Academic literature on the topic 'Music Computer graphics Macintosh (Computer) Multimedia systems'

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Journal articles on the topic "Music Computer graphics Macintosh (Computer) Multimedia systems"

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Weiß, Christof, Frank Zalkow, Vlora Arifi-Müller, et al. "Schubert Winterreise Dataset." Journal on Computing and Cultural Heritage 14, no. 2 (2021): 1–18. http://dx.doi.org/10.1145/3429743.

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This article presents a multimodal dataset comprising various representations and annotations of Franz Schubert’s song cycle Winterreise . Schubert’s seminal work constitutes an outstanding example of the Romantic song cycle—a central genre within Western classical music. Our dataset unifies several public sources and annotations carefully created by music experts, compiled in a comprehensive and consistent way. The multimodal representations comprise the singer’s lyrics, sheet music in different machine-readable formats, and audio recordings of nine performances, two of which are freely acces
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Smith, Hazel, and Roger T. Dean. "Posthuman Collaboration: Multimedia, Improvisation, and Computer Mediation." M/C Journal 9, no. 2 (2006). http://dx.doi.org/10.5204/mcj.2619.

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Artistic collaboration involves a certain loss of self, because it arises out of the merging of participants. In this sense collaboration questions the notion of the creative individual and the myth of the isolated artistic genius. As such, artistic collaborations can be subversive interventions into the concept of authorship and the ideologies that surround it (Smith 189-194). Collaborations also often simultaneously superimpose many different approaches to the collaborative process. Collaboration is therefore a multiplicitous activity in which different kinds of interactivity are interlinked
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Richards, Stephen. "Reviews." Research in Learning Technology 1, no. 1 (2011). http://dx.doi.org/10.3402/rlt.v1i1.9475.

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Compact Disc Interactive (CD-I) is a new electronic publishing medium for multimedia information. Unlike conventional publishing media such as paper and film, CD-I provides an interactive method of accessing stored information and controlling its subsequent display on a TV screen. CD-I revolutionizes the publishing of all sorts of material such as music, text, images, computer graphics, film and video. It also adds many capabilities not possible with traditional publication media. Until recently, however, the only widely available textbook on CD-I was Preston's Compact Disc-Interactive: A Desi
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Marshall, P. David. "Thinking through New." M/C Journal 1, no. 1 (1998). http://dx.doi.org/10.5204/mcj.1696.

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A friend of mine once tried to capture the feeling that one gets from a new thing. He decided that there was no word to describe the sensation of having an unblemished eraser when you were in primary school, but nevertheless it produced a kind of fascinating awe in the apparent perfection of the new. A similar feeling captures the new car owner in smelling the interior's recently minted plastic. Used car dealers would doubtless love to bottle that smell because it produces the momentary pleasure of new ownership. And I am sure there are certain people who are addicted to that smell, and go tes
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Ellis, Katie, and Mike Kent. "iTunes Is Pretty (Useless) When You’re Blind: Digital Design Is Triggering Disability When It Could Be a Solution." M/C Journal 11, no. 3 (2008). http://dx.doi.org/10.5204/mcj.55.

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Introduction This year, 2008, marks the tenth anniversary of the portable MP3 player. MPMan F10, the first such device to utilise the MP3-encoding format, was launched in March 1998 (Smith). However it was not until April 2003 when Apple Inc launched the iPod that the market began the massive growth that has made the devices almost ubiquitous in everyday life. In 2006 iPods were rated as more popular than beer amongst college students in the United States, according to Student Monitor. Beer had only previously surpassed in popularity once before, in 1997, by the Internet (Zeff). This year will
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Dissertations / Theses on the topic "Music Computer graphics Macintosh (Computer) Multimedia systems"

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Fredericks, Pamela R. "Music & the creative imagination /." Online version of thesis, 1993. http://hdl.handle.net/1850/12145.

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Books on the topic "Music Computer graphics Macintosh (Computer) Multimedia systems"

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Crabe, Geneviéve. Microsoft graphics techniques for multimedia. AP Professional, 1996.

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Jr, Franklin Curtis, ed. Absolute beginner's guide to podcasting. Que, 2006.

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Macintosh graphic techniques for multimedia. AP Professional, 1996.

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E, Marshall Brian, ed. LightWave 3D 8 for Windows and Macintosh. Peachpit Press, 2004.

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Macromedia Flash MX for Windows and Macintosh. Peachpit Press, 2002.

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Bove, Tony. ILife all-in-one desk reference for dummies. Wiley Pub., 2004.

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Cohen, Michael E. iLife '08. Peachpit, 2008.

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iWork '09. Peachpit Press, 2009.

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Jem, Schofield, ed. Motion graphics and effects in Final Cut Studio 2. Peachpit Press, 2007.

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Doug, Sahlin, ed. Master visually iPod and iTunes. Wiley, 2005.

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Book chapters on the topic "Music Computer graphics Macintosh (Computer) Multimedia systems"

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Hynes, Deirdre, Tarja Tiainen, Emma-Reetta Koivunen, and Minna-Kristiina Paakki. "Articulating ICT Use Narratives in Everyday Life." In Information Communication Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-949-6.ch170.

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The most common definition of the information society lays emphasis upon spectacular technological innovation and the transformative effects of new information and communication technologies. The key idea is that breakthroughs in information processing, storage, and transmission have led to the application of information technology in virtually all, public and private, sectors of society (Webster, 1995). By the 1990s, to admire and indeed enthuse over new ICTs had become highly fashionable and popular. Such technological enthusiasm has become so pervasive that it has seeped not only into political and policy discourses, but also into the whole spectrum of the media and fora of public communication (Preston, 2001). In addition, discourses of the information society are often dominated and shaped by male commentators (e.g., Castells, 2000; Gates, 1995; Kelly, 1999; Negroponte, 1995). For example, when compiling a collection of the dominant players of international information-society discourse, Cawley and Trench (2004) were hard-pressed to find female commentators, succeeding only in finding 3 out of a total of 18 critics.1 We argue that the focus on the artefact, and thus technological celebration, takes precedence over the largely ignored field of technological uses and consumption issues. Hence, we present a study that analyses the individual user experiences to challenge the stereotypical user traditions represented by the information-society discourse. We wish to present a counternarrative that shifts the emphasis from technical expertise, and technological and transformative benefits of artefacts to more individual-user-focused narratives. As a result, this brought about a dual-narrative process through which the respondents described their experiences. We found that when people described their uses, consumption patterns, and domestication2 experiences of ICTs, they tended to do so by employing contrasting frames of reference. These frames of reference we have termed the objective lens (or narratives) and subjective lens (or narratives). Through what we term objective narratives, we found that some respondents would describe their use through official and technical frames of reference. For example, they employed primarily dominant information-society jargon to frame how they made sense of technologies and their use experiences. Through subjective narratives, we found that respondents would describe their use and experiences from primarily a personal perspective to explain how the technology fitted their lives, the role it played in their everyday routines and habits, and the associated meaning and significance of the artefact. While these contrasting narratives are not mutually exclusive or contradictory, it became clear from the interviews that a pattern of use narratives was emerging. We found that such narratives slightly reinforced traditional gender roles in which men tend to talk about technologies in highly technical terms of reference, while women portray themselves as technologically helpless or ignorant (Gill & Grint, 1995; Gray, 1992; Lie, 1995). Although we did not look for or find stable gender categories, the emergent gender narratives seem to renew the existing gender roles that link masculinity and technology (Vehviläinen, 2002). With the development of computer technologies, we have witnessed a shift from IT to ICTs. This has resulted in a redefinition of the computer as an artefact: from a mere computational device to the newly emergent multimedia-enhanced computers, or what Paul Mayer (1999, p. 1) calls a “meta-medium.” Today, the conceptualisation of the computer is more problematic. It may be thought of as the Web or Internet, computer games, CD-ROMs (compact disc read-only memory), reference works, e-mail, and a diverse range of applications for displaying and manipulating text, images, graphics, music, databases, and the like. Spilker and Sørenson (2000, p. 270) argue that computers are no longer “primarily about programming, systems, control and calculation,” but instead “a gateway to communication and cultural activities.” The shift in identity has opened up or unlocked the conceptualisation of the computer. Therefore, it is possible for wider audiences and previously excluded groups (such as the elderly and women) to translate the computer into something meaningful in their everyday lives. As a result, we were not solely focused on the computer as a separate technology, but instead on the wide range of information and communication technologies that are available in the domestic setting.
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