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1

Zhang, Liang. "Application of web-based interactive and multimedia technology in an introductory engineering course." Ohio : Ohio University, 2001. http://www.ohiolink.edu/etd/view.cgi?ohiou1177522206.

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2

Tjondronegoro, Dian W. "PhD Thesis: "Content-based Video Indexing for Sports Applications using Multi-modal approach"." Thesis, Deakin University, 2005. https://eprints.qut.edu.au/2199/1/PhDThesis_Tjondronegoro.pdf.

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Triggered by technology innovations, there has been a huge increase in the utilization of video, as one of the most preferred types of media due to its content richness, for many significant applications. To sustain an ongoing rapid growth of video information, there is an emerging demand for a sophisticated content-based video indexing system. However, current video indexing solutions are still immature and lack of any standard. One solution, namely annotation-based indexing, allows video retrieval using textual annotations. However, the major limitations are the restrictions of pre-defined keywords that can be used and the expensive manual work on annotating video. Another solution called feature-based indexing allows video search by low-level features comparison such as query by a sample image. Even though this approach can use automatically extracted features, users would not be able to retrieve video intuitively, based on high-level concepts. This predicament is caused by the so-called semantic gap which highlights the fact that users recall video contents in a high-level abstraction while video is generally stored as an arbitrary sequence of audio-visual tracks. To bridge the semantic gap, this thesis will demonstrate the use of domain-specific approach which aims to utilize domain knowledge in facilitating the extraction of high-level concepts directly from the audiovisual features. The main idea behind domain-specific approach is the use of domain knowledge to guide the integration of features from multi-modal tracks. For example, to extract goal segments from soccer and basketball video, slow motion replay scenes (visual) and excitement (audio) should be detected as they are played during most goal segments. Domain-specific indexing also exploits specific browsing and querying methods which are driven by specific users/applications’ requirements. Sports video is selected as the primary domain due to its content richness and popularity. Moreover, broadcasted sports videos generally span for hours with many redundant activities and the key segments could make up only 30% to 60% of the entire data depending on the progress of the match. This thesis presents a research work based on an integrated multi-modal approach for sports video indexing and retrieval. By combining specific features extractable from multiple (audio-visual) modalities, generic structure and specific events can be detected and classified. During browsing and retrieval, users will benefit from the integration of high-level semantic and some descriptive mid-level features such as whistle and close-up view of player(s). The main objective is to contribute to the three major components of sports video indexing systems. The first component is a set of powerful techniques to extract audio-visual features and semantic contents automatically. The main purposes are to reduce manual annotations and to summarize the lengthy contents into a compact, meaningful and more enjoyable presentation. The second component is an expressive and flexible indexing technique that supports gradual index construction. Indexing scheme is essential to determine the methods by which users can access a video database. The third and last component is a query language that can generate dynamic video summaries for smart browsing and support user-oriented retrievals.
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Petrova, Dimitrina. "Design and development of interactive web site based on a customer-oriented business model for the multimedia application C3LOOPS." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12111.

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The goal of this thesis is to develop and implement a prototype that is validating a specifically suggested customer-oriented business model for the interactive multimedia iPad application C3LOOPS. The starting point of the design process is the development of a business model. This is a novelty in the community of interaction design. I explain the basis of the business modeling in order to understand this important part of every successful business. I perform a research in the theory of customer behavior and applied psychology and based on it and on the new theory of neuro-linguistic programming, I design a customer-oriented business model for accomplishing a win-win strategy for this new application. This business model includes a development of a web site. It is my background for defining an interactive ¬design for the web site. Based on the requirements that I define for a design, I implement a prototype of the main component of the design – the interactive C3LOOPS navigation menu. This way I validate the design and I proof a novelty in the community of interaction design.
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Zechinelli-Martini, José-Luis. "Construction et manipulation de présentations spatio-temporelles multi-médias à partir de serveurs d'objets répartis : applications aux données sur le Web." Université Joseph Fourier (Grenoble), 2001. http://www.theses.fr/2001GRE10052.

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Cette thèse propose une infrastructure pour la spécification de gestionnaires de présentations multimédias spatio-temporelles (JAGUAR). Un gestionnaire assure la définition, le stockage, l'interrogation et la mise en forme des présentations qui sont stockées dans un système de gestion de bases de données multimédias. Les gestionnaires spécifiés servent de médiateurs entre des applications multimédias et des sources hétérogènes d'objets réparties et accessibles au travers du Web (via leur URL). Les objets gérés par un gestionnaire pour un ensemble d'applications sont décrits par un schéma de données qui associe à chaque type une présentation par défaut. Ainsi ce schéma définit la manière dont les objets sont vus par les applications. Un modèle spatio-temporel a été défini pour traiter de manière homogène les objets intégrés dans les présentations. Ce modèle permet également de décrire un objet composé en mettant en évidence les relations spatio-temporelles entre ses composants. Nous proposons également le langage OQLiST qui intègre des opérateurs spatiaux et temporels pour la spécification et l'interrogation de présentations. Ainsi, le langage et le modèle permettent de spécifier, d'interroger et de représenter de manière homogène les descriptions inter et intra-médias. Un prototype de gestionnaire a été implanté pour valider l'infrastructure JAGUAR. Il a été adapté à la construction d'applications sur des plates-formes SMIL et Java Media Framework (JMF). Ce gestionnaire a été utilisé pour la spécification et la mise en œuvre d'une application touristique. Il a également été employé pour spécifier un outil de visualisation d'objets stockés dans un entrepôt de données<br>We propose an infrastructure (JAGUAR) for specifying spatio-temporal multimedia presentations managers. These managers are mediators between applications and distributed heterogeneous object sources accessible through the Web (via their URL). A manager is able to define, query, and build presentations that are stored in a multimedia database system. All objects are described by a schema that associates a default presentation to each of them. We defined a spatio-temporal model to integrate objects and presentations. The model describes objects composition through spatio-temporal relations. We also proposed OQLiST a language that provides spatio-temporal operators. Language and model can be used for specifying, querying and representing homogeneously inter and intra-media descriptions. In order to validate the JAGUAR infrastructure, a presentation manager prototype was implemented using SMIL and Java Media Framework (JMF) platforms. The manager has been used for specifying and implementing (1) a touristic application and (2) a visualization tool for objects stored in a data warehouse. For the later, the manager provides a specific schema for the data cube
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5

Sriram, Thottam Ranganathan. "A multimedia authoring tool for Web-based learning." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0007/MQ43560.pdf.

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WANG, ZHUO. "AN INTERACTIVE WEB-BASED MULTIMEDIA COURSEWARE WITH XML." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1037990192.

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7

Yeung, Tsz-Kit. "Web-based and multimedia approach to physics education /." View Abstract or Full-Text, 2002. http://library.ust.hk/cgi/db/thesis.pl?PHYS%202002%20YEUNGT.

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Thesis (M. Phil.)--Hong Kong University of Science and Technology, 2002.<br>Includes bibliographical references (leaves 67-69). Also available in electronic version. Access restricted to campus users.
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8

Gentner, Susan Gayle. "A Browser-Based Collaborative Multimedia Messaging System." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/cs_theses/63.

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Making a communication tool easier for people to operate can have profound and positive effects on its popularity and on the users themselves. This thesis is about making it easier for people to publish web-based documents that have sound, video and text. Readily available software and hardware are employed in an attempt to achieve the goal of providing a software service that enables users to compose audio-video documents with text.
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9

Ott, Bryce D. "Web based resource management for multi-tiered web applications /." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd2194.pdf.

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Ott, Bryce Daniel. "Web Based Resource Management for Multi-Tiered Web Applications." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/1255.

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The currently emerging trend of building more complex web applications to solve increasingly more involved software problems has led to the the need for a more automated and practical means for deploying resources required by these advanced web applications. As web based applications become more complex and involve more developers, greater system redundancy, and a larger number of components, traditional means of resource deployment become painfully inadequate as they fail to scale sufficiently. The purpose of this research is to provide evidence that a more sound and scalable test and deployment process can be employed and that many of the components of this improved process can be automated and/or delegated to various system actors to provide a more usable, reliable, stable, and efficient deployment process. The deployable resources that have been included for their commonality in web based applications are versioned resources (both ASCII based and binary files), database resources, cron files, and scripting commands. In order to achieve an improved test and deployment process and test its effectiveness, a web-based code deployment tool was developed and deployed in a production environment where its effects could be accurately measured. This deployment tool heavily leverages the use of Subversion to provide the management of versioned resources because of its extensive ability to manage the creation and merging of branches.
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11

Li, Shumu. "Object-based digital video compression for multimedia applications." Thesis, Heriot-Watt University, 2004. http://hdl.handle.net/10399/325.

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12

Erdogan, Gencer. "Security Testing of Web Based Applications." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9993.

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<p>Web applications are becoming more and more popular in means of modern information interaction, which leads to a growth of the demand of Web applications. At the same time, Web application vulnerabilities are drastically increasing. This will inevitably expose more Web application users to malicious attacks, causing them to lose valuable information or be harmed in other ways. One of the most important software security practices that is used to mitigate the increasing number of vulnerabilities is security testing. The most commonly applied security testing methodologies today are extensive and are sometimes too complicated with their many activities and phases. Because of this complexity, developers very often tend to neglect the security testing process. Today, there is only a few security testing methodologies developed especially for Web applications and their agile development environment. It is therefore necessary to give attention to security testing methodologies for Web applications. A survey of state-of-the-art security testing methodologies for Web applications is performed. Based on some predefined criterions, Agile Security Testing is selected as the most adequate security testing methodology for Web applications, and is further extended to support all the predefined criterions. Furthermore, the extended Agile Security Testing methodology (EAST) is integrated into the Software Development Life Cycle applied by the Administrative Information Services group at the Department of General Infrastructure Services at CERN−The European Organization for Nuclear Research. Finally, by using the EAST methodology and the security testing methodology applied by the AIS group (which is an ad hoc way of performing security tests), an evaluation of the EAST methodology compared to existing ad hoc ways of performing security tests is made. The security testing process is carried out two times using the EAST methodology and two times using the ad hoc approach. In total, 9 vulnerability classes are tested. The factors that are used to measure the efficiency is: (1) the amount of time spent on the security testing process, (2) the amount of vulnerabilities found during the security testing process and (3) the ability to mitigate false-positives during the security testing process. The results show that the EAST methodology is approximately 21% more effective in average regarding time spent, approximately 95% more effective regarding the amount of vulnerabilities found, and has the ability to mitigate false-positives, compared to existing ad hoc ways of performing security tests. These results show that structured security testing of Web applications is possible not being too complicated with many activities and phases. Furthermore, it mitigates three important factors that are used as basis to neglect the security testing process. These factors are: The complexity of the testing process, the “too time-consuming” attitude against security testing of Web applications and that it’s considered to lack a significant payoff.</p>
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13

Hausenblas, Michael [Verfasser]. "Building Scalable and Smart Multimedia Applications on the Semantic Web / Michael Hausenblas." München : GRIN Verlag, 2009. http://d-nb.info/1181616158/34.

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14

Al-haddad, Khalil. "An experiment to review the quality of Web-based multimedia material." Thesis, Loughborough University, 1999. https://dspace.lboro.ac.uk/2134/10343.

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Currently, many educators are focusing on the development of Web-based material and the quality of such material needs to be evaluated. Expert review, as a formative evaluation method, is an important method to evaluate the material prior to release. Other studies have described the use of Subject-Matter Experts (SMEs) and also domain students, with enough knowledge in the subject area, as a way of enhancing the quality of the reviewed material. In addition to the SMEs and domain students a lecturer and graduate student, both in the subject discipline area, were used to review Web-based lectures on Advanced Computer Architectures. Both additional reviewers had sufficient knowledge of the discipline. The research investigates three main hypotheses: I) whether a review conducted by domain reviewers (SME and domain student) or discipline reviewers improves the quality of material, 2) whether using discipline reviewers improves the quality of the material more than domain reviewers and 3) whether there are differences in the quality of the material resulting from students' and lecturers' review. Five versions of the material were developed and used as inputs to an experiment that was designed to test the hypotheses by using questionnaires and tests. In summary, the findings of the research were that: SME reviewer and discipline reviewers were effective in producing higher quality than the unreviewed material. However, rather interestingly, the domain student was shown to be the least effective in enhancing the material. The investigation also found that there was no significant difference in the quality of the material resulting from students' and lecturers' review. Furthermore, it was found that the media used to present the material was more useful when the quality of that media was perceived to be high. Finally 90% of the subjects were willing to study Web-based lectures as part of the course.
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15

Martín, Adriana. "Engineering accesible web applications." Editorial de la Universidad Nacional de La Plata (EDULP), 2014. http://hdl.handle.net/10915/35691.

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En esta tesis presentamos un nuevo enfoque para concebir, diseñar y desarrollar aplicaciones web accesibles usando conceptos de la Orientación a Aspectos. Con el fin de alcanzar nuestro objetivo, proveemos algunas técnicas de modelado que desarrollamos explícitamente para manejar las características no-funcionales, genéricas y transversales de la accesibilidad. Concretamente, enriquecimos la técnica UID con puntos de integración para registrar los intereses de accesibilidad que serán considerados en el diseño de la interfaz de usuario. Luego, instanciando la plantilla SIG con tablas de asociación, trabajamos en el modelo de interfaz abstracta con softgoals de accesibilidad para obtener un modelo de interfaz concreta y accesible de la aplicación web en desarrollo. Para ilustrar nuestras ideas y señalar las ventajas de una clara separación de intereses durante el ciclo de vida de desarrollo, utilizamos un ejemplo de aplicación real. De esta manera, nuestra propuesta se fundamenta en técnicas de diseño reconocidas, las cuales hemos embebido en una herramienta de software, con el propósito de facilitar la transferencia del enfoque a la industria. <i>(del texto de la contratapa)</i><br>Tesis doctoral de la Facultad de Informática (UNLP). Grado alcanzado: Doctor en Ciencias Informáticas. Director de tesis: Alejandra Cechich; co-director de tesis: Gustavo Rossi. La tesis, presentada en el año 2012, obtuvo el Premio "Dr. Raúl Gallard" en el 2013.
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Jacobs, David. "An XML Based Authorization Framework for Web-based Applications." NSUWorks, 2001. http://nsuworks.nova.edu/gscis_etd/607.

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The World Wide Web is increasingly being used to deliver services. The file based authorization schemes originally designed into web servers are woefully inadequate for enforcing the security policies needed by these services. This has led to the chaotic situation where each application is forced to develop its own security framework for enforcing the policies it requires. In tum, this has led to more numerous security vulnerabilities and greater maintenance headaches. This dissertation lays out an authorization framework that enforces a wide range of security policies crucial to many web-based business applications. The solution is described in three steps. First, it specifies the stakeholders in an authorization system, the roles they play, and the crucial authorization policies that web applications commonly require. Secondly, it maps out the design of the XML based authorization language (AZML), showing how it provides for maintenance to be divided into proscribed roles and for the expression of required policies. Lastly, it demonstrates through a scenario the use of the XML authorization language for enforcing policies in a web-based application. It also explores the issues of how maintenance should be handled, what would be required to scale the authorization service and how to more tightly couple the authorization service to the web server.
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Palmér, Matthias. "Learning Applications based on Semantic Web Technologies." Doctoral thesis, KTH, Medieteknik och interaktionsdesign, MID, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-104446.

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The interplay between learning and technology is a growing field that is often referred to as Technology Enhanced Learning (TEL). Within this context, learning applications are software components that are useful for learning purposes, such as textbook replacements, information gathering tools, communication and collaboration tools, knowledge modeling tools, rich lab environments that allows experiments etc. When developing learning applications, the choice of technology depends on many factors. For instance, who and how many the intended end-users are, if there are requirements to support in-application collaboration, platform restrictions, the expertise of the developers, requirements to inter-operate with other systems or applications etc. This thesis provides guidance on a how to develop learning applications based on Semantic Web technology. The focus on Semantic Web technology is due to its basic design that allows expression of knowledge at the web scale. It also allows keeping track of who said what, providing subjective expressions in parallel with more authoritative knowledge sources. The intended readers of this thesis include practitioners such as software architects and developers as well as researchers in TEL and other related fields. The empirical part of the this thesis is the experience from the design and development of two learning applications and two supporting frameworks. The first learning application is the web application Confolio/EntryScape which allows users to collect files and online material into personal and shared portfolios. The second learning application is the desktop application Conzilla, which provides a way to create and navigate a landscape of interconnected concepts. Based upon the experience of design and development as well as on more theoretical considerations outlined in this thesis, three major obstacles have been identified: The first obstacle is: lack of non-expert and user friendly solutions for presenting and editing Semantic Web data that is not hard-coded to use a specific vocabulary. The thesis presents five categories of tools that support editing and presentation of RDF. The thesis also discusses a concrete software solution together with a list of the most important features that have crystallized during six major iterations of development. The second obstacle is: lack of solutions that can handle both private and collaborative management of resources together with related Semantic Web data. The thesis presents five requirements for a reusable read/write RDF framework and a concrete software solution that fulfills these requirements. A list of features that have appeared during four major iterations of development is also presented. The third obstacle is: lack of recommendations for how to build learning applications based on Semantic Web technology. The thesis presents seven recommendations in terms of architectures, technologies, frameworks, and type of application to focus on. In addition, as part of the preparatory work to overcome the three obstacles, the thesis also presents a categorization of applications and a derivation of the relations between standards, technologies and application types.<br><p>QC 20121105</p>
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Eriksson, Maria. "Mobile PDF Management in Web Based Applications." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-347622.

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This thesis aims to investigate and analyze the available technocal solutions for implementing a PDF document viewer in a web based application is to be used in mobile devices. There is also further discussion that explores the possibilities of instead choosing to implement a native application for such a task.
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Schroeder, Barbara A. "Multimedia-enhanced instruction in online learning environments /." ProQuest subscription required:, 2006. http://proquest.umi.com/pqdweb?did=1179968651&sid=3&Fmt=2&clientId=8813&RQT=309&VName=PQD.

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DeLong, David Blane. "A web-based, database bound, WYSIWYG development environment for web applications." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2580.

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This project, WebAppDesigner, combines a "What You See Is What You Get" (WYSISYG) web page designer, database table designer, query tool, and an automatic deployment process into a single easy to use solution for small businesses and individuals.
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Haji-Ismail, Abdul Samad. "JACIE : a scripting language for Internet-based multimedia collaborative applications." Thesis, Swansea University, 2001. https://cronfa.swan.ac.uk/Record/cronfa42685.

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The Internet has opened the opportunity for geographically dispersed computer users to concurrently interact, collaborate and socialise in a virtual group environment. It has shifted the nature of Internet users from "individualistic net-surfers" to "active collaborative teamworkers". But developing Internet-based collaborative applications is very laborious, tedious and time consuming. Besides patience, knowledge and skill in low-level network programming are required especially for managing interactions and communications. This thesis presents a research on the construction of a development tool for collaborative multimedia applications. The tool, named JACIE (Java-based Authoring language for Collaborative Interactive Environments), is a script language which has been developed to support rapid implementation of a wide range of network-based interactive and collaborative applications. In particular, it facilitates the management of interaction and communication through simple communication primitives such as channels and interaction protocols, hence hiding much network programming from programmers. JACIE also features a template-based programming style, a single program for both client and server, and platform-independence by using Java as the target language. A compiler prototype has been developed that translates JACIE codes to Java. Several sample applications have been implemented in JACIE and are discussed in the thesis. The major research contribution is a high-level abstraction language for collaborative multimedia applications that simplifies many programming tasks. JACIE can be a useful multimedia software engineering tool well-suited for a wide range of collaborative applications, be they stand-alone client/server applications or Web-based client/server applets.
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Brown, David Bruce. "A view-based design framework for web applications." Waterloo, Ont. : University of Waterloo, [Dept. of Computer Science], 2002. http://etd.uwaterloo.ca/etd/dbbrown2002.pdf.

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Thesis (M.Math)--University of Waterloo, 2002.<br>"A thesis presented to the University of Waterloo in fulfilment of the thesis requirement for the degree of Master of Mathematics in Computer Science". Includes bibliographical references.
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Sanli, Ozgur. "A Reverse Proxy For Protecting Web Based Applications." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1230382/index.pdf.

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Brown, David. "A Views-Based Design Framework for Web Applications." Thesis, University of Waterloo, 2002. http://hdl.handle.net/10012/1054.

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Web application design is a broad term that refers to any aspect of designing a Web application, including designing Web interfaces to data. There are a number of commercial software tools available that employ various techniques for implementing Web access to databases. However, these techniques apply only to portions of Web application implementation and lack a common design paradigm. We believe that defining an approach to designing and implementing Web applications based on views, frameworks, and patterns allows us to extend an object-oriented design representation and develop reusable and extensible design solutions for a class of Web applications in which the concerns are separated. The major contribution of this thesis is the development of a new approach to designing Web applications, producing the following visible contributions: a model for Web applications based upon a separation of concerns using views; a framework for system elements so that object-oriented design patterns can be used to build the application; a reusable design approach so that many Web applications can be built around the same framework; a coherent and organized framework representation using extended UML; and an implementation approach that can be implemented on a number of different platforms using a range of software and tools. In support of this solution, this thesis shows the design and implementation of a proof-of-concept Web application using this design technique. We believe that the approach to Web application design promoted in this thesis has proven itself useful in a practical way for the case studies discussed herein and points the way to a wider range of design and implementation possibilities.
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FIALHO, ANDRE TADEU SANTOS. "ANIMATED TRANSITIONS FOR WEB APPLICATIONS BASED ON MODELS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=12317@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>Apresentamos nesta dissertação uma abordagem para autoria de transições animadas em aplicações Web. As transições podem ser definidas como uma mudança de estado navegacional que resulta na alteração dos widgets e da interface. Tais alterações são, em sua maioria, representadas de forma abrupta em interfaces não animadas. O uso de animações permite uma representação gradual das transformações que ocorrem, caracterizando então, transições suaves que revelam mais claramente ao usuário a operação de navegação subjacente. A abordagem é dividida em duas etapas: Modelagem das interfaces e modelagem das transições. Na primeira etapa definimos as interfaces através da especificação de interfaces abstratas da metodologia SHDM/OOHDM. Para modelagem de transições, identificamos as animações para cada transformação e definimos através da retórica da animação: A estrutura retórica da transição, que define a seqüência de execução, e os estilos retóricos, que definem propriedades de efeitos e duração das animações. A abordagem foi implementada estendendo o ambiente de autoria hipermídia, HyperDE, possibilitando então a geração de protótipos de aplicações com transições suaves. Para execução das animações elaborou-se também uma biblioteca de transições utilizando a tecnologia Dynamic HTML. Uma avaliação preliminar com usuários demonstrou maior satisfação no uso de transições suaves e maior facilidade na interpretação de relações entre instâncias navegadas durante a interação.<br>In this dissertation we introduce an approach for the authoring of animated transitions in Web applications. The transitions can be defined as navigational state changes that result in the alteration of the presented widgets and interface. These alterations are usually represented abruptly through non-animated interfaces. The use of animation allows a gradual representation of the transformations that occur, characterizing a smooth transition that reveals to the user the underlying navigation operation. The approach is divided in two steps: The interface modeling and the transition modeling. In the first step, we define the interfaces through a specification of abstract interfaces provided by the SHDM/OOHDM method. In the transition modeling, we identify the animations for each transformation and define through the animation rhetorics: The transition rhetorical structure, which defines the animation execution sequence, and the rhetoric styles, that defines the effects and duration proprieties of the animation. The approach was implemented by extending the hypermedia authoring environment, HyperDE, providing smooth transitions for the generated application prototypes. In order to allow the execution of the animations, we have also developed a transition library using Dynamic HTML technology. A preliminary evaluation with users showed greater satisfaction in the use of smooth transitions and a better interpretation of the relations between navigated instances during the interaction process.
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Chou, Edmund 1981. "A package management system for Web based applications." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87393.

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Pan, Xiaozhong. "Rich Cloud-based Web Applications with Cloudbrowser 2.0." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/52988.

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When developing web applications using traditional methods, developers need to partition the application logic between client side and server side, then implement these two parts separately (often using two different programming languages) and write the communication code to synchronize the application's state between the two parts. CloudBrowser is a server- centric web framework that eliminates this need for partitioning applications entirely. In CloudBrowser, the application code is executed in server side virtual browsers which preserve the application's presentation state. The client web browsers act like rendering devices, fetching and rendering the presentation state from the virtual browsers. The client-server communication and user interface rendering is implemented by the framework under the hood. CloudBrowser applications are developed in a way similar to regular web pages, using no more than HTML, CSS and JavaScript. Since the user interface state is preserved, the framework also provides a continuous experience for users who can disconnect from the application at any time and reconnect to pick up at where they left off. The original implementation of CloudBrowser was single-threaded and supported deployment on only one process. We implemented CloudBrowser 2.0, a multi-process implementation of CloudBrowser. CloudBrowser 2.0 can be deployed on a cluster of servers as well as a single multi-core server. It distributes the virtual browsers to multiple processes and dispatches client requests to the associated virtual browsers. CloudBrowser 2.0 also refines the CloudBrowser application deployment model to make the framework a PaaS platform. The developers can develop and deploy different types of applications and the platform will automatically scale them to multiple servers.<br>Master of Science
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Lu, Jisheng. "SVG 3D graphical presentation for Web-based applications." Thesis, University of Gloucestershire, 2015. http://eprints.glos.ac.uk/3430/.

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Due to the rapid developments in the field of computer graphics and computer hardware, web-based applications are becoming more and more powerful, and the performance distance between web-based applications and desktop applications is increasingly closer. The Internet and the WWW have been widely used for delivering, processing, and publishing 3D data. There is increasingly demand for more and easier access to 3D content on the web. The better the browser experience, the more potential revenue that web-based content can generate for providers and others. The main focus of this thesis is on the design, develop and implementation of a new 3D generic modelling method based on Scalable Vector Graphics (SVG) for web-based applications. While the model is initialized using classical 3D graphics, the scene model is extended using SVG. A new algorithm to present 3D graphics with SVG is proposed. This includes the definition of a 3D scene in the framework, integration of 3D objects, cameras, transformations, light models and textures in a 3D scene, and the rendering of 3D objects on the web page, allowing the end-user to interactively manipulate objects on the web page. A new 3D graphics library for 3D geometric transformation and projection in the SVG GL is design and develop. A set of primitives in the SVG GL, including triangle, sphere, cylinder, cone, etc. are designed and developed. A set of complex 3D models in the SVG GL, including extrusion, revolution, Bezier surface, and point clouds are designed and developed. The new Gouraud shading algorithm and new Phong Shading algorithm in the SVG GL are proposed, designed and developed. The algorithms can be used to generate smooth shading and create highlight for 3D models. The new texture mapping algorithms for the SVG GL oriented toward web-based 3D modelling applications are proposed, designed and developed. Texture mapping algorithms for different 3D objects such as triangle, plane, sphere, cylinder, cone, etc. will also be proposed, designed and developed. This constitutes a unique and significant contribution to the disciplines of web-based 3D modelling, as well as to the process of 3D model popularization.
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Li, Ying. "Web-based modelling with applications to surgical training." Thesis, University of Leeds, 2002. http://etheses.whiterose.ac.uk/1311/.

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Web-based surgical training has the potential to offer a cheap training platform, accessible from anywhere in the world, at any time. However the use of web-based VR for training faces a number of challenges including fast collision detection and real-time deformable modelling. In this thesis, these problems are addressed and solutions are given to meet these challenges. In collaboration with the neurosurgeons at Leeds General Infirmary, the use of web-based VR to train neurosurgeons is investigated, using the percutaneous rhizotomy procedure as a case study.A number of surgical tasks are identified. The training requirements that can be met using a web-based approach, exploiting VRML and Java, are described. A novel solution for collision detection is presented. To provide an effective training platform, an assessment tool is developed and integrated in the training simulator to allow the progress of trainees to be monitored. For the deformable modelling of soft objects, the extension of the existing 3D ChainMail algorithm, which is only able to model a volumetric object represented by a uniform rectilinear mesh, is achieved in two ways. First, the algorithm is modified so that it can be applicable to a surface represented as a non-uniform rectilinear mesh. The modified algorithm, called SurfaceChainMail in this thesis, is implemented in the simulation of the cutting of soft tissue. Secondly, the 3D ChainMail algorithm is further extended to arbitrary meshes, without sacrificing computation speed. This new algorithm is named as the Generalised ChainMail algorithm. An important aspect of this work is that both surfaces and volumes can be handled by the same basic approach: a surface represented as a triangular mesh in 3D space is deformed using the same algorithm as a volume represented as a 3D tetrahedral mesh.
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Stackelberg, Silvia von [Verfasser]. "Session based Admission Control for Interactive Multimedia Applications / Silvia von Stackelberg." Aachen : Shaker, 2005. http://d-nb.info/1186577142/34.

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AZEVEDO, ROBERTO GERSON DE ALBUQUERQUE. "SUPPORTING MULTIMEDIA APPLICATIONS IN STEREOSCOPIC AND DEPTH-BASED 3D VIDEO SYSTEMS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26551@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>FUNDAÇÃO DE APOIO À PESQUISA DO ESTADO DO RIO DE JANEIRO<br>Tecnologias de vídeos bidimensionais (2D) têm evoluído rapidamente nos últimos anos. Apesar disso, elas não permitem uma visão realista e imersiva do mundo, pois não oferecem importantes dicas de profundidade para o sistema visual humano. Tecnologias de vídeo tridimensionais (3D) têm como objetivo preencher essa lacuna, provendo representações que permitem a reprodução de informações de profundidade em displays 3D. Embora a representação baseada em vídeos estereoscópicos ainda seja a mais utilizada até o momento, novas representações de vídeo 3D têm emergido, tais como MVV (Multi-view video), 2D plus Z (2D plus depth), MVD (Multi-view plus depth) e LDV (Layered-depth video). A integração de aplicações multimídia com mídias 3D tem o potencial de permitir novos conteúdos interativos, novas experiências com o usuário e novos modelos de negócio. Nesta tese, duas abordagens para a integração de aplicações multimídia em cadeias de transmissão de vídeo 3D fim-a-fim são propostas. Primeiro, uma abordagem que é compatível com cadeias de transmissão de vídeo 3D baseado em vídeos estereoscópicos é discutida. A proposta consiste em extensões para linguagens multimídia 2D e um processo de conversão de aplicações multimídia 2D para sua versão estereoscópica. Essa proposta não requer nenhuma alteração no exibidor de linguagens multimídia 2D para a apresentação de mídias estereoscópicas. Em uma segunda abordagem, extensões adicionais a linguagens multimídia também são propostas visando a integração de aplicações multimídia em cadeias de vídeo 3D baseado em profundidade (2D plus Z ou LDV). Além disso, uma arquitetura para a composição gráfica dessas aplicações, baseada no conceito de LDV e que permite a integração de objetos de mídia baseado em profundidade em exibidores de aplicações multimídias é apresentada. Como um exemplo de aplicação prática das proposta desta tese, ambas são implementadas e integradas em um sistema de vídeo 3D fim-a-fim baseado no Sistema Brasileiro de TV Digital.<br>Two-dimensional video technologies have evolved quickly in the last few years. Even so, they do not achieve a realistic and immersive view of the world since they do not offer important depth cues to the human vision system. Three-dimensional video (3DV) technologies try to fulfill this gap through video representations that enable 3D displays to provide those additional depth cues. Although CSV (Conventional Stereoscopic Video) has been the most widely-used 3DV representation, other 3DV representations have emerged during the last years. Examples of those representations include MVV (Multi-view video), 2D plus Z (2D plus depth), MVD (Multi-view plus depth), and LDV (Layered-depth Video). Although end-to-end 3DV delivery chains based on those 3DV formats have been studied, the integration of interactive multimedia applications into those 3DV delivery chains has not yet been explored enough. The integration of multimedia applications with 3D media using those new representations has the potential of allowing new rich content, user experiences and business models. In this thesis, two approaches for the integration of multimedia applications into 3DV end-to-end delivery chains are proposed. First, a backward-compatible approach for integrating CSV-based media into 2D-only multimedia languages is discussed. In this proposal, it is possible to add depth information to 2D-only media objects. The proposal consists of extensions to multimedia languages and a process for converting the original multimedia application into its stereoscopic version. It does not require any change on the language player and is ready-to-run in current CSV-based 3DV delivery chains and digital receiver s hardware. Second, extensions to multimedia languages based on layered-depth media are proposed and a software architecture for the graphics composition of multimedia applications using those extensions is presented. As an example, both proposals are implemented and integrated into an end-to-end 3DV delivery chain based on the Brazilian Digital TV System.
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Pun, Ka I. "Performance analysis for traffic intensive web-based workflow applications." Thesis, University of Macau, 2009. http://umaclib3.umac.mo/record=b2099649.

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Sagar, Musbah Sh. "A web-based approach to engineering adaptive collaborative applications." Thesis, Oxford Brookes University, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.501964.

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Current methods employed to develop collaborative applications have to make decisions and speculate about the environment in which the application will operate within, the network infrastructure that will be used and the device type the application will operate on. These decisions and assumptions about the environment in which collaborative applications were designed to work are not ideal. These methods produce collaborative applications that are characterised as being inflexible, working on homogeneous networks and single platforms, requiring pre-existing knowledge of the data and information types they need to use and having a rigid choice of architecture.
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Tankashala, Shireesha. "A Framework Supporting Development of Ontology-Based Web Applications." ScholarWorks@UNO, 2010. http://scholarworks.uno.edu/td/103.

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We have developed a framework to support development of ontology based Web applications. This framework is composed of a tree-view browser, an attribute selector, the ontology persistence module, an ontology query module, and a utility class that allows the users, to plug-in their own customized functions. The framework supports SPARQL-DL query language. The purpose of this framework is to shield the complexity of ontology from the users and thereby ease the development of ontology based Web applications. Having high quality ontology and using this framework, the end-users can develop Web applications in many domains. For example, a professor can create highly customized study guides; a domain expert can generate the Web forms for data collections; a geologist can create a Google Maps mashup. We have also reported three ontology-based Web applications in education, meteorology and geographic information system.
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Adolfsson, Fredrik. "WebTaint: Dynamic Taint Tracking for Java-based Web Applications." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231825.

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The internet is a source of information and it connects the world through a single platform. Many businesses have taken advantage of this to share information, to communicate with customers, and to create new business opportunities. However, this does not come without drawbacks as there exists an elevated risk to become targeted in attacks. The thesis implemented a dynamic taint tracker, named WebTaint, to detect and prevent confidentiality and integrity vulnerabilities in Java-based web applications. We evaluated to what extent WebTaint can combat integrity vulnerabilities. The possible advantages and disadvantages of using the application is introduced as well as an explication whether the application was capable of being integrated into production services. The results show that WebTaint helps to combat SQL Injection and Cross-Site Scripting attacks. However, there are drawbacks in the form of additional time and memory overhead. The implemented solution is therefore not suitable for time or memory sensitive domains. WebTaint could be recommended for use in test environments where security experts utilize the taint tracker to find TaintExceptions through manual and automatic attacks.<br>Internet är en informationskälla och förbinder världen genom en enda plattform. Många företag har utnyttjat detta för att dela information, kommunicera med kunder och skapa nya affärsmöjligheter. Detta kommer emellertid inte utan nackdelar, eftersom det finns en förhöjd risk att bli måltavlor i attacker. I avhandlingen implementerades en dynamic taint tracker, namngett WebTaint, med uppgift att förhindra sekretess och integritetsproblem i Java-baserade webbapplikationer. Vi utvärderade i vilken utsträckning WebTaint kan bekämpa integritets sårbarheter. De möjliga fördelarna och nackdelarna med användning av applikationen introduceras såväl som en förklaring ifall applikationen är möjlig att integrera i produktionstjänster. Resultaten visar att WebTaint hjälper till att bekämpa SQL Injection och Cross-Site Scripting-attacker. Det finns dock nackdelar i form av extra åtgång av tid och minne. Den implementerade lösningen är därför inte lämplig för tids- eller minneskänsliga domäner. Ett användningsfall för WebTaint är i testmiljöer där säkerhetsexperter använder taint trackern för att hitta TaintExceptions genom manuella och automatiska attacker.
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Telekepalli, Sai Srinivas M. "Evaluation of web-based safety training against the instructor-led classroom training method." Texas A&M University, 2004. http://hdl.handle.net/1969.1/3147.

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The development of the Internet and the technological advancements in multimedia are some of the breakthroughs the 21st century has witnessed. Innovative ways are being sought for the application of technologies such as the Internet and multimedia, for the development of effective learning methods. The potential for using the Internet in combination with multimedia for teaching and learning is great; we are only beginning to understand and use the advantages it can offer. Web-Based safety training is an innovative self-paced learning aid which provides distinctive advantages over the traditional, instructor-led classroom training. This study provides an in-depth evaluation of Web-based safety training against instructor-led classroom training. The Web-based safety training uses multimedia such as power point slides with text, images and video clips. This study is designed as an experiment to determine the relative improvement in knowledge of woodshop safety when Web-based safety training is used against instructor-led classroom training. An opinion survey is conducted to determine participant’s attitude towards the training methods.
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Castagno, Roberto. "Video segmentation based on multiple features for interactive and automatic multimedia applications /." Lausanne : Ecole polytechnique fédérale, 1998. http://library.epfl.ch/theses/?nr=1894.

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Ketterl, Markus. "Scalable Multimedia Learning: From local eLectures to global Opencast." Doctoral thesis, 2014. https://repositorium.ub.uni-osnabrueck.de/handle/urn:nbn:de:gbv:700-2014032712324.

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Universities want to go where the learners are to share their rich scientific and intellectual knowledge beyond the walls of the academy and to expand the boundaries of the classroom. This desire has become a critical need, as the worldwide economy adjusts to globalization and the need for advanced education and training becomes ever more critical. Unfortunately, the work of creating, processing, distributing and using quality multimedia learning content is expensive and technically challenging. The work combines research results, lessons learned and usage findings in the presentation of a fully open source based scalable lecture capture solution, that is useful in the heterogenous computing landscape of today’s universities and learning institutes. Especially implemented user facing applications and components are being addressed, which enable lecturers, faculty and students to record, analyze and subsequently re-use the recorded multimedia learning material in multiple and attractive ways across devices and distribution platforms.
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Chou, Jung-Ti, and 周榮題. "The Application and Development of Web-based Multimedia Video on Demand (VOD) System in Education- A Case Study of Tainan Industrial Vocational High School." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/95541464293780352632.

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碩士<br>國立高雄師範大學<br>工業科技教育學系<br>93<br>In order to embrace the tendency of digitized and web-based multimedia instruction, to provide an intact web-based video on demand (VOD) system, and to enhance teaching efficacy, this thesis was intended to conduct a case study of a web-based multimedia VOD system constructed by the Tainan Industrial Vocational High School, and to elucidate the application and development of this system in education through exploring the new teaching environment created by the cyber instruction system. In the case study, the web-based multimedia VOD system had been analyzed in depth on aspects of multimedia streaming technology, video and audio compression technology, and system management, in hopes of promoting the application and development of this new teaching technology in school education. Through analyses of the web-based multimedia VOD system, the utilization and achievement of this system in school education could be summarized into the following points: 1. Teachers could store instruction programs constructed previously into the VOD system via the function of two-way video communication. 2. Teachers or students could select and display a corresponding instruction program in the classroom by using an interactive set-top box connected to a TV set or a projector for the purpose of auxiliary, expanding, and compensatory education. 3. Instructors or learners could play, pause, fast-forward, and rewind an instruction program anytime according to their demands. 4. Digitization of instruction materials displayed by conventional media could effectively reduce the storage space for instruction materials and equipments, enhance the durability of instruction materials, and facilitate the distribution and backup of instruction programs. The tasks for management and maintenance of video and audio equipments were no longer necessary. 5. Teachers could conveniently apply the web-based VOD system to classroom instruction without taking extra equipments with them to the classes. Therefore, teachers’ willingness and preference to use the system more frequently could be enhanced. 6. A web-based multimedia VOD system could be constructed with a VOD server with necessary software and a station installed with a video capture card in the equipment room. In each classroom, the required equipments included a digital set-top box and a TV set or a projector accessing to the system via the existing campus networks. 7. An online roll book system, an online discipline scoring system, an asset management system, and notice and message bulletins could be well accomplished through the functions of immediate statistics and two-way declaration. This could enhance the time efficiency of school management. 8. In the future, a laptop computer accessing to the web, a video capture card, and a digital video (DV) camera can be used together as a mobile TV station to provide live transmission service for school-wide instruction activities, lectures, and student performances. The activities will be also recorded and stored as video programs in the VOD system. 9. In the future, teachers and students can query online desired information and enrich instruction resource in this VOD system through the displaying of 15" LCD installed in each classroom to increase the diversity and immediacy of instruction materials stored in the system. The LCD monitors can be also tuned in a live channel by default and serve to broadcast non-audio information. 10. In the future, each classroom can be further equipped with a set of webcam transmitting images of learning activities in the classroom to authorized users.
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Yin, Hui-Ying, and 尹惠瑛. "Web-based Multimedia Courseware." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/95120376781908617370.

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碩士<br>國立中正大學<br>資訊工程研究所<br>89<br>In the past decade, the concept of distance learning has been proposed which advocates the process of teaching and learning can be done synchronously and/or asynchronously through various media. Due to the advent of Internet, network becomes a new popular medium for distance learning. Internet enable students able to learn at any time and any place, and this property provides a flexible learning environment for the students. With the client/server infrastructure and capabilities of multimedia presentation, WWW becomes an ideal tool to present the courseware. The advantages of WWW enable instructors to make multimedia coursewares, which include traditional web pages as well as audio/video clips for distance learning. Consequently, multimedia courseware will be more attractive to students, and make the learning more effective. In this paper, we have designed a “Web-based Multimedia Courseware Authoring System” to synthesize multiple course materials to produce a multimedia courseware. Our proposed system consists of three components: a courseware Editor, a courseware Browser, and a courseware server. The instructor can use the courseware Editor to record the completeness of teaching activities into a multimedia courseware, and then put the recorded courseware into the courseware server. Students will use the courseware Browser to navigate a courseware from the courseware server. The multimedia courseware, which reproduces the instructor’s teaching activities, will enhance students’ learning effect.
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Sriram, Thottam Ranganathan. "A multimedia authoring tool for Web based learning." Thesis, 1998. http://spectrum.library.concordia.ca/789/1/MQ43560.pdf.

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Internet is a network infrastructure that connects millions of computers and users worldwide. Increasing interest and access to the worldwide web have made the web as a potentially suitable medium for Computer Aided Learning (CAL). A web based presentation (courseware) is a collection of individual web pages having spatial and temporal objects in it. Spatial objects need to be organised in a two dimensional space, and temporal objects need to be sequenced. Our aim in this thesis is to provide an authoring toolkit which supports the author as much as possible to think in high-level domain oriented terms from which we generate a set of low-level spatial and temporal constraints automatically. A syntax-directed translation and a grammar are used for this purpose. We have developed a grammar that is suitable for specifying the spatial and temporal constraints in a page. A Concept Graph Model, which is a directed acyclic graph is used to organise a web based presentation of the courseware. The authoring and presentation tool kits developed as part of this thesis work are evaluated by applying them to a real life problem. In this application, the author has developed a courseware on Assembly Language for a first year course in Computer Science. The input for the authoring too], in this case, were made available by the author as Microsoft Word document and as slides in Microsoft Power Point. The authored material is used by about twenty five students as a way of evaluation. The conclusions are, it is relatively easy to develop courseware using our authoring toolkit and incremental development of the courseware is simple . The authored courseware is found by students to be very useful in Computer Aided Learning
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Tsai, Ming-Yu, and 蔡明諭. "An Interactive Multimedia Web-Based Medical Teaching Case System." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/04463497551940879157.

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碩士<br>國立成功大學<br>電機工程學系碩博士班<br>92<br>Medical students gained their theoretical background about medical diagnoses from textbooks and teachers give instruction. They need to have strict training before they become physicians. Although teachers can give lectures on real clinical cases to the class, it is still hard to impress the students. Students have no chance to really practice those teaching cases by themselves to get a deeper understanding. In order to help students to understand how to apply their knowledge to clinical cases, we design and implement an interactive learning system - HINTS (Health Information Network Teaching System).   HINTS architecture is a three tired client/server and document/view architecture. We make use of internet web and database technologies to provide an interactive learning environment that student can play the physicians’ role to diagnose and treat a virtual patient. The system can evaluate student’s performance and help the teachers to understand student’s thinking processes. To achieve these tasks, HINTS has three major functions: teaching case operating sequence control method, multimedia presentations with different methods, and the user operation analysis.   The system is currently installed in the pediatrics department of Cheng-Kung University Hospital for some trials. Students have found that the system can make their leaning more interesting and effective and teachers can see students’ thinking process more easily. We believe that HINTS can really assist teachers’ instruction and improve students’ learning effectiveness. The system can be applied not only to the medical education, but also to other education fields with similar discipline in the future.
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Fowler, John Joseph. "Toward a web-based multimedia atlas of British Columbia." 2005. http://hdl.handle.net/1828/595.

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Lin, Po-Hung, and 林伯鴻. "Multimedia Support Framework for Distributed Web-based Collaborative Editing." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/55je85.

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碩士<br>國立臺中科技大學<br>資訊工程系碩士班<br>100<br>Web-based applications offer a range of the benefits over traditional desktop applications; they are good for wide accessibility, platform independence, rich user experience, dynamic content, high scalability easy-to-share, and easy-to-use. This study proposes a web-based framework of multimedia support for collaborative editing. A transmission protocol that integrates operation transformation(OT) with the consideration of transmission for large media file was also proposed. The proposed mechanism has advantages for integration of existed OT-based collaborative schemes. The storage requirement of collaborative systems is also reduced. We believe the proposed mechanism is usable for web-based collaborative applications.
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Huang, Hwa-Chang, and 黃華昌. "An Object Based Multimedia Applications System Model." Thesis, 1995. http://ndltd.ncl.edu.tw/handle/83246793621339461126.

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碩士<br>淡江大學<br>資訊工程研究所<br>83<br>In this thesis, we introduce a "Multimedia Object Composition Model"(MOCM). This model includes a script language specification that is used to describe the spatial and temporal composition relationships among multimedia objects. This model also has a preprocessor to translate users' description into host language. The preprocessor parses the scripts and generates a spatial and temporal relation table of all objects. Then through this table, preprocessor can generate an executable program. For multimedia application designers, they can use the tools provided by this system with host programming language ( ex. C, C++ ) to write multimedia application systems easily. For example, we can develope multimedia presentation systems, multimedia explanations, CAI and so on. The MOCM's media object class hierarchy we developed is an open ended architecture. It hides the implementation details from users. Currently, we only support three types of media : audio, video, and text. If a user want to include another type of MOCM's media object, he only have to inherit suitable super class given in the frameworks to create a new class, and just call the library functions associated with new media.
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Lin, Shang-te, and 林尚德. "Porting CMS-based Web applications." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/13933470343547952469.

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碩士<br>國立臺灣科技大學<br>資訊工程系<br>100<br>We propose a seven-step approach to porting Web applications that are based on Web content management systems. Two case studies are presented to illustrate the process. One of the applications is an online photo editor developed under WordPress 2.6. The other is an online video editing tool developed under WordPress MU 1.51. We have successfully ported them to a blog under WordPress 3.0.
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Liu, Kuo-Yu, and 劉國有. "A Web-based Multimedia Annotation System for Correcting English Compositions." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/50729232584856369114.

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博士<br>國立暨南國際大學<br>資訊工程學系<br>94<br>The integration of Web and multimedia technologies has ushered in a new era for learning. In this thesis, we aim to develop a useful hypermedia application, Web-based Multimedia Annotation (WMA) system, for correcting English compositions. Unlike the traditional hypertext-based lectures, we devised an elaborately capturing tool to record the instructor’s lecturing process. The generated document consists of instructor’s narration, and several types of navigation events (e.g., tele-pointer, pen strokes, and highlight) which are triggered by the instructor during the recording process. At the presentation stage, the recorded lectures can be presented dynamically and synchronously by multimedia synchronization techniques. In contrast to passive navigations of static hypertext documents, the recorded documents offer audiovisual features to activate the lecturing presentation. We believe that the instructor’s narration and guidance make the lecture more comprehensive for learners. The approach is helpful for increasing learners’ learning efficiency and raising their writing ability. For a composite hypermedia document, media correlations provide important clues to synchronized presentation and cross-media access. The media correlations are classified into implicit relation (retrieved by computing) and explicit relation (recorded or pre-orchestrated by an authoring tool). We show the feasibility to construct a vivid presentation by recording explicit relation and further exploring relations derived from the explicit relation. We describe the synchronization problems in temporal, spatial and content domains that a system may encounter when dealing with hypermedia documents. To facilitate the navigation of the integrated hypermedia documents, we devised several processes for discovering media correlations to provide easy-to-use random access mechanisms and completed visual presentations. Our system has been served online for raising graduate students’ English writing ability in department of Computer Science and Information Engineering on our campus. According to students’ feedback and performance, they are satisfied with the features of the WMA system, and their writing ability was improved gradually.
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Chang, Liang-Kao, and 張良誥. "Sharing Web-based Multimedia Learning Objects Using NNTP News Architecture." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/55056455740734317552.

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碩士<br>國立暨南國際大學<br>資訊工程學系<br>93<br>This thesis presents a multimedia objects sharing framework on the basis of Internet News infrastructure (NNTP) to facilitate e-learning content access and distribution. Through this framework, a web-based e-learning system can publish sharable learning objects by posting them to a news server nearby, so that the objects can be automatically spread to world-wide news servers through NNTP forwarding mechanism. Instead of hunting for the desired materials from many different e-learning systems, users can easily access those learning objects from neighbor news servers in a unified way. Moreover, we deal with data redundancy problem which occurs especially when the shared object contains huge multimedia data (e.g., instructor’s speech, image, and video). The experimental result showed that the proposed architecture does not cause data redundancy problem. A system prototype has been implemented in our university to share English lectures with others.
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Chung, Wei-Qing, and 鍾為卿. "A Study on Web-based Multimedia Referral Patient Records Management." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/cqu78x.

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碩士<br>國立成功大學<br>工程科學系碩博士班<br>92<br>The electronic medical information uses computer as a tool, so it can provide a more accurate, and clear information. We usually use referral patient record to be referred for a new medical provider when a patient is moved form one hospital to other hospital. It will be helped for the patient healthcare process. A standardized referral-related message can be built according to the HL7 standards. Usually the XML (eXtensible Markup Language) standards are applied to transform the referral-related data to XML format. Then, the referral data can be exchanged between the heterogenous hospital information system platforms.  Besides the normal text data in electronic medical record, we propose to use SMIL (Synchronized Multimedia Integration Language) technology to process the medical image and voice medium for transferring the patient referral record including the electrocardiogram and the original doctor’s diagnosis. We try to build a referral management station based on SMIL/XML technology. We run the exchange of the web-based multimedia patient records when they are received. Some preprocesses are required for data verification and correction. After saving the data in backend database, we will classify、statistic and manage the patient records. Thus, the medical staffs can process the patient record resources by way of the computer interface. Furthermore, the proposed electronic referral mechanism is expected to offer other hospitals with reference of the practices in referral system.
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Chang, Ya-Wen, and 張雅雯. "Development of Web-based Multimedia Courseware for Children''''s English." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/60807958039139474802.

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碩士<br>淡江大學<br>教育科技學系<br>88<br>Learning English as a second language is very common in Taiwan and there is a tendency to learning English since early childhood. According to the principles of cognitive development, the designing strategies of Web-based program for children English should fulfill the needs and characteristics of children learning style to obtain effective learning. World Wide Web has become an increasing dynamic, interactive and powerful medium for deliver instruction. A well-designed web-based instruction can make learning simple and convenient and inappropriate design will bring frustration and anxiety for children. The purpose of this study was to design, develop, and evaluate a web-based multimedia courseware for children’s English. First of all, the study evaluated three web-based multimedia courseware and developed designing principles on contents and interface for children’s English web-based multimedia courseware. Second, the study analyzed, designed, developed, implemented and evaluated the web-based multimedia courseware according to the instructional system design model, and provided strategies related to courseware design and evaluation aspects of web-based children’s English learning. This program was developed based on the strategies of cognitive development of children’s language learning. To provide multiplex exercise of English learning for children, the program constructed a framework with ‘learn’ and ‘game’, and ‘characters’ and ‘vocabularies’. Lovely cartoon figures were used as friendly guides and motivators to present dramatic and lively subject matter to enhance the effects.
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