Dissertations / Theses on the topic 'Musical design'
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Wan, Elysa (Elysa Q. ). "Musical interfaces : design and construction of physical manipulatives for musical composition." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40935.
Full textIncludes bibliographical references (leaf 19).
Currently, musical composition is considered to be a high-level skill that is inaccessible to young children. There is a "high floor" for children who want to create a piece of music because they must learn a way of recording and remembering the notes, their sequence, etc, such as musical notation. Our project explores tangible designs that will make music composition simple to learn and practice while also building an intuition about complex musical concepts. Three original designs of tangible interfaces for musical composition are introduced and the merits and limitations of each are explored using non-functional form models. Audio processing is performed on a peripheral computer running an audio program written specifically for each system. A "Wizard of Oz" approach was used to study user interactions with each design. Music Blocks are designed to be physical representations of inherently intangible musical notes. Each block represents a single note, and the user can modify its pitch and duration by changing the physical shape of the block. They resemble wooden building blocks and suggest the parallels between building structures and the organization of musical compositions and its melody. The Music Glove introduced the idea of using a sound recording instead of a musical note as the musical unit in a composition. This introduced rich ideas about nesting and recursion. At the same time the glove interface highlights the role of personal expression, interaction and affect in musical composition and performance. Here physical inputs of the system were related to the rhythms, tempos, and the tone of the composition. The system was more gestural, performance-oriented and more suited to spontaneous improvising. The Musical Leaves interface is a melding of the concepts for the Music Blocks and Glove. The individual Leaves reflect the modular structure and organization of the composition. At the same time, the Leaves can be manipulated in real-time to change pitch and volume and as a result are deeply expressive and flexible.
by Elysa Wan.
S.B.
Hecker, Connie. "SCENIC DESIGN AND PROJECTION DESIGN FOR RAGTIME, THE MUSICAL." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1334848506.
Full textSugarbaker, Sarah. "Scenic design for the musical Godspell." Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1243614306.
Full textRaby, Melody Lynn Falco. "Apreciação musical em crianças com deficiência intelectual." reponame:Repositório Institucional da UFPR, 2015. http://hdl.handle.net/1884/38065.
Full textDissertação (mestrado) - Universidade Federal do Paraná, Setor de Artes, Comunicação e Design, Programa de Pós-Graduação em Música. Defesa: Curitiba, 25/02/2015
Inclui referências
Resumo: A presente pesquisa teve por objetivo a investigação da aprendizagem da apreciação musical em crianças com deficiência intelectual. A definição de apreciação musical adotada é a de "processo de significação da música" (Barbosa, 2005, 2009; Waslawick, Camargo & Maheirie, 2007), abarcando discussões em torno dos objetivos da educação musical (Fonterrada, 2008; Penna, 2004; Benedetti & Kerr, 2010). As concepções de desenvolvimento e aprendizagem seguem o referencial teórico da Psicologia histórico-cultural, representada em especial por Vigotski (1998; 2007; 2009). Como objetivos específicos buscou-se a identificação dos tipos de respostas e termos empregados pelas crianças com deficiência intelectual em atividades de apreciação musical; o estudo da aprendizagem da percepção de elementos harmônicos em crianças com deficiência intelectual; e a relação da aprendizagem da apreciação musical com as habilidades de percepção, discriminação e formação de conceitos musicais, em crianças com deficiência intelectual. A metodologia escolhida foi a pesquisa-ação (Gil, 2008; Thiollent, 1986; Albino & Lima, 2009), que se caracteriza pelo envolvimento do pesquisador e dos pesquisados no processo de pesquisa, possibilitando que as crianças participassem de atividades musicais, mediadas pela pesquisadora e por outras crianças, de maneira a favorecer a identificação dos processos de aprendizagem atravessados pelas crianças ao longo de um trabalho de intervenção. O contexto da pesquisa foram duas escolas do sistema regular de ensino do município de São José dos Pinhais, Região Metropolitana de Curitiba/ PR, e foram organizados dois grupos de crianças, formados pelas crianças público-alvo da pesquisa e crianças com desenvolvimento típico. A coleta de dados junto às crianças foi organizada em encontros de avaliação individual (uma inicial, antes dos encontros de intervenção, e outra final, após os encontros), e de intervenção em grupo. Não se estabeleceu o objetivo de estudo comparativo. Os dados foram organizados para análise a partir da transcrição das avaliações individuais e das observações das intervenções, além dos registros em diário de campo, e o processo interpretativo teve como base a análise qualitativa. Os resultados evidenciam as possibilidades de trabalho sobre apreciação musical e percepção de elementos harmônicos com as crianças com deficiência intelectual, que demonstraram compreensão das tarefas e indícios de apropriação daqueles conhecimentos. Como contribuição para a Educação Musical para crianças com deficiência intelectual destaca-se a valorização do trabalho voltado para a construção de significados, que respeita as potencialidades de aprendizagem da criança com deficiência ao mesmo tempo em que oportuniza o acesso ao conhecimento musical socialmente construído. Palavras-chave: Educação musical, Apreciação musical, Deficiência intelectual, Psicologia histórico-cultural.
Abstract: This research investigated the education of children with intellectual disabilities through audience-listening of music. This work adopted the definition of "audience-listening" as the "process of signification in music" (Barbosa, 2005, 2009; Waslawick, Camargo & Maheirie, 2007), including some discussions over the objectives of musical education (Fonterrada, 2008; Penna, 2004; Benedetti & Kerr, 2010). The conceptions of development and learning followed the theoretical approach of cultural-historical Psychology, represented specially by Vigotski (1998; 2007; 2009). The specific goals of the research were: (i) to identify and classify the answers given by the children (and the words and terms used by them); (ii) to study the learning process of perception of the musical harmonic elements; (iii) to analyse the relationship between the audience-listening and the abilities of perception, discrimination and construction of musical concepts. The selected method was the "action research" (Gil, 2008; Thiollent, 1986; Albino & Lima, 2009) i.e., the researcher and the children were all involved in the research process at all times. The children participated in the musical activities, being subject of intervention and mediation between them, and from the researcher as well, so that the learning processes could be identified. The children were students of public schools in the city of São José dos Pinhais (located in the metropolitan area of Curitiba), and they were divided into two groups: children with intellectual disabilities and children considered to be in regular development. Data was collected both in group sessions as well as in individual evaluation sessions, performed before and after the interventions. There was no comparative study between the groups. The data analysis was organized from the transcription of the individual evaluation sessions, the observations of group sessions, and also from the field notes. The theoretical background for the data analysis was qualitative. The results suggested the possibility of educating children with intellectual disabilities using audience-listening and thus showing that they are able to perceive, comprehend and apprehend the tasks and the musical harmonic elements. In conclusion, the use of audience-listening as a form of education for children with intellectual disabilities may represent a concrete contribution to their development since it values the construction of significations and respects the children's potential for learning, at the same time granting them access to the socially constructed musical knowledge. Key words: Musical education, Audience listening, Intellectual disability, cultural-historical Psychology.
Lameiras, Francisco Barroso. "Reinterpretação de um instrumental musical." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2017. http://hdl.handle.net/10400.5/14177.
Full textMarshall, Mark. "Physical interface design for digital musical instruments." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40788.
Full textCette thèse porte sur l'étude de l'interaction ayant lieu, en situation de jeu,entre un(e) instrumentiste et un instrument musical numérique (IMN).A l'inverse des instruments acoustiques traditionnels, il n'existe aucun couplageentre le dispositif de production du son et l'interface sur laquelle agit l'instrumentistedans le cas des IMN. L'une des implications de cette observation est que cesinstruments ne procurent pas la rétroaction tactile normalement présente dans lesinstruments de musique traditionels. Par conséquent, les IMN sont souvent perçuspar leurs interprètes comme manquant d'âme, de personnalité.Le but de ce travail de thèse est d'avancer quelques solutions permettant d'insuer un peu plus âme à un instrument musical numérique. Le point focal de larecherche étant l'étude et la conception de l'interface physique (corps de l'instrument,capteurs et dispositifs de rétroaction utilisés) d'un tel instrument.Ce mémoire présente, en premier lieu, une étude détaillée de la théorie et de lapratique actuelles dans le domaine de la conception d'interfaces physiques pour lesIMN. L'inventaire des 266 instruments recensés depuis la création de la conférenceNIME constitue l'un des points majeurs de cette partie du travail. En effet, ce tour d'horizon permet de faire ressortir les incohérences entre théorie et pratique. Cesdifférences sont particulièrement frappantes en ce qui concerne les capteurs et lesdispositifs de rétroaction.Le travail de recherche de cette thèse a donc pour objectif de mieux comprendrecomment réduire ces incohérences. Des expériences portant sur le choix optimaldes capteurs à utiliser dans un IMN ont donc été menées. Différents dispositifs derétroaction vibrotactile ont aussi été étudiés en regardant d'abord quels actuateursutiliser, et en évaluant les effets de la modication de leur réponse en fréquencesur la discrimination fréquentielle de stimuli vibrotactiles chez des sujets humains.Des exemp
Hollinger, Avrum. "Design of fMRI-compatible electronic musical interfaces." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=116045.
Full textThibault, Samuel H. (Samuel Hunter) 1977. "MICK : a design environment for musical instruments." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86843.
Full textPina, Rosana Andrade Fortes de. "Design de comunicação aplicado à educação musical." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2013. http://hdl.handle.net/10400.5/12086.
Full textDesde os primórdios, o homem teve a necessidade de comunicar e se expressar e fê-lo não só através de sons, como de elementos visuais, entre outros. A notação musical do Ocidente mais antiga surgiu com os Gregos e desde então tem evoluído. Na época contemporânea, ocorreu um salto extraordinariamente significativo, quando os compositores reconheceram que a notação clássica não era suficiente para comunicar as suas ideias sonoras, por um lado, e que, do ponto de vista visual, a notação musical pode ser uma oportunidade de expressão plástica. A presente investigação insere-se no campo da notação musical, procurando estabelecer a ponte entre a representação dos sons através de sinais gráficos, e o design de comunicação. Pretende-se saber se a legibilidade de uma partitura pode influenciar a aprendizagem em música e a performance instrumental, principalmente na fase inicial da aprendizagem de um instrumento. Para responder a esta interrogação recorre-se à revisão da literatura sobre pedagogia musical, transformações operadas ao longo do tempo na notação musical, considerando que a escrita de música é, tal como as escritas de outras linguagens, é um objecto de comunicação, no caso, entre o compositor e o intérprete. O estado da arte foi construído recorrendo, ainda, a entrevistas exploratórias a alunos que se encontram numa fase inicial de aprendizagem da linguagem musical e na aprendizagem de um instrumento, a professores de música e a compositores. Desta pesquisa fez parte uma recolha de partituras gráficas, que foram analisadas e criticadas com vista ao desenvolvimento do projecto prático, simultaneamente o objectivo específico mais importante e o resultado alcançado no âmbito da presente investigação. Deste modo, respondemos, afirmativamente, à questão de partida (Poderá um novo sistema de notação musical e de partitura gráfica, de apoio à aprendizagem e à performance, contribuir para agilizar a aprendizagem e minimizar o esforço de leitura?).
ABSTRACT: Since the beginnings, the man had the need to communicate and express and he made it not only through sounds as through visual elements and others. The an¬cient musical notation of the west, came up with the Greeks, and since then it as evolved. In contemporary era, occurred a jump dramatically significant when com¬posers recognized that the classical notation was not enough to communicate their sound ideas on one hand, and that in the visual point of view, the musical notation can be an opportunity for plastic expression. This investigation falls within the field of musical notation, seeking to establish the bridge between the representation of sounds by graphics signs, and the communi¬cation design. It is intended to know if the legibility of a score can influence learning in music and instrumental performance, especially in the early stage of learning an instrument. To answer this question we resort to the review of literature on music pedagogy, changes undertaken over time in musical notation, considering that writing music is as the writings of other languages, an object of communication, in this case, be¬tween the composer and the performer. The state of the art was built using also the exploratory interviews to students, who are at an early stage of learning the language of music and learning an instrument, music teachers and composers. Of this research it had made part, a collection of graphic scores, which were analysed and criticized in the view of the development of the practical project, simultaneously, the specific and the most important purpose and result achieved in the present investigation. Thus, we answer affirmatively to the question of departure « can a new system of musical notation and graphic score, of support learning and performance, help to expedite the learning and minimize the effort of reading?».
Grimstad, Bang Tove. "Designing for Musical Bodies : An Exploration of the Musician–Instrument Relationship." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-292197.
Full textMed utgångspunkt i fenomenologi och teorin om förkroppsligad musikkognition, samt iden att musik ar rörelse och att hur vi upplever musik ar relaterat till rörelse och vara kroppar, har designen och skapandet av ett musikinstrument utförts genom en soma-designprocess, med den icke-dualistiska kroppen i centrum. Utöver användandet av designfiktion som ett satt att föreställa sig nya designmöjligheter, ingår praktisk somaestetik som en del av designprocessen via dem kroppsliga praktikerna Dalcroze-rytmik och instrument-främmandegöring. Dessa kontinuerliga, kroppsliga praktiker ger utrymme for utforskning av musikaliska och estetiska mottagligheter och bidrar till designerns själsstämning av sin egen kropp, samt upptäckter av musikaliska mottagligheter inuti densamma. De empiriska kvaliteterna hos musik-rörelserelaterad rytm och repetition identifieras och återspeglas därefter i utformningen av musikinstrumentet. Aven om interaktion med instrumentet inte nödvändigtvis leder till en direkt upplevelse av dessa kvaliteter, eller en intim musiker-instrument-relation, sa kan den emellertid lagga en bördig grogrund for nya designriktningar och skapa utrymme for nya upplevelser. Själva designprocessen, som lett fram till instrumentet, gav stora möjligheter till att skapa plats for att utforska interaktioner med kroppen, rörelse och musik.
Seago, Allan. "A new user interface for musical timbre design." Thesis, Open University, 2009. http://oro.open.ac.uk/43254/.
Full textLamb, Roland. "The seaboard : discreteness and continuity in musical interface design." Thesis, Royal College of Art, 2014. http://researchonline.rca.ac.uk/1648/.
Full textAhn, Sun Hyun. "Musical language and formal design in Dallapiccola's Sicut Umbra." College Park, Md. : University of Maryland, 2004. http://hdl.handle.net/1903/1526.
Full textThesis research directed by: Music. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Smith, Derek Scott. "A guide to musical instrument design for preschool children." Auburn, Ala., 2005. http://repo.lib.auburn.edu/2005%20Summer/master's/SMITH_DEREK_30.pdf.
Full textFabio, Michael A. S. M. Massachusetts Institute of Technology. "The chandelier : an exploration in robotic musical instrument design." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39342.
Full textIncludes bibliographical references (leaves 169-173).
This thesis presents several works involving robotic musical instruments. Robots have long been used in industry for performing repetitive tasks, or jobs requiring superhuman strength. However, more recently robots have found a niche as musical instruments. The works presented here attempt to address the musicality of these instruments, their use in various settings, and the relationship of a robotic instrument to its human player in terms of mapping and translating gesture to sound. The primary project, The Chandelier, addresses both hardware and software issues, and builds directly from experience with two other works, The Marshall Field's Flower Show and Jeux Deux. The Marshall Field's Flower Show is an installation for several novel musical instruments and controllers. Presented here is a controller and mapping system for a Yamaha Disklavier player piano that allows for real-time manipulation of musical variations on famous compositions. The work is presented in the context of the exhibit, but also discussed in terms of its underlying software and technology. Jeux Deux is a concerto for hyperpiano, orchestra, and live computer graphics.
(cont.) The software and mapping schema for this piece are presented in this thesis as a novel method for live interaction, in which a human player duets with a computer controlled player piano. Results are presented in the context of live performance. The Chandelier is the culmination of these past works, and presents a full-scale prototype of a new robotic instrument. This instrument explores design methodology, interaction, and the relationship-and disconnect-of a human player controlling a robotic instrument. The design of hardware and software, and some mapping schema are discussed and analyzed in terms of playability, musicality, and use in public installation and individual performance. Finally, a proof-of-concept laser harp is presented as a low-cost alternative musical controller. This controller is easily constructed from off-the-shelf parts. It is analyzed in terms of its sensing abilities and playability.
Michael A. Fabio.
S.M.
Tavakoli, Nia Hadi. "Acoustic function of sound hole design in musical instruments." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61924.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 69-70).
Sound-hole, an essential component of stringed musical instruments, enhances the sound radiation in the lower octave by introducing a natural vibration mode called air resonance. Many musical instruments, including those from the violin, lute and oud families have evolved complex sound-hole geometries through centuries of trail and error. However, due to the inability of current theories to analyze complex sound-holes, the design knowledge in such sound-holes accumulated by time is still uncovered. Here we present the potential physical principles behind the historical development of complex sound-holes such as rosettes in lute, f-hole in violin and multiple sound-holes in oud families based on a newly developed unified approach to analyze general sound-holes. We showed that the majority of the air flow passes through the near-the-edge area of the opening, which has potentially led to the emergence of rosettes in lute family. Consequently, we showed that the variation in resonance frequency and bandwidth of different traditional rosettes with fixed outer diameter is less than a semitone, while the methods based on the total void area predicts variations of many semitones. Investigating the evolution of sound-holes in violin family from circular geometry in at least 10th century to the present-day f-hole geometry, we found that the evolution is consistent with a drive toward decreasing the void area and increasing the resonance bandwidth for a fixed resonance frequency. We anticipate this approach to be a starting point in discovering the concepts behind the geometrical design of the existing sound-hole geometries, and helping the musicians, instrument makers and scientists utilize this knowledge to design consistently better instruments.
by Hadi Tavakoli Nia.
S.M.
Alonso, Orlay. "Illuminated Scores and the Architectural Design of Musical Form." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429802524.
Full textMano, Maria Alexandra Luís. "Design editorial, iniciação e educação musical para a infância." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2017. http://hdl.handle.net/10400.5/13924.
Full textÀ medida que a tecnologia avança, o manual escolar enfrenta algumas dificuldades em constituir-se como uma alternativa dinâmica e atractiva, capaz de competir com os meios digitais. Esta investigação tem como principal objectivo a criação de um livro impresso de apoio a crianças, estudantes de música, com idades compreendidas entre os 5 e os 8 anos. É encarado também o desafio de explicitar a importância do design de livros contemporâneo (em específico o de manuais do ensino de música), bem como o papel dos designers na construção de materiais educativos. Como tal, considerámos a oportunidade de projecto prático como o ambiente propício a esta análise. Este trabalho irá dividir-se em duas partes. A primeira, teórica, serve de introdução, com uma contextualização teórica do tema a abordar. A segunda parte será prática, incluindo as fases intermédias (aborda as reuniões entre os interessados, a planificação de todo o conteúdo, as decisões gráficas tomadas, o registo pormenorizado do trabalho feito pela mestranda ao longo dos meses de trabalho), culminando com a materialização e avaliação do livro. Com a realização deste projecto, pretendemos compreender quais as principais dificuldades no ensino da música a partir da utilização de manuais escolares e, nomeadamente, utilizar os recursos do Design Gráfico para o ensino da música, através da Teoria da Aprendizagem Musical de Gordon. Os resultados esperados são um maior conhecimento teórico e prático na área editorial e uma contribuição relevante para o conhecimento—em específico para o design de manuais escolares para crianças que desejam aprender música—um tema que é muito caro à investigadora.
ABSTRACT : As technology advances, the textbook is facing some difficulties to establish itself as a dynamic and attractive alternative, able to compete with digital media. This research aims to create a printed book to support children, music students, aged 5 to 8 years. It has also been faced the challenge of explaining the importance of contemporary editorial design (in particular, music teaching manuals), as well as the role of designers in the construction of educational materials. As such, we considered the opportunity of doing a practical project as the propitious environment to this analysis. The project will be divided into two parts. The first, theoretical, serves as an introduction, with a theoretical context to address the issue. The second part is a practical part, including intermediate stages (such as meetings between stakeholders, the planning of all content, graphic decisions, the detailed record of the work done during the months of work), culminating in the materialization and evaluation of the book. With the fulfillment of this project, we aim to understand what are the main difficulties in musical education from the use of school textbooks and, in particular, to use the resources of Graphic Design for musical education, through Gordon’s Music Learning Theory. The expected results are a greater theoretical and practical knowledge on the editorial area, and a relevant contribution to knowledge—in particular to the design of textbooks for children who want to learn music—a subject that is very dear to the researcher.
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Duarte, Carolina Borlido. "Design de figurinos." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/18351.
Full textA investigação desenvolvida em Design de Moda é centrada na área do Design de Figurinos, e mais especificamente nos figurinos para espetáculo musical do estilo Broadway. O design de figurinos é parte integrante das artes performativas (e.g., teatro, televisão e cinema), sendo o seu contributo indispensável para a criação de personagens. Para a concretização da investigação desenvolvida, foi realizado um estágio curricular na Produções La Féria, uma das mais relevantes produtoras do mundo do teatro musical em Portugal. Com a realização deste estágio foi possível alcançar vários objetivos, como a aquisição de diversas competências no desenvolvimento de figurinos, na interação e trabalho em grupo, no domínio de técnicas utilizadas no design de figurinos para espetáculo musical. De forma a recolher todas as informações imprescindíveis para o desenvolvimento da investigação, foi usada uma metodologia mista, primeiramente com base na revisão de literatura que se debruça sobre o assunto, nomeadamente livros, artigos, teses, filmes e produções de Filipe La Féria; durante o estágio a investigadora teve a oportunidade de não só fazer uma observação direta à criação de figurinos como também fazer parte da produção dos mesmos. Com o estágio foram conquistados os objetivos traçados, levando esta investigação para lá do âmbito académico, munindo a investigadora com as ferramentas e experiência necessárias para o futuro profissional no mundo do trabalho.
ABSTRACT: The research developed in Fashion Design is focused on the area of Costume Design, and more specifically on the Broadway style costumes. Costume Design is an integral part of performative arts (e.g., theater, television, and film), making it na indispensable contribution to creating characters. To carry out the research, a curriculum internship was held at Produções La Féria, one of the most relevant producers of musical theater in Portugal. With the accomplishment of this internship, it was possible to achieve some objectives, such as the acquisiton of several skills in the development of costumes, the interaction and group work, in the field of techniques used in the design of costumes for musical performance. In order to gather all the necessary information for the research development, a mixed methodology was used, firstly based on the literature review that deals with the subject, namely books, articles, theses, films, and productions of Filipe La Féria; during the internship the researcher had the opportunity not only to make a direct observation to the creation of costumes but also to be part of their production. With the internship the objectives were achieved, taking this research beyond the academic scope, providing the researcher with the necessary tools and experience for the future professional in the world of work.
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Lan, Xiaolin. "The Exploration of Development of the Costume Design for Musical Urinetown." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4161.
Full textMalloch, Joseph W. "A consort of gestural musical controllers : design, construction, and performance." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=112506.
Full textThis document explores some of the issues challenging and motivating the field of DMI design and performance, and describes the motivations behind the T-Stick project in this context. Several existing DMIs are examined for similarities to the T-Stick and compared in terms of design intention, implementation, and usage. The hardware and software designed and built for this project is presented, along with insights gained through collaboration with performers and composers in the context of McGill University's Digital Orchestra project. The performers in question have collectively practiced and performed with the T-Stick for hundreds of hours in the lab, practice room, and on the concert stage. The consort of T-Sticks will be featured as an ensemble in a piece to be performed during the 2008 MusiMarch festival in Montreal.
Wuttipong, N. "The Thai popular music industry : industrial form and musical design." Thesis, University of Nottingham, 2012. http://eprints.nottingham.ac.uk/13708/.
Full textCruz, Maria Aparecida Silva. "Tecnicas de computação sonica aplicadas ao design de software musical." [s.n.], 2001. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260142.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
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Mestrado
Evans, LeighAnna Victoria. "A Scene Designer's Guide to Evil Dead: The Musical." OpenSIUC, 2020. https://opensiuc.lib.siu.edu/theses/2646.
Full textRigdon, Jessica. "THE STORY OF THE COSTUMES: A COSTUME DESIGN THESIS ON TUCK EVERLASTING: THE MUSICAL." OpenSIUC, 2021. https://opensiuc.lib.siu.edu/theses/2850.
Full textJonason, Nicolas. "Investigating parameter mapping of the digital musical instrument Force Ghost." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189333.
Full textDenna artikel utreder två mappningar av två parametrar hos det digitala musikaliska instrumentet Force Ghost. Instrumentet ljuder genom att en ljudkälla filtreras av bandpassfilter. Ljudkällan i detta fall är ljudet av regnfall i en skog. Varje tangent på ett keyboard är kopplat till minst ett bandpassfilter, vars MIDI-not kopplat till motsvarande frekvens. Denna frekvens är bandpassfiltrets centerfrekvens. När en tangent nedtrycks genereras bandpassfiltret, vilket skapar en ton ur ljudkällan. De två parametrarna i fokus är kopplade till bandpassfiltrerna. De är Q-värdet (kopplat till bandpassfiltrernas bandbredd) och klangfärgen (kopplat till övertonerna; vilka de är och deras amplitudrelation för varje not). Dessa två parametrar är mappade till modulations-hjulet och pitchbend-hjulet. Mappningen av dessa parametrar är undersökt genom musikuppgifter och självständig utforskning genomförda av musiker. Detta spelades in och sedan utfördes en semistrukturerad intervju med musikerna. Intervjuerna visade att modulations-hjulet föredrogs på grund av avsaknaden av fjädermekanismen som finns hos pitchbend-hjulet. Denna mekanism tvingar pitchbend-hjulet tillbaka till sin utgångsposition (i mitten) när den släpps. Resultaten från musikuppgifterna indikerar att ingen av sensorerna har bättre kontrollbarhet än den andre, oavsett vilket parameter den kontrollerar. Sammanfattningsvis, en sensor som graviterar mot ett viloläge verkar inte vara lämplig för att kontrollera en parameter (-skalning) som saknar ett “vilovärde” (så som uppfattat av musiker).
Lentz, Cassandra Nicole. "The Scenic Design for a Production of Legally Blonde the Musical." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555345046533812.
Full textSuner, Sedef. "Preschool Children As A User Group: Design Considerations For Musical Toys." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614074/index.pdf.
Full textgovernments
Sinyor, Elliot. "Digital musical instruments : a design approach based on moving mechanical systems." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99606.
Full textPearson, Kathryn R. "Design and development of the self-efficacy for musical studies scale /." Diss., CLICK HERE for online access, 2003. http://contentdm.lib.byu.edu/ETD/image/etd305.pdf.
Full textPearson, Kathryn Rae. "Design and Development of the Self-Efficacy for Musical Studies Scale." BYU ScholarsArchive, 2003. https://scholarsarchive.byu.edu/etd/114.
Full textPendley, James. "Visualizing sound : a musical composition of aural architecture." [Tampa, Fla] : University of South Florida, 2009. http://purl.fcla.edu/usf/dc/et/SFE0003152.
Full textGallagher, Kelsey B. "So Much Better: A Lighting Design Approach for a Production of Legally Blonde: The Musical." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555414324698267.
Full textVenero, Ugarte Ronald Edwin. "Centro de Experimentación y Difusión de Música Contemporánea (CEDM)." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652834.
Full textThe transcendence of Music in Peru goes beyond the aesthetic value provided by its regional origin. Its importance relies in its capacity to serve as a conduit for national identity and a generator of economic growth. In this context, experimentation and diffusion of music are two aspects that must be broached with special attention given the intricate reality of the music industry in our country. The “Contemporary Music Center for Experimentation and Broadcasting” is a strategically located venue for the development and appreciation of music which offers rich landscapes and amenities as it is located across from “El Campo de Marte” and “Centro Cultural Sérvulo Gutiérrez” in the city of Jesus María, Lima. Hence, this architectural project provides both the community and the national reserve park with services. The investigation includes theoretical framework, referential projects, user, site analysis, design parameters and an architectural brief to present a well-substantiated programmatic and architectural initiative which goal is to enhance the artistic and cultural experience for the community.
Tesis
Phillips, Desmond Keith. "Algorithms and architectures for the multirate additive synthesis of musical tones." Thesis, Durham University, 1996. http://etheses.dur.ac.uk/5350/.
Full textPetropulos, Elizabeth-Hannah. "Musical game-changers through history and how we listen with our eyes." Thesis, Kansas State University, 2017. http://hdl.handle.net/2097/38263.
Full textSchool of Music, Theatre, and Dance
Patricia Thompson
This thesis will examine musical game changers in a chronological order. It will discuss how composers have redefined the face of their musical genre and comment on how the past of music affects the future of music. In addition, the following contents will make a case for the idea that individuals listen with their eyes. I will examine the effect that costumes and their design have on both the audience and the performers. The sixty minutes Masters Recital that is the basis of this thesis will consist works by the following composers and librettists: Christoph Willibald Gluck, George Bickwell, Theodore Kennick, William Schwenck Gilbert, Arthur Sullivan, Leoš Janáček, Jerome Kern, Oscar Hammerstein, Kurt Weill, Ira Gershwin, Moss Hart, Richard Rodgers, Oscar Hammerstein II, Benjamin Britten, Galt MacDermot, Gerome Ragni, James Rado, Stephen Sondheim, Marvin Hamlisch, Edward Kleban, Andrew Lloyd Webber, Catherine Johnson, Benny Anderssohn, Björn Ulvaeus, and Lin Manuel-Miranda. The recital will feature selections from Orfeo ed Euridice, The Black Crook, The Pirates of Penzance, Jenůfa, Show Boat, Lady in the Dark, Carousel, Peter Grimes, Hair, Company, A Chorus Line, Evita, Mamma Mia, and Hamilton: An American Musical. Each selection will be will be musically and dramatically analyzed as well as discussed from a costume design standpoint.
Dalgleish, Mathew. "A contemporary approach to expressiveness in the design of digital musical instruments." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/297483.
Full textWard, Nicholas. "Effortful interaction : a new paradigm for the design of digital musical instruments." Thesis, Queen's University Belfast, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602967.
Full textFlores, Luciano Vargas. "Uma infraestrutura para o design da interação musical com dispositivos móveis cotidianos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/115174.
Full textThe present thesis is an exploratory research on the possibilities and on the elements that may be relevant for making use of consumer mobile devices as tools for musical activities. Ordinary mobile information and communication devices – cell phones, smartphones, and PDAs – have been integrating more and more functionalities as a result of the “convergence” phenomenon. Today, these devices also tend to become generic mobile computing platforms. In this sense, their use in musicmaking is already being studied by other researchers, and even a specific research field has been proposed, called Mobile Music. Nevertheless, this topic is still emergent, which is the reason for adopting an exploratory approach in this thesis. Current papers tend to present particular solutions, and thus there is a need for proposals that deal with organizing general concepts, and also with the foundations for interaction design within this new field. From the perspective of Human-Computer Interaction, a basic problem in such context is how to carry out the interaction design of a system for musical activities which involves non-specific mobile devices. That is, these devices were not originally designed for musical tasks. This is what we identify in this work as the “device repurposing” problem. The answer lies not on adapting the device, but on finding unique and multiple (i.e., alternative) ways to manipulate data and musical information by using the features that the devices already provide. Additionally, musical interaction design should not consider just the instrumental paradigm – based on interaction with traditional musical instruments – but should also include other interaction models in the design space, most of which are well-known in the Computer Music domain. In this thesis, those various models or paradigms of musical interaction are identified and formalized as interaction design proto-patterns. Collecting and refining these patterns was made possible through an exploratory methodology, based on the experience of developing several mobile music prototypes, and which also included an extensive literature review and the analysis of existing systems. The product of this research was combined into an infrastructure, composed of concepts and principles, interaction design patterns, and tools, to support the design of interactive musical systems which involve consumer mobile devices.
Suvorina, Svetlana. "Designing tangible musical interactions with preschool children." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23768.
Full textDunster-Sigtermans, Richard. "Developments in British organ design, 1945-1970 : a player's perspective." Thesis, University of Birmingham, 2017. http://etheses.bham.ac.uk//id/eprint/7217/.
Full textHetherington, Christopher James. "I Believe: Lighting Spring Awakening." Master's thesis, Temple University Libraries, 2013. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/237004.
Full textM.F.A.
This thesis examines, documents, and evaluates the process of designing the lighting for a production of Spring Awakening, produced by Temple University's Department of Theater. I will discuss the initial design process, the execution of the design, and evaluate the finished design.
Temple University--Theses
Molina, Homar Jr. "Concept to prototype : musical instrument effect pedal : an exercise in design and manufacturing." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45317.
Full textIncludes bibliographical references (leaf 34).
It was the goal of this thesis to use skill sets and manufacturing methods discussed or introduced but not practiced in the undergraduate curriculum for mechanical engineers to create a working prototype of a musical instrument effect pedal. Specifically these skills include post-failure metallurgical examinations and circuit board design, and the manufacturing methods include metal forming (not cutting) with a lathe and sand casting. A musical instrument effect was chosen because it is a simple device with relatively simple circuitry, yet it still poses issues of system integration and design problems on multiple fronts. A typical design process was followed. However, in choosing manufacturing processes typical factors were examined (cost, rate, quality, etc.) as well as the stipulation that the process chosen must have been practiced before in the curriculum, forcing the designer to encounter different challenges and learn the detailed workings of an unfamiliar process. Finally recommendations concerning assembly and process modifications for mass production were given in light of the experience gained from building the prototype.
by Homar Molina, Jr.
S.B.
Ribeiro, Edith Valladão Campos. "O design e o uso de um micromundo musical para explorar relações multiplicativas." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/11244.
Full textThe aim of this work was to design and evaluate a musical microworld, created to enable users to explore concepts related to multiplication. Inspired by the constructionist perspective of Papert, the study evolved from the conjecture that by engaging in the construction of a musical rhythm, learners could interact with various aspects of the multiplicative field. To investigate this conjecture, a teaching experiment of two phases was conceived. The analyses in both these phases were based on the distinction made in the research of Confrey between the world of counting and the world of splitting. In the design phase, attention was given to the aspects of the microworld that might permit learners to construct conceptions that go beyond a vision of multiplication as repeated addition. The experimentation phase involved two groups of six students of the 5th Grade of a school within the public education system in the city of São Paulo. Using as their bases the interactions of students during the construction of their own rhythmic compositions, the analyses explored the different ways through which the learners made use of tools of the microworld and, in particular, the ways they chose to represent and express ideas related to notions such as ratio and proportion. The results suggest that, with the support of these tools, the learners gradually came to associate their musical activities with mathematical properties and concepts. They also showed how, during the experiment, the learners were enabled to explore the relations half and double within a perspective coherent with the world of splitting, as well as to use a diverse set of representations of these two relations
Este trabalho tem como objetivo o design e a avaliação de um micromundo musical para a exploração de conceitos multiplicativos. Dentro de uma perspectiva construcionista, partiu-se da hipótese de que, no contexto da construção de um ritmo musical, os aprendizes possam interagir com diferentes aspectos do campo multiplicativo. Foi elaborado um experimento de ensino composto por duas fases: a fase de design do micromundo e a fase de experimentação. As análises em ambas as fases foram baseadas na distinção feita nas pesquisas de Confrey entre o mundo da contagem e o mundo de splitting. Na fase de design, a atenção foi dada aos aspetos do micromundo que permitissem os aprendizes ampliar as concepções do campo multiplicativo, indo além de uma visão de multiplicação como adição repetida. A fase de experimentação contou com dois grupos de seis alunos da 5.ª série do Ensino Fundamental de uma escola pública localizada na cidade de São Paulo. Por meio das interações dos estudantes durante a construção de suas próprias composições rítmicas, as análises exploraram as diferentes maneiras pelas quais os aprendizes interagiram com as ferramentas do micromundo e em particular as formas utilizadas para expressar concepções relativas a noções, tais como razão e proporção. Como resultado, foi observado que, com o apoio destas ferramentas, os alunos gradualmente associaram suas atividades musicais com propriedades e conceitos matemáticos. Em particular, todos os alunos conseguiram, ao longo do experimento, explorar as relações de dobro e metade em uma perspectiva coerente com o mundo de splitting e utilizaram uma variedade de formas para representar estas relações
Oukawa, Carolina Silva. "Edifício Copan: uma análise arquitetônica com inspiração na disciplina análise musical." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/16/16138/tde-31052010-112310/.
Full textThis research examines the contribution of the Musical Analysis, a traditional discipline in the study of music, to the development of an analytical discipline on architecture. To do so, an analysis of Copan Building (1951), built by Oscar Niemeyer, has been done based on musical parameters adopted by Stefan Kostka (2006). Through this architectural case study, this report aimed at pointing the general procedures involved in the architectural analysis out, suggesting the development of more sensitive parameters than those found so far.
Sikora, Halina. "Design digitálního klavíru." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2014. http://www.nusl.cz/ntk/nusl-231723.
Full textDennis, Walter Rudyard. "The conductor's toolkit : a diagnostic intonation software design proposal /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/11360.
Full textPatti, Anthony Peter. "LIGHTING THE DEAD: THE CREATIVE PROCESS FOR THE LIGHTING DESIGN OF THE ADDAMS FAMILY MUSICAL." OpenSIUC, 2016. https://opensiuc.lib.siu.edu/theses/1923.
Full textLucka, Kristina. "A costume design for John Caird and Paul Gordon's (Jane Eyre : a musical drama)." College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3554.
Full textThesis research directed by: Dept. of Theatre. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Peters, Tanna Marie. "A scenic design for John Caird and Paul Gordon's "Jane Eyre: a musical drama"." College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3555.
Full textThesis research directed by: Dept. of Theatre. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.