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Journal articles on the topic 'Object replication'

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1

SRINIVASAN, JAGANNATHAN, YIN-HE JIANG, YONGGUANG ZHANG, and BHARAT BHARGAVA. "PERFORMANCE STUDY ON SUPPORTING OBJECTS IN O-RAID DISTRIBUTED DATABASE SYSTEM." International Journal of Cooperative Information Systems 02, no. 02 (1993): 225–47. http://dx.doi.org/10.1142/s0218215793000113.

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O-Raid [1, 2] uses a layered approach to provide support for objects on top of a distributed relational database system called RAID [3], It reuses the replication controller of RAID to allow replication of simple objects as well as replication of composite objects. In this paper, we first describe the experiments conducted on O-Raid that measure the overheads incurred in supporting objects through a layered implementation, and the overheads involved in replicating objects. The overheads are low (e.g. 4ms for an insert query involving objects). We present experiments that evaluate three replication strategies for composite objects, namely, full replication, selective replication and no replication in a two-site and a four-site O-Raid system. For composite object experiments, the selective replication strategy demonstrated the flexibility of tuning replication of member objects based on the patterns of access. The experimentation is performed in different networking environments (LANs and WANs) to further evaluate the replication schemes. The results indicate that selective replication scheme has greater benefits in WAN than in LAN.
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Dyfuchyn, А. J., I. V. Stetsenko, and E. V. Zharikov. "The grammar of Petri-object model visual programming language." PROBLEMS IN PROGRAMMING, no. 4 (December 2021): 082–94. http://dx.doi.org/10.15407/pp2021.04.082.

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Petri-object models solve the problem of replicating fragments of Petri nets with given parameters and constructing a model from a large number of elements. The developed visual programming language of Petri-object models gives a possibility to reduce the number of errors during a model construction by automating the coding links between elements and graphical representation of a model. In addition to replicating Petri objects, the visual language implements replication of links between Petri objects. Formalization of the visual programming language grammar is presented in the form of production rules. A conclusion about grammar properties has been drawn.
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Yao-ming, Yeh, Sun Wen-Da, and Chen Yeong-Sheng. "Object replication and CORBA fault-tolerant object service." Wuhan University Journal of Natural Sciences 6, no. 1-2 (2001): 268–77. http://dx.doi.org/10.1007/bf03160254.

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Frank, Michael C., and Rebecca Saxe. "Teaching Replication." Perspectives on Psychological Science 7, no. 6 (2012): 600–604. http://dx.doi.org/10.1177/1745691612460686.

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Replication is held as the gold standard for ensuring the reliability of published scientific literature. But conducting direct replications is expensive, time-consuming, and unrewarded under current publication practices. So who will do them? The authors argue that students in laboratory classes should replicate recent findings as part of their training in experimental methods. In their own courses, the authors have found that replicating cutting-edge results is exciting and fun; it gives students the opportunity to make real scientific contributions (provided supervision is appropriate); and it provides object lessons about the scientific process, the importance of reporting standards, and the value of openness.
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Jeffrey, Stuart, Steve Love, and Matthieu Poyade. "The Digital Laocoön: Replication, Narrative and Authenticity." Museum and Society 19, no. 2 (2021): 166–83. http://dx.doi.org/10.29311/mas.v19i2.3583.

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This paper examines what qualities and affordances of a digital object allow it to emerge as a new cultural object in its own right. Due to the relationship between authenticity and replication, this is particularly important for digital objects derived from real world objects, such as digital ‘replicas’. Such objects are not an inauthentic or surrogate form of an ‘authentic’ object, but a new object with a complex relationship to the original and its own uses and affordances. The Digital Laocoön Immersive (VR exhibit), part of an AHRC funded project, was a response to the tragic fires at the Mackintosh Building of the Glasgow School of Art in 2014 and 2018. In this project a digital replica of a plaster cast of Laocoön, with a long history of use within the school, was chosen as the centre piece for the proposed immersive. As a consequence of both the immersive’s design methodology and the lessons learnt in its production, the Laocoön proved to be an ideal subject through which to critically assess the question of the status of the replica. This paper will explore not only how the material infrastructure, form and content of digital representations have an impact on its broader set relationships, but how the concept of an extended object, its production processes, and the way that these are explicitly acknowledged (or not), operate on its relationship to the original.
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Kang, Yan, Zhong Min Wang, Yi Fan Zhang, and Ying Lin. "An Data Replication and Deletion Algorithm for Web Objects." Advanced Materials Research 798-799 (September 2013): 794–97. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.794.

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The phenomenal growth of the object has brought huge increase in the traffic on World Wide Web. Long read latency of service experienced by the end-users, especially during the peak hours, continues to be the common problem to the popular web servers while retrieving popular objects. A replication and deletion algorithm is presented to solve object replication problem, which is a NP-hard problem and can be formulated as a 0-1 constraint optimization problem. The algorithm defines an appropriate replica distribution with the objective to decrease the number of object access operations over excessive distances, balance the load of popular web servers, and then minimize the network traffic of the object. Object deletion in a distributed web-server environment is one of the possible solutions to extend available memory and reduce the load of the server. During the adaptive time period due to different object update frequency, objects are dynamically duplicated and deleted in a distributed web server system with limited storage capacity. Simulation results demonstrate the performance of the proposed algorithm.
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Li, Keqiu, Hong Shen, Francis Chin, and Weishi Zhang. "Multimedia Object Placement for Transparent Data Replication." IEEE Transactions on Parallel and Distributed Systems 18, no. 2 (2007): 212–24. http://dx.doi.org/10.1109/tpds.2007.29.

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8

Kangasharju, Jussi, James Roberts, and Keith W. Ross. "Object replication strategies in content distribution networks." Computer Communications 25, no. 4 (2002): 376–83. http://dx.doi.org/10.1016/s0140-3664(01)00409-1.

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9

Moser, L. E., P. M. Melliar-Smith, and P. Narasimhan. "Consistent object replication in the Eternal system." Theory and Practice of Object Systems 4, no. 2 (1998): 81–92. http://dx.doi.org/10.1002/(sici)1096-9942(1998)4:2<81::aid-tapo3>3.0.co;2-a.

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BANDITWATTANAWONG, T., S. HIDAKA, H. WASHIZAKI, and K. MARUYAMA. "Cluster Replication for Distributed-Java-Object Caching." IEICE Transactions on Information and Systems E89-D, no. 11 (2006): 2712–23. http://dx.doi.org/10.1093/ietisy/e89-d.11.2712.

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Palanciuc, Dorin, and Florin Pop. "Implementing Replication of Objects in DOORS—The Object-Oriented Runtime System for Edge Computing." Sensors 21, no. 23 (2021): 7883. http://dx.doi.org/10.3390/s21237883.

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Aiming for simplicity and efficiency in the domain of edge computing, DOORS is a distributed system expected to scale up to hundreds of nodes, which encapsulates application state and behavior into objects and gives them the ability to exchange asynchronous messages. DOORS offers semi-synchronous replication and the ability to explicitly move objects from one node to another, as methods to achieve scalability and resilience. The present paper gives an outline of the system structure, describes how DOORS implements object replication, and describes a basic set of measurements, yielding an initial set of conclusions for the improvements of the design.
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Staddon, John. "Object of Inquiry: Psychology’s Other (Non-replication) Problem." Academic Questions 32, no. 2 (2019): 246–56. http://dx.doi.org/10.1007/s12129-019-09778-5.

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13

Aurilio, Margaret Kochman, James J. Jenkins, and Elaine R. Silliman. "Partial Phonological Marking Facilitates the Acquisition of Noun Subclasses: A Replication." Psychological Reports 86, no. 3 (2000): 975–94. http://dx.doi.org/10.2466/pr0.2000.86.3.975.

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This is a partial replication of Brooks, Braine, Catalano, Brody, and Sudhalter (1993). 32 participants learned a miniature linguistic system (MLS). Vocabulary of the MLS consisted of an actor subject, two sets of 19 object nouns, and two sets of three suffixes. In the experimental language, 60% of the nouns were phonologically marked with a common ending for each class; in the control, these endings were distributed across the classes. Participants were trained using pictures. Sentences about the pictures combined the actor's name with an object and an appropriate suffix that described the actor-object relation. A subset of possible sentences and objects was reserved for later testing. During generalization tests, participants had to produce sentences for pictures they had not seen during training. The experimental group was markedly superior to the control. The replication supports the earlier finding that learning of seemingly arbitrary linguistic classes can be facilitated by partial phonological cues.
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Al Dallal, Jehad. "Predicting Object-Oriented Class Fault-Proneness: A Replication Study." Journal of Software 13, no. 5 (2018): 269–76. http://dx.doi.org/10.17706/jsw.13.5.269-276.

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15

Yonsik Lee, and Jeongsu Lee. "The Migration of Mobile Agent using the Object Replication." International Journal of Advancements in Computing Technology 2, no. 3 (2010): 15–21. http://dx.doi.org/10.4156/ijact.vol2.issue3.2.

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16

Shekita, Eugene J., and Michael J. Carey. "Performance enhancement through replication in an object-oriented DBMS." ACM SIGMOD Record 18, no. 2 (1989): 325–36. http://dx.doi.org/10.1145/66926.66957.

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Wujuan, Lin, and Bharadwaj Veeravalli. "An object replication algorithm for real-time distributed databases." Distributed and Parallel Databases 19, no. 2-3 (2006): 125–46. http://dx.doi.org/10.1007/s10619-006-7477-3.

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18

Mahmood, Amjad, and Taher S. K. Homeed. "Object Grouping and Replication on a Distributed Web Server System." International Journal of Information Technology and Web Engineering 2, no. 1 (2007): 17–33. http://dx.doi.org/10.4018/jitwe.2007010102.

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19

Yonsik Lee, and Kwangwoo Nam. "The Object Replication Method for the Efficient Migration of Agent." INTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences 2, no. 2 (2010): 34–41. http://dx.doi.org/10.4156/aiss.vol2.issue2.5.

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20

Katsaros, Panagiotis, Nantia Iakovidou, and Theodoros Soldatos. "Evaluation of composite object replication schemes for dependable server applications." Information and Software Technology 48, no. 9 (2006): 795–806. http://dx.doi.org/10.1016/j.infsof.2005.10.004.

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21

Mitchell, Robert W., and Heather Clark. "Experimenter's Pantomimes Influence Children's Use of Body Part as Object and Imaginary Object Pantomimes: A Replication." Journal of Cognition and Development 16, no. 5 (2015): 703–18. http://dx.doi.org/10.1080/15248372.2014.926270.

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22

Jerome, Christian, and Bob Witmer. "The Perception and Estimation of Egocentric Distance in Real and Augmented Reality Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 26 (2005): 2249–52. http://dx.doi.org/10.1177/154193120504902607.

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The perception of distance to real and virtual objects using two methods of distance estimation (verbal estimation and manual replication) along a 110 foot hallway was tested. Results suggest that verbal estimates of distance may not accurately reflect perceived distances. Replication procedure significantly improves the estimation of the previously viewed object distance. Furthermore, the effects of distance judgment method were greater than were the effects of environment type. The magnitude of the distance judgment error was considerably larger for the estimation condition in the real environment than it was for the replication condition in the augmented environment. These results lend further support to the notion that verbal estimates of distance do not accurately represent perceived distance. Unless the task being performed specifically requires a numerical estimate of distance, it is recommended that methods similar to our distance replication method be used to accurately determine perceived distance.
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23

Meling, Hein, Alberto Montresor, Bjarne E. Helvik, and Ozalp Babaoglu. "Jgroup/ARM: a distributed object group platform with autonomous replication management." Software: Practice and Experience 38, no. 9 (2008): 885–923. http://dx.doi.org/10.1002/spe.853.

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Sleit, Azzam, Wesam AlMobaidee, Samih Al-Areqi, and Abdulaziz Yahya. "A Dynamic Object Fragmentation and Replication Algorithm In Distributed Database Systems." American Journal of Applied Sciences 4, no. 8 (2007): 613–18. http://dx.doi.org/10.3844/ajassp.2007.613.618.

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Zhou, Jiang, Yong Chen, Wei Xie, Dong Dai, Shuibing He, and Weiping Wang. "PRS: A Pattern-Directed Replication Scheme for Heterogeneous Object-Based Storage." IEEE Transactions on Computers 69, no. 4 (2020): 591–605. http://dx.doi.org/10.1109/tc.2019.2954089.

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26

Corradi, A., and L. Leonardi. "PROM: A support for robust replication in a distributed object environment." Journal of Computer Science and Technology 5, no. 2 (1990): 139–55. http://dx.doi.org/10.1007/bf02943420.

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27

Delplanque, Emilie, Antoine Aymard, Davy Dalmas, and Julien Scheibert. "Solving curing-protocol-dependent shape errors in PDMS replication." Journal of Micromechanics and Microengineering 32, no. 4 (2022): 045006. http://dx.doi.org/10.1088/1361-6439/ac56ea.

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Abstract PolyDiMethylSiloxane (PDMS) is an elastomer increasingly used to produce soft objects by replication, in a variety of fields including soft electronics, microfluidics, tribology, biomechanics and soft robotics. While PDMS replication is usually considered faithful at all scales, down to nanoscales, detailed quantitative comparisons between the geometric features of the mold and the replicated object are still required to further ground this commonly accepted view. Here, we show that the top surface of centimetric parallelepipedic PDMS blocks, molded on a rigid plate, deviates from its expected flatness, the amplitude of the deviation being dependent on the crosslinking protocol. As a practical solution, we identify a suitable two-steps protocol which eliminates those replication errors. Using finite element simulations, we show that the effect originates from a thermal contraction when the sample cools from the curing temperature down to the operating temperature. This phenomenon actually applies at any length scale, and finely depends on the sample’s aspect ratio and boundary conditions. Our results should help mitigating replication errors in all applications where a well-defined sample geometry is required.
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BERKOVICH, SIMON Y., and LIN-CHING CHANG. "A MULTIPROCESSOR NETWORK ARRANGING REPLICATED OBJECTS IN PAIRWISE BALANCED COMBINATORIAL DESIGNS." Journal of Circuits, Systems and Computers 06, no. 01 (1996): 85–91. http://dx.doi.org/10.1142/s0218126696000091.

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The paper investigates a new type of computer interconnection structure using a combinatorial arrangement with pairwise balanced design property in which the interconnection is organized through replication of corresponding objects. The suggested system provides low access latency and reduces the communication overhead. A simulation study to evaluate the performance of this system is presented. The considered organization provides a direct support of object-oriented constructs in distributed systems.
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Francis, Gregory, and Evelina Thunell. "Excess success in articles on object-based attention." Attention, Perception, & Psychophysics 84, no. 3 (2022): 700–714. http://dx.doi.org/10.3758/s13414-022-02459-6.

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AbstractTwenty-five years of research has explored the object-based attention effect using the two-rectangles paradigm and closely related paradigms. While reading this literature, we noticed statistical attributes that are sometimes related to questionable research practices, which can undermine the reported conclusions. To quantify these attributes, we applied the Test for Excess Success (TES) individually to 37 articles that investigate various properties of object-based attention and comprise four or more experiments. A TES analysis estimates the probability that a direct replication of the experiments in a given article with the same sample sizes would have the same success (or better) as the original article. If the probability is low, then readers should be skeptical about the conclusions that are based on those experimental results. We find that 19 of the 37 analyzed articles (51%) seem too good to be true in that they have a replication probability below 0.1. In a new large sample study, we do find evidence for the basic object-based attention effect in the two-rectangles paradigm, which this literature builds on. A power analysis using this data shows that commonly used sample sizes in studies that investigate properties of object-based attention with the two-rectangles paradigm are, in fact, much too small to reliably detect even the basic effect.
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Donovan, Josephine. "Ethical Mimesis and Emergence Aesthetics." Humanities 8, no. 2 (2019): 102. http://dx.doi.org/10.3390/h8020102.

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In nature the transformation of dead matter (objects) into living matter endowed with green energy or subjectivity is called emergence. Art itself, I argue, is an emergence phenomenon, enacting and replicating in theme and form emergence in nature. Literature thus conceived is about the emergence of spirit. It depicts forces that suppress spirit and enables the spiritual in nature to find expression. It gives voice to spirit rising. Mimesis is thus reconceived as a replication of the natural phenomenon of emergence, which brings to life what has hitherto been seen as object, dead matter. This article outlines the concept of emergence in current philosophical and scientific theories; examines the aesthetic precursors of emergence theory in certain Frankfurt School theorists, notably Theodor Adorno; and applies emergence aesthetic theory to a contemporary novel, Richard Powers’ The Overstory (2018).
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Chen, Lichao, Sudhir Singh, Thomas Kailath, and Vwani Roychowdhury. "Brain-inspired automated visual object discovery and detection." Proceedings of the National Academy of Sciences 116, no. 1 (2018): 96–105. http://dx.doi.org/10.1073/pnas.1802103115.

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Despite significant recent progress, machine vision systems lag considerably behind their biological counterparts in performance, scalability, and robustness. A distinctive hallmark of the brain is its ability to automatically discover and model objects, at multiscale resolutions, from repeated exposures to unlabeled contextual data and then to be able to robustly detect the learned objects under various nonideal circumstances, such as partial occlusion and different view angles. Replication of such capabilities in a machine would require three key ingredients: (i) access to large-scale perceptual data of the kind that humans experience, (ii) flexible representations of objects, and (iii) an efficient unsupervised learning algorithm. The Internet fortunately provides unprecedented access to vast amounts of visual data. This paper leverages the availability of such data to develop a scalable framework for unsupervised learning of object prototypes—brain-inspired flexible, scale, and shift invariant representations of deformable objects (e.g., humans, motorcycles, cars, airplanes) comprised of parts, their different configurations and views, and their spatial relationships. Computationally, the object prototypes are represented as geometric associative networks using probabilistic constructs such as Markov random fields. We apply our framework to various datasets and show that our approach is computationally scalable and can construct accurate and operational part-aware object models much more efficiently than in much of the recent computer vision literature. We also present efficient algorithms for detection and localization in new scenes of objects and their partial views.
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Jeong, Chang-Won, Won-Jung Lee, Jae-Wan Lee, and Su-Chong Joo. "Location Service Modeling of Distributed GIS for Replication Geospatial Information Object Management." KIPS Transactions:PartD 13D, no. 7 (2006): 985–96. http://dx.doi.org/10.3745/kipstd.2006.13d.7.985.

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Seki, Toshibumi, Tetsuo Hasegawa, Yasukuni Okataku, and Shinsuke Tamura. "A Broadcast Based Passive Replication Mechanism for an Object-Oriented Distributed System." IEEJ Transactions on Industry Applications 114, no. 3 (1994): 240–48. http://dx.doi.org/10.1541/ieejias.114.240.

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YOSHINAGA, Hirokazu, Takeshi TSUCHIYA, and Keiichi KOYANAGI. "Scalable and Consistency Object Replication Method for the Distributed Cooperative Storage System." Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 22, no. 2 (2010): 246–56. http://dx.doi.org/10.3156/jsoft.22.246.

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Xiaohua Jia, Deying Li, Hongwei Du, and J. Cao. "On optimal replication of data object at hierarchical and transparent Web proxies." IEEE Transactions on Parallel and Distributed Systems 16, no. 8 (2005): 673–85. http://dx.doi.org/10.1109/tpds.2005.94.

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Kim, Jinhwan. "Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games." Journal of the Institute of Webcasting, Internet and Telecommunication 14, no. 4 (2014): 91–99. http://dx.doi.org/10.7236/jiibc.2014.14.4.91.

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Cetintemel, U., P. J. Keleher, B. Bhattacharjee, and M. J. Franklin. "Deno: a decentralized, peer-to-peer object-replication system for weakly connected environments." IEEE Transactions on Computers 52, no. 7 (2003): 943–59. http://dx.doi.org/10.1109/tc.2003.1214342.

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Lin, W. J., and B. Veeravalli. "A Dynamic Object Allocation And Replication Algorithm For Distributed Systems With Centralized Control." International Journal of Computers and Applications 28, no. 1 (2006): 26–34. http://dx.doi.org/10.1080/1206212x.2006.11441785.

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Wujuan, Lin, and Bharadwaj Veeravalli. "Design and analysis of an adaptive object replication algorithm in distributed network systems." Computer Communications 31, no. 10 (2008): 2005–15. http://dx.doi.org/10.1016/j.comcom.2008.01.005.

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Mostafa, Almetwally M., and Ahmed E. Youssef. "Improving Resource Utilization, Scalability, and Availability in Replication Systems Using Object Ownership Distribution." Arabian Journal for Science and Engineering 39, no. 12 (2014): 8731–41. http://dx.doi.org/10.1007/s13369-014-1375-1.

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Krøjgaard, Peter, Osman S. Kingo, and Søren R. Staugaard. "Object Individuation or Object Movement as Attractor? A Replication of the Wide-Screen/Narrow-Screen Study by Means of (a) Standard Looking Time Methodology and (b) Eye Tracking." Child Development Research 2013 (July 25, 2013): 1–14. http://dx.doi.org/10.1155/2013/639702.

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We report a replication experiment of a mechanized version of the seminal wide-screen/narrow-screen design of Wilcox and Baillargeon (1998) with 9.5-month-old infants (N=80). Two different methodologies were employed simultaneously: (a) the standard looking time paradigm and (b) eye tracking. Across conditions with three different screen sizes, the results from both methodologies revealed a clear and interesting pattern: the looking times increased as a significantly linear function of reduced screen sizes, that is, independently of the number of different objects involved. There was no indication in the data that the infants made use of the featural differences between the different-looking objects involved. The results suggest a simple, novel, and thought-provoking interpretation of the infants’ looking behavior in the wide-screen/narrow-screen design: moving objects are attractors, and the more space left for visible object movement in the visual field, the longer are infants’ looks. Consequently, no cognitive interpretation may be needed.
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Paulun, Vivian C., Gavin Buckingham, Melvyn A. Goodale, and Roland W. Fleming. "The material-weight illusion disappears or inverts in objects made of two materials." Journal of Neurophysiology 121, no. 3 (2019): 996–1010. http://dx.doi.org/10.1152/jn.00199.2018.

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The material-weight illusion (MWI) occurs when an object that looks heavy (e.g., stone) and one that looks light (e.g., Styrofoam) have the same mass. When such stimuli are lifted, the heavier-looking object feels lighter than the lighter-looking object, presumably because well-learned priors about the density of different materials are violated. We examined whether a similar illusion occurs when a certain weight distribution is expected (such as the metal end of a hammer being heavier), but weight is uniformly distributed. In experiment 1, participants lifted bipartite objects that appeared to be made of two materials (combinations of stone, Styrofoam, and wood) but were manipulated to have a uniform weight distribution. Most participants experienced an inverted MWI (i.e., the heavier-looking side felt heavier), suggesting an integration of incoming sensory information with density priors. However, a replication of the classic MWI was found when the objects appeared to be uniformly made of just one of the materials ( experiment 2). Both illusions seemed to be independent of the forces used when the objects were lifted. When lifting bipartite objects but asked to judge the weight of the whole object, participants experienced no illusion ( experiment 3). In experiment 4, we investigated weight perception in objects with a nonuniform weight distribution and again found evidence for an integration of prior and sensory information. Taken together, our seemingly contradictory results challenge most theories about the MWI. However, Bayesian integration of competing density priors with the likelihood of incoming sensory information may explain the opposing illusions. NEW &amp; NOTEWORTHY We report a novel weight illusion that contradicts all current explanations of the material-weight illusion: When lifting an object composed of two materials, the heavier-looking side feels heavier, even when the true weight distribution is uniform. The opposite (classic) illusion is found when the same materials are lifted in two separate objects. Identifying the common mechanism underlying both illusions will have implications for perception more generally. A potential candidate is Bayesian inference with competing priors.
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Seddiki, Manel, and Mahfoud Benchaïba. "Gpop." International Journal of Distributed Systems and Technologies 6, no. 3 (2015): 51–64. http://dx.doi.org/10.4018/ijdst.2015070104.

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Unstructured overlays such as P2P networks and social networks stimulate many research areas. This kind of overlays is composed of a set of self-manageable entities which share objects between them in a spontaneous way. Getting a global knowledge such as popularity of shared objects or reputation of the entity is a challenging task because in such overlays, entities have only partial knowledge about the overlay state. In this paper, the authors focus on the file popularity measurement because this parameter can be efficiently used to improve object replication and object search performances. Some research works are proposed to measure this parameter, but these measurements are only based on local knowledge of peers. The authors propose Gpop, a global file popularity measurement for unstructured P2P networks which considers both local knowledge of the peer and knowledge of the other peers participating in the network to gain a global-like knowledge. Simulation results reinforce the authors' theoretical propositions and show that our measurement is closer to the real file popularity.
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Fernandes, Natália L., Josefa N. S. Pandeirada, and James S. Nairne. "The Mnemonic Tuning for Contamination: A Replication and Extension Study Using More Ecologically Valid Stimuli." Evolutionary Psychology 19, no. 1 (2021): 147470492094623. http://dx.doi.org/10.1177/1474704920946234.

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To face threats posed by pathogens, natural selection designed the Behavioral Immune System, which orchestrates several responses aimed to prevent contact with pathogens. Memory seems to augment this system. Using line drawings of objects, previous studies found that objects described as having been touched by sick people were better remembered than those described as having been touched by healthy people. The current work was designed to replicate and extend these initial studies using more ecologically-valid stimuli—photographs of real objects being held by hands. These photographs were shown along with descriptors (Experiment 1a) or faces (Experiment 1b) denoting the health status of the person whose hands were holding the objects. Experiments 2 and 3 used, as cues of contamination, dirty hands covered with a substance described as being vomit and diarrhea, respectively. Experiment 3 also investigated the need for a fitness-relevant context for the mnemonic effect to occur. In all experiments, stimuli were presented individually on the screen with the “contamination cue.” During encoding participants had to identify whether each object had been touched by a sick or a healthy person. The results of the final surprise free recall tasks replicated those previously reported: performance was enhanced for objects encoded as potential sources of contamination. Furthermore, the results of the last study reinstate the importance of fitness-relevance for the effect to occur. These results establish the generality of the contamination effect previously found, now using more ecologically-valid stimuli.
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45

Koster, Dietha, Teresa Cadierno, and Marco Chiarandini. "Mental simulation of object orientation and size: A conceptual replication with second language learners." Journal of the European Second Language Association 2, no. 1 (2018): 38. http://dx.doi.org/10.22599/jesla.39.

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46

GIBOT, Pierre. "Centimetric-Sized Chromium (III) Oxide Object Synthesized by Means of the Carbon Template Replication." Ceramics 3, no. 1 (2020): 92–100. http://dx.doi.org/10.3390/ceramics3010010.

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A simple, efficient synthesis approach for designing large ceramic pieces, herein termed chromium (III) oxide (Cr2O3) material, is provided. The process can be called the replica technique, or replication. The elaboration of a material with a unique morphology is a result of a ceramic salt coating that has been previously dissolved in ethylene glycol as the solvent; this process is performed on a carbon material surface that is selected as a template. Here, the carbon template was carbon fiber. After a heat treatment to convert the ceramic precursor to the corresponding ceramic oxide followed by the removal of the template, hollow ceramic oxide wires were obtained. The resulting material was characterized by X-ray diffraction, Raman and Fourier transform infrared spectroscopies, and scanning electron microscopy. The material exhibited a multiscale architecture, assembling nanosized nodules to form micron-sized tubes that assemble themselves into a centimetric structure. Objects with such tailored architectures can be used in a large variety of applications in fields as diverse as pyrotechnics, adsorption, and catalysis.
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Swoboda-Moll, Maria, Frank Burchert, and Ria De Bleser. "Agrammatic Comprehension of Agent-Object-Relations: A German Replication of Smith and Mimica (1984)." Cortex 38, no. 5 (2002): 908–10. http://dx.doi.org/10.1016/s0010-9452(08)70068-6.

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Lawrence, R. B., W. Knox, and H. V. Crawford. "Prosthetic shape replication using a computer controlled carving technique." Prosthetics and Orthotics International 9, no. 1 (1985): 23–26. http://dx.doi.org/10.3109/03093648509164820.

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This paper describes a carving machine which is the most recently developed module in the suite of CAD/CAM equipment for high technology manufacture and supply of prostheses. It provides the link between the Computer Aided Socket Design (CASD) system and the Rapidfonn socket manufacturing process. Using the coordinate data produced by the CASD system this machine, under computer guidance, carves from a large block of suitable material a three dimensional object; the equivalent of the rectified plaster model produced by conventional techniques. This provides the form for the fabrication of a socket and the facility completes an integrated system for fabricating, rapidly and cheaply, high quality lightweight prostheses for patients.
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M. Arkadiev, Peter. "Borrowing non-canonical inverse between Kabardian and Abaza." Word Structure 14, no. 2 (2021): 148–73. http://dx.doi.org/10.3366/word.2021.0185.

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Abaza, a polysynthetic ergative Northwest Caucasian language, shares with its neighbour and distant relative Kabardian a typologically peculiar use of the deictic directional prefixes monitoring the relative ranking of the subject and indirect object on the person hierarchy. In both languages, the cislocative (‘hither’) prefixes are used if the indirect object outranks the subject on the person hierarchy, and the translocative (‘thither’) prefixes are used in combinations of first person subjects with second person singular indirect objects. This pattern, reminiscent of the more familiar inverse marking and hence called ‘quasi-inverse’, is observed with ditransitive and bivalent intransitive verbs and is almost fully redundant, since all participants are unequivocally indexed on verbs by pronominal prefixes. I argue that this isogloss, shared by West Circassian (a close relative to Kabardian) but not with Abkhaz, the sister-language of Abaza, is a result of pattern replication under intense language contact, which has led to an increase of both paradigmatic and syntagmatic complexity of Abaza verbal morphology.
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Zeelenberg, René, Sebastiaan Remmers, Florence Blaauwgeers, and Diane Pecher. "The Influence of Poststudy Action Congruency on Memory Consolidation." Experimental Psychology 67, no. 4 (2020): 211–23. http://dx.doi.org/10.1027/1618-3169/a000490.

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Abstract. The actions associated with objects are thought to be automatically activated when processing object names. Recent studies, however, have failed to find evidence for a role of the motor system in long-term memory for objects. One exception is a study by van Dam et al. (2013) in which participants studied object names associated with pressing (e.g., doorbell) or twisting (e.g., jar), followed by pressing or twisting actions in a seemingly unrelated task. In the final memory test, performance for action congruent words was better than for action incongruent words. We aimed to generalize these findings. In Experiments 1 and 2, we found no effect of action congruency on repetition priming in lexical decision and man-made/natural decision. In Experiment 3, the action congruency manipulation was administered immediately after initial study or a day later, just prior to the recognition memory test. We found no effects of action congruency and timing of the action. Finally, Experiment 4 was a direct replication of Experiment 1 of van Dam et al. (2013) . Again, we failed to find an effect of poststudy action congruency. Thus, we obtained no evidence for the view that motor actions play a role in long-term memory for objects.
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