Academic literature on the topic 'Networked experiencie'

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Journal articles on the topic "Networked experiencie"

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Marwick, Alice E. "Morally Motivated Networked Harassment as Normative Reinforcement." Social Media + Society 7, no. 2 (2021): 205630512110213. http://dx.doi.org/10.1177/20563051211021378.

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While online harassment is recognized as a significant problem, most scholarship focuses on descriptions of harassment and its effects. We lack explanations of why people engage in online harassment beyond simple bias or dislike. This article puts forth an explanatory model where networked harassment on social media functions as a mechanism to enforce social order. Drawing from examples of networked harassment taken from qualitative interviews with people who have experienced harassment ( n = 28) and Trust & Safety workers at social platforms ( n = 9), the article builds on Brady, Crockett, and Bavel’s model of moral contagion to explore how moral outrage is used to justify networked harassment on social media. In morally motivated networked harassment, a member of a social network or online community accuses a target of violating their network’s norms, triggering moral outrage. Network members send harassing messages to the target, reinforcing their adherence to the norm and signaling network membership. Frequently, harassment results in the accused self-censoring and thus regulates speech on social media. Neither platforms nor legal regulations protect against this form of harassment. This model explains why people participate in networked harassment and suggests possible interventions to decrease its prevalence.
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Leal Fonseca, Diego Ernesto. "EduCamp Colombia: Social networked learning for teacher training." International Review of Research in Open and Distributed Learning 12, no. 3 (2011): 60. http://dx.doi.org/10.19173/irrodl.v12i3.884.

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This paper describes a learning experience called EduCamp, which was launched by the Ministry of Education of Colombia in 2007, based on emerging concepts such as e-Learning 2.0, connectivism, and personal learning environments. An EduCamp proposes an unstructured collective learning experience, which intends to make palpable the possibilities of social software tools in learning and interaction processes while demonstrating face-to-face organizational forms that reflect social networked learning ideas. The experience opens new perspectives for the design of technology training workshops and for the development of lifelong learning experiences.
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Michaelson, Valerie, and Valerie Steeves. "“I’ll use it differently now”: using dual-systems theory to explore youth engagement with networked technologies." Canadian Journal of Public Health 111, no. 6 (2020): 1033–40. http://dx.doi.org/10.17269/s41997-020-00347-w.

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Abstract Objectives Many young Canadians experience high levels of networked connectivity, which some suggest may negatively impact their health. Adult monitoring has not been shown to be an effective long-term strategy for supporting young people in healthy engagement with tech. In this study, we explore the benefits of empowering young people to set healthy goals and monitor themselves. We engage with Shapka’s (2019) critique of dual-systems theory, and consider the relationship between the neurological and behavioural systems in relation to adolescent internet use. Methods Using a youth participatory action research approach, we co-designed a project with six adolescents to explore the ways that their use of networked technologies was affecting their lives by disconnecting and observing how the lack of networked connectivity changed their experiences. The youth used a media diary to track their use of devices both before and after disconnecting. Results The main benefit of disconnecting appeared to be having the opportunity to reflect on one’s own use of networked devices. This enabled the participants to reconnect in a more intentional way. Findings support Shapka’s speculation that dual-systems theory, with a focus on regulation, may not be the most useful way of supporting adolescents in developing healthy habits around their wired tech. Conclusion Adolescent experiences of networked technologies are complex, yet they are able to navigate this landscape with intelligent strategies. Their self-directed exploration of disconnection helped them to become reflexive practitioners who were able to revisit their use of networked technologies with new insights and self-control.
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Hoogerbrugge, Peter, and Ravi Mirchandaney. "Experiences with networked parallel computing." Concurrency: Practice and Experience 7, no. 1 (1995): 1–16. http://dx.doi.org/10.1002/cpe.4330070102.

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Hennes, Tom, and Ilan Chabay. "From Looking Environment to Learning Environment: The Networked Aquarium of the 21st Century." Marine Technology Society Journal 35, no. 1 (2001): 48–59. http://dx.doi.org/10.4031/002533201787997935.

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To live up to their goals of education and conservation, as well as to richen the visitor experience, aquariums in the 21st century must become more effective at promoting informal, inquiry-based learning within and surrounding their exhibits. We examine a number of ways of using the technology of networking to further those goals. The methods discussed fall into six broad categories of use: orientation, delivering information on demand, tailoring the experience to the individual, viewing and observing the simulated aquarium habitat, connecting simulated habitats to their wild counterparts, and extending the experience beyond the aquarium visit. Within this context, we also examine the role of graphical and robotic simulations in the aquarium. The networked aquarium concept, applied within the context of a rich variety of live exhibits and activities, has the potential to enhance visitors' primary experiences in the aquarium by making connections among successive exhibit experiences, and supporting connections between the aquarium experience and visitors' further life experiences. By enhancing such linkages, a network should foster its users' ability to build fundamental ideas in and around the aquarium setting and more easily apply them in other circumstances; the hallmark of real learning. It further allows the aquarium to attract and serve its visitors more effectively.
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Diaz-Fernandez, Silvia, and Adrienne Evans. "“Fuck Off to the Tampon Bible”: Misrecognition and Researcher Intimacy in an Online Mapping of “Lad Culture”." Qualitative Inquiry 25, no. 3 (2019): 237–47. http://dx.doi.org/10.1177/1077800418800757.

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Digital forms of networked misogyny have received much attention of late, both in public and academic discussions of changing gender relations. However, less work has paid attention to how lad culture emerges online, or how the researcher experiences the affective fabrics therein. In this article, we explore our engagement with platforms hosted by the companies UniLad and The Lad Bible. We define our experience of this field as intimate because (a) we downloaded them onto our personal mobile devices and social media accounts and (b) of how they are experienced as proximal, “sticky” and deeply affective. We approach digital lad culture through a methodology of misrecognition, drawing on the work of Sarah Ahmed, Jessica Benjamin, and Nancy Fraser. We show how accounts of the researcher’s own experiences through a methodology of misrecognition are crucial, providing new ways of researching, and, in turn, new ways of challenging, the digital proliferation of misogyny and sexism.
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Sloep, Peter, and Adriana Berlanga. "Learning Networks, Networked Learning." Comunicar 19, no. 37 (2011): 55–64. http://dx.doi.org/10.3916/c37-2011-02-05.

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Learning Networks are on-line social networks through which users share knowledge with each other and jointly develop new knowledge. This way, Learning Networks may enrich the experience of formal, school-based learning and form a viable setting for professional development. Although networked learning enjoys an increasing interest, many questions remain on how exactly learning in such networked contexts can contribute to successful education and training. Put differently, how should networked learning be designed best to facilitate education and training? Taking this as its point of departure, the chapter addresses such issues as the dynamic evolution of Learning Networks, trust formation and profiling in Learning Networks, and peer-support among Learning Network participants. This discussion will be interspersed with implementation guidelines for Learning Networks and with a discussion of the more extended case of a Learning Network for Higher Education. Taking into consideration research currently carried out at our own centre and elsewhere, the chapter will close off with a look into the future of Learning Networks.Las redes de aprendizaje (Learning Networks) son redes sociales en línea mediante las cuales los participantes comparten información y colaboran para crear conocimiento. De esta manera, estas redes enriquecen la experiencia de aprendizaje en cualquier contexto de aprendizaje, ya sea de educación formal (en escuelas o universidades) o educación no-formal (formación profesional). Aunque el concepto de aprendizaje en red suscita el interés de diferentes actores del ámbito educativo, aún existen muchos interrogantes sobre cómo debe diseñarse el aprendizaje en red para facilitar adecuadamente la educación y la formación. El artículo toma este interrogante como punto de partida, y posteriormente aborda cuestiones como la dinámica de la evolución de las redes de aprendizaje, la importancia de fomentar la confianza entre los participantes y el papel central que desempeña el perfil de usuario en la construcción de la confianza, así como el apoyo entre compañeros. Además, se elabora el proceso de diseño de una red de aprendizaje, y se describe un ejemplo en el contexto universitario. Basándonos en la investigación que actualmente se lleva a cabo en nuestro propio centro y en otros lugares, el capítulo concluye con una visión del futuro de las redes de aprendizaje.
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Shiau, Hong-Chi. "Networked Collective Symbolic Capital Revisited." International Journal of Semiotics and Visual Rhetoric 4, no. 1 (2020): 19–33. http://dx.doi.org/10.4018/ijsvr.2020010102.

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This study attempts to illustrate identity performance via the display of symbolic capital by Taiwanese gay men through photo-sharing experiences on Instagram. For Taiwanese gay men, photo-sharing experiences on Instagram have become a significant venue where they can interact with selected publics through performing various personae. This study has classified roles with various forms of cultural capital as well as clarifying how distinction is meticulously maneuvered among collapsed contexts. Through ethnographic interviews with 17 gay male college students from Taiwan and textual analysis of their correspondence though texting on Instagram, this study first contextualizes how the interactional processes engaged in on Instagram help constitute a collective identity pertaining to Taiwanese gay men on Instagram. The photo-sharing experiences are examined as an identity-making process involving the display of various symbolic capital, illuminating the calculated performance of taste and the collective past oppressed by the heteronormative society. The conclusion offers an alternative sociological intervention that goes beyond the notion of digital narcissism to help understand how the cultural capital on the presumption of photo-sharing experiences is invested.
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Helleve, Ingrid, and Aslaug Grov Almås. "Teachers’ Experiences with Networked Classrooms in Norway." Education Research International 2017 (July 4, 2017): 1–9. http://dx.doi.org/10.1155/2017/8560171.

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The aim of this study, based on response on a questionnaire from 65 teachers in upper secondary schools, is to gain insight into how teachers experience and practice their role as leaders in the digital classroom. Research shows that teachers seldom are asked about their opinions concerning use of technical device. From 2007 all Norwegian students in upper secondary schools were given a computer from the authorities. Politicians argued for pedagogical use of ICT, for example, through interactive device like social networking sites. However, recent national reports show that teachers mainly use ICT for administrative and not for pedagogical purposes. Findings from the current study show that teachers adjust the technology to their existing pedagogy and continue their existing practice. To a small extent the technology’s interactive abilities are utilized. Technological device is powerful. Possible consequences of placing technology on every student’s desk are discussed. The teachers’ future concern is to control Internet and to have possibilities to develop and discuss pedagogical use of technology in classrooms with their colleagues.
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Delle Monache, Stefano, Luca Comanducci, Michele Buccoli, et al. "A Presence- and Performance-Driven Framework to Investigate Interactive Networked Music Learning Scenarios." Wireless Communications and Mobile Computing 2019 (August 26, 2019): 1–20. http://dx.doi.org/10.1155/2019/4593853.

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Cooperative music making in networked environments has been subject of extensive research, scientific and artistic. Networked music performance (NMP) is attracting renewed interest thanks to the growing availability of effective technology and tools for computer-based communications, especially in the area of distance and blended learning applications. We propose a conceptual framework for NMP research and design in the context of classical chamber music practice and learning: presence-related constructs and objective quality metrics are used to problematize and systematize the many factors affecting the experience of studying and practicing music in a networked environment. To this end, a preliminary NMP experiment on the effect of latency on chamber music duos experience and quality of the performance is introduced. The degree of involvement, perceived coherence, and immersion of the NMP environment are here combined with measures on the networked performance, including tempo trends and misalignments from the shared score. Early results on the impact of temporal factors on NMP musical interaction are outlined, and their methodological implications for the design of pedagogical applications are discussed.
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Dissertations / Theses on the topic "Networked experiencie"

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Bautista, Milla Angello Juliano. "La implementación de herramientas web 2.0 como canal de comunicación en una empresa tradicional del Perú." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/654934.

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Dada la coyuntura de modernidad y actualización constante que se vive, el presente trabajo analiza la implementación de herramientas web 2.0 (redes sociales) en la estrategia de comunicación de una empresa convencional en el Perú. Se han realizado diversos estudios con respecto a la implementación de herramientas web 2.0 pero desde diferentes perspectivas. Por ello se ha divido en cuatro líneas de investigación, en la cual, la primera línea de investigación se asemeja con nuestra pregunta de investigación: ¿Cuáles serían las opiniones de la empresa convencional Praxis, frente a la implementación de herramientas web 2.0 en la actualidad?. Para ello, se realizará una investigación de enfoque cualitativo con diseño de estudio de campo, hacia la empresa Praxis Comercial, comercializadora de papel y cartón peruana.<br>Given the situation of modernity and constant updating, this paper analyzes the implementation of web 2.0 tools (social networks) in the communication strategy of a conventional company in Peru. Several studies have been carried out regarding the implementation of web 2.0 tools but from different perspectives. Therefore, it has been divided into four research lines, in which, the first research line is similar to our research question: What would be the opinions of the conventional company Praxis, regarding the implementation of web 2.0 tools at the present time? For this, a qualitative approach research with field study design will be carried out, towards the company Praxis Comercial, a Peruvian paper and cardboard commercialisation company.<br>Trabajo de investigación
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Chada, Daniel de Magalhães. "Are you experienced? Contributions towards experience recognition, cognition, and decision making." reponame:Repositório Institucional do FGV, 2016. http://hdl.handle.net/10438/17786.

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Submitted by Daniel Chada (danielc2112@gmail.com) on 2017-01-10T13:25:02Z No. of bitstreams: 1 chada.phd.2017.01.09.pdf: 5177057 bytes, checksum: a6174d9f2ba0b373776e750def2a23aa (MD5)<br>Approved for entry into archive by ÁUREA CORRÊA DA FONSECA CORRÊA DA FONSECA (aurea.fonseca@fgv.br) on 2017-01-12T14:03:51Z (GMT) No. of bitstreams: 1 chada.phd.2017.01.09.pdf: 5177057 bytes, checksum: a6174d9f2ba0b373776e750def2a23aa (MD5)<br>Made available in DSpace on 2017-01-23T11:48:10Z (GMT). No. of bitstreams: 1 chada.phd.2017.01.09.pdf: 5177057 bytes, checksum: a6174d9f2ba0b373776e750def2a23aa (MD5) Previous issue date: 2016-12-08<br>Este trabalho consiste em três contribuições independentes do âmbito da modelagem cognitiva ao campo de management science. O primeiro aborda Experience Recognition, uma teoria inicialmente introduzida por Linhares e Freitas [91]. Aqui ela é estendida e delineada, além de se discutir suas contribuições para a ciência cognitiva e management science. A segunda contribuição introduz a framework cognitiva chamada Rotational Sparse Distributed Memory, e fornece uma aplicação-exemplo de suas características como substrato para um fortemente relevante campo da management science: redes semânticas. A contribuição final aplica Rotational Sparse Distributed Memory para a modelagem de motifs de rede, flexibilidade dinâmica e organização hierárquica, três resultados de forte impacto na literatura recente de neurociência. A relevância de uma abordagem baseada na modelagem neurocientífica para a decision science é discutida.<br>This work is comprised of three independent contributions from the realm of cognitive modeling to management science. The first addresses Experience Recognition, a theory first introduced by Linhares and Freitas [91]. Here it is extended and better defined, and also its contribution to cognitive science and management science are discussed. The second contribution introduces a cognitive framework called Rotational Sparse Distributed Memory, and provides a sample application of its characteristics as a substrate for a highly relevant subject in management science: semantic networks. The final contribution applies Rotational Sparse Distributed Memory to modeling network motifs, dynamic flexibility and hierarchical organization, all highly impactful results in recent neuroscience literature. The relevance of a neuroscientific modeling approach towards a cognitive view of decision science are discussed.
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Pimentel, Niño Maria Alejandra. "Video adaptation over heterogeneous networks." Doctoral thesis, Universitat Autònoma de Barcelona, 2014. http://hdl.handle.net/10803/283931.

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Los servicios de video hoy en día hacen parte de nuestras interacciones cotidianas y aportan la mayor parte del tráfico en la red. Su uso más amplio incluye escenarios fuera de lo común como lo son la ayuda en emergencias o en telemedicina. Por otra parte, las demandas de los usuarios de tales servicios, en términos de experiencia usuario, sigue en aumento, llevando a requerimientos más especializados de Calidad de Experiencia ( QoE en ínglés). Garantizar cierto nivel de satisfacción de usuario en escenarios exigentes donde las redes a disposición son heterogéneas continua siendo in problema abierto. Los objetivos principales de esta tesis han sido: 1) proponer un marco de trabajo para networking heterogéneo que permita la transmisión de video de manera impecable a través de redes heterogéneas, 2) proponer un marco centrado en el usuario, para transmitir video que sea coherente con el networking heterogéneo, y 3) diseñar un modelo y solución completos para ofrecer video adaptativo tal que se cumplan los requerimientos de satisfacción de usuario. A continuación se presentan las contribuciones de esta tesis que cumplen los tres objetivos trazados. Primero, proponemos modelar las redes heterogéneas desde un ángulo holístico. La metodología de este diseño holístico de sistema está basado en dos conceptos novedosos. En primer lugar, proveer un marco a través del cual las instancias de red pueden ser modeladas para garantizar generalidad y robustez. En segundo lugar, caracterizar de manera única las instancias de red a través de su min-cut. La ventaja de este marco es que puede verse como un modelo de sistema subyacente que garantiza una impecable transmisión de contenido sin importar la instancia de red. Esto es posible formulando una optimización cross-layer para transmisión de contenido, coherente con la filosofía de networking centrada en la información (information-centric networking). Segundo, proponemos un marco para video adaptativo impulsado por el QoE, basado en una formulación de optimización cross-layer. El algoritmo resultante permite la adaptación de video y se basa en los retardos de redes variantes en el tiempo, por lo tanto tiene en cuenta las restricciones de redes con retardos largos y las dificultades de establecer un camino de retorno que permita la adaptabilidad a los cambios en la red. Esta solución se ha evaluado sistemáticamente, tanto en entornos emulados como en una solución complemente implementada experimentalmente. Tercero, proponemos la contribución principal de esta tesis: un modelo completo centrado en el usuario, que ofrece servicios de video en redes heterogéneas. El problema de borrado de paquetes y de congestión en las redes sin garantías (best-effort) es desacoplado para así hacerlos coincidir con los efectos respectivos que degradan el video. Esto permite la formulación de dos problemas de optimización, en tiempo (fotogramas congelados) y espacio (artefactos en la imagen). La solución completa además una novedosa dimensión semántica coherente con information-centric networking, que propone reflejar las necesidades perceptuales del usuario final. Probamos las ventajas de nuestro diseño para escenarios donde el video es necesario para adquirir conciencia de situaciones (situation awareness), donde se usan comúnmente redes heterogéneas y mostramos ganancias considerables en términos de reducción de los efectos de la congestión y el borrado de paquetes, mientras que mejoramos el QoE y cumplimos las demandas perceptuales de los usuarios.<br>Video services have become part of everyday interactions and contribute to a major portion of network traffic. Their broader usage includes out-of-the-ordinary scenarios as aid in emergencies, or telemedicine. Moreover, user demands of such services in terms of overall user experience continue to increase, leading to more specialized Quality of Experience (QoE) requirements. Guaranteeing a level of satisfaction to the user in challenging scenarios where the alternative networks are heterogeneous in nature continues to be an open issue. The main objectives of this thesis have been to: 1) propose a framework for heterogeneous networking that allows for a seamless delivery of video content along diverse heterogeneous networks, 2) propose a user-centric framework for video transmission in line with heterogeneous networking, and 3) design a complete model and solution to provide video adaptation in heterogeneous networks such that it meets the requirements for user satisfaction. The contributions of this thesis, such that the three objectives are met are as follows. First, we propose to model heterogeneous networks with a holistic approach. The methodology of this holistic system design is based on two novel concepts. On one hand, to provide a framework by which heterogeneous network instances can be modeled to guarantee generality and robustness. On the other hand, to uniquely characterize the network instances via their min-cut. The strength of this framework is its usage as an underlying system model that can guarantee seamless content delivery regardless of the network instance. The latter is possible by formulating a general cross-layer optimization for content delivery, coherent to information-centric networking philosophy. Second, we propose a QoE-driven adaptive video framework, based on a cross-layer optimization formulation. The derived adaptive video algorithm for time-variant networks is delay-driven, hence contemplates the constraints of long-delayed networks and the challenges of establishing a feedback loop to enable the network adaptability. The framework is evaluated systematically, in both an emulation and a fully implemented experimental environment. Third, we propose the main contribution of this thesis: a complete model to provide user-centric video services in heterogeneous networks. The problem of combined erasures and congestion in best effort network is decoupled to match the specific degrading effects on the video. This allows for two separate QoE driven optimization approaches in time (freezes) and space (artifacts) domain. The complete solution offers a feasible dynamic streaming adaptation that suits constraint heterogeneous networks such as satellite. The performance is evaluated through a novel QoE three-dimensional analysis. The overall solution contemplates a novel semantical dimension, in line with information-centric networking, with an unexplored take on semantics that intends to reflect on the perceptual needs of the end user. We prove the strength of our design for the situation awareness scenario, where heterogeneous networks are often used, and show substantial gain in terms of mitigation of the effects of congestion and erasures while improving QoE and achieving the expected user's perceptual demands.
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Begen, Ali C. "Enhancing the Multimedia Experience in Emerging Networks." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/14010.

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As multimedia processing and networking technologies, products and services evolve, the number of users communicating, collaborating and entertaining over the IP networks is growing rapidly. With the emergence of pervasive and ubiquitous multimedia services, this proliferation creates an abundant increase in the amount of the Internet backbone traffic. This brings the problem of efficient transmission of real-time and time-sensitive media content to the fore. Effective multimedia services demand appropriate application-specific and media-aware solutions, without which the full benefits of such services will not be realized. Poor approaches often lead to system performance degradations such as unacceptable presentation quality perceived by the users, possible network collapses due to the high-bandwidth nature of the multimedia applications, and poor performance observed by other data-oriented applications due to the unresponsiveness of multimedia flows. From a networking perspective, traditional approaches consider the application data as "sacred" and do not differentiate any part of it from the rest. While this keeps the data-delivery mechanisms, namely, the transport-layer protocols, as plain as possible, it also precludes these mechanisms from interpreting the media content and tailoring their actions according to the importance of the content. Given that this naive approach cannot satisfy the specific needs of each and every one of the today's emerging applications ranging from videotelephony to video-on-demand, from distance education to telemedicine, from remote surveillance to online video gaming, the study of Multimedia Transport Protocols (MMTP) is overdue. An MMTP solution basically integrates the multimedia content information into the responsible data-delivery mechanisms along with the requirements of the invoking application and network characteristics to deliver the highest level of service quality. In other words, an MMTP solution offers a unified environment where all cooperating protocol components interact with each other and make the best use of this collaboration to fulfill their respective duties. The focus of this thesis is on the design and evaluation of a set of end-to-end and system-level MMTP solutions for scalable, reliable, and high quality multimedia services in ever-changing, complex and heterogeneous computing and communication environments.
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Tay, Chee Bin, and Whye Kee Mui. "An architecture for network centric operations in unconventional crisis: lessons learnt from Singapore's SARS experience." Thesis, Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/1303.

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Approved for public release, distribution is unlimited<br>Singapore and many parts of Asia were hit with Severe Acute Respiratory Syndrome (SARS) in March 2003. The spread of SARS lead to a rapidly deteriorating and chaotic situation. Because SARS was a new infection, there was no prior knowledge that could be referenced to tackle such a complex, unknown and rapidly changing problem. Fortunately, through sound measures coupled with good leadership, quick action and inter-agency cooperation, the situation was quickly brought under control. This thesis uses the SARS incident as a case study to identify a set of network centric warfare methodologies and technologies that can be leveraged to facilitate the understanding and management of complex and rapidly changing situations. The same set of methodologies and technologies can also be selectively reused and extended to handle other situations in asymmetric and unconventional warfare.<br>Office of Force Transformation, DoD US Future Systems Directorate, MINDEF Singapore.<br>Lieutenant, Republic of Singapore Army<br>Civilian, Defence Science and Technology Agency, Singapore
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Junaid, Junaid. "Network-Based Monitoring of Quality of Experience." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10495.

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The recent years have observed a tremendous shift from the technology-centric assessment to the user-centric assessment of network services. Consequently, measurement and modelling of Quality of Experience (QoE) attracted many contributions from researchers and practitioners. Generally, QoE is assessed via active and passive measurements. While the former usually allows QoE assessment on the test traffic, the latter opens avenues for continuous QoE assessment on the real traffic generated by the users. This thesis contributes towards passive assessment of QoE. This thesis document begins with a background on the fundamentals of network management and objective QoE assessment. It extends the discussion further to the QoE-centric monitoring and management of network, complimented by the details about QoE estimator agent developed within the Celtic project QuEEN (Quality of Experience Estimators in Network). The discussion on findings starts with results from subjective tests to understand the relationship between waiting times and user subjective feedback over time. These results strengthen the understanding of timescales on which users react, as well as, the effect of user memory on QoE. The findings show that QoE drops significantly when the user faces recurring waiting times of 0.5 s to 4 s durations in case of video streaming and web browsing services. With recurring network disturbances within every 8 s – 16 s time intervals, the user tolerance to waiting times decreases constantly, showing the sign of user memory of recent disturbances. Subsequently, this document introduces and evaluates a passive wavelet-based QoE monitoring method. The method detects timescales on which transient outages occur frequently. A study presents results from qualitative measurements, showing the ability of wavelet to differentiate on-fly between “Good” and “Bad” traffic streams. In sequel, a quantitative study systematically evaluates wavelet-based metrics. Subsequently, the subjective evaluation and wavelet analysis of 5 – 6 minutes long video streaming sessions on mobile networks show that wavelet-based metrics is indeed useful for passive monitoring of QoE issues. Finally, this thesis investigates a method for passive monitoring of user reactions to degrading network performance. The method is based on the TCP termination flags. With a systematic evaluation in a test environment, the results characterise termination of data transfers in case of different user actions in the web browser.
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Ottosson, Fabian, and Engman Linus Albertsson. "The Pièce de Résistance of Leadership Networks : A study of network member attitudes." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-354899.

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The purpose of this study was to clarify and document the member perspective of leadership networks in terms of how members’ attitudes toward, and underlying reasons for participating in, leadership networks can be explained. This purpose was fulfilled by asking and answering the questions of how member attitudes toward, and underlying reasons for participating in, leadership networks can be explained. The study was conducted via a pre-research study of one network organization as well as interviews with two other network organizations. In total, the study investigated three network organizations, including 19 respondents, 13 for the survey and six for the interviews. It was concluded in both the pre-research as well as the main research, that expectations from the members’ perspective had a tendency toward organizational outcomes in the pre-consumption phase, and that the expectations on the network were mainly focused on individual outcomes in the post-consumption phase. The study also demonstrates that there are factors outside of the study’s analytical framework, such as the network position, the ego network structure and the whole network structure, that affect the network outcomes, and thus potentially the explanation for the members’ attitudes toward, and underlying reasons for participating in, leadership networks.
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Li, Yue. "Edge computing-based access network selection for heterogeneous wireless networks." Thesis, Rennes 1, 2017. http://www.theses.fr/2017REN1S042/document.

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Au cours de ces dernières décennies, les réseaux de télécommunications mobiles ont évolué de la 1G à la 4G. La 4G permet la coexistence de différents réseaux d'accès. Ainsi, les utilisateurs ont la capacité de se connecter à un réseau hétérogène, constitué de plusieurs réseaux d'accès. Toutefois, la sélection du réseau approprié n'est pas une tâche facile pour les utilisateurs mobiles puisque les conditions de chaque réseau d'accès changent rapidement. Par ailleurs, en termes d'usage, le streaming vidéo devient le service principal de transfert de données sur les réseaux mobiles, ce qui amène les fournisseurs de contenu et les opérateurs de réseau à coopérer pour garantir la qualité de la diffusion. Dans ce contexte, la thèse propose la conception d'une approche novatrice pour la prise de décision optimale de sélection de réseau et une architecture améliorant les performances des services de streaming adaptatif dans un réseau hétérogène. En premier lieu, nous introduisons un modèle analytique décrivant la procédure de sélection de réseau en ne considérant déjà qu'une seule classe de trafic. Nous concevons ensuite une stratégie de sélection basée sur des fondements de la théorie du contrôle optimal linéaire. Des simulations sous MATLAB sont effectuées pour valider l'efficacité du mécanisme proposé. Sur ce même principe, nous étendons ce modèle avec un modèle analytique général décrivant les procédures de sélection de réseau dans des environnements de réseaux hétérogènes avec de multiples classes de trafic. Le modèle proposé est ensuite utilisé pour dériver un mécanisme adaptatif basé sur la théorie du contrôle, qui permet non seulement d'aider à piloter dynamiquement le trafic vers l'accès réseau le plus approprié mais aussi de bloquer dynamiquement le trafic résiduel lorsque le réseau est congestionné en ajustant les probabilités d'accès optimales. Nous discutons aussi les avantages d'une intégration transparente du mécanisme proposé avec l'ANDSF, solution fonctionnelle normalisée pour la sélection de réseau. Un prototype est également implémenté dans ns-3. En second lieu, nous nous concentrons sur l'amélioration des performances de DASH pour les utilisateurs mobiles dans un environnement de réseau d'accès 4G uniquement. Nous introduisons une nouvelle architecture basée sur l'utilisation de serveurs distribués en périphérie de réseau suivant le standard MEC. Le mécanisme d'adaptation proposé, fonctionnant en tant que service MEC, peut modifier les fichiers de manifeste en temps réel, en réponse à la congestion du réseau et à la demande dynamique de flux de streaming. Ces modifications conduisent ainsi les clients à sélectionner des représentations vidéo de débit / qualité plus appropriées. Nous avons développé une plateforme de test virtualisée pour l'expérimentation de notre proposition. Les résultats ainsi obtenus démontrent ses avantages en terme de QoE comparés aux approches d'adaptation traditionnelles, purement pilotées par les clients, car notre approche améliore non seulement le MOS mais aussi l'équité face à la congestion. Enfin, nous étendons l'architecture proposée basée sur MEC pour supporter le service de streaming adaptatif DASH dans un réseau hétérogène multi-accès afin de maximiser la QoE et l'équité des utilisateurs mobiles. Dans ce scénario, notre mécanisme doit aider les utilisateurs à sélectionner la qualité vidéo et le réseau et nous le formulons comme un problème d'optimisation. Ce problème d'optimisation peut être résolu par l'outil IBM CPLEX, mais cela prend du temps et ne peut être envisagé à grande échelle. Par conséquent, nous introduisons une heuristique pour aborder la solution optimale avec moins de complexité. Ensuite, nous mettons en œuvre une expérimentation sur notre plateforme de tests. Le résultat démontre que, par rapport à l'outil IBM CPLEX, notre algorithme permet d'obtenir des performances similaires sur la QoE globale et l'équité, avec un gain de temps significatif<br>Telecommunication network has evolved from 1G to 4G in the past decades. One of the typical characteristics of the 4G network is the coexistence of heterogeneous radio access technologies, which offers end-users the capability to connect them and to switch between them with their mobile devices of the new generation. However, selecting the right network is not an easy task for mobile users since access network condition changes rapidly. Moreover, video streaming is becoming the major data service over the mobile network where content providers and network operators should cooperate to guarantee the quality of video delivery. In order to cope with this context, the thesis concerns the design of a novel approach for making an optimal network selection decision and architecture for improving the performance of adaptive streaming in the context of a heterogeneous network. Firstly, we introduce an analytical model (i.e. linear discrete-time system) to describe the network selection procedure considering one traffic class. Then, we consider the design of a selection strategy based on foundations from linear optimal control theory, with the objective to maximize network resource utilization while meeting the constraints of the supported services. Computer simulations with MATLAB are carried out to validate the efficiency of the proposed mechanism. Based on the same principal we extend this model with a general analytical model describing the network selection procedures in heterogeneous network environments with multiple traffic classes. The proposed model was, then, used to derive a scalable mechanism based on control theory, which allows not only to assist in steering dynamically the traffic to the most appropriate network access but also helps in blocking the residual traffic dynamically when the network is congested by adjusting dynamically the access probabilities. We discuss the advantages of a seamless integration with the ANDSF. A prototype is also implemented into ns-3. Simulation results sort out that the proposed scheme prevents the network congestion and demonstrates the effectiveness of the controller design, which can maximize the network resources allocation by converging the network workload to the targeted network occupancy. Thereafter, we focus on enhancing the performance of DASH in a mobile network environment for the users which has one access network. We introduce a novel architecture based on MEC. The proposed adaptation mechanism, running as an MEC service, can modify the manifest files in real time, responding to network congestion and dynamic demand, thus driving clients towards selecting more appropriate quality/bitrate video representations. We have developed a virtualized testbed to run the experiment with our proposed scheme. The simulation results demonstrate its QoE benefits compared to traditional, purely client-driven, bitrate adaptation approaches since our scheme notably improves both on the achieved MOS and on fairness in the face of congestion. Finally, we extend the proposed the MEC-based architecture to support the DASH service in a multi-access heterogeneous network in order to maximize the QoE and fairness of mobile users. In this scenario, our scheme should help users select both video quality and access network and we formulate it as an optimization problem. This optimization problem can be solved by IBM CPLEX tool. However, this tool is time-consuming and not scalable. Therefore, we introduce a heuristic algorithm to make a sub-optimal solution with less complexity. Then we implement a testbed to conduct the experiment and the result demonstrates that our proposed algorithm notably can achieve similar performance on overall achieved QoE and fairness with much more time-saving compared to the IBM CPLEX tool
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Khunyeli, Ramotsamai Itumeleng. "'Technic' practices of the computer game Lanner: identity development through the LAN-gameplay experience." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1013405.

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This thesis is a reception analysis using qualitative interviews to investigate the formation of cultural groups around computer-game LANs present in Rhodes University. It also looks at how issues of social inequalities evident on the university's campus impact on the participation of students in these LANs. The findings of this study are that the participants have established a community around the practice of computer LAN-gameplay based on values developed through the combination of the material and gameworlds. It serves as a home-on-campus for them; where they can fully explore their passion for games thus reaffirming their identity as gamers on a campus where being a gamer is viewed negatively. In this light, computer-game playing is not just a practice these participants perform, but a culture they live out every day. This is a culture predominantly lived out by men. One of the reasons for this is because most women have been raised to believe to have negative predispositions about digital gaming e.g. that it is childish, addictive and anti-social, but also that computer are meant to be used by men - women use them only when it is absolutely necessary, for example, that it is childish, for academic-related purposes. As a result, not many of them will use computers for any otherreason for fear of being socially criticised. In addition, the gaming culture being dominated by whites is due to the fact that admittance in to this community is still unaffordable for the majority of black students on the Rhodes University campus as a result of their social backgrounds.
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Druda, Luca. "Quality of experience in skype video calls." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/4005/.

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Skype is one of the well-known applications that has guided the evolution of real-time video streaming and has become one of the most used software in everyday life. It provides VoIP audio/video calls as well as messaging chat and file transfer. Many versions are available covering all the principal operating systems like Windows, Macintosh and Linux but also mobile systems. Voice quality decreed Skype success since its birth in 2003 and peer-to-peer architecture has allowed worldwide diffusion. After video call introduction in 2006 Skype became a complete solution to communicate between two or more people. As a primarily video conferencing application, Skype assumes certain characteristics of the delivered video to optimize its perceived quality. However in the last years, and with the recent release of SkypeKit1, many new Skype video-enabled devices came out especially in the mobile world. This forced a change to the traditional recording, streaming and receiving settings allowing for a wide range of network and content dynamics. Video calls are not anymore based on static ‘chatting’ but mobile devices have opened new possibilities and can be used in several scenarios. For instance, lecture streaming or one-to-one mobile video conferences exhibit more dynamics as both caller and callee might be on move. Most of these cases are different from “head&shoulder” only content. Therefore, Skype needs to optimize its video streaming engine to cover more video types. Heterogeneous connections require different behaviors and solutions and Skype must face with this variety to maintain a certain quality independently from connection used. Part of the present work will be focused on analyzing Skype behavior depending on video content. Since Skype protocol is proprietary most of the studies so far have tried to characterize its traffic and to reverse engineer its protocol. However, questions related to the behavior of Skype, especially on quality as perceived by users, remain unanswered. We will study Skype video codecs capabilities and video quality assessment. Another motivation of our work is the design of a mechanism that estimates the perceived cost of network conditions on Skype video delivery. To this extent we will try to assess in an objective way the impact of network impairments on the perceived quality of a Skype video call. Traditional video streaming schemes lack the necessary flexibility and adaptivity that Skype tries to achieve at the edge of a network. Our contribution will lye on a testbed and consequent objective video quality analysis that we will carry out on input videos. We will stream raw video files with Skype via an impaired channel and then we will record it at the receiver side to analyze with objective quality of experience metrics.
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Books on the topic "Networked experiencie"

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W, Liere Diederik, Zheng Li, and SpringerLink (Online service), eds. The Network Experience: New Value from Smart Business Networks. Springer Berlin Heidelberg, 2009.

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Vervest, Peter H. M., Diederik W. van Liere, and Li Zheng. The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8.

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Kaul, Hari Krishen. Library networks, an Indian experience. Virgo Publications, 1992.

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Hodgson, Vivien, Maarten de Laat, David McConnell, and Thomas Ryberg, eds. The Design, Experience and Practice of Networked Learning. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-01940-6.

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National Center for Education Statistics, ed. Experience the power: Network technology for education. National Center for Education Statistics, 1994.

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The experience designer: Learning, networks, and the cybersphere. Fenestra, 2002.

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1941-, Schubert Ingrid, ed. Local networks in practice: US and German experience. Online Publications, 1987.

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Clark, Howard C. Formal knowledge networks: A study of Canadian experiences. International Institute for Sustainable Development, 1998.

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Wade, V. Experience designing TMN computing platforms for contrasting TMN management applications. Trinity College, Dublin, 1992.

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Tucker, Don M. Mind from body: Experience from neural structure. Oxford University Press, 2007.

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Book chapters on the topic "Networked experiencie"

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Jones, Chris. "Experience and Networked Learning." In Networked Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-74857-3_3.

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Vervest, Peter H. M., and Li Zheng. "The Network Experience — New Value from Smart Business Networks." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_1.

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Izawa, Kazuya, Atsuko Miyaji, and Kazumasa Omote. "Lightweight Integrity for XOR Network Coding in Wireless Sensor Networks." In Information Security Practice and Experience. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29101-2_17.

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Saxena, Kul Bhushan C. "Business Process Management in a Smart Business Network Environment." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_6.

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Reggiani, Aura, Peter Nijkamp, and Alessandro Cento. "Connectivity and Competition in Airline Networks." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_10.

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Krug, Barbara, and Hans Hendrischke. "Smart Business Networks with Chinese Characteristics." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_12.

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Collins, John, Wolfgang Ketter, and Maria Gini. "Flexible Decision Support in a DynamicBusiness Network." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_15.

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Arlbjørn, Jan Stentoft, Torben Damgaard, and Anders Haug. "Key Success Factors for ICT-System Implementation in SME's." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_16.

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van Oosterhout, Marcel, Ellen Koenen, and Eric van Heck. "The Adoption of Grid Technology and Its Perceived Impact on Agility." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_18.

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Shaw, Duncan R. "Why Smart Business Networks Continue and Develop: A Structural and Processual Model of Value Flows." In The Network Experience. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-85582-8_19.

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Conference papers on the topic "Networked experiencie"

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Vennelakanti, Ravigopal, Malarvizhi Sankaranarayanasamy, Ramyar Saeedi, et al. "Multimodal Mobility Framework: Towards Seamless Mobility Experience." In 2021 Joint Rail Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/jrc2021-58377.

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Abstract Mobility is no longer just a necessity for travelers, but choices among several possible routes and transportation modes. Urban passenger rail transport plays an essential role because it is affordable, convenient, safe, and fast. On the other hand, rail lines are limited to high passenger density corridors. Inevitably, rail has to be placed together with different transport modes, forming a multimodal network. However, to enable this integration with other modes of transport, numerous practical problems remain, such as making a smooth transition from the existing siloed, mode specific operational structure towards an interconnected system of transportation modes and business models for a seamless connected journey. The current isolated operational structure lacks a single truth and accurate visibility, which further discourages participation from augmenting transportation modes and leads to the extended reaction time for new technology integration. This research article introduces a Multimodal Mobility (MMM) solution framework that provides a functional interface to integrate and synchronize the railroad operations with other public transit networks (including train-bus-rapid transits) and micro-mobility services. The known approach to addressing the users’ seamless mobility experience entails a centralized, prearranged, a priori knowledge and mechanism for operating intermodal transport systems. In contrast, the method defined in this paper focuses on a market-driven demand-responsive system that allows for dis-intermediation in a network of peer-level transportation modes operations. The framework facilitates blockchain-based decentralized and multi-organizational engagement. The focus here is the role of railroad in the multimodal ecosystem and its performance advancements in this integrated solutions framework. Leveraging a combination of graph analytics and machine learning algorithms, we provide methods to address challenges in encoding spatial and temporal dependencies of multimodal transit networks and handle complex optimization problems such as mixed time window and volume variation for resource allocation and transit operational analytics. This enables operation of different transit modes with varied resolution and flexibility for operational parameters like time, capacity, ridership, revenue management, etc. The analytics enable solutions for recommendations on synchronizing and integrating operations of transportation systems. Further, the network’s decentralization and modular handling enable market-driven co-optimization of operational resources across various transportation modes to ensure seamless transit experience for users.
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Cutajar, Maria, and Matthew Montebello. "Impacting Networked Technologies on Teaching Practices." In Fourth International Conference on Higher Education Advances. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8066.

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Networked technologies are found permeating all work and life activities even in the education realm. Today’s networked technologies are changing the way we interact within the online environment and amongst themselves. Networked technologies have unleashed a plethora of possibilities for educators to take advantage of by employing them as part of their teaching practices. In this paper are presented findings related to how academics are experiencing networked technologies for teaching and their relation to learning. A phenomenographic approach and subsequently a quantitative stance was employed to shed light on the nature and the current dynamic of such practices. This paper recounts the phenomenographic outcome, but it particularly attends to subsequent quantitative findings obtained from consideration of learning experiences against the phenomenographic map of variation in teaching experiences whereby an unexpected clustering trend was exposed. The outcomes of this exploratory research provide crucial and essential insights for higher education administrators and policy makers on how to regulate themselves with regards to the adoption of networked technologies within their institution.
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Kim, Chang E., and Judy M. Vance. "Development of a Networked Haptic Environment in VR to Facilitate Collaborative Design Using Voxmap Pointshell (VPS) Software." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57648.

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A networked virtual environment is a hardware and software system where people who are geographically dispersed over the world can interact with each other by sharing space, presence, and time [1]. The goal of the work presented here is to develop methods to facilitate the use of force feedback, or haptic, devices within a networked virtual environment. Our research aims at investigating and constructing a networked haptic environment (NHE) over a non-dedicated channel for multiple users. The NHE consists of a local network between each haptic device and each virtual environment, as well as a global network linking all of the virtual environments. Position synchronization throughout the global network is accomplished using “Released-but-not-released” method (RNR) which allows computers with different performance capabilities to participate in the network without users experiencing inaccurate object motions. The networked virtual assembly application has been demonstrated using several haptic devices and several virtual environments, without a limitation on number of users or complexity of input models. Performance measures are examined and future work is outlined.
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Degnan, P., I. Mele, P. Dinner, et al. "Advancing the Use of IAEA Networks in Radioactive Waste Management: Past Successes, Present Challenges and Future Opportunities." In ASME 2010 13th International Conference on Environmental Remediation and Radioactive Waste Management. ASMEDC, 2010. http://dx.doi.org/10.1115/icem2010-40118.

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Since 2001 the International Atomic Energy Agency has championed the concept and use of Networks to advance radioactive waste management across the globe. At the present time there are four Networks managed on behalf of Member States by the IAEA and a fifth one is currently being implemented. The scopes of interest covered by the Networks encompass near-surface and deep geological disposal, the decommissioning of nuclear facilities, the environmental remediation of sites contaminated with radioactive materials and the characterisation of low- and intermediate-level radioactive wastes. To date over 100 organisations from more than 40 Member States are involved in the Networks. Many of these Network participants generously donate resources, time and effort to support Network activities, while others with nascent or otherwise less well developed programmes are still in the process of acquiring experience, capabilities and know-how. Regardless of the stage of development, all Network participants share in the mutual benefits that arise from improved communications with sister organisations and the sharing of experience and knowledge. The universal Goal of the Networks is the promotion of methods and technologies that will enhance the safety and sustainability of radioactive waste management practices and facilities. This Goal is being achieved through continuous improvements in communication and knowledge sharing between Network participants and the provision of enhanced opportunities for training, involvement in demonstration projects and the development of novel technologies and methodologies. We recognise that interdisciplinary understanding and the coordination of efforts at key interfaces at the back-end of the fuel cycle are critical aspects for achieving the Network Goal efficiently and effectively. Consequently, the IAEA Networks that will be operational by the end of 2010 are themselves are being molded into an organic “Network of Networks” where the use of new electronic media and the possibilities presented by enhanced communication channels will be exploited. Here we provide an overview of the IAEA Networks in radioactive waste management and present a new tool that is under development, an internet-based portal for enhanced communications and the provision of improved training opportunities.
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Yariv, Boaz, Anthony Dewar, and Des Mairs. "New Designs of Railway Station Footbridges." In Footbridge 2022 (Madrid): Creating Experience. Asociación Española de Ingeniería Estructural, 2021. http://dx.doi.org/10.24904/footbridge2022.023.

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&lt;p&gt;In 2018, Network Rail set out on a program of improving its offer of approved designs for the railway environment. The objective was to develop designs for railway stations that are accessible, user friendly and not too imposing. By the end of 2019, Network Rail oversaw the initiation and approval of two new footbridge designs, the Beacon and the Ribbon. A third design, the Frame, was completed in 2020.&lt;/p&gt;&lt;p&gt;The Frame design was a winner of Network Rail’s Station Footbridge competition [1] launched in collaboration with the Royal Institute of British Architects (RIBA) in 2018. Of the 120 designs submitted, http://www.ribacompetitions.com/networkrailfootbridge/long-listed.html the competition was won by Danish designers.&lt;/p&gt;&lt;p&gt;This is an account of developing the three distinctive designs from a common design brief.&lt;/p&gt;
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Vempati, Chaitanya, and Matthew I. Campbell. "A Graph Grammar Approach to Generate Neural Network Topologies." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34588.

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Neural networks are increasingly becoming a useful and popular choice for process modeling. The success of neural networks in effectively modeling a certain problem depends on the topology of the neural network. Generating topologies manually relies on previous neural network experience and is tedious and difficult. Hence there is a rising need for a method that generates neural network topologies for different problems automatically. Current methods such as growing, pruning and using genetic algorithms for this task are very complicated and do not explore all the possible topologies. This paper presents a novel method of automatically generating neural networks using a graph grammar. The approach involves representing the neural network as a graph and defining graph transformation rules to generate the topologies. The approach is simple, efficient and has the ability to create topologies of varying complexity. Two example problems are presented to demonstrate the power of our approach.
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Parker, Charles E., and Jessica Wasen. "Hypervisor Implementation in Vehicle Networks." In WCX SAE World Congress Experience. SAE International, 2020. http://dx.doi.org/10.4271/2020-01-1334.

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Lucido, Michael, and Jonathan Shibata. "Learning Gasoline Direct Injector Dynamics Using Artificial Neural Networks." In WCX World Congress Experience. SAE International, 2018. http://dx.doi.org/10.4271/2018-01-0863.

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Luo, Feng, and Qiang Hu. "Security Mechanisms Design for In-Vehicle Network Gateway." In WCX World Congress Experience. SAE International, 2018. http://dx.doi.org/10.4271/2018-01-0018.

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Pereira, Fabiola S. F., Gina M. B. Oliveira, and João Gama. "User Preference Dynamics on Evolving Social Networks - Learning, Modeling and Prediction." In XXV Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/webmedia_estendido.2019.8129.

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The preferences adopted by individuals are constantly modified as these are driven by new experiences, natural life evolution and, mainly, influence from friends. Studying these temporal dynamics of user preferences has become increasingly important for personalization tasks. Online social networks contain rich information about social interactions and relations, becoming essential source of knowledge for the understanding of user preferences evolution. In this thesis, we investigate the interplay between user preferences and social networks over time. We use temporal networks to analyze the evolution of social relationships and propose strategies to detect changes in the network structure based on node centrality. Our findings show that we can predict user preference changes by just observing how her social network structure evolves over time.
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Reports on the topic "Networked experiencie"

1

Arkko, J., and A. Keranen. Experiences from an IPv6-Only Network. RFC Editor, 2012. http://dx.doi.org/10.17487/rfc6586.

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Davy, F. B., and Y. Cho. Research networks: the IDRC experience in developing countries. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1994. http://dx.doi.org/10.4095/193926.

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Priebe, C. E., and D. J. Marchette. Experience with Neural Networks at Naval Ocean Systems Center. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada198923.

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Nicholson, A., and J. Young. Experiences Supporting By-Request Circuit-Switched T3 Networks. RFC Editor, 1992. http://dx.doi.org/10.17487/rfc1306.

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Sethi, M., J. Arkko, A. Keranen, and H. Back. Practical Considerations and Implementation Experiences in Securing Smart Object Networks. RFC Editor, 2018. http://dx.doi.org/10.17487/rfc8387.

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Jordan, Kenneth. The NMCI Experience and Lessons Learned. The Consolidation of Networks by Outsourcing. Defense Technical Information Center, 2007. http://dx.doi.org/10.21236/ada473186.

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Semaan, Joelle, and Alastair Stewart. Sharing Oxfam’s Experience of Using Two Approaches for Network Assessment: Social Network Analysis and Qualitative Assessment Scorecard. Oxfam GB, 2017. http://dx.doi.org/10.21201/2017.1152.

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Guyton, James D., and Michael F. Schwartz. Experiences with a Survey Tool for Discovering Network Time Protocol Servers. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada453548.

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Maltz, David A., Josh Broch, and David B. Johnson. Experiences Designing and Building a Multi-Hop Wireless Ad Hoc Network Testbed. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada368412.

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Logg, Connie A. Experiences and Results from a New High Performance Network and Application Monitoring Toolkit. Office of Scientific and Technical Information (OSTI), 2003. http://dx.doi.org/10.2172/813033.

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