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Journal articles on the topic 'Multimedia/hypermedia system'

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1

Nakhimovsky, Alexander. "A Multimedia Authoring Tool for Language Instruction." Journal of Educational Computing Research 17, no. 3 (1997): 263–76. http://dx.doi.org/10.2190/72qd-a1eh-phtk-8bma.

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We describe a multimedia-based Russian-language course at Colgate and a multimedia authoring system that makes the creation of such courses technically feasible for language instructors. The system uses high-level visual tools to integrate the various media components of the educational unit and to establish links between them. Although designed with language instruction in mind, the system can be used for creating educational materials in any domain, as long as they consist of video/animation clips (or other linear sequences), accompanying texts, glossaries, and hypertext/hypermedia commentar
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Rao Naidu, Vikas, Shyamala Srinivas, Mahmood Al Raisi, and Vishal Dattana. "Evaluation of Hypermedia Tools in Terms of Usability Heuristics for English Language Teaching." Arab World English Journal, no. 2 (January 15, 2021): 133–49. http://dx.doi.org/10.24093/awej/mec2.10.

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The technology-assisted teaching and learning process has seen a spurt in growth in the last two decades. The education technology field has rapidly embraced new tools and techniques to enhance the student learning experience. With the evolution of multimedia elements such as digital images, audio, video, graphics, and animation, the learning supported by technology has made learning flexible and accessible in terms of time and place. With Wi-Fi enabled campuses, it is much easier for students to learn using their smart devices enabled by hypermedia content. Hypermedia, also known as active me
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Kaisu Korhonen. "Intercultural Communication Through Hypermedia." Journal of Intercultural Communication 1, no. 1 (1999): 1–09. http://dx.doi.org/10.36923/jicc.v1i1.353.

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The objective of interculturally-oriented language teaching is intercultural competence. The theory of perspective transformation (Taylor 1994) provides a model for the learning of intercultural communication. When practicing, the cognitive, affective, and behavioral components of competence as well as students' stage of intercultural sensitivity must be paid attention to.
 The Culture General Assimilator (Brislin et al. 1986; 1996) is a programmed learning approach based on simulation and consisting of critical incidents with alternative explanations and their rationales. When analyzing
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Sung, Jung Sook, and Dae Joon Hwang. "Hypermedia C++ programming Language Learning System Development based on Integrated Multimedia Distance Education System." Journal of Educational Technology 12, no. 2 (1996): 105–20. http://dx.doi.org/10.17232/kset.12.2.105.

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Griffiths, John, and Ann Degner. "Training for Instructional Uses of Multimedia at San Juan College: Toward the Campus of the Future." Journal of Educational Technology Systems 23, no. 4 (1995): 337–52. http://dx.doi.org/10.2190/5288-plug-p1qq-xdbq.

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A multimedia training program for community college faculty includes research results in its training. Recent research in computer assisted multimedia instruction is examined and summarized. Changes in the technology of instruction are described and illustrated. A description of the pedagogical relevance of research to teacher training is offered. The facilities, activities, and outcomes of an instructional multimedia training project for faculty at San Juan College are described. The current principles of instructional systems design, identified by a survey of current research in cai, reflect
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McNamara, Danielle S., and Amy M. Shapiro. "Multimedia and Hypermedia Solutions for Promoting Metacognitive Engagement, Coherence, and Learning." Journal of Educational Computing Research 33, no. 1 (2005): 1–29. http://dx.doi.org/10.2190/7n6r-pcjl-umhk-rypj.

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Users of educational hypertext are faced with the challenge of creating meaning both within and between texts. Cohesion is an important factor contributing to whether a reader is able to capture meaning and comprehend text. When readers are required to fill in conceptual gaps in text, comprehension can fail if they do not have sufficient knowledge. Cohesion helps low-knowledge readers to create a more coherent mental representation of the text. However, text that is too cohesive can inhibit active processing, and thus reduce coherence for more knowledgeable readers. Similar patterns have been
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Wibawa, Basuki, Bintang Petrus Sitepu, and Awaludin Awaludin. "Hypermedia-Based E-Book." International Journal of Multi Discipline Science (IJ-MDS) 1, no. 1 (2017): 14. http://dx.doi.org/10.26737/ij-mds.v1i1.415.

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<span class="ShortAbstract"><em><span>E-book is a digital form of printed book which includes digital information in the form of text, image, audio and video. Hypermedia-based e-book is a digital book with text, image, audio, video and animation where these multimedia components are connected. Thus it enables someone to access information provided from different places quickly. In order to develop hypermedia-based E-book, some learning theories can be taken into consideration such as behaviorist theory, cognitive theory, constructivist theory and system learning approach. The
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Sala, Nicoletta. "Hypermedia Modules for Distance Education and Virtual University." International Journal of Distance Education Technologies 1, no. 1 (2003): 78–95. http://dx.doi.org/10.4018/jdet.2003010105.

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The explosive growth of the Internet and the convergence of information and communication technology is opening up new educational opportunities. In fact, the rapid development of digital, networked multimedia technology such as the Internet, e-mail and computer based and video conferencing can redefine the learning environment. This paper describes two different experiences of the use of hypermedia modules inside the distance learning and the virtual university. First experience is an activity developed by the Department of Electronic (Dipartimento di Electtronica) - Politecnico of Torino (It
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Bouchboua, Ahmed, Rabah Ouremchi, and Mohammed El ghazi. "Educational Content Development Process in "CleverUniversity": Our Dynamic Adaptive Hypermedia Environment." International Journal of Emerging Technologies in Learning (iJET) 11, no. 12 (2016): 14. http://dx.doi.org/10.3991/ijet.v11i12.5868.

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The implementation of a simple and flexible dynamic adaptive hypermedia environment meets several needs of teachers. Using a fitting system, teachers will be able to share their knowledge in chunks of content in order to create quality teaching resources.
 In this paper, we propose a development approach through our simple system dedicated to teachers and learners alike taking into account the different work done on the subject. Moreover, our approach is based on the various elements of our system such as the learner’s model, the domain model, the pedagogical model, the courses generator
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Zalata, Olga A., and Yulia A. Eremenko. "Assessing the Perception of Educational Content at Various Levels of Multimedia." Integration of Education 24, no. 4 (2020): 678–91. http://dx.doi.org/10.15507/1991-9468.101.024.202004.678-691.

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Introduction. The development of information technologies and innovations in education calls for the need for an objective assessment of their impact on cognitive processes, psychological and physiological reactions of students. The aim of the study is to assess the influence of the level of multimedia on the effectiveness of training, as well as the psychological and physiological state of students, which characterizes the comfort/discomfort of being in an educational environment. Materials and Methods. Qualitative data analysis methods are: pre- and post-tests after the experience of perceiv
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Boussakuk, Mohammed, Ahmed Bouchboua, Mohammed El Ghazi, Moulhime El Bekkali, and Mohammed Fattah. "Design of Computerized Adaptive Testing Module into Our Dynamic Adaptive Hypermedia System." International Journal of Emerging Technologies in Learning (iJET) 16, no. 18 (2021): 113. http://dx.doi.org/10.3991/ijet.v16i18.23841.

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By the end of the 20th century, the most common and traditional paper and pencil tests (PBT) were faced with an increasing set of difficulties and drawbacks. Proceed and meet the measurement and evaluation needs of the 21st century; it is mandatory to have radical and qualitative changes. The accelerating pace of technological innovation in Education shows a clear path to computer-based testing, which offers a more engaging and innovative testing environment, as well as the ability to obtain instant results and feedback, the use of dynamic, multimedia learning objects (LO), and the implementat
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Liashenko, Olga, and Tetiana Bytenko. "Historical analysis of innovation paradigms in the education system." Academic Notes Series Pedagogical Science 1, no. 189 (2020): 142–47. http://dx.doi.org/10.36550/2415-7988-2020-1-189-142-147.

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The article analyzes various studies and publications of Ukrainian and foreign scholars-educators related to the organization of innovative activities in the education system. Innovations in pedagogical and music-pedagogical activity in the XX and XXI centuries are considered. The concepts of «technology» and «pedagogical technology» are defined. Attention is drawn to the pedagogical technologies used in the work of outstanding scientists-pedagogues: K. Ushinsky, B. Grinchenko, A. Makarenko, S. Shatsky, V. Shatskaya, V. Sukhomlinsky, O. Rostovsky, V. Shatalov, M. Shchetinin, E. Ilyin. There ar
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Rostilawati, Detila, Dede Kurniadi, and Ridwan Setiawan. "Rancang Bangun Content Management System Wedding Invitation Berbasis Web Multimedia Menggunakan Metode Object Oriented Hypermedia Design." Jurnal Algoritma 19, no. 2 (2022): 669–80. http://dx.doi.org/10.33364/algoritma/v.19-2.1185.

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Undangan digital menjadi trend yang diminati, salah satunya adalah undangan pernikahan. Undangan digital diminati karena kemudahan penyebarannya menggunakan media sosial tanpa perlu mengantarkannya ke rumah masing-masing yang diundang. Content management wedding invitation bertujuan untuk dapat membantu pengguna dalam pengelolaan undangan pernikahan sehingga menjadi lebih mudah dengan kustomisasi undangan dan penyebaran undangan yang cepat dapat mengurangi penggunaan kertas dan membantu dalam pengelolaan keuangan admin. Penelitian ini menggunakan metode Object-Oriented Hypermedia Design Method
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Romiszowski, Alexander. "Individualization of Teaching and Learning: Where Have We Been; Where are We Going?" Journal of Special Education Technology 12, no. 3 (1994): 182–94. http://dx.doi.org/10.1177/016264349401200302.

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This article briefly reviews the history of approaches to the individualization of instruction, from earlier “system-controlled” methodologies to the current multimedia/hypermedia-based “learner-controlled” approaches. Some of the reasons for the general failure of earlier approaches are analyzed. This leads to the general conclusion that there is no guarantee that the new approaches will be successful, and that several key areas of research and development require attention. The article concludes with a review of current research on one aspect of the suggested agenda - the support of computer
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Atzenbeck, Claus. "Interview with Norman Meyrowitz." ACM SIGWEB Newsletter, Autumn (March 2021): 1–5. http://dx.doi.org/10.1145/3460304.3460306.

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Norm Meyrowitz is currently an Adjunct Professor of the Practice of Computer Science at Brown University. He received an Sc.B. in Computer Science from Brown in 1981, and is recognized for his work on linking and multimedia technology for the Internet and for the evolution of Web development software. In the 1980s, Norm served as a Co-Director of Brown University's Institute for Research in Information and Scholarship, where he led the development of Intermedia, a hypermedia system that influenced both the creator of the Web and the creator of the Mosaic Web browser. In mid-1980s, he helped st
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Pam, Andrew, and Arnould Vermeer. "A Comparison of WWW and Hyper-G." JUCS - Journal of Universal Computer Science 1, no. (11) (1995): 744–50. https://doi.org/10.3217/jucs-001-11-0744.

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In this paper we attempt to compare features of WWW and Hyper-G, the first fully operable networked multimedia system that goes much beyond WWW and incorporates many features first proposed in Xanadu and later partially tested in systems such as Intermedia.
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Pomerantseva, Nadezhda. "Evolution of Information Systems Starting from Bloomberg and Dow Jones." Theoretical and Practical Issues of Journalism 9, no. 4 (2020): 758–69. http://dx.doi.org/10.17150/2308-6203.2020.9(4).758-769.

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This article aims to give an overview and describe a new structure in the media system, namely, closed information systems (CIS). These include various data bases used for performing professional tasks in relation to media and information in business and public administration. CISs may be categorized as new media and hypermedia. Since CISs can aggregate information and media messages, they work simultaneously in both media and information markets. The key task of the study is to analyze the history and prerequisites of CIS emergence, starting from the first one, that of news agency Reuters. We
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Sultani, Nada Abbas Anoon AL. "The Effect of Computers and Means of Communication on Students' Athletic Performance in Physical Training." South Asian Research Journal of Engineering and Technology 6, no. 06 (2024): 190–96. https://doi.org/10.36346/sarjet.2024.v06i06.005.

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Consequently, the following conclusions could be drawn from the research of the sources provided. Multimedia is a relatively new concept in the teaching and learning process, and different people have given it varied definitions. Some individuals only connect multimedia with computer-based education. But without any doubt it goes beyond this. The word ‘multi’ in multimedia means ‘many’, this has a implication that many media are combined together to form one media of teaching and learning which is done through use of the PC [1, 2, 11, 13]. The pc develops into function as the compiler. The oth
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Mwambe, Othmar Othmar, Phan Xuan Tan, and Eiji Kamioka. "Endogenous Eye Blinking Rate to Support Human–Automation Interaction for E-Learning Multimedia Content Specification." Education Sciences 11, no. 2 (2021): 49. http://dx.doi.org/10.3390/educsci11020049.

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As intelligent systems demand for human–automation interaction increases, the need for learners’ cognitive traits adaptation in adaptive educational hypermedia systems (AEHS) has dramatically increased. AEHS utilize learners’ cognitive processes to attain fair human–automation interaction for their adaptive processes. However, obtaining accurate cognitive trait for the AEHS adaptation process has been a challenge due to the fact that it is difficult to determine what extent such traits can comprehend system functionalities. Hence, this study has explored correlation among learners’ pupil size
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Kumar, Abhishek, Abdul Khader Jilani Saudagar, Mohammed AlKhathami, et al. "Customized Curriculum and Learning Approach Recommendation Techniques in Application of Virtual Reality in Medical Education." JUCS - Journal of Universal Computer Science 28, no. (9) (2022): 949–66. https://doi.org/10.3897/jucs.94161.

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Virtual Reality (VR) has made considerable gains in the consumer and professional markets. As VR has progressed as a technology, its overall usefulness for educational purposes has grown. On the other hand, the educational field struggles to keep up with the latest innovations, changing affordances, and pedagogical applications due to the rapid evolution of technology. Therefore, many have elaborated on the potential of virtual reality (VR) in learning. This research proposes a novel techniques customized curriculum for medical students and recommendations for their learning process based on d
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Листопад, Олексій, Ірина Мардарова та Наталя Листопад. "ОСОБЛИВОСТІ ЗАСТОСУВАННЯ МУЛЬТИМЕДІЙНИХ ТЕХНОЛОГІЙ В ПРОЦЕСІ ФОРМУВАННЯ ЦИФРОВОЇ КУЛЬТУРИ ЗДОБУВАЧІВ ВИЩОЇ І ФАХОВОЇ ПЕРЕДВИЩОЇ ОСВІТИ". B U L L E T I N OF OLEKSANDR DOVZHENKO HLUKHIV NATIONAL PEDAGOGICAL UNIVERSITY 3, № 56 (2024): 24–33. https://doi.org/10.31376/2410-0897-2024-3-56-24-33.

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Introduction. The changes that have taken place in our country, and especially the rethinking of domestic and foreign experience, have served as the basis for a comprehensive study of the problem of using multimedia technologies in the process of forming the digital culture of higher and professional higher education students, taking into account current trends in the development of society and pedagogy. Higher and professional higher education institutions play an important role in the system of informatisation of society, as one of their main tasks is to transfer knowledge (information) to t
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Fellnhofer, Katharina. "The Power of Passion in Entrepreneurship Education: Is the Passion of Entrepreneurial Role Models Contagious?" Journal of Entrepreneurship Education 20, no. 1 (2017): 69–98. https://doi.org/10.5281/zenodo.836836.

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This study of Entrepreneurship Education (EE) centers on the impact of entrepreneurial role models on entrepreneurial passion, which also is expected to influence entrepreneurial intention. Based on 426 individuals recruited primarily from Austria, Finland, and Greece, Structural Equation Modeling (SEM) reveals the significant direct and indirect effects of entrepreneurial role models on entrepreneurial intention, mediated by entrepreneurial passion. These effects were found to be stronger following multimedia presentation of entrepreneurial stories, confirming the fruitful spillover effects o
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Mizyuk, Viktoriia. "Blended learning as a modern educational technology for integrating the learning process in education institutions." Scientific Visnyk V.O. Sukhomlynskyi Mykolaiv National University. Pedagogical Sciences 66, no. 3 (2019): 172–77. http://dx.doi.org/10.33310/2518-7813-2019-66-3-172-177.

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Digital technologies increase the impact on society, economy and education every day. Schools gradually penetrate the technologies of virtuality and complemented reality; teachers must be prepared not only for their understanding, but also for their use. Currently, mixed learning becomes more popular in educational institutions, but not all teachers understand the essence of this concept. A generalized analysis of domestic scholars has shown that the notion of "mixed learning" relates to such concepts as "learning process", "learning system", "educational technology", "educational methodology"
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Rada, Roy. "Hypertext, multimedia and hypermedia." New Review of Hypermedia and Multimedia 1, no. 1 (1995): 1–21. http://dx.doi.org/10.1080/13614569508914658.

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Christiane, Wagner. "Fragments in Connection and Algorithmic Rule: Encoding the Urban Image in Motion." AMPS Conference Proceedings Series 25, Urban Assemblage : The City as Architecture, Media, AI and Big Data (2022): 67–76. https://doi.org/10.5281/zenodo.6503018.

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Abstract Art, architecture, cinematography, and media as urban images in motion concerning digitalization are discussed based on the images of a result, success, conquest, and projection that search for the spectacular, concrete, and imagined achievements related to the transformations of visual culture. Media, information, and communication technologies offering experiences to individuals in their urban reality construction choices are discussed, faced with the image's paradoxes in its figurative and abstract sense. Therefore, media presence is discussed based on the algorithmic rule, whi
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Hall, Wendy. "The role of hypermedia in multimedia information systems." ACM Computing Surveys 27, no. 4 (1995): 599–601. http://dx.doi.org/10.1145/234782.234799.

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Carrara, P., A. Della Ventura, and I. Gagliardi. "Designing hypermedia information retrieval systems for multimedia art catalogues." New Review of Hypermedia and Multimedia 2, no. 1 (1996): 175–95. http://dx.doi.org/10.1080/13614569608914680.

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Watters, Carolyn. "Extending the multimedia class hierarchy for hypermedia applications." New Review of Hypermedia and Multimedia 2, no. 1 (1996): 1–16. http://dx.doi.org/10.1080/13614569608914670.

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Cudowska, Agata. "School in the Cultural Discourse of Real Virtuality." Multidisciplinary Journal of School Education 12, no. 2 (24) (2023): 223–42. http://dx.doi.org/10.35765/mjse.2023.1224.11.

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Objectives of the research: The purpose of the theoretical research is to understand the importance of school in the culture of real virtuality and to point out the challenges that this phenomenon poses to pedagogy, especially school pedagogy. The research question is as follows: Does understanding the nature of the relationship between contemporary media and the partners of school dialogue help us better understand the changing educational reality which relies heavily on modern technologies and enable more accurate planning of pedagogical interactions?
 Research methods: The study used t
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Christensen, Margaret, Michael Giamo, and Trevor Jones. "Support for teaching the design and implementation of multimedia/hypermedia systems." ACM SIGCSE Bulletin 25, no. 1 (1993): 242–45. http://dx.doi.org/10.1145/169073.169465.

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Hall, Wendy, and Hugh Davis. "Hypermedia link services and their application to multimedia information management." Information and Software Technology 36, no. 4 (1994): 197–202. http://dx.doi.org/10.1016/0950-5849(94)90073-6.

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Lennon, Jennifer, and Hermann Maurer. "Applications and Impact of Hypermedia Systems: An Overview." JUCS - Journal of Universal Computer Science, no. (0) (November 15, 1994): 54–107. https://doi.org/10.3217/jucs-000-00-0054.

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Ragusa, James M. "Models and applications of multimedia, hypermedia, and intellimedia integration with expert systems." Expert Systems with Applications 7, no. 3 (1994): 407–26. http://dx.doi.org/10.1016/0957-4174(94)90004-3.

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Courtiat, J. P., M. Diaz, R. C. De Oliveira, and P. Sénac. "Formal models for the description of timed behaviors of multimedia and hypermedia distributed systems." Computer Communications 19, no. 14 (1996): 1134–50. http://dx.doi.org/10.1016/s0140-3664(96)01148-6.

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Hardman, Lynda, Marcel Worring, and Dick C. A. Bulterman. "Integrating the Amsterdam hypermedia model with the standard reference model for intelligent multimedia presentation systems." Computer Standards & Interfaces 18, no. 6-7 (1997): 497–507. http://dx.doi.org/10.1016/s0920-5489(97)00014-7.

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Kolbitsch, Josef. "Fine-Grained Transclusions of Multimedia Documents in HTML." JUCS - Journal of Universal Computer Science 11, no. (6) (2005): 926–43. https://doi.org/10.3217/jucs-011-06-0926.

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Transclusions are a technique for virtually including existing content into new documents by reference to the original documents rather than by copying. In principle, transclusions are used in HTML for the inclusion of entire text documents, images, movies and similar media. The HTML specification only takes transclusions of entire documents into account, though. Hence it is not possible, for instance, to include a part of an existing image into an HTML document. In this paper, fine-grained transclusion of multimedia documents on the Web are proposed, which presents a logical realisation of th
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Tiropanis, Thanassis, and Dimitris Kanellopoulos. "A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems." International Journal of Web Engineering and Technology 4, no. 1 (2008): 21. http://dx.doi.org/10.1504/ijwet.2008.016103.

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Tanaka, Katsumi. "Special Edition. Multimedia Technology in Broadcasting and Communication Systems. 4. Data Processing Techniques for Multimedia. 4-2 Current Trends on Hypermedia Technology." Journal of the Institute of Television Engineers of Japan 45, no. 8 (1991): 938–44. http://dx.doi.org/10.3169/itej1978.45.938.

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Sancho, Pilar, Iván Martínez, and Baltasar Fernández-Manjón. "Semantic Web Technologies Applied to e-learning Personalization in ." JUCS - Journal of Universal Computer Science 11, no. (9) (2005): 1470–81. https://doi.org/10.3217/jucs-011-09-1470.

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Despite the increasing importance gained by e-learning standards in the past few years, and the unquestionable goals reached (mainly regarding interoperability among e-learning contents) current e-learning standards are yet not sufficiently aware of the context of the learner. This means that only a limited support for adaptation regarding individual characteristics is currently being provided. In this article, we propose the use of semantic metadata for Learning Object (LO) contextualization in order to adapt instruction to the learner's cognitive requirements in three different ways: backgro
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Urunova, D.S. "METHODS OF USING NEW INNOVATIVE TECHNOLOGIES IN THE ORGANIZATION OF LABORATORY CLASSES IN BIOLOGY IN HIGHER EDUCATIONAL INSTITUTIONS." EURASIAN JOURNAL OF MEDICAL AND NATURAL SCIENCES 2, no. 4 (2022): 97–100. https://doi.org/10.5281/zenodo.6517075.

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This article discusses topical issues in the system of continuous education, such as the widespread use of the capabilities of the intellectual education system, adapted to innovative technologies, methods for organizing student laboratory classes. The organization of these laboratory classes was discussed based on their use in the lessons of biological sciences.
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Lux, Mathias, Werner Klieber, Jutta Becker, et al. "XML and MPEG-7 for Interactive Annotation and Retrieval using Semantic Meta-data." JUCS - Journal of Universal Computer Science 8, no. (10) (2002): 965–84. https://doi.org/10.3217/jucs-008-10-0965.

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The evolution of the Web is not only accompanied by an increasing diversity of multimedia but by new requirements towards intelligent research capabilities, user specific assistance, intuitive user interfaces and platform independent information presentation. To reach these and further upcoming requirements new standardized Web technologies and XML based description languages are used. The Web Information Space has transformed into a Knowledge marketplace where worldwide located participants take part into the creation, annotation and consumption of knowledge. This paper points out the design
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Silva, Gabriel Pereira e., Rafael Lins, Brenno Miro, Steven Simske, and Marcelo Thielo. "Automatically Deciding if a Document was Scanned or Photographed." JUCS - Journal of Universal Computer Science 15, no. (18) (2009): 3364–75. https://doi.org/10.3217/jucs-015-18-3364.

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Portable digital cameras are being used widely by students and professionals in different fields as a practical way to digitize documents. Tools such as PhotoDoc enable the batch processing of such documents, performing automatic border removal and perspective correction. A PhotoDoc processed document and a scanned one look very similar to the human eye if both are in true color. However, if one tries to automatically binarize a batch of documents digitized from portable cameras compared to scanners, they have different features. The knowledge of their source is fundamental for successful proc
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Rebelsky, Samuel, Fillia Makedon, P. Metaxas, and Peter Gloor. "The Roles of Video in the Design, Development, and Use of Interactive Electronic Conference Proceedings." JUCS - Journal of Universal Computer Science 4, no. (6) (1998): 604–28. https://doi.org/10.3217/jucs-004-06-0604.

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Abstract: In this paper, we discuss the design and development of a particular type of electronic publication that has gained recent popularity: electronic conference proceedings. We suggest that modern electronic proceedings should provide a high degree of interactivity. To support such interactivity, proceedings should include an extensive collection of features and diverse multimedia components. Features appropriate for electronic proceedings include annotation, presentation, and retrieval mechanisms. Conference papers and multimedia reproductions of conference presentations with features t
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Azad, Tanjina. "Impact of Technology in the Classroom: An Insight into Students' and Teachers' Psychological Perspectives." Inverge Journal of Social Sciences 2, no. 2 (2023): 66–83. https://doi.org/10.63544/ijss.v2i2.30.

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The integration of technology in the classroom has become increasingly popular, with many educators seeing it as a way to enhance teaching and learning. However, there is a need to understand how technology is being used and how it is impacting both students and teachers. This qualitative study aimed to explore students' and teachers' perspectives on the use of technology in the classroom. Semi-structured interviews were conducted with eight teachers and ten students in a high school in the United States. The interviews were analysed using thematic analysis. The findings revealed that technolo
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45

Ejiga, Abubakar Isa, and I. Okeke F. "Mitigating the Challenges of Building Maintenance Using the Integration of GPS, GIS and Remote Sensing: A Case Study of Federal Polytechnic, Idah, Kogi State." International Journal of Scientific Engineering and Science 4, no. 4 (2020). https://doi.org/10.5281/zenodo.3782423.

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<em>This study focused on the integration of GPS, Remote sensing and Multimedia GIS. This integration provided very powerful approach for monitoring infrastructures allowing for enhanced geographic information. The integration of these technologies led to the generation of a hyper map. Through this integration, a research gap was filled in the area of lack of compatible database system for multimedia systems. The database so developed is called Normal Relational &ndash; Hypermedia database system. This System is an offshoot of the University of Nigeria Relational - Hypermedia database System.
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46

Azevedo, Roger, François Bouchet, Melissa Duffy, et al. "Lessons Learned and Future Directions of MetaTutor: Leveraging Multichannel Data to Scaffold Self-Regulated Learning With an Intelligent Tutoring System." Frontiers in Psychology 13 (June 14, 2022). http://dx.doi.org/10.3389/fpsyg.2022.813632.

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Self-regulated learning (SRL) is critical for learning across tasks, domains, and contexts. Despite its importance, research shows that not all learners are equally skilled at accurately and dynamically monitoring and regulating their self-regulatory processes. Therefore, learning technologies, such as intelligent tutoring systems (ITSs), have been designed to measure and foster SRL. This paper presents an overview of over 10 years of research on SRL with MetaTutor, a hypermedia-based ITS designed to scaffold college students’ SRL while they learn about the human circulatory system. MetaTutor’
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Yang, Xiaoxian, and Li Kuang. "Deep learning to mobile hypermedia and multimedia." Wireless Networks, February 2, 2022. http://dx.doi.org/10.1007/s11276-022-02902-4.

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48

Smith, Hazel, and Roger T. Dean. "Posthuman Collaboration: Multimedia, Improvisation, and Computer Mediation." M/C Journal 9, no. 2 (2006). http://dx.doi.org/10.5204/mcj.2619.

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Artistic collaboration involves a certain loss of self, because it arises out of the merging of participants. In this sense collaboration questions the notion of the creative individual and the myth of the isolated artistic genius. As such, artistic collaborations can be subversive interventions into the concept of authorship and the ideologies that surround it (Smith 189-194). Collaborations also often simultaneously superimpose many different approaches to the collaborative process. Collaboration is therefore a multiplicitous activity in which different kinds of interactivity are interlinked
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Barhoumi, Chokri, Areej Alsaysi, and Souheil Essid. "Diagnosis of the effectiveness of the e-learning solutions adopted in Saudi higher education during the COVID-19 pandemic." Online Information Review, January 25, 2022. http://dx.doi.org/10.1108/oir-02-2021-0078.

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Purpose This study aims to explore the effectiveness of the e-learning solutions adopted during the COVID-19 pandemic based on teachers' and students' opinions in Saudi higher education. Design/methodology/approach This study was performed during the 2021 academic year and involved a survey approach to analyze the effectiveness of Saudi e-learning solutions adopted during the COVID-19 pandemic. Subjective opinions were collected from a sample of 106 teachers and 1,196 students. Findings The teachers disagreed that online courses provide students with multiple opportunities to track their learn
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Barnet, Belinda. "In the Garden of Forking Paths." M/C Journal 1, no. 5 (1998). http://dx.doi.org/10.5204/mcj.1727.

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"Interactivity implies two agencies in conversation, playfully and spontaneously developing a mutual discourse" -- Sandy Stone (11) I. On Interactivity The difference between interactivity as it is performed across the page and the screen, maintains Sandy Stone, is that virtual texts and virtual communities can embody a play ethic (14). Inserted like a mutation into the corporate genome, play ruptures the encyclopaedic desire to follow seamless links to a buried 'meaning' and draws us back to the surface, back into real-time conversation with the machine. Hypertext theorists see this as a tact
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