Academic literature on the topic 'Non-diegetic'
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Journal articles on the topic "Non-diegetic"
Dykhoff, Klas. "Non-diegetic sound effects." New Soundtrack 2, no. 2 (2012): 169–79. http://dx.doi.org/10.3366/sound.2012.0037.
Full textAlam, Pandu Watu, Rangga Saptya Mohamad Permana, and Sri Seti Indriani. "Diegetic and nondiegetic sounds in film scoring of Pengabdi Setan film." ProTVF 7, no. 2 (2023): 165. http://dx.doi.org/10.24198/ptvf.v7i2.47281.
Full textCiric, Marija. "Narration and film music diegetic and non-diegetic music in film." Kultura, no. 134 (2012): 129–40. http://dx.doi.org/10.5937/kultura1234129c.
Full textSamuel, Kayode M., and Samuel A. Adejube. "What a sound! Diegetic and non-diegetic music in the films of Túndé Kèlání." EJOTMAS: Ekpoma Journal of Theatre and Media Arts 8, no. 1-2 (2022): 274–94. http://dx.doi.org/10.4314/ejotmas.v8i1-2.15.
Full textTsybina, T. A. "The functions of film credits in the diegetic and non-diegetic space of a film." Pyatigorsk State University Bulletin, no. 1 (2021): 125–29. http://dx.doi.org/10.53531/25420747_2021_1_125.
Full textHave, Iben. "The ambiguous voices of Possum." Short Film Studies 6, no. 1 (2016): 49–52. http://dx.doi.org/10.1386/sfs.6.1.49_1.
Full textHalskov, Andreas. "‘I just had a dream about it’: Subjectivity, sensitivity and sonic impressionism in Avondale Dogs." Short Film Studies 9, no. 1 (2019): 39–42. http://dx.doi.org/10.1386/sfs.9.1.39_1.
Full textCoëgnarts, Maarten. "Embodying the Audiovisual Scene." Projections 17, no. 2 (2023): 62–85. http://dx.doi.org/10.3167/proj.2023.170204.
Full textSmith, Jennifer. "Voices, Combat, and Music." Journal of Sound and Music in Games 2, no. 2 (2021): 42–62. http://dx.doi.org/10.1525/jsmg.2021.2.2.42.
Full textSolska, Dagmara. "Multitextuality in RPGs: a ludonarrative synergy model for video game text analysis." Homo Ludens, no. 1(16) (November 26, 2024): 163–80. http://dx.doi.org/10.14746/hl.2023.16.8.
Full textDissertations / Theses on the topic "Non-diegetic"
Elmhammar, Julia, and Amanda Berg. "Learning the ropes through environmental and indexical storytelling : Introducing basic mechanics as a part of the world." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21933.
Full textRapp, Marcus. "Diegetiskt kontra icke-diegetiskt narrativ : En undersökning i hur två olika berättartekniker påverkar en spelares uppfattning och inlevelse i ett datorspel-narrativ." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15444.
Full textParedes-Olea, Mariana. "Procedural Realism in Computer Strategy Games." Master's thesis, 2009. http://hdl.handle.net/10048/690.
Full textBazika, Tomáš. "Formanův Amadeus a role hudby ve filmové naraci." Master's thesis, 2020. http://www.nusl.cz/ntk/nusl-435223.
Full textBooks on the topic "Non-diegetic"
Tulloch, John, and Belinda Middleweek. Brutal Intimacy. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190244606.003.0007.
Full textWalker, Elsie. Funny Games. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190495909.003.0004.
Full textRichardson, John. Between Speech, Music, and Sound. Edited by Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.47.
Full textWalker, Elsie. The Piano Teacher. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190495909.003.0006.
Full textBook chapters on the topic "Non-diegetic"
Wissner, Reba. "Non-diegetic Music." In David Lynch. Routledge, 2024. http://dx.doi.org/10.4324/9781003265450-4.
Full textKöhle, Kay, Matthias Hoppe, Albrecht Schmidt, and Ville Mäkelä. "Diegetic and Non-diegetic Health Interfaces in VR Shooter Games." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_1.
Full textHettich, Katja. "Can You Hear the Love Tonight? Creating Cinematic Romance with Diegetic Songs." In When Music Takes Over in Film. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-89155-8_11.
Full textAnne Brown, Sarah, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, and Sharon Lynn Chu. "Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_21.
Full textHexel, Vasco. "Use or Adaptation of a Pre-Existing Popular Song (Non-Diegetic)." In 50 Movie Music Moments. Routledge, 2023. http://dx.doi.org/10.4324/9781003280897-5.
Full textNatzén, Christopher. "The Use of Non-Diegetic Music in Early Swedish Talkies 1930–31." In The Routledge Companion to Global Film Music in the Early Sound Era. Routledge, 2023. http://dx.doi.org/10.4324/9780429504471-5.
Full textPowrie, Phil. "The Acoustic Wound: Reflections on the Crystal-Song in Five American Films." In When Music Takes Over in Film. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-89155-8_3.
Full textLameris, Bregt. "6. Coloured Light, Vibrations, Temperature, and Mood." In Feeling Colour. Open Book Publishers, 2025. https://doi.org/10.11647/obp.0380.08.
Full textBridgett, Rob. "Diegetic, non-diegetic and trans-diegetic musical spaces." In Leading with Sound. Focal Press, 2021. http://dx.doi.org/10.4324/9781003082521-24.
Full text"non-diegetic, adj." In Oxford English Dictionary, 3rd ed. Oxford University Press, 2023. http://dx.doi.org/10.1093/oed/1128386013.
Full textConference papers on the topic "Non-diegetic"
Bangash, Ghazal, Pranav Shaji, and Loutfouz Zaman. "HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming." In CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706599.3720061.
Full textPfister, Linda, and Sabiha Ghellal. "Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. ACM, 2018. http://dx.doi.org/10.1145/3292147.3292190.
Full textDang, Hai, Sven Goller, Florian Lehmann, and Daniel Buschek. "Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting." In CHI '23: CHI Conference on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3544548.3580969.
Full textElliani, Charista, and Jack A. Simanjuntak. "Analysis Application of Non-diegetic Sound on Animation Movie “Battle of Surabaya” to Human Perception." In 1st International Conference on Interdisciplinary Arts and Humanities. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0008546701230127.
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