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Dissertations / Theses on the topic 'Museum exhibition design'

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1

McManus, Paulette Marion. "Communication with and between visitors to a science museum." Thesis, King's College London (University of London), 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.295042.

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Lin, Chung-Hung. "Establishing a development process for science museum exhibition design." Thesis, Birmingham City University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272155.

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As museum exhibition design becomes technically complex and design teams more specialised and fragmented, the need to plan, co-ordinate and increase the quality of the design process is becoming more important. According to a preliminary analysis of science museums, multi-disciplinary, targeted, technology-based exhibits are replacing traditional object based displays; therefore, a specifically multi-disciplinary model is necessary to develop a workable museum exhibitiond design process (MEDP) model. This research explores the theoryo of design processes and museum exhibitions as a means of developing an MEDP model and takes a comprehensive look at how design process models are currently used in developing museum exhibitions. It aims at establishin ga process model specifically for inter-disciplinary exhibition design work in science museums, which is theory-base and can be used as a prescriptive design aid to enhance the effective use of design information. Research methods comprise an exploratory study of literature and collected data, the development of surveys and case studies and their analysis in terms of MEDP methodology. The research examines theoretical (architectural, product and exhibition) models and develops a small number of case studies showing how design concepts are managed in real-world practice. A live case 'The Discovery Centre at Millennium Point' was used to observe two exhibition design projects in progress and to provide an overview of practical processs in design development. In addition, other case studies of `completed' museum exhibition design projects were developed by physical site surveys, questionnaires and interviews. The MEDP model is constructed from data flow diagrams generically representing the tasks involved and the associated information flows in a consistent manner and was evaluated for its concept development capability by designers and curators. Future development is also considered in relation to museology, design management and project management.
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3

Steyn, Sune-Marie. "A contemporary museum experience : the design of a new satellite museum for the Ditsong: National Museum of Cultural History in Pretoria." Diss., University of Pretoria, 2010. http://hdl.handle.net/2263/30284.

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This dissertation originated from an interest in museum architecture and the desire to improve museum experiences for the inhabitants of Pretoria. The city is in need of a museum that does not distinguish between different cultures and backgrounds, and that provides an experience that a regular city user can relate to. This dissertation aims to address this need with the creation of a museum that relies on a chance museum encounter in an everyday place. This museum encounter will enrich people’s daily city experiences and provide opportunity for self-reflection and contemplation. The dissertation proposes a new satellite museum for the existing Ditsong: National Museum of Cultural History as a method of exposing the public to this museum. This satellite museum will function as a branch of the larger museum. The aim of this satellite museum is to provide regular users of the city with an unexpected museum experience. This dissertation considers what a contemporary museum in the inner city of Pretoria should be in terms of function and architectural implementation. The document investigates contemporary trends in museum architecture and evaluates existing museums in Pretoria. It also includes an investigation into culture in South Africa and into the relation of the satellite museum to its context. The study concludes that a contemporary museum experience is one that facilitates continuous change, and provides a spatial experience that blurs the threshold between the new museum and existing public space.
Dissertation (MInt(Prof))--University of Pretoria, 2011.
Architecture
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Giraldo, Verónica. "Here we are building a museum together: An interactive exhibition." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22327.

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It has been established by several studies that interactive exhibitions in museums bring many benefits to the experience of its visitors. This thesis explores how to make the exhibition Människor och idéer i rörelse (People and Ideas in Motion) interactive. This exhibition took place at the Workroom of Rörelsernas Museum (Museum of Movements) in Malmö. The exhibition was designed so that no one needed to go inside, but rather view and interact with the content of the exhibition from the street, which was displayed on the windows of the Workroom.Through a context-based design approach, the design process consisted of three main phases: inspiration, ideation and implementation. Throughout the design process, it was defined that in order to maintain the distance measures needed, it was adamant to employ technology as a design material. Following a number of testings, the specific technologies that were to be used were defined, namely capacitive sensors. Following this, the project delves into the steps needed in order to define the output of sensors. The final product consisted of four sensors. Two of these were connected to surprise boxes that enhanced the visual content of the exhibition. The other two were connected to a sound system that employed the windows as speakers, providing extra information about the museum and the exhibition.
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5

Chen, Jingyu Chen. "Design, Implementation and Evaluation of a Mobile Exhibition Guide." The University of Waikato, 2007. http://hdl.handle.net/10289/2401.

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As mobile devices are increasingly merging into our daily lives, exhibition ser- vices are also facing innovation based on the newly available technologies. Our project addresses these new circumstances. We developed a mobile exhibition guide for the exhibition called quot;Mrs Brown's Big Day Out: Hamilton Women in the 1950squot;. That is organized by the Waikato Museum. The proposed sys- tem re-uses the TIP(Tourist Information Provider) system's framework and provides information via mobile devices to visitors on Victoria Street, which is an outdoor part of the exhibition. The information about a sight will be delivered according to visitors' current locations and their interests. We would also like to examine the possibility of re-using our TIP system within the application area of exhibition guide. Therefore, we built the mobile exhibition guide system under the TIP system's framework and developed corresponding services that tailored the system to the requirements of visitors and the exhibition organizer. During the development, we faced a number of challenges, especially, modeling the unknown and unstructured exhibition data into the TIP database. The development process as well as the implementation and evaluation are detailed in this report.
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6

Lif, Jakob. "The Royal Barge Museum - Use of Light in Exhibition Space Design." Thesis, KTH, Arkitektur, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280185.

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The Maritime museum is currently investigating possibilities for an exhibition building housing the ceremony boat the “Royal Barge of Sweden” and 18th century King Gustav III’s leisure boats. I hope to influence this debate with this degree project. The architectural theme of the project has been learning about natural light and its relation to exhibition spaces. The initial research phase consisted of museum visits, research into projects by Gunnar Mattson and a historic comparison of the Maritime museum’s exhibition rooms. The proposed building is in Haga park, connecting to an existing jetty below Vasaslätten’s café. A concrete dry dock with an adjacent exhibition space is the main room of the building, making it possible to use the largest barge on the Brunnsviken waters. The rest of the building parts are smaller wooden pavilions on land, exhibiting the boats that are not in use. A variety of spaces and light conditions are offered. The dry dock is approached from a dark narrow entrance and opens to a bright tall space as one walk down a red carpet. The leisure boat pavilions are lit from underneath, giving the impression of the boats floating in another element.
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Hamalainen, Bonnie. "Stories in Stone: Interpreting history in the context of a museum exhibition." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd_retro/10.

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This project examines opportunities for history exhibition design practices. Research into museum studies and creative work in typography, photography, graphic design and architecture result in curation and design of a prototypical exhibit about the granite quarrying industry of Stonington, Maine.
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8

Zajaczkowski, Erica Lea. "Information, Design, and Technology:How They Work Together to Inform a Museum Visitor." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1407780595.

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Piehl, Jona. "Reframing exhibition graphic design : an exploration of the multiple roles of graphic design and its impact on storytelling in museum exhibitions." Thesis, University of the Arts London, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.720018.

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10

Hall, Sebastian. "Creating Strong Cross Media Concepts for Museum Exhibitions." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73243.

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In this paper I argue that, in an effort to create novel cross media exhibition concepts, museums should use service design. By realigning their organizations and embrace the fact that what they are offering is indeed a service, they can gain a new outlook and generate new ideas about how to create novel cross media exhibition concepts. I also suggest that treating the exhibition in a similar way that film studios treat franchises could help shift the mindset and make it cross media-centric. In order to arrive at these conclusions I performed an observational study and conducted qualitative interviews with museum professionals working in various museums in Sweden. The observational study was designed to get a grasp of the current state of digital artefacts in Swedish museums whereas the interviews were aimed towards identifying attitudes as well as knowledge of current opportunities and obstacles. The observational study taught me that instances of rich, meaningful interactions with ties to an overall concept was not common, and that there is definitely opportunities to think differently about delivering these types of distributed user experiences. The interviews gave me a greater understanding of the intricacies of the field of cultural preservation and museums, as well as insight into some of the reasons why things are the way they currently are. Using service design to align these organizations could perhaps aid with some of these reasons.
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Chaney, Robert Lawrence. "Robert L. Chaney's the educational implications of the traditional art museum exhibition: a case study of a modernist exhibition design." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1334855180.

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Lupo, Bianca Manzon. "O museu como espaço de interação: arquitetura, museografia e museologia a partir dos casos do Museu do Futebol e do Museu do Amanhã." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/16/16133/tde-20022019-113627/.

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O conceito de interatividade tem sido amplamente utilizado como premissa para a estruturação institucional de museus, sendo comumente introduzido no espaço museológico nas décadas recentes. A museografia interativa frequentemente aparece como alternativa para a apresentação de acervos formados a partir de bancos de dados digitais, participando ativamente da constituição de museus encarados como centros de referências e da criação das narrativas museais. O estudo pretende analisar a interatividade entendida como diálogo entre arquitetura, museografia e museologia, investigando sua relação com a concepção e recepção do espaço expositivo contemporâeo. Para tanto, possui como foco principal a análise do contexto brasileiro a partir dos casos de referência selecionados: Museu do Futebol (São Paulo, 2008) e Museu do Amanhã (Rio de Janeiro, 2015). A partir da análise proposta, pretende-se aprofundar o entendimento sobre a consolidação do campo da museografia interativa no Brasil, verificando suas implicações para o projeto de arquitetura de museus ao avaliar como se configura a relação entre acervos digitais, museografia interativa e arquitetura de museus.
Interactivity has been a widely used concept for the structuring of institutional museums. It has been frequently introduced in the museological space as an important point of consideration by the exhibition´s design, markedly in recent decades. The interactive museography is a common solution used to present digital collections, having assumed an important role to reference center museums. Although interactivity in museums has been a recurring theme developed in recent studies, the relation between interactivity and architectural design has not yet been enough analyzed. For this reason, this is the central question addressed by this article: to investigate the interactivity concept known as the relation between architecture, museography and museology, focusing on the relation between the creation and the reception of the exhibition contemporary space. For this reason, the study intends to deepen the analysis of the Brazilian context, especially in the lights of the Museum of Football (São Paulo, 2008) and the Museum of Tomorrow (Rio de Janeiro, 2015). By this research, we intend to deepen the present comprehension of interactive museography in Brazil, investigating the relation between digital collections, interactive museography and museum contemporary architecture.
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Meister, Lauren L. "Opportunities in Liminality: An Inquiry into Museum Narratives and Structures as Catalysts for Culture." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1623166529808358.

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Xie, Fei. "How interaction design for ceramics exhibition will help audiences to have a better experience in museums." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1377871118.

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Noble, Jillian S. "The construction of scale in museum exhibition design negotiating context and narrative with object display /." [Ames, Iowa : Iowa State University], 2007.

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16

Odengrund, Anna. "En ny forntid? : – förändringar i basutställningar om forntiden 1972-2005." Thesis, Linköping University, Department for Studies of Social Change and Culture, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6992.

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The purpose with this thesis is to study how the arranging of archaeological objects in permanent exhibitions has changed over time. To find out about this I have been analysing three museums with prehistorical permanent exhibitions. The exhibition at Statens Historiska museum was produced in 2005, Nationalmuseum in Köpenhamn was produced in 1972 with additions from 1988 and 1995 and, finally, Malmö Museer exhibition which was produced in 1977. These exhibitions have been compared to analyse developments during the last 30 years. The result shows that there are different ideals within the exhibitions. Over time, these ideals have been focused more on the visitors and they have tried to appeal to the visitors through themes where the objects have been placed into a narrative. However there are many styles of exhibiting prevalent today that go back all the way to the beginning of the 20th century.


Uppsatsens syfte är att ta reda på hur sättet att ställa ut arkeologiska föremål i basutställningar har förändrats över tid. Detta har jag undersökt genom tre utställningsbesök på Statens Historisk museum som hade en forntidsutställning som var producerad 2005, Nationalmuseum i Köpenhamn vars utställning var från 1972 med tillägg 1988 och 1995 samt Malmö Museer utställning från 1977. Dessa utställningar har sedan jämförts för att se vad som har hänt under de senaste 30 åren. Resultatet blev att det finns olika ideal inom utställningarna. Över tid har idealen blivet mer publikvänliga och har försökt tilltala publiken i större utsträckning genom teman där föremålen sätts in i en berättelse. Dock finns det mycket gestaltningsmässiga grepp som lever kvar sedan början av 1900-talet.

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Rajguru, Megha. "From shrine to plinth : studying the dialectics of Hindu deities displayed in the museum through artworks and their exhibition." Thesis, University of Brighton, 2010. https://research.brighton.ac.uk/en/studentTheses/6a432316-6dec-4f6c-b7b6-4d8c3e9d434d.

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In this practice-based research the writer compares the metaphysics of the Hindu temple and the museum, and studying the role of the Hindu deity in these two contrasting settings through her artworks. By exhibiting them in a multi-sensory, and meditative environment created in the museum building, she invites the visitor to physically engage with her artworks and consciously experience the tensions between the religious and secular identities of the deity.
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Zamani, Pegah. "Views across boundaries and groupings across categories the morphology of display in the galleries of the High Museum of Art 1983-2003 /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/31823.

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Edsjö, Anna. "Att uttrycka och innehålla idén : Om utställningsdesign." Thesis, KTH, Arkitektur, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-154517.

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Ett sammanfattande arbete med genomförda utställningsprojekt. Här berättas om en attityd till skapande inom fältet utställningsarkitektur. Med ett stort intresse för och arbete med upplevelsebaserat lärande, utforskande via medverkande besökargrupper, utvecklande av utställningsmediet, presenteras ett antal utställningar via text och bild.
A summary of work with completed exhibition projects. It tells about an attitude for creativity in the field of exhibition architecture. With a focus on continuous innovation, experiential learning, exploring new ways through participatory workshops, development of exhibition media,  text and images from several exhibitions are presented.
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Brown, Abigail R. "Reframing the Everyday: Negotiating the Multiple Lives of the Ordinary." Cincinnati, Ohio : University of Cincinnati, 2009. http://rave.ohiolink.edu/etdc/view.cgi?acc_num=ucin1242324187.

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Thesis (Master of Architecture)--University of Cincinnati, 2009.
Advisor: Rebecca Williamson. Title from electronic thesis title page (viewed July 23, 2009). Includes abstract. Keywords: museums; curators; historic preservation; Washington, D.C.; adaptive reuse; commerce; museum display; exhibition design; material culture. Includes bibliographical references.
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Montgomery, Susannah Patton. "The Playful Art Museum: Employing Creativity as a Tool for Visitor Engagement." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492031264532918.

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Machado, Tatiana Gentil. "Projeto expográfico interativo: da adoção do dispositivo à construção do campo da interatividade." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/16/16136/tde-08032016-170135/.

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Este trabalho procura refletir sobre como o projeto expográfico pode ser desenvolvido de modo a construir o campo da interatividade. Dada à exacerbação em torno da ideia de interatividade e da quase incondicional exigência da mesma nos novos projetos de exposições, o que se pode observar muitas vezes é conseqüente banalização de seu conceito em função da superficialidade com que acaba sendo tratado - seja pelo desconhecimento do conceito em sua completude, seja em virtude da redução ou da simplificação do mesmo. Uma das tendências atualmente é a associação direta e automática da interatividade com meios e dispositivos digitais - como se estes necessariamente promovessem a interatividade. O que resulta na adoção cada vez mais freqüente de dispositivos deste tipo pelos museus, com o argumento de que os mesmos têm o potencial de quebrar a relação mediativa e a comunicação \"unidirecional\". Entretanto, uma das hipóteses assumidas aqui é a de que esta associação é equivocada e que a simples adoção de dispositivos digitais não garante a promoção da interatividade no ambiente expográfico. Desta primeira hipótese, deriva a segunda, segundo a qual seria necessário desvincular a ideia da interatividade da relação direta e automática com os meios digitais, para, então, considerá-la em sua essência: como relação dialógica. O museu não pode deixar de ter em mente que o seu potencial está não apenas em fornecer informações, mas em estruturar oportunidades para que os visitantes possam compreendê-las e (re-)significá-las, possibilitando e estimulando, assim, que construam suas próprias identidades, e encontrem seu lugar no mundo. O projeto expográfico seria, então, um dos maiores recursos de que dispõe o museu para construir o campo desta interatividade.
This research aims to reflect on how the exhibition design can be developed in order to build the field of interactivity. Given the exacerbation around the idea of interactivity and its unconditional requirement in many recent exhibition projects, what one can often see is the consequent trivialization of his concept due to the superficiality with which it ends up being treated. One of the trends is currently the direct and automatic association of interactivity with media and digital devices - as if they necessarily promoted interactivity. This results in an increasing adoption of such devices by museums, on the grounds that they have the potential to break the meditative relationship and the \"one-way\" communication. However, one of the assumptions here is that this association is mistaken and that simply adopting digital devices does not guarantee the promotion of interactivity in the exhibition environment. This first hypothesis leads to a second assumption, according to which it is necessary to detach the idea of interactivity of the direct and automatic relationship with digital media, and consider it in its essence: as a dialogical relationship. The museum can not fail to keep in mind that its potential is not only to provide information, but in structuring opportunities for visitors to understand and (re-) signify them, enabling and encouraging the construction of their own identities and the definition of their place in the world. The exhibition project is one of the major resources available to the museum to build the field of this interactivity.
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Sundberg, Louise. "Utställningsrum : Hur konstupplevelsen på Liljevalchs konsthall och Fotografiska påverkas av utställningsrummets gestaltning." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-377301.

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Exhibition room: How the experience of art is affected by the exhibition room design at Liljevalchs art gallery and Fotografiska. This thesis explores the effect the exhibition design presented in two of Stockholm ́s art galleries has on the viewer. This study investigates Liljevalchs exhibition Vårsalongen and Fotografiskas exhibition The Extraordinary World of Christian Tagliavani. It conducts how the rooms in these two exhibitions relate to each other, and also compare the design of each exhibition room, one by one. This report is based on space syntax theory combined with observations and interviews with both the curators of these two exhibitions and people who has visited both of the exhibition rooms. This analysis show how the exhibition rooms in Liljevalchs and Fotografiska relate to each other. It also shows that the design in the exhibition room, such as the colour on the walls, lights, noises, how the art pieces are hanging as well as the spatial of the room has a big effect on the viewers experience. This thesis describes how these elements above affect the viewer in these two art galleries.
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Warpas, Katarzyna Bogusława. "Designing for dream spaces : exploring digitally enhanced space for children's engagement with museum objects." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/304817.

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This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multiple fields including museum studies, interaction design and play research was brought together and examined from the perspective of exhibition design. This led to the development of the Social Dream Spaces Model. This model, which describes how visitors engage with museum objects, was used as the basis for a design intervention aimed at enhancing children’s engagement with exhibited artefacts. In-gallery participant observations were carried out in Bantock House Museum, Wolverhampton. Insights, based on data analysed from the perspective of the Social Dream Spaces Model, were used to develop a prototype of a digitally enhanced space, which was implemented into the existing exhibition. Data gathered in observations before and after the design intervention were compared in order to determine any changes in visitors’ responses to the exhibition. This study demonstrates the benefit of using the Social Dream Spaces Model for designing digitally enhanced exhibition spaces that promote children’s engagement with artefacts and social contact around them. The findings also confirm that designing subtle and nonintrusive digital enhancement can facilitate intergenerational interaction in exhibition spaces.
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Chawaga, Mary. "The Cube^3: Three Case Studies of Contemporary Art vs. the White Cube." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1066.

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Museums are culturally constructed as places dedicated to tastemaking, preservation, historical record, and curation. Yet the contemporary isn’t yet absorbed by history, so as museums incorporate contemporary art these commonly accepted functions are disrupted. Through case studies, this thesis examines the successes and failures of three New York museums (MoMA, Dia:Beacon and New Museum) as they grapple with the challenging, perhaps irresolvable, tension between the contemporary and the very idea of the museum.
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Loren, Louise. "TRYCKT MATERIAL TILL ESKILSTUNA KONSTMUSEUM : Informationsbroschyrer om konstmuseet och om samlingen." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-881.

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Syftet med arbetet har varit att skapa informationsmaterial till Eskilstuna konstmuseum som är anpassat efter målgruppen. Detta önskades eftersom inget liknande material fanns sedan tidigare på konstmuseet. Målet var att besökare och potentiella besökare snabbt skulle kunna få en överblick av vad museet hade att erbjuda. Men också för att ge besökare en möjlighet att kunna få förståelse för vad som visas och hur utställningarna är uppbyggda, utan att behöva gå en guidad tur.

Detta har gjorts till större delen genom analyser och litteraturstudier, men utprovningar har också varit en stor del av arbetet.

Resultatet blev två broschyrer som togs fram enligt riktlinjer för informationsdesign, en informationsbroschyr och en broschyr om samlingen.

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Sartorelli, César Augusto. "As exposições das arquitetas curadoras Lina Bo Bardi e Gisela Magalhães como linguagem de arquitetura." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/16/16136/tde-10072014-154205/.

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Este trabalho tem o objetivo de analisar as exposições como um fenômeno de linguagem de arquitetura, pensando a ação de arquitetos curadores como um exercício de ressignificação do espaço onde ela será construída. Neste espaço inicial, denominado espaço base, que tem características físicas, institucionais e simbólicas será processada uma ressignificação, que parte de ideias e programas dentro de uma lógica discursiva. Esta lógica será transposta através do desenho de projeto num dispositivo de comunicação, construído através de uma narrativa espacial. Esta narrativa espacial se dá pelo encadeamento de seus setores parciais, denominados de espaços frases, com o objetivo de facilitar a comunicação do programa previsto. Estes conceitos serão aplicados a dois estudos de caso das exposições mais relevantes de duas arquitetas e curadoras realizadas no Brasil: Lina Bo Bardi e Gisela Magalhães. Como conclusão do trabalho, procurou-se estabelecer similaridades e diferenças na linguagem de arquitetura expositiva de ambas as autoras.
This work has the object to analyze the exhibitions as a phenomenon of architectural language, thinking the work of curators architects as an exercise in ressignification the space where it will be built. In this initial space, called base space, which has physical, institutional and symbolic characteristics will be processed with a ressignification, which has the starting point in the ideas and programs within a discursive logic. This logic will be implemented through the architectural project design of a communication device, constructed by a spatial narrative. This space gives the narrative thread of their partial sectors, called phrases spaces, in order to facilitate communication of the planned program. These concepts will be applied to two case studies of the most important exhibitions of two Brazilian curators architects: Lina Bo Bardi and Gisela Magalhaes. The conclusion of this work was to establish similarities and differences in the exhibition architecture language of both authors.
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Pintado, Ricardo Luis Sampaio. "A imaginação museal de Lina Bo Bardi: expografias (1947-1968)." Universidade Federal de Pelotas, 2018. http://guaiaca.ufpel.edu.br:8080/handle/prefix/4198.

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Esta tese trata da museografia desenvolvida pela arquiteta italiana Lina Bo Bardi no período de 1947 a 1968, a partir da instalação do Museu de Arte de São Paulo até a transferência para a sede na Avenida Paulista. Trata também da museografia desenvolvida neste ínterim para o Museu de Arte Moderna da Bahia. Especificamente, analisa a expografia, suas referências e desdobramentos nos museus enfocados. Ao tratar da expografia aproxima-se da arquitetura dos espaços expositivos e dos museus que projetou e instalou. A partir de fontes escritas e registro fotográfico descreve a expografia, seus dispositivos e os locais onde foram utilizados. Pretende-se assim, contribuir para a compreensão das práticas museográficas no Brasil a partir da análise da expografia desenvolvida por Lina Bo Bardi como contribuição para a expansão da imaginação museal no Brasil
This thesis pertains to the museography developed by the italian architect Lina Bo Bardi in the time period of 1947 through 1968, that includes the installation of the São Paulo Art Museum until the transfer to the new building on Paulista Avenue. This thesis also includes the museography developed in this era for the Museum of Modern Art of Bahia. Specifically it analyzes the design of exibits, their references and influences of the São Paulo and Bahia museums. When talks about the design of exibits gets close to the exposition spaces and from the museums she created and designed. From written sources and photographic records it describes the design for exhibits, its devices and where they were used. It's intending to contribute to the understanding of museum practices in Brazil from the analyzes of the exihibition design developed by Lina Bo Bardi as a contribution to the expansion of the museum imagination in Brazil
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Imbert, Clémence. "Oeuvres ou documents ? : un siècle d’exposition du graphisme dans les musées d’art moderne de Paris, New York et Amsterdam (1895-1995)." Thesis, Paris 8, 2017. http://www.theses.fr/2017PA080084/document.

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La thèse s’intéresse aux expositions de design graphique, à la fois en tant qu’événements constitutifs de l’histoire de la discipline et en tant qu’espaces (scénographiques et discursifs) où se manifestent ses liens plus ou moins assumés avec la création artistique. Elle s’appuie sur un corpus de quatre cents expositions, organisées entre 1895 et 1995, au sein de trois institutions muséales : le Stedelijk Museum d’Amsterdam, fondé en 1895, le Museum of Modern Art (MoMA) de New York, créé en 1929 et le Musée national d’art moderne-Centre de création industrielle (Mnam/Cci), né en 1993 de la fusion de deux départements du Centre Pompidou. L’étude des archives de ces manifestations met au jour ce que furent les choix de programmation des musées (quels objets, quelles époques, quels graphistes mettent-elles en avant ?) ; mais aussi les différents statuts qui sont conférés aux objets imprimés, par la scénographie ou par les discours qui les environnent. La thèse révèle, notamment, la préférence des musées d’art moderne pour l’affiche, pour le graphisme « d’utilité publique » et pour le travail des « graphistes-auteurs ». À ce graphisme « de musée » sont appliqués des cadres interprétatifs qui le rapproche de la création artistique : assimilation du graphiste à un artiste, omission des circonstances de la commande, description des styles, recherche des influences… Les expositions de « communications visuelles » organisées par le CCI offrent un singulier contrepoint à ce modèle, dans la mesure où elles consacrent moins les « œuvres » du graphisme qu’elles ne s’interrogent sur leur contexte social de production et d’utilisation
This dissertation looks at graphic design exhibitions both as events that are part of the history of the discipline and as scenographic and academic forums for expressing, more or less consciously, its links with artistic creativity. It is based on the analysis of four hundred exhibitions, held between 1895 and 1995 at three modern art museums : the Stedelijk Museum in Amsterdam, founded in 1895, the MoMA in New York, inaugurated in 1929 and the Musée national d’art moderne-Centre de création industrielle (Mnam/Cci), created in 1993 after the fusion of two separate departments of the Centre Pompidou. The archives of these exhibitions highlights both the choices of programming (what objects, eras and graphic designers do they ?), and the various status confered to printed objects by scenography and surrounding texts and discourses. The dissertation reveals the preference of modern art museums for posters, for graphic design for the public domain, and for the work of ‘graphic designers-cum-authors’. This specific graphic design elected by museums is envisionned according to interpretative frames that likens it to artistic creation through the rapprochement between graphic designers and artists, the omission of circumstances pertaining to commissions, descriptions of styles, search for influences, etc. The ‘visual communication’ exhibitions organised by the CCI provide a striking contrast to this model in so far as they concentrated less on the actual ‘works’ of graphic design than on the social context of their production and use
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Mårdh, Hedvig. "A Century of Swedish Gustavian Style : Art History, Cultural Heritage and Neoclassical Revivals from the 1890s to the 1990s." Doctoral thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317856.

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This is a study of the intersection between art historical theory and practice, and cultural heritage, where the revivals and mediations of the neoclassical Gustavian style have been used as a platform for further exploration. In relation to this, the use and changing meanings of the concepts authenticity and style have been examined. The research has a historiographical and multidisciplinary character, drawing on the fields of art history, critical heritage studies and design history. The study shows how the Gustavian style has been routinely used when Swedish culture has been staged, nationally and internationally, but also when shaping ideas of the ideal home and good taste. The focus is placed on three periods – the 1890s, the 1930s-40s and the 1990s – during which the Gustavian style was defined, revived and mediated in different modes of representation such as textbooks, exhibitions, period furniture and historically informed performances. In the study we meet the actors, human and non-human, that have contributed to the resilient position of the Gustavian style in the public consciousness and in a commercial context. The Gustavian style, perhaps like no other, has been systematically embraced by the official heritage institutions in Sweden, including the academic discipline of art history, which has been an important influence on the way the past has been presented, valued, categorised, preserved and re-used. The author argues that the style has been able to maintain its relevance due to its ability to embody many different prevailing aspects across the 20th century, for example tradition and modernity, nationalism and internationalism, but also the past, present and visions of retro-utopia.
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Meliande, Clara de Souza Rocha. "Design à mostra: o projeto de museus temáticos." Universidade do Estado do Rio de Janeiro, 2013. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=5812.

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Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro
O objetivo desse trabalho é compreender como o design é utilizado no espaço expositivo para construir contexto, conteúdo e linguagem. Entender quais estratégias são usadas para projetar ambientes atraentes à visitação em vista a proporcionar experiências coletivas e individuais, contemplativas, espaciais (imersivas), sensoriais e interativas. Para tal analisamos a mudança do papel dos museus ao longo do tempo e montamos um panorama das instituições museológicas no Brasil nas últimas décadas. Selecionamos padrões de exibição instituídos historicamente em termos mundiais, já que o Brasil sofreu enorme influência cultural da Europa e dos Estados Unidos. Estabelecemos uma base de conceitos que envolvem a linguagem do projeto de exposições e museus temáticos, considerando aspectos como formas de aprendizagem do público, comportamento deste em relação ao objeto exposto, produção de conteúdo, produção de sentido, escolha de linguagem, intencionalidade, construção de experiência, mediação e interface. Analisamos como estudo de caso, o projeto de dois museus temáticos contemporâneos, o Museu da Língua Portuguesa e o Museu do Futebol, com a intenção de construir uma crítica ao projeto espacial-visual, entendendo as relações estabelecidas entre os objetos (previamente existentes ou projetados produtos, textos, imagens, vídeos), a forma como eles são expostos e as características do local escolhido para abrigar a exposição.
The aim of this work is to understand how design is used in exhibitions for building context, content and language. Understand which strategies are used to project environments that are attractive to visitors in order to provide individual and collective, contemplative, spacial (immersive), sensorial and interactive experiences. For these we analyzed the changing role of museums throughout the time and set up an overview of museum institutions in Brazil in the last decades. We have selected historically established exhibition display standards that spread globally, since Brazil has undergone enormous cultural influence of Europe and the USA. Also, we have established a background of language concepts at the base of exhibition projects and thematic museums, considering aspects such as the way public learns, public behavior in relation with an exposed object, content production, production of meaning, choice of languages, intentionality, experience building, mediation and interface, among other things. As a study case, we have analyzed two contemporary thematic museums (Museu da Língua Portuguesa and Museu do Futebol), trying to build a critical view to the visual-spatial project, understanding the relations between objects (pre-existing or projected - products, texts, images, videos), the way they are exposed and the characteristics of the site chosen to host the exhibition.
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Taxén, Gustav. "Towards Living Exhibitions." Licentiate thesis, KTH, Numerical Analysis and Computer Science, NADA, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-1616.

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This thesis introduces the concept of living exhibitions:continuously evolving museum exhibitions that are cooperativelydeveloped and evaluated by teams of museum professionals andvisitor representatives. The author argues that the livingexhibition design process should draw its inspiration frommultiple resources, including current research on museumlearning, interaction principles and technology. As acase-in-point, the thesis provides a description of how suchresults have inspired the design of The Well of Inventions, apublic installation at the Museum of Science and Technology inStockholm. Furthermore, the thesis describes how an evaluationmethodology from cooperative design was adopted andsuccessfully applied within the museum domain. The ultimate aimof the work is to increase the opportunities for communicationbetween museum professionals and their audiences.

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Bonnet, Claire. "FEMME: extinct stereotypes." Thesis, Konstfack, Grafisk design & illustration, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6950.

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My research is about stereotypes of women. Responding to scepticism towardsfeminist movements, my degree project aims to challenge the power structure of today’s Western society. How does visual communication play a big role in creating and/or reproducing inequalities? I have created a retro-futuristic exhibition, placed in an imaginary museum. In a utopian world based in 2050, the exhibition femme: extinct stereotypes, aims to show, explain and deconstruct how women were portrayed around 2020; how society and (pop)culture were deforming humans into stereotypical women.I have created a speculative scenario through different objects and artifacts displaying the expectations and instructions on how women should or should not behave. By showcasing the past and its conventions, this retro-futuristic exhibition questions their normality and rationality.
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Taxén, Gustav. "Participatory Design in Museums : Visitor-Oriented Perspectives on Exhibition Design." Doctoral thesis, KTH, Numerisk Analys och Datalogi, NADA, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221.

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This thesis is about the design of technology for museum exhibitions. More specifically, it explores different ways in which visitors can contribute to museum exhibition design and how technology can support learning-related activities within museum exhibitions. Most contemporary museums collect, preserve, and provide access to important cultural and historical artefacts with the explicit intention of educating and informing the general public about those artefacts. For many exhibition designers, the audience's encounter with the exhibition is of primary concern, and technology is often seen as a means for providing visitors with new experiences and opportunities for learning. However, it appears to be only very recently that researchers have begun to show an interest in how modern technology is actually being used by visitors and many museums are struggling in their efforts to incorporate new technologies in their established exhibition design practices. Thus, on the one hand, many museums are seeking more visitor-focused ways of carrying out design (with the help of, for example, different forms of evaluation or feedback). On the other hand, many museums seem to have limited experience with designing technology in a user-oriented fashion. Consequently, human-computer interaction, with its long tradition of involving users in design, is in a position to provide museums with new ways for audiences to contribute to exhibitions with their knowledge, experience, opinions, and desires. The papers in this thesis explore this topic through a number of case studies where visitors have been invited to contribute to the design and evaluation of exhibitions. The analysis of the results suggests that visitors can provide relevant contributions in all of the main phases of museum exhibition production. This thesis also addresses the issue of how technology can support learning-related activities in museums. It appears that many museums base their notion of learning on epistemologies which suggest that activities such as interpretation, communication, and collaboration are fundamental to most museum learning processes. Consequently, the papers in this thesis explore a number of different techniques for supporting and orchestrating such social activities. The result is a set of design approaches that has the ability to encourage collaboration and dialogue between co-present visitors and allow visitors to create dynamic and evolving contexts for existing exhibits. In summary, the contributions of this thesis explore museum exhibition design from two different, yet interrelated perspectives. From the first perspective, visitors' desires, wishes, experiences, and knowledge are seen as important contributions to museum exhibition design. From the second perspective, different social activities and relationships between visitors in museums become the focus of the design activities. Together, these two perspectives outline an approach to museum exhibition design where visitors are of primary concern, both with respect to the content presented in exhibitions and with respect to the way exhibitions orchestrate and support different forms of social interaction.
QC 20101004
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Taxén, Gustav. "Participatory design in museums : visitor-oriented perspectives on exhibition design /." Stockholm, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221.

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Leon, Ethel. "Design em exposição: o design no Museu de Arte Moderna do Rio de Janeiro (1968-1978), na Federação das Indústrias de São Paulo (1978-1984) e no Museu da Casa Brasileira (1986-2002)." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/16/16133/tde-04042013-115331/.

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O trabalho configura uma contribuição para os estudos do campo do design brasileiro. Avalia iniciativas institucionais brasileiras de expor publicamente design, particularmente no Museu de Arte Moderna do Rio de Janeiro, com as Bienais de Design e o Instituto de Desenho Industrial; na Federação das Indústrias de São Paulo e no Museu da Casa Brasileira, reconhecendo-as como momentos de construção do campo. As concepções de design em jogo, sua aproximação com a esfera doméstica e sua heteronomia estão em questão, apontando para mudanças do próprio conceito de design no Brasil de 1970 a 2002. Revela como os projetos de design industrial e público dos anos 1970 têm sido ignorados em nossa historiografia.
This work is a contribution to the Brazilian design field studies. It evaluates Brazilian institutional actions of exhibiting design, particularly in Rio de Janeiro\'s Modern Art Museum (MAM-RJ), its Design Biennales and Industrial Design Institute. It also studies design exhibitions in the São Paulo\'s Industries Federation (FIESP) and in Museu da Casa Brasileira (Brazilian House Museum). All of them representing the construction of the field moments. Different concepts of design, its proximity with the domestic sphere and its heteronomy are put in debate, pointing to changes of design concept in Brazil between 1970 and 2002. This study reveals how public and industrial design of the 1970s has been ignored in Brazilian historiography.
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Viidas, Isabelle, and Löfving Johan Nauclér. "Det Personliga museet : Känslomässigt engagemang genom interaktion i museer." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18094.

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Detta kandidatarbete undersöker hur interaktiv teknologi kan användas för att förmedla kulturarv genom att förstärka en utställning i ett museikontext. Med samhällets växande digitalisering kommer en möjlighet för museer att erbjuda nya upplevelser med mervärde utöver fakta och bilder. För att ta till vara på denna digitalisering har vi valt att undersöka de möjligheter nya medier har för att förstärka en galjonsfigur samt lägga fokus på känslomässiga aspekter av en upplevelse. Med stöd i tidigare forskning och ett designetnografiskt perspektiv har vi framställt en gestaltning som förslag på hur en kan förstärka en utställning i ett museikontext. Denna gestaltning bygger på projektion, gestkontroller och mikroelektronik. Undersökningen erbjuder ett perspektiv på användningen av interaktiv teknologi i kultursektorn och öppnar upp för vidare diskussion och studier.
This bachelor thesis examines how interactive technologies can be used to convey cultural heritage by enhancing an exhibition in a museum context. Following the growing digitalization of society, an opportunity arises for museums to offer new experiences with added value besides facts and pictures. In order to take advantage of this digitalization, we have chosen to explore possibilities for new media to enhance a figurehead exhibition and focus on emotional aspects of the experience. Supported in previous research and a design ethnographic perspective, we have presented a design product as a proposal for how one can enhance an exhibition in a museum context. This design product is based on projection, gesture controls and microelectronics. This bachelor thesis offers a perspective on the use of interactive technology in the cultural sector and opens up for further discussion and investigation.
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Santos, Jorge António Pereira de Sousa. "O lugar da arte-museu, arquitectura, arte e sociedade." Master's thesis, Instituições portuguesas -- UTL-Universidade Técnica de Lisboa -- -Faculdade de Arquitectura, 2002. http://dited.bn.pt:80/29523.

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Dancu, Toni Nicole. "Designing Exhibits For Gender Equity." PDXScholar, 2010. https://pdxscholar.library.pdx.edu/open_access_etds/339.

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Gender equity has been a national and global aim for over half a century (Ceci & Williams, 2007; National Center for Education Statistics, 2003; National Science Board, 2008). While gains have been made, one area where inequity remains is spatial reasoning ability, where a large gender gap in favor of males has persisted over the years (Else-Quest, Linn, & Shibley Hyde, 2010; National Science Board, 2008; Ruble, Martin, & Berenbaum, 2006). This gender gap in spatial reasoning has had substantial societal impact on the career interests of females in areas of Science, Technology, Engineering, and Math (STEM), contributing to the larger societal need to engage non-dominant groups in these fields to reduce outsourcing (Ceci & Williams, 2007; Jaschik, 2007; Wai, Lubinski, & Benbow, 2009; White, 1992). Both spatial reasoning ability and STEM career interest have been related to science museum visits (Hamilton, Nussbaum, Kupermintz, Kerkhoven, & Snow, 1995; Salmi, 2001, 2002). However, researchers have also found a gender gap in favor of males in regard to science museum attendance and experiences once at the museum (Borun, 1999; Crowley, 2000). There are many suggestions for increasing female engagement at science museums and creating equitable experiences, but few have been systematically studied (Kekelis, Heber, & Countryman, 2005; Koke, 2005; Maher, 2005; Taylor, 2005). This research investigated gender equitable exhibit development by enhancing a geometry exhibit with several female-friendly design features and analyzing video data to determine the effects on girls' engagement and social interactions with their caregivers. The findings suggest that incorporating several female-friendly design features leads to significantly higher engagement for girls (evidenced by greater attraction and time spent). This study also looked for any unanticipated negative effects for boys after incorporating the female-friendly design features. It is encouraging that this study was unable to detect any unintended negative effects for boys; however, such non-significant results are inconclusive and should not dissuade future research and design teams from continuing to check for unanticipated ill effects of female-friendly design features for boys. While the positive effects for girls were significant, it is important to note that they were not significantly more positive for girls than for boys; further research is needed to determine whether the female-friendly design features create a more equitable experience for girls, or a more positive experience for everyone. This study did not identify any significant differences in parent-child verbal social interactions between the two versions of the exhibit; however, the pattern of results suggests that gender discrepant parent explanations, as found by Crowley, 2001 in a children's museum, may be less of a concern for girls in science centers, providing an interesting area for future study. This research presents evidence to support incorporating female-friendly design features in future science exhibit development projects, and indicates areas where future studies are still needed to gain a deeper understanding of their effects.
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Insulander, Eva. "Tinget, rummet, besökaren : Om meningsskapande på museum." Doctoral thesis, Stockholms universitet, Institutionen för didaktik och pedagogiskt arbete, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-37403.

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The main purpose of this thesis is to describe and analyse how museum visitors engage with and make meaning from what is being offered to them in terms of the various resources made available in two exhibitions. Yet another purpose is to describe and analyse the design of these exhibitions. The empirical data stems from observational studies at the Museum of National Antiquities in Stockholm, and includes the investigation of two exhibitions: Prehistories I and II. Eight ‘visiting pairs’ were videotaped and the tapes were multimodally transcribed and analysed. Data also includes digital photos and maps produced by the visitors. In a comparative analysis, descriptions of the exhibitions and their analysis and the visitor study are discussed in relation to earlier research and to the issue of learning. A design-oriented and multimodal perspective on learning is used as a theoretical and methodological framework. The different visits are compared and the visitors’ responses are discussed as different forms of engagement. The results are interpreted within an institutional perspective connected to contemporary discourses within museum studies. The exhibitions are considered as an expression of the museums’ ambition to adjust to a pressure for change. Both exhibitions are, in a greater or less degree, considered as examples of ‘new’ exhibitions in that they rhetorically put forward visitors’ participation, cultural rights, post colonial perspectives and immaterial aspects of cultural heritage. The study presents learning as a social and sign-making activity. It stress how meaning-making and learning happens as a transformation in several steps. As visitors engage in different semiotic resources in the exhibitions’ design, they form new signs through their representations – as a ‘re-design’ of the exhibition – which in turn give them new possibilities for making meaning.
Museet, utställningen, besökaren. Meningsskapande på en ny arena för lärande och kommunikation
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BARBOSA, Caroline Carvalho. "Design expositivo: modernismo italiano revisitado no museu de arte de São Paulo "Assis Chateaubriand"." Universidade Anhembi Morumbi, 2017. http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1682.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
The return of exhibitions at the São Paulo Art Museum “Assis Chateaubriand” - MASP from the year 2015 is a review of the museological program with ways to outline the next Maspian actions. The Italian exhibition design, delineated from the influence of El Lissitisky and the production within the European vanguards, had in Brazil MASP as a space for its expression through mainly the performance of Lina Bo Bardi. From this context, the present research aims to highlight aspects of Italian exhibition design, influenced by the premises of modern Italian architecture and art. The exhibition Fashionable art: collection MASP Rhodia (2015-2016) presents 79 pieces of clothing that were donated by Rhodia to the MASP collection in the year 1972, and this exhibition, through the analysis of its exhibition devices, the object of this research. Here we made use of the bibliographical and documentary techniques, if the latter stopped the analysis of documents, texts, drawings and images related to the exhibition Fashionable art: MASP Rhodia collection, held at the MASP Documentation Center. The exhibition presents a different display from those that marked the Italian production in the field of exhibition design.
O retorno de exposições no Museu de Arte de São Paulo "Assis Chateaubriand" – MASP a partir do ano de 2015 é uma revisão do programa museológico com vias a delinear as próximas ações maspianas. O design expositivo italiano, delineado a partir da influência de El Lissitisky e da produção no âmbito das vanguardas europeias, teve no Brasil o MASP como espaço para sua expressão através, principalmente, da atuação de Lina Bo Bardi. A partir desse contexto, a presente pesquisa tem por objetivo pontuar aspectos do design expositivo italiano, sob influência das premissas da arquitetura e da arte modernas italianas. A exposição Arte na moda: coleção MASP Rhodia (2015-2016) apresenta 79 peças do vestuário que foram doadas pela Rhodia para o acervo do MASP no ano de 1972, sendo essa mostra, através da análise de seus dispositivos expositivos o objeto desta pesquisa. Aqui se fez uso das técnicas bibliográfica e documental, detendo-se esta última da análise de documentos, textos, desenhos e imagens relacionadas à exposição Arte na moda: coleção MASP Rhodia, realizada no Centro de documentação do MASP. A exposição apresenta um display distinto daqueles que marcaram a produção italiana no campo do design expositivo.
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Högström-Schnee, Linn. "Treading the Timeline : A Study of the Newly Renovated Permanent Art and Design Exhibition at Nationalmuseum, Stockholm." Thesis, Stockholms universitet, Institutionen för kultur och estetik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-165547.

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The present study is, to my knowledge, the first investigating the newly renovated and rearranged permanent art and design exhibition at Nationalmuseum, Stockholm: The Timeline. The exhibition presents Western art from 1500 to 1914 and design and portraiture from 1500 until today in a chronological arrangement. In the first chapter of the analysis, the exhibition is compared to previous arrangements of the permanent art exhibition at Nationalmuseum, as well as to historical museological trends. In the second chapter, Carol Duncan’s perspective of the ritual structure is applied in order to explore how the specific design of the exhibition affects visitors and objects, and how mening and narrative is created. The study does not primarily focus on individual objects, but on the general design and structure of the exhibition space. The study concludes that historical references can be found in the current exhibition – mainly to a sensual, intimate, and aesthetic mode of display from the early twentieth century. Some principles which have been dominating in art museums since the mid-twentieth century are challenged, including the isolation of objects; use of vast, empty spaces; division between different object categories; and sparse, single-row hanging. The varied and dynamic hanging of the current exhibition, in contrast to a repetetive one, creates different patterns of movement and object-visitor interactions. Still, the ritual structure of the exhibition works to direct visitor attention and behaviour, conveying an art-historical narrative. Meanings concerning objects’ historical context are fascilitated through the interplay between visual arrangement and textual information.
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Longo, Viviane Vitor. "Histórias e identidades em exposição: o Memorial Minas Gerais Vale como experiência museológica." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/103/103131/tde-29112017-143537/.

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O presente trabalho apresenta a exposição de longa-duração do Memorial Minas Gerais Vale, analisando-a a partir de sua narrativa expográfica, cuja ênfase recai sobre a noção de mineiridade. A partir da interlocução de agentes envolvidos na curadoria da exposição, ressaltamos os pontos que reiteram o tema da mineiridade, sendo ela baseada sobretudo no discurso modernista e em bens patrimoniais, porém, reapropriada e ressignificada na concepção desse museu e de sua exposição inaugural. As opções curatoriais também se relacionam diretamente a interesses do governo estadual de Minas Gerais, bem como aos da empresa patrocinadora e mantenedora do museu, a Vale S.A. O Memorial se apresenta como \"museu de experiência\", utilizando uma linguagem expográfica contemporânea, com amplo uso de mídias digitais. A análise, portanto, de seus aspectos sensoriais e de atração de público é fundamental para se compreender os conteúdos em exposição e sua forma celebrativa de lidar restritivamente com a diversidade cultural mineira. Sua abordagem é seletiva e os elementos nela destacados, dispostos em salas expositivas, tornam-se ativos culturais, revalorizando um imaginário sobre Minas Gerais que tem servido ao público local, mas, também, e especialmente, ao turismo.
This research presents the long-term exhibition of the Minas Gerais Vale Memorial, analyzing it from its expographic narrative, whose emphasis falls on the notion of mineiridade. Using the interlocution of agents involved in the curatorship of the exhibition, we draw points that reiterate the theme of mineiridade, which is based on the modernist discourse and on heritage assets, but re-appropriated and re-signified in the design of the museum and it is inaugural exhibition. The curatorial options are also directly related to the interests of the state government of Minas Gerais, as well as to the company sponsor and maintainer of the museum, Vale S.A. The Memorial presents itself as a \"museum of experience\", using a contemporary expographic language, with wide use of digital media. The analysis, therefore, of its sensorial aspects and of public attraction is fundamental to understand the contents on display and its celebratory way of dealing restrictively with the cultural diversity of Minas Gerais. This diversity is selective and the elements highlighted there, once inside the Memorial, arranged in exhibition rooms, become cultural assets, revaluing an imaginary about Minas Gerais that has served the local public, but, also, and especially, tourism.
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44

Bernardo, Ana Cristina de Aça Castel-Branco e. Almeida. "Formação estética e cidadania-o Palácio da Pena como património artístico e museu histórico de artes aplicadas." Master's thesis, Instituições portuguesas -- UCP-Universidade Católica Portuguesa -- -Faculdade de Ciências Humanas (Lisboa), 1998. http://dited.bn.pt:80/29847.

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45

Sjöstrand, Julia. "Formspråk - ett språk för alla? : En studie om att främja rörelseflöden i utställningar på museer." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36104.

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Form language - a language for all of us? is a thesis in information design with a focus on spatial design. The purpose of this thesis is to develop a design proposition that exemplifies how the form language can be used to guide museum visitors, thus promoting the flow of movement and information retrieval. The work is based on the thematic exhibition Framtidsland at Arbetets museum in Norrköping. This thesis is a small part of a major survey to find out how spatial information affects visitors' flow of movements in thematic exhibitions. The overall information design problem includes motion flow and navigation in exhibition environments. Many thematic exhibitions do not communicate how the visitor should relocate and lacks clarity in structure and implementation. With the support of acquired empirical information from an informant interview, expert interview and a three-way site analysis on Framtidsland, the existing problems have been identified. The basic issues in the exhibition include ambiguous spatial information and guidance, which complicates the flow of movement and information retrieval for the visitor. There is a need for clearer guidance, structure, a line of argument and a coherent form language. Based on theory of wayfinding/wayshowing, cognition, design rules and design principles, combined with results from a user test, a design proposition has been developed. The design proposition shows that form language is a language for all of us, and that it affects us more than we think. This study shows that spatial information can contain guiding design and visual balance to create better structure as well as facilitate movement flow for visitors in thematic exhibitions.
Formspråk – ett språk för alla? är ett examensarbete inom informationsdesign med inriktning mot rumslig gestaltning. Syftet med arbetet är att ta fram ett gestaltningsförslag som exemplifierar hur formspråk kan användas för att vägleda museibesökare och därmed främja rörelseflödet samt informationsinhämtningen. Arbetet utgår från den tematiska utställningen Framtidsland på Arbetets museum i Norrköping. Examensarbetet är en liten del av en större undersökning att ta reda på hur rumslig information påverkar besökares rörelseflöden i tematiska utställningar. Det övergripande informationsdesignproblemet omfattar rörelseflöde och navigering i utställningsmiljöer. Många tematiska utställningar kommunicerar inte hur besökaren ska röra sig och saknar en tydlighet i struktur och genomförande. Med stöd från inhämtad empiri av en informantintervju, expertintervju samt en tredelad platsanalys på utställningen Framtidsland har de befintliga problemen kunnat identifieras. De grundläggande problemen i utställningen omfattar otydlig rumslig information och vägledning, vilket försvårar rörelseflödet och informationsinhämtningen för besökaren. Det finns behov av en tydligare vägledning, struktur, en röd tråd och ett sammanhängande formspråk. Baserat på teori om wayfinding/wayshowing, kognition, gestaltlagar och designprinciper samt resultat från användartest har ett designförslag utvecklats. Den framtagna gestaltningen visar att formspråk är ett språk för alla, och att det påverkar oss människor mer än vi tror. Denna studie visar att rumslig information kan innehålla vägledande design och visuell balans för att skapa bättre struktur samt underlätta rörelseflödet för besökare i tematiska utställningar.
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46

Kašpárková, Eliška. "Středoevropské forum Olomouc." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394019.

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The presented diploma thesis was elaborated as an architectural study of a Central European Forum in Olomouc (SEFO). Campus SEFO will be created as an reconstruction of the Museum of Modern Art (MUO) in Denis street and building in a neighboring vacant lot. The proposal involves urban, architectural, operational layout, design and material solutions objects in spatial context. Within SEFO and MUO they are created each operation - stand-alone units. Objects SEFO and MUO are interconnected. It is necessary to respect the separation of publicly accessible areas of compartments accessible only by employees. Architectural study includes space for exhibitions, library, multi-purpose space with facilities, vestibule usable for exhibition openings and other cultural activities, chamber music performances, as well as facilities for education, technological facilities of the building, the depositary (transport and central), photo studio restoration studio, office space, locker rooms and restrooms personnel. SEFO specific aim of capturing the diverse manifestations of visual culture of Central Europe after World War 2, the building's permanent exhibition, acquisition activity, temporary exhibitions, including larger medium-shows (eg. The biennial or triennial), discussion forums and other supporting cultural events.
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47

Schmitt, Daniel. "Expérience de visite et construction des connaissances : le cas des musées de sciences et des centres de culture scientifique." Phd thesis, Université de Strasbourg, 2012. http://tel.archives-ouvertes.fr/tel-00802163.

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Pouvons-nous saisir, comprendre et décrire l'expérience de visite dans un musée ? Cette étude aborde l'expérience des visiteurs à partir d'une perspective énactive comme ce qui fait sens du point de vue du visiteur dans le cours de sa visite. Les principaux résultats portent sur une méthode d'investigation originale dans le champ muséal qui autorise un nouveau point de vue sur l'expérience des visiteurs dans les musées. Nous montrons que l'analyse du cours d'expérience réalisée à partir d'un entretien en re-situ subjectif permet de décrire et de comprendre les unités élémentaires de l'expérience des visiteurs, ainsi que l'expérience globale de visite avec précision, finesse et profondeur. Nous mettons en évidence les actions et les cheminements cognitifs des visiteurs qui concourent à la construction de leurs connaissances et nous proposons des cours d'expérience typiques aux visites de musées.
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48

Smith, Allison Hope. "162 Springcrest." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1524231199349606.

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49

Ivanov, Gunnela. "Vackrare vardagsvara – design för alla? : Gregor Paulsson och Svenska Slöjdföreningen 1915–1925." Doctoral thesis, Umeå University, Historical Studies, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-275.

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This thesis is structured in six chapters. Chapter I contains an introduction and includes purpose, theory, method, and concepts. The main purpose, as depicted by the title, is to examine the roots of Swedish ideology concerning what today is generally named design, as embodied in the concept of more beautiful or better things for everyday life (in Swedish: ”vackrare vardagsvara”).

Chapter II contains a background and includes philosophical ideas and aesthetic movements in Europe which have influenced the Swedish Society of Arts and Crafts (in Swedish ”Svenska Slöjdföreningen”, abbreviated SSF) which was later renamed the Swedish Society of Crafts and Design (in Swedish: ”Föreningen Svensk Form”). It considers these activities: the Arts and Crafts movement in England, the Swedish national romantic movement, Deutscher Werkbund in Germany, and Swedish moulders of public opinion and new ideas, like Ellen Key, Carl Larsson and Gregor Paulsson.

Chapter III is an ideological biography of Gregor Paulsson. The chapter deals with biographical data and ideological development, and the social aesthetical texts which were important in his activity in the National Museum and as director of The Swedish Society of Arts and Crafts. Gregor Paulsson is considered mainly in his role as social aesthetical propagandist and museologist.

Chapter IV concerns the early history and activities of the Swedish Society of Arts and Crafts seen as an introduction to the Baltic Exhibition 1914, and the subsequent schism which eventually led to its reorganization and a new ideological orientation. Its activities were directed towards increased cooperation between artists and industry, and a special department was established as an employment office for companies and designers under the management of the textile artist Elsa Gullberg. This chapter also includes a brief portrait of key persons in the Society.

Chapter V is a study in several sections of the articles for everyday use seen in industrial practice, with Gustavsberg’s china factory and Orrefors’ glassworks as two separate historical studies. The 1917 Home Exhibition is surveyed as an example of the educational ambitions in the development of people’s taste. The focus of the chapter, however, is the international industrial art exhibition in Paris 1925, Exposition International des Arts Décoratifs et Industriels Modernes, and the debate about it in the Swedish and French press.

Chapter VI consists of a concluding discussion with a final epilogue. It contains suggested questions for future research including relations between design and ethics.

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YEN, Shoou-Shyan, and 嚴守賢. "Olfactory Application in Museum Exhibition Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/94896150328009885663.

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碩士
國立臺灣藝術大學
藝術管理與文化政策研究所
102
Sense of smell, also known as Olfaction, is the sense which develops the earliest among the five human senses. It is closely related to “hippocampus” and “amygdala” of the brain. Olfaction has a great influence on memories and emotions but it has always been neglected. In recent years, the sense of smell has been gradually applied in artistic creation and marketing. The diversification of museum development shows more emphasis on multisensory integration progressively. However, the application of olfactory is still rare in academic research. This research collects both foreign and domestic exhibitions and analyzes three exhibitions. They are “Distilling the Soul’s Fragrance: Traditional Chinese Incense Culture” at the National Museum of History, “Refining Fragrance: The History of Camphor Industry and Nanmen Factory” at the National Taiwan Museum-Nanmen Park, and “Air Lab” at Kaohsiung Pier-2 Art Center. It also explores the design aspects of contributors and observes the museum visitors' point of view. The purpose of this study is as follows: 1. Analyzes olfactory exhibition design and roles. 2. Reviews the effects of olfactory exhibitions. 3. Excavates the limitations and feasibilityof olfactory exhibitions. This study concludes that olfactory exhibitions are most commonly used of the interactive way. Because of the diversity of the exhibitions, smell can become a strong supporting role in museums which emphasize educational function, and also can play a leading role in art exhibitions. In this research, Stephen Bitgood's “Visitor Measures of Success” is applied to examine the effects of olfactory exhibitions. It shows that the olfactory application can change visitor’s behavior, convey messages and arouse visitor’s memory and emotion through related life experience, and also enhance knowledge acquisition. Although it has restrictions and needs to be carefully considered how to control and present the smell in the exhibition. Applying the sense of smell in museum exhibition is potential in the future.
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