluation of Virtual 3D Environments. Edited by Paelke Volker and Volbracht Sabine. Aachen: Shaker Verlag, 2001.
Find full textActionscript for multiplayer games and virtual worlds: Learn multi-user interaction concepts from the experts. Berkeley, CA: New Riders, 2010.
Find full textBook chapters on the topic "Multi user virtual environments"
Doğan, Dilek, Murat Çınar, and Hakan Tüzün. "Multi-user Virtual Environments for Education." In Encyclopedia of Computer Graphics and Games, 1–7. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_172-1.
Full textDannenberg, Dave R., and Michael A. Evans. "Endogenous Learning in Multi User Virtual Environments." In Serious Educational Game Assessment, 189–99. Rotterdam: SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-329-7_12.
Full textSvoboda, Petr. "3D Multi-user Virtual Environments in Education." In Advances in Intelligent Systems and Computing, 334–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44267-5_50.
Full textCardoso, Rui Costa, and Abel Gomes. "Towards a Trust Framework for Multi-User Virtual Environments." In Computational Science and Its Applications – ICCSA 2014, 754–68. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09144-0_52.
Full textKhan, Abdul Malik, Sophie Chabridon, and Antoine Beugnard. "Dynamic Reduction of Rollbacks in Wireless Multi-user Virtual Environments." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 100–116. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29336-8_6.
Full textHoog, Jochen, and Manfred Wolff-Plottegg. "Real Virtuality — Immersion and Perception of Virtual Architecture in Multi-User Virtual Environments." In New Realities: Being Syncretic, 140–43. Vienna: Springer Vienna, 2009. http://dx.doi.org/10.1007/978-3-211-78891-2_32.
Full textYoshida, Ryo, and Carmine F. Greco. "Reactive Virtual Environment System: LivingWorlds multi-user world." In Eurographics, 204–15. Vienna: Springer Vienna, 1998. http://dx.doi.org/10.1007/978-3-7091-7519-4_20.
Full textQuevedo, Washington X., Olga J. Benavides, Verónica A. Rocha, Cristian M. Gallardo, Aldrin G. Acosta, Julio C. Tapia, and Víctor H. Andaluz. "Market Study of Durable Consumer Products in Multi-user Virtual Environments." In Lecture Notes in Computer Science, 86–100. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3_6.
Full textHan, Seung-Hoon, and James A. Turner. "An Architectural Approach to Virtual Reality Support of Multi-user Environments." In Computer Aided Architectural Design Futures 2001, 439–52. Dordrecht: Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_33.
Full textGriffith, Sharon, and Ioakim Marmaridis. "Preservation of Client Credentials Within Online Multi-user Virtual Environments Used as Learning Spaces." In Lecture Notes in Business Information Processing, 252–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01112-2_26.
Full textConference papers on the topic "Multi user virtual environments"
Felger, Wolfgang. "Global multi-user virtual environments (panel)." In the 23rd annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/237170.237294.
Full textFondevila-Gascon, Joan-Francesc, Marc Polo-Lopez, Sandra Vilajoana-Alejandre, and Jose-Maria Lavin-de la Cavada. "Multi-user Virtual Environments in HbbTV." In 2019 14th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2019. http://dx.doi.org/10.23919/cisti.2019.8760796.
Full textErfanian, Aida, and Yaoping Hu. "Multi-user efficacy of collaborative virtual environments." In 2016 IEEE 20th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2016. http://dx.doi.org/10.1109/cscwd.2016.7566020.
Full textAng, Quan-Zen, Ben Horan, Zoran Najdovski, and Saeid Nahavandi. "Enabling multi-point haptic grasping in virtual environments." In 2011 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2011. http://dx.doi.org/10.1109/3dui.2011.5759217.
Full textSherstyuk, A., A. Treskunov, and M. Gavrilova. "Predator-prey vision metaphor for multi-tasking virtual environments." In 2012 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2012. http://dx.doi.org/10.1109/3dui.2012.6184188.
Full textFunkhouser, T. A. "Network topologies for scalable multi-user virtual environments." In Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium. IEEE, 1996. http://dx.doi.org/10.1109/vrais.1996.490531.
Full textDong, Tianyang, Yue Shen, Tieqi Gao, and Jing Fan. "Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments." In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021. http://dx.doi.org/10.1109/vr50410.2021.00088.
Full textBacim, Felipe, Andre Trombetta, Rafael Rieder, and Marcio Pinho. "Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476608.
Full textLopes, Cristina V., Thomas Debeauvais, and Arthur Valadares. "RESTful Massively Multi-user Virtual Environments: A feasibility study." In 2012 IEEE International Games Innovation Conference (IGIC). IEEE, 2012. http://dx.doi.org/10.1109/igic.2012.6329833.
Full textItzel, Laura, Richard Suselbeck, Gregor Schiele, and Christian Becker. "Specifying consistency requirements for massively multi-user virtual environments." In 2011 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2011). IEEE, 2011. http://dx.doi.org/10.1109/have.2011.6132543.
Full textReports on the topic "Multi user virtual environments"
Caudell, Thomas P. Spatially Distributed and Stabilized 3-D Surround Sound Using Multi-Resolution Signal Processing Algorithms for Virtual Environments. Fort Belvoir, VA: Defense Technical Information Center, April 1998. http://dx.doi.org/10.21236/ada380219.
Full textAtkinson, Dan, and Alex Hale, eds. From Source to Sea: ScARF Marine and Maritime Panel Report. Society of Antiquaries of Scotland, September 2012. http://dx.doi.org/10.9750/scarf.09.2012.126.
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