To see the other types of publications on this topic, follow the link: Multiplayer games.

Books on the topic 'Multiplayer games'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Multiplayer games.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Bainbridge, William Sims. Online Multiplayer Games. Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02268-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Mulholland, Andrew. Programming multiplayer games. Wordware Pub., 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Jennings, Scott. Massively multiplayer games for dummies. Wiley, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Engelbrecht, Dylan. Building Multiplayer Games in Unity. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7474-3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Rajiv, Yadu. Developing Turn-Based Multiplayer Games. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3861-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Mulholland, Andrew. Developer's guide to multiplayer games. Wordware Pub., 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Inc, ebrary, ed. Stochastic multiplayer games: Theory and algorithms. Amsterdam University Press, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Fong, Bryant. StarCraft: Unofficial multiplayer strategies & secrets. Sybex, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Inc, ebrary, ed. Flash 10 multiplayer game essentials: Create exciting real-time multiplayer games using Flash. Packt Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Chew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Bluemink, Johanna. Virtually face to face: Enriching collaborative learning through multiplayer games. University of Oulu, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Woodcock, Jamie, and Karen Gregory. How to Conduct Ethnographies of Massively Multiplayer Online Role-Playing Games. SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529610109.

Full text
APA, Harvard, Vancouver, ISO, and other styles
13

Dille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Ventana Communications Group, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Multiplayer Online Games. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315153926.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Stagner, Alan R. Unity Multiplayer Games. Packt Publishing, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Bainbridge, William Sims. Online Multiplayer Games. Springer International Publishing AG, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

Mulholland, Andrew. Programming Multiplayer Games. Wordware Publishing, Inc., 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Freeman, Guo. Multiplayer Online Games. Routledge, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Stagner, Alan R. Unity Multiplayer Games. Packt Publishing, Limited, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Online multiplayer games. Morgan & Claypool Publishers, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

Jennings, Scott. Massively Multiplayer Games for Dummies. Wiley & Sons, Incorporated, John, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Jennings, Scott. Massively Multiplayer Games For Dummies. For Dummies, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

Ipad Multiplayer Magic. Course Technology, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Sprawling Wargames: Multiplayer Wargaming. lulu.com, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Sheldon, Lee. Multiplayer Classroom: Game Plans. Taylor & Francis Group, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Sheldon, Lee. Multiplayer Classroom: Game Plans. Taylor & Francis Group, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Ummels, Michael. Stochastic Multiplayer Games: Theory and Algorithms. Amsterdam University Press, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Getting Addicted: Computerspielsucht in Multiplayer Games. GRIN Verlag GmbH, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Madhav, Sanjay, and Josh Glazer. Multiplayer Game Programming: Architecting Networked Games. Addison-Wesley Longman, Incorporated, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Madhav, Sanjay, and Josh Glazer. Multiplayer Game Programming: Architecting Networked Games. Addison-Wesley Professional, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Madhav, Sanjay, and Josh Glazer. Multiplayer Game Programming: Architecting Networked Games. Addison-Wesley Longman, Incorporated, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

Erlösmodelle in Massively Multiplayer Online Games. GRIN Verlag GmbH, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Creating Multiplayer VR Games with Unity. Burtons Media Group, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

James, Jeff. Internet and Multiplayer Gaming Bible. Pavilion Books, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Makzan. Flash Multiplayer Virtual Worlds. Packt Publishing, Limited, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Weary, Caelan. Halo: Reach Unofficial Multiplayer Strategy Guide. Lulu Press, Inc., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Alexander, Thor. Massively Multiplayer Game Development 2 (Game Development). Charles River Media, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Fritsch, Tobias, and Joachim Fohringer. Dynamische Contentanpassung Bei Massive Multiplayer Online Games. GRIN Verlag GmbH, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Engelbrecht, Dylan. Building Multiplayer Games in Unity: Using Mirror. Apress L. P., 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Makar, Jobe. ActionScript for Multiplayer Games and Virtual Worlds. New Riders Publishing, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Creating Multiplayer Games with Unity Networking: Rts. Burtons Media Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Lego Universe Massively Multiplayer Online Game Official Strategy Guide. Prima Games, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Armitage, Grenville, Mark Claypool, and Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley & Sons, Limited, John, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Armitage, Grenville, Mark Claypool, and Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley & Sons, Incorporated, John, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Armitage, Grenville, Mark Claypool, and Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley & Sons, Incorporated, John, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!