Academic literature on the topic 'Natural users interfaces'

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Journal articles on the topic "Natural users interfaces"

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Marsh, William E., Jonathan W. Kelly, Julie Dickerson, and James H. Oliver. "Fuzzy Navigation Engine: Mitigating the Cognitive Demands of Semi-Natural Locomotion." Presence: Teleoperators and Virtual Environments 23, no. 3 (2014): 300–319. http://dx.doi.org/10.1162/pres_a_00195.

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Many interfaces exist for locomotion in virtual reality, although they are rarely considered fully natural. Past research has found that using such interfaces places cognitive demands on the user, with unnatural actions and concurrent tasks competing for finite cognitive resources. Notably, using semi-natural interfaces leads to poor performance on concurrent tasks requiring spatial working memory. This paper presents an adaptive system designed to track a user's concurrent cognitive task load and adjust interface parameters accordingly, varying the extent to which movement is fully natural. A
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Do, Hyo Jin, Michelle Brachman, Casey Dugan, et al. "Grounding with Structure: Exploring Design Variations of Grounded Human-AI Collaboration in a Natural Language Interface." Proceedings of the ACM on Human-Computer Interaction 8, CSCW2 (2024): 1–27. http://dx.doi.org/10.1145/3686902.

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Selecting an effective utterance among countless possibilities that match a user's intention poses a challenge when using natural language interfaces. To address the challenge, we leveraged the principle of least collaborative effort in communication grounding theory and designed three grounded conversational interactions: 1) a grounding interface allows users to start with a provisional input and then invite a conversational agent to complete their input, 2) a multiple grounding interface presents multiple inputs for the user to select from, and 3) a structured grounding interface guides user
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Pan, Shimei, Michelle Zhou, Keith Houck, and Peter Kissa. "Natural Language Aided Visual Query Building for Complex Data Access." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 2 (2010): 1821–26. http://dx.doi.org/10.1609/aaai.v24i2.18819.

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Over the past decades, there have been significant efforts on developing robust and easy-to-use query interfaces to databases. So far, the typical query interfaces are GUI-based visual query interfaces. Visual query interfaces however, have limitations especially when they are used for accessing large and complex datasets. Therefore, we are developing a novel query interface where users can use natural language expressions to help author visual queries. Our work enhances the usability of a visual query interface by directly addressing the "knowledge gap" issue in visual query interfaces. We ha
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Wojciechowski, A. "Hand’s poses recognition as a mean of communication within natural user interfaces." Bulletin of the Polish Academy of Sciences: Technical Sciences 60, no. 2 (2012): 331–36. http://dx.doi.org/10.2478/v10175-012-0044-3.

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Abstract. Natural user interface (NUI) is a successor of command line interfaces (CLI) and graphical user interfaces (GUI) so well known to computer users. A new natural approach is based on extensive human behaviors tracking, where hand tracking and gesture recognition seem to play the main roles in communication. The presented paper reviews common approaches to discussed hand features tracking and provides a very effective proposal of the contour based hand’s poses recognition method which can be straightforwardly used for a hand-based natural user interface. Its possible usage varies from m
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Pollard, Kimberly A., Stephanie M. Lukin, Matthew Marge, Ashley Foots, and Susan G. Hill. "How We Talk with Robots: Eliciting Minimally-Constrained Speech to Build Natural Language Interfaces and Capabilities." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 160–64. http://dx.doi.org/10.1177/1541931218621037.

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Industry, military, and academia are showing increasing interest in collaborative human-robot teaming in a variety of task contexts. Designing effective user interfaces for human-robot interaction is an ongoing challenge, and a variety of single and multiple-modality interfaces have been explored. Our work is to develop a bi-directional natural language interface for remote human-robot collaboration in physically situated tasks. When combined with a visual interface and audio cueing, we intend for the natural language interface to provide a naturalistic user experience that requires little tra
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Marsh, William E., Jonathan W. Kelly, Veronica J. Dark, and James H. Oliver. "Cognitive Demands of Semi-Natural Virtual Locomotion." Presence: Teleoperators and Virtual Environments 22, no. 3 (2013): 216–34. http://dx.doi.org/10.1162/pres_a_00152.

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There is currently no fully natural, general-purpose locomotion interface. Instead, interfaces such as gamepads or treadmills are required to explore large virtual environments (VEs). Furthermore, sensory feedback that would normally be used in real-world movement is often restricted in VR due to constraints such as reduced field of view (FOV). Accommodating these limitations with locomotion interfaces afforded by most virtual reality (VR) systems may induce cognitive demands on the user that are unrelated to the primary task to be performed in the VE. Users of VR systems often have many compe
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Macaranas, A., A. N. Antle, and B. E. Riecke. "What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces." Interacting with Computers 27, no. 3 (2015): 357–70. http://dx.doi.org/10.1093/iwc/iwv003.

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He, Jieling. "Research On the Effect of Unconsciousness on Human-Computer Interaction in Web Interfaces." Highlights in Science, Engineering and Technology 103 (June 26, 2024): 374–80. http://dx.doi.org/10.54097/c6ccdb07.

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Unconscious interaction design can enhance the readability and learnability of web browsing to a certain extent, and it helps users achieve a natural and smooth interactive experience. At present, more and more researchers are involved in the study of unconscious interaction design. This paper argues that web interface design should focus on understanding the potential needs of users during the design process of human-computer interaction. It proposes researching the unconscious behavior of users while browsing and utilizing this research in combination with the design of the three modules in
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Moore, Robert J., Sungeun An, and Olivia H. Marrese. "Understanding is a Two-Way Street: User-Initiated Repair on Agent Responses and Hearing in Conversational Interfaces." Proceedings of the ACM on Human-Computer Interaction 8, CSCW1 (2024): 1–26. http://dx.doi.org/10.1145/3641026.

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Although methods for repairing prior turns in natural conversation are critical for enabling mutual understanding, or successful communication, these methods are seldom built into conversational user interfaces systematically. Chatbots and voice assistants tend to ask users to paraphrase what they said if it was not understood, but users cannot do the same if they encounter trouble in understanding what the agent said. Understanding is a one-way street in most (intent-based) conversation-like interfaces. An exception to this is Moore and Arar (2019), who demonstrate nine types of user-initiate
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Majhadi, Khadija, and Mustapha Machkour. "The history and recent advances of Natural Language Interfaces for Databases Querying." E3S Web of Conferences 229 (2021): 01039. http://dx.doi.org/10.1051/e3sconf/202122901039.

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Databases have been always the most important topic in the study of information systems, and an indispensable tool in all information management systems. However, the extraction of information stored in these databases is generally carried out using queries expressed in a computer language, such as SQL (Structured Query Language). This generally has the effect of limiting the number of potential users, in particular non-expert database users who must know the database structure to write such requests. One solution to this problem is to use Natural Language Interface (NLI), to communicate with
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Dissertations / Theses on the topic "Natural users interfaces"

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Jacobs, Gershwin. "User experience guidelines for mobile natural user interfaces: a case study of physically disabled users." Thesis, Nelson Mandela Metropolitan University, 2017. http://hdl.handle.net/10948/17547.

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Motor impaired people are faced with many challenges, one being the of lack integration into certain spheres of society. Access to information is seen as a major issue for the motor impaired since most forms of interaction or interactive devices are not suited to the needs of motor impaired people. People with motor impairments, like the rest of the population, are increasingly using mobile phones. As a result of the current devices and methods used for interaction with content on mobile phones, various factors prohibit a pleasant experience for users with motor impairments. To counter these f
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Manresa, Yee Cristina Suemay. "Advanced and natural interaction system for motion-impaired users." Doctoral thesis, Universitat de les Illes Balears, 2009. http://hdl.handle.net/10803/9412.

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Human-computer interaction is an important area that searches for better and more comfortable systems to promote communication between humans and machines. Vision-based interfaces can offer a more natural and appealing way of communication. Moreover, it can help in the e-accessibility component of the e-inclusion. The aim is to develop a usable system, that is, the end-user must consider the use of this device effective, efficient and satisfactory. <br/>The research's main contribution is SINA, a hands-free interface based on computer vision techniques for motion impaired users. This interface
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De, La Cruz Laureano Eliel Josue. "Technology integration in the architectural schematic design phase: understanding the factors that affect users' acceptance." Thesis, The University of Sydney, 2017. http://hdl.handle.net/2123/17841.

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Tangible user interfaces and augmented reality are just some of the emerging technologies which are blending in our everyday lives. The number of systems and devices which use these technologies is quickly increasing, yet little has been done towards investigating the connection between architectural designers’ preferences, the factors that determine their use of technology, and ways to integrate technology in the design process. This research identified and studied factors which affect users’ acceptance of technology, as well as its integration in the schematic phase of the architectural desi
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Di, Tore Stefano. "Il corpo aumentato: le interfacce naturali come strategia semplesse di interazione uomo-macchina. Implicazioni didattiche e linee di ricerca." Doctoral thesis, Universita degli studi di Salerno, 2013. http://hdl.handle.net/10556/1329.

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2011 - 2012<br>I concetti di corpo e di corporeità sono stati oggetto, nel corso degli ultimi decenni, di una attenzione che li ha condotti ad essere il luogo teorico di incontro (e di scontro) tra diversi saperi e diverse traiettorie di ricerca scientifica. Dalla filosofia alla medicina, dalle neuroscienze all‟antropologia, dal diritto alla pedagogia, le discipline che pongono l‟uomo come oggetto della propria indagine hanno rivendicato tutte, ognuna da un proprio peculiare punto di vista epistemico, la centralità del corpo. Nell‟ambito degli studi sulla cognizione e sull‟apprendimento, spin
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Janis, Sean Patrick. "Interactive natural user interfaces /." Online version of thesis, 2010. http://hdl.handle.net/1850/12267.

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Mavridis, Avraam. "Navigation in 2.5D spaces using Natural User Interfaces." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-116482.

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Natural User Interfaces (NUI) are system interfaces that aim to make the human-computer interaction more “natural”. Both academic and industry sectors have developed for years new ways to interact with the machines. With the development of these interaction techniques to support more and more complex communication actions between a human and a machine new challenges arise. In this work the theory part describe the challenges of developing NUI from the perspective of developers and designers of those systems and also discusses methods of evaluating the system under development. In addition for
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Martín, San José Juan Fernando. "USING NATURAL USER INTERFACES TO SUPPORT LEARNING ENVIRONMENTS." Doctoral thesis, Universitat Politècnica de València, 2015. http://hdl.handle.net/10251/55845.

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[EN] Considering the importance of games and new technologies for learning, in this thesis, two different systems that use Natural User Interfaces (NUI) for learning about a period of history were designed and developed. One of these systems uses autostereoscopic visualization, which lets the children see themselves as a background in the game, and that renders the elements with 3D sensation without the need for wearing special glasses or other devices. The other system uses frontal projection over a large-size tabletop display for visualization. The two systems have been developed from scratc
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Saber, Tehrani Daniel, and Lemon Samuel Johansson. "Natural and Assistive Driving Simulator User Interfaces for CARLA." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-293836.

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As the autonomous vehicles are getting clo-ser to commercial roll out, the challenges for the developersof the software are getting more complex. One challenge thedevelopers are facing is the interaction between humans andautonomous vehicles in traffic.Such situation requires a hugeamount of data to in order to design and proof test autonomoussystem than can handle complex interactions with humans.Such data can not be collected in real traffic situations withoutcompromising the safety of the human counterparts, thereforesimulations will be necessary. Since human driving behavior ishard to pred
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Chandra, Yohan. "Natural Language Interfaces to Databases." Thesis, University of North Texas, 2006. https://digital.library.unt.edu/ark:/67531/metadc5474/.

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Natural language interfaces to databases (NLIDB) are systems that aim to bridge the gap between the languages used by humans and computers, and automatically translate natural language sentences to database queries. This thesis proposes a novel approach to NLIDB, using graph-based models. The system starts by collecting as much information as possible from existing databases and sentences, and transforms this information into a knowledge base for the system. Given a new question, the system will use this knowledge to analyze and translate the sentence into its corresponding database query stat
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Potgieter, Timothy Kyle. "Using natural user interfaces to support synchronous distributed collaborative work." Thesis, Nelson Mandela Metropolitan University, 2014. http://hdl.handle.net/10948/10880.

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Synchronous Distributed Collaborative Work (SDCW) occurs when group members work together at the same time from different places together to achieve a common goal. Effective SDCW requires good communication, continuous coordination and shared information among group members. SDCW is possible because of groupware, a class of computer software systems that supports group work. Shared-workspace groupware systems are systems that provide a common workspace that aims to replicate aspects of a physical workspace that is shared among group members in a co-located environment. Shared-workspace groupwa
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Books on the topic "Natural users interfaces"

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B, Anderson Alan, and Construction Engineering Research Laboratories (U.S.), eds. LCTA users interface program users manual: Version 1.0. US Army Corps of Engineers, Construction Engineering Research Laboratories, 1995.

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Sabourin, Conrad. Natural language interfaces: Bibliography. Infolingua Inc., 1994.

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Sabourin, Conrad. Natural language interfaces: Bibliography. Infolingua, 1994.

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Ogiela, Marek R., and Tomasz Hachaj. Natural User Interfaces in Medical Image Analysis. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-07800-7.

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United States. National Aeronautics and Space Administration., ed. A natural language interface to databases. University of Alabama in Huntsville, 1990.

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Blake, Joshua. Natural user interfaces in .NET: WPF 4, Surface 2, and Kinect. Manning, 2011.

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Dennis, Wixon, ed. Brave NUI world: Designing natural user interfaces for touch and gesture. Morgan Kaufmann, 2011.

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Mihalcea, Rada. Graph-based natural language processing and information retrieval. Cambridge University Press, 2011.

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Sabourin, Conrad. Natural language interfaces: Interfaces to databases, to expert systems, to robots, to operating systems, and question-answering systems : bibliography. Infolingua, 1994.

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G, Bès Gabriel, and Guillotin T, eds. A Natural language and graphics interface: Results and perspectives from the ACORD project. Springer-Verlag, 1992.

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Book chapters on the topic "Natural users interfaces"

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Barbieri, Luciana, Kleber Stroeh, Edmundo R. M. Madeira, and Wil M. P. van der Aalst. "An LLM-Based Q&A Natural Language Interface to Process Mining." In Lecture Notes in Business Information Processing. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-82225-4_1.

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Abstract Process Mining has come a long way to meet the needs of organizations that must optimize their operations. However, its use is still driven by technical users who can interpret process maps, models, graphs and other types of analyses. Business users, on the other hand, frequently report being intimidated by Process Mining tools’ interfaces and not knowing “what to do next”. An alternative to address this issue is providing more fluid and friendly interfaces for non-technical users based on natural language querying. Recent advances in Large Language Models (LLMs) have expanded the hor
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Guerino, Guilherme Corredato, Breno Augusto Guerra Zancan, Tatiany Xavier de Godoi, et al. "Conceptual Framework for Supporting the Creation of Virtual Museums with Focus on Natural User Interfaces." In Design, User Experience, and Usability: Users, Contexts and Case Studies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91806-8_38.

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Barbieri, Luciana, Edmundo Roberto Mauro Madeira, Kleber Stroeh, and Wil M. P. van der Aalst. "Towards a Natural Language Conversational Interface for Process Mining." In Lecture Notes in Business Information Processing. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-98581-3_20.

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AbstractDespite all the recent advances in process mining, making it accessible to non-technical users remains a challenge. In order to democratize this technology and make process mining ubiquitous, we propose a conversational interface that allows non-technical professionals to retrieve relevant information about their processes and operations by simply asking questions in their own language. In this work, we propose a reference architecture to support a conversational, process mining oriented interface to existing process mining tools. We combine classic natural language processing techniqu
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Gu, Sijia, Yue Lu, Yuwei Kong, Jiale Huang, and Weishun Xu. "Diversifying Emotional Experience by Layered Interfaces in Affective Interactive Installations." In Proceedings of the 2021 DigitalFUTURES. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5983-6_21.

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AbstractThis paper aims to improve users’ experience in affective interactive installations through the diversification of interfaces. With logically organized hierarchical experience, diverse interfaces with emotion data as inputs enhance users’ emotional interaction to be more natural and immersive. By using facial affect detection technology, an installation with diverse input interfaces was tested with an organic formal setting. Mechanical flowers and support structure based on the organic form were deployed as its physical output for a multitude of sensorial dimensions. With actions of th
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Pazos Rangel, Rodolfo A., Marco A. Aguirre, Juan J. González, and Juan Martín Carpio. "Features and Pitfalls that Users Should Seek in Natural Language Interfaces to Databases." In Studies in Computational Intelligence. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05170-3_44.

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Kaufmann, Esther, and Abraham Bernstein. "How Useful Are Natural Language Interfaces to the Semantic Web for Casual End-Users?" In The Semantic Web. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-76298-0_21.

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Câmara, António. "Natural User Interfaces." In Human-Computer Interaction – INTERACT 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23774-4_1.

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Kientz, Julie A., Matthew S. Goodwin, Gillian R. Hayes, and Gregory D. Abowd. "Natural User Interfaces." In Interactive Technologies for Autism. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01595-3_10.

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Kientz, Julie A., Gillian R. Hayes, Matthew S. Goodwin, Mirko Gelsomini, and Gregory D. Abowd. "Natural User Interfaces." In Interactive Technologies and Autism, Second Edition. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-031-01604-2_8.

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Dang, Khang, Kyoji Sassa, and Doan Huy Loi. "Teaching Tool for LS-Tsunami." In Progress in Landslide Research and Technology. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-44296-4_22.

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AbstractLandslide-induced tsunamis pose a significant natural hazard with the potential for devastating impacts on coastal communities. This paper discusses the development and application of the LS-Tsunami simulation code, which utilizes landslide motion data from LS-RAPID to model these tsunamis. The program is compatible with Windows PC and features user-friendly visual interfaces and 3D graphical results, making it easy for beginners to conduct integrated landslide and tsunami simulations. The process involves setting the simulation area, editing topographic data, reading landslide results
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Conference papers on the topic "Natural users interfaces"

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De Bellis, Mauro, Paul Phamduy, and Maurizio Porfiri. "A Natural User Interface to Drive a Robotic Fish." In ASME 2015 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/dscc2015-9749.

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Interactive control modes for robotic fish based informal science learning activities have been shown to increase user interest in STEM careers. This study explores the use of natural user interfaces to engage users in an interactive activity and excite them about the possibility of a robotics career. In this work, we propose a novel natural user interface platform for enhancing participant interaction by controlling a robotic fish in a set of tasks. Specifically, we develop and characterize a new platform, which utilizes a Microsoft Kinect and an ad-hoc communication protocol. Preliminary stu
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Fernandes, Vinicius B. P., Jared A. Frank, and Vikram Kapila. "A Wearable Interface for Intuitive Control of Robotic Manipulators Without User Training." In ASME 2014 12th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/esda2014-20128.

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This paper describes the development of a wearable interface that exploits the user’s natural arm movements to intuitively control a robotic manipulator. The design is intended to alleviate the time and effort spent in operating the robotic manipulator, regardless of the age and technological experience of the user. The interface is made to be low-cost, comfortably worn, and easy to put on and remove. Kinematic models of human and robot arms are used to produce a natural mapping from the user’s arm movements to the commanded movements of the robotic manipulator. An experiment is conducted with
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Sanchez, J. Alfredo, Soraia Prietch, and Josue I. Cruz-Cortez. "Natural Sign Language Interfaces for Deaf Users: Rationale and Design Guidelines." In 2022 IEEE Mexican International Conference on Computer Science (ENC). IEEE, 2022. http://dx.doi.org/10.1109/enc56672.2022.9882905.

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Zhiqiang, Zhao, Aby Varghese, Chua Wei Quan, and Prabhu Vinayak Ashok. "Natural-Language Chat and Control HMI for Manufacturing Shopfloor." In ASME 2019 14th International Manufacturing Science and Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/msec2019-2702.

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Abstract The ability to instantly and successfully interact among technical engineers, management team and machines is vital to the productivity and efficiency of manufacturing shopfloor. Chat messenger with smart mobile has obvious advantages for shopfloor management in group communication, instant notification and remote control. This paper presents a natural-language chat &amp; control HMI for manufacturing shopfloor. The system successfully realizes a smooth two-way communication between users and shopfloor machines. Users can access just-in-time information, receive instant notifications,
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MacAllister, Anastacia, Eliot Winer, Tsung-Pin Yeh, Daniel Seal, and Grant Degenhardt. "A Natural User Interface for Immersive Design Review." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34633.

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As markets demand engineered products faster, waiting on the cyclical design processes of the past is not an option. Instead, industry is turning to concurrent design and interdisciplinary teams. When these teams collaborate, engineering CAD tools play a vital role in conceptualizing and validating designs. These tools require significant user investment to master, due to challenging interfaces and an overabundance of features. These challenges often prohibit team members from using these tools for exploring alternatives. This paper presents a method allowing users to interact with a design us
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Ruoff, Marcel, Brad A. Myers, and Alexander Maedche. "ONYX: Assisting Users in Teaching Natural Language Interfaces Through Multi-Modal Interactive Task Learning." In CHI '23: CHI Conference on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3544548.3580964.

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Awada, Imadalex, Mihaela Apostu, Irina Mocanu, Adina magda Florea, and Andra Codreanu. "AN ADAPTIVE MULTIMODAL INTERFACE TO IMPROVE ELDERLY PEOPLE'S REHABILITATION EXERCISES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-092.

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Over the last two decades, technology has evolved fast causing mass evolution in every aspect of life, among which health care domain and human-machine interaction. However, the benefits of the technology progress were limited for its elderly users, since the traditional human-machine interfaces were always a barrier between them and any new devices. Compared to those interfaces, multimodal interfaces offer a more natural way of interaction with the machines, coping with some inherent difficulties of elderly people. The paper presents a system dedicated to assist people with special needs, suc
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Awada, Imadalex, Irina Mocanu, and Adina magda Florea. "EXPLOITING MULTIMODAL INTERFACES IN ELEARNING SYSTEMS." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-094.

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Nowadays, eLearning becomes an important way to transfer knowledge to learners. Thus, the number of eLearning content (eLearning websites, digital books, tutorials) has increased significantly during the last decade. However, the majority of the available eLearning solutions interact with the user through the traditional Human Computer Interface, using mainly, texts and graphics to communicate the information which overload the visual channel of the user. Therefore, the communicated information may be missed, as well as the focus and interest of the user can decrease in time. Multimodal intera
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Plesca, Natalia. "Human-computer interaction and user interface development." In Conferința științifică națională cu participare internațională "Integrare prin cercetare și inovare", dedicată Zilei Internaționale a Științei pentru Pace și Dezvoltare. Moldova State University, 2025. https://doi.org/10.59295/spd2024n.104.

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Human-Computer Interaction (HCI) focuses on the design and use of computer technology, emphasizing the interfaces between people (users) and computers. Researchers in the field of HCI study how humans interact with computers and design technologies that let humans interact with computers in novel ways. The purpose of this article is to explore and analyze essential human-computer interaction (HCI) principles and methods for developing effective user interfaces. The methodology for developing this paper combines theoretical and practical approaches to provide a deep understanding of human-compu
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Haid, Charlotte, Alicia Lang, and Johannes Fottner. "Explaining algorithmic decisions: design guidelines for explanations in User Interfaces." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003764.

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Artificial Intelligence (AI)-based decision support is becoming a growing issue in manufacturing and logistics. Users of AI-based systems have the claim to understand the decisions made by the systems. In addition, users like workers or managers, but also works councils in companies, demand transparency in the use of AI. Given this background, AI research faces the challenge of making the decisions of algorithmic systems explainable. Algorithms, especially in the field of AI, but also classical algorithms do not provide an explanation for their decision. To generate such explanations, new algo
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Reports on the topic "Natural users interfaces"

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Clement, Michael. Engineering With Nature website user guide. Engineer Research and Development Center (U.S.), 2022. http://dx.doi.org/10.21079/11681/43440.

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The Engineering With Nature (EWN) program is a high-profile effort that aims to deliver cost-effective, broadly beneficial solutions to natural re-source and sustainability challenges across the nation. A portion of this is accomplished through the use of the EWN website, which features news, podcasts, articles, and more. The content on the EWN website serves to educate and inform hundreds of visitors monthly. This content is generated and managed by EWN team members with web development experience, as it requires manually editing the website HTML and staging changes on a development server. W
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Hendrickson, J. J., and R. D. Williams. The Effect of Input Device on User Performance With a Menu-Based Natural Language Interface. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada193095.

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Moreda, Fekadu, Benjamin Lord, Mauro Nalesso, Pedro Coli Valdes Daussa, and Juliana Corrales. Hydro-BID: New Functionalities (Reservoir, Sediment and Groundwater Simulation Modules). Inter-American Development Bank, 2016. http://dx.doi.org/10.18235/0009312.

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The Inter-American Development Bank (IDB) provides financial and technicalsupport for infrastructure projects in water and sanitation, irrigation, flood control, transport, and energy, and for development projects in agriculture, urban systems, and natural resources. Many of these projects depend upon water resources and may be affected negatively by climate change and other developments that alter water availability, such as population growth and shifts in land use associated with urbanization, industrial growth, and agricultural practices. Assessing the potential for future changes in water
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Rojas, Alvaro, Christina Widjaja, Connor Lindenberg, et al. Enhancing Risk Assessments for Improved Country Risk Financing Strategies (Thailand). United Nations University Institute for Environment and Human Security, 2025. https://doi.org/10.53324/orpe9420.

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Addressing climate change impacts on ecosystems and livelihoods requires adaptation planning grounded in robust, multi-dimensional risk assessments. The Enhancing Risk Assessments (ERA) for Improved Country Risk Financing Strategies project supports the Thai Government partners in developing comprehensive climate risk financing strategies by integrating economic, non-economic, and macroeconomic modelling using the Economics of Climate Adaptation (ECA) framework, CLIMADA, and DGE-CRED. RISK WISE interface acts as a user-friendly Graphical User Interface to explore and display the results. Focus
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Rojas, Alvaro, Christina Widjaja, Uzabi Baidar, et al. Enhancing Risk Assessments for Improved Country Risk Financing Strategies (Egypt). United Nations University Institute for Environment and Human Security, 2025. https://doi.org/10.53324/vlqy9601.

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Climate change poses escalating risks to Egypt’s ecosystems, economy, and vulnerable populations, particularly through heatwaves and flash floods. The Enhancing Risk Assessments (ERA) project supports the Egyptian Government in developing data-driven adaptation and risk financing strategies using an integrated modelling framework that combines the Economics of Climate Adaptation (ECA), CLIMADA, and DGE-CRED. RISK WISE interface acts as a user-friendly Graphical User Interface to explore and display the results. Analysis under future climate scenarios reveals that agriculture, tourism, and ener
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Lasko, Kristofer, and Sean Griffin. Monitoring Ecological Restoration with Imagery Tools (MERIT) : Python-based decision support tools integrated into ArcGIS for satellite and UAS image processing, analysis, and classification. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40262.

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Monitoring the impacts of ecosystem restoration strategies requires both short-term and long-term land surface monitoring. The combined use of unmanned aerial systems (UAS) and satellite imagery enable effective landscape and natural resource management. However, processing, analyzing, and creating derivative imagery products can be time consuming, manually intensive, and cost prohibitive. In order to provide fast, accurate, and standardized UAS and satellite imagery processing, we have developed a suite of easy-to-use tools integrated into the graphical user interface (GUI) of ArcMap and ArcG
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Sanz-Ramos, M., and E. Bladé. Iber v3. Reference manual and GUI. Non-Newtonian shallow flows calculation module. Flumen, 2025. https://doi.org/10.23967/iber.2025.02.

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Iber is a two-dimensional hydraulic model for the simulation of free surface flow in rivers and estuaries, and the simulation of environmental processes in fluvial hydraulics. Since the release of the first version of Iber, which included a hydrodynamic calculation engine fully coupled with sediment transport processes and turbulence, it has evolved to become a free surface flow modelling tool for highly complex environmental processes. This document presents the developments made for version 3, specifically, for the new calculation module for the simulation of shallow non-Newtonian flows call
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