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Journal articles on the topic 'Multimedia photogrammetrie'

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1

Maas, H. G. "A MODULAR GEOMETRIC MODEL FOR UNDERWATER PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W5 (April 9, 2015): 139–41. http://dx.doi.org/10.5194/isprsarchives-xl-5-w5-139-2015.

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Underwater applications of photogrammetric measurement techniques usually need to deal with multimedia photogrammetry aspects, which are characterized by the necessity of handling optical rays that are broken at interfaces between optical media with different refrative indices according to Snell’s Law. This so-called multimedia geometry has to be incorporated into geometric models in order to achieve correct measurement results. <br><br> The paper shows a flexible yet strict geometric model for the handling of refraction effects on the optical path, which can be implemented as a module into photogrammetric standard tools such as spatial resection, spatial intersection, bundle adjustment or epipolar line computation. The module is especially well suited for applications, where an object in water is observed by cameras in air through one or more plane parallel glass interfaces, as it allows for some simplifications here.
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Tucci, G., E. I. Parisi, V. Bonora, L. Fiorini, A. Conti, M. Corongiu, J. P. Ortiz-Sanz, M. Gil-Docampo, T. Rego-Sanmartín, and M. Arza-García. "IMPROVING QUALITY AND INCLUSIVE EDUCATION ON PHOTOGRAMMETRY: NEW TEACHING APPROACHES AND MULTIMEDIA SUPPORTING MATERIALS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B5-2020 (August 24, 2020): 257–64. http://dx.doi.org/10.5194/isprs-archives-xliii-b5-2020-257-2020.

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Abstract. The democratization and accessibility of low-cost devices for image acquisition and the development of highly automated procedures for orientation and dense image matching allow almost every person to be a potential producer of photogrammetric models. The diffusion of image-based technologies to produce 3D models amongst wider audiences entails however some risks, as the lack of critical awareness of the final quality of the outputs. Information and education about potentialities and limitations of reality-based digitization by photogrammetry may help spreading procedures and methods for the correct use of this technology. This paper presents the results of one of the funded projects within the 2018 ISPRS Capacity Building Initiatives “Education and training resources on digital photogrammetry”. The production of multimedia material for supporting smart educational teaching and learning approaches will be reported, as well as experiences on their application on case studies. Blended innovative teaching and learning pedagogical approaches have been tested, as Flipped Classroom (FC), Learning-by-doing (LBD), Collaborative Learning (CL), and Challenge-Based Learning (CBL), supported by multimedia tools for capacity-building and knowledge transfer. The implementation of multimedia materials for supporting teaching strategies resulted in the production of updated and engaging resources, as videos, tutorials, and datasets to be used during courses, workshops, and seminars targeted to different user groups. The combination of teaching strategies and multimedia supporting materials were tested within national and international projects, from academic courses to complete non-experts, from activities on the field to online and distance learning.
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3

Waters, R. S. "Photogrammetry for GIS: The Multimedia Revolution." Photogrammetric Record 15, no. 87 (April 1996): 353–64. http://dx.doi.org/10.1111/0031-868x.00039.

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4

Maas, Hans-Gerd. "On the Accuracy Potential in Underwater/Multimedia Photogrammetry." Sensors 15, no. 8 (July 24, 2015): 18140–52. http://dx.doi.org/10.3390/s150818140.

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Kahmen, O., R. Rofallski, N. Conen, and T. Luhmann. "ON SCALE DEFINITION WITHIN CALIBRATION OF MULTI-CAMERA SYSTEMS IN MULTIMEDIA PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W10 (April 17, 2019): 93–100. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w10-93-2019.

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<p><strong>Abstract.</strong> In multimedia photogrammetry, multi-camera systems often provide scale by a calibrated relative orientation. Camera calibration via bundle adjustment is a well-established standard procedure in single-medium photogrammetry. When using standard software and applying the collinearity equations in multimedia photogrammetry, the refractive interfaces are modelled in an implicit form. This contribution analyses different calibration strategies for bundle-invariant interfaces. To evaluate the effects of implicitly modelling the refractive effects within a bundle adjustment, synthetic datasets are simulated. Contrary to many publications, systematic effects of the exterior orientations can be verified with simulated data. The behaviour of interior, exterior and relative orientation parameters is analysed using error-free synthetic datasets. The relative orientation of a stereo camera shows systematic effects, when the angle of convergence varies and when the synthetic interface is set up at different distances to the camera. It becomes clear, that in most cases the implicit modelling is not suitable for multimedia photogrammetry. An explicit modelling of the refractive interfaces is implemented into a bundle adjustment. This strict model is analysed and compared with the implicit form regarding systematic effects in orientation parameters as well as errors in object space. In a real experiment, the discrepancies between the implicit form using standard software and the explicit modelling using our own implementation are quantified. It is highly advisable to model the interfaces strictly, since the implicit modelling might lead to relevant errors in object space.</p>
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Capra, A., M. Dubbini, E. Bertacchini, C. Castagnetti, and F. Mancini. "3D RECONSTRUCTION OF AN UNDERWATER ARCHAELOGICAL SITE: COMPARISON BETWEEN LOW COST CAMERAS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W5 (April 9, 2015): 67–72. http://dx.doi.org/10.5194/isprsarchives-xl-5-w5-67-2015.

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The 3D reconstruction with a metric content of a submerged area, where objects and structures of archaeological interest are found, could play an important role in the research and study activities and even in the digitization of the cultural heritage. The reconstruction of 3D object, of interest for archaeologists, constitutes a starting point in the classification and description of object in digital format and for successive fruition by user after delivering through several media. The starting point is a metric evaluation of the site obtained with photogrammetric surveying and appropriate 3D restitution. The authors have been applying the underwater photogrammetric technique since several years using underwater digital cameras and, in this paper, digital low cost cameras (off-the-shelf). Results of tests made on submerged objects with three cameras are presented: © Canon Power Shot G12, © Intova Sport HD e © GoPro HERO 2. The experimentation had the goal to evaluate the precision in self-calibration procedures, essential for multimedia underwater photogrammetry, and to analyze the quality of 3D restitution. Precisions obtained in the calibration and orientation procedures was assessed by using three cameras, and an homogeneous set control points. Data were processed with © Agisoft Photoscan. Successively, 3D models were created and the comparison of the models derived from the use of different cameras was performed. Different potentialities of the used cameras are reported in the discussion section. The 3D restitution of objects and structures was integrated with sea bottom floor morphology in order to achieve a comprehensive description of the site. A possible methodology of survey and representation of submerged objects is therefore illustrated, considering an automatic and a semi-automatic approach.
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Kahmen, Oliver, Robin Rofallski, and Thomas Luhmann. "Impact of Stereo Camera Calibration to Object Accuracy in Multimedia Photogrammetry." Remote Sensing 12, no. 12 (June 26, 2020): 2057. http://dx.doi.org/10.3390/rs12122057.

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Camera calibration via bundle adjustment is a well-established standard procedure in single-medium photogrammetry. When using standard software and applying the collinearity equations in multimedia photogrammetry, the effects of refractive interfaces are compensated in an implicit form, hence by the usual parameters of interior orientation. This contribution analyses different calibration strategies for planar bundle-invariant interfaces. To evaluate the effects of implicitly modelling the refractive effects within bundle adjustment, synthetic error-free datasets are simulated. The behaviour of interior, exterior, and relative orientation parameters is analysed using synthetic datasets free of underwater imaging effects. A shift of the camera positions of 0.2% of the acquisition distance along the optical axis can be observed. The relative orientation of a stereo camera shows systematic effects when the angle of convergence varies. The stereo baseline increases by 1% at 25° convergence. Furthermore, the interface is set up at different distances to the camera. When the interface is at 50% distance assuming a parallel camera setup, the stereo baseline also increases by 1%. It becomes clear that in most cases the implicit modelling is not suitable for multimedia photogrammetry due to geometrical errors (scaling) and absolute positioning errors. Explicit modelling of the refractive interfaces is implemented into a bundle adjustment and is also used to analyse calibration parameters and deviations in object space. Real experiments show that it is difficult to separate the effects of implicit modelling, since other effects, such as poor image measurements, affect the final result. However, trends can be seen, and deviations are quantified.
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Nocerino, E., F. Menna, and A. Gruen. "BUNDLE ADJUSTMENT WITH POLYNOMIAL POINT-TO-CAMERA DISTANCE DEPENDENT CORRECTIONS FOR UNDERWATER PHOTOGRAMMETRY." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2021 (June 28, 2021): 673–79. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2021-673-2021.

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Abstract. Uncontrolled refraction of optical rays in underwater photogrammetry is known to reduce its accuracy potential. Several strategies have been proposed aiming at restoring the accuracy to levels comparable with photogrammetry applied in air. These methods are mainly based on rigours modelling of the refraction phenomenon or empirical iterative refraction corrections. The authors of this contribution have proposed two mitigation strategies of image residuals systematic patterns in the image plane: (i) empirical weighting of image observations as function of their radial position; (ii) iterative look-up table corrections computed in a squared grid. Here, a novel approach is developed. It explicitly takes into account the object point-to-camera distance dependent error introduced by refraction in multimedia photogrammetry. A polynomial correction function is iteratively computed to correct the image residuals clustered in radial slices in the image plane as function of the point-to-camera distance. The effectiveness of the proposed method is demonstrated by simulations that allow to: (i) separate the geometric error under investigation from other effects not easily modellable and (ii) have reliable reference data against which to assess the accuracy of the result.
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Lerma García, José Luis, Miriam Cabrelles López, Santiago Navarro Tarín, and Sergio Galcerá Ustero. "Documentación 3D y visualización multimedia de la Cova del Parpalló (Gandia)." Virtual Archaeology Review 1, no. 2 (May 25, 2010): 123. http://dx.doi.org/10.4995/var.2010.4701.

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<p>The three-dimensional (3D) documentation by means of laser scanning and photogrammetry eases exhaustive recording, the right lecture of cultural heritage objects and its analysis in order to, on the one hand, adopt appropriate decisions and interventions, on the other hand, move forward the generation of virtual animated replicas of great value and smooth multimedia dissemination. The present paper tackles the different stages of graphic documentation and visualization undertaken in the Parpalló Cave (Cova del Parpalló), Gandia, Valencia. Besides traditional surveying documentation that is based on planimetric and altimetric maps, this paper presents the plotting and animated visualization of the Palaeolithic set not only making use of lights and shadows but also from photorealistic textured 3D models.</p>
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Guarnieri, A., F. Fissore, A. Masiero, and A. Vettore. "FROM TLS SURVEY TO 3D SOLID MODELING FOR DOCUMENTATION OF BUILT HERITAGE: THE CASE STUDY OF PORTA SAVONAROLA IN PADUA." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W5 (August 18, 2017): 303–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w5-303-2017.

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It is a matter of fact that 3D visualisation and proper documentation of cultural objects helps to preserve the history and memories of historic buildings, archaeological sites and cultural landscapes, and supports economic growth by stimulating cultural tourism. Preservation, visualisation and recreation of valuable historical and architectural objects and places has always been a serious challenge for specialists in the field. Today, the rapid developments in the fields of close-range photogrammetry, terrestrial laser scanning (TLS) and computer vision (CV) enable to carry out highly accurate 3D models so as to be extremely effective and intuitive for users who have stringent requirements and high expectations. In this note we present the results of the survey and 3D modeling of an ancient gate, Porta Savonarola, located within the remains of the medieval town walls surrounding the historical city center of Padua, Italy. The work has been undertaken within the framework of the project “Walls Multimedia Museum” (WMM) promoted by the local private association “Padua Walls Committee”. The goal of the project was to develop a prototype of an “extended” virtual museum, spreaded along most interesting locations of the town walls. The survey of the ancient gate was performed with a Leica C10 and P20 terrestrial laser scanners. Once the acquired scans were properly merged together, a solid model was generated from the global point cloud, and plans and elevations were extracted from it for restoration purposes. A short multimedia video was also created for the “Walls Multimedia Museum”, showing both the outer and inner part of the gate. In the paper we will discuss all the steps and challenges addressed to provide the 3D solid model of Porta Savonarola from the TLS data.
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Barbiani, C., F. Guerra, T. Pasini, and M. Visonà. "REPRESENTING WITH LIGHT. VIDEO PROJECTION MAPPING FOR CULTURAL HERITAGE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 77–81. http://dx.doi.org/10.5194/isprs-archives-xlii-2-77-2018.

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In this paper, we describe a cross-disciplinary process that uses photogrammetric surveys as a precise basis for video projection mapping techniques. Beginning with a solid basis that uses geoinformatics technologies, such as laser scanning and photogrammetric survey, the method sets, as a first step, the physical and geometrical acquisition of the object. Precision and accuracy are the basics that allow the analysis of the artwork, both at a small or large scale, to evaluate details and correspondences. Testing contents at different scales of the object, using 3D printed replicas or real architectures is the second step of the investigation.<br>The core of the process is the use of equations of collinearity into an interactive system such as Max&amp;thinsp;7, a visual programming language for music and multimedia, in order to facilitate operators to have a fast image correction, directly inside the interactive software. Interactivity gives also the opportunity to easily configure a set of actions to let the spectators to directly change and control the animation content. The paper goes through the different phases of the research, analysing the results and the progress through a series of events on real architecture and experiments on 3d printed models to test the level of involvement of the audience and the flexibility of the system in terms of content.<br>The idea of using the collinearity equation inside da software Max&amp;thinsp;7 was developed for the M.Arch final Thesis by Massimo Visonà and Tommaso Pasini of the University of Venice (IUAV) in collaboration with the Digital Exhibit Postgraduate Master Course (MDE Iuav).
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Clini, P., R. Nespeca, and L. Ruggeri. "VIRTUAL IN REAL. INTERACTIVE SOLUTIONS FOR LEARNING AND COMMUNICATION IN THE NATIONAL ARCHAEOLOGICAL MUSEUM OF MARCHE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1 (May 17, 2017): 647–54. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w1-647-2017.

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Today the ICTs are favourable additions to museum exhibitions. This work aims to realize an innovative system of digital exploitation of artefacts in the National Archaeological Museum of Marche (MANaM), in order to create a shared museum that will improve the knowledge of cultural contents through the paradigm "learning by interacting" and “edutainment”. <br><br> The main novelty is the implementation of stand-alone multimedia installations for digital artefacts that combine real and virtual scenarios in order to enrich the experience, the knowledge and the multi-sensory perception. <br><br> A Digital Library (DL) is created using Close Range Photogrammetry (CRP) techniques applied to 21 archaeological artefacts belonging to different categories. Enriched with other data (texts, images, multimedia), all 3D models flow into the cloud data server from which are recalled in the individual exhibitions. In particular, we have chosen three types of technological solutions: VISUAL, TACTILE, SPATIAL. All the solutions take into account the possibility of group interaction, allowing the participation of the interaction to an appropriate number of users. Sharing the experience enables greater involvement, generating communicative effectiveness much higher than it would get from a lonely visit. From the “Museum Visitors Behaviour Analysis” we obtain a survey about users’ needs and efficiency of the interactive solutions. <br><br> The main result of this work is the educational impact in terms of increase in visitors, specially students, learning increase of historical and cultural content, greater user involvement during the visit to the museum.
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Silva-Bolíva, J., G. J. Silva-Bolívar, A. M. Cataño-Ospina, and L. Y. Arenas-Becerra. "Photogrammetry for the reconstruction of realistic visual landscapes that serve for the creation of scenographies in audiovisual and multimedia products." Journal of Physics: Conference Series 1418 (December 2019): 012006. http://dx.doi.org/10.1088/1742-6596/1418/1/012006.

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Koenig, G. "MOOCS – A FORCE TO BE RECKONED WITH OR A TEMPORARY PHENOMENON." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-6/W1 (May 27, 2015): 23–29. http://dx.doi.org/10.5194/isprsarchives-xl-6-w1-23-2015.

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The digital revolution has dramatically changed our everyday life. Using the Internet has evolved into a key technology that became an indispensable information source. The expansion of Internet usage beyond mere information storage to a learning and communication tool sets new standards for the development of educational concepts. Digital textbooks, multimedia tutorials, elearning offers using learning management systems and massive open online courses (MOOCs) demonstrate the development phases of new strategies for knowledge transfer. Initially starting in the USA MOOC platforms like Udacity, Coursera or edX had gained an enormous media attention caused by the huge number of participants. Initially this new teaching method was welcomed euphorically; the didactic preparation of courses is however viewed with scepticism, particularly in Europe. <br><br> This paper will review the status of MOOCs, with a particular emphasis on Photogrammetry, Remote Sensing, and Geomatics. A selection of these 'Geo-MOOCs' will be presented. The consideration of these free online learning resources will include a commentary on quality and perceived effectiveness. Finally it will be outlined if MOOCs are reasonable and promising in our fields.
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Canevese, E. P., and T. De Gottardo. "BEYOND POINT CLOUDS AND VIRTUAL REALITY. INNOVATIVE METHODS AND TECHNOLOGIES FOR THE PROTECTION AND PROMOTION OF CULTURAL HERITAGE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1 (May 19, 2017): 685–91. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w1-685-2017.

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The morphometric and photogrammetric knowledge, combined with the historical research, are the indispensable prerequisites for the protection and enhancement of historical, architectural and cultural heritage. <br><br> Nowadays the use of BIM (Building Information Modeling) as a supporting tool for restoration and conservation purposes is becoming more and more popular. However this tool is not fully adequate in this context because of its simplified representation of three-dimensional models, resulting from solid modelling techniques (mostly used in virtual reality) causing the loss of important morphometric information. <br><br> One solution to this problem is imagining new advanced tools and methods that enable the building of effective and efficient three-dimensional representations backing the correct geometric analysis of the built model. <br><br> Twenty-year of interdisciplinary research activities implemented by Virtualgeo focused on developing new methods and tools for 3D modeling that go beyond the simplified digital-virtual reconstruction used in standard solid modeling. Methods and tools allowing the creation of informative and true to life three-dimensional representations, that can be further used by various academics or industry professionals to carry out diverse analysis, research and design activities. <br><br> Virtualgeo applied research activities, in line with the European Commission 2013’s directives of Reflective 7 &amp;ndash; Horizon 2020 Project, gave birth to GeomaticsCube Ecosystem, an ecosystem resulting from different technologies based on experiences garnered from various fields, metrology in particular, a discipline used in the automotive and aviation industry, and in general mechanical engineering. <br><br> The implementation of the metrological functionality is only possible if the 3D model is created with special modeling techniques, based on surface modeling that allow, as opposed to solid modeling, a 3D representation of the manufact that is true to life. <br><br> The advantages offered by metrological analysis are varied and important because they permit a precise and detailed overview of the 3D model’s characteristics, and especially the over time monitoring of the model itself, these informations are impossible to obtain from a three-dimensional representation produced with solid modelling techniques. The applied research activities are also focused on the possibility of obtaining a photogrammetric and informative 3D model., Two distinct applications have been developed for this purpose, the first allows the classification of each individual element and the association of its material characteristics during the 3D modelling phase, whilst the second allows segmentations of the photogrammetric 3D model in its diverse aspects (materic, related to decay, chronological) with the possibility to make use and to populate the database, associated with the 3D model, with all types of multimedia contents.
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Canciani, M., F. Chiappetta, M. Michelini, E. Pallottino, M. Saccone, and A, Scortecci. "A new Gis-based map of villa Adriana, a multimedia guide for ancient paths." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5 (June 6, 2014): 129–36. http://dx.doi.org/10.5194/isprsarchives-xl-5-129-2014.

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For the last fifteen years the Faculty of Architecture at the University of Roma Tre, has been working on the famous Villa Adriana in Tivoli, studying its ruins and its ancient paths, in order to better understand how the villa was originally laid out. In this paper, we will talk about one of these studies, which reconnect previous works and creates a new GIS based map of Villa Adriana.<br><br> The goal of this study is to create a cultural heritage evaluation. In order to achieve this aim, we have created a multimedia guide with text, drawings, 3D reconstructions and augmented reality. This work can be summarized in five steps; first of all, a new georeferenced plan was created. This drawing is based on an orthophoto and brings together all existing surveys (from historical drawings to recent surveys). In this new work we show the current status of the ruins and the original layout of Villa Adriana according to the most recent study. The second step was a 3D survey, with extensive use of photogrammetry to verify and upgrade drawings. The next and third step involved creating the Database, within which to store, edit, analyze, share, and display linked data relating to both ancient and contemporary buildings and pathways. This GIS is based on the new plan and gathers together different orders of information: original function, paving, the old paths of each original user (Hadrian, his wife Sabina, the retinue, guests and servants) as well as the ancient system of underground tunnels. It collects all the existing data relating to Villa Adriana relevant to solving the "what/where" question. The fourth step was to create a complete 3D model of Villa Adriana. The 3D reconstruction started from the existing surveys, the documentation of recent excavation and the input of the hypothetical reconstruction of lost or buried buildings.<br><br> Finally we created a multimedia guide, based on a mobile app, which took information from the database to show, in real time, during the tour, where you are and what you can see around you. With this app it's possible to read information about the villa's original layout, or you can access information about the ancient users (their lives and paths). You can also see 3D reconstructions of the buildings around you.
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Zhang, L., F. Wang, X. Cheng, C. Li, H. Lin, and Y. Song. "3D DOCUMENTATION OF CULTURAL HERITAGE: THE CASE STUDY OF BANTEAY SREI TEMPLE IN ANGKOR, SIEM REAP." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 919–23. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-919-2020.

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Abstract. 3D documentation and visualization of cultural heritage has a great significance in preserving the memories and history, and supports cultural tourism. It is of great importance to study the 3D reconstruction of cultural relics and historic sites. Preservation, visualization of valuable cultural heritage has always been a difficult challenge. With the developments of photogrammetry, terrestrial laser scanning, 3D models were able to obtained quickly and accurately. In this paper we present the survey and 3D modelling of an ancient temple, Banteay Srei, situated in Angkor, which has long been admired as a “Precious Gem” of Khmer Art for its miniature size of structures and exceptional refinement of the sculptures. The survey was performed with FARO Focus3D 330 and FARO Focus3D 120 terrestrial laser scanners, a micro unmanned aerial vehicle (UAV) (DJI Phantom 4 Pro) and a digital camera (Nikon D90). Once the acquired scans were properly merged, a 3D model was generated from the global point cloud, and plans, sections and elevations were extracted from it for restoration purposes. A short multimedia video was also created for the “Digital Banteay Srei”. In the paper we will discuss all the steps and challenges addressed to provide the 3D model of Banteay Srei Temple.
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Mongelli, Marialuisa, Giulia Chellini, Silvio Migliori, Antonio Perozziello, Samuele Pierattini, Marco Puccini, and Alessandro Cosma. "Comparison and integration of techniques for the study and valorisation of the Corsini Throne in Corsini Gallery in Roma." ACTA IMEKO 10, no. 1 (March 31, 2021): 40. http://dx.doi.org/10.21014/acta_imeko.v10i1.816.

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<p>In recent years, digital technologies for enhancement and use of cultural heritage items has grown considerably. Multimedia, virtual and augmented reality and 3D reconstructions make it possible to bring the general public closer to an understanding of something that no longer exists or that is from a distant time. But digital tools can serve more than educational purposes.</p><p>To date, digitisation has become above all an essential tool in most cultural heritage projects involving conservation, restoration, documentation and research.</p><p>This article shows a process that integrates photogrammetry and structured light scans to obtain a 3D reconstruction of the Corsini Throne, preserved at the Corsini Gallery in Rome for its exhibition using a web application combined with semantic representation of metadata following FAIR principles. The process began during the development of the WeACT3 Project (Acting Together – Technology for Art, Culture, Tourism and Territory) jointly signed by the CIVITA Association, and the National Barberini and Corsini Galleries, collaborating in a partnership of several national and international enterprises. Within EcoDigit project, financed by Lazio Region, an automated web tool prototype was developed by ENEA. It is able to display 3D models with correlated scientific information to assist research activities and knowledge sharing.</p>
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Spanò, Antonia, Filiberto Chiabrando, Livio Dezzani, and Antonio Prencipe. "Digital Segusio: from models generation to urban reconstruction." Virtual Archaeology Review 7, no. 15 (November 15, 2016): 87. http://dx.doi.org/10.4995/var.2016.5874.

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<p>The reconstructive study of the urban arrangement of Susa in the 4th century arose from the intention to exploit some resources derived from local studies, and survey activities, fulfilled by innovative methods from which the modelling of architectural heritage (AH) and virtual reconstructions are derived. The digital Segusio presented in this paper is the result of intensive discussion and exchange of data and information during the urban landscape documentation activities, and due to the technology of virtual model generation, making it possible to recreate the charm of an ancient landscape. The land survey has been accomplished using aerial and terrestrial acquisition systems, mainly through digital photogrammetry from UAV (Unmanned Aerial Vehicle) and terrestrial laser scanning. Results obtained from both the methods have been integrated into the medium scale geographical data from the regional map repository, and some processing and visualization supported by GIS (Geographical Information System) has been achieved. Subsequently, with the help of accurate and detailed DEM (Digital Elevation Model) and other architectural scale models related to the ancient heritage, this ancient landscape was modelled. The integration of the history of this city with digital and multimedia resources will be offered to the public in the city museum housed in the restored castle of Maria Adelaide (Savoy dynasty, 11th century), which stands in the place where the acropolis of the city of Susa lay in ancient times.</p>
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Gardzińska, Anna. "Application of Terrestrial Laser Scanning for the Inventory of Historical Buildings on the Example of Measuring the Elevations of the Buildings in the Old Market Square in Jarosław." Civil and Environmental Engineering Reports 31, no. 2 (June 1, 2021): 293–309. http://dx.doi.org/10.2478/ceer-2021-0030.

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Abstract Terrestrial laser scanning (TLS) technology is increasingly used in surveying, construction and architecture. The potential of the data obtained by this method creates the possibility of its versatile application also in conservation and revitalization of monuments, archaeology or history. The use of this technology during the creation of architectural documentation of a historic building greatly facilitates the acquisition of comprehensive information about its actual condition in a fast, non-invasive and very precise manner. Thanks to digital technology, it also creates the possibility to accurately interpret the condition of an object and present its model in a virtual space. This technology provides the ability to transfer acquired image elements with high accuracy of their mapping to plans and designs prepared by architects and contractors. It is also possible to maintain high technical standards in the processes aimed at the preparation of the required graphical studies, thanks to the use of the point cloud obtained in TLS. One of the most important advantages of using this measurement method is the possibility of combining it with data from e. g. from photogrammetric tools, which gives the possibility to fill in the missing elements creating a more complete picture of the needed data. This paper presents the implementation of terrestrial laser scanning technology as a non-invasive method for the modelling of walls and buildings of the so-called “greenfield”. Revers BIM on the example of the measurement of the facades of the buildings of the old market in Jarosław. This technology allows for preparation of precise architectural documentation including: projections, sections, elevation views, 3D models or multimedia visualizations. The use of TLS for cultural heritage research also enables the preparation of fully complete documentation for conservation and restoration works aimed at maintaining the current state of monuments or even at reconstructing their damaged architectural elements.
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21

Yakubu, Bashir Ishaku, Shua’ib Musa Hassan, and Sallau Osisiemo Asiribo. "AN ASSESSMENT OF SPATIAL VARIATION OF LAND SURFACE CHARACTERISTICS OF MINNA, NIGER STATE NIGERIA FOR SUSTAINABLE URBANIZATION USING GEOSPATIAL TECHNIQUES." Geosfera Indonesia 3, no. 2 (August 28, 2018): 27. http://dx.doi.org/10.19184/geosi.v3i2.7934.

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Rapid urbanization rates impact significantly on the nature of Land Cover patterns of the environment, which has been evident in the depletion of vegetal reserves and in general modifying the human climatic systems (Henderson, et al., 2017; Kumar, Masago, Mishra, & Fukushi, 2018; Luo and Lau, 2017). This study explores remote sensing classification technique and other auxiliary data to determine LULCC for a period of 50 years (1967-2016). The LULCC types identified were quantitatively evaluated using the change detection approach from results of maximum likelihood classification algorithm in GIS. Accuracy assessment results were evaluated and found to be between 56 to 98 percent of the LULC classification. The change detection analysis revealed change in the LULC types in Minna from 1976 to 2016. Built-up area increases from 74.82ha in 1976 to 116.58ha in 2016. Farmlands increased from 2.23 ha to 46.45ha and bared surface increases from 120.00ha to 161.31ha between 1976 to 2016 resulting to decline in vegetation, water body, and wetlands. The Decade of rapid urbanization was found to coincide with the period of increased Public Private Partnership Agreement (PPPA). Increase in farmlands was due to the adoption of urban agriculture which has influence on food security and the environmental sustainability. The observed increase in built up areas, farmlands and bare surfaces has substantially led to reduction in vegetation and water bodies. The oscillatory nature of water bodies LULCC which was not particularly consistent with the rates of urbanization also suggests that beyond the urbanization process, other factors may influence the LULCC of water bodies in urban settlements. Keywords: Minna, Niger State, Remote Sensing, Land Surface Characteristics References Akinrinmade, A., Ibrahim, K., & Abdurrahman, A. (2012). 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Mandlburger, Gottfried, Michael Kölle, Hannes Nübel, and Uwe Soergel. "BathyNet: A Deep Neural Network for Water Depth Mapping from Multispectral Aerial Images." PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science, April 30, 2021. http://dx.doi.org/10.1007/s41064-021-00142-3.

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AbstractBesides airborne laser bathymetry and multimedia photogrammetry, spectrally derived bathymetry provides a third optical method for deriving water depths. In this paper, we introduce BathyNet, an U-net like convolutional neural network, based on high-resolution, multispectral RGBC (red, green, blue, coastal blue) aerial images. The approach combines photogrammetric and radiometric methods: Preprocessing of the raw aerial images relies on strict ray tracing of the potentially oblique image rays, considering the intrinsic and extrinsic camera parameters. The actual depth estimation exploits the radiometric image content in a deep learning framework. 3D water surface and water bottom models derived from simultaneously captured laser bathymetry point clouds serve as reference and training data for both image preprocessing and actual depth estimation. As such, the approach highlights the benefits of jointly processing data from hybrid active and passive imaging sensors. The RGBC images and laser data of four groundwater supplied lakes around Augsburg, Germany, captured in April 2018 served as the basis for testing and validating the approach. With systematic depth biases less than 15 cm and a standard deviation of around 40 cm, the results satisfy the vertical accuracy limit Bc7 defined by the International Hydrographic Organization. Further improvements are anticipated by extending BathyNet to include a simultaneous semantic segmentation branch.
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23

Hodač, J. "3D Information System of Historical Site – Proposal and Realisation of a Functional Prototype." Acta Polytechnica 45, no. 1 (January 1, 2005). http://dx.doi.org/10.14311/672.

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The development of methods for 3D data acquisition, together with progress in information technologies raises the question of creating and using 3D models and 3D information systems (IS) of historical sites and buildings. This paper presents the current state of the “Live Theatre” project. The theme of the project is the proposal and realisation of a 3D IS of the baroque theatre at Eeský Krumlov castle (UNESCO site).The project is divided into three main stages – creation of a 3D model, proposal of a conception for a 3D IS, and realisation of a functional prototype. 3D data was acquired by means of photogrammetric and surveying methods. An accurate 3D model (photo-realistic, textured) was built up with MicroStation CAD system. The proposal of a conception of a 3D IS was the main outcome of the author’s dissertation. The essential feature of the proposed conception is the creation of subsystems targeted on three spheres – management, research and presentation of the site. The functionality of each subsystem is connected with its related sphere; however, each subsystem uses the same database. The present stage of the project involves making a functional prototype (with sample data). During this stage we are working on several basic technological topics. At present we are concerned with 3D data, its formats, format conversions (e.g. DGN _ VRML) and its connection to other types of data. After that, we will be seeking a convenient technical solution based on network technologies (Internet) and an appropriate layout for the data (database). The project is being carried out in close co-operation with the administration of the castle and some other partners. This stage of the project will be completed in December 2005.A functional prototype and the information acquired by testing it will form the basis for the final proposal of a complex IS of a historical site. The final proposal and appropriate technology will be the outcome of the project. The realisation of a complex 3D IS will then follow. The results will be exploitable both for site management and for organisations working in the area of presenting historical sites and creating multimedia shows.
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