Academic literature on the topic 'Non-digital game'
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Journal articles on the topic "Non-digital game"
Mortenson, W. Ben, Andrew Sixsmith, and David Kaufman. "Non-Digital Game Playing by Older Adults." Canadian Journal on Aging / La Revue canadienne du vieillissement 36, no. 3 (2017): 342–50. http://dx.doi.org/10.1017/s0714980817000162.
Full textPetri, Giani, Alejandro Calderón, Christiane Gresse von Wangenheim, Adriano Borgatto, and Mercedes Ruiz. "Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games." JUCS - Journal of Universal Computer Science 24, no. (10) (2018): 1424–51. https://doi.org/10.3217/jucs-024-10-1424.
Full textPratiwi, Andi Citra, Ahmad Ardillah Rahman, Haris Haris, Zakiyah Mar'ah, and Rughaya Salsabila. "Students’ Attitude toward A Non-Digital Game-Based Learning in English for Biology Course." KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE 5, no. 3 (2023): 630–38. https://doi.org/10.52208/klasikal.v5i3.1123.
Full textHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen, and Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education." Sustainability 14, no. 3 (2022): 1172. http://dx.doi.org/10.3390/su14031172.
Full textAnjuman Shaheen and Panagiotis Fotaris. "Enhancing Digital Game-Based Learning Through Reflective Game Design (RGD)." European Conference on Games Based Learning 18, no. 1 (2024): 1163–72. http://dx.doi.org/10.34190/ecgbl.18.1.3107.
Full textDebrenti, Edith. "Using Digital Game-Based Learning in Mathematics Education: A Case Study with Teacher Training Students." International Journal for Technology in Mathematics Education 31, no. 3 (2024): 153–62. http://dx.doi.org/10.1564/tme_v31.3.06.
Full textPalencsár, Enikő, and Szilvia Szilágyi. "Navigating the transition of a mathematical didactic game from tabletop to digital." Multidiszciplináris Tudományok 14, no. 2 (2024): 64–76. http://dx.doi.org/10.35925/j.multi.2024.2.7.
Full textRusso, James, Leicha Bragg, Toby Russo, and Michael Minas. "Identifying the Characteristics of Non-Digital Mathematical Games Most Valued by Educators." Education Sciences 13, no. 1 (2022): 30. http://dx.doi.org/10.3390/educsci13010030.
Full textXie, Weihong, Diwen Zheng, Jianbin Luo, Zhong Wang, and Yongjian Wang. "Research of cooperation strategy of government-enterprise digital transformation based on differential game." Open Mathematics 20, no. 1 (2022): 791–808. http://dx.doi.org/10.1515/math-2022-0480.
Full textMohd. Yusof, Nurul Aqilah, and Masitah Shahrill. "The Effects of Non-Digital Game-Based Learning on Students’ Mathematical Perspectives and Achievements." Southeast Asian Mathematics Education Journal 11, no. 1 (2021): 25–40. http://dx.doi.org/10.46517/seamej.v11i1.113.
Full textDissertations / Theses on the topic "Non-digital game"
Tjernberg, Wilmer. "Tabletop game player experience in the age of digitization : Social and material aspects of play." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20134.
Full textHerbertsson, Anna, and Rosanna Johansson. "Does it matter?" Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4956.
Full textBlomqvist, Anja. "Jag har inte tid att spela tevespel : En kvalitativ studie om icke-spelares syn på digitalt spelande." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29584.
Full textSouza, Erica Silvani. "Caracterização de um sistema digital de aquisição de imagens radiográficas utilizando nêutrons térmicos e raios gama para a inspeção de componentes mecânicos." Universidade do Estado do Rio de Janeiro, 2012. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7458.
Full textTuğsal, Fatma Kübra. "Examination of primary school children's playing habits through digital puzzle games, and the impact of non-educational commercial puzzle games on the development of logical thinking in primary school children : An ethnographic case study with Supaplex." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16176.
Full textLefvedahl, Felicia. "Icke-verbala beteenden och uttryck hos icke-spelarkaraktärer inom datorspel : En studie kring icke-verbala uttrycks påverkan på icke-spelarkaraktärers trovärdighet." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44945.
Full textHammad, Hayssam Mohammed Saber Abdallah. "Ownership and authorship in copyright law : a proposal to re-categorise works and a digital implementation." Thesis, University of Exeter, 2015. http://hdl.handle.net/10871/17636.
Full textNicklin, Hannah. "First person theatre : how performative tactics and frameworks (re)emerging in the digital age are forming a new personal-as-political." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14579.
Full textMaia, Marta Gomes. "Atividades de competição como fator de aprendizagem em Geografia. Aplicação de jogos no 9º e 11º anos de escolaridade." Master's thesis, 2018. http://hdl.handle.net/10362/62907.
Full textBooks on the topic "Non-digital game"
Brathwaite, Ms Brenda L., and Mr Ian Schreiber. Challenges for Games Designers: Non-Digital Exercises for Video Game Designers. Createspace Independent Publishing Platform, 2008.
Find full textcárdenas, micha. Poetic Operations. Duke University Press, 2021. http://dx.doi.org/10.1215/9781478022275.
Full textWeiss, Elon. NFT Revolution. Metaverse and NFTs for Beginners : Making Money with Non-Fungible Tokens: Invest in Top Metaverse Tokens, Games, and Digital Real Estate. Independently Published, 2021.
Find full textSarathy, Ravi. Enterprise Strategy for Blockchain. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/14085.001.0001.
Full textPaulo Guimarães, João. Experimental American Poetry and the New Organic Form. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350414914.
Full textHopwood, Jennifer L. Best STEM Resources for NextGen Scientists. ABC-CLIO, LLC, 2015. http://dx.doi.org/10.5040/9798400617690.
Full textBook chapters on the topic "Non-digital game"
Torner, Evan. "The Separation of Analog and Digital Game Studies." In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.22.
Full textTagliamonte, Giovanni, and Yaochong Yang. "Isekai: Tracing Interactive Control in Non-interactive Media." In Paratextualizing Games. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839454213-015.
Full textLaiti, Outi Kaarina. "Unveiling the Path." In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.18.
Full textEvans, Sarah. "Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity." In Queerness in Play. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90542-6_2.
Full textYildiz, Abdurrahim. "Gamification and Mobile Apps for Rehabilitation." In Complementary Medicine with New Approaches. Nobel Tip Kitabevleri, 2024. http://dx.doi.org/10.69860/nobel.9786053359418.5.
Full textCasiano, Princess Krizzle M., Bernadeth A. Encarnacion, Shania H. Jaafar, and Ericson O. Alieto. "Digital-Game-Based Language Learning: An Exploration of Attitudes Among Teacher Aspirants in a Non-metropolitan Area." In Proceedings of Third International Conference on Computing and Communication Networks. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-0892-5_34.
Full textZhao, Yan, and Gideon Kinnah. "Sino-Ghana Collaboration on Cryptocurrency: Practices and Implications." In China-Africa Science, Technology and Innovation Collaboration. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-4576-0_22.
Full textIbrahim, Dr Yasmin. "politics of gaze: non-stop capture and consumption on digital media." In Politics of Gaze. Routledge, 2019. http://dx.doi.org/10.4324/9780429402142-1.
Full textBuchem, Ilona, Lukas Brömmling, and Niklas Bäcker. "“NAO Says”: Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_14.
Full textVoulgari, Iro, and Georgios N. Yannakakis. "Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34350-7_52.
Full textConference papers on the topic "Non-digital game"
Anis, Khadijah, Alias Masek, Muhammad Nurtanto, Nur Kholifah, Nurhidayati, and Mustofa Abi Hamid. "Development of ProSkiND Problem-solving Framework-based on Non-Digital Games for Preschool Children." In 2024 International Conference on TVET Excellence & Development (ICTeD). IEEE, 2024. https://doi.org/10.1109/icted62334.2024.10844617.
Full textSouza, Joana Gabriela R. de, Marcos Vinicius C. Pacheco, and Raquel Oliveira Prates. "Extensibility Analysis of Game Engines for Building Simplified Game Development Interfaces." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames_estendido.2024.241329.
Full textRedder, Benjamin Dorrington. "Revitalising of History through Historical Games in the Digital Era: An opening provocation into teaching history through multimodality." In Te Puna Aurei LearnFest 2022. Cardiff University Press, 2024. http://dx.doi.org/10.18573/conf2.i.
Full textAleksić, Veljko. "Using Artificial Intelligence Concepts to Design Non-Playable Characters in Road Traffic Safety Games." In Proceedings TIЕ 2024. University of Kragujevac, Faculty of Technical Sciences, Čačak, 2024. http://dx.doi.org/10.46793/tie24.239a.
Full textVasilateanu, Andrei, Sebastian Wyrazic, and Bujor ionel Pavaloiu. "A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-082.
Full textPutz, Thomas. "THE PROJECT LABOUR MARKET IN TOUCH: NEW NON-ROUTINE SKILLS VIA MOBILE GAME-BASED LEARNING." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-150.
Full textKaufman, Geoff, and Mary Flanagan. "Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game." In Proceedings of DiGRA/FDG 2016 Conference. Digitial Games Research Association DiGRA, 2016. https://doi.org/10.26503/dl.v2016i1.795.
Full textPanopoulou, Eleni, and Stavros Vassos. "AI-assisted Serious Games: Interrogating an Avatar in Virtual Reality." In Emerging Tech Conference Edge Intelligence 2022. Hellenic Emerging Technology Industry Association, 2025. https://doi.org/10.63438/qren9612.
Full textSantos, Alysson Diniz dos, Felipe Rocha de Aquino, Lara Sucupira Furtado, Ticiana Coelho da Silva, and Lívia Cruz. "Gamification and civic engagement in digital government applications: a review." In Workshop de Computação Aplicada em Governo Eletrônico. Sociedade Brasileira da Computação, 2021. http://dx.doi.org/10.5753/wcge.2021.15986.
Full textSouza, Gregory Lauar e., Flávio Henrique Batista de Souza, Marconi Augusto Aguiar dos Reis, et al. "Gamification as a Neurology Teaching Method." In XIII Congresso Paulista de Neurologia. Zeppelini Editorial e Comunicação, 2021. http://dx.doi.org/10.5327/1516-3180.295.
Full textReports on the topic "Non-digital game"
Keogh, Brendan, Dan Golding, and Taylor Hardwick. Australian Music and Games 2023 Benchmark. Queensland University of Technology and Swinburne University of Technology, 2023. http://dx.doi.org/10.5204/rep.eprints.243139.
Full textPavarini, Gabriela, Emma Reay, and Lindsay Smith. Ethical implications of applied digital gaming interventions for mental health: a systematic review and critical appraisal. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.3.0035.
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