Journal articles on the topic 'Multiplayer'
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McGuire, Stephen, and Mark ET Willems. "Physiological Responses During Multiplay Exergaming in Young Adult Males are Game-Dependent." Journal of Human Kinetics 46, no. 1 (2015): 263–71. http://dx.doi.org/10.1515/hukin-2015-0054.
Full textRiedl, Mark, Boyang Li, Hua Ai, and Ashwin Ram. "Robust and Authorable Multiplayer Storytelling Experiences." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (2011): 189–94. http://dx.doi.org/10.1609/aiide.v7i1.12450.
Full textHenning, Michi. "Massively Multiplayer Middleware." Queue 1, no. 10 (2004): 38–45. http://dx.doi.org/10.1145/971564.971591.
Full textBainbridge, William Sims. "Online Multiplayer Games." Synthesis Lectures on Information Concepts, Retrieval, and Services 1, no. 1 (2009): 1–113. http://dx.doi.org/10.2200/s00232ed1v01y200912icr013.
Full textGokhale, Chaitanya S., and Arne Traulsen. "Evolutionary Multiplayer Games." Dynamic Games and Applications 4, no. 4 (2014): 468–88. http://dx.doi.org/10.1007/s13235-014-0106-2.
Full textTofent, Tofent, and Hendi Sama. "Analisis Pengaruh Multiplayer services terhadap Daya Tarik Game MOBA." remik 7, no. 1 (2023): 259–69. http://dx.doi.org/10.33395/remik.v7i1.12045.
Full textTofent, Tofent, and Hendi Sama. "Analisis Pengaruh Multiplayer services terhadap Daya Tarik Game MOBA." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 6, no. 2 (2022): 56–63. http://dx.doi.org/10.30871/jamn.v6i1.4893.
Full textLOOHUIS, LOES OLDE, and YDE VENEMA. "LOGICS AND ALGEBRAS FOR MULTIPLE PLAYERS." Review of Symbolic Logic 3, no. 3 (2010): 485–519. http://dx.doi.org/10.1017/s1755020310000079.
Full textLumombo, Liony, and Michael Jones. "Penerapan Multiplayer Pada Aplikasi Permainan Android Menggunakan Photon PUN dengan Metode Prototyping." JURNAL INTEGRASI 15, no. 1 (2023): 71–79. http://dx.doi.org/10.30871/ji.v15i1.5345.
Full textPrathama, Gede Humaswara, Ni Made Ary Esta Dewi Wirastuti, and Yoga Divayana. "Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki." Majalah Ilmiah Teknologi Elektro 18, no. 1 (2019): 47. http://dx.doi.org/10.24843/mite.2019.v18i01.p07.
Full textLober, Andreas, and Timo Conraths. "Cheat software – ‘doping’ in online games." Interactive Entertainment Law Review 2, no. 2 (2019): 78–83. http://dx.doi.org/10.4337/ielr.2019.02.03.
Full textFadzli, Fazliaty Edora, Ajune Wanis Ismail, Muhammad Anwar Ahmad, and Jun Xiang Huam. "3D Avatar Customizer for Multiplayer Endless Runner Game." International Journal of Innovative Computing 15, no. 1 (2025): 29–35. https://doi.org/10.11113/ijic.v15n1.496.
Full textde Oliveira, Vinnycius, Ricardo Viana, Naiane Morais, et al. "State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men." International Journal of Environmental Research and Public Health 18, no. 20 (2021): 10957. http://dx.doi.org/10.3390/ijerph182010957.
Full textZagal, José Pablo, Miguel Nussbaum, and Ricardo Rosas. "A Model to Support the Design of Multiplayer Games." Presence: Teleoperators and Virtual Environments 9, no. 5 (2000): 448–62. http://dx.doi.org/10.1162/105474600566943.
Full textAlshammari, Ali, and David Whittinghill. "Multiplayer Kinect Serious Games." International Journal of Game-Based Learning 5, no. 3 (2015): 45–61. http://dx.doi.org/10.4018/ijgbl.2015070104.
Full textPozzan, Gabriele, and Tullio Vardanega. "Rafting multiplayer video games." Software: Practice and Experience 52, no. 4 (2021): 1065–91. http://dx.doi.org/10.1002/spe.3048.
Full textStern, Eddo. "Massively Multiplayer Machinima Mikusuto." Journal of Visual Culture 10, no. 1 (2011): 42–50. http://dx.doi.org/10.1177/1470412910391556.
Full textTSE, EDWARD, SAUL GREENBERG, CHIA SHEN, and CLIFTON FORLINES. "Multimodal multiplayer tabletop gaming." Computers in Entertainment 5, no. 2 (2007): 12. http://dx.doi.org/10.1145/1279540.1279552.
Full textTychsen, A., and M. Hitchens. "Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games." Games and Culture 4, no. 2 (2008): 170–201. http://dx.doi.org/10.1177/1555412008325479.
Full textThuan, Herman, and Benedicto Raka. "Gim Multiplayer Beat ‘Em Ups Menggunakan Photon Unity Networking." Jurnal Inovasi Teknologi dan Edukasi Teknik 1, no. 10 (2021): 767–76. http://dx.doi.org/10.17977/um068v1i102021p767-776.
Full textWicaksana, Gabe Dimas, Maman Abdurohman, and Aji Gautama Putrada. "Enhancing the quality of experience of Arduino-based multiplayer online game using MQTT server." Jurnal Teknologi dan Sistem Komputer 8, no. 1 (2020): 36–43. http://dx.doi.org/10.14710/jtsiskom.8.1.2020.36-43.
Full textFernandes, Geni Chaves. "Preface." Logeion: Filosofia da Informação 2, no. 1 (2015): vi—x. http://dx.doi.org/10.21728/logeion.2016v2n1.pvi-x.
Full textHe, Ziyi. "Research on the Effects of Cooperation in Multiplayer Games on Players Behavior." Communications in Humanities Research 5, no. 1 (2023): 281–84. http://dx.doi.org/10.54254/2753-7064/5/20230280.
Full textPareek, Pankaj. "DESIGNING MULTIPLAYER EXPERIENCES IN AR AND VR: CHALLENGES AND OPPORTUNITIES." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (2024): 360–66. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.2014.
Full textAhmad, Faizan, Zeeshan Ahmed, and Sara Muneeb. "Effect of Gaming Mode Upon the Players' Cognitive Performance During Brain Games Play." International Journal of Game-Based Learning 11, no. 1 (2021): 67–76. http://dx.doi.org/10.4018/ijgbl.2021010105.
Full textUtomo, Widyo Ari, Ernes Cahyo Nugroho, and Narendra Nur Asmara. "Pengembangan Game Multiplayer Wibu Quest Dengan Menggunakan RPG Maker Mz." Go Infotech: Jurnal Ilmiah STMIK AUB 29, no. 1 (2023): 61–74. http://dx.doi.org/10.36309/goi.v29i1.204.
Full textBergstrom, Kelly, and Nathaniel Poor. "We have always been social: Comparing social expressiveness between single-player and multiplayer gamers." Journal of Gaming & Virtual Worlds 15, no. 3 (2023): 247–66. http://dx.doi.org/10.1386/jgvw_00081_1.
Full textSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Full textSaputra, Syaifuddin Yudha, and Subari Subari. "Game Multiplayer “Mini Car Circuit” Berbasis Android." J-INTECH 7, no. 01 (2019): 58–66. http://dx.doi.org/10.32664/j-intech.v7i01.406.
Full textBarkman, Jourdin, Karin Pfeiffer, Allie Diltz, and Wei Peng. "Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode." Journal of Physical Activity and Health 13, s1 (2016): S41—S43. http://dx.doi.org/10.1123/jpah.2016-0016.
Full textBoix-Adserà, Enric, Benjamin L. Edelman, and Siddhartha Jayanti. "The multiplayer Colonel Blotto game." Games and Economic Behavior 129 (September 2021): 15–31. http://dx.doi.org/10.1016/j.geb.2021.05.002.
Full textPrieto, Maria. "Architecturepublic: Multiplayer Interactive Architecture Competitions." International Journal of the Arts in Society: Annual Review 2, no. 4 (2008): 47–54. http://dx.doi.org/10.18848/1833-1866/cgp/v02i04/35402.
Full textBrown, Noam, and Tuomas Sandholm. "Superhuman AI for multiplayer poker." Science 365, no. 6456 (2019): 885–90. http://dx.doi.org/10.1126/science.aay2400.
Full textLoo, Alfred, and Charlie Choi. "Network/multiplayer games and security." Electronic Library 22, no. 1 (2004): 6–7. http://dx.doi.org/10.1108/02640470410520050.
Full textBerglund, E. J., and D. R. Cheriton. "Amaze: A Multiplayer Computer Game." IEEE Software 2, no. 3 (1985): 30–39. http://dx.doi.org/10.1109/ms.1985.230698.
Full textGodwod, Peter. "Massively Multiplayer Game-based Education." Journal of Modern Science 40, no. 1 (2019): 271–84. http://dx.doi.org/10.13166/jms/108947.
Full textCai, Wei, Fangyuan Chi, Xiaofei Wang, and Victor C. M. Leung. "Toward Multiplayer Cooperative Cloud Gaming." IEEE Cloud Computing 5, no. 5 (2018): 70–80. http://dx.doi.org/10.1109/mcc.2018.326105129.
Full textDu, Jiangfeng, Hui Li, Xiaodong Xu, Xianyi Zhou, and Rongdian Han. "Entanglement enhanced multiplayer quantum games." Physics Letters A 302, no. 5-6 (2002): 229–33. http://dx.doi.org/10.1016/s0375-9601(02)01144-1.
Full textLee, Newton. "Jabber for multiplayer flash games." Computers in Entertainment 2, no. 4 (2004): 13. http://dx.doi.org/10.1145/1037851.1037872.
Full textWendel, Viktor, Michael Gutjahr, Stefan Göbel, and Ralf Steinmetz. "Designing collaborative multiplayer serious games." Education and Information Technologies 18, no. 2 (2013): 287–308. http://dx.doi.org/10.1007/s10639-012-9244-6.
Full textFokkink, Robbert, and Hans de Munnik. "Multiplayer boycotts in convex games." Economics Letters 236 (March 2024): 111606. http://dx.doi.org/10.1016/j.econlet.2024.111606.
Full textJournal, IJSREM. "Interactive Chess Learning Platform: Developing with MERN Stack for Enhanced User Engagement." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (2024): 1–9. http://dx.doi.org/10.55041/ijsrem29110.
Full textPande, I. Made Suandana Astika, Ricky Aurelius Nurtanto Diaz, and Rm Addin Ashary Ramadhan. "PEMBUATAN HOROR GAME 3D MULTIPLAYER CO-OP “CALONARANG” BERBASIS MOBILE." Naratif : Jurnal Nasional Riset, Aplikasi dan Teknik Informatika 5, no. 2 (2023): 149–61. http://dx.doi.org/10.53580/naratif.v5i2.244.
Full textHatta, Nuraziera Mohd, Ibrahim Ahmad, Mohd Hafiz Zakaria, Heru Astikasari Setya Murti, and Ulka Chandini Pendit. "The Role of Multiplayer Online Educational Games in Enhancing Critical Thinking." IJORER : International Journal of Recent Educational Research 5, no. 6 (2024): 1506–21. https://doi.org/10.46245/ijorer.v5i6.713.
Full textGray, Robert C., Jichen Zhu, and Santiago Ontañón. "Distribution Fairness in Multiplayer AI Using Shapley Constraints." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 233–43. http://dx.doi.org/10.1609/aiide.v19i1.27519.
Full textRodionova, Anastasia A. "Problematic Areas in English-Language Research on Multiplayer Role-Playing Games." Observatory of Culture 19, no. 3 (2022): 310–17. http://dx.doi.org/10.25281/2072-3156-2022-19-3-310-317.
Full textAtanasova, Ani. "THE ROLE OF GAMES IN CONTEMPORARY EDUCATION: CHALLENGES FOR THE TEACHERS AND STUDENTS IN THE ERA OF BLENDED LEARNING – CORRELATION BETWEEN GRADES AND GAMES PERFORMANCE." SCIENCE International Journal 3, no. 1 (2024): 127–32. http://dx.doi.org/10.35120/sciencej0301127a.
Full textMUñOZ, John Edison, and Kerstin Dautenhahn. "Robo Ludens." ACM Transactions on Human-Robot Interaction 10, no. 4 (2021): 1–28. http://dx.doi.org/10.1145/3451343.
Full textMarpaung, Franky Hadinata, Rhio Sutoyo, Daniel Daniel, Yonas Yonas, and Vedro Vedro. "Pegembangan Game dengan Menggunakan Teknologi Voice Recognition Berbasis Android." ComTech: Computer, Mathematics and Engineering Applications 5, no. 1 (2014): 191. http://dx.doi.org/10.21512/comtech.v5i1.2608.
Full textAbimanyu, Aditya, and Maulana Rizqi. "Penerapan Teknologi Multiplayer pada Sistem Pembelajaran Berbasis Virtual Reality." Jurnal Ilmu Komputer dan Bisnis 15, no. 2 (2024): 235–46. http://dx.doi.org/10.47927/jikb.v15i2.830.
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