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Dissertations / Theses on the topic 'Negative side of gamification'

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1

McGee, Michael K. "Assessing Negative Side Effects in Virtual Environments." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/35766.

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Virtual environment (VE) systems have been touted as exciting new technologies with many varied applications. Today VEs are used in telerobotics, training, simulation, medicine, architecture, and entertainment. The future use of VEs seems limited only by the creativity of its designers. However, as with any developing technology, some difficulties need to be overcome. Certain users of VEs experience negative side effects from being immersed into the graphically rendered virtual worlds. Some side effects that have been observed include: disorientation, headaches, and difficulties with visi
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2

Phung, Quoc Dung. "The negative effect of Gamification in E-learning in the eyes of University students." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48696.

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Background         Across centuries, games are part of human life. In his article "Keeping up with ... Gamification," Kim (2015) indicated that the development of Information Technology has taken gaming to the reach of individuals around the world, thus expanding worldwide collaboration and interaction. Parallelly, With the removal of the obstructions of time and space, E-learning platforms have attracted millions of students. "Here we are now, entertain us," if we could pick one phrase that would portray modern learning procedure, this statement would suit best. Games have been available in e
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3

Ngo, Tri Minh. "On the Behavior of the Gamma Function on the Negative Side." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/honors_theses/25.

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In this paper we analyze the behavior of the Gamma function at its critical points and points of discontinuity on the negative side of the x-axis. We will also explain the bluntness of the gamma function on this negative side.
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4

Goncharenko, Roman, Juraj Hledik, and Roberto Pinto. "The dark side of stress tests: Negative effects of information disclosure." Elsevier, 2018. http://dx.doi.org/10.1016/j.jfs.2018.05.003.

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This paper studies the effect of information disclosure on banks' portfolio risk. We cast a simple banking system into a general equilibrium model with trading frictions. We find that the information disclosure lowers the expected risk-adjusted profits for a non-negligible fraction of banks. The magnitude of this effect depends on the structure of the banking system and, alarmingly, it is more pronounced for systemically important institutions. We connect these theoretical findings to the stress test procedure, where bank information is disclosed by the regulator. The 2011 and 2014 stress test
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5

Hadjistephanou, Petros. "The Olympic Games ; a demonstration of the positive and negative side of project management." Thesis, Keele University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.572456.

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This thesis will try to delineate and extrapolate a mode for consideration of project management in practice, with particular emphasis upon both the political, institutional and commercial aspects of project management practices of the Olympic Games. The research will produce a project management framework identifying relevant variables for the success organisation of the Olympic Games project. ' .. The writer examines the Olympic Games as a project in two case studies: The Atlanta and Athens Games are analysed with respect to various criteria such as the political and administrative structure
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6

Richter, Karsten [Verfasser]. "Film formation, side reactions and interactions in Si/C negative electrodes in Lithium ion batteries / Karsten Richter." Ulm : Universität Ulm, 2020. http://d-nb.info/1222109301/34.

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7

Blick, Ryan W. "Understanding the Other Side: The Traits of Partners of Individuals with Neurotic Traits in Committed Premarital Relationships." BYU ScholarsArchive, 2006. https://scholarsarchive.byu.edu/etd/1036.

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The purpose of this study was to identify the partners' traits and skills that predict relationship satisfaction in committed, premarital relationships in which one person has neurotic traits, as well as to examine the degree of consensus about neuroticism for both individuals. Data from 198 never-married, young adult, premarital couples who had completed the RELATionship Evaluation (RELATE) questionnaire were used in the analyses. Measures of perceived partner traits and skills included levels of empathic communication, clear sending, flooding, kindness, flexibility, criticism, and contempt a
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8

Björn, Inger. "Hormone replacement therapy and effects on mood." Doctoral thesis, Umeå universitet, Obstetrik och gynekologi, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-94115.

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Background: During the past 5 decades, hormone replacement therapy (HRT) has been used, and appreciated for its beneficial effects, by millions of women in their menopause. As treatment for climacteric symptoms, estrogen is outstanding, and effects on hot flushes, vaginal dryness, and insomnia have been widely documented. The increased risks of venous thrombosis and breast cancer, however, restrict the use of estrogen. Estrogen treatment in women with a remaining uterus includes a progestin, added to protect the endometrium from hyperplasia and malignancies. The long-standing clinical impressi
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9

Odisho, Sankhero, and Nordberg Kevin Rylander. "Effekter av spelifiering : På lärplattformen PING PONG." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12646.

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Spelifiering definieras som användningen av speldesignelement inom icke-spelsammanhang. Detta är ett koncept vars popularitet har ökat och fortsätter att öka. På senare år har spelifiering tillämpats inom utbildning men även andra områden som: marknadsföring, politik och interaktiva system. Studier har visat märkbar inverkan av spelifiering på användares beteende men trots detta finns det en brist på tillämpningar och forskning av spelifiering på informationssystem och undervisning. Avsikten med denna studie är att redogöra för vilka känslor studenter upplever när de använder sin primära lärpl
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10

Weinsteinová, Adéla. "Negativní aspekty nasazování ICT." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-199727.

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This diploma thesis exmines the negative aspects of using information and communication technologies. The main attention is fosused on virtual reality, especially 3D projection in order to decide wheather the using of it has negative impact on phycal and psychological state of the user or not, which exactly are these impacts and what probably cause them. This first part is dedicated to expain concept and history of ICT, explonation of the multidimensional princip and content of each dimension. The following is determination of which ICT areas are currently struggling in their use with negative
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11

Sharpe, Jenny-Kay. "Body composition and energy expenditure in men with schizophrenia." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16961/1/Jenny-Kay_Sharpe_Thesis.pdf.

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There is an increase in the prevalence of obesity among people with schizophrenia thought to be due in part to the weight enhancing side-effects of medications commonly used to treat the symptoms of schizophrenia. Despite the deleterious health effects associated with obesity and its impact on quality of life and medication compliance, little is known about body composition and energy expenditure in this clinical group. The primary purpose of this thesis was to enhance understanding of body composition and energy expenditure, particularly resting energy expenditure in men with schizophrenia wh
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12

Sharpe, Jenny-Kay. "Body composition and energy expenditure in men with schizophrenia." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16961/.

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There is an increase in the prevalence of obesity among people with schizophrenia thought to be due in part to the weight enhancing side-effects of medications commonly used to treat the symptoms of schizophrenia. Despite the deleterious health effects associated with obesity and its impact on quality of life and medication compliance, little is known about body composition and energy expenditure in this clinical group. The primary purpose of this thesis was to enhance understanding of body composition and energy expenditure, particularly resting energy expenditure in men with schizophrenia wh
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13

Silva, Inês Couto de Sousa Tavares da. "Efeitos negativos e limitações da gamificação no período entre 2005 e 2020: uma revisão sistemática da literatura." Master's thesis, 2020. http://hdl.handle.net/10071/22276.

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A gamificação tem sido definida como a aplicação de elementos de jogo a contextos que não são de jogo (Deterding et al, 2011), de forma a promover comportamentos nos indivíduos (Hamari & Koivisto, 2015). A investigação acerca da gamificação tem sido desenvolvida numa perspetiva de procura de benefícios em áreas como o marketing, a gestão e a educação (Rodrigues, Oliveira & Rodrigues, 2019). Porém, constata-se uma lacuna na literatura relativamente a uma investigação que contemple o lado negativo da gamificação e as suas potenciais limitações. O objetivo geral deste estudo consistiu em c
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14

Wang, Yi-Wen, and 王怡文. "Investigation into the Negative Side of Relational Exchange and Its Antecedents." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/64864390772026232097.

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碩士<br>國立高雄第一科技大學<br>行銷與流通管理所<br>91<br>Almost all past relationship marketing research and publications assert that relationship marketing is desirable for both companies and customers, and say nothing about its negative side. But is it true that relationship marketing is all good for customers without any negative impacts on them? The purpose of this study is thus to explore the negative perceptions by consumers of engaging in relational exchange, as well as the antecedents of such perceptions. Results of this study involve: First, relationship length is positively related to relationship co
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15

Huang, Yuan-Te, and 黃元德. "Development of the Double-side Multiple Partial Exposure Method with Negative Photoresist SU-8." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/71246747737401957448.

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博士<br>國立交通大學<br>機械工程系所<br>102<br>Here a double-side multiple partial exposure (DoMPE) method is proposed to fabricate an embedded SU-8 microstructure with more flexible inside cross section. The proposed method uses standard lithography equipment and needs only single-layer coating of negative photoresist SU-8 on glass substrate without bonding process. Process parameters, including development thickness at different front and back-side partial exposure doses, are experimentally characterized. Reflection effect due to Cr layer on glass substrate is shown to have influence on the development de
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16

Llerena, Christopher. "Oxygen toxicity: the potential negative side effects of supplemental oxygen therapy in patients with ocular pathologies." Thesis, 2019. https://hdl.handle.net/2144/36707.

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PURPOSE: To investigate the plausibility of clinically significant oxygen toxicity in patients with retinal disorders being treated with hyperoxia therapy. Supplemental oxygen therapy is a promising form of treatment that may help reduce ischemia and the subsequent symptoms in patients suffering from diabetic retinopathy (DR), retinal vein occlusions (RVOs), and age-related macular degeneration (AMD). Currently, few studies perform ongoing assessments of current hyperoxia trials in patient populations. By investigating a current cohort of patients using supplemental oxygen to mitigate symptoms
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17

Portugal, Marc-Antoine. "Gamificação em contexto educacional. Elementos positivos que guiam a efeitos negativos." Master's thesis, 2021. http://hdl.handle.net/10316/96547.

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Dissertação de Mestrado Integrado em Psicologia apresentada à Faculdade de Psicologia e de Ciências da Educação<br>A base desta dissertação surge da curiosidade sobre uma perspetiva, ainda limitada, relativamente à gamificação em contexto educacional, e os efeitos negativos que dela advêm quando mal aplicada. Posto isto, pretende-se determinar quais são os elementos de jogos mais utilizados, e a sua relação com os efeitos negativos que deles possam resultar. Aplicar a gamificação tem sido e continua a ser uma das novas estratégias que possibilita um impacto positivo em vários contextos, inclui
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18

Hofstein, Yariv. "Always look on the bright side of life : the relationship between coping humor, negative life events, and life satisfaction in American and Israeli college students." 2005. https://scholarworks.umass.edu/theses/2433.

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19

Callaham, Julie E. Standley Jayne M. "The effect of live music on the reduction of negative side effects experienced by pediatric patients during the onset, final thirty minutes of hemodialysis treatment, and removal of needles." Diss., 2004. http://etd.lib.fsu.edu/theses/available/etd-04112004-230510/.

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Thesis (M.M.) -- Florida State University, 2004.<br>Advisor: Jayne M. Standley, Florida State University, School of Music. Title and description from thesis home page (viewed 9-28-04). Document formatted into pages; contains 72 pages. Includes biographical sketch. Includes bibliographical references.
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