Academic literature on the topic 'Multiplayer games'
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Journal articles on the topic "Multiplayer games"
Su, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Full textBergstrom, Kelly, and Nathaniel Poor. "We have always been social: Comparing social expressiveness between single-player and multiplayer gamers." Journal of Gaming & Virtual Worlds 15, no. 3 (2023): 247–66. http://dx.doi.org/10.1386/jgvw_00081_1.
Full textBainbridge, William Sims. "Online Multiplayer Games." Synthesis Lectures on Information Concepts, Retrieval, and Services 1, no. 1 (2009): 1–113. http://dx.doi.org/10.2200/s00232ed1v01y200912icr013.
Full textGokhale, Chaitanya S., and Arne Traulsen. "Evolutionary Multiplayer Games." Dynamic Games and Applications 4, no. 4 (2014): 468–88. http://dx.doi.org/10.1007/s13235-014-0106-2.
Full textAlshammari, Ali, and David Whittinghill. "Multiplayer Kinect Serious Games." International Journal of Game-Based Learning 5, no. 3 (2015): 45–61. http://dx.doi.org/10.4018/ijgbl.2015070104.
Full textPozzan, Gabriele, and Tullio Vardanega. "Rafting multiplayer video games." Software: Practice and Experience 52, no. 4 (2021): 1065–91. http://dx.doi.org/10.1002/spe.3048.
Full textZagal, José Pablo, Miguel Nussbaum, and Ricardo Rosas. "A Model to Support the Design of Multiplayer Games." Presence: Teleoperators and Virtual Environments 9, no. 5 (2000): 448–62. http://dx.doi.org/10.1162/105474600566943.
Full textSuetsugu, Koki. "Multiplayer games as extension of misère games." International Journal of Game Theory 48, no. 3 (2019): 781–96. http://dx.doi.org/10.1007/s00182-019-00662-8.
Full textLober, Andreas, and Timo Conraths. "Cheat software – ‘doping’ in online games." Interactive Entertainment Law Review 2, no. 2 (2019): 78–83. http://dx.doi.org/10.4337/ielr.2019.02.03.
Full textHe, Ziyi. "Research on the Effects of Cooperation in Multiplayer Games on Players Behavior." Communications in Humanities Research 5, no. 1 (2023): 281–84. http://dx.doi.org/10.54254/2753-7064/5/20230280.
Full textDissertations / Theses on the topic "Multiplayer games"
Carlsson, Robert. "The Illusion That Is Multiplayer Games : Position disparities in Client-serverstructured multiplayer games." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27556.
Full textSuetsugu, Koki. "Multiplayer Games as Extension of Misère Games." Kyoto University, 2019. http://hdl.handle.net/2433/242740.
Full textHardy, Robert Stafford. "Cheating in Multiplayer Video Games." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/31881.
Full textHelin, Henry. "Rewarding the Multiplayer : How rewards and objectives influence Multiplayer games." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226791.
Full textLiu, Tanya X. "TaleBlazer multiplayer : expanding multiplayer functionality for meaningful location-based AR games." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91839.
Full textBadar, Mian, and Nikhil Thakrar. "Development Guidelines for Mobile Multiplayer Games." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134824.
Full textHawker, Michael. "Subgames in massively multiplayer online games." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21992.
Full textBoulanger, Jean-Sebastien. "Interest management for massively multiplayer games." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18280.
Full textMACHADO, LUCAS EUZEBIO. "DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692@1.
Full textAndersson, Anders. "Multiplayer Game Server for Turn-Based Mobile Games in Erlang." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-205361.
Full textBooks on the topic "Multiplayer games"
Bainbridge, William Sims. Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5.
Full textEngelbrecht, Dylan. Building Multiplayer Games in Unity. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7474-3.
Full textRajiv, Yadu. Developing Turn-Based Multiplayer Games. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3861-5.
Full textInc, ebrary, ed. Stochastic multiplayer games: Theory and algorithms. Amsterdam University Press, 2010.
Find full textInc, ebrary, ed. Flash 10 multiplayer game essentials: Create exciting real-time multiplayer games using Flash. Packt Pub., 2010.
Find full textChew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.
Find full textBook chapters on the topic "Multiplayer games"
Jessie, Daniel T., and Donald G. Saari. "Multiplayer Games." In Static & Dynamic Game Theory: Foundations & Applications. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-35847-1_6.
Full textShankar, Aditya Ravi. "Multiplayer Gameplay." In Pro HTML5 Games. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4711-1_12.
Full textShankar, Aditya Ravi. "Multiplayer Gameplay." In Pro HTML5 Games. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2910-1_13.
Full textWendel, Viktor, and Johannes Konert. "Multiplayer Serious Games." In Serious Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40612-1_8.
Full textTagliaferri, Matthew. "Creating Multiplayer Games." In Learn VB.NET Through Game Programming. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0808-2_7.
Full textBura, Juriy. "Making Multiplayer Games." In Pro Android Web Game Apps. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3820-1_12.
Full textBainbridge, William Sims. "Avatars and Characters." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_6.
Full textBainbridge, William Sims. "Personality and Motivation." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_5.
Full textBainbridge, William Sims. "Rolecoding and Social Control." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_4.
Full textBainbridge, William Sims. "Implications for External Society." In Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5_9.
Full textConference papers on the topic "Multiplayer games"
Oliveira, Saulo Soares de, Carlos Henrique R. Souza, and Sergio T. Carvalho. "A Multiplayer Cloud Gaming Architecture for Scalable Physics." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645556.
Full textJang, Hyeong-Gyu, Sung-Yun Park, and Sang-Kwang Lee. "Predicting Player of the Game in Multiplayer Online Battle Arena Games." In 2024 15th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2024. https://doi.org/10.1109/ictc62082.2024.10827579.
Full textHolly, Michael, Lisa Habich, Maria Seiser, et al. "FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645537.
Full textPfau, Johannes. "The Real MVP: Quantifying Individual Performances in Multiplayer Online Games." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645665.
Full textCuerdo, Marjorie, Derusha Baskaran, Tsunghan Yang, and Edward Melcer. "(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645655.
Full textWodarczyk, Sebastian, and Sebastian von Mammen. "Emergent Multiplayer Games." In 2020 IEEE Conference on Games (CoG). IEEE, 2020. http://dx.doi.org/10.1109/cog47356.2020.9231834.
Full textNussbaum, Miguel, Heinz Susaeta, Felipe Jimenez, et al. "Classroom multiplayer presential games." In 2009 International Workshop on Technology for Education (T4E). IEEE, 2009. http://dx.doi.org/10.1109/t4e.2009.5314109.
Full textXu, Zinuo, and Soroush Mirzaee. "An Educational Platform to Enhance Financial Literacy using Multiplayer Interaction and Innovative Game Mechanics." In 5th International Conference on Artificial Intelligence and Big Data. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.140431.
Full textRushing, John, and John Tiller. "Rule learning approaches for symmetric multiplayer games." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000326.
Full textMindek, Peter, Ladislav Čmolík, Ivan Viola, Eduard Gröller, and Stefan Bruckner. "Automatized summarization of multiplayer games." In SCCG'15: Spring Conference on Computer Graphics. ACM, 2015. http://dx.doi.org/10.1145/2788539.2788549.
Full textReports on the topic "Multiplayer games"
McCracken, Arienne. Exploring the uses and importance of avatar dress in a multiplayer online game: A qualitative study of women gamers. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1165.
Full textLandwehr, Peter M. A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada586978.
Full textKwinda Nyama: A multiplayer hunting game for social learning and sustainable use. FAO, 2024. http://dx.doi.org/10.4060/cc9856en.
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