Academic literature on the topic 'Object-oriented programming (C'

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Journal articles on the topic "Object-oriented programming (C"

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Reid, Richard J. "Object-oriented programming in C++." ACM SIGCSE Bulletin 23, no. 2 (May 1991): 9–14. http://dx.doi.org/10.1145/122106.122108.

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Wiener, R. S. "Object-oriented programming in C++—a case study." ACM SIGPLAN Notices 22, no. 6 (June 1987): 59–68. http://dx.doi.org/10.1145/24900.24906.

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Simons, T. "Review: Object-Oriented Design and Programming with C++." Computer Bulletin 38, no. 4 (September 1, 1996): 28. http://dx.doi.org/10.1093/combul/38.4.28.

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Zhou, E. Z. "Object-oriented programming, C++ and power system simulation." IEEE Transactions on Power Systems 11, no. 1 (1996): 206–15. http://dx.doi.org/10.1109/59.486097.

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Zivkova, Emilia. "Experience in teaching object-oriented programming with C++." ACM SIGPLAN Notices 29, no. 5 (May 1994): 37–40. http://dx.doi.org/10.1145/181734.181743.

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Michaelson, G. "An introduction to object-oriented programming and C + +." Information and Software Technology 31, no. 2 (March 1989): 108. http://dx.doi.org/10.1016/0950-5849(89)90094-3.

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Kucherov, G., and V. Kositov. "Data abstraction and object-oriented programming in C++." Information and Software Technology 34, no. 4 (April 1992): 278. http://dx.doi.org/10.1016/0950-5849(92)90085-4.

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Scafide, Jean. "A first course in C++ and object oriented programming." ACM SIGCSE Bulletin 28, no. 4 (December 1996): 25–32. http://dx.doi.org/10.1145/242649.242656.

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Wang, Wenqing, Xing Ji, and Yuangong Wang. "Object-oriented programming in boundary element methods using C++." Advances in Engineering Software 30, no. 2 (February 1999): 127–32. http://dx.doi.org/10.1016/s0965-9978(98)00050-7.

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Koster, Alexis. "Teaching Object-Oriented Programming: A Comparison Of Java And Objective-C." International Journal of Management & Information Systems (IJMIS) 19, no. 1 (January 22, 2015): 7. http://dx.doi.org/10.19030/ijmis.v19i1.9055.

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The programming language Java has been for many years the language in which many Web applications as well as large server applications have been developed. More recently, it has also been used in the development of Android applications. It has often been adopted as the primary teaching language in both introductory and advanced programming courses. Due to its use on the iPhone and the iPad, Objective-C is gaining popularity and is now taught in some programming courses. Not as well designed as Java and not as general-purpose as Java, Objective-C is unlikely to supplant it in college courses.
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Dissertations / Theses on the topic "Object-oriented programming (C"

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呂伯行 and Pak-hang Lui. "Distributed object-oriented C (DOC): a strongly distributed object-oriented language for message passingconcurrent architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B31232711.

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Westberg, Johannes. "UniRx and Unity 5 : Working with C# and object-oriented reactive programming." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-323737.

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Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. This thesis uses the reactive library UniRx with the game engine Unity 5 to create an FPS with reactive techniques, and discusses the advantages and disadvantages of these. Object-oriented reactive programming is used to combine reactive objects with Unity’s component-based framework without using wrappers for non-reactive objects. The results include static methods for observable user input, patterns when defining game components with reactive content, and communication between game objects through interface components. It can be concluded that reactive programming for game programming enables the programmer to describe and understand game logic in a declarative manner. However, combining UniRx and Unity 5 led to complex patterns. Suggestion for future work is using reactive programming with game engines that allows to design game objects that are fully reactive.
Gameplay-programmering är avgörande för utveckling av videospel och har nytta av bra verktyg och tekniker. Dock används tekniker i spelbranschen som kräver att programmeraren beskriver hur datorn utför uppgifter. Reaktiv programmering är ett sätt att beskriva händelserika och föränderliga datorprogram med fokus på vad programmet ska utföra. Denna avhandling använder det reaktiva biblioteket UniRx med spelmotorn Unity 5 för att skapa en FPS med reaktiva tekniker, samt diskuterar fördelarna och nackdelarna med dessa. Objektorienterad reaktiv programmering används för att kombinera reaktiva objekt med Unity’s komponentbaserade ramverk utan att använda wrappers för icke-reaktiva objekt. Resultaten inkluderar statiska metoder för observerbar användarinput, programmeringsmönster för definition av spelkomponenter med reaktivt innehåll och kommunikation mellan spelobjekt via gränssnittskomponenter. Man kan dra slutsatsen att reaktiv programmering för spelprogrammering gör det möjligt för programmeraren att beskriva och förstå spellogik på ett deklarativt sätt. Kombinationen av UniRx och Unity 5 ledde emellertid till komplexa mönster. Förslag till framtida arbete är att använda reaktiv programmering med spelmotorer som gör det möjligt att designa spelobjekt som är helt reaktiva.
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Dick, Andrew J. "Object-oriented distributed and parallel I/O streams." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39189.pdf.

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Datar, Prashant P. "System integration and testing using object oriented programming based control." [Tampa, Fla.] : University of South Florida, 2002. http://purl.fcla.edu/fcla/etd/SFE0000595.

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Long, Wendy. "CATY : an ASN. 1-C++ translator in support of distributed object-oriented applications /." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-10242009-020105/.

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Gupta, Davender Nath. "Expressing imaging algorithms using a C++ based image algebra programming environment /." Online version of thesis, 1990. http://hdl.handle.net/1850/11370.

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Meyer, Marko. "Der objektorientierte hierarchische Netzgenerator Netgen69-C++." Universitätsbibliothek Chemnitz, 1998. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-199801052.

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Im Rahmen der Arbeit in der damaligen DFG-Forschungsgruppe ¨Scientific Parallel Computing¨ wurde ein hierarchischer paralleler Netzgenerator fuer das Finite-Elemente- Programmpaket SPC-PM CFD unter dem Namen NETGEN69 entwickelt. Als Programmiersprache wurde seinerzeit - wie auch in den FEM-Programmen selbst - FORTRAN benutzt. Im Rahmen des Teilprojektes B2 im Sonderforschungsbereich 393 bestand nunmehr die Aufgabe, den Netzgenerator in ein objektorientiertes Layout zu fassen und in C++zu implementieren. Die Beschreibung von Ein- und Ausgabedaten kann in [3] nachgelesen werden. Die Form der Eingabedaten hat sich aus Kompatibilitaetsgruenden nicht geaendert und wird auch in Zukunft so beibehalten werden. Auch das der Assemblierung und FEM-Rechnung zuge- wandte Interface wurde vorerst nicht geaendert. Ein Wrapper, der fuer die Generierung der erwarteten Ausgabedaten aus den netzgeneratoreigenen Datenbestaenden sorgt, ist derzeit in Planung. Diese Lösung ist freilich nur voruebergehender Natur; sie ermoeglicht es uns, den Netzgenerator innerhalb der FEM-Bibliotheken zu testen.
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Odrobinová, Lucia. "Návrh nástroje pro automatizované integrační testování." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2021. http://www.nusl.cz/ntk/nusl-444621.

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The diploma thesis focuses on the development of an automated integration testing tool for a company. The tool is employed to detect and report data changes that may have been caused by the modification of a database schema during the development of a software. This automation of recognizing data changes brings many advantages to the company. The tool has been developed using the C# programming language, which supports object-oriented programming, using the Microsoft Visual Studio Community 2019 software. Since the tool works with the Microsoft SQL Server database, Entity Framework, an object-relational mapping framework, has been used during the implementation of the tool.
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Al-Dubaikhi, Barrak Ali. "The optimal design of water well-fields for supply and dewatering purposes : an object-oriented C++ programming approach." Thesis, University of Newcastle Upon Tyne, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.417437.

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Zhou, Yin. "Page connection representation an object-oriented and dynamic language for complex web applications." Ohio : Ohio University, 2001. http://www.ohiolink.edu/etd/view.cgi?ohiou1174408849.

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Books on the topic "Object-oriented programming (C"

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J, Mitchell R. C++ object-oriented programming. Houndmills, Basingstoke, Hampshire: Macmillan Press, 1993.

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Mitchell, R. J. C++ Object-Oriented Programming. London: Macmillan Education UK, 1993. http://dx.doi.org/10.1007/978-1-349-13173-0.

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Hu, David. Object-oriented programming. Portland, Or: Management Information Source, Inc., 1989.

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Andrews, Mark. Visual C++ object-oriented programming. Carmel, Ind: SAMS Pub., 1993.

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Wang, Paul S. C++ with object-oriented programming. Boston: PWS Pub. Co., 1994.

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Lafore, Robert. Object-Oriented Programming in C++. Upper Saddle River: Pearson Education, 2005.

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Object-oriented programming using C++. 4th ed. Australia: Course Technology/Cengage Learning, 2009.

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Lafore, Robert (Robert W.). and Waite Group, eds. Object-oriented programming in C++. 4th ed. Indianapolis, Ind: Sams Pub., 2002.

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Object oriented programming with C++. 4th ed. New Delhi: Tata McGraw-Hill, 2008.

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Clark, Dan. Beginning C# Object-Oriented Programming. Berkeley, CA: Apress, 2013.

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Book chapters on the topic "Object-oriented programming (C"

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Dovey, James, and Ash Furrow. "Object-Oriented Programming." In Beginning Objective-C, 23–41. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4369-4_2.

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Sarcar, Vaskaran. "Object-Oriented Programming Concepts." In Interactive C#, 3–9. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3339-9_1.

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Mitchell, R. J. "Object-Oriented Design." In C++ Object-Oriented Programming, 16–35. London: Macmillan Education UK, 1993. http://dx.doi.org/10.1007/978-1-349-13173-0_2.

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Lischner, Ray. "Understanding Object-Oriented Programming." In Exploring C++20, 259–64. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5961-0_37.

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Paulus, Dietrich W. R., and Joachim Hornegger. "Object-Oriented Programming." In Pattern Recognition and Image Processing in C++, 111–21. Wiesbaden: Vieweg+Teubner Verlag, 1995. http://dx.doi.org/10.1007/978-3-322-87867-0_9.

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Paulus, Dietrich W. R., and Joachim Hornegger. "Object—Oriented Programming." In Pattern Recognition of Images and Speech in C++, 99–107. Wiesbaden: Vieweg+Teubner Verlag, 1997. http://dx.doi.org/10.1007/978-3-663-13991-1_9.

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Uzayr, Sufyan bin. "Object-Oriented Programming in C#." In Mastering C#, 127–78. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003214779-5.

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Pardoe, John, and Melv King. "Programming Concepts." In Object Oriented Programming Using C++, 1–11. London: Macmillan Education UK, 1997. http://dx.doi.org/10.1007/978-1-349-14449-5_1.

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Pardoe, John, and Melv King. "Object Oriented Programming Concepts." In Object Oriented Programming Using C++, 12–20. London: Macmillan Education UK, 1997. http://dx.doi.org/10.1007/978-1-349-14449-5_2.

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Mitchell, R. J. "Introduction." In C++ Object-Oriented Programming, 1–15. London: Macmillan Education UK, 1993. http://dx.doi.org/10.1007/978-1-349-13173-0_1.

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Conference papers on the topic "Object-oriented programming (C"

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Savadovsky, Pedro. "OBJECT ORIENTED PROGRAMMING IN C++." In Proceedings of the International Conference. WORLD SCIENTIFIC, 1996. http://dx.doi.org/10.1142/9789814447188_0170.

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Booch, Grady, and Michael Vilot. "The design of the C++ Booch Components." In the European conference on object-oriented programming. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/97945.97947.

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Rezaeiye, Payam Porkar, Pasha Porker Rezaeiye, Esmaeil Fakhimi Gheshlagh Mohammad Beig, Hamed Mohseni, Rona Kaviani, Mehdi Gheisari, and Mina Golzar. "Agent programming with object oriented (C++)." In 2017 Second International Conference on Electrical, Computer and Communication Technologies (ICECCT). IEEE, 2017. http://dx.doi.org/10.1109/icecct.2017.8117809.

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Grimmer, Matthias, Roland Schatz, Chris Seaton, Thomas Würthinger, and Hanspeter Mössenböck. "Memory-safe Execution of C on a Java VM." In ECOOP '15: European Conference on Object-Oriented Programming ECOOP 2015. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2786558.2786565.

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Chen, Yen-Lin, Chuan-Yen Chiang, Yo-Ping Huang, and Shyan-Ming Yuan. "A Project-Based Curriculum for Teaching C++ Object-Oriented Programming." In 2012 IEEE 9th Int'l Conference on Ubiquitous Intelligence & Computing / 9th Int'l Conference on Autonomic & Trusted Computing (UIC/ATC). IEEE, 2012. http://dx.doi.org/10.1109/uic-atc.2012.94.

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Stroustrup, Bjarne. "Why C++ is not just an object-oriented programming language." In Addendum to the proceedings of the 10th annual conference. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/260094.260207.

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Gao, Jieyu. "Programming and Designing Essentials of C Language and Object-oriented Language." In the Second International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2556871.2556897.

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Dumić, Emil, Anamaria Bjelopera, and Saša Ružić. "C# CALCULATOR APPLICATION AS A TOOL TO LEARN OBJECT ORIENTED PROGRAMMING." In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.1797.

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Kumar, M. Sarath, and B. S. Prabhu. "Object Oriented Programming and Expert Systems in Rotating Machinery." In ASME 1997 Turbo Asia Conference. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/97-aa-125.

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In any rotating machinery, unbalance and misalignment of the rotor are the two major malfunctions. Perfect alignment of shafts never exists. Improper aligning of shafts through couplings often leads to severe vibration problems in many rotating machines. In the present work effect of flexible coupling misalignment on lateral vibrational characteristics of a rotor-bearing system has been studied in an Object Oriented Programming framework using finite element method. An off-line rule based expert system has been developed for condition monitoring of a gas turbine, which predicts the machine condition severity and the cause of the problem. The system is implemented in C++.
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Tufegdžić, Milica, Vladeta Jevremović, and Zvonko Petrović. "Estimation of CPU Scheduling Algorithms Efficiency Using Object Oriented Programming." In 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.182t.

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Modern operating systems require sophisticated strategies for computer resources management that allows efficient allocation of Computer Processing Unit (CPU) within minimal response time for active users. CPU allocation shemas use different scheduling algorithms, such as First Come First Served (FCFS), Shortest Job First (SJF), Shortest Remaining Time (SRTF), and Round Robin (RR). These algorithms will be presented and evaluated in the terms of scheduling parameters, such as average waiting time (AWT), average turnaround time (ATT), average reponse time (ART), CPU utilization and throughput. Scheduling criteria metrics is done over two sets of input data, within 20 cases, with five processes in each case. Cases in which processes have the same arrival times (ATs) and cases when processes arrive in different times are considered. Randomly generated ATs and burst times (BTs) are used as input data in executable files, obtained from C++ source codes. Files are running by clicking on proper button from Graphical User Interface (GUI), developed in Python programming language. The results for obtained values of AWT, ATT, ART, CPU utilization and throughput for all cases and for FCFS, SJF, SRTF, and RR algorithms are analyzed and compared with the aim to estimate the efficiency of proposed algorithms.
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