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Journal articles on the topic 'Multimedia design'

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1

Hao, Ya Wei. "Expression Methods of Visual Communication Design in Multimedia Design." Advanced Materials Research 811 (September 2013): 293–96. http://dx.doi.org/10.4028/www.scientific.net/amr.811.293.

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Because of the combination of different kinds of art and technology, multimedia design, compared with traditional media creation, has more rich and complex expression methods. Multimedia owns the overlap between time and space in deep virtual space, providing creative platform and various thinking angle for designers. Multimedia design includes a wide range of expression ways. Its dynamic quality, flexibility, vitality and narrative feature improve its value further. This paper analyzes the expression and reasonable application of visual elements in the media design process for showing the expression function of visual pictures, composition and color.
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Armiya, Armiya, and Asrul Huda. "RANCANG BANGUN MADIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS." Voteteknika (Vocational Teknik Elektronika dan Informatika) 7, no. 1 (February 4, 2019): 1. http://dx.doi.org/10.24036/voteteknika.v7i1.103464.

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Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.
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Bibi, Sarah, Dian Shinta Sari, and Muhammad Iqbal Ripo Putra. "The design of multimedia storytelling." ELT Forum: Journal of English Language Teaching 9, no. 1 (July 21, 2020): 16–26. http://dx.doi.org/10.15294/elt.v9i1.34614.

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In teaching English, the use of media is essential to underpin and facilitate the process. With the recent waves of Technology, some teachers also make an exercise of a digital platform to develop new Media. It is easier to attract students to follow the lesson and also increase their pursuit of learning. This research directed to how the design of digital storytelling to teach narrative for students. The researcher used Educational Research and Development cycle from Borg and Gall (2007) which adjusted into five steps, namely (1) research and information gathering, (2) planning, (3) preliminary product developing, (4) preliminary field testing, and (5) primary product revision. The result of the research shows that digital storytelling can be utilised as a medium to teach narrative. The purpose of the medium must be communicative and attractive for the students. Equally, for the students, they are interested in using digital storytelling medium to learn about narrative. Hence, digital storytelling is designed to occupy those needs and is expected to be useful to teach narrative.
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Dillon, Patrick, Dominic Prosser, and Tony Howe. "Design Transactions in Educational Multimedia." Design Journal 7, no. 2 (July 2004): 54–63. http://dx.doi.org/10.2752/146069204789354408.

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Gawron, Valerie J. "Challenges of Multimedia Tool Design." Ergonomics in Design: The Quarterly of Human Factors Applications 8, no. 2 (April 2000): 22–28. http://dx.doi.org/10.1177/106480460000800205.

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Um, Eunjoon “Rachel”, Jan L. Plass, Elizabeth O. Hayward, and Bruce D. Homer. "Emotional design in multimedia learning." Journal of Educational Psychology 104, no. 2 (May 2012): 485–98. http://dx.doi.org/10.1037/a0026609.

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Shenoy, Prashant J., Pawan Goyal, and Harrick M. Vin. "Issues in multimedia server design." ACM Computing Surveys 27, no. 4 (December 1995): 636–39. http://dx.doi.org/10.1145/234782.234810.

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Sivaram, G. S. V. S., Mohan S. Kankanhalli, and K. R. Ramakrishnan. "Design of multimedia surveillance systems." ACM Transactions on Multimedia Computing, Communications, and Applications 5, no. 3 (August 2009): 1–25. http://dx.doi.org/10.1145/1556134.1556140.

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9

Anupam, V., and C. L. Bajaj. "Shastra: multimedia collaborative design environment." IEEE Multimedia 1, no. 2 (1994): 39–49. http://dx.doi.org/10.1109/93.311655.

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10

Ding, Jun-Ren, Chien-Lin Huang, Jin-Kun Lin, Jar-Ferr Yang, and Chung-Hsien Wu. "Interactive multimedia mirror system design." IEEE Transactions on Consumer Electronics 54, no. 3 (August 2008): 972–80. http://dx.doi.org/10.1109/tce.2008.4637575.

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11

Saad, Milad. "Synchronous Collaborative Design Using Multimedia." ACM SIGOIS Bulletin 15, no. 2 (December 1994): 37–40. http://dx.doi.org/10.1145/192611.1023993.

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12

Chinchor, N. A., J. J. Thomas, P. C. Wong, M. G. Christel, and W. Ribarsky. "Multimedia Analysis + Visual Analytics = Multimedia Analytics." IEEE Computer Graphics and Applications 30, no. 5 (September 2010): 52–60. http://dx.doi.org/10.1109/mcg.2010.92.

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13

Cheng, Xing Yong, and Xin Yuan Huang. "Design and Realization of Jiufeng Multimedia Display System." Applied Mechanics and Materials 39 (November 2010): 388–94. http://dx.doi.org/10.4028/www.scientific.net/amm.39.388.

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With the continuous development of computer technology, multimedia display technology has been developed further and applied in wider fields. While in terms of landscape, the application of multimedia display technology is still in the preliminary phase. This paper demonstrates and analyzes the application of multimedia system in landscape field with the example of Jiufeng multimedia display system and forwards the construction flow and realization methodology of multimedia display system in landscape field.
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Hakim, Fitro Nur, and Achmad Solechan. "Design and Implementation Multimedia Learning Success for Vocational Schools." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 2 (April 1, 2018): 1067. http://dx.doi.org/10.11591/ijece.v8i2.pp1067-1073.

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<p>This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.</p>
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15

Xia, San’ao. "Interactive Design Research of Multimedia Courseware in Teaching." Advanced Materials Research 271-273 (July 2011): 1472–77. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.1472.

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. With the rapid development of information technology and the popularization of the Internet, the modern educational technology represented by multimedia teaching has become the development and reformation direction of modern teaching methods thus making the development and application of multimedia courseware in classroom teaching the inevitable choice for modern education. People generally consider multimedia courseware as the teaching courseware of organic combination of multiple media such as picture, style, sound, animation and video frequency, etc. However, they have neglected the most active factor throughout the multimedia, namely, interactivity. As classroom teaching-based multimedia courseware is characterized by interactive design, realizing the interaction function of student and computer, teacher and student is in request of discussing the interactive design thinking and production method of multimedia courseware and illustrating interactive design technology of courseware with certain system and structure. The interactivity of multimedia courseware in teaching should be comprehensively analyzed from the description of learning resources and teaching system so as to attain better teaching effect and serve for optimizing classroom multimedia teaching methods.
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Zhao, Guo Hui. "Discussion on Design of Multimedia Courseware of Bridge Engineering." Advanced Materials Research 271-273 (July 2011): 1392–95. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.1392.

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Computer aided instruction is an indispensable modern teaching method. How to make multimedia technology and traditional teaching methods complement each other to form an organic wholeness, and give full play to the advantages of multimedia technology is now a new research spot. In this paper, the characteristics of multimedia teaching method are analyzed in terms of advantages and disadvantages. Base on the bridge engineering course, the design method of multimedia courseware is introduced in terms of design basis, concept, teaching mode design, multimedia data embedding technology and so on. Problems deserving of attention in designing of the multimedia courseware such as the relationship between modern and traditional teaching method, matching of courseware and teaching points are also discussed in this paper.
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Bashir, Kishabale. "Understanding the role of user interface design in fostering students’ learning process in a multimedia courseware learning environment: insights from a Malaysian case study." IIUM Journal of Educational Studies 5, no. 1 (June 7, 2018): 93–109. http://dx.doi.org/10.31436/ijes.v5i1.148.

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With the increased availability and use of information and communication tools in education, multimedia courseware design has gained the attention of instructors and multimedia developers in a bid to foster student learning. However, there is still scanty literature with regard to how user interface design of multimedia course environments fosters student learning process. The purpose of this study was to explore the perceptions students at a Higher learning institution in Malaysia on how user interface design fosters their learning process in multimedia courseware. This study adopted a qualitative design with semi-structured interviews as the data collection tool. Two postgraduate students participated in the in-depth interviews after learning from a multimedia module on how to use Excel software. Thematic analysis was used to derive meaning from students’ experiences with the learning courseware. From the interviews, it was found that the nature and usability of the interface design of multimedia courseware influences learning motivation, interactivity and cognitive load. The participants however identified software and hardware issues as the key challenges in using the multimedia courseware. Suggestions on how to improve future multimedia courseware were also noted. This research contributes to the area of E-learning by highlighting the need to design multimedia courseware interfaces that enhance student learning motivation, manage cognitive load and foster interactivity. It is thus recommended that further studies be carried on larger samples, using other research approaches and designs to allow for generalisability of the research findings on user interface design and learning process in multimedia courseware environment.
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Yin, Zhong Bin, Yue Ren, and Gui Fang Yan. "Design of Multimedia Courseware Sports Theory Based on Visual Basic." Applied Mechanics and Materials 39 (November 2010): 267–70. http://dx.doi.org/10.4028/www.scientific.net/amm.39.267.

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With the development of modern educational technology, multimedia courseware has become the new trend of educational technology. Multimedia courseware, in educational practice, has been the key to promoting multimedia-aided teaching. By means of using VB to write the physical theory, multimedia courseware can undoubtedly enrich and improve teaching quality. This paper, based on the VB language development environment, focuses on how to design physical multimedia courseware and discusses some key techniques in the process of courseware implementation.
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19

Li, Yun Cheng. "An Autonomous Learning Multimedia Courseware Design." Applied Mechanics and Materials 530-531 (February 2014): 851–54. http://dx.doi.org/10.4028/www.scientific.net/amm.530-531.851.

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Aimed at project Instructional Courseware Design Using Geometrical Painting Method which is an sample of multimedia courseware, an suggestion was made that design should be directed by appropriate teaching and learning theory, bring forth all materials to learner through appropriate technology, making the learner to be able to join into the whole process of learning, to practice all the related technique in time, so that the learner could to be learned soon. Through this process, the learner not only could learn the knowledge it self, but also the method to solve problems in the real world.
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20

Beasley, Robert E. "Interactive Multimedia Development: Pre-Design Analyses." Journal of Educational Technology Systems 27, no. 1 (September 1998): 23–42. http://dx.doi.org/10.2190/57y8-a3qb-1w6w-etb6.

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With some modification, the traditional system development life cycle (SDLC) can be used for developing interactive multimedia instructional (IMI) applications. The new model, referred to in this article as the instructional system development life cycle (ISDLC), can be used to help guide the multimedia instructional developer through the process of designing, developing, and maintaining highly effective IMI applications. However, before designing and developing an IMI application, several types of pre-design analyses should take place to help ensure a pedagogically effective design. These analyses include a client request analysis, a task/concept analysis, an audience analysis, an objectives analysis, a constraints analysis, and a costs/benefits analysis. The purpose of this article is to describe these various types of analyses and where they fit within the ISDLC.
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21

Feifer, Richard G., and Denise Tazbaz. "Interface design principles for interactive multimedia." Telematics and Informatics 14, no. 1 (February 1997): 51–65. http://dx.doi.org/10.1016/s0736-5853(96)00018-4.

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22

Berson, Steven, Leana Golubchik, and Richard R. Muntz. "Fault tolerant design of multimedia servers." ACM SIGMOD Record 24, no. 2 (May 22, 1995): 364–75. http://dx.doi.org/10.1145/568271.223852.

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23

Chen, Yong. "Design of Embedded Multimedia Advertising System." Applied Mechanics and Materials 109 (October 2011): 685–89. http://dx.doi.org/10.4028/www.scientific.net/amm.109.685.

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According to multimedia advertising system has a problem of single function, advertising less for traditional, so designed and developed mobile multimedia advertising system which based on embedded technology. This system used ARM920T embedded processor S3C2440 as the core and embedded Linux for real-time operating system. It can display Multimedia advertising broadcast, the text ads displayed real-time. It’s a function of showing and updating to be realized by the GPRS communication module receiving the weather forecast information to realize the weather forecast. The result shows that this system support several kind of video format,can automatically search and display pointed type of video and txt advertising, displaying and updating the weather information。The system can be applied to bus, supermarket, commercial building, hotel and any other public place.
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Reichardt, Randy. "Heat Exchanger Design Handbook Multimedia Edition." Charleston Advisor 19, no. 4 (April 1, 2018): 15–19. http://dx.doi.org/10.5260/chara.19.4.15.

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Shih, T. K., and R. E. Davis. "IMMPS: a multimedia presentation design system." IEEE Multimedia 4, no. 2 (1997): 67–78. http://dx.doi.org/10.1109/93.591175.

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Shin, K., T. Abdelzaher, S. Han, J. Reumann, and E. Abram-Profeta. "Multimedia-friendly server and communication design." IEEE Multimedia 6, no. 2 (1999): 84–90. http://dx.doi.org/10.1109/93.771377.

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Liu, Min, Colleen Jones, and Susan Hemstreet. "Interactive Multimedia Design and Production Processes." Journal of Research on Computing in Education 30, no. 3 (March 1998): 254–80. http://dx.doi.org/10.1080/08886504.1998.10782226.

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Hua, Shaoxiong, Gang Qu, and Shuvra S. Bhattacharyya. "Probabilistic design of multimedia embedded systems." ACM Transactions on Embedded Computing Systems 6, no. 3 (July 2007): 15. http://dx.doi.org/10.1145/1275986.1275987.

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Ammari, A. C., and A. Jemai. "Multiprocessor platform-based design for multimedia." IET Computers & Digital Techniques 3, no. 1 (2009): 52. http://dx.doi.org/10.1049/iet-cdt:20070168.

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Hollinworth, Nick D. P. "The design of multimedia courseware (poster)." ACM SIGCSE Bulletin 30, no. 3 (September 1998): 283. http://dx.doi.org/10.1145/290320.283599.

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HIGAKI, Yasuhiko, and Hiroaki IKEDA. "Design of Multimedia Remote Learning System." Journal of JSEE 46, no. 1 (1998): 17–20. http://dx.doi.org/10.4307/jsee.46.17.

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32

Thompson, Simon, Peter King, and Helen Cameron. "Modelling Reactive Multimedia: Design and Authoring." Multimedia Tools and Applications 27, no. 1 (September 2005): 23–52. http://dx.doi.org/10.1007/s11042-005-2713-9.

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Zhang, Chi, Wenjing Zhang, and Yuzhe Zheng. "Multimedia-based Computer-aided Ceramic Design." Computer-Aided Design and Applications 18, S4 (January 13, 2021): 49–60. http://dx.doi.org/10.14733/cadaps.2021.s4.49-60.

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., Hasmunir. "ANALYSING THE USE AND DESIGN OF GEOMORPHOLOGY MULTIMEDIAIN GEOGRAPHY EDUCATION DEPARTMENTIN IN UNIVERSITIES OF ACEH PROVINCE." Humanities & Social Sciences Reviews 6, no. 3 (January 28, 2019): 22–29. http://dx.doi.org/10.18510/hssr.2018.634.

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Purpose of the study:The objective of the study was to analysethe use of multimedia by lectures at Geography Education Department in Aceh. Methodology:The subject of this study was a lecturer teaching geomorphology, while the object was the use of multimedia and its design. Data collection was carried out through qualitative and quantitative approaches using multimedia documentation and geomorphological multimedia designs. Data processing is done by analysing multimedia usage and design in learning geomorphology. Main Findings:The results of the analysis show that geomorphological learning multimedia is used in the form of dictates, power points, and the internet which presents one unit of landform. There are no integrated multimedia and multimedia results from their own. Field practice equipment is available in the form of plywood, fabric meter, bow, loop, GPS, and hammer. Applications of this study:This study provide information tolecturers at Geography Education Department in Aceh in teaching. Novelty:Few lectures are interested in incorporating multimedia in their teaching even though it is the best media for learning geomorphology.
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Xie, Jing Jing, Da Peng Lin, Qing Yang Liu, and Shou Yang Long. "Design and Implementation of Multimedia Transmission System Based on Broadband PLC." Advanced Materials Research 791-793 (September 2013): 1936–40. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1936.

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In order to meet the family local area build fast video sharing and monitoring requirements, design and implement the multimedia transmission system based on broadband PLC. The system consists of a multimedia sender and a multimedia receiver, composed of the PLC module and the multimedia processing module. The PLC module achieve the data transmission in power line, multimedia processing module realize audio and video collecting, encoding, transmission, decoding and outputting function, while achieving the infrared remote control. The experimental results show that, the high performance and reliability of multimedia transmission system based on broadband power line communication, which can meet the family local area build fast video sharing and monitoring requirements.
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Weda, Komang Surya, Ketut Agustini, and Nyoman Sugihartini. "PENGARUH E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN SISTEM KOMPUTER TERHADAP HASIL BELAJAR SISWA KELAS X SMK NEGERI 3 SINGARAJA." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 7, no. 2 (January 13, 2019): 141. http://dx.doi.org/10.23887/janapati.v7i2.13349.

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Penelitian ini bertujuan untuk mengetahui (1) perbedaan hasil belajar antara siswa yang belajar menggunakan e-modul berbasis discovery learning dan siswa yang belajar menggunakan buku sekolah elektronik pada mata pelajaran Sistem Komputer siswa kelas X Multimedia SMK Negeri 3 Singaraja (2) respon siswa kelas X Multimedia SMK Negeri 3 Singaraja setelah menggunakan e-modul berbasis discovery learning mata pelajaran Sistem Komputer. Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) dengan desain Post Test Only Control Group Design. Populasi penelitian mencakup seluruh siswa kelas X Multimedia SMK Negeri 3 Singaraja Tahun Pelajaran 2017/2018. Sampel yang digunakan yaitu kelas X Multimedia2 yang digunakan sebagai kelas eksperimen dan X Multimedia1 yang digunakan sebagai kelas kontrol, dengan jumlah 73 orang. Metode pengumpulan data yang digunakan yaitu metode tes uraian untuk mengukur hasil belajar, dan metode angket untuk menganalisis respon siswa. Data hasil belajar kemudian dianalisis dengan melakukan uji prasyarat yang meliputi uji normalitas, uji homogenitas dan uji-t. Hasil penelitian menunjukkan bahwa (1) terdapat hasil belajar yang lebih tinggi antara siswa yang belajar menggunakan e-modul berbasis discovery learning dan siswa yang belajar menggunakan media konvensional pada mata pelajaran Sistem Komputer siswa kelas X Multimedia SMK Negeri 3 Singaraja. Hasil analisis uji-t memperoleh thitung sebesar 6,5289 dan ttabel sebesar 1,664 untuk dk sebesar 72 dengan taraf signifikan 5%. Berdasarkan kriteria pengujian diperoleh thitung > ttabel, ini berarti H0 ditolak. (2) respon siswa dari penerapan E-Modul berbasis discovery learning pada mata pelajaran Sistem Komputer adalah positif dilihat dari rata – rata skor hasil angket respon siswa yaitu 93,13.
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Wang, Jin. "Research on the Multimedia Music Courseware Design Based on Internet Resource." Applied Mechanics and Materials 380-384 (August 2013): 2095–98. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.2095.

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With the advance of computer information science and technology, multimedia courseware has been widely used in the application and development of teaching practice. The multimedia music courseware has good auditory dynamic guide and vividness. It can produce very good teaching effect in the teaching process. Music lessons belong to audio-visual vocal class teaching, the abstract of course makes music teaching need to develop multimedia dynamic courseware. Music lessons belong to audio-visual vocal class teaching, the abstract of course makes music teaching need to develop multimedia dynamic courseware. According to this, the paper studies the design and development of multimedia music courseware which treats the internet resources as a platform. According to the signal theory of digital audio and spectrum and smart composer of musical notation system software, this paper converts the audio to MIDI format. Then, it processes the audio signal of the data through Fourier audio signal processing model and gets the format which is suitable to the play of multimedia music courseware. Finally, this paper establishes the interaction of multimedia music courseware and Internet resources using Dreamweaver Web development software and achieves Internet access of multimedia music courseware which provides a theoretical reference for the design and development of multimedia music courseware.
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Itou, Tsutomu, and Nobuyuki Yamasaki. "Design and Implementation of the Multimedia Operation Mechanism for Responsive Multithreaded Processor." Journal of Robotics and Mechatronics 17, no. 4 (August 20, 2005): 456–62. http://dx.doi.org/10.20965/jrm.2005.p0456.

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<I>Responsive Multithreaded (RMT) Processor</I> is designed for distributed real-time systems. This paper focuses on the multimedia processing architecture of <I>RMT Processor</I>. Multimedia processing requires high-throughput calculation for bulky data processing. <I>RMT Processor</I> architecture is based on eight-way prioritized simultaneous multithreading, which executes each thread in order of priority. Since the priority of hard real-time threads is higher than that of multimedia processing threads, instruction issue slots used by the multimedia processing threads are few in <I>RMT Processor</I> when hard real-time threads are executed simultaneously. Therefore multimedia processing threads need to utilize instruction issue slots effectively to achieve high performance. We have designed a novel vector operation mechanism to process multimedia data efficiently in parallel. Because the same instructions are iterated in multimedia processing, the compound operation mechanism is designed to calculate more data per instruction in multimedia processing.
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Liu, Yun Ling. "Research on the Visual Communication Design Based on Digital Multimedia." Advanced Materials Research 846-847 (November 2013): 1496–99. http://dx.doi.org/10.4028/www.scientific.net/amr.846-847.1496.

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with the development of computer hardware and software performance improvement, digital multimedia technology has been applied to various fields, the effect of image visional transmission are mainly affected by the brightness, texture and color, and different image effects will produce different visual transmission effect. This paper starts from the brightness of the image, using the mathematical model of digital multimedia brightness change, and combined with MATLAB numerical simulation software, the digital multimedia visual effect design interface is developed. In order to verify the reliability of the design of digital multimedia solutions, image has been brightness correction in the digital multimedia visual effect interface, and then by changing the environment light, diffuse reflection and specular reflection light, we can change the effect of image digital communication. Finally, we will obtain better visual communication effect, to provide a theoretical reference for the development of digital multimedia technology.
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40

Lou, Minsheng. "Design of English Multimedia Teaching System Based on Diversification Theory." International Journal of Emerging Technologies in Learning (iJET) 12, no. 01 (January 31, 2017): 119. http://dx.doi.org/10.3991/ijet.v12i01.6488.

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Based on the diversification theory, this paper designed a multimedia technology-based English teaching system framework which is used to assist English teaching in classroom. The whole system framework consists of two parts: the part of learning resource allocation and the part of English teaching activities. Learning resource allocation is mainly to expand English learning materials from the traditional printed resources to audios, videos, animations and other forms of resources; the use of multimedia resources for teaching activities is achieved mainly through the English speech teaching and lecturing device designed with the function of playing multimedia files. In order to test the application effect of multimedia technology in English teaching, this paper chose the public course of “Vocational English” as the experimental content, and compared the effect of respectively using multimedia technology to teach freshmen of Grade 2016 and adopting the traditional teaching method to teach students of Grade 2015. The outcome shows that the use of multimedia technology in English teaching can improve students’ interest in learning, reduce their pressure of learning English, and enhance their sense of accomplishment in learning, indicating that multimedia-assisted teaching can effectively improve English teaching results.
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Zhang, Wei Guo, and Shi Long Tang. "Design and Application of Modern Educational System Used in Vocational Schools." Advanced Materials Research 479-481 (February 2012): 1610–13. http://dx.doi.org/10.4028/www.scientific.net/amr.479-481.1610.

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Multimedia Computer Assisted Learning which is made up of the modern multimedia applications and network-support technology can offer vigorous and vivid learning and teaching environment. A decade ago, the use of computers in the language classroom was only concern to a number of specialists and experts; however, the developments of these things have resulted in the increased use of multimedia applications for education and the advent of multimedia usages. With the emergency of multimedia usages in vocational schools, the role of computers becomes an important issue meeting a large number of teachers all over the world.
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Kahng, Andrew, Ira Chayut, John Cohn, Toshihiro Hattori, Jeong-Taek Kong, Pierre Paulin, and Richard Tobias. "Roundtable: Design and CAD Challenges for Leading-Edge Multimedia Designs." IEEE Design & Test of Computers 24, no. 1 (January 2007): 83–93. http://dx.doi.org/10.1109/mdt.2007.24.

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Qing, Zhong, and Er Quan Du. "Simulation Design on Scene Creation Platform Based on Multimedia Technology." Applied Mechanics and Materials 556-562 (May 2014): 5664–67. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.5664.

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In teaching process of student psychological education, we introduce multimedia technology. It can not only improve the students' interest in learning, but also help the teacher using teaching aids reasonably to complete the teaching goal. In this paper we use multimedia technology to create classroom scene of psychological education, and use ps-cs5 software to design scene cartoon of multimedia student psychological education. Introducing the cartoon to the teaching contents improves the classroom more vivid and lively. In order to improve the performance of multimedia design, we use the Newton iterative method to accelerate the calculation process, finally get the residual convergence curve and the positive index of students' psychological response through calculation. It provides technical references for research on multimedia psychological teaching.
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Liu, Xiao Kui. "Discussion for Humanized Design in Multimedia Teaching." Advanced Materials Research 219-220 (March 2011): 358–61. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.358.

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The employing of multimedia in teaching has already become widespread because of its many advantages. In order to avoid boredom and aesthetic fatigue of students, better play its own advantages as well as improve the efficiency and effectiveness of teaching, this paper tends to offer multi methods to realize humanized design in multimedia teaching.
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Feng, Wei Chang. "The Design of E-Yuan Home Multimedia System." Applied Mechanics and Materials 50-51 (February 2011): 171–75. http://dx.doi.org/10.4028/www.scientific.net/amm.50-51.171.

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E-Yuan Home multimedia system is used to help user to enjoy, search and integrate the plenty of multimedia resource on the internet. It used TV as the output device and user can watch the multimedia resource at real-time. It’s fully controlled by a remote controller and also has a very friendly user interface. This article introduces its infrastructure, main technical ideas and you can also see some details about the remote control driver and how to solve the garbled characters problem.
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Wang, Hui Fang, Xue Hui Li, and Xiao Ming Liang. "Design of Centralized Control System for Multimedia Classroom." Applied Mechanics and Materials 433-435 (October 2013): 1109–14. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.1109.

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: Multimedia assisted teaching plays a more and more important role in modern teaching. It not only can improve the teaching quality, but also provides a platform for the reform of traditional teaching mode and method. For at present classroom utilization rate is low, the fault report and maintenance is not timely, its separate control is not easy to manage, and so on, a set of centralized control system for multimedia classroom equipment is developed by increasing the necessary hardware on the basis of existing multimedia equipment, which is based on network and wireless data transmission technology. A main controller and its peripheral equipment interface circuit are designed, including hardware and software. The system can improve the utilization rate and service life of multimedia equipment, convenient the effective management.
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Ma, Lin. "Curve Analysis on Learning Potential and Multimedia Music Courseware Design Based on Web Technology." Advanced Materials Research 791-793 (September 2013): 1675–80. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1675.

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With the continuous development of Internet, Internet technology has laid a solid foundation for the implementation of multimedia teaching courseware design. Based on computer Internet resource, multimedia courseware design is paid more and more attention, and Internet multimedia courseware design network frame construction has become one of the urgent problems in the field of education. This paper analyses the access path and method of computer Internet multimedia English courseware resources, on this basis, Web multimedia music courseware students end is constructed based on OMAP590 audio design idea, and build the analysis model of music learning potential curve under the multimedia interactive music courseware interface, to a certain extent to provide theoretical basis and technical support for the multimedia courseware design and music teaching machine assessment.
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Yuliarni, Ike, Jefri Marzal, and Eko Kuntarto. "Analysis of Multimedia Learning Mathematics Storyboard Design." International Journal of Trends in Mathematics Education Research 2, no. 3 (June 30, 2019): 149. http://dx.doi.org/10.33122/ijtmer.v2i3.119.

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This study aims to describe the characteristics of storyboard design and to find out the multimedia storyboard design of mathematics learning in the production of BTIKP (Center for Information and Communication Technology Education) of the Jambi Provincial Education Office according to the rules based on ADDIE framework learning design. The researcher uses the ADDIE framework learning design because this design is more effectively used as a reference for the creation and development of a learning media. From the results of the identification carried out by the researcher in three stages. For the characteristics of the multimedia storyboard design of mathematics learning produced by the BTIKP (Center for Educational Information and Communication Technology) of the Jambi Provincial Education Office, there is one storyboard that satisfies the assessment, namely in the third stage (evaluating and revising) for multimedia storyboards learning mathematics with Geometry Transformation material. Overall the design of the five multimedia storyboards of mathematics learning produced by the BTIKP (Center for Educational Information and Communication Technology) of the Jambi Provincial Education Office which has been investigated by researchers is still a design that is not in accordance with the design of ADDIE framework learning.
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Sun, Qing Zhen, Rui Li, Ya Li Ma, and Zhong Bin Ren. "The Usability of Multimedia Electronic Atlas User-Interface Design." Advanced Materials Research 219-220 (March 2011): 22–26. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.22.

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In view of existing usability problems in user interface of multimedia electronic atlas, it applied the usability theory in the user interface design. In this paper, it introduced the usability theory and its application in electronic map field. Then, it analyzed the factors which influenced the interface design of multimedia electronic atlas. Then it designed an experiment to evaluate the usability of multimedia electronic atlas. In the experiment, it found and analyzed the usability problems of the interface. At last, it gave the principles of designing the layout, the colorway, and the tools’ icon of the interface. The result of research provides a theoretic basis for user interface design of multimedia electronic atlas.
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Yue, Li Na, and Huai Yong Nie. "Design of Multimedia Teaching System Platform Based on Cloud Computing." Advanced Materials Research 926-930 (May 2014): 4493–96. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.4493.

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In order to sovle the insufficiencies of multimedia teaching system in Chinese universities, the article analyzed the general problems of multimedia teaching System in Chinese universities and the advantages of Cloud computing by investigation and analysis, then suggested to design a multimedia teaching system Platform Based on Cloud Computing, and intruduced the system layers, whole structure of the Platform in detail.
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