Journal articles on the topic 'Multi user virtual environments'
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Ibáñez, María Blanca, José J. García Rueda, David Maroto, and Carlos Delgado Kloos. "Collaborative learning in multi-user virtual environments." Journal of Network and Computer Applications 36, no. 6 (2013): 1566–76. http://dx.doi.org/10.1016/j.jnca.2012.12.027.
Full textMetcalf, Shari, Amy Kamarainen, M. Shane Tutwiler, Tina Grotzer, and Chris Dede. "Ecosystem Science Learning via Multi-User Virtual Environments." International Journal of Gaming and Computer-Mediated Simulations 3, no. 1 (2011): 86–90. http://dx.doi.org/10.4018/jgcms.2011010107.
Full textMarešová, Hana, and Daniel Ecler. "Educational Potential of 3D Multi-User Virtual Environments." Lifelong Learning 12, no. 1 (2022): 9–32. http://dx.doi.org/10.11118/lifele20221201009.
Full textChabot, Samuel, Jonathan Mathews, and Jonas Braasch. "Multi-user interactive systems for immersive virtual environments." Journal of the Acoustical Society of America 150, no. 4 (2021): A172. http://dx.doi.org/10.1121/10.0008023.
Full textPerera, I., C. Allison, J. Ross Nicoll, T. Sturgeon, and A. Miller. "Managed Learning in 3D Multi User Virtual Environments." International Journal for Digital Society 1, no. 4 (2010): 256–64. http://dx.doi.org/10.20533/ijds.2040.2570.2010.0031.
Full textCarlsson, Christer, and Olof Hagsand. "DIVE—A platform for multi-user virtual environments." Computers & Graphics 17, no. 6 (1993): 663–69. http://dx.doi.org/10.1016/0097-8493(93)90115-p.
Full textNelson, Brian C., and Diane Jass Ketelhut. "Scientific Inquiry in Educational Multi-user Virtual Environments." Educational Psychology Review 19, no. 3 (2007): 265–83. http://dx.doi.org/10.1007/s10648-007-9048-1.
Full textHahn, Jim F. "Virtual reality learning environments." Information and Learning Science 119, no. 11 (2018): 652–61. http://dx.doi.org/10.1108/ils-07-2018-0069.
Full textHong, Seung Wan, Ahmed El Antably, and Yehuda E. Kalay. "Architectural design creativity in Multi-User Virtual Environment: A comparative analysis between remote collaboration media." Environment and Planning B: Urban Analytics and City Science 46, no. 5 (2017): 826–44. http://dx.doi.org/10.1177/2399808317733267.
Full textPretto, N., and F. Poiesi. "TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (November 14, 2017): 203–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-203-2017.
Full textLanders, Richard N., and Rachel C. Callan. "An Experiment on Anonymity and Multi-User Virtual Environments." International Journal of Gaming and Computer-Mediated Simulations 6, no. 2 (2014): 53–64. http://dx.doi.org/10.4018/ijgcms.2014040105.
Full textWang, Shao Rong, and Zhi Wei Dai. "A Scalable Distributed System for Multi-User Virtual Environments." Applied Mechanics and Materials 490-491 (January 2014): 1237–42. http://dx.doi.org/10.4028/www.scientific.net/amm.490-491.1237.
Full textCharles, Darryl, Therese Charles, Michael McNeill, David Bustard, and Michaela Black. "Game-based feedback for educational multi-user virtual environments." British Journal of Educational Technology 42, no. 4 (2010): 638–54. http://dx.doi.org/10.1111/j.1467-8535.2010.01068.x.
Full textButler, Stephanie. "Virtual Selves, Virtual Communities: Self-Narration and Social Relations in Multi-User Virtual Environments." a/b: Auto/Biography Studies 31, no. 2 (2016): 373–98. http://dx.doi.org/10.1080/08989575.2016.1138359.
Full textSung, Changjo, and Seongah Chin. "Contactless Multi-User Virtual Hair Design Synthesis." Electronics 12, no. 17 (2023): 3686. http://dx.doi.org/10.3390/electronics12173686.
Full textLee, M. J. W., P. A. Kirschner, and L. Kester. "Learning analytics in massively multi-user virtual environments and courses." Journal of Computer Assisted Learning 32, no. 3 (2016): 187–89. http://dx.doi.org/10.1111/jcal.12139.
Full textDi Blas, Nicoletta, Alberto Bucciero, Luca Mainetti, and Paolo Paolini. "Multi-User Virtual Environments for Learning: Experience and Technology Design." IEEE Transactions on Learning Technologies 5, no. 4 (2012): 349–65. http://dx.doi.org/10.1109/tlt.2012.16.
Full textKuznetcova, Irina, and Michael Glassman. "Rethinking the use of Multi-User Virtual Environments in education." Technology, Pedagogy and Education 29, no. 4 (2020): 389–405. http://dx.doi.org/10.1080/1475939x.2020.1768141.
Full textBozanta, Aysun, Birgul Kutlu, Nuket Nowlan, and Shervin Shirmohammadi. "Multi User Virtual Environments and Serious Games for Team Building." Procedia Computer Science 15 (2012): 301–2. http://dx.doi.org/10.1016/j.procs.2012.10.086.
Full textGamage, Vimani, Alexei Tretiakov, and Barbara Crump. "Teacher perceptions of learning affordances of multi-user virtual environments." Computers & Education 57, no. 4 (2011): 2406–13. http://dx.doi.org/10.1016/j.compedu.2011.06.015.
Full textCalandra, Brendan, and Anton Puvirajah. "Teacher practice in multi user virtual environments: A fourth space." TechTrends 58, no. 6 (2014): 29–35. http://dx.doi.org/10.1007/s11528-014-0800-3.
Full textRogers, Luke. "Developing simulations in multi-user virtual environments to enhance healthcare education." British Journal of Educational Technology 42, no. 4 (2010): 608–15. http://dx.doi.org/10.1111/j.1467-8535.2010.01057.x.
Full textMcDonough, Jerome, and Robert Olendorf. "Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World." International Journal of Digital Curation 6, no. 2 (2011): 89–108. http://dx.doi.org/10.2218/ijdc.v6i2.192.
Full textNorambuena, Nicolás, Julio Ortega, Felipe Muñoz-La Rivera, et al. "Integrating Digital Twins of Engineering Labs into Multi-User Virtual Reality Environments." Applied Sciences 15, no. 7 (2025): 3819. https://doi.org/10.3390/app15073819.
Full textTilak, Shantanu, Michael Glassman, Irina Kuznetcova, et al. "Multi-User Virtual Environments (MUVEs) as Alternative Lifeworlds: Transformative Learning in Cyberspace." Journal of Transformative Education 18, no. 4 (2020): 310–37. http://dx.doi.org/10.1177/1541344620932224.
Full textLi, Rui. "Research on Multi-Sensory Interaction Technology in Virtual Reality Environment." Transactions on Computer Science and Intelligent Systems Research 7 (November 25, 2024): 161–66. https://doi.org/10.62051/pq7feg58.
Full textNelson, Brian C., and Diane Jass Ketelhut. "Exploring embedded guidance and self-efficacy in educational multi-user virtual environments." International Journal of Computer-Supported Collaborative Learning 3, no. 4 (2008): 413–27. http://dx.doi.org/10.1007/s11412-008-9049-1.
Full textMaher, Christopher, and Margaret Corbit. "Creating genetic applications for informal science learning in multi-user virtual environments." Journal of Network and Computer Applications 25, no. 4 (2002): 295–308. http://dx.doi.org/10.1006/jnca.2002.0136.
Full textMarešová, Hana. "E-LEARNING IN THE MULTI-USER VIRTUAL ENVIRONMENT." Journal of Technology and Information 1, no. 1 (2009): 39–44. http://dx.doi.org/10.5507/jtie.2009.006.
Full textPullen, J. Mark, Eugene Norris, and Mark Fix. "Teaching C++ in a multi-user virtual environment." ACM SIGCSE Bulletin 32, no. 2 (2000): 60–64. http://dx.doi.org/10.1145/355354.355376.
Full textZhao, Yuxin, and Zuen Cen. "Exploring Multimodal Feedback Mechanisms for Improving User Interaction in Virtual Reality Environments." Journal of Industrial Engineering and Applied Science 2, no. 6 (2024): 35–41. https://doi.org/10.70393/6a69656173.323331.
Full textAshraf, N., J. Anderson, C. Douther, I. McKay, M. Jack, and P. Platt. "Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments." International Journal of Virtual Reality 5, no. 1 (2001): 1–17. http://dx.doi.org/10.20870/ijvr.2001.5.1.2664.
Full textSantosh, Kumar Jawalkar. "End-to-End Testing of Multi-User AR/VR Experiences: Addressing Synchronization and Scalability." International Journal of Leading Research Publication 4, no. 4 (2023): 1–10. https://doi.org/10.5281/zenodo.15026353.
Full textMuturi, Elisheba. "Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments." Journal of the Canadian Health Libraries Association / Journal de l'Association des bibliothèques de la santé du Canada 31, no. 1 (2014): 23. http://dx.doi.org/10.5596/c10-008.
Full textANTONIOU, P. E., L. IOANNIDIS, and P. D. BAMIDIS. "OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments." EAI Endorsed Transactions on Future Intelligent Educational Environments 2, no. 6 (2016): 151523. http://dx.doi.org/10.4108/eai.27-6-2016.151523.
Full textRipamonti, L. A., and C. A. Peraboni. "Managing the design–manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach." International Journal of Computer Integrated Manufacturing 23, no. 8-9 (2010): 758–76. http://dx.doi.org/10.1080/09511921003682630.
Full textJones, Greg, and Scott J. Warren. "Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings." International Journal of Gaming and Computer-Mediated Simulations 3, no. 1 (2011): 1–12. http://dx.doi.org/10.4018/jgcms.2011010101.
Full textLiu, Chang, and Ying Zhong. "Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments." International Journal of Virtual and Personal Learning Environments 5, no. 1 (2014): 54–72. http://dx.doi.org/10.4018/ijvple.2014010104.
Full textProcter, Lesley. "Presence and Pedagogy: The Potentials of Multi-user Virtual Environments as Learning Spaces." International Journal of Humanities Education 10, no. 4 (2013): 21–37. http://dx.doi.org/10.18848/2327-0063/cgp/v10i04/58283.
Full textNelson, Brian C., and Benjamin E. Erlandson. "Managing cognitive load in educational multi-user virtual environments: reflection on design practice." Educational Technology Research and Development 56, no. 5-6 (2007): 619–41. http://dx.doi.org/10.1007/s11423-007-9082-1.
Full textQian, Kanger. "Evaluating Low Embodiment Multi-User Virtual Reality Learning Environments in Remote Art Education." Highlights in Science, Engineering and Technology 23 (December 3, 2022): 185–91. http://dx.doi.org/10.54097/hset.v23i.3265.
Full textSun, Bo Wen, Bin Shen, Wen Wu Chen, Yan Peng Zhang, and Jia Qi Lin. "VEET: 3D Virtual Electrical Experimental Tool Supporting Multi-Modal User Interfaces and Platforms." Advanced Materials Research 981 (July 2014): 196–99. http://dx.doi.org/10.4028/www.scientific.net/amr.981.196.
Full textYee, Nick. "The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments." Presence: Teleoperators and Virtual Environments 15, no. 3 (2006): 309–29. http://dx.doi.org/10.1162/pres.15.3.309.
Full textHuang, Mincong, Samuel Chabot, and Jonas Braasch. "Real-time co-location in dynamic virtual soundscapes across multi-occupant immersive rooms." Journal of the Acoustical Society of America 153, no. 3_supplement (2023): A104. http://dx.doi.org/10.1121/10.0018316.
Full textJohnson, Kyle, Noberto Espitia, and Debra Zoran. "Using a Multi-User Virtual Environment to Conduct Veterinary Disaster Preparedness Training." Virtual Worlds 4, no. 2 (2025): 19. https://doi.org/10.3390/virtualworlds4020019.
Full textPicard, Stéven, Ningyuan Sun, and Jean Botev. "XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies." Virtual Worlds 3, no. 4 (2024): 404–17. http://dx.doi.org/10.3390/virtualworlds3040022.
Full textLerner, Dieter, Stefan Mohr, Jonas Schild, Martin Göring, and Thomas Luiz. "An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study." JMIR Serious Games 8, no. 3 (2020): e18822. http://dx.doi.org/10.2196/18822.
Full textYu, Hai Dong, Bo Tao Zhang, and Yan Chun Wang. "Game Strategy in Multi-User Shared Virtual Environment Based on Internet." Applied Mechanics and Materials 26-28 (June 2010): 809–12. http://dx.doi.org/10.4028/www.scientific.net/amm.26-28.809.
Full textHong, Seung-Wan, and Chang-Geun Yoo. "The Applications of Online, Multi-User Virtual Environments for Architectural & Interior Design Communication." Journal of the Korean housing association 25, no. 1 (2014): 41–50. http://dx.doi.org/10.6107/jkha.2014.25.1.041.
Full textTüzün, Hakan, Hatice Gökçe Bilgiç, and Sevil Yaşar Elçi. "The Effects of 3D Multi-User Virtual Environments on Collaborative Learning and Social Presence." lnternational Electronic Journal of Elementary Education 11, no. 3 (2019): 221–31. http://dx.doi.org/10.26822/iejee.2019349247.
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