Academic literature on the topic 'Multimedia integrated approach'

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Journal articles on the topic "Multimedia integrated approach"

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Al-Bastaki, Yousif, and Khalid A. Al-Mutawah. "ANN Based Approach to Integrate Smell Sense in Multimedia Systems." International Journal of Technology Diffusion 2, no. 3 (2011): 14–23. http://dx.doi.org/10.4018/jtd.2011070102.

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Despite the wide usage of multimedia in several applications, research in the field of olfaction is immature in helping humans work and communicate through multi-sensory interfaces, including smell. There is no consistent method of testing user capability of smell. Therefore, smell detection and generation systems are not well integrated into today’s multimedia systems. In this paper, the authors propose an odor sensing system with the capability of the discrimination among closely similar 20 different odor patterns and propose an on-line classification method using a handheld odor meter (OMX-GR sensor) and neural network that can be used in different multimedia applications. The proposed system is integrated to enhance the functionality of an online multimedia shopping system that is capable of selling products with visual and auditory senses.
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Kurniawati, Annisa, Ratnawulan a, and Ahmad Fauzi. "INTERACTIVE MULTIMEDIA VALIDATION OF INTEGRATED NATURAL SCIENCE WITH THE THEME OF MOTION IN LIFE USING AN INTEGRATED SCIENTIFIC APPROACH TO 21ST CENTURY LEARNING." International Journal of Advanced Research 9, no. 01 (2021): 01–06. http://dx.doi.org/10.21474/ijar01/12410.

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Learning with interactive multimedia integrated natural science is expected to improve students 21st-century skills so that it can help students face the challenges of the 21st century.This study aims to determine the validation of the product developed, namely interactive multimedia integrated natural science with the theme of motion in life using an integrated scientific approach to 21st-century learning. Integrated natural science interactive multimedia is assessed from the aspects of the feasibility of content, constructs, graphics, and language. The validation was carried out by three validators. The instrument used was a validation instrument in the form of a questionnaire.The results of the research are interactive multimedia integrated natural science with the theme of motion in life using an integrated scientific approach to 21st century learning with valid criteria so that it can be used by educators in the natural science learning process in schools.
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Wandika, Yulkifli, Desnita, Yohandri, and Siti Aisyah. "Interactive Multimedia Development Assisted by I Spring Suite 10 Integrated SETS (Science, Environment, Technology, Society) Approach to Improve High School Students' Critical Thinking Skill." Studies in Learning and Teaching 5, no. 2 (2024): 483–92. https://doi.org/10.46627/silet.v5i2.412.

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The aim of this research is to develop interactive multimedia assisted by Ispring suite 10 integrated with the SETS approach that is valid, practical and effective in order to advance high school students' critical thinking skills. This type of research is research and development (R&D) using the ADDIE development model. The participants were class XI students. Science at SMAN 2 Padang. The research results show: 1) Validation of interactive multimedia reaches very valid criteria; 2) The practicality of interactive multimedia is determined through learning implementation of 89.74% with practical criteria and student response questionnaires of 87.40% with practical criteria; 3) Interactive multimedia assisted by Ispring Suite 10's integrated SETS approach can increase critical thinking capabilities effectively. The novelty of this research is that teachers can apply interactive multimedia assisted by Ispring suite 10 integrated SETS approach as one way to improve students' critical thinking skills.
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Ravshanbekovich, Abduraimov Ikromjon. "Continuous Professional Methodology Improvement of History Teachers Based on An Integrated Approach." International Journal of Pedagogics 5, no. 4 (2025): 150–53. https://doi.org/10.37547/ijp/volume05issue04-40.

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This article aims to increase on the requirements for the level of general knowledge and professional development methodology improvement of history teachers on the basis of a continuous professional development course, the goal of tomorrow's perspective is the formation of creative, qualified specialists who can meet the requirements., History teachers teach history on an integrated basis, abandoning the oral teaching method. teaching, teaching multimedia applications based ondigital technologies and independent work.
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Ferreira, Celeste, Mónica Baptista, and Agnaldo Arroio. "TEACHERS’ PEDAGOGICAL STRATEGIES FOR INTEGRATING MULTIMEDIA TOOLS IN SCIENCE TEACHING." Journal of Baltic Science Education 12, no. 4 (2013): 509–24. http://dx.doi.org/10.33225/jbse/13.12.509.

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Since the widespread introduction of Information and Communication Technology (ICT) in education the use of multimedia environments has increased substantially. This qualitative study analyse how teachers integrate multimedia tools into teaching and learning sequences (TLS) in science education. Four in-service teachers’ groups have been investigated across a 40 h teachers’ training course to analyse their pedagogical strategies and difficulties for introducing multimedia tools in science teaching. During the training program to discuss multimedia environments teachers (n=14) were invited to build teaching learning sequences (TLS) about some science content using multimedia tools. The results obtained through a content analysis suggest that these teachers are integrating multimedia tools mostly to enhance particular concepts and skills (integrated approach) than to innovate presentations (enhancement approach). In all cases teachers adopted structured tasks and in two of these they were not aware of the necessity to make explicit links between the multimedia tools and the other activities. Some difficulties related to pedagogical approaches and teachers’ knowledge are discussed. Key words: multimedia tools, science education, teachers’ knowledge, teachers’ pedagogical approaches.
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Gradit, Pierre, Khalil Drira, and François Vernadat. "An integrated approach to coordination description in distributed multimedia applications." Integrated Computer-Aided Engineering 8, no. 4 (2001): 311–24. http://dx.doi.org/10.3233/ica-2001-8403.

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Sakorn, Wanicha, Jirawan Srikram, Rattikan Sarnkong, and Nuanhong Khamhong. "Multimedia Computer-Based Lessons on Programming with Scratch in Technology Integrated with the TGT Cooperative Learning Technique to Enhance Learning Achievement and Teamwork Ability of Thai Grade 7 Students." Higher Education Studies 15, no. 2 (2025): 349. https://doi.org/10.5539/hes.v15n2p349.

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The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion,  to compare the learning achievement of Grade 7 students between those taught using multimedia computer-based lessons integrated with TGT and those taught using traditional instructional methods, to investigate the teamwork skills of Grade 7 students when learning through multimedia computer-based lessons integrated with the TGT cooperative learning technique, and to explore students' satisfaction with the multimedia computer-based lessons integrated with the TGT cooperative learning technique. The study employed experimental research design, comparing the learning achievement and teamwork skills of students who learned with Scratch and TGT (n=40) to those who received traditional instruction (n=40). The research instruments included a Scratch-TGT integrated learning plan, a learning achievement test, a teamwork skills assessment, and a student satisfaction questionnaire. The findings indicated that the Scratch and TGT integrated learning approach was highly effective. The process and product effectiveness scores met the 80/80 efficiency criterion, and the experimental group outperformed the control group in learning achievement. Additionally, students' teamwork skills were rated at a very high level. Student satisfaction was also at a very high level, which indicates positive engagement with the integrated approach.
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Afrianda, Gio, and Reinita Reinita. "DEVELOPMENT OF INTERACTIVE MULTIMEDIA ARTICULATE STORYLINE 3 BASED APPROACH (CTL) ON INTEGRATED THEMATIC LEARNING IN GRADE IV ELEMENTARY SCHOOL." Jurnal Handayani 13, no. 1 (2022): 70. http://dx.doi.org/10.24114/jh.v13i1.35929.

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Abstract: Interactive Multimedia is a presenter of content by utilizing the incorporation of content from several media in the form of text, sound, images, animation, and video. So that multimedia is presented in a computer-based program that facilitates interactive communication. With interactive multimedia can increase the interest and motivation of learning learners. The aim of this Research is to develop a Multimedia Interactive Articulate Storyline 3 Contextual Based teaching learning (CTL) approach on integrated thematic learning in Class IV elementary school that is valid and practical. This research uses the ADDDIE model with 5 stages including, Analisys (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data obtained based on validation questionnaires, teacher and student response questionnaires. The subject of this study trial was a class IV student of SDN 56 Children of Water which amounted to 23 people. Based on the material validation questionnaire obtained results of 93.75% with very valid categories, language validation obtained results of 93.75% with very valid categories, media validation obtained results of 94.59% with very valid categories. The results of the teacher practicality test in SDN 56 Anak Air obtained a result of 91.66% with a very practical category and the results of the student's preticality test obtained a result of 95.47% with a very valid category. Thus it can be concluded that articulate storyline 3 interactive multimedia has been valid and practically used to increase the interest and motivation of learning learners.Keywords: Interactive Multimedia, Articulate Storyline 3,Addie ModelAbstrak: Multimedia Interaktif adalah sebagai penyajikan konten dengan memanfaatkan penggabungan konten dari beberapa media berupa teks, suara, gambar, animasi, dan video. Sehingga multimedia tersebut tersaji dalam satu program berbasis komputer yang memudahkan komunikasi interaktif. Dengan multimedia interaktif dapat meningkatkan minat dan motivasi belajar peserta didik. Tujuan dari Penelitian ini adalah untuk mengembangkan Multimedia Interaktif Articulate Storyline 3 Berbasis Pendekatan Contextual Teaching Learning (CTL) Pada Pembelajaran Tematik Terpadu di Kelas IV SD yang valid dan praktis. Penelitian ini menggunakan model ADDDIE dengan 5 tahapan diantaranya, Analisis (Analisys), Perancangan (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Data yang diperoleh berdasarkan angket validasi ,angket respon guru dan siswa. Subjek ujicoba penelitian ini adalah Peserta didik kelas IV SDN 56 Anak Air yang berjumlah 23 orang. Berdasarkan dari angket validasi materi diperoleh hasil 93,75% dengan kategori sangat valid, validasi kebahasaan diperoleh hasil 93,75% dengan kategori sangat valid, validasi media diperoleh hasil 94,59% dengan kategori sangat valid. Hasil uji praktikalitas guru di SDN 56 Anak Air diperoleh hasil 91,66% dengan kategori sangat praktis dan hasil uji pratikalitas peserta didik diperoleh hasil 95,47% dengan kategori sangat valid. Dengan demikian bisa ditarik kesimpulan bahwa multimedia interaktif Articulate Storyline 3 ini telah valid dan praktis digunakan untuk meningkatkan minat dan motivasi belajar peserta didik.Kata Kunci : Multimedia Interaktif, Articulate Storyline 3,Model Addie
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Ahzari, Serli, and Asrizal Asrizal. "Developing STEM-Integrated Interactive Multimedia to Improve Students' Data Literacy and Technology Literacy." JURNAL EKSAKTA PENDIDIKAN (JEP) 7, no. 1 (2023): 63–73. http://dx.doi.org/10.24036/jep/vol7-iss1/737.

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Facing industry 4.0 literacy requires a role of literacy. One of the literacies that are suitable for answering the challenges of this era is data and technology literacy. The STEM approach is the learning approach used to address the challenges of the Industry 4.0 revolution. However, the actual conditions in the field describing the application of interactive multimedia by integrating STEM and integrating data and technology literacy in learning still need to be improved. The solution is to develop interactive multimedia by integrating STEM. This research aims to produce valid and practical interactive multimedia by integrating STEM to improve the data and technology of students. The Research & Development stage was completed until limited product testing. The data in this research was obtained from experts' validity and practical results from the students of class 11 science. The data collection instrument consisted of the validity sheet given to the experts and the practicality sheet given to the students of class 11 science. The analysis results show that the STEM-integrated interactive multimedia produced is valid and practical according to students. The second value is included in the very good category. Experts rationally state that interactive multimedia integrating STEM is valid regarding material substance, visual communication display, learning design, software usage, and assessment of STEM components. Students stated that the interactive multimedia presentation integrating STEM was practical regarding usability, ease of use, attractiveness, and clarity.
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Maimone, Giovana Deliberali, and Naira Christofoletti Silveira. "Indexation and abstract of digital documents and multimedia." Brazilian Journal of Information Science 1, no. 1 (2007): 77–82. http://dx.doi.org/10.36311/1981-1640.2007.v1n1.05.p77.

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The production of digital documents and multimedia remodeled the abilities and attitudes of the producers, transmitters and users of information imposing the need of integrated approach between theory and practice of the processes of the content analysis, representation and recuperation of digital documents and
 multimedia. From this presupposed, the current work, distributed in 11 chapters, details the changes - structural and of input – in the production of documents which lead to the re-structuration of the document
 al organization. At this point, for an adequate processing of the multimedia systems it is necessary to integrate the iconic, literal and auditory languages, being that this integration propitiates features of interactivity, ramification, transparency and navigation (interactividad, ramification, transparency y navigation), that are related directly to the system user.
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Dissertations / Theses on the topic "Multimedia integrated approach"

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Jose, Joemon M. "An integrated approach for multimedia information retrieval." Thesis, Robert Gordon University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.266758.

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Trisnawati, Suranti. "Applying an integrated communications approach to the study of user multimedia interactions." University of Southern Queensland, Faculty of Arts, 2007. http://eprints.usq.edu.au/archive/00004107/.

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[Abbreviated Abstract]: The usual measure of the effectiveness of interactive operations on multimedia texts and related tools, such as navigational buttons and pointing devices, is usability. However, usability evaluations cannot tell us how users make meanings about the text/tools and why they construct such meanings, especially if the users have different social and educational backgrounds. .... The integrated approach employed contributes to theories of user-multimedia interactions, particularly to usability studies. The study also provides multimedia course developers with a much richer analytical and developmental tool than is provided by usability per se.
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Tjondronegoro, Dian W., and mikewood@deakin edu au. "Content-based video indexing for sports applications using integrated multi-modal approach." Deakin University. School of Information Technology, 2005. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20051110.122059.

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This thesis presents a research work based on an integrated multi-modal approach for sports video indexing and retrieval. By combining specific features extractable from multiple (audio-visual) modalities, generic structure and specific events can be detected and classified. During browsing and retrieval, users will benefit from the integration of high-level semantic and some descriptive mid-level features such as whistle and close-up view of player(s). The main objective is to contribute to the three major components of sports video indexing systems. The first component is a set of powerful techniques to extract audio-visual features and semantic contents automatically. The main purposes are to reduce manual annotations and to summarize the lengthy contents into a compact, meaningful and more enjoyable presentation. The second component is an expressive and flexible indexing technique that supports gradual index construction. Indexing scheme is essential to determine the methods by which users can access a video database. The third and last component is a query language that can generate dynamic video summaries for smart browsing and support user-oriented retrievals.
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Jankovics, Adrienn 1974. "Interface design for spatial data visualization : a web-based integrated multimedia approach for the Tren Urbano project." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/67531.

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Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 2000.<br>Includes bibliographical references (leaves 70-72).<br>The thesis focuses on the uses of information design to enhance Technology Transfer among professionals, staff and students involved in the Tren Urbano Project, a rapid transit system for San Juan, Puerto Rico. Graphical representation of data such as images, motion video, audio, and hypertext in a distributed web-based environment can help people to understand the complex issues surrounding a transportation planning process and help to facilitate transfer of skills and knowledge between professionals, students and faculty. As part of this process, a web-based, integrated spatial multimedia system was developed to provide the project participants with an online spatial resource center that can be expanded in the future to accurately document the construction process and spatial characteristics of the proposed train alignment in Puerto Rico. The thesis describes the approaches and challenges of constructing a spatial information infrastructure in a distributed, multi-platform, web-based environment. Furthermore, it illustrates the implementation and evaluation strategies used in the project. The implementation strategy included distribution of CDs to the various parties while evaluation strategies consisted of user responses from interviews and surveys.<br>by Adrienn Jankovics.<br>M.C.P.
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TANAKA, TAKU. "PROBABILISTIC AND FULL-CHAIN RISK ASSESSMENT OF THE CHEMICAL ACCUMULATION ON HUMAN BODY USING AN INTEGRATED MODELLING TOOL." Doctoral thesis, Università degli Studi di Milano, 2010. http://hdl.handle.net/2434/150169.

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Mathematical models have been developed to address diverse issues. Especially environmental multimedia models are now well recognized as useful tools for environmental and health risk assessment and management. This dissertation consists of three main pillars: (i) the introduction of the newly developed integrated modelling tool (2-FUN tool) that deals with environmental and health risk assessment, (ii) the investigation of statistical approaches to derive density functions (PDFs) of input parameters of interest, and (iii) the application of the 2-FUN tool for a designed case study. Chapter 1 presents general roles of mathematical models for health and environmental risk assessment of chemicals, the importance to consider parametric uncertainty, and the extensive review on existing modelling methodologies. At the end of the model review, main features of the 2-FUN tool are pointed out as follows: (i) Its capability to conduct a full-chain risk assessment on a common system, which allows linking the simulation of chemical fate in the environmental media, multiple pathways of exposure, and the detailed analysis for multiple effects in different target tissues in human body, (ii) it contains a wide range of methods for sensitivity and uncertainty analyses, and (iii) it can be user-friendly because of its effective graphical simulation interface and its flexibility, which facilitates users to design scenarios for target regions and arrange the tool on their own ways. The conceptual and theoretical aspects of the 2-FUN tool are summarized in Chapter 2. The focus of Chapter 3 is set at the detailed presentation of two advanced statistical approaches to derive probabilistic density function (PDF) for the two parameters used in the freshwater compartment of the 2-FUN tool: the settling velocity of particles that is a driving factor influencing the transfer of particles at the water-sediment interface in fresh-water system, and the fish bioconcentration factor (BCF) for metal that represents the accumulation of a given chemical in organisms arising by water uptake. Finally, Chapter 4 depicts how the 2-FUN tool can be applied based on a designed case study and shows the feasibility of the integrated modelling approach to couple an environmental multimedia and a PBPK models, considering multi-exposure pathways, and thus the potential applicability of the 2-FUN tool for health risk assessment.
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Books on the topic "Multimedia integrated approach"

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Michael, Mezzino, and Pinsky Mark A. 1940-, eds. Introduction to ordinary differential equations with Mathematica: An integrated multimedia approach. TELOS, 1997.

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1954-, Subraya B. M., ed. Integrated approach to web performance testing: A practitioner's guide. IRM Press, 2006.

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Ranieri, Maria, ed. Risorse educative aperte e sperimentazione didattica. Firenze University Press, 2012. http://dx.doi.org/10.36253/978-88-6655-194-2.

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The book proposes an open and collaborative approach to the production of digital teaching contents and to teachers' professional development. Starting from an initial excursus on the undertakings of the Open Educational Resources movement and on the value of collaboration in and among schools, it deals with the topic of teacher training as a back-up to innovation processes, with particular reference to multimedia whiteboards. The theoretical reflection is integrated with the results of the AMELIS biennial project, carried out alongside a network of schools within the Innovascuola (2008-10) framework, and with a presentation of the digital teaching resources produced by the network. Completing the volume, these resources are also available on-line in the form of files and multimedia materials. Conveying the wealth of the experience, they offer teachers and educators useful resources for their teaching activities.
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A, Pinsky Mark, Alfred Gray, and Michael Mezzino. Introduction to Ordinary Differential Equations with Mathematica: An Integrated Multimedia Approach. Springer, 2013.

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Lucía Caycedo Garner, Marcela Domínguez, and Debbie Rusch. Student Video And Multimedia Cd-rom: Used with ...Caycedo Garner-¡Claro que sí!: An Integrated Skills Approach. 5th ed. Houghton Mifflin Company, 2003.

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Ahmed, Rukhsana, and Benjamin R. Bates. Health Communication and Mass Media: An Integrated Approach to Policy and Practice. Taylor & Francis Group, 2016.

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Ahmed, Rukhsana, and Benjamin R. Bates. Health Communication and Mass Media: An Integrated Approach to Policy and Practice. Taylor & Francis Group, 2016.

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Ivers, Karen S., and Ann E. Barron. Multimedia Projects in Education. 4th ed. ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798400688324.

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This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions,Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Editionaddresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model—Decide, Design, Develop, and Evaluate—coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels.
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Buhler, James. Neoformalism and Four Models of the Soundtrack. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199371075.003.0005.

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Chapter 5 considers the topic of formal theories and models, starting with the movement of so-called neoformalism in film studies. It opens by examining Kristin Thompson’s manifesto for the analytical approach of neoformalism, David Bordwell’s use of an analogy to musicology to formulate a research program for film studies, and Noël Carroll’s account of how music serves to modify the narrative situation. The chapter then considers four models of how the music subsystem works in relation to the other subsystems of film: Kathryn Kalinak’s “working model” for film music; Nicholas Cook’s model of pairwise multimedia interactions that is useful especially for disentangling and assessing the claims of other theories of media interaction; David Neumeyer’s model of the integrated soundtrack; and Annabel Cohen’s intricate cognitive model of how film music is perceived.
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Book chapters on the topic "Multimedia integrated approach"

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Kim, Yong Guk, Chan Jun Chun, Hong Kook Kim, Yong Ju Lee, Dae Young Jang, and Kyeongok Kang. "An Integrated Approach of 3D Sound Rendering Techniques for Sound Externalization." In Advances in Multimedia Information Processing - PCM 2010. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15696-0_63.

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Knoll, A., C. Altenschmidt, J. Biskup, et al. "An Integrated Approach to Semantic Evaluation and Content-Based Retrieval of Multimedia Documents." In Research and Advanced Technology for Digital Libraries. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49653-x_25.

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Chu, Wei-Ta, and Hao-An Chu. "A Genetic Programming Approach to Integrate Multilayer CNN Features for Image Classification." In MultiMedia Modeling. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05710-7_53.

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Di Russo, Aldo, and Dorothea Papathanasiou-Zuhrt. "The UNESCO Experiential Digital Heritage Narrative in the Black Sea Basin." In Strategic Innovative Marketing and Tourism. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51038-0_72.

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AbstractNew communication patterns define market preferences, while the constant use of e-devices in daily life impacted the common sense through the interpretation of visual codes. It is necessary to determine the quintessential steps to define a strategic approach to the European audio-visual aarket and find new opportunities for research, application and creation of new iconic audiovisuals to design and deliver cognitive-emotional experiences for an inclusive and accessible cultural heritage. The digital revolution has altered the production of various industrial sectors, the audio-visual market including and the use of outdated languages and technologies results in the loss of the audience in the sector. Transferring domain specific expertise and know how into new technologies, is not only adding to the quality of contents and the tradition of the sector, but it is becoming a factor for further developments and progress. Supported by the EU funded project BSB/831/ HERiPRENEURSHIP “Establishing long-lasting partnerships to upgrade heritage-based offers and create new investment opportunities in tourism and the cultural and creative industries”, a novel cultural experience pattern is introduced for the 6 Unesco-listed properties in Greece, Romania, Bulgaria, Moldova, Georgia, and Türkiye in the form of a multimedia eBook collection. The design is articulated in two central moments: (a) the presentation of a methodology acquired from many years of research in new media languages and applied in a number of European case studies on the use of tangible or intangible cultural heritage as instruments of social cohesion; (b) from a practical point of view, this methodology is applied to stories, myths, traditions and history reconfigured for the construction of new stories for an unlimited global audience. This paper discusses the process to lead a multicultural and multigenerational audience towards quality experiences at places of cultural significance through an integrated word-image relationship in the digital environment.
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Boeren, Ellen, and Catherine Lido. "Capturing Lifelong Learning Data through International Surveys and Novel Innovative Methods." In Adult Education and Social Justice: International Perspectives. Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0253-4.22.

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Previous literature has highlighted the predominant use of qualitative research methods within the field of adult education. While a wide range of opportunities to exploit and gather large scale quantitative data are available, these avenues remain underexplored. The aims of this chapter are twofold. First, it familiarises readers with a range of datasets gathered through international survey programmes managed by International Governmental Organisations. Examples include the European Commission’s Adult Education Survey, the OECD’s Programme for the International Assessment of Adult Competencies (PIAAC), UNESCO’s Literacy and Assessment Programme (LAMP) and the World Bank’s STEP Skills Measurement Programme. It links the existence of these survey programmes to a wider debate on the use of benchmarks and indicators underpinning data-driven policy approaches. Second, it discusses examples of the application of novel and innovative methods that have been used to capture lifelong learning data in real-world projects. It highlights the work undertaken by the University of Glasgow’s Urban Big Data Centre, and zooms in on research undertaken within the Integrated Multimedia City Data (iMCD) project. Its work is being discussed against wider developments in relation to the use of ‘big data’ in the social sciences. Throughout the chapter, we reference the limitations of large survey and innovative data work, such as issues relating to privacy and the difficulties in including hard-to-reach groups. We focus on cooperative work in interdisciplinary teams with colleagues from varying methodological backgrounds who can contribute to projects underpinned by triangulation to provide comprehensive answers to relevant research questions.
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Friedl R., Preisack M., Schefer M., et al. "CardioOp: an Integrated Approach to Teleteaching in Cardiac Surgery." In Studies in Health Technology and Informatics. IOS Press, 2000. https://doi.org/10.3233/978-1-60750-914-1-76.

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Introduction/ Purpose: The complexity of cardiac surgery requires continuous training, education and information addressing different individuals: physicians (cardiac surgeons, residents, anaesthesiologists, cardiologists), medical students, perfusionists and patients. Efficacy and efficiency of education and training will likely be improved by the use of multimedia information systems. Nevertheless, computer-based education is facing some serious disadvantages: 1) multimedia productions require tremendous financial and time recources; 2) the obtained multimedia data are only usable for one specific target user group in one specific instructional context; 3) comupter based learning programs often show deficiencies in the support of individual learning styles and in providing individual information adjusted to the learner&amp;apos;s individual needs. In this paper we describe a computer-system, providing multiple re-use of multimedia-data in different instructional sceneries and providing flexible composition of content to different target user groups.
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Al-Bastaki, Yousif, and Khalid A. Al-Mutawah. "ANN Based Approach to Integrate Smell Sense in Multimedia Systems." In Technology Diffusion and Adoption. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2791-8.ch004.

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Despite the wide usage of multimedia in several applications, research in the field of olfaction is immature in helping humans work and communicate through multi-sensory interfaces, including smell. There is no consistent method of testing user capability of smell. Therefore, smell detection and generation systems are not well integrated into today’s multimedia systems. In this paper, the authors propose an odor sensing system with the capability of the discrimination among closely similar 20 different odor patterns and propose an on-line classification method using a handheld odor meter (OMX-GR sensor) and neural network that can be used in different multimedia applications. The proposed system is integrated to enhance the functionality of an online multimedia shopping system that is capable of selling products with visual and auditory senses.
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Alizadeh, Tooran, and Neil Sipe. "Vancouver's Digital Strategy." In Digital Multimedia. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3822-6.ch073.

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A growing number of cities have started to realize the need to be ‘smart', to use digital technology to drive prosperity and capitalize on the rapidly growing digital economy. Some local governments have developed ‘urban digital strategies' to speed up the pace of change, and to move their digital planning from ad-hoc to an integrated and strategic approach. This paper examines Vancouver's Digital Strategy (VDS) and questions the role defined for this new piece of strategy. The findings represent competing views – offered by local government versus digital business community - for the role of digital in two areas of governance, and strategic planning. The paper concludes by suggesting that urban digital strategies need be incorporated into strategic urban and regional planning with a focus on the biggest issues, specific to each city.
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Laforest F., Frénot S., and Flory A. "A New Approach for Hypermedia Medical Records Management." In Studies in Health Technology and Informatics. IOS Press, 1996. https://doi.org/10.3233/978-1-60750-878-6-1042.

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With the advent of information society, medical systems have to use integrated new technologies such as hyperdocuments, multimedia documents : texts, images and sound. In this paper we show how we can build a new generation of medical information systems based on the functionalities given by the World-Wide Web (W3).
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Kim Han-joon, Park Eun-Soo, Lee Sang-goo, and Shin Yeong-Gil. "Collaborative Workspace for Multimedia Medical Conferencing." In Studies in Health Technology and Informatics. IOS Press, 1998. https://doi.org/10.3233/978-1-60750-896-0-322.

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We propose an approach for collaborative workspace management in medical conferencing. A collaborative workspace is a virtual data space shared between medical experts for working out solutions collaboratively while conferencing. Our approach provides medical users with an integrated view of various kinds of multimedia patient data and a unified control over the workspace. For data navigation and conferencing, a tree-like navigation tool, which we named the patient record tree, is provided. And we classify patient data, which is the object of medical collaborative works, into six basic types, and provide a view template for displaying each of these types.
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Conference papers on the topic "Multimedia integrated approach"

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N, Vandana, Vidyasagar K N, Suguresh, Vachan Arun Hanamanal, and Rahul R. Pujari. "Unified Image Mastery : An Integrated Approach to Image Enhancement, Object Detection and Classification." In 2024 Fourth International Conference on Multimedia Processing, Communication & Information Technology (MPCIT). IEEE, 2024. https://doi.org/10.1109/mpcit62449.2024.10892752.

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Troussas, Christos, Akrivi Krouska, Christos Papakostas, Phivos Mylonas, and Cleo Sgouropoulou. "Personalized Hint Delivery in Multimedia Learning Environments Using Learning Styles: An Integrated Approach with Artificial Neural Networks and Weighted Sum Model." In 2024 19th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP). IEEE, 2024. https://doi.org/10.1109/smap63474.2024.00014.

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Hartig, D., and R. Cummings. "An integrated course in advanced engineering mathematics - A multimedia approach." In 40th AIAA Aerospace Sciences Meeting & Exhibit. American Institute of Aeronautics and Astronautics, 2002. http://dx.doi.org/10.2514/6.2002-1051.

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Devi Sree, G., Ch Rupa, and U. Gayathri. "Multimedia Encryption Over Wireless Communication Using Fuzzy Logic based Approach." In 2023 International Conference on Integrated Intelligence and Communication Systems (ICIICS). IEEE, 2023. http://dx.doi.org/10.1109/iciics59993.2023.10421322.

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Ghayoumi, Mehdi, and Arvind K. Bansal. "An Integrated Approach for Efficient Analysis of Facial Expressions." In International Conference on Signal Processing and Multimedia Applications. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0005116702110219.

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Alimohammadzadeh, Hamed, and Shahram Ghandeharizadeh. "Swarical: An Integrated Hierarchical Approach to Localizing Flying Light Specks." In MM '24: The 32nd ACM International Conference on Multimedia. ACM, 2024. http://dx.doi.org/10.1145/3664647.3681080.

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Mi, Xiuming, Xiaolin Chang, Bin Xing, and Bin Wang. "An Integrated Approach to Virtual Network Embedding with Sharing Physical Nodes." In 2012 4th International Conference on Multimedia Information Networking and Security (MINES). IEEE, 2012. http://dx.doi.org/10.1109/mines.2012.69.

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Chianese, Angelo, Fiammetta Marulli, Francesco Piccialli, and Isabella Valente. "A Novel Challenge into Multimedia Cultural Heritage: An Integrated Approach to Support Cultural Information Enrichment." In 2013 International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). IEEE, 2013. http://dx.doi.org/10.1109/sitis.2013.46.

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Winarno, Sri, Kalaiarasi Sonai Muthu, and Lew Sook Ling. "A proposed conceptual framework for computer network multimedia learning integrated with direct problem-based learning approach." In 2016 International Seminar on Application for Technology of Information and Communication (ISemantic). IEEE, 2016. http://dx.doi.org/10.1109/isemantic.2016.7873807.

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Chen, Whai-En. "A Call Server Integrated Approach for QoS Provisioning of SIP Multimedia Services in 802.11 Wireless Networks." In 2010 IEEE 71st Vehicular Technology Conference. IEEE, 2010. http://dx.doi.org/10.1109/vetecs.2010.5493649.

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Reports on the topic "Multimedia integrated approach"

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Decleir, Cyril, Mohand-Saïd Hacid, and Jacques Kouloumdjian. A Database Approach for Modeling and Querying Video Data. Aachen University of Technology, 1999. http://dx.doi.org/10.25368/2022.90.

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Indexing video data is essential for providing content based access. In this paper, we consider how database technology can offer an integrated framework for modeling and querying video data. As many concerns in video (e.g., modeling and querying) are also found in databases, databases provide an interesting angle to attack many of the problems. From a video applications perspective, database systems provide a nice basis for future video systems. More generally, database research will provide solutions to many video issues even if these are partial or fragmented. From a database perspective, video applications provide beautiful challenges. Next generation database systems will need to provide support for multimedia data (e.g., image, video, audio). These data types require new techniques for their management (i.e., storing, modeling, querying, etc.). Hence new solutions are significant. This paper develops a data model and a rule-based query language for video content based indexing and retrieval. The data model is designed around the object and constraint paradigms. A video sequence is split into a set of fragments. Each fragment can be analyzed to extract the information (symbolic descriptions) of interest that can be put into a database. This database can then be searched to find information of interest. Two types of information are considered: (1) the entities (objects) of interest in the domain of a video sequence, (2) video frames which contain these entities. To represent these information, our data model allows facts as well as objects and constraints. We present a declarative, rule-based, constraint query language that can be used to infer relationships about information represented in the model. The language has a clear declarative and operational semantics. This work is a major revision and a consolidation of [12, 13].
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