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Journal articles on the topic 'Multimedia Tutorial'

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1

Herron, David, and Lotta Haglund. "Students and Graduates Learn Library Educational Content from Interactive Multimedia Tutorials." Evidence Based Library and Information Practice 1, no. 4 (2006): 64. http://dx.doi.org/10.18438/b84k5r.

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A review of:
 
 Markey, Karen, Annie Armstrong, Sandy De Groote, Michael Fosmire, Laura Fuderer, Kelly Garrett, Helen Georgas, Linda Sharp, Cheri Smith, Michael Spaly, and JoniE. Warner. “Testing the Effectiveness of Interactive Multimedia for Library-User Education.” portal: Libraries & the Academy 5.4 (Oct. 2005): 527-54.
 
 Objective –To demonstrate the effectiveness of interactive multimedia tutorials in delivering library educational content, and to evaluate librarian experiences of developing multimedia tutorials, both as part of the LUMENS (Drabenstott) project.&
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Wu, Chwan-Hwa, and David Irwin J. "Multimedia and multimedia communication: A tutorial." Computer Standards & Interfaces 20, no. 6-7 (1999): 413. http://dx.doi.org/10.1016/s0920-5489(99)90793-6.

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Chwan-Hwa Wu and J. D. Irwin. "Multimedia and multimedia communication: a tutorial." IEEE Transactions on Industrial Electronics 45, no. 1 (1998): 4–14. http://dx.doi.org/10.1109/41.661299.

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Marlina, Marlina, P. Tresna, and M. Karmila. "Tutorial Video Multimedia Development Learning of White Garden." Innovation of Vocational Technology Education 15, no. 1 (2019): 24. http://dx.doi.org/10.17509/invotec.v15i1.16054.

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The purpose of this study was to conduct a preliminary study of the learning media used, design and create multimedia video tutorials, perform validations from multimedia experts, material experts and users, revise, process data and analyze the results of multimedia validation of white embroidery tutorial videos. The research method used is the research and development method, this research phase starts from the design stage, the production and development stages, the validation stage and the revision stage. The findings were validated by a team of media experts, a team of material experts and
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Borza, Sorin, Ionela Magdalena Rotaru, and Iunia Borza. "Multimedia Tutorials, Used In Engineering Education." Balkan Region Conference on Engineering and Business Education 1, no. 1 (2014): 477–82. http://dx.doi.org/10.2478/cplbu-2014-0080.

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AbstractThe purpose of this paper is to highlight the benefits that they generate using multimedia tutorials in the process of education and especially higher education. One of the major objectives of the paper is to make a pertinent analysis that has a multimedia tutorial both classical and educational process at the distance. Another area in which the paper refers is the one related to research conducted in training on the web or WBC. The paper is the result of a long period that was studied the impact that it presents these types of tutors both in the educational process of education and li
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Votey, S. "Interactive Multimedia Procedure Tutorial." Academic Emergency Medicine 9, no. 10 (2002): 1055—b—1055. http://dx.doi.org/10.1197/aemj.9.10.1055-b.

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Handoko, Moh Dwi, Sulthoni Sulthoni, and Saida Ulfa. "PENGEMBANGAN MULTIMEDIA TUTORIAL BERFITUR PETA KONSEP UNTUK BELAJAR LAPISAN BUMI SISWA MTs." JKTP: Jurnal Kajian Teknologi Pendidikan 4, no. 2 (2021): 148–57. http://dx.doi.org/10.17977/um038v4i22021p148.

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Multimedia tutorial lapisan bumi menjadi pelengkap dalam pembelajaran IPA di MTs Negeri 2 Nganjuk. Multimedia tutorial lapisan bumi didesain untuk menguatkan materi pelajaran IPA yang bersifat enrichment atau remidial dalam pembelajaran konvensional. Multimedia tutorial lapisan bumi adalah media pembelajaran yang dapat digunakan secara mandiri maupun kelompok yang memiliki fitur unggulan peta konsep untuk meningkatkan motivasi dan pemahaman belajar siswa. Tujuan pengembangan ini menghasilkan multimedia tutorial, serta mengetahui kelayakan dari multimedia yang dikembangkan. Model Penelitian ini
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Gemmell, D. J., H. M. Vin, D. D. Kandlur, P. Venkat Rangan, and L. A. Rowe. "Multimedia storage servers: a tutorial." Computer 28, no. 5 (1995): 40–49. http://dx.doi.org/10.1109/2.384117.

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Sutopo, Hadi, Ridha Sefina Samosir, and Jullend Gatc. "Mobile Multimedia Evaluation: Development of Stop Drugs Tutorial." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 05 (2019): 124. http://dx.doi.org/10.3991/ijim.v13i05.9436.

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This research is intended to evaluate the development of mobile multimedia based stop drug tutorial. This tutorial as a campaign to stop drugs, that should encourage people’s ability to integrate all information on mobile application. The tutorial focuses on how people understand about drugs and what to do if someone is drugs addicted. Stopping drug tutorial is created using ADDIE instructional development method, and during the developing stage, it is done using Multimedia Development Life Cycle according to Luther. Subjects of the research are experts in education, visual communication and i
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Tempelman-Kluit, Nadaleen. "Multimedia Learning Theories and Online Instruction." College & Research Libraries 67, no. 4 (2006): 364–69. http://dx.doi.org/10.5860/crl.67.4.364.

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Online library instruction has not traditionally been designed based on educational learning theories. Rather, much of it has been designed in the structure and format of print, with little thought given to the pedagogical approaches that support Web-based earning. Several relevant multimedia learning theories are surveyed in this article and compared with two versions of the same library tutorial—an HTML tutorial, and a streaming audio and video tutorial.
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Saffitri, Juliana, and Yarsi Efendi. "PENGARUH PENGGUNAAN MULTIMEDIA COMPUTER ASSISTANCE INSTRUCTION MODEL TUTORIAL PADA BAHASAN INTERAKSI DALAM EKOSISTEM TERHADAP HASIL BELAJAR SISWA DI KELAS VII SMP KARTINI 2 BATAM." SIMBIOSA 5, no. 2 (2016): 110. http://dx.doi.org/10.33373/sim-bio.v5i2.839.

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Tujuan dari penelitian ini adalah untuk mengetahui apakah ada pengaruh penggunaan multimedia computer assistance instruction model tutorial pada bahasan interaksi dalam ekosistem terhadap hasil belajar peserta didik kelas VII di SMP Kartini 2 Batam tahun ajaran 2013/2014. Sampel penelitian adalah seluruh siswa kelas VII sebanyak 60 siswa. Instrumen penelitian yang digunakan untuk mengumpulkan data yaitu kelas eksperimen dengan menggunaan multimedia computer assistance instruction model tutorial, sedangkan kelas kontrol tidak penggunaan multimedia computer assistance instruction model tutorial
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Votey, S. "A Multimedia Web-based Trauma Tutorial." Academic Emergency Medicine 9, no. 10 (2002): 1055—a—1055. http://dx.doi.org/10.1197/aemj.9.10.1055-a.

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Zarubina, V. S., and O. Yu Morozova. "Electronic Multimedia Tutorial As One of Modern Methods of Training." Contemporary problems of social work 1, no. 4 (2015): 52–59. http://dx.doi.org/10.17922/2412-5466-2015-1-4-52-59.

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Nuraeni, Eni, Dadang Machmudin, and Tenten Hermansyah. "PERBANDINGAN PENGGUNAAN MULTIMEDIA SECARA TUTORIAL DAN PRESENTASI TERHADAP PENGUASAAN KONSEP DAN KETERAMPILAN PROSES SAINS PADA KONSEP SISTEM PERTAHANAN TUBUH." Jurnal Pendidikan 13, no. 1 (2012): 13–22. http://dx.doi.org/10.33830/jp.v13i1.351.2012.

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 The purpose of this study was to compare the use of multimedia in the presentation and tutorial of mastery of the concept and process skills in science concerning the immune system. The experimental study was designed with Quasy pre-test post-test, multiple nonequivalent group design. Two treatments for each tutorials and presentations class were employed. Instruments consist of basic concept mastery test, the concept and process skills, questionnaires, and interviews. The result showed that there were differences among the two classes. However, there was no significant differenc
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Bustanil S, Maenuddin, Asrowi, and Deny Tri Adianto. "Pengembangan Media Pembelajaran Interaktif Berbasis Video Tutorial Di Sekolah Menengah Kejuruan." JTP - Jurnal Teknologi Pendidikan 21, no. 2 (2019): 119–34. http://dx.doi.org/10.21009/jtp.v21i2.11568.

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Abstract: The rapid exchange of information through multimedia throughout the world helps the growth of humans’ knowledge and, at the same time, requires redefinition of learning methods and media, especially in the field of vocational education. The purpose of this research was to develop an interactive learning media in the form of video tutorial in increasing the learning effectiveness in the subject of audio processing techniques at class XII in multimedia competence in one of the State Vocational Schools in Parepare. Research and Development method was used in this study. The stages of re
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Sari, Luluk Pramita, I. Nyoman Sudana Degeng, and Henry Praherdhiono. "PENGEMBANGAN MULTIMEDIA TUTORIAL UNTUK MEMFASILITASI KOGNITIF PROSEDURAL." JKTP: Jurnal Kajian Teknologi Pendidikan 4, no. 2 (2021): 158–67. http://dx.doi.org/10.17977/um038v4i22021p158.

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Penelitian pengembangan bertujuan menghasilkan produk multimedia tutorial yang layak memfasilitasi kognitif prosedural siswa. Penelitian ini ialah Research and Development. Acuan model yang digunakan yaitu model menurut Lee & Owens. Review produk multimedia tutorial dilaksanakan oleh ahli materi dan ahli media. Uji coba produk melibatkan 6 audiens kelas V SDN 1 Sumberdadap Tulungagung. Simpulan data hasil review produk memperoleh tanggapan positif dalam kategori layak.
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Setyo, Bangkit A., Mumu Komaro, and Ariyano Ariyano. "MULTIMEDIA INTERAKTIF MODEL TUTORIAL UNTUK PENINGKATKAN HASIL BELAJAR SISWA SMK." Journal of Mechanical Engineering Education 1, no. 2 (2016): 207. http://dx.doi.org/10.17509/jmee.v1i2.3801.

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Penelitian ini bertujuan untuk memperoleh perbandingan peningkatan tentang kemampuan siswa yang belajar menggunakan multimedia interaktif model tutorial dengan yang menggunakan handout pada materi ajar dimension. Metode penelitian yang dilakukan menggunakan metode eksperemental semu (quasi eksperimental research). Teknik pengumpulan data dilakukan penggunakan soal tes sebagai soal pretest dan posttest serta lembar respon siswa. Hasil penelitian menunjukan terjadi peningkatan hasil belajar (kemampuan siswa) yang lebih tinggi pada kelas yang menggunakan multimedia interaktif model tutorial denga
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Putra, Gd Tuning Somara, Made Windu Antara Kesiman, and I. Gede Mahendra Darmawiguna. "Pengembangan Media Pembelajaran Dreamweaver Model Tutorial Pada Mata Pelajaran Mengelola Isi Halaman Web Untuk Siswa Kelas XI Program Keahlian Multimedia Di SMK Negeri 3 Singaraja." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 2, no. 2 (2013): 125. http://dx.doi.org/10.23887/janapati.v2i2.9782.

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Pengembangan media pembelajaran model tutorial ini bertujuan untuk, 1) merancang media pembelajaran dreamweaver model tutorial pada mata pelajaran mengelola isi halaman web untuk siswa kelas XI program keahlian multimedia di SMK Negeri 3 Singaraja, 2) mengimplementasikan media pembelajaran dreamweaver model tutorial pada mata pelajaran mengelola isi halaman web untuk siswa kelas XI program keahlian multimedia di SMK Negeri 3 Singaraja, 3) mengetahui respon siswa dan guru, di kelas XI multimedia SMK Negeri 3 Singaraja terhadap pengembangan media pembelajaran dreamweaver model tutorial pada mata
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Rudiawan, Dian, Ida Hamidah, and Mumu Komaro. "PENGARUH MULTIMEDIA MODEL TUTORIAL TERHADAP HASIL BELAJAR GAMBAR 3 DIMENSI SISWA SMK." Journal of Mechanical Engineering Education 2, no. 1 (2015): 23. http://dx.doi.org/10.17509/jmee.v2i1.1150.

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Tujuan penelitian ini adalah untuk mendapatkan gambaran peningkatan hasil belajar siswa pada materi ajar solid editing kompetensi dasar membuat gambar 3 dimensi dengan menggunakan multimedia model tutorial dibandingkan dengan siswa yang menggunakan handout pada proses pembelajarannya. Penelitian ini dilakukan pada siswa SMK Negeri 12 Bandung menggunakan metode penelitian kuasi exsperimen. Sampel dalam penelitian ini adalah siswa kelas XII kompetensi keahlian kontruksi rangka pesawat udara, kelas eksperimen mendapatkan pembelajaran dengan multimedia model tutorial dan kelas kontrol mendapatkan
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Sari, Nita Qonitah Desy Ayu, Aep Setiawan, and Elya Nurwullan. "Pembuatan Produk Multimedia Sebagai Media Informasi Dan Dokumentasi Pertanian Di Balai Besar Pengkajian Dan Pengembangan Teknologi Pertanian." Jurnal Sains Terapan 8, no. 1 (2018): 30–42. http://dx.doi.org/10.29244/jstsv.8.1.30-42.

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ABSTRACT
 The Indonesian Center for Agricultural Technology Assessment and Development (BBP2TP) is a Research, study and development center for agricultural technology that houses 31 Agricultural Technology Assessment Centers (BPTP) in regions that produce location-specific agricultural technology. BBP2TP is a means to convey information about agricultural products from farmers, researchers and extension workers to the public by using electronic media in the form of news, articles, powerpoint slides and printed media in the form of brochures and books in terms of providing information and
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Doreng, Rollyka, Ono Wiharna, and Mumu Komaro. "PERBANDINGAN HASIL BELAJAR MULTIMEDIA INTERAKTIF MODEL TUTORIAL DENGAN MEDIA HANDOUT PADA KOMPETENSI GAMBAR TEKNIK." Journal of Mechanical Engineering Education 3, no. 2 (2016): 241. http://dx.doi.org/10.17509/jmee.v3i2.4557.

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Tujuan dari penelitian ini diharapkan dapat: mengetahui gambaran hasil belajar siswa dengan menggunakan media handout dan media interaktif model tutorial pada mata pelajaran gambar teknik; dan mengetahui perbedaan perbandingan peningkatan hasil belajar pada mata pelajaran gambar teknik siswa yang menggunakan media handout dan media interaktif model tutorial. Penelitian ini menggunakan metode quasi eksperimen dengan desain nonequivalent control group design yang dilaksankan pada semester genap tahun pelajaran 2015/2016 dengan mengambil sampel 2 kelas yaitu TKR 1 dan TKR 2 di SMK Negeri 8 Bandun
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Hashim, Nor Azzyati, and Nurul Syazwani Jamaludin. "The Effectiveness of Multimedia Courseware in Learning Data Modelling Concepts." Journal of Computing Research and Innovation 3, no. 1 (2018): 30–35. http://dx.doi.org/10.24191/jcrinn.v3i1.84.

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Data modelling is a tough topic for students to learn in database courses or database related courses. The use of multimedia courseware with student-centred learning capability can help to enhance students learning and improve achievement on the subject matter. Accordingly, the objective of this paper is to evaluate the effectiveness of using multimedia courseware as a supplemental tool to enhance students learning in data modelling concepts among Bachelor of Information Technology students at Universiti Teknologi MARA, Perlis Branch. To achieve this objective, multimedia courseware was develo
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Kuhne, Ralph, Gerald Gormer, Morten Schlager, and Georg Carle. "Charging in the IP Multimedia Subsystem: A Tutorial." IEEE Communications Magazine 45, no. 7 (2007): 92–99. http://dx.doi.org/10.1109/mcom.2007.382666.

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Van Aalst, J. W., C. A. P. G. Van Der Mast, and T. T. Carey. "An interactive multimedia tutorial for user interface design." Computers & Education 25, no. 4 (1995): 227–33. http://dx.doi.org/10.1016/0360-1315(95)00076-3.

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Sobarna, Endang. "EFEKTIFITAS PENGGUNAAN MULTIMEDIA INTERAKTIF (MMI) MODEL TUTORIAL TERHADAP MOTIVASI SERTA HASIL BELAJAR PESERTA DIDIK PADA MATERI PELAJARAN ILMU PENGETAHUAN ALAM POKOK BAHASAN SISTEM PERNAPASAN MANUSIA." EDUTECH 13, no. 3 (2014): 386. http://dx.doi.org/10.17509/edutech.v13i3.3092.

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Abstract, Learning today is still done in the Direct Instructional (Conventional) allteachers and learners as an object, this is due to the ability and knowledge of teachers inthe use of instructional media is still not optimal, so that the learning model used is stilllimited .Looking at the phenomenon and the problems researchers interested in conductingresearch experiments using Interactive Multimedia Tutorials Model assuming motivatedlearners and increase their learning outcomes. The approach used in this research isquantitative method Quasi- experimental .The result showed that the use of
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Ekanadi, Andi Yana. "Media Tutorial Kerajinan Gerabah Di Lombok Barat Berbasis Multimedia." Jurnal SASAK : Desain Visual dan Komunikasi 1, no. 1 (2019): 33–40. http://dx.doi.org/10.30812/sasak.v1i1.430.

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 Gerabah merupakan perkakas yang terbuat dari tanah liat yang dibentuk kemudian dibakar untuk dijadikan alat-alat yang berguna membantu kehidupan manusia, salah satunya adalah digunakan sebagai alat rumah tangga, namun seiring dengan perkembangannya, gerabah tidak hanya digunakan sebagai alat rumah tangga akan tetapi digunakan sebagai hiasan atau pernak pernik. Keahlian membuat gerabah ini hanya dimiliki oleh orang-orang tertentu yang sudah terbiasa dalam membuatnya, karena membuat gerabah memiliki tingkat kesulitan yang tinggi dan harus di pelajari dalam pembuatanya. Aplikasi media tuto
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Sembiring, Evaliata Br, Dwi Wahyuni, and Wenang Anurogo. "MULTIMEDIA INTERAKTIF PENGENALAN HEWAN DAN TUMBUHAN LANGKA MENGGUNAKAN MODEL TUTORIAL." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (2018): 103–12. http://dx.doi.org/10.30871/deca.v1i2.839.

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Knowledge of endangered animals and plants is very important for children. Material about those two begins to be studied in class III at the elementary school. A book is used as a medium to deliver the materials. This resulted in a lack of understanding of students toward knowledge about endangered animals and plants. One of the solutions being made is to use the interactive learning media. This paper elaborates on the creation of interactive multimedia learning containing text, images, sound, and animation of 2D. The research shows that: (1) Interactive multimedia is created in the form of tu
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Pujawan, Kadek Agus Hendra. "PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS VIDEO TUTORIAL PADA MATA KULIAH MULTIMEDIA I (DESIGN GRAFIS) DI POLITEKNIK GANESHA GURU." Journal of Education Technology 2, no. 1 (2019): 61. http://dx.doi.org/10.23887/jet.v2i1.13810.

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Tujuan penelitian ini adalah: (1) Untuk mendeskripsikan blueprint multimedia interaktif berbasis video tutorial pada mata kuliah Multimedia I (design grafis). (2) Mengetahui tingkat kelayakan multimedia interaktif berbasis video tutorial pada mata kuliah Multimedia I (design grafis). Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan, dengan menggunakan model pengembangan Dick and Carey. Penelitian ini melibatkan mahasiswa semester I Politeknik Ganesha Guru pada Program studi Manajemen Informatika. Berdasarkan hasil analisis data yang diperoleh dari aspek kelayakan isi yang dil
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Rukun, Kasman, Asrul Huda, and Yeka Hendriyani. "Rancang Bangun CD Interaktif Pembelajaran Pengolahan Citra Digital Berbasis Multimedia Dengan Model Classic Tutorial." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 5, no. 2 (2016): 50. http://dx.doi.org/10.23887/janapati.v5i2.9745.

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Pengolahan Citra Digital merupakan mata pelajaran wajib paket keahlian bagi siswa SMK jurusan Multimedia. Pembelajaran Pengolahan Citra Digital ini lebih mengarah pada kegiatan praktikum berbasis kompetensi dengan tujuan untuk memberikan bekal keterampilan yang kuat disertai dengan landasan teori yang realistis kepada siswa. Namun masih banyak terdapat beberapa siswa tidak menguasai dan memahami pelajaran yang diberikan guru dikarenakan metode yang digunakan guru dalam proses pembelajaran yang masih bersifat konvensional dan monoton. Untuk itu perlu untuk mengembangkan media pembelajaran yang
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Tubagus, Wiwin Sunarsi. "Media Video Tutorial untuk Meningkatkan Hasil Belajar Peserta Diklat Jarak Jauh Multimedia Bagi Guru." Jurnal Edutrained : Jurnal Pendidikan dan Pelatihan 4, no. 2 (2020): 109–17. http://dx.doi.org/10.37730/edutrained.v4i2.82.

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Penelitian ini bertujuan untuk melihat pengaruh media video pembelajaran dalam meningkatkan hasil belajar peserta Diklat Jarak Jauh Multimedia bagi Guru. Populasi dan sampel pada penelitian ini adalah peserta Diklat Jarak Jauh Multimedia bagi Guru yang berjumlah 40 orang, Metode yang digunakan dalam penelitian ini adalah deskripsi kuantitatif. Dari analisis dan perhitungan yang telah dilakukan, diperoleh dengan tingkat kepercayaan 95%, ternyata thitung > ttabel, yakni 2,371 > 2,022. Artinya terdapat perbedaan yang signifikan antara hasil sebelum dan sesudah proses pembelajaran dengan men
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Diansyah, Alifia Nurilmi. "PENERAPAN MULTIMEDIA INTERAKTIF MODEL TUTORIAL TERHADAP PENINGKATAN PEMAHAMAN KONSEP SISWA PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI." JURNAL PETIK 1, no. 1 (2018): 11. http://dx.doi.org/10.31980/jpetik.v1i1.54.

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Proses pembelajaran yang kini banyak dilakukan, umumnya kurang mendorongkemampuan berfikir siswa untuk mengembangkan kemampuan berfikir yang mereka milikiuntuk meningkatkan dan mempercepat proses pembelajaran. Hal ini berpengaruh padatingkat pemahaman yang dimiliki setiap siswa. Untuk mengatasi hal ini, diperlukan sebuahmedia pembelajaran yang dapat menggiring siswa untuk lebih aktif dan partisipatif dalamkegiatan belajar. Salah satu cara meningkatkan kemampuan pemahaman siswa adalahdengan menerapkan multimedia interaktif model tutorial dalam proses pembelajaran.Penelitian ini dilakukan untuk
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Ramadhan, Muhammad Sabir. "PENGEMBANGAN APLIKASI MOBILE LEARNING PADA MATA KULIAH PEMROGRAMAN CLIENT SERVER UNTUK MENINGKATKAN PRESTASI BELAJAR MAHASISWA." JURNAL TEKNOLOGI INFORMASI 3, no. 1 (2019): 106. http://dx.doi.org/10.36294/jurti.v3i1.741.

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ABSTRACT- This study aims to design interactive multimedia for computer client server programming with Android-based so that it can be accessed via smartphone. Client server programming course is one of compulsory subjects in Informatics Engineering course. With the realization of multimedia is expected to shorten the learning time of students, and students can more easily understand the material of client server programming rather than through the tutorial tutorial as usual, and is expected to improve learning achievement. This multimedia realization chose to use the Android operating system
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Neale, Vicki L., and Thomas A. Dingus. "A Comparison of Landing Site Safety Training Techniques for Loggers." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 21 (1996): 1107–11. http://dx.doi.org/10.1177/154193129604002113.

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This study combines a systematic instructional design approach and past research findings to examine the appropriate presentation of logging safety information, increase knowledge of logging safety risks on landing sites, identify hazardous situations on a landing site, and identify risk perception of logging hazards. Three experimental groups were those who: 1) received traditional on-the-job training (OJT) from their employer, 2) watched a video tutorial that was developed without systematic instructional design principles, and 3) completed a multimedia training tutorial developed using syst
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Jho, Gook-Hyung, Jae-Hyuk Jang, and Gab-Sig Sim. "A Multimedia Tutorial system for Learning the French Language." Journal of the Korea Society of Computer and Information 21, no. 1 (2016): 191–98. http://dx.doi.org/10.9708/jksci.2016.21.1.191.

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Obidjonovna, Raximova Gulchexra. "Significance of multimedia tutorial on learning in distance education." ACADEMICIA: An International Multidisciplinary Research Journal 11, no. 4 (2021): 173–80. http://dx.doi.org/10.5958/2249-7137.2021.01044.2.

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Lake, Angela I., Thomas J. Van Dam, and Kathryn A. Zimmerman. "Capabilities of Multimedia Pavement Distress Identification Training." Transportation Research Record: Journal of the Transportation Research Board 1592, no. 1 (1997): 169–79. http://dx.doi.org/10.3141/1592-19.

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In recent years the interactive training capabilities available through multimedia technology have dramatically influenced the way in which technical material is taught. These interactive training programs feature training approaches combining graphics, audio, and video in an electronic environment that allows the user to create an individualized training process customized to each person’s level of understanding and expertise. Procedural changes in collecting pavement distress information and in the pavement condition rating process itself have created an opportunity for the Illinois Departme
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Ardiansyah, Arief, and Khoirul Asfiyak. "Pelatihan Merancang dan Mengembangkan Multimedia Pembelajaran untuk Guru di SD Negeri Bajangan Kabupaten Pasuruan." Amalee: Indonesian Journal of Community Research and Engagement 1, no. 2 (2020): 125–37. http://dx.doi.org/10.37680/amalee.v1i2.368.

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Multimedia learning has been widely used as a medium of learning in the classroom as its effectiveness in improving student learning outcomes. However, there are still many schools unable to develop and implement it, due to the lack of knowledge and skills of teachers in developing it, the unavailability of means to implement it, and the absence of special training to develop it. This program aims to provide training in designing and developing interactive learning multimedia for teachers at Bajangan Elementary School, Pasuruan Regency. Using the guided tutorial method which is directly guided
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Negara, Rr Indra Tanie Kusuma. "Pengembangan Multimedia Interaktif pada Mata Kuliah Manajemen Konstruksi di S1 Pendidikan Teknik Bangunan Universitas Negeri Jakarta." Jurnal PenSil 8, no. 2 (2019): 97–104. http://dx.doi.org/10.21009/jpensil.v8i2.11966.

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Penelitian ini bertujuan mengembangkan multimedia interaktif pada Mata Kuliah Manajemen Konstruksi untuk membantu memfasilitasi pembelajaran mahasiswa dan membantu dosen. Multimedia interaktif yang dikembangkan merupakan model tutorial dengan fungsi sebagai komplemen di dalam pembelajaran mahasiswa. Metodologi penelitian yang digunakan adalah Research and Development (RnD). Penelitian ini dilakukan dengan menggunakan model pengembangan Lee and Owen (2004). Teknik pengumpulan data yang digunakan pada penelitian ini adalah angket (kuesioner).
 Hasil penelitian pengembangan ini berupa sepulu
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Staley, Larssyn, Susan Göldi, and Anna Nikoulina. "Video tutorials as academic writing and research support for students of International Business." Journal of Academic Writing 10, no. 1 (2020): 25–42. http://dx.doi.org/10.18552/joaw.v10i1.592.

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Many studies have made claims for the positive effects of multimedia in education; however, there is a lack of systematic and comparable research, especially when it comes to video tutorials. This study evaluates the use and benefits of short screencast video tutorials, produced with Camtasia and published on YouTube, in preparing students for research-based writing assignments. The study employs a multi-method research design, comprising an analysis of video-tutorial viewership data from YouTube and a student questionnaire on the perceived benefits of these video tutorials. The data on how th
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Rapchak, Marcia E. "Is Your Tutorial Pretty or Pretty Useless? Creating Effective Tutorials with the Principles of Multimedia Learning." Journal of Library & Information Services in Distance Learning 11, no. 1-2 (2016): 68–76. http://dx.doi.org/10.1080/1533290x.2016.1226579.

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Daru, April Firman. "MEMBANGUN ALAT BANTU AJAR PEMBELAJARAN PERAKITAN PC BERBASIS MULTIMEDIA DENGAN PENDEKATAN TUTORIAL." Jurnal Transformatika 8, no. 1 (2010): 25. http://dx.doi.org/10.26623/transformatika.v8i1.44.

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<p>Model pembelajaran berbasis komputer adalah penggerak yang unggul untuk membantu siswa belajar melakukan tugas-tugas secara mandiri maupun secara kelompok, menggunakan sumber-sumber dari dunia maya maupun lokal dalam menambah wawasan berpikir siswa. Pembelajaran dengan sistem berbantuan komputer efektif dan menguntungkan sebagai model pembelajaran mandiri.</p><p>Berbagai jenis aplikasi teknologi berbasis komputer dalam pengajaran urnumnya dikenal dengan Computer-Assisted Instruction (CAI) atau pengajaran dengan bantuan komputer. Salah satu model dan CAI ini adalah tutorial
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Delianti, Vera Irma. "PERANCANGAN DAN IMPLEMENTASI MULTIMEDIA INTERAKTIF DENGAN METODE EXPLORATORY TUTORIAL MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI." Jurnal Teknologi Informasi dan Pendidikan 11, no. 1 (2018): 69–80. http://dx.doi.org/10.24036/tip.v11i1.98.

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Dewasa ini penggunaan multimedia interaktif untuk menyokong pembelajaran telah mengalami peningkatan yang luar biasa. Teknis penggunaan yang dapat melibatkan hampir seluruh alat indra peserta didik, telah merubah wajah CD Pembelajaran Multimedia Interaktif menjadi inovasi pembelajaran mandiri yang mutakhir. Dengan pemanfaatan gambar, warna, simulasi, suara dan bahkan video, pembelajaran telah akan membantu peningkatan perkembangan otak yang seimbang. Keseimbangan antara Minat dengan IQ akan membentuk peserta didik yang cerdas, adaptif dan kreatif. Elemen-elemen gambar, warna, suara, simulasi d
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Hooper, J., J. O'Connor, R. Cheesmar, and C. P. Price. "Tutorial software for clinical chemistry incorporating interactive multimedia clinical cases." Clinical Chemistry 41, no. 9 (1995): 1345–48. http://dx.doi.org/10.1093/clinchem/41.9.1345.

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Abstract We have developed computer-based clinical case histories incorporating multimedia elements to aid the learning of medicine in a problem-based manner. Topics have been developed in the specialty of Clinical Biochemistry but the approach used is suitable for any branch of clinical medicine. Each topic has material aimed at medical students and also postgraduate candidates for professional examinations. A browser program is also incorporated. Emphasis is made on interaction through the case and modeling of real-life decisions in diagnosis and treatment. Advantages of the program are self
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Larasati, Sintia, Sulthoni Sulthoni, and Saida Ulfa. "Pengembangan Multimedia Tutorial Untuk Mendukung Generative Learning By Self Explaining." JKTP: Jurnal Kajian Teknologi Pendidikan 4, no. 3 (2021): 289–98. http://dx.doi.org/10.17977/um038v4i32021p289.

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Perkins, Ronald, Louis A. Blatt, Daniel Workman, and Susan F. Ehrlich. "Iterative Tutorial Design in the Product Development Cycle." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (1989): 268–72. http://dx.doi.org/10.1177/154193128903300507.

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Early development of a tutorial fostered a joint effort between human factors professionals, software developers and training consultants that resulted in early resolution of many problems during the development of Wang Freestyle™, a new multimedia communication system. It was decided that new users of Freestyle should be able to use the basic annotation features without referring to any hardcopy documentation. To ensure this, iterative tests of evolving prototypes of (1) the software and (2) an on-line tutorial that was designed to teach any features of the system that were not immediately in
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Rocha, Anderson, and Siome Goldenstein. "Steganography and Steganalysis in Digital Multimedia: Hype or Hallelujah?" Revista de Informática Teórica e Aplicada 15, no. 1 (2008): 83–110. http://dx.doi.org/10.22456/2175-2745.6014.

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In this tutorial, we introduce the basic theory behind Steganography and Steganalysis, and present some recent algorithms and developments of these fields. We show how the existing techniques used nowadays are related to Image Processing and Computer Vision, point out several trendy applications of Steganography and Steganalysis, and list a few great research opportunities just waiting to be addressed.
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Harlin, Harlin, and Nopriyanti Nopriyanti. "PENGEMBANGAN MATERI AJAR SISTEM PEMINDAH TENAGA BERBASIS E-LEARNING DI PROGRAM STUDI PENDIDIKAN TEKNIK MESIN." Jurnal Pendidikan Teknik Mesin 5, no. 2 (2019): 195–201. http://dx.doi.org/10.36706/jptm.v5i2.7407.

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Penelitian ini bertujuan untuk Menghasilkan materi ajar multimedia interaktif dan video tutorial Pada Mata Kuliah Sistem Pemindah Tenaga di Program Studi Pendidikan Teknik Mesin. Penelitian ini merupakan penelitian dan pengembangan (R&D). Sasaran dari pengembangan materi ajar sistem pemindah tenaga ini adalah mahasiswa program studi Pendidikan Teknik Mesin yang sedang mengambil matakuliah sistem pemindah tenaga. Kegiatan pengembangan materi ajar berbasis TIK yang akan digunakan pada e-learning diharapkan dapat meningkatkan kualitas pembelajaran matakuliah Sistem pemindah tenaga di program
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Abdillah, Rizqi, Sunardi Sunardi, and Deny Tri Ardianto. "Pengembangan Aplikasi Multimedia Pembelajaran CD Tutorial Pada Mata Kuliah Berbasis Praktik." Teknodika 16, no. 1 (2018): 53. http://dx.doi.org/10.20961/teknodika.v16i1.34755.

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The purpose of this research is to describe the needs of students to the application of CD tutotial as learning media at the course based on practice, its developing and the students’ responds towards the media used in the instructional process. The program of Educational Technology is famous of its students who have a high capability in multimedia field of study as some of the courses relate to technology-based learning. Unfortunatelly, there are some obstacles coming up as the practice-based course has less optimum on its real class. It makes the researcher trying to develop an application o
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Admaja, Andika, Dedi Kuswandi, and Yerry Soepriyanto. "PENGEMBANGAN MULTIMEDIA TUTORIAL UNTUK GURU DALAM MENGEMBANGKAN SOFTWARE TES BERBASIS KOMPUTER." JINOTEP (Jurnal Inovasi dan Teknologi Pembelajaran) Kajian dan Riset dalam Teknologi Pembelajaran 5, no. 2 (2019): 63–68. http://dx.doi.org/10.17977/um031v5i22019p063.

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Rismiarti, Zuri. "Pengenalan Video Test Kit Kadmium Sebagai Media Pembelajaran Kimia bagi Guru SMK Negeri 7 Malang." Jurnal Pengabdian Masyarakat MIPA dan Pendidikan MIPA 4, no. 1 (2020): 6–13. http://dx.doi.org/10.21831/jpmmp.v4i1.34069.

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AbstrakKegiatan Pengabdian kepada Masyarakat ini dilaksanakan di SMK Negeri 7 Malang. Kegiatan ini dilaksanakan untuk memberikan kontribusi kepada mitra dalam rangka pengembangan kualitas pendidikan dan pengajaran praktikum. Tujuan dari kegiatan pengabdian ini adalah untuk mengenalkan media pembelajaran kimia menggunakan video tutorial tentang penggunaan test kit kadmium yang menarik bagi guru SMK Negeri 7 Malang, memanfaatkan teknologi multimedia berbasis aplikasi powtoon dalam proses pembelajaran praktikum bagi guru SMK Negeri 7 Malang, meningkatkan minat dan ketrampilan para siswa SMK Neger
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