Journal articles on the topic 'Non-photorealistic rendering'
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Greenberg, Steph. "Why non-photorealistic rendering?" ACM SIGGRAPH Computer Graphics 33, no. 1 (February 1999): 56–57. http://dx.doi.org/10.1145/563666.563687.
Full textGoldstein, Dan. "Intentional non-photorealistic rendering." ACM SIGGRAPH Computer Graphics 33, no. 1 (February 1999): 62–63. http://dx.doi.org/10.1145/563666.563689.
Full textKennelly, Patrick J., and A. Jon Kimerling. "Non-Photorealistic Rendering and Terrain Representation." Cartographic Perspectives, no. 54 (June 1, 2006): 35–54. http://dx.doi.org/10.14714/cp54.345.
Full textYoshinori, Sugano. "Manga and non-photorealistic rendering." ACM SIGGRAPH Computer Graphics 33, no. 1 (February 1999): 65–66. http://dx.doi.org/10.1145/563666.563691.
Full textMangiatordi, F., E. Pallotti, V. Baroncini, and L. Capodiferro. "Non photorealistic rendering in frequency domain." Electronic Imaging 2016, no. 15 (February 14, 2016): 1–7. http://dx.doi.org/10.2352/issn.2470-1173.2016.15.ipas-182.
Full textKass, Michael, and Davide Pesare. "Coherent noise for non-photorealistic rendering." ACM Transactions on Graphics 30, no. 4 (July 2011): 1–6. http://dx.doi.org/10.1145/2010324.1964925.
Full textCooper, Doug. "Personal thoughts on non-photorealistic rendering." ACM SIGGRAPH Computer Graphics 33, no. 1 (February 1999): 64. http://dx.doi.org/10.1145/563666.563690.
Full textZou, Dan, Wen Hua Qian, Jin Xu, Zheng Peng Zhao, and Zhi Ming Chen. "Non-Photorealistic Rendering Effect of Halftoning." Applied Mechanics and Materials 373-375 (August 2013): 473–77. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.473.
Full textWang, Haitao, Jian J. Zhang, Stan Z. Li, and Yangsheng Wang. "Shape and texture preserved non-photorealistic rendering." Computer Animation and Virtual Worlds 15, no. 34 (June 16, 2004): 453–61. http://dx.doi.org/10.1002/cav.49.
Full textZhao, Yang, Wen Hua Qian, Jin Xu, and Zhi Ming Chen. "Sketch Simulating Based on Non-Photorealistic Rendering." Applied Mechanics and Materials 353-356 (August 2013): 3619–22. http://dx.doi.org/10.4028/www.scientific.net/amm.353-356.3619.
Full textBaniasadi, Maryam, and Brian J. Ross. "Exploring non-photorealistic rendering with genetic programming." Genetic Programming and Evolvable Machines 16, no. 2 (October 26, 2014): 211–39. http://dx.doi.org/10.1007/s10710-014-9234-0.
Full textO'Dowd, Paul, Carinna Parraman, and Mikaela Harding. "Vector Driven 2.5D Printing with Non-Photorealistic Rendering." Electronic Imaging 2016, no. 20 (February 14, 2016): 1–6. http://dx.doi.org/10.2352/issn.2470-1173.2016.20.color-343.
Full textYoon, Hyun-Cheol, and Jong-Seung Park. "Non-Photorealistic Rendering Using CUDA-Based Image Segmentation." KIPS Transactions on Software and Data Engineering 4, no. 11 (November 30, 2015): 529–36. http://dx.doi.org/10.3745/ktsde.2015.4.11.529.
Full textQian, Wen Hua, Dan Xu, Zheng Guan, and Kun Yue. "Fluid Artistic Research Based on Non-Photorealistic Rendering." Advanced Science Letters 6, no. 1 (March 15, 2012): 494–97. http://dx.doi.org/10.1166/asl.2012.2291.
Full textScalera, Lorenzo, Stefano Seriani, Alessandro Gasparetto, and Paolo Gallina. "Non-Photorealistic Rendering Techniques for Artistic Robotic Painting." Robotics 8, no. 1 (February 11, 2019): 10. http://dx.doi.org/10.3390/robotics8010010.
Full textYang, Chuan-Kai, and Hui-Lin Yang. "Realization of Seurat’s pointillism via non-photorealistic rendering." Visual Computer 24, no. 5 (November 15, 2007): 303–22. http://dx.doi.org/10.1007/s00371-007-0183-y.
Full textAgrawal, Amit. "Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking]." IEEE Computer Graphics and Applications 29, no. 4 (July 2009): 81–85. http://dx.doi.org/10.1109/mcg.2009.61.
Full textLindemeier, Thomas, Jens Metzner, Lena Pollak, and Oliver Deussen. "Hardware-Based Non-Photorealistic Rendering Using a Painting Robot." Computer Graphics Forum 34, no. 2 (May 2015): 311–23. http://dx.doi.org/10.1111/cgf.12562.
Full textHaller, Michael, Christian Hanl, and Jeremiah Diephuis. "Non-photorealistic rendering techniques for motion in computer games." Computers in Entertainment 2, no. 4 (October 2004): 11. http://dx.doi.org/10.1145/1037851.1037869.
Full textLu, Ping, Bin Sheng, Shengmei Luo, Xia Jia, and Wen Wu. "Image-based non-photorealistic rendering for realtime virtual sculpting." Multimedia Tools and Applications 74, no. 21 (August 22, 2014): 9697–714. http://dx.doi.org/10.1007/s11042-014-2146-4.
Full textQian, Wenhua, Dan Xu, Kun Yue, Zheng Guan, Yuanyuan Pu, and Yongjie Shi. "Gourd pyrography art simulating based on non-photorealistic rendering." Multimedia Tools and Applications 76, no. 13 (August 15, 2016): 14559–79. http://dx.doi.org/10.1007/s11042-016-3801-8.
Full textLu, Jiajun, Fangyan Dong, and Kaoru Hirota. "Gradient-Related Non-Photorealistic Rendering for High Dynamic Range Images." Journal of Advanced Computational Intelligence and Intelligent Informatics 17, no. 4 (July 20, 2013): 628–36. http://dx.doi.org/10.20965/jaciii.2013.p0628.
Full textChang, Youngha, Suguru Saito, and Masayuki Nakajima. "Non-Photorealistic Line Rendering Based on User's Style of Drawing." Journal of the Institute of Image Information and Television Engineers 56, no. 7 (2002): 1127–33. http://dx.doi.org/10.3169/itej.56.1127.
Full textJeon, Jae-Woong, Hyun-Ho Jang, and Yoon-Chul Choy. "Processing Techniques for Non-photorealistic Contents Rendering in Mobile Devices." Journal of the Korea Contents Association 10, no. 8 (August 28, 2010): 119–29. http://dx.doi.org/10.5392/jkca.2010.10.8.119.
Full textHamel, J., and T. Strothotte. "Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering." Computer Graphics Forum 18, no. 3 (September 1999): 173–82. http://dx.doi.org/10.1111/1467-8659.00338.
Full textCsebfalvi, Balazs, Lukas Mroz, Helwig Hauser, Andreas Konig, and Eduard Groller. "Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering." Computer Graphics Forum 20, no. 3 (September 2001): 452–60. http://dx.doi.org/10.1111/1467-8659.00538.
Full textSon, Tae-Il, and Kyoung-Ju Park. "Efficient Non-photorealistic Rendering Technique in Single Images and Video." Journal of Korea Multimedia Society 15, no. 8 (August 31, 2012): 977–85. http://dx.doi.org/10.9717/kmms.2012.15.8.977.
Full textMower, James E. "Fast Image-Space Silhouette Extraction for Non-Photorealistic Landscape Rendering." Transactions in GIS 19, no. 5 (November 6, 2014): 678–93. http://dx.doi.org/10.1111/tgis.12118.
Full textCollomosse, John, and Tobias Isenberg. "Special section on Non-Photorealistic Animation and Rendering (NPAR) 2010." Computers & Graphics 35, no. 1 (February 2011): iv—v. http://dx.doi.org/10.1016/j.cag.2010.11.016.
Full textKim, Jong-Hyun, and Jung Lee. "Layered non-photorealistic rendering with anisotropic depth-of-field filtering." Multimedia Tools and Applications 79, no. 1-2 (October 28, 2019): 1291–309. http://dx.doi.org/10.1007/s11042-019-08387-2.
Full textElber, Gershon, and Elaine Cohen. "Probabilistic silhouette based importance toward line-art non-photorealistic rendering." Visual Computer 22, no. 9-11 (August 30, 2006): 793–804. http://dx.doi.org/10.1007/s00371-006-0065-8.
Full textDong, Feng, and Gordon J. Clapworthy. "Volumetric texture synthesis for non-photorealistic volume rendering of medical data." Visual Computer 21, no. 7 (July 22, 2005): 463–73. http://dx.doi.org/10.1007/s00371-005-0294-2.
Full textBaso, Budiman, Irit Maulana Sapta, and Saniyatul Mawaddah. "ALGORITMA NON-PHOTOREALISTIC RENDERING UNTUK KARTUN MENGGUNAKAN K-MEANS DAN CANNY." Journal of Information and Technology 1, no. 1 (February 13, 2021): 1–5. http://dx.doi.org/10.32938/jitu.v1i1.888.
Full text방윤경. "The speculation of PR(Photorealistic Rendering) and NPR(Non Photo-realistic Rendering) technique on commercial films." Journal of Digital Design 9, no. 1 (January 2009): 423–30. http://dx.doi.org/10.17280/jdd.2009.9.1.042.
Full textPark, Sung-Won. "A Study on the Visual Effects of Non-Photorealistic Rendering Animation focusing on 'Paperman,' a Short Animation." Cartoon and Animation Studies 40 (September 30, 2015): 139–55. http://dx.doi.org/10.7230/koscas.2015.40.139.
Full textAditya, Christian. "Designing The World Of 3D CG Animation “BALLOON” Through Low Poly Visual Style." ULTIMART Jurnal Komunikasi Visual 9, no. 1 (March 21, 2018): 41–49. http://dx.doi.org/10.31937/ultimart.v9i1.739.
Full textLee, Young-Hun. "A Study on the NPR(Non-Photorealistic Rendering) Used in 3D Animation." Journal of the Korea Contents Association 7, no. 5 (May 28, 2007): 94–101. http://dx.doi.org/10.5392/jkca.2007.7.5.094.
Full textKu, Daychyi, Shengfeng Qin, David K. Wright, and Cuixia Ma. "Online Personalised Non‐photorealistic Rendering Technique for 3D Geometry from Incremental Sketching." Computer Graphics Forum 27, no. 7 (October 2008): 1861–68. http://dx.doi.org/10.1111/j.1467-8659.2008.01333.x.
Full textCheok, Adrian David, Zheng Shawn Lim, and Roger Thomas KC Tan. "Humanistic Oriental art created using automated computer processing and non-photorealistic rendering." Computers & Graphics 31, no. 2 (April 2007): 280–91. http://dx.doi.org/10.1016/j.cag.2007.01.003.
Full textWest, Rex. "Physically-based feature line rendering." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480550.
Full textCOLLOMOSSE, J. P., and P. M. HALL. "SALIENCE-ADAPTIVE PAINTERLY RENDERING USING GENETIC SEARCH." International Journal on Artificial Intelligence Tools 15, no. 04 (August 2006): 551–75. http://dx.doi.org/10.1142/s0218213006002813.
Full textQi, Yue. "Rendering of 3D Meshes by Feature-Guided Convolution." International Journal of Advanced Pervasive and Ubiquitous Computing 4, no. 3 (July 2012): 81–90. http://dx.doi.org/10.4018/japuc.2012070105.
Full textDu, Chang Qing, Wen Hua Qian, Zheng Guan, Zheng Peng Zhao, and Yu Hua. "A NPR Technique of Many Pieces Rendering." Applied Mechanics and Materials 543-547 (March 2014): 3075–78. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.3075.
Full textWu, J., R. R. Martin, P. L. Rosin, X. F. Sun, Y. K. Lai, Y. H. Liu, and C. Wallraven. "Use of non-photorealistic rendering and photometric stereo in making bas-reliefs from photographs." Graphical Models 76, no. 4 (July 2014): 202–13. http://dx.doi.org/10.1016/j.gmod.2014.02.002.
Full textKumar, M. P. Pavan, B. Poornima, H. S. Nagendraswamy, and C. Manjunath. "A comprehensive survey on non-photorealistic rendering and benchmark developments for image abstraction and stylization." Iran Journal of Computer Science 2, no. 3 (May 3, 2019): 131–65. http://dx.doi.org/10.1007/s42044-019-00034-1.
Full textQian, Wen Hua, Dan Xu, Kun Yue, Zheng Guan, and Yuan Yuan Pu. "Texture Deviation Mapping Based on Detail Enhancement." Advanced Engineering Forum 6-7 (September 2012): 32–37. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.32.
Full textKumar, Pavan, Poornima B., Nagendraswamy H. S., and Manjunath C. "Structure Preserving Non-Photorealistic Rendering Framework for Image Abstraction and Stylization of Low-Illuminated and Underexposed Images." International Journal of Computer Vision and Image Processing 11, no. 2 (April 2021): 22–45. http://dx.doi.org/10.4018/ijcvip.2021040102.
Full textNeto, Liordino dos S. Rocha, and Antonio L. Apolinário Jr. "Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter." Journal on Interactive Systems 8, no. 1 (September 14, 2017): 1. http://dx.doi.org/10.5753/jis.2017.672.
Full textXie, Dang En, Hai Na Hu, and Zhi Li Zhang. "An Improved Method for Generating Colored Pencil Drawing." Advanced Materials Research 433-440 (January 2012): 1555–60. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.1555.
Full textLiang, Dongxue, Kyoungju Park, and Przemyslaw Krompiec. "Facial Feature Model for a Portrait Video Stylization." Symmetry 10, no. 10 (September 28, 2018): 442. http://dx.doi.org/10.3390/sym10100442.
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