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Journal articles on the topic 'Multimedia applications'

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1

Naffah, Najah. "Multimedia applications." Computer Communications 13, no. 4 (1990): 243–49. http://dx.doi.org/10.1016/0140-3664(90)90122-w.

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2

Yildiz, Rauf, and Madeleine Atkins. "Evaluating multimedia applications." Computers & Education 21, no. 1-2 (1993): 133–39. http://dx.doi.org/10.1016/0360-1315(93)90056-o.

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3

Adam, J. A. "Multimedia-applications, implications." IEEE Spectrum 30, no. 3 (1993): 24–31. http://dx.doi.org/10.1109/6.211958.

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4

Reisman, S. "Developing multimedia applications." IEEE Computer Graphics and Applications 11, no. 4 (1991): 52–57. http://dx.doi.org/10.1109/38.126881.

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5

Liontas, John I. "Reading and Multimedia Applications." IALLT Journal of Language Learning Technologies 33, no. 1 (2001): 53–78. http://dx.doi.org/10.17161/iallt.v33i1.8325.

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6

Phuah, Vincent, Jose Diaz-Gonzalez, Russ Sasnett, and Steve Gutfreund. "Developing distributed multimedia applications." ACM SIGCOMM Computer Communication Review 22, no. 3 (1992): 57–60. http://dx.doi.org/10.1145/142267.142307.

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7

Redaktion, TATuP. "Multimedia Telecommunications and Applications." TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis 5, no. 3 (1996): 73–74. http://dx.doi.org/10.14512/tatup.5.3.73.

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8

Liebowitz, Jay. "Promising applications of multimedia." Telematics and Informatics 10, no. 2 (1993): 149–56. http://dx.doi.org/10.1016/0736-5853(93)90038-6.

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9

Barbosa, Luis Orozco, and Nicolas D. Georganas. "Multimedia services and applications." European Transactions on Telecommunications 2, no. 1 (1991): 5–19. http://dx.doi.org/10.1002/ett.4460020105.

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10

Liu, Xin, and Steve Goddard. "Scheduling legacy multimedia applications." Journal of Systems and Software 75, no. 3 (2005): 319–28. http://dx.doi.org/10.1016/j.jss.2003.09.030.

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11

Dr., V. Srinivasan. "MULTIMEDIA APPLICATIONS IN EDUCATION." International Journal of Interdisciplinary Research in Arts and Humanities (IJIRAH) 1, no. 1 (2016): 204–8. https://doi.org/10.5281/zenodo.7772440.

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The word “multimedia”, one of the buzzwords of the ‘90s, refers to technology that presents information in more than one medium, including text, graphics, animation, video, music and voice. Multimedia is defined as a tool of integrating the traditional media (text, image) and continuous media (video, audio) and to provide the possibility for a spectrum of new applications, with global communication, social and legal implications (Steinmetz and Klara Nhrstedt, 2001). The term ‘multimedia’ was used to mean a “collection of media emanating from desperate presen
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Hussain, Sajid, Geyong Min, Jianhua Ma, and Jong Park. "Multimedia Services and Applications." JUCS - Journal of Universal Computer Science 16, no. (10) (2010): 1267–68. https://doi.org/10.3217/jucs-016-10.

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13

Shavinina, Larisa, and Even Loarer. "Psychological Evaluation of Educational Multimedia Applications." European Psychologist 4, no. 1 (1999): 33–44. http://dx.doi.org/10.1027//1016-9040.4.1.33.

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This paper describes the psychological evaluation of educational multimedia applications, which has the potential to be a new direction for applied psychology, arising as it does at the intersection of multimedia technology, education, and psychology, including general, cognitive, developmental, educational, and personality psychology. The paper analyzes the current situation in the field of educational multimedia, and proposes a framework for psychological evaluation of educational multimedia applications. The proposed approach to psychological evaluation of the quality of educational multime
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14

Spragins, J. "Computer-Mediated Communications: Multimedia Applications [New Books and Multimedia]." IEEE Network 10, no. 2 (1996): 5. http://dx.doi.org/10.1109/mnet.1996.486962.

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15

Pardede, Eric, David Taniar, and Ismail Khalil. "Multimedia systems journal special issue on Mobile Multimedia applications." Multimedia Systems 19, no. 2 (2012): 77–78. http://dx.doi.org/10.1007/s00530-012-0280-2.

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Kaur, Mandeep. "Multimedia Applications: A Review of Types, Current Trends and Future Directions." International Journal for Research in Applied Science and Engineering Technology 13, no. 7 (2025): 517–19. https://doi.org/10.22214/ijraset.2025.73037.

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This paper provides a comprehensive review of current trends and future directions in multimedia applications. We examine the various types of multimedia applications, including audio, videos, virtual reality applications and images. We also discuss the emerging technologies and techniques that are shaping the future of multimedia applications, such as artificial intelligence, block chain, and 5G networks. The proliferation of multimedia applications has revolutionized the way we communicate, entertain, and educate. Our analysis highlights the potential of multimedia applications to transform
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17

Collazos, César A., Freddy Paz, and Habib Fardoun. "Collaborative multimedia applications in technology." Interaction Design and Architecture(s), no. 49 (September 10, 2021): 5–7. http://dx.doi.org/10.55612/s-5002-049-001psi.

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18

Huang, H. K. "Multimedia Applications In Health Care." IEEE Multimedia 4, no. 2 (1997): 23. http://dx.doi.org/10.1109/mmul.1997.591149.

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19

Shyu, Mei-Ling, and Shu-Ching Chen. "Emerging Multimedia Research and Applications." IEEE MultiMedia 22, no. 4 (2015): 11–13. http://dx.doi.org/10.1109/mmul.2015.84.

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20

Sondhi, M. Mohan. "Echo cancellation for multimedia applications." Journal of the Acoustical Society of America 105, no. 2 (1999): 1358. http://dx.doi.org/10.1121/1.426433.

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21

Williams, Neil, and Gordon S Blair. "Distributed multimedia applications: A review." Computer Communications 17, no. 2 (1994): 119–32. http://dx.doi.org/10.1016/s0140-3664(05)80016-7.

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22

Kalva, Hari, Aleksandar Colic, Adriana Garcia, and Borko Furht. "Parallel programming for multimedia applications." Multimedia Tools and Applications 51, no. 2 (2010): 801–18. http://dx.doi.org/10.1007/s11042-010-0656-2.

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23

Zhang, Jun, Mingxia Liu, and Yi Zhen. "Multimedia analysis for medical applications." Multimedia Systems 25, no. 2 (2019): 71–72. http://dx.doi.org/10.1007/s00530-019-00609-9.

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24

Doran, Michael R., William B. Lott, and Steven E. Doran. "Use multimedia in grant applications." Nature 505, no. 7483 (2014): 291. http://dx.doi.org/10.1038/505291d.

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25

Egelhaaf, C., E. Moeller, and P. Schoo. "Developing distributed multimedia telecommunication applications." IEEE Multimedia 3, no. 4 (1996): 76–81. http://dx.doi.org/10.1109/93.556463.

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26

Moustafa, Hassnaa, Nicolas Marechal, and Sherali Zeadally. "Mobile Multimedia Applications: Delivery Technologies." IT Professional 14, no. 5 (2012): 12–21. http://dx.doi.org/10.1109/mitp.2012.46.

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27

Wirawan, Raden, and Muhammad Awal Nur. "Sosialisasi Aplikasi Pembelajaran Interaktif Berbasis Multimedia." Madani : Indonesian Journal of Civil Society 3, no. 2 (2021): 08–13. http://dx.doi.org/10.35970/madani.v3i2.547.

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The socialization of multimedia-based interactive learning applications is a community service for STMIK Bina Adinata lecturers at Inpres Elementary School Number 207 Linrungloe which aims to increase knowledge and understanding of educators, especially classroom teachers about multimedia-based learning applications. This activity is in the form of counseling about an interactive multimedia-based learning application using a computer. The method used in this service is socialization and training, starting with an explanation of the material about applications, interactive learning, and multime
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28

Armiya, Armiya, and Asrul Huda. "RANCANG BANGUN MADIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 1 (2019): 1. http://dx.doi.org/10.24036/voteteknika.v7i1.103464.

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Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so th
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29

Sarzhanova, G., G. Smagulova, and E. Uteubaeva. "Using multimedia applications in teaching foreign language in terms of digitalization of education." Bulletin of the Karaganda University. Pedagogy series 100, no. 4 (2020): 124–25. http://dx.doi.org/10.31489/2020ped4/124-129.

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The article deals with the didactic potential and the possibilities of using educational multimedia applications in the teaching process. In the study the importance of teachers' mastering the skills of using multimedia ap-plications, as well as the knowledge of their essence and capabilities, methodological and psychological-didactic foundations of their usage is stated. The authors consider the notion and types of educational multi-media applications, peculiarities of their usage in various pedagogical scenarios. The technical support for creating multimedia applications by teachers can be r
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30

ARNDT, TIMOTHY, SHI-KUO CHANG, and ANGELA GUERCIO. "FORMAL SPECIFICATION AND PROTOTYPING OF MULTIMEDIA APPLICATIONS." International Journal of Software Engineering and Knowledge Engineering 10, no. 04 (2000): 377–409. http://dx.doi.org/10.1142/s0218194000000250.

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Multimedia systems incorporating hyperlinks and user interaction can be prototyped using TAOML, an extension of HTML. TAOML is used to define a Teleaction Object (TAO) which is a multimedia object with associated hypergraph structure and knowledge structure The hypergraph structure supports the effective presentation and efficient communication of multimedia information. In this paper, a formal specification methodology for TAOs using Symbol Relation (SR) grammars is described. An attributed SR grammar is then introduced in order to associate knowledge with the TAO. The limitations to achieve
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31

Kasmana, Kankan, A. C. Dewi, M. Hermiyah, V. Asifa, and Hanhan Maulana. "Designing Multimedia Applications for Nutrition Education and Managing Stress." Indonesian Journal of Teaching in Science 1, no. 1 (2021): 27–38. http://dx.doi.org/10.17509/ijotis.v1i1.33773.

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This research is a project, which is a multimedia application design that aims to provide education about the importance of balanced nutrition and stress management during the COVID-19 pandemic. The design is divided into several menus in applications that contain multimedia elements in the form of text, images, sound, animation, and video. Data obtained through a qualitative approach were taken by taking and analysing existing data to resolve the situation from interviews with participants as a user and informants. The multimedia development method used is the Multimedia Development Life Cycl
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32

Wagenpfeil, Stefan, Paul Mc Kevitt, Abbas Cheddad, and Matthias Hemmje. "Explainable Multimedia Feature Fusion for Medical Applications." Journal of Imaging 8, no. 4 (2022): 104. http://dx.doi.org/10.3390/jimaging8040104.

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Due to the exponential growth of medical information in the form of, e.g., text, images, Electrocardiograms (ECGs), X-rays, and multimedia, the management of a patient’s data has become a huge challenge. In particular, the extraction of features from various different formats and their representation in a homogeneous way are areas of interest in medical applications. Multimedia Information Retrieval (MMIR) frameworks, like the Generic Multimedia Analysis Framework (GMAF), can contribute to solving this problem, when adapted to special requirements and modalities of medical applications. In thi
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33

Herng-Yow Chen, Nien-Bao Liu, Chee-Wen Shiah, Ja-Ling Wu, Wen-Chin Chen, and Ming Ouhyoung. "A novel multimedia synchronization model and its applications in multimedia systems." IEEE Transactions on Consumer Electronics 41, no. 1 (1995): 12–22. http://dx.doi.org/10.1109/30.370305.

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34

Made, Suartana I., and Prapanca Aditya. "Quality of Service Assurances in Multimedia Network: A Simulation Approach." MATEC Web of Conferences 197 (2018): 15010. http://dx.doi.org/10.1051/matecconf/201819715010.

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QoS is not a consideration at the beginning of the development of IP networks. However, as its growth and support more services including critical and real-time services, QoS support is indispensable. Multimedia applications require different QoS requirements from simple network applications. Multimedia services need more bandwidth, lossless delivery, and strict delay. IP networks treat all traffic, in the same way, this will be a problem for real-time traffic likes multimedia applications. This project uses Multi-Protocol Label Switching (MPLS) and DiffServ QoS management schemes to meet the
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35

Bhoyar, Sanjay, Punam Bhoyar, Anuj Kumar, and Prabha Kiran. "Enhancing applications of surveillance through multimedia data mining." Journal of Discrete Mathematical Sciences and Cryptography 27, no. 3 (2024): 1105–20. http://dx.doi.org/10.47974/jdmsc-1947.

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Over recent years, multimedia data has become a cornerstone for insightful data analysis, yielding vital information crucial for informed decision-making processes. This diverse data format encompasses audio, video, images, and text, offering a wealth of valuable knowledge. Advancements in multimedia acquisition, storage, and processing technologies have significantly enhanced analytical capabilities, overcoming challenges posed by semi-structured and unstructured data formats. Various entities including corporations, governmental bodies, and academic institutions are keenly interested in harn
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36

Oltinboyevna, Juraeva Nargiza, and Khahhorova Maftuna Baxtiyorovna. "Opportunities for Using Multimedia Technologies in The Educational Process." International Journal on Integrated Education 8, no. 2 (2025): 98–102. https://doi.org/10.31149/ijie.v8i2.5401.

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Using multimedia technology in instruction changes teaching methods by making classes more interesting and interactive and by helping students keep their lessons. Educational institutions have fast-tracked their digital tool adoption yet they still need to understand how such tools improve specific subjects and affect academic results throughout time. The investigation conducts a qualitative research with both literature evaluation and real-world case examples to analyze multimedia technology's educational impact. Text-oriented applications enhance students' information comprehension together
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., Pantano Rokou Franca. "Object Oriented Modeling of Multimedia Applications." Journal of Applied Sciences 2, no. 9 (2002): 922–24. http://dx.doi.org/10.3923/jas.2002.922.924.

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38

Syuryadi, Syuryadi, Nurkhalik Wahdanial Asbara, and Nurani Nurani. "MULTIMEDIA-BASED COMPUTER NETWORK MEDIA APPLICATIONS." JURNAL TEKNOLOGI DAN OPEN SOURCE 4, no. 2 (2021): 240–47. http://dx.doi.org/10.36378/jtos.v4i2.1694.

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This application aims to understand computer networks easily by using multimedia applications to unite motion, images, text, and sound with the result that visible more visually and more alive. With this method, it is hoped that students will quicly understand computer network science. The results of the research show that it has been designed and tested on students where this application has an evaluation within and listening to the material as guide, it is hoped that this application can make students easy to learn computer networks.
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39

Thai, Kim Loan, Christophe Chassot, Serge FDida, and Michel Diaz. "Transport layer for cooperative multimedia applications." Annales Des Télécommunications 49, no. 5-6 (1994): 241–56. http://dx.doi.org/10.1007/bf02998488.

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40

Shen, Bo, Wei Tsang Ooi, Giacomo Morabito, and Eckehard Steinbach. "Multimedia Applications in Mobile/Wireless Context." IEEE Transactions on Multimedia 10, no. 5 (2008): 673–74. http://dx.doi.org/10.1109/tmm.2008.921722.

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41

Ebrahimi, T., and M. Kunt. "Visual data compression for multimedia applications." Proceedings of the IEEE 86, no. 6 (1998): 1109–25. http://dx.doi.org/10.1109/5.687832.

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42

Chwan-Hwa Wu, J. D. Irwin, and F. F. Dai. "Enabling multimedia applications for factory automation." IEEE Transactions on Industrial Electronics 48, no. 5 (2001): 913–19. http://dx.doi.org/10.1109/41.954555.

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43

Ramaiah, C. K. "Guest Editorial: Multimedia Applications in Libraries." DESIDOC Bulletin of Information Technology 18, no. 6 (1998): 3–4. http://dx.doi.org/10.14429/dbit.18.6.3415.

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44

Petersen, Marianne G. "Towards usability evaluation of multimedia applications." XRDS: Crossroads, The ACM Magazine for Students 4, no. 4 (1998): 3–7. http://dx.doi.org/10.1145/333140.333144.

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45

Castro, R., M. Kr Mandal, P. Ajemba, and M. A. Istihad. "An electronic nose for multimedia applications." IEEE Transactions on Consumer Electronics 49, no. 4 (2003): 1431–37. http://dx.doi.org/10.1109/tce.2003.1261251.

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46

Aizawa, Kiyoharu, and Makoto Ogawa. "FoodLog: Multimedia Tool for Healthcare Applications." IEEE MultiMedia 22, no. 2 (2015): 4–8. http://dx.doi.org/10.1109/mmul.2015.39.

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47

Jin, Qun, Yong Xiang, Guozi Sun, Yao Liu, and Chin-Chen Chang. "Cybersecurity for Cyber-Enabled Multimedia Applications." IEEE MultiMedia 24, no. 4 (2017): 10–13. http://dx.doi.org/10.1109/mmul.2017.4031321.

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48

Settel, Zack. "Sound source localization in multimedia applications." Journal of the Acoustical Society of America 104, no. 3 (1998): 1780. http://dx.doi.org/10.1121/1.424138.

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49

Wong, J. W., K. A. Lyons, D. Evans, et al. "Enabling technology for distributed multimedia applications." IBM Systems Journal 36, no. 4 (1997): 489–507. http://dx.doi.org/10.1147/sj.364.0489.

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50

Escobar, Julio, Walter Milliken, and Regina Rosales. "Multimedia synchronization and medical applications (draft)." ACM SIGBIO Newsletter 13, no. 3 (1993): 10. http://dx.doi.org/10.1145/165444.165465.

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