Journal articles on the topic 'Museum visitors'
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Hanif, Asyharudin, Ihfadz Lucky Alfa Saputra Lucky Alfa Saputra, Dewi Putri Mardiana Putri Mardiana, and Rangga Primadasa. "PERBANDINGAN SERVICE QUALITY MUSEUM KRETEK DENGAN MUSEUM JENANG KUDUS." Journal of Industrial Engineering and Technology 1, no. 1 (2020): 18–24. http://dx.doi.org/10.24176/jointtech.v1i1.5619.
Full textJamaludin, Juaini, Normaziana Hassan, and Syahrini Shawalludin. "An Analysis of Visitors’ Etiquette Pattern in Muzium Negeri Kedah, Alor Setar, Malaysia." International Journal of Research and Innovation in Social Science VIII, no. X (2024): 1881–91. http://dx.doi.org/10.47772/ijriss.2024.8100162.
Full textZHOU, Lichuan, and Romlah RAMLI. "FACTORS INFLUENCING THE VISITOR SATISFACTION OF INTANGIBLE CULTURAL HERITAGE MUSEUMS IN CHINA: A CROSS-SECTIONAL QUANTITATIVE STUDY." GeoJournal of Tourism and Geosites 58, no. 1 (2025): 501–11. https://doi.org/10.30892/gtg.58147-1432.
Full textAhmed, Ola M. Mohammed. "Interior Design of Museums Display Through Advanced Technologies in An Attractive Journey for Visitors." International Journal of Engineering & Science 13, no. 11 (2024): 55–67. http://dx.doi.org/10.9790/1813-13115567.
Full textYasukawa, Keiko, Jacquie Widin, Vic Smith, et al. "Examining Museum Visits as Literacy Events: The role of mediators." Literacy and Numeracy Studies 21, no. 1 (2013): 85–104. http://dx.doi.org/10.5130/lns.v21i1.3331.
Full textHua, Lei, Wahiza Abdul Wahid, Noor Azly Mohammed Ali, and Jianhua Dong. "Culture and Technology: Visitor Experiences at the Palace Museum and China Science Museum." Environment-Behaviour Proceedings Journal 10, no. 32 (2025): 49–55. https://doi.org/10.21834/e-bpj.v10i32.6679.
Full textBorges, Priscila Lopes d'Avila. "Museu Imperial: narrar entre as reticências da memória e as exclamações da História." Revista Discente Ofícios de Clio 5, no. 8 (2020): 187. http://dx.doi.org/10.15210/clio.v5i8.19023.
Full textZhao, Xingyu, Ruohan Mao, and Jingfang Ai. "Are We on the Same Page? Chinese General Visitors’ Perception of the Role of Museums in Sustainable Development." Sustainability 16, no. 22 (2024): 9768. http://dx.doi.org/10.3390/su16229768.
Full textVesci, Massimiliano, Emanuela Conti, Chiara Rossato, and Paola Castellani. "The mediating role of visitor satisfaction in the relationship between museum experience and word of mouth: evidence from Italy." TQM Journal 33, no. 1 (2020): 141–62. http://dx.doi.org/10.1108/tqm-02-2020-0022.
Full textOpait, Gabriela, Cosmin Ilie, and Alexandru Capatina. "Dealing with uncertainty in predicting the flows of visitors in Romanian museums." Proceedings of the International Conference on Business Excellence 15, no. 1 (2021): 170–84. http://dx.doi.org/10.2478/picbe-2021-0017.
Full textAlfonsi, Leonardo. "Literature review." Journal of Science Communication 04, no. 04 (2005): C07. http://dx.doi.org/10.22323/2.04040307.
Full textHuo, Hong, Keqin Shen, Chunjia Han, and Mu Yang. "Measuring the relationship between museum attributes and visitors: An application of topic model on museum online reviews." PLOS ONE 19, no. 7 (2024): e0304901. http://dx.doi.org/10.1371/journal.pone.0304901.
Full textDel Chiappa, Giacomo, Luisa Andreu, and Martina G. Gallarza. "Emotions and visitors’ satisfaction at a museum." International Journal of Culture, Tourism and Hospitality Research 8, no. 4 (2014): 420–31. http://dx.doi.org/10.1108/ijcthr-03-2014-0024.
Full textNuraryo, Imam. "Manajemen komunikasi museum dan pengaruhnya pada kepuasan pengunjung museum sejarah di Bandung." Jurnal Manajemen Komunikasi 4, no. 2 (2020): 19. http://dx.doi.org/10.24198/jmk.v4i2.24519.
Full textMangione, Gemma. "Making Sense of Things: Constructing Aesthetic Experience in Museum Gardens and Galleries." Museum and Society 14, no. 1 (2017): 33–51. http://dx.doi.org/10.29311/mas.v14i1.624.
Full textAndreas, Handojo, Octavia Tanti, Lim Resmana, and Kurnia Anggita Jonathan. "Indoor positioning system using BLE beacon to improve knowledge about museum visitors." TELKOMNIKA Telecommunication, Computing, Electronics and Control 18, no. 2 (2020): 792–98. https://doi.org/10.12928/TELKOMNIKA.v18i2.14886.
Full textGuo, Sifan, Xuesen Zheng, and Timothy Heath. "Research on the Design of Community Museums Based on the Fuzzy Comprehensive Evaluation Method." Sustainability 14, no. 17 (2022): 10802. http://dx.doi.org/10.3390/su141710802.
Full textKempf, Katalin, Beatrix Vincze, and András Németh. "Museumspädagogik im digitalen Raum und die Pandemiezeit ‒ ihre transitiven Prozesse und Rituale." Historia scholastica 8, no. 2 (2022): 145–70. http://dx.doi.org/10.15240/tul/006/2022-2-008.
Full textZhang, Meiying, and Evan Anthony Arias. "Predictors of Visitors’ Satisfaction of Public Museum Services: A Case Study of Jiangmen Overseas Chinese Museum." Psychology and Education: A Multidisciplinary Journal 38, no. 10 (2025): 1158–62. https://doi.org/10.70838/pemj.381008.
Full textAsmara, Dedi. "Peran Museum dalam Pembelajaran Sejarah." Kaganga:Jurnal Pendidikan Sejarah dan Riset Sosial-Humaniora 2, no. 1 (2019): 10–20. http://dx.doi.org/10.31539/kaganga.v2i1.707.
Full textNugraheni, Nur Endah, Ghifari Yuristiadhi Masyhari Makhasi, Endang Soelistiyowati, Shu-Chuan Chen, Mei-Ru Chen, and Chia-Chen Chang. "Challenges of internationalization of the Indonesian museum guides' communication skills competency." International Journal of Communication and Society 4, no. 1 (2021): 92–101. http://dx.doi.org/10.31763/ijcs.v4i1.254.
Full textDudley, Lachlan. "‘I think I know a little bit about that anyway, so it’s okay’: Museum visitor strategies for disengaging with confronting mental health material." Museum and Society 15, no. 2 (2017): 193–216. http://dx.doi.org/10.29311/mas.v15i2.839.
Full textTsiropoulou, Eirini, George Kousis, Athina Thanou, Ioanna Lykourentzou, and Symeon Papavassiliou. "Quality of Experience in Cyber-Physical Social Systems Based on Reinforcement Learning and Game Theory." Future Internet 10, no. 11 (2018): 108. http://dx.doi.org/10.3390/fi10110108.
Full textAhdab Najib Hijazi and Ahmad Hanif Ahmad Baharin. "The Effectiveness of Digital Technologies Used for the Visitor’s Experience in Digital Museums. A Systematic Literature Review from the Last Two Decades." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 16 (2022): 142–59. http://dx.doi.org/10.3991/ijim.v16i16.31811.
Full textCharapan, Nadzeya. "Communication Matters: How Do Visitors Interact with Ethnographic Open-Air Museums?" Informacijos mokslai, no. 83 (December 20, 2018): 142–54. http://dx.doi.org/10.15388/im.2018.83.9.
Full textDing, Lilan, and Nurul Hanim Romainoor. "A study on the perception of Sichuan Museum tourism experience based on web text analysis." Journal of Social Science and Humanities 5, no. 5 (2022): 1–9. http://dx.doi.org/10.26666/rmp.jssh.2022.5.1.
Full textŠveb Dragija, Marta, and Daniela Angelina Jelinčić. "Can Museums Help Visitors Thrive? Review of Studies on Psychological Wellbeing in Museums." Behavioral Sciences 12, no. 11 (2022): 458. http://dx.doi.org/10.3390/bs12110458.
Full textRani, Sunanda, Dong Jining, Dhaneshwar Shah, Siyanda Xaba, and Prabhat Ranjan Singh. "Exploring the Potential of Artificial Intelligence and Computing Technologies in Art Museums." ITM Web of Conferences 53 (2023): 01004. http://dx.doi.org/10.1051/itmconf/20235301004.
Full textIvanov, Rosen. "ExhibitXplorer: Enabling Personalized Content Delivery in Museums Using Contextual Geofencing and Artificial Intelligence." ISPRS International Journal of Geo-Information 12, no. 10 (2023): 434. http://dx.doi.org/10.3390/ijgi12100434.
Full textSoshnikov, Andrii. "Comfort as the Main Basis of Museum Communication." Bulletin of Kyiv National University of Culture and Arts. Series in Museology and Monumental Studies 3, no. 2 (2020): 161–71. https://doi.org/10.31866/2617-7943.3.2.2020.221106.
Full textIvanov, Rosen. "An Approach to Developing Internet of Things (IoT) - Based Services for Smart Museums." Digital Presentation and Preservation of Cultural and Scientific Heritage 9 (September 13, 2019): 111–22. http://dx.doi.org/10.55630/dipp.2019.9.9.
Full textGoestien, Chintya Sagita, Dianing Ratri, and Andriyanto Wibisono. "Learning Experience in the Mini Museum Atsiri Oil in Sarinah Jakarta Indonesia with the Application of Video Mapping Technology." Indonesian Journal of Multidiciplinary Research 3, no. 2 (2023): 465–76. https://doi.org/10.17509/ijomr.v3i2.61877.
Full textSchultz, Éva, and Márton Magyar. "Contemporary aspects of museum spatial interpretation." Recreation 14, no. 4 (2024): 20–27. https://doi.org/10.21486/recreation.2024.14.4.4.
Full textHede, Anne-Marie, Romana Garma, Alexander Josiassen, and Maree Thyne. "Perceived authenticity of the visitor experience in museums." European Journal of Marketing 48, no. 7/8 (2014): 1395–412. http://dx.doi.org/10.1108/ejm-12-2011-0771.
Full textPresta, Irene. "Non-visitors: who are they, why is it important to know them?" CADMO, no. 1 (June 2010): 49–61. http://dx.doi.org/10.3280/cad2010-001005.
Full textKasperiuniene, Judita, and Ilona Tandzegolskiene. "Smart learning environments in a contemporary museum: a case study." Journal of Education Culture and Society 11, no. 2 (2020): 353–75. http://dx.doi.org/10.15503/jecs2020.2.353.375.
Full textHyun, Hyowon, Jungkun Park, Tianbao Ren, and Hyunjin Kim. "The role of ambiances and aesthetics on millennials’ museum visiting behavior." Arts and the Market 8, no. 2 (2018): 152–67. http://dx.doi.org/10.1108/aam-04-2017-0006.
Full textOber-Heilig, Nadine, Sigrid Bekmeier-Feuerhahn, and Joerg Sikkenga. "Enhancing museum brands with experiential design to attract low-involvement visitors." Arts Marketing: An International Journal 4, no. 1/2 (2014): 67–86. http://dx.doi.org/10.1108/am-01-2014-0006.
Full textMoro Sundjaja, Arta. "An Adoption of Social Media for Marketing and Education Tools at Museum Industry." Advanced Science Letters 21, no. 4 (2015): 1028–30. http://dx.doi.org/10.1166/asl.2015.5975.
Full textBeschastnov, Nikolay N., and Evgeny V. Fedorov. "The Role of Computer Games in Museum Communications: Analysis and Prospects of Use." Общество: философия, история, культура, no. 6 (June 18, 2025): 91–98. https://doi.org/10.24158/fik.2025.6.11.
Full textÁsványi, Katalin, and Zsuzsanna Fehér. "Generation Z perspectives on museum sustainability using Q methodology." Muzeológia a kultúrne dedičstvo 11, no. 1 (2023): 19–35. http://dx.doi.org/10.46284/mkd.2023.11.1.2.
Full textXu, Jiayi, and Younghwan Pan. "The Future Museum: Integrating Augmented Reality (AR) and Virtual-text with AI-enhanced Information Systems." Journal of Information Systems Engineering and Management 10, no. 1 (2024): 25826. http://dx.doi.org/10.55267/iadt.07.15439.
Full textXu, Jiayi, and Younghwan Pan. "The Future Museum: Integrating Augmented Reality (AR) and Virtual-text with AI-enhanced Information Systems." Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications 15, no. 3 (2024): 373–94. http://dx.doi.org/10.58346/jowua.2024.i3.025.
Full textZhu, Lanxin, Feroz De Costa, and Megat Al-Imran Bin Yasin. "Visitor Experience in Digital Museums: Dimensions, Scale Development, and Validation." Studies in Media and Communication 12, no. 3 (2024): 427. http://dx.doi.org/10.11114/smc.v12i3.6969.
Full textYoshimura, Yuji, Anne Krebs, and Carlo Ratti. "Network science for museums." PLOS ONE 19, no. 3 (2024): e0300957. http://dx.doi.org/10.1371/journal.pone.0300957.
Full textBreitner, Alberth Reza, and Yoanes Bandung. "Development of Visitor Interest Detection and Tracking System in The Museums." Journal of Sustainable Engineering: Proceedings Series 2, no. 1 (2024): 7–12. https://doi.org/10.35793/joseps.v2i1.1279.
Full textLi, Pengpeng. "Cultural communication in museums: A perspective of the visitors experience." PLOS ONE 19, no. 5 (2024): e0303026. http://dx.doi.org/10.1371/journal.pone.0303026.
Full textYuan, Li, and Safial Aqbar Zakaria. "Impact of Digital Technologies in Enhancing the Interactive Experiences: A Cross-Sectional Survey on Modern Museums in China." Journal of Advanced Research in Applied Sciences and Engineering Technology 65, no. 2 (2025): 29–40. https://doi.org/10.37934/araset.65.2.2940.
Full textShuanghu, Wang, and Tetiana Krotova. "STRATEGIES FOR ADVANCING INTERACTIVE DESIGN IN MUSEUM EXHIBITS." УКРАЇНСЬКА КУЛЬТУРА : МИНУЛЕ, СУЧАСНЕ, ШЛЯХИ РОЗВИТКУ (напрям культурологія), no. 49 (December 25, 2024): 533–41. https://doi.org/10.35619/ucpmk.vi49.909.
Full textSayre, Scott, and Kris Wetterlund. "The Social Life of Technology for Museum Visitors." Visual Arts Research 34, no. 2 (2008): 85–94. http://dx.doi.org/10.2307/20715478.
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