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1

McCormack, Bernadette. "Blockbustering Australian style: Evolution of the blockbuster exhibition in Australian museums." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/200164/1/Bernadette_McCormack_Thesis.pdf.

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This research critically evaluates the development of the blockbuster exhibition within an Australian museum context. Drawing on semi-structured interviews, reflective practice, and critical historiography, this research argues that current iterations of the blockbuster genre have given rise to a new ecology of 'attractor' exhibitions that are fundamental to visitor engagement strategies in the 21st century Australian museum. These findings are then operationalised in a practical field guide for the implementation of blockbuster exhibitions, providing new knowledge for the Australian museum practitioner to employ in contemporary industry practice.
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Steyn, Sune-Marie. "A contemporary museum experience : the design of a new satellite museum for the Ditsong: National Museum of Cultural History in Pretoria." Diss., University of Pretoria, 2010. http://hdl.handle.net/2263/30284.

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This dissertation originated from an interest in museum architecture and the desire to improve museum experiences for the inhabitants of Pretoria. The city is in need of a museum that does not distinguish between different cultures and backgrounds, and that provides an experience that a regular city user can relate to. This dissertation aims to address this need with the creation of a museum that relies on a chance museum encounter in an everyday place. This museum encounter will enrich people’s daily city experiences and provide opportunity for self-reflection and contemplation. The dissertation proposes a new satellite museum for the existing Ditsong: National Museum of Cultural History as a method of exposing the public to this museum. This satellite museum will function as a branch of the larger museum. The aim of this satellite museum is to provide regular users of the city with an unexpected museum experience. This dissertation considers what a contemporary museum in the inner city of Pretoria should be in terms of function and architectural implementation. The document investigates contemporary trends in museum architecture and evaluates existing museums in Pretoria. It also includes an investigation into culture in South Africa and into the relation of the satellite museum to its context. The study concludes that a contemporary museum experience is one that facilitates continuous change, and provides a spatial experience that blurs the threshold between the new museum and existing public space.<br>Dissertation (MInt(Prof))--University of Pretoria, 2011.<br>Architecture<br>unrestricted
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Hollis, Alan D. "Implementing Best Practices of Museum Exhibition Planning: Case Studies from the Denver, Colorado Art Museum Community." University of Akron / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=akron1279314066.

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Bucciantini, Alima Maria. "Museum, exhibition, object : artefactual narratives and their dilemmas in the National Museum of Scotland." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/7983.

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National museums are spaces where stories of the past are told through the display and interpretation of material culture. The narratives that are created in this way reflect the ways in which the nation wants to be seen at that particular moment, and are often embedded in the larger political and social contexts of that time. This thesis looks at the National Museum of Scotland as having three levels of narrative: that of the museum as a physical space and national institution, that of the temporary exhibitions it hosts and develops, and, most crucially, as a collection of important and iconic objects. By tracing the artefacts that were given a central role in various exhibitions over the life of the museum, the narratives of nation and history which were most valuable at that time can be uncovered. The two permanent and five temporary exhibitions profiled in this work act as windows into the life of the museum, and the goals and challenges it had at that moment. The thesis begins with the story of museum history in Scotland, from the 1780 formation of the Society of Antiquaries of Scotland to the debates in the 1990s about the potential form and contents of a new Museum of Scotland. From there we look at two temporary exhibitions in the 1980s which inspired the Museum of Scotland, before examining some more recent temporary and touring exhibitions – a pair that came to Scotland from Russia, and one that left Edinburgh to travel among other Scottish museums. The final chapter returns to the realm of what it means to have a national museum, as it investigates the 2006 rebranding that changed the Museum of Scotland into the National Museum of Scotland, and what the new nomenclature signals about the objects and narratives within. All together, this work is both the story of a particular national museum and an investigation into the ways in which national history is continuously made and remade for the public through the display of artefacts from the past.
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Caldwell, Andrew E. "Daylighting and exhibition at the High Museum of Art." Thesis, Georgia Institute of Technology, 1985. http://hdl.handle.net/1853/23971.

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6

Lin, Chung-Hung. "Establishing a development process for science museum exhibition design." Thesis, Birmingham City University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272155.

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As museum exhibition design becomes technically complex and design teams more specialised and fragmented, the need to plan, co-ordinate and increase the quality of the design process is becoming more important. According to a preliminary analysis of science museums, multi-disciplinary, targeted, technology-based exhibits are replacing traditional object based displays; therefore, a specifically multi-disciplinary model is necessary to develop a workable museum exhibitiond design process (MEDP) model. This research explores the theoryo of design processes and museum exhibitions as a means of developing an MEDP model and takes a comprehensive look at how design process models are currently used in developing museum exhibitions. It aims at establishin ga process model specifically for inter-disciplinary exhibition design work in science museums, which is theory-base and can be used as a prescriptive design aid to enhance the effective use of design information. Research methods comprise an exploratory study of literature and collected data, the development of surveys and case studies and their analysis in terms of MEDP methodology. The research examines theoretical (architectural, product and exhibition) models and develops a small number of case studies showing how design concepts are managed in real-world practice. A live case 'The Discovery Centre at Millennium Point' was used to observe two exhibition design projects in progress and to provide an overview of practical processs in design development. In addition, other case studies of `completed' museum exhibition design projects were developed by physical site surveys, questionnaires and interviews. The MEDP model is constructed from data flow diagrams generically representing the tasks involved and the associated information flows in a consistent manner and was evaluated for its concept development capability by designers and curators. Future development is also considered in relation to museology, design management and project management.
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McManus, Paulette Marion. "Communication with and between visitors to a science museum." Thesis, King's College London (University of London), 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.295042.

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8

Quinn, Lisa A. "Contemporary Curatorial and Exhibition Practices at Twenty-First Century Academic Art Museums." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1547208446490768.

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9

Kraeutler, Hadwig. "Otto Neurath - Museum and exhibition work: Spaces (designed) for communication." Thesis, University of Leicester, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.488923.

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Giraldo, Verónica. "Here we are building a museum together: An interactive exhibition." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22327.

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It has been established by several studies that interactive exhibitions in museums bring many benefits to the experience of its visitors. This thesis explores how to make the exhibition Människor och idéer i rörelse (People and Ideas in Motion) interactive. This exhibition took place at the Workroom of Rörelsernas Museum (Museum of Movements) in Malmö. The exhibition was designed so that no one needed to go inside, but rather view and interact with the content of the exhibition from the street, which was displayed on the windows of the Workroom.Through a context-based design approach, the design process consisted of three main phases: inspiration, ideation and implementation. Throughout the design process, it was defined that in order to maintain the distance measures needed, it was adamant to employ technology as a design material. Following a number of testings, the specific technologies that were to be used were defined, namely capacitive sensors. Following this, the project delves into the steps needed in order to define the output of sensors. The final product consisted of four sensors. Two of these were connected to surprise boxes that enhanced the visual content of the exhibition. The other two were connected to a sound system that employed the windows as speakers, providing extra information about the museum and the exhibition.
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Lif, Jakob. "The Royal Barge Museum - Use of Light in Exhibition Space Design." Thesis, KTH, Arkitektur, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280185.

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The Maritime museum is currently investigating possibilities for an exhibition building housing the ceremony boat the “Royal Barge of Sweden” and 18th century King Gustav III’s leisure boats. I hope to influence this debate with this degree project. The architectural theme of the project has been learning about natural light and its relation to exhibition spaces. The initial research phase consisted of museum visits, research into projects by Gunnar Mattson and a historic comparison of the Maritime museum’s exhibition rooms. The proposed building is in Haga park, connecting to an existing jetty below Vasaslätten’s café. A concrete dry dock with an adjacent exhibition space is the main room of the building, making it possible to use the largest barge on the Brunnsviken waters. The rest of the building parts are smaller wooden pavilions on land, exhibiting the boats that are not in use. A variety of spaces and light conditions are offered. The dry dock is approached from a dark narrow entrance and opens to a bright tall space as one walk down a red carpet. The leisure boat pavilions are lit from underneath, giving the impression of the boats floating in another element.
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Lincoln, Margaret L. "The Online and the Onsite Holocaust Museum Exhibition as an Informational Resource." Thesis, University of North Texas, 2006. https://digital.library.unt.edu/ark:/67531/metadc5407/.

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Museums today provide learning-rich experiences and quality informational resources through both physical and virtual environments. This study examined a Holocaust Museum traveling exhibition, Life in Shadows: Hidden Children and the Holocaust that was on display at the Art Center of Battle Creek, Michigan in fall 2005. The purpose of this mixed methods study was to assess the informational value of a Holocaust Museum exhibition in its onsite vs. online format by converging quantitative and qualitative data. Participants in the study included six eighth grade language arts classes who viewed various combinations or scenarios of the onsite and online Life in Shadows. Using student responses to questions in an online exhibition survey, an analysis of variance was performed to determine which scenario visit promotes the greatest content learning. Using student responses to additional questions on the same survey, data were analyzed qualitatively to discover the impact on students of each scenario visit. By means of an emotional empathy test, data were analyzed to determine differences among student response according to scenario visit. A principal finding of the study (supporting Falk and Dierking's contextual model of learning) was that the use of the online exhibition provided a source of prior orientation and functioned as an advanced organizer for students who subsequently viewed the onsite exhibition. Students who viewed the online exhibition received higher topic assessment scores. Students in each scenario visit gave positive exhibition feedback and evidence of emotional empathy. Further longitudinal studies in museum informatics and Holocaust education involving a more diverse population are needed. Of particular importance would be research focusing on using museum exhibitions and Web-based technology in a compelling manner so that students can continue to hear the words of survivors who themselves bear witness and give voice to silenced victims. When perpetuity of access to informational resources is assured, future generations will continue to be connected to the primary documents of history and cultural heritage.
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Iguchi, Hisao. "Environmental education through museums : a case study of the ecology exhibition in the Natural History Museum, London." Thesis, University College London (University of London), 1995. http://discovery.ucl.ac.uk/10020238/.

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Klintmalm, Aksel. "Hilma Af Klint Museum." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223632.

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Chen, Jingyu Chen. "Design, Implementation and Evaluation of a Mobile Exhibition Guide." The University of Waikato, 2007. http://hdl.handle.net/10289/2401.

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As mobile devices are increasingly merging into our daily lives, exhibition ser- vices are also facing innovation based on the newly available technologies. Our project addresses these new circumstances. We developed a mobile exhibition guide for the exhibition called quot;Mrs Brown's Big Day Out: Hamilton Women in the 1950squot;. That is organized by the Waikato Museum. The proposed sys- tem re-uses the TIP(Tourist Information Provider) system's framework and provides information via mobile devices to visitors on Victoria Street, which is an outdoor part of the exhibition. The information about a sight will be delivered according to visitors' current locations and their interests. We would also like to examine the possibility of re-using our TIP system within the application area of exhibition guide. Therefore, we built the mobile exhibition guide system under the TIP system's framework and developed corresponding services that tailored the system to the requirements of visitors and the exhibition organizer. During the development, we faced a number of challenges, especially, modeling the unknown and unstructured exhibition data into the TIP database. The development process as well as the implementation and evaluation are detailed in this report.
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Baker, Daniel Alexander. "Technologies of encounter : exhibition-making and the 18th century South Pacific." Thesis, University of the Arts London, 2018. http://ualresearchonline.arts.ac.uk/13703/.

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Between 1768 and 1780 Captain James Cook led three epic voyages from Britain into the Pacific Ocean, where he and his fellow explorers- artists, naturalists, philosophers and sailors, were to encounter societies and cultures of extraordinary diversity. These 18th Century South Pacific encounters were rich with performance, trade and exchange; but they would lead to the dramatic and violent transformation of the region through colonisation, settlement, exploitation and disease. Since those initial encounters, museums in Britain have become home to the images and artefacts produced and collected in the South Pacific; and they are now primary sites for the representation of the original voyages and their legacies. This representation most often takes the form of exhibitions and displays that in turn choreograph and produce new encounters with the past, in the present. Drawing on Alfred Gell's term 'technologies of enchantment' my practice reconceives the structures of exhibitions as 'technologies of encounter': exploring how they might be reconfigured to produce new kinds of encounter. Through reflexive practice I critically engage with museums as sites of encounters, whilst re-imagining the exhibition as a creative form. The research submission takes the form of an exhibition: an archive of materials from the practice, interwoven with a reflective dialogue in text. The thesis progresses through a series of exhibition encounters, each of which explores a different approach to technologies of encounter, from surrealist collage (Cannibal Dog Museum) and critical reflexivity (The Hidden Hand), to a conversational mode (Modernity's Candle and the Ways of the Pathless Deep).
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Greenstein, Steven. "Re-envisioning the 1876 Centennial Exhibition: New Exhibit Solutions for an Old Interpretive Problem." Master's thesis, Temple University Libraries, 2011. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/145513.

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History<br>M.A.<br>This paper takes a fresh look at the Centennial Exhibition of 1876 and exhibits that interpret it, and suggests new exhibit strategies to re-interpret this complicated moment in American history.<br>Temple University--Theses
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Zajaczkowski, Erica Lea. "Information, Design, and Technology:How They Work Together to Inform a Museum Visitor." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1407780595.

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Naile, Meghan Theresa. "Like Nixon to China: The Exhibition of Slavery in the Valentine Museum and the Museum of the Confederacy." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1972.

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This study analyzes two successful exhibitions on American slavery in the South: In Bondage and Freedom: Antebellum Black Life in Richmond, Virginia, 1790-1860 by the Valentine Museum and Before Freedom Came: African American Life in the Antebellum South by the Museum of the Confederacy. It puts the exhibitions in the context of the social history movement, and explains the difficulties exhibiting a sensitive topic. It examines the creation of the exhibitions, the controversies because of the subject, both real and potential, and the overwhelmingly positive reaction.
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Nordmark, Petter. "Genus och den utställda vikingen : Genusuttryck i vikingautställningen Welt der Wikinger från 1972." Thesis, Södertörns högskola, Lärarutbildningen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-41540.

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The aim of this study is to examine the temporary museum exhibit World of the Vikings (Welt der Wikinger), created by Sweden’s Statens Historia Museum (SHM), through the lenses of  gender and pedagogical analysis. The exhibit which was planned to be showcased in the German city of Kiel in time for the sailing Olympics in 1972 and had several goals in mind. The primary goals were to showcase models of Viking ships and achievements of their ship art (to coincide with the sailing Olympics), provide an overview of the Viking Age and showcasing all its different aspects as opposed to just the infamous warrior. Using a gender theory and the overarching analyst method ‘The Feminist Museum Hack’, primarily utilizing a discourse analysis and a visual method (as well as comparative reading, a quantitative method and content analysis, depending on which objects were analysed), this study examines archival material of the exhibit in order to unveil both gender and pedagogical aspects. The material used, consisting of protocols, memos, exhibition texts, booth overviews (consisting of photographs), catalogues and letter correspondents, provide an extensive look into the exhibit, its purposes as well as the overall structure. The main findings of this study are that the exhibit had a clear pedagogical goal in mind, as its content was divided into different parts and chapters to detail various parts of the Viking Age, including their everyday life. Several artifacts collected from various museums were showcased, and the exhibition texts were designed to both educate its visitors and inspire to seek further knowledge. Nuancing gender roles was not part of its purpose, which is confirmed by a gender analysis of the exhibit. A significant portion of the Nordic people mentioned were men while only a few women were mentioned, but  most of the featured men and women were also from a higher hierarchical standing. In terms of expression of gender and gender roles, men were the primary focus in describing and showcasing everyday Nordic life, whereas the women remained passive and secondary. Through the exhibit material, it is clear the roles and chores performed by men were deemed of a higher importance.
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WU, XUAN. "IMPORTANCE-PERFORMANCE ANALYSIS FOR NICHE MARKETING: THE CASE OF A MUSEUM EXHIBITION." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1384148679.

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Hamalainen, Bonnie. "Stories in Stone: Interpreting history in the context of a museum exhibition." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd_retro/10.

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This project examines opportunities for history exhibition design practices. Research into museum studies and creative work in typography, photography, graphic design and architecture result in curation and design of a prototypical exhibit about the granite quarrying industry of Stonington, Maine.
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Ballard, Tammara L. "A Case Study of the Springville Museum of Art Pre-Exhibition Workshop." BYU ScholarsArchive, 2017. https://scholarsarchive.byu.edu/etd/6283.

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The author designs a traveling professional development opportunity, Pre-Exhibition Workshop, for the Springville Museum of Art (SMA) Educational Outreach Program. All Utah high school art teachers and their students are invited to attend one of twenty-five presentations throughout the state's school districts. This thesis examines the challenges and benefits of including students in the process of preparing their own entries for the 2014 42nd Annual Utah All-State High School Art Show. The curriculum for the workshop follows a new lesson plan model of including enduring understandings and essential questions as outlined by the 2014 National Core Art Standards. The question driving this research project is: Will the schools that participate in a pre-exhibition workshop be better prepared to submit quality entries into the 2014 42nd Annual Utah All-State High School Art Show and be more likely to schedule a field trip to experience the exhibition? To develop the SMA Pre-Exhibition Workshop, the researcher applies a case study methodology that includes some aspects of action research including planning, acting, reviewing, and revising. The collected data measures the effectiveness of this workshop by analyzing observation notes collected during the workshop, reviewing surveys completed by participating teachers, and comparing the SMA 2014 42nd Annual Utah All-State High School Art Show entry data with the data collected from the attendees of the SMA Pre-Exhibition Workshop. It was concluded that most schools participating stated that the workshop did benefit their students by helping them prepare to submit their own art entries. Of the students attending the workshop, none were disqualified from the 2014 42nd Annual Utah All-State High School Art Show due to rule infringements, and several of the participating schools went on a field trip to view the exhibition. In conclusion, the author recommends that the SMA Pre-Exhibition Workshop continue and suggests ways of improving the program's promotions, presentation, and data collection.
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Kvitkovský, Martin. "Revitalizace Červeného Kláštora a klášterního muzea." Master's thesis, Vysoké učení technické v Brně. Fakulta architektury, 2011. http://www.nusl.cz/ntk/nusl-215809.

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Architectural solution takes into account the existing shape of objects and functional use of objects. Largely focuses on the completion of the museum interior and obovenie jestvujúcih exposure. Using architectural elements to be linked to the existing condition of the building and its character as national cultural monument and therefore were significantly architectural elements used in a limited range. The main focus was on functional objects and art commissioning. Existing facilities have been made-the insertion of separate objects, more or less dependent on the original space.
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Sutton, Sarah Catherine. "PENNHURST: AN EXPLORATION OF EXHIBITION AND COLLECTION CARE INSIDE A HAUNTED ASYLUM." Master's thesis, Temple University Libraries, 2017. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/446956.

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History<br>M.A.<br>This study is an imaginative exercise which explores the use of historic artifacts at the haunted attraction Pennhurst Asylum in Spring City, Pennsylvania. It is understood here that the use of historic artifacts from the former Pennhurst State School within Pennhurst Asylum inevitably tethers the attraction to the difficult history of Pennhurst State School. This study explores the convergence of dark tourism, exhibiting difficult history, and performance as historical interpretation. Within the context of collections management and public history, Pennhurst Asylum acts as a case study exploring what can happen when difficult history is exploited and commodified.<br>Temple University--Theses
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Seitei, Gloria Tiny. "Front End Evaluation of 'Tester' Exhibition to be Developed into a Travelling Sports Exhibition." Thesis, Högskolan Dalarna, Vetenskapskommunikation, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:du-1165.

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The purpose of this evaluation is to develop a framework that will help in planning and implementing the mobile sport exhibition, increase visitor satisfaction and aid At Bristol in building successful exhibits. The evaluation mainly focuses on visitor interaction with exhibits. It is believed that learning does occur in science centres and museums. The evaluation will therefore find out if learning occurs in the Sports exhibition and if so, the nature of the learning outcomes. The evaluation also discusses advantages and disadvantages of travelling exhibitions and identifies the characteristics of good exhibits that form the basis of the framework.From the results, an indication is that children make the larger proportion of visitors to Sportastic. Their age ranges, under 10 and 10 to 15 years constituted 21% and 30% respectively. The three most enjoyed exhibits are the Sprint Challenge (running), BATAK (test your reaction and Hot Shots (football). Visitors say these exhibits are enjoyed because they are fun, competitive, entertaining, interactive and hands-on. Skateboard Challenge and Skeleton Bob are among the exhibits least enjoyed since they are reported to be boring and uncomfortable to use. The learning outcomes from the exhibits are; increased knowledge about balancing, reaction, pulse and strength.
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Gemin, Deborah Alice Bruel. "Museu Oscar Niemeyer uma história em três relatos e suas ficções." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-30052017-153352/.

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Em 1967 Oscar Niemeyer desenhou uma escola para Curitiba, propôs uma construção moderna com laje em concreto protendido apoiada em pilotis, vãos enormes e rampas no lugar de escadas; além de um ginásio abobadado e um anexo. Porém, em 1978 saiu do papel apenas o edifício principal, que serviria a burocracia do estado por mais de vinte anos. Foi somente no início do séc. XXI que a vocação social do projeto seria resgatada, quando Niemeyer foi convidado a retoma-lo, transformando-o em museu. Acrescido de uma torre, o museu foi Inaugurado duas vezes, a primeira em 2002 como NovoMuseu, e a segunda em 2003, mudando o nome para Museu Oscar Niemeyer, o MON. Portanto, esta tese é resultado de um estudo poético sobre essa história e está constituída em dois acontecimentos: um primeiro dedicado aos relatos escritos e visuais dessa breve biografia e, um segundo que apresenta o projeto da exposição SOBRE 34mil m2 como um percurso nos espaços e imagens tramados na descoberta tanto da sua ambígua arquitetura quanto da sua híbrida história.<br>In 1967 Oscar Niemeyer designed a school for Curitiba, which was a modern construction with huge spans, a large slab supported by pilotis and ramps instead of stairs, as well as a vaulted gymnasium and an annex building. But in 1978, only the main building was constructed, and since then it served the state bureaucracy for more than twenty years. Only at the beginning of the 21st century, the social vocation of the initial project would be rescued, when Niemeyer was invited to take it back and to transform it into a museum. With a new tower, the museum was inaugurated twice, the first in 2002 as NovoMuseu, and the second in 2003, with a new name: Oscar Niemeyer Museum, the MON. Thus, this thesis is the result of a poetic study on the history of the Oscar Niemeyer Museum, and consists of two moments: a first dedicated to the written and visual reports of this brief biography, and a second that presents the project of the exhibition SOBRE 34mil m2 as a course in spaces and images hatched in the discovery of both its ambiguous architecture and its hybrid history.
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Chaney, Robert Lawrence. "Robert L. Chaney's the educational implications of the traditional art museum exhibition: a case study of a modernist exhibition design." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1334855180.

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Smith, Daniel Charles Patrick. "City revealed : the process and politics of exhibition development : a thesis presented in partial fulfilment of the requirements for the degree of Master of Arts in Museum Studies at Massey University, Palmerston North, New Zealand." Massey University. School of Maori Studies, 2003. http://hdl.handle.net/10179/253.

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This thesis examines the ways in which the process of exhibition development and the politics this involves affects the practice of history in the museum. It does this by establishing the broad parameters of history practice in the museum and places this in relation to academic practice, focusing on the New Zealand context and specifically upon Auckland War Memorial Museum. From this basis the thesis examines the development of City exhibition at Auckland Museum as a large-scale museum history exposition. The development process for this exhibition was created with the aim of changing the traditional Museum approach so as to create a more engaging and scholarly history exhibition than is traditional. At the same time however, there was also an aim of retaining the appearance of the traditional Museum within this programme of change. These aims were to be met by the innovation of the collaboration between an academic historian and the Museum's practitioners in the development process.The research is based upon a detailed investigation of the roles played by the exhibition team members and the decisions, negotiations and compromises that they made through the development process. Beginning with their original intentions and concepts for the exhibition its metamorphosis into the exhibition as it was installed in the Museum gallery is traced. Emphasis is placed on the resonance that the various decisions and changes carried into the finished exhibition. The findings indicate that the Museum's traditions of developing and displaying knowledge exerted a strong conservative effect over the exhibition development in conflict with the programme of change. This conservatism vied with the authorial intentions of the exhibition development team. As a result of this influence the exhibition developed leant towards the conventional. The unexpectedly orthodox outcome resulted from the absence of critical museological practice. The thesis argues that although Auckland Museum had undergone extensive restructuring, including the introduction of new exhibition development processes and a new outlook as an organisation, the conception of history in the Museum had not changed. Ultimately this precluded that the practice of history in the institution would advance through the revised exhibition development process. However, the development of City did help achieve the updating of social history in the Museum and remains a platform upon which a more critical approach to the past can be built.
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Salewski, Katja. "Museum Personalized : The impact of floor staff on an exhibition - A holistic approach." Thesis, Högskolan Dalarna, Vetenskapskommunikation, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:du-2534.

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The current paper presents a study conducted at The National Museum of Science and Technology in Stockholm to investigate the exhibition “Antarctica – that’s cool” from its first concept to the first workshop that is held in the exhibition. The focus is on the influence of floor staff on an exhibition and workshops as learning facilities in museums. Findings, based on visitor observation and the exhibition building process, go into the characteristics of low-budget productions and discuss the importance of staff on the exhibition floor for museums as life-long learning facilities. The holistic approach of the study provides deep insights into the complex interplay of visitors, staff and exhibitions. The results can be used for future exhibition building processes and educational programs in museums and should strengthen the museum’s position as life-long learning facility in nowadays society.
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YEN, Shoou-Shyan, and 嚴守賢. "Olfactory Application in Museum Exhibition Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/94896150328009885663.

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碩士<br>國立臺灣藝術大學<br>藝術管理與文化政策研究所<br>102<br>Sense of smell, also known as Olfaction, is the sense which develops the earliest among the five human senses. It is closely related to “hippocampus” and “amygdala” of the brain. Olfaction has a great influence on memories and emotions but it has always been neglected. In recent years, the sense of smell has been gradually applied in artistic creation and marketing. The diversification of museum development shows more emphasis on multisensory integration progressively. However, the application of olfactory is still rare in academic research. This research collects both foreign and domestic exhibitions and analyzes three exhibitions. They are “Distilling the Soul’s Fragrance: Traditional Chinese Incense Culture” at the National Museum of History, “Refining Fragrance: The History of Camphor Industry and Nanmen Factory” at the National Taiwan Museum-Nanmen Park, and “Air Lab” at Kaohsiung Pier-2 Art Center. It also explores the design aspects of contributors and observes the museum visitors' point of view. The purpose of this study is as follows: 1. Analyzes olfactory exhibition design and roles. 2. Reviews the effects of olfactory exhibitions. 3. Excavates the limitations and feasibilityof olfactory exhibitions. This study concludes that olfactory exhibitions are most commonly used of the interactive way. Because of the diversity of the exhibitions, smell can become a strong supporting role in museums which emphasize educational function, and also can play a leading role in art exhibitions. In this research, Stephen Bitgood's “Visitor Measures of Success” is applied to examine the effects of olfactory exhibitions. It shows that the olfactory application can change visitor’s behavior, convey messages and arouse visitor’s memory and emotion through related life experience, and also enhance knowledge acquisition. Although it has restrictions and needs to be carefully considered how to control and present the smell in the exhibition. Applying the sense of smell in museum exhibition is potential in the future.
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Tsai, Wei-Hing, and 蔡維紘. "Limitation of Museum Exhibitions from ethics for Museums: A Case of "The Secret of Transparent Fish "Exhibition." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/99z8z9.

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碩士<br>國立臺南藝術大學<br>博物館學與古物維護研究所<br>106<br>This research began with a photo of the show in the class. The transparent fish in the photo is sealed in a row of test tubes. Each fish is red translucent state. Hundreds of transparent fish in a test tube, showing a different beauty. “The Secrets of Transparent Fish” exhibition from the National Museum of Marine Biology and Aquarium. Using the translucent fish specimens used in biological research as a theme to introduce the production knowledge and related information of transparent fish specimens to the audience. Transparent biological specimens show various colors after dyeing, making the specimen look beautiful. In addition to presenting relevant knowledge, the exhibition uses a large number of specimens with the display of lighting effects, using a strong visual presentation to attract the audience's attention. However, it caused two very different sounds. The pros believe that this is a creative performance, and opponents believe that this is just a stack of corpses. Therefore, this research uses the ethical regulations of three international museums such as ICOM, AAM, and MA as well as domestic and foreign literature and ethics dispute cases. Taking museum display ethics as an analysis object, use case studies, interviews, questionnaires, and other research methods to discuss the specimen display techniques used in the special exhibition "The Secrets of Transparent Fish". Analysis of the appropriateness of museum display and the boundaries of museum display ethics. According to the study summarizing the conclusions of two parts as follows. The first is that when museums display specimens, they must focus on the display of specimens, not just as an ornament. And regarding the number of uses, according to the analysis of the audience survey, it is best to use 3-5 pieces of single exhibits. The main reason is that the information is clearly presented and the specimens are clearly visible. In addition, when displaying specimens, the museum must provide complete information to avoid viewers' doubts about the museum's use of specimens. The second is that museum display ethics is actually a part of museum ethics practice. The display of ethics is not only the internal rules of museum ethics, but also the social ethics. The main points of display ethics are the nine principles of exhibitions, display interpretations and exhibits. The definition of sensitive exhibits cannot be limited to human remains and religious tokens.Therefore, use this study as a stepping stone for future related research. Expect more perfect museum ethics, make the museum more progressive and play a greater social force.
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Chen, Shih-Wei, and 陳世瑋. "The Exhibition Text and Objects in Museum: A Case Study of Permanent Exhibition in Yingge Ceramics Museum." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/6jm9nj.

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碩士<br>國立臺灣藝術大學<br>藝術管理與文化政策研究所<br>104<br>The museums in the contemporary age have always been emphasizing the “educational message” in an exhibition, which focuses more on exhibition texts than the provenance of objects. They have focused on the utilization of storytelling concepts or thematic exhibition, to connect the audience’s life experience to the objects. This study aims to explore how exhibition texts can code the objects appropriately to avoid making objects merely a coding tool during the process of exhibition planning. The goal is to ensure that the provenance of objects and the messages conveyed may perfectly complement each other to create a meaningful exhibition. This study uses the permanent exhibition in the Yingge Ceramics Museum (YPM) as the case study. First of all, a literature review on exhibition texts, exhibition design and semiotics theory is conducted, in order to understand the model of object coding in general exhibition texts. The second part of the study is an exhibition analysis through observing the design of permanent exhibition and in-depth interviews with YPM staff. The study concludes with the following results: First, the exhibited objects de-contextualized from daily thus became the special museum objects. Through the coding of exhibition text, they re-contextualized to fit in exhibition text. But as a result, YPM has created a exhibitiontext that the ordinary ceramics objects can only be interpreted and exhibited in a general lifestyle stuational display without inspiration to audience. Secondly, with the emphasis on “exhibition texts”, the authentic objects and auxiliary materials both displayed by following the narrative of exhibition text to complete the exhibition, the differences and value of them were neglected in the exhibition, and the culture and story behind the ceramics objects are highlighted. Third, for the completeness of the exhibition texts, the objects had been clustered into a group to form a sign in the exhibition, while the provenance of objects and their background stories had been eliminated, the whole exhibition is more like a complete work for the museums in the contemporary age. The study concludes with the following results: First, with the emphasis on “exhibition texts”, the culture and story behind the ceramics objects are highlighted. The authentic objects and auxiliary materials both displayed by following the narrative to complete the exhibition text, and the differences and value of them were neglected in the exhibition. Secondly, the exhibited objects de-contextualized from daily thus became the special museum objects. Through the coding of exhibition text, they re-contextualized to fit in exhibition text. But as a result, the ordinary ceramics objects only be interpreted and exhibited in a general lifestyle stuational display without inspiration to audience. Third, for the completeness of the exhibition texts, the objects had been clustered into a group to form a sign in the exhibition, while the provenance of objects and their background stories being eliminated.
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LIN, CHING-YU, and 林靚瑀. "An Exhibition Evaluation of The Permanent Exhibition in Lan-Yang Museum." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/02578459922457585116.

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碩士<br>銘傳大學<br>商品設計學系創新設計與管理碩士在職專班<br>104<br>Eco-Museum advocates that the local industry, culture, features which is enable to be indeed comprehended for visitors. This research explores exhibition assessment for the visitors in Lan-Yang Museum. The research was based questionnaires. The results are listed as below : 1.Some factors influence the visitors’ satisfaction base on the environment of exhibitions, including realistic touch and visual sense of the demonstrations, the caption is easily understood, convenient of interacting with visitors, and innovative or unique artworks setting. 2.Visitors like the exhibitions with narrative stories and scenarios, they felt more into the role of event, virtual and realistic scenario allowed tourists to experience more and easily accept the message which Museum wanted to deliver. 3.Visitors have a better comprehension and impression through the guided tour for the show. 4.The effective exhibition design (Including the museum’s architecture and the way of display) is to attract the attention of visitors to watch, in order to deliver its message successfully. Accordingly, the innovative or unique exhibition design, evoking a desire of participation and interaction, as a result, visitors would like to visit the museum over again.
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KAO, WEN-CHANG, and 高文章. "The Audible Exhibition-On The Roles of Sound in Museum Exhibition." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/53381330836889899689.

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碩士<br>國立臺南藝術大學<br>博物館學與古物維護研究所<br>100<br>Sound is one of the major sources for human beings to receive information and also an important mediator to communicate with each other. Auditory sense is the only sense organ, which works 24 hours a day without any rest during people’s life, among the five senses of human beings. Therefore, the sense of hearing makes more profound impacts on people than that of sight. It not only influences people through the natural physical phenomenon, the physiological process of hearing, and the mental effects of memorizing in brains, but also becomes one of the significant elements for people to learn knowledge continuously. Museums are not only informal learning institutions but also important venues for social education. As a result, it seems to be insufficient in the era of learning diversity for most traditional museum exhibitions that their exhibition design merely focuses on vision. Is it possible to attract more audiences, to gather more visitors during their visit or to extend their visit time if sound could be incorporated into museum exhibitions adequately? Could visitors be inspired more or create new meanings through the application of sound in exhibitions? No matter how simply sound plays an assistant role or an leading role in exhibitions, it could go beyond traditional framework of exhibition design and open a brand new way for learning to achieve the ultimate goal of museums education, a significant mission of museums and an existing value to reveal their differences from formal learning such as schools. This study shows the effects and benefits of sound applying in exhibitions design and its relationships with visitors. With the exploration of physical phenomenon of sound and the impacts of sound on people, the influences of sound in exhibitions would be further analyzed through case study and visitor survey. This quantitative study examines Musical Instrument Gallery in Chimei Museum to investigate the roles and positions of sound in museum exhibitions in the evolving trends of exhibition design, and its possibilities to attract visitors’ attentions, to gather visitors, and to extend their visiting time to enable museums to demonstrate their educational value in society. Finally, from the result of statics in this survey, the conclusions would be that most of the visitors support that the sound has the effect of attraction because they would search for the sources of sound, and they also agreed that they would visit the exhibitions with more concentration and spend more time visiting the exhibitions. Moreover, they could learn more from the application of sound in exhibitions. This analysis also shows the beneficial effects made by sound in exhibitions, including the increase of visitors’ attention and participation, the recall of memories, and the enhancement of the strength of association and learning. Museums are regarded as one of the significant learning places because of their abundant objects and unique atmospheres. Therefore, museums have the potential to take more social education responsibilities by integrating diverse elements into exhibition design. Sound, which possesses the measureless power, has been widely applied since the ancient times in history. Consequently, sound could be one of the essential design elements in exhibition development. Hopefully, through empirical study, there would be more suggestions on the directions and forms on the application of sound in museum exhibitions development.
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Villa, Lindy. "Rediscovering discovery rooms : creating and improving family-friendly interactive exhibition spaces in traditional museums /." 2006. http://library2.jfku.edu/Museum_Studies/Rediscovering_Discovery_Rooms.pdf.

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Su, Shu-wen, and 蘇淑雯. "The Culture Hermeneutic of Museum Exhibition -A Case Study of Permanent Exhibition on National Museum of Taiwanese Literature." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/19032515043116427171.

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碩士<br>南華大學<br>美學與視覺藝術學系碩士班<br>97<br>As a cultural interpretation, exhibition design is an interpretation of written creation. Designers use techniques for objects and space planning. Literature is to express the inner feelings of the author as well as to reflect the external society. The exhibition is a display of literature and which integrates into the presentation. The relationship between literature and exhibition results a transformation and reference with each other, Literature has thus become part of the diversity and openness exhibition experience.     For people who have dual identity/role of both literature readers and the museum attendant, the experience of visitors tour between reading and re-creation.Visit the museum exhibition and interprete the exhibition text. In order to figure out some questions and ideas to this relationship, the author expects that through the exploration, interpretation and the process of empirical research to get a complete understanding and reflection.     The purpose of this study is as follow: (一)、Apprehend the museum exhibition design, and devote to exploring the cultural implications with Hermeneutic approach. (二)、With the case study of permanent exhibition on National Museum of Taiwanese Literature, analyse and interpretate the exhibition design and culture purport. (三)、Through the exhibition evaluation and the feedback of audience studies, explore the "The Development of Taiwanese Literary" permanent exhibition , then analysis the relations and differences of the design interpretation and the audience interpretation.     Base on the museum exhibition design, this paper tries to discuss the cultural implications with Hermeneutic approach. The exhibition is considered as a process of interpretation and design practice, and of objects interpretation and the reproduction.     Furthermore, the permanent exhibition on National Museum of Taiwanese Literature, can be co analysed through the exhibition design and audience feedback research for the theory authentication. By means of the variety form of reproduction, the purport to the attendants’ cognitive learning, Taiwaners literature can be interpreted as a cultural orientation by the use of different interpretations of the views and practices.     Attempt on further considering the combination of the museum exhibitions and the literature, the actual interpretation of the exhibition design and the interpretation by the attendants would provide a great diversity of thinking.
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Lu, Ming-Hsien, and 呂明憲. "A Research of Archaeological Site Museum Exhibition--- By the Example of Chih Shan Yen Cultural Museum Exhibition Design." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/08456865481203855550.

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碩士<br>中原大學<br>室內設計研究所<br>91<br>In 1993 Chih Shan Yen was declared a national monument, adhering to “cultural heritage preservation law”. To preserve and display the abundant archaeology, culture, and natural resources of Chi Shan Yen, the Taipei government is planning on constructing the “Chih Shan Yen Cultural Museum” inside the “Chih Shan Yen Cultural History Park”. This Museum will exhibit the diverse beauty of the Chih Shan Yen area. This study actually participated in the design work of the display of Chih Shan Yen Cultural Observatory, aiming to fully present the cultural history and natural history of Chih Shan Yen. Based on the special nature of archaeological site museum of the Chih Shan Yen Cultural Museum, the design process is first targeted at exploration of the display of archaeological sites. It found that there were towards environmental reconstruction and environmental diorama simulation type strategies in the archaeological site display. This raised the question of the authenticity in the exhibition: all of the fragments of historical data have undergone special consideration- they’re as real as can be, but when one tries to take these fragments and put them together to totally reconstruct lifestyles of past cultures, there’s bound to be some discrepancies from reality. Despite this, the analysis of historical data (such as prehistorical artifacts) used in the exhibition is only the starting. After all data has been verified, “most likely” reconstruction tests are implemented, which try to make historical reconstructions of the state of the past, based on partial information. This study of the exhibition design of the Chih Shan Yen Cultural Museum was conducted and completed based on the above pretexts, and considers ideas and perspectives from different scholars and design planners.
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Wu, Shih-yi, and 吳詩怡. "Museum Exhibition and the Memory of Hakka." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/62133748763515829972.

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碩士<br>國立中央大學<br>客家社會文化研究所<br>96<br>The idea of multiculturalism impetus ethnic groups or communities to establish has themselves characteristic museums. Taking the Hakka as the example, in Taiwan, each region constructs many Hakka museums to preserve and to inherit the Hakka culture. However, what are these Hakka museums in different regions displayed the memory of Hakka? How to construct displaying the contents of the memory of Hakka? Then, what type communication and the discussion only then does form the audience to see the exhibition of the memory of Hakka? This research in order to understand the condition of Hakka museums in each region. First, generally survey each place Hakka museums. And then, picking up Taipei County Hakka Museum and Kaohsiung County Meeinong Hakka Museum carry on case study. The results of this research cloud be generalized the following points. First, displayed contents take the discourse as the basis, it provides the frame of memory and memorial points. But at the same time, displayed contents would be influenced by the management idea, community inhabitants, the ethnic group, politics and the economy and so on. Developers (including the government department, scholars and experts, design team and manufacture team) have power to change or maintain the frame of memory and memorial points. Second, The Hakka museums display the way which the memory of Hakka is the object primarily, lack of taking the human as basic. Third, in the temporal dimensions, displayed the memory of Hakka is also in the past, the few parts have displayed the present viewpoints. Finally, there are not many Hakka museums combine with community. Anyways, if it maintains good relational with the community, the Hakka museum usually has good operation, could not turn into the mosquito hall.
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Fang, Su-Chen, and 方素真. "A Study of Conceptual Interprepation for Museum Exhibition and Practical in Exhibition Design." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/28902895731480115979.

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博士<br>國立高雄師範大學<br>工業科技教育學系<br>104<br>Museum exhibition designs enhance the learning effect for viewers with the help of media like exhibits, interactive displays, and multimedia. Nevertheless, the success of exhibitions lies in the cooperation between curators and designers. This study aims to discuss how museum curators interpret exhibitions, and how designers comprehend and communicate with curators about the interpretation. Through qualitative inference and analysis, this study derived two key findings. First, curators interpret exhibits with viewers as the focus, and convert their understanding using storylines that are educationally, creatively, locally, and spatially oriented. However, designers, with their different set of expertise and experiences, need to clarify and communicate with curators about their interpretation, so they can create designs that are easily comprehensible and attractive to viewers, and reach a consensus with curators on techniques and schedules. Second, the differences in how curators and designers comprehend exhibitions result in differences in their ideas and standards regarding the design, conception, displaying methods, and qualities of exhibits, which tends to lead to disputes. Hence, there should be a standard procedure to facilitate the execution of exhibitions. By understanding differences in their ideas and working on aspects they agree upon, curators and designers can create a communication channel through which they can incorporate each other’s different ideas. Such a practice would be instrumental and valuable to curators and designers.
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AYTAC, DENIZ OZGE. "Costume culture: a traveling exhibition system for the Costume Museum of Canada." 2014. http://hdl.handle.net/1993/23567.

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The Costume Museum of Canada (CMC) is the first of its kind in Canada. It works as a comprehensive repository where Canadian clothing and textile artifacts are collected, preserved, and presented. Traveling exhibits are important to the CMC to present the collection to a wider audience; however, the CMC’s financial limitations restrict how they can support traveling exhibitions. This practicum project addresses the desire of the museum for a facility to stage traveling exhibits by the design of a Traveling Exhibition System (TES) for the CMC. The practicum explores the concepts of cultural communication, narratology and mise-en-scene. It will facilitate Canadian cultural education through the exhibition of CMC’s vast collection of costumes and related accessories in a cost effective and sustainable manner. TES will be an exhibit system that can be set up within existing buildings and spaces. The project offers the possibility for the CMC to generate revenue and to facilitate dissemination of Canadian fashion culture and history regionally and nationally.
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Hsu, Hung-Ren, and 徐宏仁. "Analysis and Validation of Archaeological Museum Exhibition Scheme." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/60344860140610262878.

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碩士<br>雲林科技大學<br>空間設計系碩士班<br>96<br>The main theme of this research is the exhibition of the archaeological museum. The purpose of our effort is to probe how the prehistorical artifact left away from the original environment. These objects were latter placed in the museum and became the strong evidences. We hoped to improve educational meanings and utilization benefits of the archaeological museum exhibition by integrating the impacts of experiences from the visitors in various activities. The discussions come with two divided stages in this research. The first stage states the theory with anthropology and case study of representative archaeological museum. In this stage, investigators took different museums such as "National Museum of Prehistory", "Shihsanhang Museum of Archaeology", "Jorvik Viking Centre" and "Chikatsu Asuka Museum" as example; the motif is probing into the archaeological museum exhibit scheme. At the second stage, investigators focused on the investigation and analysis to the Main gallery constitution. Many primary galleries of Taiwan such as "Prehistoric Cultures of Taiwan" gallery, "The Life of the Prehistoric Peoples of Taiwan" gallery, and "Encountering Shihsanhang" gallery are regarded as best reference to the research of this stage. All our investigators discuss the factors of impact on audiences with the help from the arrangement and diversity of the forms resulted from three different themes and spaces and direct monitors to the records. Through these efforts, our investigator could prove that the audiences could have the connections to different units and the diversity among three constitutions of exhibitions. The analytical methods in this research consist of two ideas, which are described bellow. 1.Based on the attacting power and holding power, investigators could probe the degree to which the influence of factors such as exhibit unit site, exhibit unit scale, exhibition unit factors and other factors to audiences. 2.Based on the visitors’ order in the Spearman Analysis, researchers put a lot into the Dependence examination of the units in every section. Investigators then combined Cluster Analysis, demonstrating the relationship among units by graphic presentation and relation which audiences associated to Multidimensional Scaling Analysis; so that they could probe into the effect of three exhibitions of constitutions instead of probing into the reasons of influences. Some preliminary achievements that have been done in this research follow: 1.The analysis of archaeological museum exhibit scheme. 2.The influencing factors of Main gallery in the archaeological museum. 3.Verifying the constitution of exhibition in the Main gallery in the archaeological museum.
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Huang, hsuehshu, and 黃學書. "A Study on the Exhibition Design ofBaseball Museum." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/98895819778279800901.

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碩士<br>大葉大學<br>設計暨藝術學院碩士在職專班<br>99<br>Baseball is one of the most popular sports in Taiwan. Especially baseball is increasingly recognized as the national sports but the baseball museums are very rare in the country. Therefore, this study will tender a related proposal to boost public awareness and enthusiasm for baseball through the study of the baseball museum’s exhibition plan. This study was to understand the requirements of the baseball museum exhibition planning by questionnaires. This questionnaire survey were performed at the Taichung Baseball Stadium and Taichung Intercontinental Baseball Stadium, gathered 450 questionnaire samples and 411 valid questionnaires. Based on the survey results for presentation types, route plannings, display items, demonstrate techniques, and environmental designs.., etc., we proposed the baseball museum exhibition plan as the reference to the development project of Taiwan baseball museums in the future. The result of study showed that the most popular presentation types were listed below: attracting visitors’ participation and projecting changable route plan, displaying baseball celebrities’ garments, exhibiting the information of world baseball games, experiencing baseball equipment operations such as combating , pitching and catching, designing museum's unique appearance to comply with environmental issue. Based on results of the analysis, the conclusions of this study are: the first, attract more people become baseball fans; the second, make good use of dimensional presentation and dynamic mechanical methods to increase visitors participation; the third, plan unfixed visiting route to raise visitors attention;.the fourth, project exhibitions and exhibition tour to fulfill visitors’ requirements; the fifth, improve the appearance and outdoor landscape of the baseball museum to attract more visitors.
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Chuang, Hsuan-Hua, and 莊宣樺. "Exhibition Quality of Service─A Case Study of Louvre Exhibition in National Palace Museum." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/07480777570666348859.

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碩士<br>國立臺北教育大學<br>文化創意產業經營學系<br>100<br>For long, the missions and objectives of museums in Taiwan are the preservation and research of culture, while insufficient emphasis has been placed on business operations. And customer satisfaction concerning service quality was largely being ignored. However as the raising of economic growth, it is now mandatory for museums to have a clearly written mission statement. Therefore since 1990 museums in Taiwan, co-organizing with public media groups, started to host numerous special exhibitions of diverse nature, stipulating considerable business opportunities. However, increased amount of patrons resulted in decreased service quality, and over-commercialization also breeds negative impacts on neutral and academic images. Thus how to stay trendy while keeping the mission of showcasing culture and establish unique individuality has been important issues. This study uses the exhibition “Western Myths and Legends ─ Louvre Treasures" co-organized by Want Want China Times Group and National Palace Museum as research subject, while employing the service quality conceptual models as bases for analyzing the factor dimension that affects the quality of the exhibition. The relationship of the characteristics and the behaviors of the patrons are also analyzed. The feedback result showed that, among Human Factors, only Level of Education is related with Empathy and Assurance service quality factors. Among Behavior Factors, increase in Stay Time and providing Guide Service effectively raises positive recognition of service quality. It has been proven that the exhibition service quality shows positive correlation with the service quality conceptual model proposed by Parasuraman, Zeithmal, & Berry: Reliability, Responsiveness, Tangibles, Assurance, and Empathy. Cross analysis showed that among the feedback, Staff Friendliness ranked in the top level of satisfaction, while Open Space for Resting and Guideline Narration ranked the lowest. Finally basing these results, this study also files advises for the host, the museum, and the government, respectively. Keywords: Museum、Exhibition、Quality of Service
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Goodwin, Matou Baillergeau. "Earth 2 U, exploring geography an interactive exhibition for children and its educational programs /." 1998. http://www.earth2u.com.

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Chen, Yao-Ji, and 陳耀姬. "The Interpretation of Exhibition in Ceramics Museums of Taiwan:An Example of Yingge Ceramics Museum." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/ad34r7.

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碩士<br>國立臺灣師範大學<br>美術學系<br>105<br>Abstract Yingge Ceramics Museum is the first professional ceramic museum in Taiwan since 2000, which has had asignificant influence on the ceramic arts development of Taiwan for the past 15 years. This study discusses how the museum interprets ceramics culture in Taiwan,on the one hand,with the case of study of permanent exhibition of Yingge ceramics museum,analyse and interpretate the exhibition design and culture purport; on the other hande, through data of temporary exhibition in the past 15 years to explored the developmental trend of its exhibitions. The following conclusions can be drawn from this study: The permanent exhibition of YPM is based on the history of ceramics using multi-interpretative exhibition structures and thematic display to show the dimensions of industry, culture and folk life on ceramics, but at the same time lacks the interpretation of modern ceramics art in Taiwan. The temporary exhibition of YPM focus on modern ceramics art and ceramics industry, showing the development through displaying a variety of exhibitions, but its history exhibitions still need improvement. Key words: museum, exhibition, ceramic art, interpretation,Yingge
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Guo, Ging Hui, and 郭靖會. "Ecological Exhibition in Museum Practice: A Case Study of National Museum of History, Taiwan." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/67895129516895355526.

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碩士<br>國立臺灣藝術大學<br>藝術與文化政策管理研究所<br>99<br>Ecological Exhibition, referring to an exhibitionary method here, renders more complete and systematic ideas of exhibits by setting them in their original context or environment. In Taiwan, the practice of this method in museums is widely believed to be inaugurated by Peking Man Life Habitat, an exhibition initially organized by Pao Tsen-Peng, the first director of National Museum of History in 1976. The exhibition was not finished until the third director of the Museum; it has been popular since its opening and one of the most impressive exhibitions to audiences. This research is aimed at analyzing in what ways Peking Man Life Habitat are significant to ecological exhibition in museum practice in Taiwan firstly by reviewing the preparation, content, outcome and valuation of it. Secondly, the research goes through the international development of ecological exhibition so as to compare international cases with the case being studied by my research. Thirdly, in order to understand the application of ecological exhibition in Taiwan, earlier and later ecological exhibition cases in local museums are also examined. Based on the research steps above, my research comes to conclude that ecological exhibition, which has been frequently utilized by museums of the world, is an exhibitionary method of efficiency especially for exhibitions regarding histories. Peking Man Life Habitat, an exhibition applying ecological exhibition method, is not the first example of ecological exhibition as it has been long considered, yet due to its theme and success in educating, its organizer, Pao Tsen-Peng should be praised for his innovative idea to build the exhibition. With Peking Man Life Habitat serving as an early example for later exhibitions, National Museum of History continues to apply ecological exhibition method to themes concerning the local and therefore fulfils the original spirit of ecological exhibition.
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Chen, Wei-ting, and 陳威廷. "The Notion of Ethnicity in Museum Exhibition: A Case Study of Singapore Peranakan Museum." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/83312719854680088015.

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碩士<br>國立臺北藝術大學<br>博物館研究所碩士班<br>102<br>The Peranakan Chinese, the descendants of Chinese males migrated to Southeast Asia and intermarried with local women, has becoming part of the variety of Chinese communities in Southeast Asia as the historical contexts developed. In 1819, Sir Stamford Raffles, the agent of the British East India Company, set up a free trading post in Singapore and carried out the mercantilist policy. Taken the advantageous position, the Peranakan Chinese seized the opportunities to accumulate wealth during the colonial period. They eventually achieved better social status and good relationships with the colonial government. However, from Second World War to Singapore’s independence, the Peranakan Chinese families gradually declined and given up much of their “objects” to junk markets for sale. These objects decreased in value and were out of buyers’ eyes. After 1980s, constructions of museums in Singapore were promoted through cultural tourism and policies. The national museums collected Peranakan objects and constructed the permanent exhibitions along with two concepts. There has been an increase in “value”of Peranakan objects correspondingly. While the Peranakan Museum established in 2008, Peranakan culture has been given more interpretable ranges and contexts. The Peranakan Museum as a “national” museum represents the understanding and imagining of the Peranakan culture, emphasizes the symbol and meaning of material culture and implies the embodiment of “Singapore culture” and “national identity”. Additionally, it involves the concepts of Multiculturalism and Ethnic Harmony, which were expressed and manifested in Peranakan material culture.This paper discusses the two styles which construct the notion of ethnicity in Peranakan material culture exhibitions and form the new relationship between the ethnic and national identity. On one hand, the exhibitions present the multicultural society with the influence of a national ideology. They are based on concepts and spirits of “Peranakans” to make Peranakan culture a kind of model and an embodied representation; they also highlight the national character and identity in Singapore. On the other hand, Peranakan museum has created a new cultural form which is considered an aspect of cultural authenticity and affects the bringing together of the ethnicity of the “Peranakans”.
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49

Shen, E.-Shin, and 沈義訓. "Research of Interactive Exhibition Design for the Internet Museum." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/97348031240955393673.

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碩士<br>元智大學<br>資訊研究所<br>87<br>With rapid growth of network technology, the industries of related software and hardware are booming. Museums that use computer and network to communicate their exhibition information are continually increasing, in turn, the administration of museum also presents different features. This research is aimed at exploring the interactive exhibit design for the Internet museum. Based upon the exhibit design principles, the researchers take the historical museum of Yuan Ze University as an example to develop an Internet museum exhibit system. In addition to reviewing the related literature and excellent examples on Internet, the researchers will adopt game design idea into the exhibit system in order to provide visitors more enjoyable experience. Furthermore, the researcher also would like to prove the feasibility through experts and users in order to promote the exhibit benefit for Internet museum.
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Lee, Meng-Hsuan, and 李孟璇. "The Strategy and Practice of Exhibition of Lanyang Museum." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/48866410364470421715.

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碩士<br>國立臺灣師範大學<br>美術學系<br>100<br>Changes in the ideological trend of world museums, local museums began to emerge. Lanyang Museum in Taiwan, is known as the leader of the “local museum”, and its successful museum planning has become a model. This is beyond the vitality of the local museum, showing a significant attraction and subsequent influence. Exhibition is an important way of communication with the audience, the exhibition of Lanyang Museum has spared no effort in performance and promotion of the Ilan local cultural characteristics, and thus become a shortcut to understanding Ilan, and increase the audience's exploration interest. In this study, taking the Lanyang Museum as an example, explore its exhibition strategy and current practice. In this study, through the collation of the semi-structured depth interviews and literature, to understand the exhibition strategy and the meaning of strategic planning of Lanyang Museum. And through the implementation of the adult audience interviews, to understand the idea of the audience. By these ways to organize the exhibition strategies and implementation methods, and also proposed the possible problems and solutions. So it can be used as a reference of the future exhibition planning. From the results of the study, the exhibition strategy of Lanyang Museum are(1) Naturally geographical logic (2) Close to people's lives, and create intimacy (3) Diverse interpretations (4) Provides the opportunities of reflection and thinking (5) Use physical exhibits to create a realistic and immersive environment (6) Use the new technology (7) Means of artistic expression (8) More opportunity to use the body to feel the exhibits (9) Performance of penetrating space design (10) Create multiple visual focus. The results show that, the practice of the strategy: (a) strategic planning includes the whole museum, but unfortunately has not been fully implemented (a) practice of the exhibition strategy to influence the level of audience reception. In this case study, the effective exhibition strategies are: (a) Specific exhibition information can promote audience learning. (b) Penetrating space design can improve visitors' interests. (c) Create multiple visual focus will improve the attractiveness of exhibition. (d) Inviting community residents to participate the exhibition content, it will increase the exhibition's sense of identity for audience. To be improved: (a) Reduce the text-based exhibition notes. (b) Open interpretation to promote deeper thinking of audience. (c) The new technology must ensure the feasibility and future maintenance plan. (d) The distinctive exhibition placed in the main line of action, it will make the visit movement smooth. Finally, according to the findings of this thesis, proposed museum exhibition planning, museum promotion of arts education, and future research recommendations.
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