Academic literature on the topic 'Multiplayer online games'
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Journal articles on the topic "Multiplayer online games"
Bainbridge, William Sims. "Online Multiplayer Games." Synthesis Lectures on Information Concepts, Retrieval, and Services 1, no. 1 (2009): 1–113. http://dx.doi.org/10.2200/s00232ed1v01y200912icr013.
Full textLober, Andreas, and Timo Conraths. "Cheat software – ‘doping’ in online games." Interactive Entertainment Law Review 2, no. 2 (2019): 78–83. http://dx.doi.org/10.4337/ielr.2019.02.03.
Full textWicaksana, Gabe Dimas, Maman Abdurohman, and Aji Gautama Putrada. "Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server." Jurnal Teknologi dan Sistem Komputer 8, no. 1 (2020): 36–43. http://dx.doi.org/10.14710/jtsiskom.8.1.2020.36-43.
Full textAchterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games." Computers in Entertainment 5, no. 4 (2008): 1–33. http://dx.doi.org/10.1145/1324198.1324207.
Full textSteinkuehler, Constance. "Massively Multiplayer Online Gaming as a Constellation of Literacy Practices." E-Learning and Digital Media 4, no. 3 (2007): 297–318. http://dx.doi.org/10.2304/elea.2007.4.3.297.
Full textBOSCHERT, SHERRY. "Multiplayer Online Games Can Be Helpful, Hurtful." Internal Medicine News 40, no. 19 (2007): 26. http://dx.doi.org/10.1016/s1097-8690(07)71184-8.
Full textBOSCHERT, SHERRY. "Multiplayer Online Games Can Be Helpful, Hurtful." Skin & Allergy News 38, no. 11 (2007): 50. http://dx.doi.org/10.1016/s0037-6337(07)70892-6.
Full textHornbeck, Ryan G. "Explaining Time Spent in Multiplayer Online Games." Games and Culture 11, no. 5 (2016): 489–509. http://dx.doi.org/10.1177/1555412015570112.
Full textTsun-Yu Hsiao and Shyan-Ming Yuan. "Practical Middleware for Massively Multiplayer Online Games." IEEE Internet Computing 9, no. 5 (2005): 47–54. http://dx.doi.org/10.1109/mic.2005.106.
Full textWebber, Nick. "Law, culture and massively multiplayer online games." International Review of Law, Computers & Technology 28, no. 1 (2014): 45–59. http://dx.doi.org/10.1080/13600869.2013.869919.
Full textDissertations / Theses on the topic "Multiplayer online games"
Hardy, Robert Stafford. "Cheating in Multiplayer Video Games." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/31881.
Full textHawker, Michael. "Subgames in massively multiplayer online games." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21992.
Full textWhite, Dustin. "Role recognition in massively multiplayer online games." Winston-Salem, NC : Wake Forest University, 2009. http://dspace.zsr.wfu.edu/jspui/handle/10339/43154.
Full textVeron, Maxime Pierre Andre. "Scalable services for massively multiplayer online games." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066212/document.
Full textMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Full textHughes, Chelsea M. "A MEASURE OF SOCIAL BEHAVIOR IN TEAM-BASED, MULTIPLAYER ONLINE GAMES: THE SOCIALITY IN MULTIPLAYER ONLINE GAMES SCALE (SMOG)." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3884.
Full textBahramshahry, Armin. "MCCA : a communication architecture for online multiplayer games." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/12537.
Full textZhang, Kaiwen. "Persistent transaction models for massively multiplayer online games." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=95121.
Full textChen, Bei Di 1978. "Cheat controlled synchronization schemes for online multiplayer games." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81270.
Full textAbdulazeez, S. "Dynamic load balancing for massively multiplayer online games." Thesis, Liverpool John Moores University, 2018. http://researchonline.ljmu.ac.uk/7864/.
Full textBooks on the topic "Multiplayer online games"
Wizards and warriors: Massively multiplayer online game creation. Course Technology, 2012.
Find full textChew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.
Find full textPlay between worlds: Online multiplayer games and contemporary play. MIT Press, 2006.
Find full textDille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Ventana Communications Group, 1997.
Find full textInc, ebrary, ed. Flash multiplayer virtual worlds: Build Immersive, full featured interactive worlds for games, online communities, and more. Packt, 2010.
Find full textLeung, Ka Hing. Multiplayer online game development. Oxford Brookes University, 2004.
Find full textMultiplayer Online Games. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315153926.
Full textWilliams, Dimitri, and Adam S. Kahn. Games, Online and off. Edited by William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.
Full textBook chapters on the topic "Multiplayer online games"
Ferretti, Stefano. "Synchronization in Multiplayer Online Games." In Handbook of Digital Games. John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.ch7.
Full textZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-77525-8_184.
Full textZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-63962-8_184-1.
Full textMorillo, Pedro, Juan Manuel Orduña, and Marcos Fernández. "Workload Characterization in Multiplayer Online Games." In Computational Science and Its Applications - ICCSA 2006. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11751540_52.
Full textKriegel, Hans-Peter, Matthias Schubert, and Andreas Züfle. "Managing and Mining Multiplayer Online Games." In Advances in Spatial and Temporal Databases. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22922-0_26.
Full textMüller, Jens, Rafael Schwerdt, and Sergei Gorlatch. "Dynamic Service Provisioning for Multiplayer Online Games." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573937_50.
Full textAranda, Gustavo, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez, and Carlos Carrascosa. "Massively Multiplayer Online Games Developed with Agents." In Transactions on Edutainment VII. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29050-3_12.
Full textLiu, Zhiqi, Yandi Shen, Junhua Lu, et al. "Visual Exploration of Virtual Lives in Multiplayer Online Games." In E-Learning and Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_1.
Full textLee, Jina, and Kiran Lakkaraju. "Predicting Social Ties in Massively Multiplayer Online Games." In Social Computing, Behavioral-Cultural Modeling and Prediction. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05579-4_12.
Full textGorlatch, Sergei, Frank Glinka, Alexander Ploss, et al. "Enhancing Grids for Massively Multiplayer Online Computer Games." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-85451-7_51.
Full textConference papers on the topic "Multiplayer online games"
Palant, Wladimir, Carsten Griwodz, and Pål Halvorsen. "Consistency requirements in multiplayer online games." In 5th ACM SIGCOMM workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1230040.1230061.
Full textMartens, Marcus, Siqi Shen, Alexandru Iosup, and Fernando Kuipers. "Toxicity detection in multiplayer online games." In 2015 International Workshop on Network and Systems Support for Games (NetGames). IEEE, 2015. http://dx.doi.org/10.1109/netgames.2015.7382991.
Full textMehrabi, Meghdad, and Vivian Hsueh-Hua Chen. "Interactivity in massively multiplayer online games." In the 7th International Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1971630.1971656.
Full textZhang, Kaiwen, Bettina Kemme, and Alexandre Denault. "Persistence in massively multiplayer online games." In the 7th ACM SIGCOMM Workshop. ACM Press, 2008. http://dx.doi.org/10.1145/1517494.1517505.
Full textMeredith, Alex, Mark Griffiths, and Monica Whitty. "Identity in massively multiplayer online games." In the 10th International Conference. ACM Press, 2008. http://dx.doi.org/10.1145/1497308.1497406.
Full textSteinkuehler, Constance. "Massively multiplayer online games & education." In the 8th iternational conference. Association for Computational Linguistics, 2007. http://dx.doi.org/10.3115/1599600.1599726.
Full textSpyridonis, Fotios, Damon Daylamani-Zad, and Margarita P. O'Brien. "Efficient In-Game Communication in Collaborative Online Multiplayer Games." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493420.
Full textFarlow, Shawn, and Jerry L. Trahan. "Client-server assignment in massively multiplayer online games." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934147.
Full textLee, Sang-Kwang, Seung-Jin Hong, and Seong-Il Yang. "Predicting Game Outcome in Multiplayer Online Battle Arena Games." In 2020 International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2020. http://dx.doi.org/10.1109/ictc49870.2020.9289254.
Full textLu, Fengyun, Simon Parkin, and Graham Morgan. "Load balancing for massively multiplayer online games." In 5th ACM SIGCOMM workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1230040.1230064.
Full textReports on the topic "Multiplayer online games"
McCracken, Arienne. Exploring the uses and importance of avatar dress in a multiplayer online game: A qualitative study of women gamers. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1165.
Full textLandwehr, Peter M. A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada586978.
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