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1

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches. Hershey PA: Information Science Reference, 2011.

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Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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3

Vincenti, Giovanni. Multi-user virtual environments for the classroom: Practical approaches to teaching in virtual worlds. Hershey PA: Information Science Reference, 2011.

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4

Teaching through multi-user virtual environments: Applying dynamic elements to the modern classroom. Hershey PA: Information Science Reference, 2010.

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5

João, Hespanha, and Sukhatme Gaurav, eds. Touch in virtual environments: Haptics and the design of interactive systems. Upper Saddle River, NJ: Prentice Hall, 2001.

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6

Djeraba, Chabane. Multi-modal user interactions in controlled environments. New York: Springer, 2010.

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7

Djeraba, Chaabane, Adel Lablack, and Yassine Benabbas. Multi-Modal User Interactions in Controlled Environments. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-0316-7.

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8

User interface design for virtual environments: Challenges and advances. Hershey, PA: Information Science Reference, 2012.

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9

Germany) Workshop on Guiding Users through Interactive Experiences: Usability Centred Design and Evaluation of Virtual 3D Environments (2000 Paderborn. Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences : Usability Centred Design and Evaluation of Virtual 3D Environments. Edited by Paelke Volker and Volbracht Sabine. Aachen: Shaker Verlag, 2001.

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10

Actionscript for multiplayer games and virtual worlds: Learn multi-user interaction concepts from the experts. Berkeley, CA: New Riders, 2010.

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11

Stenslie, Ståle. Virtual touch: A study of the use and experience of touch in artistic, multimodal and computer-based environments. Oslo: Oslo School of Architecture and Design, 2010.

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12

Cherny, Lynn. Conversation and community: Chat in a virtual world. Stanford, Calif: CSLI Publications, 1999.

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13

Conversation and community: Chat in a virtual world. Stanford, Calif: CSLI Publications, 1999.

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14

The words that took us there: Ethnography in a virtual reality. Amsterdam: Aksant Academic Publishers, 2002.

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15

Sundén, Jenny. Material virtualities: Approaching online textual embodiment. New York: P. Lang, 2003.

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16

Shumaker, Randall. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments: 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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17

1960-, Bell Lori, and Trueman Rhonda B. 1953-, eds. Virtual worlds, real libraries: Librarians and educators in Second Life and other multi-user virtual environments. Medford, N.J: Information Today, Inc., 2008.

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18

Teaching Health Care in Virtual Space: Best Practices for Educators in Multi-User Virtual Environments. University of Hawaii Press, 2016.

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19

McLaughlin, Margaret L., Joao P. Hespanha, and Gaurav S. Sukhatme. Touch in Virtual Environments: Haptics and the Design of Interactive Systems. Pearson Education, 2001.

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20

Djeraba, Chaabane, Adel Lablack, and Yassine Benabbas. Multi-Modal User Interactions in Controlled Environments. Springer, 2010.

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21

University of York. Department of Computer Science., ed. User centered design and implementation of virtual environments. York: Department of Computer Science, University of York, 1999.

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22

Woodrow, Barfield, and Furness Thomas A, eds. Virtual environments and advanced interface design. New York: Oxford University Press, 1995.

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23

G, Riva, Davide F, and IJsselsteijn W. A, eds. Being there: Concepts, effects and measurements of user presence in synthetic environments. Amsterdam: IOS Press, 2003.

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24

Mkrttchian, Vardan, Leyla Gamidullaeva, and Ekaterina Aleshina. Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms. IGI Global, 2019.

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25

Mkrttchian, Vardan, Leyla Gamidullaeva, and Ekaterina Aleshina. Avatar-Based Control, Estimation, Communications, and Development of Neuron Multi-Functional Technology Platforms. IGI Global, 2019.

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26

Bell, Michael P. The sixteen-bit sky: A critical ethnography of massively multi-player online virtual environments. 2000.

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27

Zhu, Xuan. Web-Based Virtual Environments for Decision Support in Water Based Systems: UNESCO-IHE PhD Thesis. Taylor & Francis Group, 2014.

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28

(Editor), G. Riva, F. Davide (Editor), and W. A. IJsselsteijn (Editor), eds. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments (Emerging Communication: Studies in New Technologies and Practices in Communication, Vol. 5). IOS Press, 2003.

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29

Virtual, Augmented and Mixed Reality : Designing and Developing Augmented and Virtual Environments: 6th International Conference, VAMR 2014, Held as ... I. Springer, 2014.

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30

Kendall, Lori. Hanging Out in the Virtual Pub: Masculinities and Relationships Online. University of California Press, 2002.

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31

Hanging Out in the Virtual Pub: Masculinities and Relationships Online. University of California Press, 2002.

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32

Hanging Out in the Virtual Pub: Masculinities and Relationships Online. University of California Press, 2002.

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33

Material Virtualities: Approaching Online Textual Embodiment (Digital Formations, V. 13,). Peter Lang Publishing, 2003.

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34

Dibbell, Julian. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books, 2007.

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35

Dibbell, Julian. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Coach Series, 2007.

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36

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books, 2006.

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37

Schaap, Frank. The Words that Took Us There: Gender on the Internet. Het Spinhuis, 2001.

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38

1970-, Hansmann Uwe, ed. Smart card application development using Java: With 98 figures, 16 tables and a multi function smart card. 2nd ed. Berlin: Springer, 2002.

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