Academic literature on the topic 'NeuroSky MindWave'
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Journal articles on the topic "NeuroSky MindWave"
MANSOOR, M., B. NAZ, R. JAFFARI, and A. ANSARI. "Brain Controlled Wheelchair with Neurosky Mindwave." SINDH UNIVERSITY RESEARCH JOURNAL -SCIENCE SERIES 51, no. 04 (December 10, 2019): 709–12. http://dx.doi.org/10.26692/surj/2019.12.112.
Full textRieiro, Héctor, Carolina Diaz-Piedra, José Miguel Morales, Andrés Catena, Samuel Romero, Joaquin Roca-Gonzalez, Luis J. Fuentes, and Leandro L. Di Stasi. "Validation of Electroencephalographic Recordings Obtained with a Consumer-Grade, Single Dry Electrode, Low-Cost Device: A Comparative Study." Sensors 19, no. 12 (June 23, 2019): 2808. http://dx.doi.org/10.3390/s19122808.
Full textQuino Ortiz, Bryan, José de Jesús Moreno Vázquez, Aldo Rafael Sartorius Castellanos, Antonia Zamudio Radilla, and Marcia Lorena Hernández Nieto. "Metodología de conexión utilizando NeuroSKY Mindwave MW003 con MATLAB." EPISTEMUS 13, no. 27 (December 1, 2020): 7–12. http://dx.doi.org/10.36790/epistemus.v13i27.110.
Full textMaskeliunas, Rytis, Robertas Damasevicius, Ignas Martisius, and Mindaugas Vasiljevas. "Consumer grade EEG devices: are they usable for control tasks?" PeerJ 4 (March 22, 2016): e1746. http://dx.doi.org/10.7717/peerj.1746.
Full textSalih, Thair A., and Yasir M. Abdal. "Brain computer interface based smart keyboard using neurosky mindwave headset." TELKOMNIKA (Telecommunication Computing Electronics and Control) 18, no. 2 (April 1, 2020): 919. http://dx.doi.org/10.12928/telkomnika.v18i2.13993.
Full textH, Hakimi, M., Salleh, S. M, Ainul, H. M. Y, Ngali, M. Z, Ismail, A. E, Rahman, M. N. A, and Mahmud, W. M. A. W. "Ice Bath Therapy on Athletes Recovery Response Using EEG." International Journal of Engineering & Technology 7, no. 4.30 (November 30, 2018): 438. http://dx.doi.org/10.14419/ijet.v7i4.30.22361.
Full textBohm Machado, Giovanni, and Leandro Krug Wives. "Leitura de ondas cerebrais como ferramenta para escolha das melhores práticas pedagógicas por parte dos docentes: um estudo quase experimental com estudantes do ensino superior." RENOTE 17, no. 3 (December 31, 2019): 61–70. http://dx.doi.org/10.22456/1679-1916.99427.
Full textSittiprapaporn, Phakkharawat, and Shao-Chin Chang. "Electroencephalographic study of real-time arithmetic task recognition in learning disabilities children." Asian Journal of Medical Sciences 10, no. 1 (December 11, 2018): 43–46. http://dx.doi.org/10.3126/ajms.v10i1.21035.
Full textBrilian, Ahmad Hayam, Handayani Tjandrasa, and Chastine Fatichah. "PENGENALAN SANDI MORSE DARI SINYAL ELECTROENCEPHALOGRAM YANG DIREKAM PERANGKAT NEUROSKY MINDWAVE MENGGUNAKAN DYNAMIC TIME WARPING." JUTI: Jurnal Ilmiah Teknologi Informasi 14, no. 1 (January 1, 2016): 63. http://dx.doi.org/10.12962/j24068535.v14i1.a511.
Full textR, Jeevareha, and Tharini M. "EEG Based Brain Controlled Keypad and Devices." International Research Journal of Multidisciplinary Technovation 2, no. 3 (May 30, 2020): 27–33. http://dx.doi.org/10.34256/irjmt2035.
Full textDissertations / Theses on the topic "NeuroSky MindWave"
Žiemys, Tadas. "Paveikslų įvertinimo prognozavimo tyrimas naudojant Neurosky Mindwave įrenginį." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2012. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2012~D_20120620_113900-37800.
Full textThe aim of this thesis is to study the accuracy of prediction of subject’s preferences when observing various paintings. Prediction is caried out using subject’s EEG signals which are produced using Neurosky MindWave device. To clasify data one layer artificial neuron network is used. The network is a MATLAB application. For this study application for iPad is created. This application represents and records EEG data from Neurosky MindWave device. In order to produce stimuli subjects are presented with paintings by various artists from different epoches. The study showed that it is posible to predict the preference with accuracy greater than a mere chance. The classifier’s accuracy for the subject with most data is up to 74% (average 64.58%). For other subjects’ the accuracy of prediction of 58% is reached.
Anandani, Vijay. "Autonomous vehicle control using electroencephalography signals extracted from NeuroSky MindWave device." Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10182137.
Full textThe current project presents the hardware implementation and experimental testing of a system that uses electroencephalography (EEG) signals to control the motions of a vehicle through a brain-computer interface device. The user's brain activity is monitored continuously by the NeuroSky MindWave headset, and the EEG signals are processed and provided as inputs to the vehicle control system. The brain functions of interest are the user's attention level, meditation level and ocular blink rate. The values of these signals are transmitted to a microcontroller, which will command the vehicle's motor to initiate motion, stop, or change direction based on the user's brain activity. The current project can find a significant number of applications, since about 17% of the population have disabilities and one million people use wheelchairs, including manually and electrically powered chairs.
Vélez, Luis, and Guillermo Kemper. "Algorithm for Detection of Raising Eyebrows and Jaw Clenching Artifacts in EEG Signals Using Neurosky Mindwave Headset." Smart Innovation, Systems and Technologies, 2021. http://hdl.handle.net/10757/653818.
Full textThe present work proposes an algorithm to detect and identify the artifact signals produced by the concrete gestural actions of jaw clench and eyebrows raising in the electroencephalography (EEG) signal. Artifacts are signals that manifest in the EEG signal but do not come from the brain but from other sources such as flickering, electrical noise, muscle movements, breathing, and heartbeat. The proposed algorithm makes use of concepts and knowledge in the field of signal processing, such as signal energy, zero crossings, and block processing, to correctly classify the aforementioned artifact signals. The algorithm showed a 90% detection accuracy when evaluated in independent ten-second registers in which the gestural events of interest were induced, then the samples were processed, and the detection was performed. The detection and identification of these devices can be used as commands in a brain–computer interface (BCI) of various applications, such as games, control systems of some type of hardware of special benefit for disabled people, such as a chair wheel, a robot or mechanical arm, a computer pointer control interface, an Internet of things (IoT) control or some communication system.
Revisión por pares
Johansson, Claes. "Hjärnvågsavläsning i spel : En undersökning om användbarheten av hjärnvågsavläsning som direkt kontrollmetod för spel." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5952.
Full textMendes, Gabriel Alves Vasiljevic. "Brain-computer interface games based on consumer-grade electroencephalography devices: systematic review and controlled experiments." PROGRAMA DE P?S-GRADUA??O EM SISTEMAS E COMPUTA??O, 2017. https://repositorio.ufrn.br/jspui/handle/123456789/24003.
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Conselho Nacional de Desenvolvimento Cient?fico e Tecnol?gico (CNPq)
Brain-computer interfaces (BCIs) are specialized systems that allow users to control a computer or a machine using their brain waves. BCI systems allow patients with severe physical impairments, such as those suffering from amyotrophic lateral sclerosis, cerebral palsy and locked-in syndrome, to communicate and regain physical movements with the help of specialized equipment. With the development of BCI technology in the second half of the 20th century and the advent of consumer-grade BCI devices in the late 2000s, brain-controlled systems started to find applications not only in the medical field, but in areas such as entertainment. One particular area that is gaining more evidence due to the arrival of consumer-grade devices is the field of computer games, which has become increasingly popular in BCI research as it allows for more user-friendly applications of BCI technology in both healthy and unhealthy users. However, numerous challenges are yet to be overcome in order to advance in this field, as the origins and mechanics of the brain waves and how they are affected by external stimuli are not yet fully understood. In this sense, a systematic literature review of BCI games based on consumer-grade technology was performed. Based on its results, two BCI games, one using attention and the other using meditation as control signals, were developed in order to investigate key aspects of player interaction: the influence of graphical elements on attention and control; the influence of auditory stimuli on meditation and work load; and the differences both in performance and multiplayer game experience, all in the context of neurofeedback-based BCI games.
Book chapters on the topic "NeuroSky MindWave"
Sahu, Mridu, Praveen Shukla, Aditya Chandel, Saloni Jain, and Shrish Verma. "Eye Blinking Classification Through NeuroSky MindWave Headset Using EegID Tool." In Advances in Intelligent Systems and Computing, 789–99. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5113-0_65.
Full textMacruz, Andrea, Ernesto Bueno, Gustavo G. Palma, Jaime Vega, Ricardo A. Palmieri, and Tan Chen Wu. "Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor." In Proceedings of the 2021 DigitalFUTURES, 231–41. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5983-6_22.
Full textVélez, Luis, and Guillermo Kemper. "Algorithm for Detection of Raising Eyebrows and Jaw Clenching Artifacts in EEG Signals Using Neurosky Mindwave Headset." In Proceedings of the 5th Brazilian Technology Symposium, 99–110. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-57566-3_10.
Full textNieva, Eduardo G., María F. Peralta, and Diego A. Beltramone. "Home Automation by Brain-Computer Interface." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, 502–10. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch045.
Full textRușanu, Oana Andreea, Luciana Cristea, and Marius Cristian Luculescu. "The development of a BCI prototype based on the integration between NeuroSky Mindwave Mobile EEG headset, Matlab software environment and Arduino Nano 33 IoT board for controlling the movement of an experimental motorcycle." In 11th International Conference on Information Science and Information Literacy, 290–97. Sciendo, 2020. http://dx.doi.org/10.2478/9788395815065-033.
Full textConference papers on the topic "NeuroSky MindWave"
Lancheros-Cuesta, Diana Janeth, Jose Luis Ramirez Arias, Yudi Yirley Forero, and Adriana Carolina Duran. "Evaluation of e-learning activities with NeuroSky MindWave EEG." In 2018 13th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2018. http://dx.doi.org/10.23919/cisti.2018.8399316.
Full textMorshad, Sarwar, Md Rabiuzzaman Mazumder, and Fahad Ahmed. "Analysis of Brain Wave Data Using Neurosky Mindwave Mobile II." In ICCA 2020: International Conference on Computing Advancements. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3377049.3377053.
Full textPermana, K., S. K. Wijaya, and P. Prajitno. "Controlled wheelchair based on brain computer interface using Neurosky Mindwave Mobile 2." In PROCEEDINGS OF THE 4TH INTERNATIONAL SYMPOSIUM ON CURRENT PROGRESS IN MATHEMATICS AND SCIENCES (ISCPMS2018). AIP Publishing, 2019. http://dx.doi.org/10.1063/1.5132449.
Full textRusanu, Oana Andreea, Luciana Cristea, Marius Cristian Luculescu, and Sorin Constantin Zamfira. "Experimental Model of a Robotic Hand Controlled by Using NeuroSky Mindwave Mobile Headset." In 2019 E-Health and Bioengineering Conference (EHB). IEEE, 2019. http://dx.doi.org/10.1109/ehb47216.2019.8970050.
Full textRamirez-Noriega, Alan, Yobani Martinez-Ramirez, Samantha Jimenez, Elizabeth Gaxiola Carrillo, and Jose Emilio Sanchez Garcia. "An Application Programming Interface for a Brain-Computer Interface using two NeuroSky MindWave devices." In 2020 8th International Conference in Software Engineering Research and Innovation (CONISOFT). IEEE, 2020. http://dx.doi.org/10.1109/conisoft50191.2020.00029.
Full textKatona, Jozsef, Tibor Ujbanyi, Gergely Sziladi, and Attila Kovari. "Speed control of Festo Robotino mobile robot using NeuroSky MindWave EEG headset based brain-computer interface." In 2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2016. http://dx.doi.org/10.1109/coginfocom.2016.7804557.
Full textRusanu, Oana Andreea, Luciana Cristea, and Marius Cristian Luculescu. "LabVIEW and Android BCI Chat App Controlled By Voluntary Eye-Blinks Using NeuroSky Mindwave Mobile EEG Headset." In 2020 International Conference on e-Health and Bioengineering (EHB). IEEE, 2020. http://dx.doi.org/10.1109/ehb50910.2020.9280193.
Full textAlkaf, Habshi, Ahsan Khandoker, HF Jelinek, and Kinda Khalaf. "NeuroSky Mindwave Mobile Headset 2 as an Intervention for Reduction of Stress and Anxiety Measured with Pulse Rate Variability." In 2020 Computing in Cardiology Conference. Computing in Cardiology, 2020. http://dx.doi.org/10.22489/cinc.2020.350.
Full textRaja, P. Dinesh Anton, D. Akash, S. John Prem Kumar, Dudigam Sri Harsha, and C. Arunachalaperumal. "Feature extraction and classification of EEG signal based anomaly detection and home automation for physically challenged/impaired people using neurosky mindwave headset." In 1ST INTERNATIONAL CONFERENCE ON SUSTAINABLE MANUFACTURING, MATERIALS AND TECHNOLOGIES. AIP Publishing, 2020. http://dx.doi.org/10.1063/5.0000064.
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