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Dissertations / Theses on the topic 'Multimodal user interface'

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1

Schneider, Thomas W. "A Voice-based Multimodal User Interface for VTQuest." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33267.

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The original VTQuest web-based software system requires users to interact using a mouse or a keyboard, forcing the usersâ hands and eyes to be constantly in use while communicating with the system. This prevents the user from being able to perform other tasks which require the userâ s hands or eyes at the same time. This restriction on the userâ s ability to multitask while using VTQuest is unnecessary and has been eliminated with the creation of the VTQuest Voice web-based software system. VTQuest Voice extends the original VTQuest functionality by providing the user with a voice inter
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2

Reeves, Leah. "OPTIMIZING THE DESIGN OF MULTIMODAL USER INTERFACES." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4130.

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Due to a current lack of principle-driven multimodal user interface design guidelines, designers may encounter difficulties when choosing the most appropriate display modality for given users or specific tasks (e.g., verbal versus spatial tasks). The development of multimodal display guidelines from both a user and task domain perspective is thus critical to the achievement of successful human-system interaction. Specifically, there is a need to determine how to design task information presentation (e.g., via which modalities) to capitalize on an individual operator's information processing ca
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McGee, Marilyn Rose. "Investigating a multimodal solution for improving force feedback generated textures." Thesis, University of Glasgow, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274183.

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4

BOLLINI, LETIZIA. "Multimodal Directing in New-Media. The design of the human-computer interface as a directorship of communication modes integrated in a global medium." Doctoral thesis, Politecnico di Milano, 2002. http://hdl.handle.net/10281/10854.

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This research work is meant to offer a theoretical contribution to the study of Visual Design: in particular, the concept of Multimodal Directorship in New Media is approached, defined and developed. Multimodal Directorship is presented as knowledge framewok for research and experimentation of communication languages supporting human-computer interfaces design. The research about Multimodal Directorship gives a theoretical ground to develop better hermeneutic and design methods. The starting point of this research is to define New-Media as digital communication tools structured around h
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5

Cross, E. Vincent Gilbert Juan E. "Human coordination of robot teams an empirical study of multimodal interface design /." Auburn, Ala, 2009. http://hdl.handle.net/10415/1701.

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6

Ronkainen, S. (Sami). "Designing for ultra-mobile interaction:experiences and a method." Doctoral thesis, University of Oulu, 2010. http://urn.fi/urn:isbn:9789514261794.

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Abstract Usability methodology has matured into a well-defined, industrially relevant field with its own findings, theories, and tools, with roots in applying information technology to user interfaces ranging from control rooms to computers, and more recently to mobile communications devices. The purpose is regularly to find out the users’ goals and to test whether a design fulfils the usability criteria. Properly applied, usability methods provide reliable and repeatable results, and are excellent tools in fine-tuning existing solutions The challenges of usability methodologies are in findi
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7

Almutairi, Badr. "Multimedia communication in e-government interface : a usability and user trust investigation." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/10503.

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In the past few years, e-government has been a topic of much interest among those excited about the advent of Web technologies. Due to the growing demand for effective communication to facilitate real-time interaction between users and e-government applications, many governments are considering installing new tools by e-government portals to mitigate the problems associated with user – interface communication. Therefore, this study is to indicate the use of multimodal metaphors such as audio-visual avatars in e-government interfaces; to increase the user performance of communications and to re
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8

Zanello, Marie-Laure. "Contribution à la connaissance sur l'utilisation et la gestion de l'interface multimodale." Université Joseph Fourier (Grenoble), 1997. http://www.theses.fr/1997GRE10139.

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Dans le cadre de l'interaction homme-machine multimodale, le presuppose de base est que la communication humaine est multimodale et efficace, et qu'il doit donc en etre de meme pour ce cas particulier d'interaction. On peut cependant se demander si les modalites que l'on cherche a integrer dans les interfaces correspondent a une potentialite humaine, si elles peuvent etre mises en uvre par l'utilisateur, dans quelle mesure, et surtout si elles augmentent ou non l'efficacite de l'interaction. L'objectif de ce travail est donc d'etudier, par le biais de deux experiences et de leur analyse compar
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García, Sánchez Juan Carlos. "Towards a predictive interface for the specification of intervention tasks in underwater robotics." Doctoral thesis, Universitat Jaume I, 2021. http://dx.doi.org/10.6035/14101.2021.93456.

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Robots play a critical role in our everyday lives, performing tasks as diverse as maintenance, surveillance, exploration in harsh environments, or search and rescue operations. Concerning the different environments where they operate, the submarine is one of those that has increased its activity the most. Nowadays, there are three types of robots: ROVs, AUVs and HROVs. Despite the differences in structure and capabilities, there is a problem common to all three: the human-robot interaction has various deficiencies, and the user continues to play a central role from the point of view of decisio
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10

Husseini, Orabi Ahmed. "Multi-Modal Technology for User Interface Analysis including Mental State Detection and Eye Tracking Analysis." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36451.

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We present a set of easy-to-use methods and tools to analyze human attention, behaviour, and physiological responses. A potential application of our work is evaluating user interfaces being used in a natural manner. Our approach is designed to be scalable and to work remotely on regular personal computers using expensive and noninvasive equipment. The data sources our tool processes are nonintrusive, and captured from video; i.e. eye tracking, and facial expressions. For video data retrieval, we use a basic webcam. We investigate combinations of observation modalities to detect and extract af
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11

Nordmark, Anton. "Designing Multimodal Warning Signals for Cyclists of the Future." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74884.

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Traffic is a complex environment in which many actors take part; several new technologies bring promises of reducing this complexity. However, cyclists—a particularly vulnerable road user group—have so far been somewhat put aside in these new developments, among them being Cooperative Intelligent Traffic Systems (C-ITS) and their aspects of human–computer interaction. This master’s thesis of industrial design engineering presents five multimodal collision warning signals for cyclists—future ones in these supposed C-ITS—using a novel application of bone conduction headphones (BCH) via sensation
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Leme, Ricardo Roberto. "Uma proposta de design da interação multimodal para e com a terceira idade para dispositivos móveis." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/633.

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Made available in DSpace on 2016-06-02T19:07:09Z (GMT). No. of bitstreams: 1 LEME_Ricardo_2015.pdf: 7202991 bytes, checksum: e01ea6e52b9be5ca7ceca1056abb2bcc (MD5) Previous issue date: 2015-01-23<br>The use of small mobile devices such as smartphones and tablets has been growing in various public in Brazil. Even though many devices have features such as touch, gestures, voice, many applications do not adopt such resources to support different ways of interaction. Among the various audiences that have been using the mobile devices in Brazil, it can highlight the elderly person. To understand
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Morin, Philippe. "Partner, un système de dialogue homme-machine multimodal pour applications finalisées à forte composante orale." Nancy 1, 1994. http://www.theses.fr/1994NAN10423.

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L'objet de notre étude porte sur l'élaboration d'un système générique de dialogue homme-machine multimodal, le système Partner. Ses objectifs portent d'une part sur la création d'une interface multimodale conviviale et robuste, et d'autre part sur la définition d'une architecture propre à faciliter le développement d'applications variées. Sa contribution se situe dans le cadre d'applications finalisées. L'interface multimodale qu'il fournit, permet à un utilisateur coopératif de communiquer naturellement avec une application au moyen de la parole, mais aussi au moyen d'autres périphériques com
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Kernchen, Jochen Ralf. "Mobile multimodal user interfaces." Thesis, University of Surrey, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.531385.

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15

Miners, William Ben. "Toward Understanding Human Expression in Human-Robot Interaction." Thesis, University of Waterloo, 2006. http://hdl.handle.net/10012/789.

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Intelligent devices are quickly becoming necessities to support our activities during both work and play. We are already bound in a symbiotic relationship with these devices. An unfortunate effect of the pervasiveness of intelligent devices is the substantial investment of our time and effort to communicate intent. Even though our increasing reliance on these intelligent devices is inevitable, the limits of conventional methods for devices to perceive human expression hinders communication efficiency. These constraints restrict the usefulness of intelligent devices to support our a
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Lingam, Sumanth (Sumanth Kumar) 1978. "User interfaces for multimodal systems." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/8614.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2001.<br>Includes bibliographical references (leaves 68-69).<br>As computer systems become more powerful and complex, efforts to make computer interfaces more simple and natural become increasingly important. Natural interfaces should be designed to facilitate communication in ways people are already accustomed to using. Such interfaces allow users to concentrate on the tasks they are trying to accomplish, not worry about what they must do to control the interface. Multimodal systems process c
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17

Bourgeois, Paul Alan, and David K. Hsiao. "The instrumentation of the multimodel and multilingual user interface." Thesis, Monterey, California: Naval Postgraduate School, 1993. http://hdl.handle.net/10945/24184.

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18

Raisamo, Roope. "Multimodal human-computer interaction a constructive and empirical study /." Tampere, [Finland] : University of Tampere, 1999. http://acta.uta.fi/pdf/951-44-4702-6.pdf.

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19

McGee, David R. "Augmenting environments with multimodal interaction /." Full text open access at:, 2003. http://content.ohsu.edu/u?/etd,222.

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20

Rovelo, Ruiz Gustavo Alberto. "Multimodal 3D User Interfaces for Augmented Reality and Omni-Directional Video." Doctoral thesis, Universitat Politècnica de València, 2015. http://hdl.handle.net/10251/53916.

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[EN] Human-Computer Interaction is a multidisciplinary research field that combines, amongst others, Computer Science and Psychology. It studies human-computer interfaces from the point of view of both, technology and the user experience. Researchers in this area have now a great opportunity, mostly because the technology required to develop 3D user interfaces for computer applications (e.g. visualization, tracking or portable devices) is now more affordable than a few years ago. Augmented Reality and Omni-Directional Video are two promising examples of this type of interfaces where the user
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21

Wang, Yifei. "Designing chatbot interfaces for language learning : ethnographic research into affect and users' experiences." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/2742.

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During the past few decades, there has been increasing attention to multimodal adaptive language learning interface design. The purpose of this study was to examine users’ experiences with a chatbot language learning interface through the lens of cognitive emotions and emotions in learning. A particular focus of this study was on users’ interactions with a chatbot in a public setting and in a private environment. Focusing on the event of users’ interaction with a chatbot interface, seventy-five interactions were videotaped in this study, in which fifteen users were asked to interact with the c
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22

Wang, Chong, and 王翀. "Joint color-depth restoration with kinect depth camera and its applications to image-based rendering and hand gesture recognition." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/206343.

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23

Ciuffreda, Antonio. "An empirical investigation in using multi-modal metaphors to browse internet search results : an investigation based upon experimental browsing platforms to examine usability issues of multi-nodal metaphors to communicate internet-based search engine results." Thesis, University of Bradford, 2008. http://hdl.handle.net/10454/4301.

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This thesis explores the use of multimodality to communicate retrieved results of Internet search engines. The investigation aimed to investigate suitable multimodal metaphors which would increase the level of usability of Internet search engine interfaces and enhance users` experience in the search activity. The study consisted of three experiments based on questionnaires and Internet search activities with a set of text-based and multimodal interfaces. These interfaces were implemented in two browsing platforms, named AVBRO and AVBRO II. In the first experiment, the efficiency of specific mu
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24

Le, gouis Benoît. "Contribution to the study of haptic perception and renderinf of deformable virtual objects." Thesis, Rennes, INSA, 2017. http://www.theses.fr/2017ISAR0019/document.

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L'haptique joue un rôle majeur dans l'interaction avec des environnements virtuels, avec de nombreuses applications en entraînement virtuel, en prototypage et en assistance de téléopérations. En particulier, les objets déformables représentent un défi pour la simulation à cause de leur comportement intrinsèquement complexe. À cause des besoins particuliers en terme de puissance liés à l'interaction haptique, il est en général nécessaire de faire un compromis entre efficacité et précision, et tirer le meilleur parti de ce compromis reste un défi majeur. Les objectifs de ce doctorat sont premièr
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Singh, Anjeli Gilbert Juan E. "The potential benefits of multi-modal social interaction on the web for senior users." Auburn, Ala., 2009. http://hdl.handle.net/10415/2007.

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26

Bueno, Danilo Camargo. "HyMobWeb: uma abordagem para a adaptação híbrida de interfaces Web móveis sensíveis ao contexto e com suporte à multimodalidade." Universidade Federal de São Carlos, 2017. https://repositorio.ufscar.br/handle/ufscar/9157.

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Submitted by Milena Rubi ( ri.bso@ufscar.br) on 2017-10-17T13:29:06Z No. of bitstreams: 1 BUENO_Danilo_2017.pdf: 12404601 bytes, checksum: b788f4b11bbb3fb391f608449597ae16 (MD5)<br>Approved for entry into archive by Milena Rubi ( ri.bso@ufscar.br) on 2017-10-17T13:29:18Z (GMT) No. of bitstreams: 1 BUENO_Danilo_2017.pdf: 12404601 bytes, checksum: b788f4b11bbb3fb391f608449597ae16 (MD5)<br>Approved for entry into archive by Milena Rubi ( ri.bso@ufscar.br) on 2017-10-17T13:29:26Z (GMT) No. of bitstreams: 1 BUENO_Danilo_2017.pdf: 12404601 bytes, checksum: b788f4b11bbb3fb391f608449597ae16 (MD5)<
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Rubio, Carlos R. (Carlos Roberto). "An API for smart objects and multimodal user interfaces for the smart home and office." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100642.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (page 94).<br>As more people move to cities, space is becoming more limited and expensive. Robotic furniture can increase functionality and optimize space, allowing spaces to feel as if they were three times the size. These mechatr
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Olofsson, Stina. "Designing interfaces for the visually impaired : Contextual information and analysis of user needs." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144370.

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This thesis explores how to design for the visually impaired. During the course of work, a literature study and interviews with blind and visually impaired people were conducted. The objective was to investigate what contextual information is wanted in new and unfamiliar spaces outside their home. The interviews also explored how they experience digital tools they are using today and what they think of the possibilities of voice and other user interfaces. The main finding from the study is that there are indications that multimodal interfaces are preferred. The interface should combine voice,
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Schäfer, Robbie [Verfasser]. "Model-Based Development of Multimodal and Multi-Device User Interfaces in Context-Aware Environments / Robbie Schäfer." Aachen : Shaker, 2007. http://d-nb.info/1163610100/34.

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Wåhlén, Herje. "Voice Assisted Visual Search." Thesis, Umeå universitet, Institutionen för informatik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38204.

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The amount and variety of visual information presented on electronic displays is ever-increasing. Finding and acquiring relevant information in the most effective manner possible is of course desirable. While there are advantages to presenting a large number of information objects on a screen at the same time, it can also hinder fast detection of objects of interest. One way of addressing that problem is Voice Assisted Visual Search (VAVS). A user supported by VAVS calls out an object of interest and is immediately guided to the object by a highlighting cue. This thesis is an initial study of
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Tan, Ning. "Posture and Space in Virtual Characters : application to Ambient Interaction and Affective Interaction." Phd thesis, Université Paris Sud - Paris XI, 2012. http://tel.archives-ouvertes.fr/tel-00675937.

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Multimodal communication is key to smooth interactions between people. However, multimodality remains limited in current human-computer interfaces. For example, posture is less explored than other modalities, such as speech and facial expressions. The postural expressions of others have a huge impact on how we situate and interpret an interaction. Devices and interfaces for representing full-body interaction are available (e.g., Kinect and full-body avatars), but systems still lack computational models relating these modalities to spatial and emotional communicative functions.The goal of this
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Zapata, Rojas Julian. "Translators in the Loop: Observing and Analyzing the Translator Experience with Multimodal Interfaces for Interactive Translation Dictation Environment Design." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34978.

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This thesis explores interactive translation dictation (ITD), a translation technique that involves interaction with multimodal interfaces equipped with voice recognition (VR) technology throughout the entire translation process. Its main objective is to provide a solid theoretical background and an analysis of empirical qualitative and quantitative data that demonstrate ITD’s advantages and challenges, with a view to integrating this technique into the translation profession. Many empirical studies in human-computer interaction have strived to demonstrate the efficiency of voice input versus
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VOLTA, ERICA. "Multisensory learning in adaptive interactive systems." Doctoral thesis, Università degli studi di Genova, 2020. http://hdl.handle.net/11567/1001795.

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The main purpose of my work is to investigate multisensory perceptual learning and sensory integration in the design and development of adaptive user interfaces for educational purposes. To this aim, starting from renewed understanding from neuroscience and cognitive science on multisensory perceptual learning and sensory integration, I developed a theoretical computational model for designing multimodal learning technologies that take into account these results. Main theoretical foundations of my research are multisensory perceptual learning theories and the research on sensory processing and
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34

Jeon, Myounghoon. ""Spindex" (speech index) enhances menu navigation user experience of touch screen devices in various input gestures: tapping, wheeling, and flicking." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37101.

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In a large number of electronic devices, users interact with the system by navigating through various menus. Auditory menus can complement or even replace visual menus, so research on auditory menus has recently increased with mobile devices as well as desktop computers. Despite the potential importance of auditory displays on touch screen devices, little research has been attempted to enhance the effectiveness of auditory menus for those devices. In the present study, I investigated how advanced auditory cues enhance auditory menu navigation on a touch screen smartphone, especially for new in
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Kern, Dagmar [Verfasser], Albrecht [Akademischer Betreuer] Schmidt, and Antonio [Akademischer Betreuer] Krüger. "Supporting the Development Process of Multimodal and Natural Automotive User Interfaces / Dagmar Kern. Gutachter: Antonio Krüger. Betreuer: Albrecht Schmidt." Duisburg, 2012. http://d-nb.info/1021899739/34.

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Mealla, Cincuegrani Sebastián. "Designing sonic interactions for implicit physiological computing." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/393715.

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La interacción persona-ordenador (HCI) estudia la relación entre usuarios y sistemas computacionales. Sin embargo, se concentra primordialmente en el control explícito, mediante dispositivos como el teclado o el ratón. A medida que los sistemas se vuelven más complejos, esta aproximación tradicional limita interacciones más naturales e intuitivas. Sin embargo, HCI puede incorporar información implícita del usuario a través de la Fisiología Computacional, dedicada a medir cambios psicofisiológicos (afectivos, perceptivos o cognitivos) para adaptar sistemas sin control explícito del usuario. A
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Möller, Andreas [Verfasser], Matthias [Akademischer Betreuer] Kranz, Gerhard [Akademischer Betreuer] Rigoll, and Uwe [Akademischer Betreuer] Baumgarten. "Leveraging Mobile Interaction with Multimodal and Sensor-Driven User Interfaces / Andreas Möller. Gutachter: Gerhard Rigoll ; Matthias Kranz ; Uwe Baumgarten. Betreuer: Matthias Kranz." München : Universitätsbibliothek der TU München, 2015. http://d-nb.info/1073970132/34.

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Ratzka, Andreas. "Patternbasiertes User Interface Design für multimodale Interaktion : Identifikation und Validierung von Patterns auf Basis einer Analyse der Forschungsliteratur und explorativer Benutzertests an Systemprototypen /." Boizenburg : Vwh, 2010. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=018938406&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Ratzka, Andreas. "Patternbasiertes User Interface Design für multimodale Interaktion Identifikation und Validierung von Patterns auf Basis einer Analyse der Forschungsliteratur und explorativer Benutzertests an Systemprototypen." Boizenburg Hülsbusch, 2009. http://d-nb.info/999633082/04.

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Alseid, Marwan N. K. "Multimodal interactive e-learning : an empirical study : an experimental study that investigates the effect of multimodal metaphors on the usability of e-learning interfaces and the production of empirically derived guidelines for the use of these metaphors in the software engineering process." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4246.

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This thesis investigated the use of novel combinations of multimodal metaphors in the presentation of learning information to evaluate the effect of these combinations on the usability of e-learning interfaces and on the users' learning performance. The empirical research described in this thesis comprised three experimental phases. In the first phase, an initial experiment was carried out with 30 users to explore and compare the usability and learning performance of facially animated expressive avatars with earcons and speech, and text with graphics metaphors. The second experimental phase in
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Pruvost, Gaëtan. "Modélisation et conception d’une plateforme pour l’interaction multimodale distribuée en intelligence ambiante." Thesis, Paris 11, 2013. http://www.theses.fr/2013PA112017/document.

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Cette thèse s’inscrit dans le domaine de l’intelligence ambiante et de l’interaction homme-machine. Elle a pour thème la génération d’interfaces homme-machine adaptées au contexte d’interaction dans les environnements ambiants. Les travaux de recherche présentés traitent des problèmes rencontrés lors de la conception d’IHM dans l'ambiant et notamment de la réutilisation de techniques d’interaction multimodales et multi-périphériques. Ce travail se divise en trois phases. La première est une étude des problématiques de l’IHM spécifiques à l’Ambiant et des architectures logicielles adaptées à ce
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YI, WANG JU, and 王如薏. "Experience Analysis on Multimodal User Interface of Activity Tracker." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/765g94.

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碩士<br>國立臺北科技大學<br>互動設計系碩士班(碩士在職專班)<br>104<br>With increasing health awareness, consumers use various devices and applications to record and manage personal exercise patterns. For different needs in exercise data and information, this research explores user experiences on device operation and uploading data to cloud in pilot and case studies. In the pilot study, three types of road running record devices are chosen: traditional pedometer, wearable device fitbit one with cloud-based web interface and Nike+ Running mobile application. By way of making personas for simulating the groups which u
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ZAPPIA, IVAN. "Model and framework for multimodal and adaptive user interfaces generation in the context of business processes development." Doctoral thesis, 2015. http://hdl.handle.net/2158/984637.

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This thesis addresses issues related to the automatic generation of user interfaces, in order to identify methods to effectively support the constant evolution of processes and, at the same time, to put the emphasis on fundamental concepts for the user such as usability, plasticity, adaptability and multi-modality. The proposed methodology foresees the definition of a set of four meta-models for the design of the various aspects of both the UI and the application development processes, with the definition of the different users involved in the different steps and the indication of the models p
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Amorim, Vítor Manuel da Costa. "Design e avaliação de um fantoma digital e multimodal de um ratinho, usando simulação computacional." Master's thesis, 2019. http://hdl.handle.net/10316/87812.

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Dissertação de Mestrado Integrado em Engenharia Biomédica apresentada à Faculdade de Ciências e Tecnologia<br>O cancro é um dos maiores problemas de saúde pública, sendo a segunda maior causa de morte a nível mundial. Dada a prevalência desta doença, enormes esforços têm sido feitos, no sentido de melhorar a prevenção, deteção e tratamento. Efeitos notórios destes esforços foram sentidos ao nível da imagem médica, muito devido ao aparecimento de objetos denominados por fantomas.A grande vantagem da utilização de fantomas em estudos científicos corresponde ao facto de conhecermos à partida a an
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Gouveia, Duarte Paulo Ferreira. "A multimodal tablet-based interface for designing and reviewing 3D engineering models." Master's thesis, 2012. http://hdl.handle.net/10400.13/1192.

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The ability to view and interact with 3D models has been happening for a long time. However, vision-based 3D modeling has only seen limited success in applications, as it faces many technical challenges. Hand-held mobile devices have changed the way we interact with virtual reality environments. Their high mobility and technical features, such as inertial sensors, cameras and fast processors, are especially attractive for advancing the state of the art in virtual reality systems. Also, their ubiquity and fast Internet connection open a path to distributed and collaborative development. Howev
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Mann, Sandra [Verfasser]. "User concepts for in-car speech dialogue systems and their integration into a multimodal human-machine interface / vorgelegt von Sandra Mann." 2010. http://d-nb.info/1007327162/34.

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"A methodology for developing multimodal user interfaces of information systems." Université catholique de Louvain, 2008. http://edoc.bib.ucl.ac.be:81/ETD-db/collection/available/BelnUcetd-06202008-120602/.

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Mantravadi, Chandra Sekhar. "Adaptive multimodal integration of speech and gaze." 2009. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.000051872.

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"Cross-modality semantic integration and robust interpretation of multimodal user interactions." Thesis, 2010. http://library.cuhk.edu.hk/record=b6075023.

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Multimodal systems can represent and manipulate semantics from different human communication modalities at different levels of abstraction, in which multimodal integration is required to integrate the semantics from two or more modalities and generate an interpretable output for further processing. In this work, we develop a framework pertaining to automatic cross-modality semantic integration of multimodal user interactions using speech and pen gestures. It begins by generating partial interpretations for each input event as a ranked list of hypothesized semantics. We devise a cross-modality
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Blumendorf, Marco [Verfasser]. "Multimodal interaction in smart environments : a model-based runtime system for ubiquitous user interfaces / vorgelegt von Marco Blumendorf." 2009. http://d-nb.info/997036575/34.

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