Dissertations / Theses on the topic 'Multimedia networking'
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Tosun, Ali Saman. "Security mechanisms for multimedia networking." Columbus, OH : Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1054700514.
Full textTitle from first page of PDF file. Document formatted into pages; contains xvi, 135 p.: ill. Includes abstract and vita. Co-advisors: Wu-Chi Feng, Dong Xuan, Dept. of Computer ad information Science. Includes bibliographical references (p. 129-135).
Guenkova-Luy, Teodora. "Multimedia networking coordination of multimedia services in next generation mobile networks." Saarbrücken VDM, Müller, 2007. http://deposit.d-nb.de/cgi-bin/dokserv?id=3037222&prov=M&dok_var=1&dok_ext=htm.
Full textDenney, Justin. "Multimedia Delivery Services for Highly Heterogeneous Networking Environments." Thesis, Lancaster University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514416.
Full textLunn, Andrew Stuart. "A mini cell architecture for multimedia systems." Thesis, Lancaster University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.337352.
Full textTovslid, Magnus Jeffs. "JPEG 2000 Quality Scalability in an IP Networking Scenario." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18465.
Full textMerle, Carol Van Diemel. "Innovative networking : the synergy between the public relations industry and multimedia newspaper." Thesis, Cape Peninsula University of Technology, 2011. http://hdl.handle.net/20.500.11838/2307.
Full textThe purpose of this mini thesis is to investigate the research question, "What is the importance and effectiveness of public relations practice in obtaining coverage in a multimedia newspaper?" It is obvious that the introduction of the multimedia newspaper has affected the role of the public relations practitioner and the role of the journalists. But has it changed the manner in which public relations practitioners practice public relations (that is the influence of the multimedia newspaper on the public relations industry) and its value in the eyes of the multimedia journalist. The study will measure the multimedia editorial staff's opinion and perceptions of the multimedia newspapers content and public relations practice's impact on that content. The research is interested in whether the introduction of the multimedia newspaper has affected the role of the public relations practitioner and the journalists and whether it has changed the manner in which public relations practitioners practice public relations (that is the influence of the multimedia newspaper on the public relations industry). The research reviews the perceived value of public relations to journalists operating within the multimedia newspaper context.
Samain, Jacques. "Improving quality of experience in multimedia streaming by leveraging Information-Centric Networking." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT012/document.
Full textInformation-Centric Networking (ICN) is a promising architecture to address today Internet multimedia traffic explosion and increasing user mobility: not only to enhance the user’s quality of experience, but also to naturally and seamlessly extend video sup- port deeper in the network functions. However, to the best of our knowledge, a thorough assessment of the benefits brought by ICN to multimedia delivery has not been done yet. In this thesis, we aim at reducing the gap to such assessment, by considering ICN in various multimedia delivery scenarios.First, we assess the benefits brought by an ICN-based Dynamic Adaptive Streaming (DAS) compared to TCP/IP based streaming, by means of an experimental campaign that includes multiple channels (e.g., emulated Wi-Fi and LTE, real 3G/4G traces), multiple clients (homogeneous vs heterogeneous mixture, synchronous vs asynchronous arrivals) and carefully selected DAS adaptation logics to cover the broad families of available adaptation algorithms. We also warn about potential pitfalls that are nonethelesseasily avoidable.Second, we show how network assistance helps im- proving the users’ quality of experience. To do so, we leverage the in-network caching feature of ICN and propose a simple periodical network signal from the cache (i.e., per-quality hit ratio) to be exploited by DAS adaptation logic to enhance further the user’s quality of experience by avoiding the known cache-induced quality oscillations. We confirm the soundness of our approach through experiments.Finally, as live multimedia delivery is gaining momentum, we propose hICN-RTC by integrating hICN (hybrid ICN), an ICN-in-IP solution, to WebRTC and we design RICTP (Realtime Information Centric Trans- port Protocol), a content-aware transport that minimizes the communication latency. Although still in development, the results we gathered from early experiments are promising as they show that hICN-RTC scales with the number of active speakers rather than the total number of participants
Kim, Taehyun. "Scalable Video Streaming over the Internet." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6829.
Full textBrown, Herbert Franklin III. "Students' performance on a paper-mediated versus multimedia tutorial for learning networking concepts." Diss., Virginia Tech, 1996. http://hdl.handle.net/10919/40324.
Full textPh. D.
Chung, Edward Chi-Fai. "Quality of service analysis for distributed multimedia systems in a local area networking environment." Ohio : Ohio University, 1996. http://www.ohiolink.edu/etd/view.cgi?ohiou1174610545.
Full textBegen, Ali C. "Enhancing the Multimedia Experience in Emerging Networks." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/14010.
Full textGupta, Smrati. "Contributions on networking techniques for wireless relay channels." Doctoral thesis, Universitat Autònoma de Barcelona, 2014. http://hdl.handle.net/10803/283583.
Full textIn the recent years, relaying has emerged as a powerful technique to improve the coverage and throughput of wireless networks. Consequently, the growing demands of the wireless relay networks based services has led to the development of novel and efficient networking techniques. These techniques can be used at different layers of the protocol stack and can be optimized to meet different objectives like throughput maximization, improving coverage etc. within existent networking framework. This thesis presents a series of contributions towards the networking techniques using a variety of tools in order to maximize the throughput of the network and satisfy the user demands. To make effective and concrete contributions, we have selected challenging problems in various aspects of advanced wireless networking techniques and presented neat solutions to these problems. In particular, we make use of the different tools like network coding, cognitive transmission techniques and game theory in order to design networking solutions for modern wireless relay networks. The main contributions of this thesis towards networking techniques at different layers of the protocol stack are as follows. Firstly, at the physical layer, we maximize the throughput of the network using the tool of physical layer network coding (PNC) based on compute and forward (CF) in relay networks. It is known that the maximum achievable rates in CF-based transmission are limited due to the channel approximations at the relay. We propose the integer forcing precoder (IFP), which bypasses this maximum rate achievability limitation. With the help of IFP, we demonstrate a possible implementation of the promising scheme of CF thereby paving the way for an advanced precoder design to maximize network throughput. Secondly, at the link-network layer, we maximize throughput with the use of two different tools: (a) network coding along with Quality of Experience (QoE) driven cross-layer optimization and (b) cognitive transmission techniques. For (a), we use network coding at link layer in coherence with cross-layer optimization and prove the existence of crucial trade-offs between throughput and achievable QoE. Moreover, it is proposed to use the realistic factors such as positioning of the end users in the relay network to optimize the service obtained in presence of such trade-offs. For (b), we use the cognitive transmission techniques to analyze the improvement in throughput of a particular wireless network, namely Dual Satellite systems (DSS). Moreover, an exhaustive taxonomic analysis of the different cognitive techniques in DSS is presented. With the help of this work, the possible designs for 'intelligent' networking techniques are proposed, which form a platform for maximizing the throughput performance of future wireless, relay networks. Thirdly, at the transport-application layer, we maximize not only the throughput but a joint utility comprised of throughput, QoE and cost of service, with the use of game theoretical tools. We consider a video application relayed over a wireless network and competing users trying to maximize their utilities. We model and predict the equilibriums achieved using repeated game formulations taking into account the realistic factors such as tolerance of the users and pareto optimality. With the help of this work, the potential of use of repeated game theoretical tools in wireless networks is proved which also promises to improve the existing system performance categorically. Overall, this thesis presents effective and practical propositions along with holistic analysis towards different aspects of development of modern networking techniques for wireless relay networks.
Pallis, Evangelos M. "Towards the provision of high quality interactive multimedia services via a wireless broadband networking infrastructure." Thesis, University of East London, 2002. http://roar.uel.ac.uk/3593/.
Full textMehta, Anil. "MAC AND APPLICATION LAYER PROTOCOLS FOR HIGH PERFORMANCE NETWORKING." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/dissertations/396.
Full textYang, Yin-Wei. "Online multimedia communication system." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2661.
Full textLi, Feng. "Treatment-Based Classi?cation in Residential Wireless Access Points." Digital WPI, 2014. https://digitalcommons.wpi.edu/etd-dissertations/295.
Full textRudholm, Mikael. "Design of IP Multimedia Subsystem for Educational Purposes." Thesis, KTH, Radio Systems Laboratory (RS Lab), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170045.
Full textInternet Protocol multimedia subsystem (IMS) är en arkitektur för tjänster, som IP-telefoni (Voice over Internet Protocol, VoIP), i IP baserade kommunikationssystem. IMS standardi¬seras av standardiseringsforumet 3GPP och första utgåvan släpptes år 2002. IMS fick dock inte det breda genomslag bland operatörer som förväntats. Eftersom 3G redan hade stöd för tal och video kunde operatörerna inte se skäl till ytterligare utgifter för IMS. Den fjärde generationens mobila kommunikationssystem, Long Term Evolution (LTE) är helt IP-baserat och ger lägre fördröjningar i nätet. För att kunna ringa telefonsamtal via LTE krävs VoIP-teknik. IMS är en arkitektur avsedd för att användas för Voice over LTE (VoLTE). Den nuvarande utvecklingen av LTE har därför ökat behovet av kunskap om IMS och av utveckling av IMS-tjänster. Enea Experts i Linköping insåg behovet av verktyg för utbildning inom IMS år 2006. Författaren av det här examensarbetet designade därför ett IMS för utbildningssyfte. Projektet slutfördes dock aldrig. Syftet med examensarbetet är att ompröva de tidigare designbesluten. Kundens krav kvarstår: att ett IMS med grundläggande signalering och loggning bör vara enkelt att installera, enkelt att underhålla och möjligt att utveckla till en låg kostnad. Arbetet innehåller en litteraturstudie av IMS och VoLTE för att ge en inblick i dessa områden. Den tidigare designen och implementationen presenteras och analyseras. Tredjeparts mjukvara, som den tidigare implementationen baserades på, omprövas. Befintliga programvaror med öppen källkod analyseras i syfte att kartlägga hur de kan användas för att lösa uppgiften, samt att identifiera vad som återstår att utveckla för att uppfylla kraven. Nya beslut kring design presenteras och besluten verifieras med experiment och analytiskt resonemang. Resultatet av detta examensarbete innefattar nya verifierade beslut kring design som kunden kan använda vid utveckling av ett nytt IMS för utbildningssyfte. Arbetet erbjuder också värdefulla insikter som instruktörer och elever kan använda för att undervisa samt för att lära sig mer om IMS.
Sadat, Mohammad Nazmus. "QoE-Aware Video Communication in Emerging Network Architectures." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162766498933367.
Full textZaman, Faisal Ameen. "VN Embedding in SDN-based Metro Optical Network for Multimedia Services." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/35933.
Full textChassot, Christophe. "Architecture de transport multimedia à connexions d'ordre partiel." Phd thesis, Institut National Polytechnique de Toulouse - INPT, 1995. http://tel.archives-ouvertes.fr/tel-00145820.
Full textGARDUNO, BARRERA David Rafael. "A differentiated quality of service oriented multimedia multicast protocol." Phd thesis, Institut National Polytechnique de Toulouse - INPT, 2005. http://tel.archives-ouvertes.fr/tel-00009582.
Full textGomez, Montalvo Jorge Ricardo. "A multimedia ontology-driven architecture for autonomic quality of service management in home networks." Phd thesis, INSA de Toulouse, 2012. http://tel.archives-ouvertes.fr/tel-00752389.
Full textShakya, Rosish. "Optimal Placement of Video Caching Routers for Minimization of Retransmission Delay." University of Akron / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=akron1306429551.
Full textTravěnec, Jiří. "Systém pro záznam streamovaného videa z IP kamer." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-235021.
Full textLin, Dada. "Wissensmanagement Reloaded - Ein Ordnungsrahmen für den systemischen Umgang mit Wissen im Enterprise 2.0." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-39354.
Full textChevalier, Fanny. "Reconnaissance de motifs dans des graphes : heuristique et applications." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2007. http://tel.archives-ouvertes.fr/tel-00286214.
Full textCarré, Matthieu. "Systèmes de Recherche de Documents Musicaux par Chantonnement." Phd thesis, Ecole nationale supérieure des telecommunications - ENST, 2002. http://tel.archives-ouvertes.fr/tel-00001593.
Full textCette thèse focalise sur la recherche de documents musicaux par chantonnement. Nous présentons un système qui permet de retrouver une musique à partir d'un extrait chanté par l'utilisateur. Sa réalisation a nécessité deux études préalables qui ont comblé quelques lacunes d'un domaine de recherche encore jeune. Nous nous sommes intéressés, d'une part, à la "justesse" des mélodies chantonnées (par l'étude de 500 requêtes), et d'autre part, à certains aspects de la similarité mélodique (par la réalisation de tests subjectifs).
Grâce à ces études, nous proposons un système de recherche original et performant. Refusant une description tempérée de la requête (i.e. comportant une quantification des notes au demi-ton), le système proposé retrouve plus de 90% des documents musicaux attendus, pour une taille de requête moyenne (13 notes). La base de données consultée est constituée de 20.000 fichiers MIDI (40 millions de notes indexées). Le temps d'attente est acceptable puisqu'il ne faut que quelques secondes au système pour fournir sa réponse (i.e. la liste des documents les plus similaires à la requête, ceux-ci étant classés par ordre de similarité).
Cette thèse apporte également une aide dans le processus d'évaluation de la qualité de tels systèmes. En effet, nous proposons une modélisation de l'imprécision des mélodies chantonnées. Celle-ci permet la génération de requêtes artificielles qui peuvent être substituées aux requêtes réelles lors du test de systèmes. Cette alternative permet d'alléger le processus de test tout en conservant une stimulation réaliste.
Moreira, Rodrigo. "Um orquestrador flexível de recursos de rede e computação para o aprimoramento de qualidade de serviço (QoS) em aplicações multimídia baseadas em funções virtualizadas de rede (NFV)." Universidade Federal de Uberlândia, 2017. https://repositorio.ufu.br/handle/123456789/19743.
Full textPeople and organizations around the globe use multimedia applications for interaction and communication. There is notable traffic growth characteristic of these applications since there is a convergence of voice and data for a single transport model. Computer networks, because they support such applications, meet the challenges and business opportunities that operators have taken advantage of. On the other hand, users use services with increasingly refined qualities, nevertheless, there are aspects that must be addressed to raise the quality of experience for users when consuming services offered over the internet. QoS metrics are usually user-based or network-based, hence concepts such as NFV and SDN allow to improve and expand the perspective of offering an abstraction layer for the development of flexible solutions that deal with multimedia applications offered in the cloud. Nevertheless, the construction of these solutions must be based on intrinsic aspects to the Future Internet concept that advocates virtualized solutions, flexible, convergent, scalable, context-aware, secure and better managed. This dissertation proposes an approach to mitigate the distance of the applications with the resources of compute and network. Usually, the applications are unaware of the hardware characteristics on which they operate, as for the network, even with several efforts at various levels of the protocol stack, the specificities of running applications are unknown. There is also challenges of managing global resources, integrating policies and service agreements between operators. This work aims to add a management layer to raise the levels of QoS for multimedia applications based on NFV. To accomplish this, an entity that acts on the data and control plane is proposed, capable of orchestrating network and computing resources simultaneously to enhance QoS in multimedia applications. The incorporation of this entity achieves QoS improvement through resiliency in the end-to-end communication of the consumer entity of these applications, provides adequate load balancing in order to avoid compromising QoS parameters such as response time, provides on-demand scalability, improves the concept of package inspection for the segmentation of application-oriented network policies, and finally performs the separation of data and control plane. The construction and experimentation of the solution allowed to reduce response times in the multimedia applications. The solution reacted adequately to heterogeneous workloads in order to provide reliability for QoS guarantee. Furthermore, the concept of packet inspection was able to act to decrease the distance that the applications have from the network and the hardware on which they operate.
Dissertação (Mestrado)
Jouve, Christine. "Représentation des connaissances pour les problèmes de conception. Application à un système à base de connaissances pour la conception de réseaux informatiques : NEST." Phd thesis, Ecole Nationale Supérieure des Mines de Saint-Etienne, 1992. http://tel.archives-ouvertes.fr/tel-00832243.
Full textZeghilet, Houda. "Le routage dans les réseaux de capteurs multimédia." Phd thesis, Université de Lorraine, 2013. http://tel.archives-ouvertes.fr/tel-00922266.
Full textHassan, Hassan. "Modélisation et analyse de performances du trafic multimédia dans les réseaux hétérogènes." Phd thesis, Université Paul Sabatier - Toulouse III, 2006. http://tel.archives-ouvertes.fr/tel-00130060.
Full textHounkonnou, Carole. "Auto-diagnostic actif dans les réseaux de télécommunications." Phd thesis, Université Rennes 1, 2013. http://tel.archives-ouvertes.fr/tel-00932834.
Full textYe, Fang-Dai, and 葉芳岱. "Implementation of QOS of multimedia CAI networking environment." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/50558612588066931915.
Full textOliveira, Tiago Alexandre Soares. "Multimedia content distribution optimization using software-defined networking." Master's thesis, 2018. http://hdl.handle.net/10773/25983.
Full textA generalização do acesso à Internet e equipamentos pessoais como smartphones, tablets e computadores pessoais, está a criar uma nova onda de consumo de conteúdos multimedia. Nas ultimas duas décadas, a indústria de transmissão de Televisão atravessou várias evoluções e alterações, evoluindo da distribuição analógica para a digital, de canais de Televisão de definição padrão para alta definição, do método de distribuição IPTV, até ao último conjunto de tecnologias na distribuição de conteúdos, OTT. A tecnologia IPTV introduziu novas funcionalidades que mudaram o papel passivo do cliente para um papel activo, revolucionando a forma como os utilizadores consumem conteúdos televisivos. Assim, os hábitos dos clientes começaram a moldar os serviços oferecidos, levando à oferta de consumo de conteúdos em qualquer lugar e em qualquer altura. A entrega de vídeo OTT é um reflexo destes hábitos, indo ao encontro dos desejos dos utilizadores, que introduz inúmeras vantagens sobre outras tecnologias discutidas neste trabalho. No entanto, a entrega de conteúdos OTT cria diversos problemas de escalabilidade e ameaça o modelo de negócio das Operadoras de Telecomunicações, porque os fornecedores de serviço OTT usam a infraestrutura das mesmas sem quaisquer custos. Consequentemente, os Operadores de Telecomunicações devem preparar a sua infraestrutura para o consumo futuro ao mesmo tempo que oferecem novos serviços para se manterem competitivos. Esta dissertação visa contribuir com conhecimento sobre quais alterações uma Operadora de Telecomunicações deve executar com o modelo de previsão de largura de banda proposto. Os resultados obtidos abriram caminho para o método de entrega de conteúdos multimedia proposto, que visa ao melhoramento da qualidade de experiência do utilizador ao mesmo tempo que se optimiza o processo de balanceamento de carga. No geral os testes confirmam uma melhoria na qualidade de experiência do utilizador usando o método proposto.
Mestrado em Engenharia de Computadores e Telemática
Wang, Yuan-Ting, and 王元定. "Overlay Networking for Delay Bound Interactive Multimedia Services." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/83421161532818831140.
Full text元智大學
資訊工程學系
92
Any to any source interactive multimedia services, such as video conference, demand multicasting network services and short communicate delay among end points. As for present Internet, the support of network layer multicasting across WAN is impossible. Recent focus is thus mostly on the application layer multicasting. In the past, very few researchers probe into the field of application layer multicasting on Δ-constrained. This thesis proposes an algorithm called Delay and Degree constrained Multicast Spanning Tree (D2MST) to establish a shared tree that makes end to end delay among high percentage of nodes within Δ-constrained. D2MST uses a novel concept of network center and gravity, based on which a cost function “merit” is defined to choose an appropriate root to start the construction of multicasting tree. The other cost function “power” is used therefore to choose which node can enter the multicasting tree first. An algorithm called Shortest Path with Degree Constrained (SPDC) is also proposed to connect a given node to the spanning tree so that the delay between node and node can conform to the need of Δ-constrained. The simulation results show that D2MST performs well and can establish a Δ-constrained overlay multicasting tree effectively.
Su, Yuh-Loong, and 蘇郁隴. "Mcast: A Communication Engine for Multicast Multimedia Distribution Networking." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/32772812128183923479.
Full text國立成功大學
資訊工程學系
86
The Internet explosion is driving the need for group multimedia applications,which provide multiple users with contented multimedia services, e.g., videodistribution and distance learning. The provision of group applications ismostly based on multicastcommunications, which can reduce the consumption of network resources. However, the characteristics of multicast and the delivery of multiple media streams induce many new problems in the design of networking architecture and system, and media synchronization controls. Thus, a communication engine, which is called Mcast, that can achievesmooth multimedia presentations with the temporal relation preservation amongmultiple media streams is proposed and developed. In this thesis, major issues involved in the design andimplementation of Mcast, such as multicast communication architecture andsynchronization control schemes for multiple-streams presentations, are discussedand resolved. According to the proposed communication architecture and synchronization control schemes, Mcast can be the middleware of multicast multimedia applications to smoothly present continuous and static media.
HUANG, I.-CHI, and 黃奕齊. "Industrial Collaboration R&D Master Program of Multimedia and Networking Technology." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/9fqg8z.
Full text國立臺北大學
多媒體與網路科技產業碩士專班
106
There are varies methods to do the indoor positioning, such as Zigbee, Bluetooth, WIFI…etc . However, most of methods are based on the phenomenon to adjust the value, but few are based on the basic reference point to make an improvement. This research, achieve the indoor positioning by evaluating the reference point. It uses two different sets of n(Traditional 1m and base group 1m) to do the actual measurement through the 9 point base plus three groups of evaluation points. There are three groups of evaluation point will have their own value of n, but since the distance are very close, so we get average value of three values to get nine set of value corresponding to different base. Then compare with distance from traditional n value, and through the 9 base weighted score to assessment the better reference point.
Hsu, Ya-Hsuan, and 許雅瑄. "The Effects of Multimedia Materials on Vocational High School Students' Computer Networking Concepts Learning." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/46348622223087197630.
Full text國立臺灣師範大學
資訊教育學系
98
The purpose of this study was to examine the effects of multimedia materials on vocational high school students’ computer networking concepts learning and on students’ attitude toward multimedia materials. Based on cognitive load theory, multimedia design principles were applied to develop three kinds of self-directed learning materials: (1) narrated animations with annotation, (2) narrated animations and (3) annotated illustrations. Through quasi-experimental design, the pre-test and post-test results of 77 students’ learning performance and their attitude toward computer networking concepts learning were collected and analyzed. The results showed that the use of narrated animations with annotation group’s learning performance was significantly better than the use of narrated animations group. But the use of narrated animations group’s learning performance was not significantly higher than the use of annotated illustrations group’s learning performance. The result of attitude questionnaire indicated that most students believe that animations and illustrations is helpful in learning computer network concepts. More than 90 percent of participants thought that the multimedia materials can help them learning computer network concept, and they are willing to keep learning about computer science using multimedia materials. In conclusion, multimedia material has a positive influence on the learning performance of vocational high school students in learning computer networking concepts.
Ji, Guang. "VBR Video Streaming over Wireless Networks." Thesis, 2009. http://hdl.handle.net/1807/18771.
Full textYi, Jang-Tz, and 莊子儀. "A peer-to-peer based multimedia distribution service in wireless networking environments using move prediction." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/05141543488114773651.
Full text國立高雄第一科技大學
電腦與通訊工程所
94
Abstract For a peer-to-peer based system, it is hard to manage a system with large amount of dynamic users efficiently. The problem to transmit the multimedia data with real time requirement over a peer-to-peer communication system remains as a challenge until now. In this thesis we propose a new method to build a peer-to-peer based system in wireless networking environments for providing multimedia distribution services. First we used the R-tree data structure to manage the users in the system and construct the multicast tree. Instead of using the Internet router that supports the multicast routing scheme, we suggest using unicast for each pair of peers consisting of a parent node of the multicast tree and the corresponding child node of the multicast tree to carry on the job of multimedia data transmission through the multicast tree. Basically, local grouping of users provide us a chance to propose a user movement prediction model to further improve the performance of the user management scheme. Two prediction models are added to the R-tree data structure to account for the case of large dynamic users in the system. Finally we analyze the two methods theoretically and implement them for performance simulation. Experimental results show the good performance of the system.
Yan, You-Syun, and 顏佑勳. "A Multimedia Q&A Platform and Smartphone APP Design with Cloud Social Networking Via Example of Ship Breakdown." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/pz6n26.
Full text國立高雄海洋科技大學
輪機工程研究所
102
This thesis proposes an interactive community image/video Q&A system which integrates multimedia communications, cloud database, and social networking. The proposed system has three main parts, the data server, smart phone APP, and the website. With the video/image sharing on community website, people can ask/answer questions which cannot be expressed in words. For example: a user can take a picture and ask “What kind is this butterfly?”, which question is difficult to describe only by text inputs. In this dissertation, the APP is developed in Android OS environment, database is built by MySQL, and the server is constructed by the Ubuntu. The website client and web content management are finished by the PHP language and Joomla, respectively. The phone connection adopts the Tomcat tool for multimedia data transmission. This proposed system can prompt the strength of the masses to answer a personal question, enrich teaching, and entertaining features. Finally, we will use the example for the breakdown of ship to show the practicability of the developed method in this thesis.
Duda, Andrzej. "Modélisation, conception et réalisation de systèmes répartis." Habilitation à diriger des recherches, 1994. http://tel.archives-ouvertes.fr/tel-00005088.
Full textANIS, Muhammad Moiz. "Retransmission coopérative de flux des données diffusion via les réseaux cellulaires." Phd thesis, 2014. http://tel.archives-ouvertes.fr/tel-00978769.
Full textFerreira, Ana Paula Gonçalves. "In2Museum: nova plataforma multimédia para o Museu das Comunicações." Master's thesis, 2013. http://hdl.handle.net/10071/7786.
Full textIn the present work, we plan to launch reflections and contributions to the discussion of a new concept of multimedia platform, based on the analysis of several case studies. Thus, we present the study that led to the development of the proposal for the new platform In2Museum to the Communications Museum (MC). This project is based on the opportunity the Internet, online social networks and new media can provide to the network communication, the expansion of space and interaction with the public. The In2Museum aims to provide the institution with the means to communicate more efficiently and effectively, enabling discloser of material and immaterial cultural heritage, promote active public participation and acquisition of knowledge through learning / entertainment. The In2Museum aims to develop synergies between the Communications Museum and the Photo Centre of the Municipal Archive of Lisbon (AML), with new partners and audience(s). The liaison and interaction between them is a collection of china-ink drawings of Lisbon´s fountains, belonging to the Museum of Communications. Thus, the fountain is the key element, which allows developing a multimedia modular platform in a Web 2.0 communication environment using the QR Code. It is intended that the evolution is always present, as well as the sharing of scientific and technical information and / or relevant social stories that can contribute to the universal promotion of local cultural heritage through a global disclosure.